Verminaard.09.10.02 / I ran east priest, passing Rhand at moors, to get some blood and mix my backup draughts. When I arrive Kemmler and Rhand are trying to ruin my draught mixing, anyways, this is what happend. / o> Your blood freezes as you hear a death cry from the south. o>put flask pack You put a flask of orkish draught in a leather backpack. o>in You are carrying: a mighty dwarven axe (brand new) a water skin a gem-inlaid knife (brand new) a water skin a pair of snowshoes (brand new) a small pouch o> *Kemmler the Eriadorian Man* yells loudly from the south 'gig' o>l in pack backpack (used) : three flasks of orkish draught eleven handfuls of narrow leaves nine piles of short, black fur six short, moist tails four small metal flasks five strips of dried meat ten vials of preserved blood o>g leaves backpack get tail backpack get vial backpack get fur backpack put leaves kit put tail kit put fur kit put vial kit mix kit *Kemmler the Eriadorian Man* yells loudly from the south 'u dont dare?' yell chuckle *Kemmler the Eriadorian Man* has arrived from the south. The orkish bodyguard crushes *Kemmler the Eriadorian Man*'s right hand and tickles it. *Kemmler the Eriadorian Man* pounds the orkish bodyguard's body extremely hard. *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves south. *Kemmler the Eriadorian Man* yells loudly from the south 'full shining and all' /.../ *Kemmler the Eriadorian Man* yells from the south 'vermi..' *Kemmler the Eriadorian Man* yells from above 'what' *Kemmler the Eriadorian Man* yells from above 'do' *Kemmler the Eriadorian Man* yells from above 'you' *Kemmler the Eriadorian Man* yells from above 'want?' yell draughts /.../ o R>s Forest under the Ridge Exits: north, east, south, (west), up. o R>close mossydoor Ok. o R>pick mossydoor Using your lockpicks, you try to enable the lock... You manage to enable the lock. o R>u w Moving up the slope is really hard. Among the Ruins Exits: north, south, west, down. o R>Forested Slope Exits: north, east, south, west. o R> *Kemmler the Eriadorian Man* has arrived from the north riding a pack horse. * R> *Kemmler the Eriadorian Man* leaves east riding a pack horse. o R>n Forest by the Temple Wall Exits: north, (east), south, west. o R>lead You stop riding a hungry warg (o). A hungry warg (o) starts following you. o>e The Guardroom Exits: east, (west). *>sc 483/483 hits, 62/62 mana, and 156/159 moves. Saving Verminaard. *>35 cha wimp 350 Wimpy set to: 350 *>a *Kemmler the Eriadorian Man* has arrived from the west. cha moo agg Ok. *>bash *man* *Kemmler the Eriadorian Man* pounds your head extremely hard. Your bash at *Kemmler the Eriadorian Man* sends him sprawling. You pound *Kemmler the Eriadorian Man*'s body extremely hard. * HP:Fine *Kemmler the Eriadorian Man*:Fine>close exit Ok. * HP:Fine *Kemmler the Eriadorian Man*:Fine>a cha moo agg Ok. * HP:Fine *Kemmler the Eriadorian Man*:Fine>exa man You see nothing special about him. *Kemmler the Eriadorian Man* has a few scratches. *Kemmler the Eriadorian Man* is using: a ruby ring a pair of metal gauntlets (brand new) a thick metal breastplate (brand new) a heavy pair of greaves (brand new) a heavy pair of vambraces (brand new) a great helm (brand new) a pair of iron-shod boots (used) a forest green cloak (worn out) a keyring with a set of lock picks a leather backpack a plain leather belt a hooded brass lantern; it is lit a water skin a lantern a metal wall shield (used) an ornate, steel-shafted warhammer * HP:Fine *Kemmler the Eriadorian Man*:Fine>a cha moo agg Ok. * HP:Fine *Kemmler the Eriadorian Man*:Fine>bash *man* Bash someone already bashed? Aren't we funny? * HP:Fine *Kemmler the Eriadorian Man*:Fine> You pound *Kemmler the Eriadorian Man*'s right foot extremely hard. Your victim is shocked by your hit! * HP:Fine *Kemmler the Eriadorian Man*:Fine>bash *man* Bash someone already bashed? Aren't we funny? * HP:Fine *Kemmler the Eriadorian Man*:Fine>bash *man* Bash someone already bashed? Aren't we funny? * HP:Fine *Kemmler the Eriadorian Man*:Fine>bash *man* Bash someone already bashed? Aren't we funny? * HP:Fine *Kemmler