Macke, start logging: 23.07.2003 14:01 We snuck up to old Fornost trying not to be seen whilst Dork, Bigge, Wuw and two BNs made some noise. It's not a short log. ------- o HP:Fine Move:Tired a ghost:Wounded>time A ghost hits your body hard and tickles it. o HP:Fine Move:Tired a ghost:Wounded>According to the Dúnadan calendar, it is: 3am on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:27:37 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Fine Move:Tired a ghost:Wounded> Wroom hits a ghost's right foot extremely hard and shatters it. o HP:Fine Move:Tired a ghost:Wounded> A ghost barely hits your right leg and tickles it. You hit a ghost's left leg extremely hard and shatter it. Your victim is shocked by your hit! o HP:Fine Move:Tired a ghost:Bad> Wroom hits a ghost's right hand extremely hard and shatters it. o HP:Fine Move:Tired a ghost:Awful> You hit a ghost's right hand extremely hard and shatter it. A ghost is mortally wounded and will die soon if not aided. o HP:Fine Move:Tired a ghost:Dying> Wroom hits a ghost's head extremely hard and shatters it. You receive your share of experience. Good job! Your blood freezes as you hear a ghost's death cry. A ghost disappears into nothing. o HP:Fine Move:Tired> Wroom sits down and rests. o HP:Fine Move:Tired>rest You sit down and rest your tired bones. act3 act with a crouched back Ok. o HP:Fine>where Players in your zone -------------------- Macke - The Dungeons Ivanushka - Bend in the Path Woland - Bend in the Path Wuw - Bend in the Path Wroom - The Dungeons Bigge - Bend in the Path Dork - Bend in the Path ## Ok, so we're all gathered. I and Wroom hide in one of those ## fine prisoncells, wishing for the pukes to arrive soon... o HP:Fine> Ivanushka narrates 'any1 need ssm ?' o HP:Fine>' We've got tea company! emote brums 'We've got tea company!' Ok. o HP:Fine>where Players in your zone -------------------- Macke - The Dungeons Ivanushka - Bend in the Path Woland - Bend in the Path Wuw - Bend in the Path Wroom - The Dungeons Bigge - Bend in the Path Dork - Bend in the Path o HP:Fine>in You are carrying: a pan a Tharbad gate key a set of lock picks