the Eriadorian Man*:Fine>bash *man* Bash someone already bashed? Aren't we funny? *Kemmler the Eriadorian Man* seems to have recovered his senses. * HP:Fine *Kemmler the Eriadorian Man*:Fine> flee * HP:Fine *Kemmler the Eriadorian Man*:Fine>You flee head over heels. Domed Chamber Exits: east, west. o HP:Fine> *Kemmler the Eriadorian Man* has arrived from the west. * HP:Fine>w kill *man* The Guardroom A hungry warg (o) is standing here. Exits: east, [west]. * HP:Fine>They aren't here. * HP:Fine>e kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Fine>You pound *Kemmler the Eriadorian Man*'s body extremely hard. * HP:Fine *Kemmler the Eriadorian Man*:Fine>flee PANIC! You can't quit the fight! * HP:Fine *Kemmler the Eriadorian Man*:Fine> PANIC! You can't quit the fight! * HP:Fine *Kemmler the Eriadorian Man*:Fine> *Kemmler the Eriadorian Man* pounds your right hand extremely hard. You feel a strong ache there! * HP:Fine *Kemmler the Eriadorian Man*:Fine> You flee head over heels. The Guardroom Exits: east, [west]. * HP:Fine> *Kemmler the Eriadorian Man* has arrived from the east. * HP:Fine> *Kemmler the Eriadorian Man* leaves east. * HP:Fine>close exit It's already closed! * HP:Fine>close exit e It's already closed! * HP:Fine>kill *man* Domed Chamber A hungry warg (o) is standing here. *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Fine>w *Kemmler the Eriadorian Man* leaves west. They aren't here. o HP:Fine>The Guardroom *Kemmler the Eriadorian Man* is standing here. Exits: east, [west]. * HP:Fine>kill *man* You pound *Kemmler the Eriadorian Man*'s right leg very hard and tickle it. *Kemmler the Eriadorian Man* pounds your left foot extremely hard. You feel a strong ache there! * HP:Fine *Kemmler the Eriadorian Man*:Fine>flee You will attempt to flee! * HP:Fine *Kemmler the Eriadorian Man*:Fine> You flee head over heels. PANIC! You couldn't escape! * HP:Fine *Kemmler the Eriadorian Man*:Fine> You flee head over heels. Domed Chamber Exits: east, west. o HP:Fine>w bash *man* The Guardroom *Kemmler the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: east, [west]. * HP:Fine>Your victim has disappeared! *Kemmler the Eriadorian Man* leaves east. * HP:Fine> *Kemmler the Eriadorian Man* has arrived from the east. * HP:Fine> *Kemmler the Eriadorian Man* pounds your body very hard and tickles it. * HP:Fine *Kemmler the Eriadorian Man*:Fine> *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves east. * HP:Fine>look The Guardroom A hungry warg (o) is standing here. * HP:Fine>bash *man* You don't see any *man* here. * HP:Fine>bash *man* *Kemmler the Eriadorian Man* has arrived from the east. bash *man* *Kemmler the Eriadorian Man* quickly approaches, trying to pound you. *Kemmler the Eriadorian Man* panics, and attempts to flee. Your victim has disappeared! *Kemmler the Eriadorian Man* leaves east. * HP:Fine>You don't see any *man* here. * HP:Fine>e kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Fine>w You pound *Kemmler the Eriadorian Man*'s right arm extremely hard. *Kemmler the Eriadorian Man* pounds your head extremely hard. * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>kill *man* No way! You are fighting for your life! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>You're already fighting! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>flee You will attempt to flee! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt> You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Hurt>s Dark Hallway Exits: north. o HP:Hurt>n Dark Hallway Exits: north, east, south, west. o HP:Hurt>w kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: east, west. * HP:Hurt>You are too afraid. *Kemmler the Eriadorian Man* yells 'nice' * HP:Hurt> *Kemmler the Eriadorian Man* leaves west. o HP:Hurt>w *Kemmler the Eriadorian Man* has arrived from the west. The Guardroom Exits: east, [west]. * HP:Hurt>10 change wimpy 100 Wimpy set to: 100 * HP:Hurt>e kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. *Kemmler the Eriadorian Man* bleeds from open wounds. * HP:Hurt>*Kemmler the Eriadorian Man* leaves west. They aren't here. o HP:Hurt>w The Guardroom *Kemmler the Eriadorian Man* is standing here. Exits: east, [west]. * HP:Hurt>kill *man* *Kemmler the Eriadorian Man* leaves east. They aren't here. * HP:Hurt> *Kemmler the Eriadorian Man* has arrived from the east. * HP:Hurt>e kill *man* Domed Chamber Exits: east, west. o HP:Hurt>w kill *man* They aren't here. o HP:Hurt>The Guardroom *Kemmler the Eriadorian Man* is standing here. Exits: east, [west]. * HP:Hurt>You pound *Kemmler the Eriadorian Man*'s body extremely hard. *Kemmler the Eriadorian Man* pounds your left foot extremely hard. You feel a strong ache there! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>flee You will attempt to flee! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt> PANIC! You can't quit the fight! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>a You flee head over heels. Domed Chamber Exits: east, west. o HP:Hurt>cha moo agg Ok. o HP:Hurt>w *Kemmler the Eriadorian Man* has arrived from the west. * HP:Hurt>kill *man* The Guardroom A hungry warg (o) is standing here. Exits: east, [west]. * HP:Hurt>They aren't here. * HP:Hurt>e kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Hurt>*Kemmler the Eriadorian Man* leaves west. They aren't here. o HP:Hurt>e Dark Hallway Exits: north, east, south, west. o HP:Hurt>w Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. *Kemmler the Eriadorian Man* quickly approaches, trying to pound you. You pound *Kemmler the Eriadorian Man*'s right foot extremely hard. * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>w kill *man* No way! You are fighting for your life! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>You're already fighting! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt> *Kemmler the Eriadorian Man* pounds your body extremely hard. You feel a strong ache there! * HP:Hurt *Kemmler the Eriadorian Man*:Hurt>flee You flee head over heels. The Guardroom Exits: east, [west]. * HP:Hurt>e kill *man* Domed Chamber A hungry warg (o) is standing here. Exits: east, west. o HP:Hurt>They aren't here. o HP:Hurt>e kill *man* Dark Hallway Exits: north, east, south, west. o HP:Hurt>They aren't here. o HP:Hurt>e *Kemmler the Eriadorian Man* has arrived from the east. * HP:Hurt>kill *man* Small Chamber Exits: west, (down). o HP:Hurt>They aren't here. o HP:Hurt>w kill *man* w Dark Hallway *Kemmler the Eriadorian Man* is standing here trying to concentrate. Exits: north, east, south, west. * HP:Hurt>kill *man* You pound *Kemmler the Eriadorian Man*'s body extremely hard. Your victim is shocked by your hit! *Kemmler the Eriadorian Man* pounds your body extremely hard. * HP:Hurt *Kemmler the Eriadorian Man*:Wounded>No way! You are fighting for your life! * HP:Hurt *Kemmler the Eriadorian Man*:Wounded>You're already fighting! * HP:Hurt *Kemmler the Eriadorian Man*:Wounded>flee PANIC! You can't quit the fight! * HP:Hurt *Kemmler the Eriadorian Man*:Wounded> PANIC! You can't quit the fight! * HP:Hurt *Kemmler the Eriadorian Man*:Wounded> You flee head over heels. Small Chamber Exits: west, (down). o HP:Hurt>e Alas, you cannot go that way... o HP:Hurt>cflo w close floorstone Ok. o HP:Hurt>kill *man* Dark Hallway A hungry warg (o) is standing here. Exits: north, east, south, west. o HP:Hurt>They aren't here. o HP:Hurt>w kill *man* Domed Chamber Exits: east, west. o HP:Hurt>They aren't here. o HP:Hurt>w kill *man* The Guardroom *Kemmler the Eriadorian Man* is standing here trying to concentrate. Exits: east, [west]. * HP:Hurt>You pound *Kemmler the Eriadorian Man*'s body extremely hard. *Kemmler the Eriadorian Man* pounds your right hand very hard and tickles it. * HP:Hurt *Kemmler the Eriadorian Man*:Wounded> *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves east. * HP:Hurt>e kill *man* Domed Chamber Exits: east, west. o HP:Hurt>e kill *man* They aren't here. o HP:Hurt>Dark Hallway Exits: north, east, south, west. o HP:Hurt>e kill *man* They aren't here. o HP:Hurt>Small Chamber *Kemmler the Eriadorian Man* is standing here. Exits: west. * HP:Hurt>w *Kemmler the Eriadorian Man* leaves west. They aren't here. o HP:Hurt>Dark Hallway Exits: north, east, south, west. o HP:Hurt>kill *man* w kill *man* w They aren't here. o HP:Hurt>Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Hurt>You pound *Kemmler the Eriadorian Man*'s body extremely hard and shatter it. * HP:Hurt *Kemmler the Eriadorian Man*:Wounded>No way! You are fighting for your life! *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves east. o HP:Hurt>e kill *man* e Dark Hallway Exits: north, east, south, west. o HP:Hurt>kill *man* They aren't here. o HP:Hurt>Small Chamber Exits: west. o HP:Hurt>They aren't here. o HP:Hurt>w n kill *man* Dark Hallway *Kemmler the Eriadorian Man* is standing here. Exits: north, east, south, west. * HP:Hurt>By the Dark Altar Exits: (north), south. o HP:Hurt>s kill *man* They aren't here. o HP:Hurt>Dark Hallway Exits: north, east, south, west. o HP:Hurt>They aren't here. o HP:Hurt>n kill *man* By the Dark Altar Exits: (north), south. o HP:Hurt>n They aren't here. o HP:Hurt>kill *man* The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Hurt>They aren't here. o HP:Hurt>s By the Dark Altar Exits: (north), south. o HP:Hurt>s w Dark Hallway Exits: north, east, south, west. *Kemmler the Eriadorian Man* has arrived from the south. * HP:Hurt>Domed Chamber Exits: east, west. o HP:Hurt>kill *man* e They aren't here. o HP:Hurt>kill *man* Dark Hallway Exits: north, east, south, west. o HP:Hurt>They aren't here. o HP:Hurt>e kill *man* w Small Chamber Exits: west, (down). o HP:Hurt>kill *man* s They aren't here. *Kemmler the Eriadorian Man* has arrived from below. * HP:Hurt>Dark Hallway Exits: north, east, south, west. o HP:Hurt>They aren't here. o HP:Hurt>n Dark Hallway Exits: north. o HP:Hurt>e Dark Hallway Exits: north, east, south, west. o HP:Hurt>Small Chamber Exits: west, (down). o HP:Hurt>cflo close floorstone Ok. o HP:Hurt>w kill *man* Dark Hallway Exits: north, east, south, west. o HP:Hurt>w kill *man* They aren't here. o HP:Hurt>w kill *man* Domed Chamber Exits: east, west. o HP:Hurt>close exit They aren't here. o HP:Hurt>The Guardroom Exits: east, [west]. * HP:Hurt>They aren't here. * HP:Hurt>It's already closed! * HP:Hurt>e Domed Chamber Exits: east, west. o HP:Hurt>n Alas, you cannot go that way... o HP:Hurt>kill *man* They aren't here. o HP:Hurt>e n Dark Hallway Exits: north, east, south, west. o HP:Hurt>kill *man* By the Dark Altar Exits: (north), south. o HP:Hurt>They aren't here. o HP:Hurt>n s The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Hurt>s s By the Dark Altar Exits: (north), south. o HP:Hurt>Dark Hallway Exits: north, east, south, west. o HP:Hurt>Dark Hallway Exits: north. o HP:Hurt>n Dark Hallway Exits: north, east, south, west. o HP:Hurt>e Small Chamber Exits: west. o HP:Hurt>e Alas, you cannot go that way... o HP:Hurt>w w Dark Hallway Exits: north, east, south, west. o HP:Hurt>w Domed Chamber Exits: east, west. o HP:Hurt>The Guardroom Exits: east, [west]. * HP:Hurt>open exit w Ok. * HP:Hurt>e Forest by the Temple Wall A sturdy pack horse is standing here. Exits: north, (east), south, west. * HP:Hurt>The Guardroom Exits: east, (west). * HP:Hurt>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. * HP:Hurt Mana:Burning>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Hurt Mana:Hot>sq search quick You begin to search ... * HP:Hurt Mana:Hot>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Hurt Mana:Warm>yell was that fun? Everhate narrates 'went longroots heh' * HP:Hurt Mana:Warm>Ok. * HP:Hurt Mana:Warm>yell didn't think Ok. * HP:Hurt Mana:Warm>yell so sq Ok. * HP:Hurt Mana:Warm>search quick You begin to search ... * HP:Hurt Mana:Warm>yell just a Ok. * HP:Hurt Mana:Warm>yell waste of *Kemmler the Eriadorian Man* has arrived from the east. * HP:Hurt Mana:Warm>*Kemmler the Eriadorian Man* leaves east. Ok. * HP:Hurt Mana:Warm>sq search quick You begin to search ... *Kemmler the Eriadorian Man* has arrived from the east. * HP:Hurt Mana:Warm>close exit e Ok. * HP:Hurt Mana:Warm>Domed Chamber Exits: east, west. o HP:Hurt Mana:Warm>s e s Alas, you cannot go that way... o HP:Hurt Mana:Warm>Dark Hallway Exits: north, east, south, west. o HP:Hurt Mana:Warm>Dark Hallway Exits: north. o HP:Hurt Mana:Warm>yell hps / Ok, he's back, but i had to finish the Ok. sentence.. o HP:Hurt Mana:Warm>sc 270/483 hits, 26/62 mana, and 81/159 moves. o HP:Hurt Mana:Warm>n Dark Hallway *Kemmler the Eriadorian Man* is standing here. Exits: north, east, south, west. * HP:Hurt Mana:Warm>w kill *man* Domed Chamber Exits: east, west. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>e kill *man* bash *man* Dark Hallway *Kemmler the Eriadorian Man* is standing here. Exits: north, east, south, west. * HP:Hurt Mana:Warm>You pound *Kemmler the Eriadorian Man*'s right leg extremely hard. *Kemmler the Eriadorian Man* pounds your left leg extremely hard. You feel a strong ache there! * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>*Kemmler the Eriadorian Man* throws back his head and cackles with i nsaneglee! *Kemmler the Eriadorian Man* panics, and attempts to flee. Your victim has disappeared! *Kemmler the Eriadorian Man* leaves east. o HP:Hurt Mana:Warm>e kill *man* Small Chamber *Kemmler the Eriadorian Man* is standing here. Exits: west, (down). * HP:Hurt Mana:Warm>e kill *man* You approach *Kemmler the Eriadorian Man*, trying to pound him. * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>No way! You are fighting for your life! * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>You're already fighting! * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>cflo f close floorstone Ok. * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Hurt Mana:Warm>e kill *man* Small Chamber *Kemmler the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: west. * HP:Hurt Mana:Warm>You approach *Kemmler the Eriadorian Man*, trying to pound him. * HP:Hurt Mana:Warm *Kemmler the Eriadorian Man*:Wounded>flee *Kemmler the Eriadorian Man* pounds your body extremely hard. * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Wounded>You will attempt to flee! You pound *Kemmler the Eriadorian Man*'s body extremely hard and shatter it. Your victim is shocked by your hit! * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Wounded> You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm>e kill *man* *Kemmler the Eriadorian Man* has arrived from the east. Small Chamber A hungry warg (o) is standing here. Exits: west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>w Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm>kill *man* They aren't here. *Kemmler the Eriadorian Man* has arrived from the west. * HP:Wounded Mana:Warm>w kill *man* Domed Chamber Exits: east, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>e kill *man* Dark Hallway *Kemmler the Eriadorian Man* is standing here. Exits: north, east, south, west. * HP:Wounded Mana:Warm>e kill *man* You approach *Kemmler the Eriadorian Man*, trying to pound him. * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Wounded>No way! You are fighting for your life! * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Wounded>You're already fighting! * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Wounded>flee *Kemmler the Eriadorian Man* pounds your right arm extremely hard. You flee head over heels. Dark Hallway Exits: north. o HP:Wounded Mana:Warm> *Kemmler the Eriadorian Man* has arrived from the north. * HP:Wounded Mana:Warm>n Dark Hallway A hungry warg (o) is standing here. Exits: north, east, south, west. o HP:Wounded Mana:Warm>s e *Kemmler the Eriadorian Man* has arrived from the south. Dark Hallway Exits: north. o HP:Wounded Mana:Warm>Alas, you cannot go that way... o HP:Wounded Mana:Warm>n e Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm>Small Chamber Exits: west. o HP:Wounded Mana:Warm> *Kemmler the Eriadorian Man* has arrived from the west. * HP:Wounded Mana:Warm>w Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm>w Domed Chamber Exits: east, west. o HP:Wounded Mana:Warm>w close exit The Guardroom Exits: east, [west]. * HP:Wounded Mana:Warm>It's already closed! * HP:Wounded Mana:Warm>e Domed Chamber Exits: east, west. o HP:Wounded Mana:Warm>e Dark Hallway *Kemmler the Eriadorian Man* is standing here. Exits: north, east, south, west. * HP:Wounded Mana:Warm>n By the Dark Altar Exits: (north), south. o HP:Wounded Mana:Warm>kill *man* They aren't here. o HP:Wounded Mana:Warm>n The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Wounded Mana:Warm>ccu close curtain Ok. o HP:Wounded Mana:Warm>s By the Dark Altar Exits: (north), south. o HP:Wounded Mana:Warm>kill *man* They aren't here. o HP:Wounded Mana:Warm>n The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south). o HP:Wounded Mana:Warm>s By the Dark Altar *Kemmler the Eriadorian Man* is standing here. Exits: (north), south. * HP:Wounded Mana:Warm>s n kill *man* Dark Hallway Exits: north, east, south, west. *Kemmler the Eriadorian Man* has arrived from the north. * HP:Wounded Mana:Warm>*Kemmler the Eriadorian Man* pounds your left foot extremely hard and shatters it. No way! You are fighting for your life! You pound *Kemmler the Eriadorian Man*'s left leg extremely hard and shatter it. * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Bad>You're already fighting! * HP:Wounded Mana:Warm *Kemmler the Eriadorian Man*:Bad>flee You flee head over heels. Small Chamber Exits: west. o HP:Wounded Mana:Warm Move:Tired>w Dark Hallway A hungry warg (o) is standing here. Exits: north, east, south, west. o HP:Wounded Mana:Warm Move:Tired>kill *man* w They aren't here. *Kemmler the Eriadorian Man* has arrived from the west. * HP:Wounded Mana:Warm Move:Tired>kill *man* w Domed Chamber Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>They aren't here. o HP:Wounded Mana:Warm Move:Tired>The Guardroom Exits: east, [west]. * HP:Wounded Mana:Warm Move:Tired>10 change wimpy 100 Wimpy set to: 100 * HP:Wounded Mana:Warm Move:Tired>e e Domed Chamber Exits: east, west. *Kemmler the Eriadorian Man* has arrived from the east. * HP:Wounded Mana:Warm Move:Tired>kill *man* w Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm Move:Tired>kill *man* They aren't here. o HP:Wounded Mana:Warm Move:Tired>w kill *man* Domed Chamber *Kemmler the Eriadorian Man* is standing here. Exits: east, west. * HP:Wounded Mana:Warm Move:Tired>*Kemmler the Eriadorian Man* leaves east. They aren't here. o HP:Wounded Mana:Warm Move:Tired>close exit The Guardroom Exits: east, [west]. * HP:Wounded Mana:Warm Move:Tired>They aren't here. * HP:Wounded Mana:Warm Move:Tired>It's already closed! * HP:Wounded Mana:Warm Move:Tired>e Domed Chamber Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>kill *man* e kill *man* They aren't here. o HP:Wounded Mana:Warm Move:Tired>Dark Hallway Exits: north, east, south, west. o HP:Wounded Mana:Warm Move:Tired>e They aren't here. o HP:Wounded Mana:Warm Move:Tired>kill *man* Small Chamber *Kemmler the Eriadorian Man* is standing here. Exits: west, (down). * HP:Wounded Mana:Warm Move:Tired>You pound *Kemmler the Eriadorian Man*'s head extremely hard and shatter it. *Kemmler the Eriadorian Man* pounds your body extremely hard. * HP:Bad Mana:Warm Move:Tired *Kemmler the Eriadorian Man*:Bad>cflo *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves down. o HP:Bad Mana:Warm Move:Tired>close floorstone Ok. o HP:Bad Mana:Warm Move:Tired>f You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Warm Move:Tired>e Small Chamber A hungry warg (o) is standing here. Exits: west. o HP:Bad Mana:Warm Move:Tired>oflo open floorstone Ok. o HP:Bad Mana:Warm Move:Tired>d Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Bad Mana:Warm Move:Tired>cri close irondoor It's already closed! o HP:Bad Mana:Warm Move:Tired>d Underground Crypt Exits: north, west, up. o HP:Bad Mana:Warm Move:Tired>w Underground Crypt Exits: north, east, west. o HP:Bad Mana:Warm Move:Tired>w Underground Crypt Exits: east. o HP:Bad Mana:Warm Move:Tired>e n Underground Crypt Exits: north, east, west. o HP:Bad Mana:Warm Move:Tired>Underground Crypt *Kemmler the Eriadorian Man* is resting here. Exits: north, east, south. * HP:Bad Mana:Warm Move:Tired>n A Chamber in the Rock Exits: south, up. o HP:Bad Mana:Warm Move:Tired>s kill *man* Underground Crypt *Kemmler the Eriadorian Man* is resting here. Exits: north, east, south. * HP:Bad Mana:Warm Move:Tired>*Kemmler the Eriadorian Man* yells 'cackle' You pound *Kemmler the Eriadorian Man*'s right arm extremely hard and shatter it. Your victim is shocked by your hit! *Kemmler the Eriadorian Man* pounds your left foot extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Warm Move:Tired *Kemmler the Eriadorian Man*:Awful>flee *Kemmler the Eriadorian Man* panics, and attempts to flee. *Kemmler the Eriadorian Man* leaves east. o HP:Bad Mana:Warm Move:Tired>You flee head over heels. Underground Crypt Exits: north, east, west. o HP:Bad Mana:Warm Move:Slow>sc e 73/483 hits, 27/62 mana, and 30/159 moves. o HP:Bad Mana:Warm Move:Tired>Underground Crypt Exits: north, west, up. o HP:Bad Mana:Warm Move:Slow>s Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Slow>u Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Bad Mana:Warm Move:Slow>u Small Chamber Exits: west, (down). o HP:Bad Mana:Warm Move:Slow>w w w Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Warm Move:Slow>close exit Domed Chamber Exits: east, west. o HP:Bad Mana:Warm Move:Slow>kill *man* The Guardroom Exits: east, [west]. * HP:Bad Mana:Warm Move:Slow>It's already closed! * HP:Bad Mana:Warm Move:Slow>They aren't here. * HP:Bad Mana:Warm Move:Slow>e Domed Chamber Exits: east, west. o HP:Bad Mana:Hot Move:Slow>e Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Hot Move:Slow>n By the Dark Altar *Kemmler the Eriadorian Man* is standing here. Exits: (north), south. * HP:Bad Mana:Hot Move:Slow> *Kemmler the Eriadorian Man* pounds your head extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Hot Move:Slow *Kemmler the Eriadorian Man*:Awful>kill *man* You're already fighting! You flee head over heels. The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south). o HP:Awful Mana:Hot Move:Slow>0 Arglebargle, glop-glyf!?! o HP:Awful Mana:Hot Move:Slow>sc 37/483 hits, 28/62 mana, and 22/159 moves. o HP:Awful Mana:Hot Move:Slow>w Alas, you cannot go that way... o HP:Awful Mana:Hot Move:Slow>ocu w open curtain Ok. o HP:Awful Mana:Hot Move:Slow>The Hidden Passage Exits: (east), west. o HP:Awful Mana:Hot Move:Slow>ccu close curtain Ok. o HP:Awful Mana:Hot Move:Slow>cls cast 'cure light' You start to concentrate... cls cls cha wimp 40 Your scratches and bruises disappear. o HP:Awful Mana:Warm Move:Slow>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Bad Mana:Cold Move:Slow>cast 'cure light' Alas, not enough mana flows through you... o HP:Bad Mana:Cold Move:Slow>Wimpy set to: 40 o HP:Bad Mana:Cold Move:Slow>sc 62/483 hits, 8/62 mana, and 25/159 moves. o HP:Bad Mana:Cold Move:Slow>ocu e open curtain Ok. o HP:Bad Mana:Cold Move:Slow>The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Bad Mana:Cold Move:Slow>s By the Dark Altar Exits: (north), south. o HP:Bad Mana:Cold Move:Slow>s Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Slow>w w Domed Chamber Exits: east, west. o HP:Bad Mana:Cold Move:Slow>kill *man* The Guardroom Exits: east, [west]. * HP:Bad Mana:Cold Move:Slow>e They aren't here. * HP:Bad Mana:Cold Move:Slow>Domed Chamber Exits: east, west. o HP:Bad Mana:Cold Move:Slow>e Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Slow>e Small Chamber Exits: west, (down). o HP:Bad Mana:Cold Move:Slow>w Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Slow>e Small Chamber Exits: west, (down). o HP:Bad Mana:Cold Move:Slow> Beowylf narrates 'Any spare engraved warhammer out there?' o HP:Bad Mana:Cold Move:Slow>d Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Bad Mana:Cold Move:Slow>d Underground Crypt Exits: north, west, up. Rhuka narrates 'found him near crack, but he ran' o HP:Bad Mana:Cold Move:Slow>w Underground Crypt Exits: north, east, west. o HP:Bad Mana:Cold Move:Slow>w Underground Crypt Exits: east. o HP:Bad Mana:Cold Move:Slow>e n Underground Crypt Exits: north, east, west. o HP:Bad Mana:Cold Move:Slow>n Underground Crypt A hungry warg (o) is standing here. Exits: north, east, south. o HP:Bad Mana:Cold Move:Weak>A Chamber in the Rock Exits: south, up. o HP:Bad Mana:Cold Move:Weak>w Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Weak>u Winding Stairwell Exits: up, down. o HP:Bad Mana:Cold Move:Weak>u u On a Landing Exits: east, up, down. o HP:Bad Mana:Cold Move:Weak>In the Bell-Tower Exits: down. * HP:Bad Mana:Cold Move:Weak>d On a Landing Exits: east, up, down. o HP:Bad Mana:Cold Move:Weak>e The Hidden Passage Exits: (east), west. o HP:Bad Mana:Cold Move:Weak>e The Priest's Study A soft pouch, made from leather, has been left here. A soft pouch, made from leather, has been left here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Bad Mana:Cold Move:Weak>s By the Dark Altar Exits: (north), south. o HP:Bad Mana:Cold Move:Weak>s Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Weak>w Domed Chamber Exits: east, west. o HP:Bad Mana:Cold Move:Weak>w The Guardroom Exits: east, [west]. * HP:Bad Mana:Cold Move:Weak>e e Domed Chamber Exits: east, west. o HP:Bad Mana:Cold Move:Weak>s Dark Hallway Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Weak>Dark Hallway Exits: north. o HP:Bad Mana:Cold Move:Fainting>n Dark Hallway Exits: north, east, south, west. *Kemmler the Eriadorian Man* yells from the east 'LOL COWARD' o HP:Bad Mana:Cold Move:Fainting>yell uh? Ok. o HP:Bad Mana:Cold Move:Weak>sc 68/483 hits, 10/62 mana, and 5/159 moves. o HP:Bad Mana:Cold Move:Weak>e Small Chamber Exits: west, (down). o HP:Bad Mana:Cold Move:Weak>cflo close floorstone Ok. o HP:Bad Mana:Cold Move:Weak>where *man* You carefully examine the ground around you, looking for tracks... *Kemmler the Eriadorian Man* yells from below 'fighr!' You see some tracks of *a Man* leading down (done less than 1 hour ago). o HP:Bad Mana:Cold Move:Weak>sc 70/483 hits, 11/62 mana, and 8/159 moves. o HP:Bad Mana:Cold Move:Weak>trac You carefully examine the ground around you, looking for tracks... You stop searching. o HP:Bad Mana:Cold Move:Weak>o HP:Bad Mana:Cold Move:Weak>oflo d open floorstone Ok. Zhriek narrates 'i want damn darkness!' o HP:Bad Mana:Cold Move:Weak>kill *man* Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Bad Mana:Cold Move:Weak>They aren't here. A shadow barely hits your body and tickles it. You wish that your wounds would stop BLEEDING so much! You pound a shadow's left hand extremely hard. Your victim is shocked by your hit! o HP:Bad Mana:Cold Move:Weak a shadow:Fine>d No way! You are fighting for your life! o HP:Bad Mana:Cold Move:Weak a shadow:Fine>flee You flee head over heels. Underground Crypt Exits: north, west, up. o HP:Bad Mana:Cold Move:Weak>sc 70/483 hits, 12/62 mana, and 6/159 moves. o HP:Bad Mana:Cold Move:Weak>w Underground Crypt *Kemmler the Eriadorian Man* is standing here. Exits: north, east, west. * HP:Bad Mana:Cold Move:Weak>kill *man* *Kemmler the Eriadorian Man* pounds your right foot extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You pound *Kemmler the Eriadorian Man*'s body extremely hard and shatter it. *Kemmler the Eriadorian Man* is incapacitated and will slowly die, if not aided. * HP:Awful Mana:Cold Move:Weak *Kemmler the Eriadorian Man*:Dying>You're already fighting! * HP:Awful Mana:Cold Move:Weak *Kemmler the Eriadorian Man*:Dying> Torqemada narrates 'elf zorc was dt' * HP:Awful Mana:Cold Move:Weak *Kemmler the Eriadorian Man*:Dying> You pound *Kemmler the Eriadorian Man*'s body extremely hard and shatter it. Your victim is shocked by your hit! You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *Kemmler the Eriadorian Man*'s death cry. *Kemmler the Eriadorian Man* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *Kemmler the Eriadorian Man*. * HP:Awful Mana:Cold Move:Fainting>stat OB: 141%, DB: 21%, PB: 38%, Armour: 93%. Wimpy: 40. Mood: aggressive. Needed: 837,822 xp, 0 tp. Gold: 1,001. Alert: normal. Affected by: - novoid - a light wound at the head. - noquit - a light wound at the left leg. - a light wound at the body. - a light wound at the left foot. - panic - a light wound at the right hand. * HP:Awful Mana:Cold Move:Weak>sc 47/483 hits, 13/62 mana, and 5/159 moves. / I didn't play to good, as all he had to do was to wait in a room and spam kill *orc', which means he get in first blow. But hell, someone had to chase! Kdos to Kemmler for staying and not calling Rhand for backup. /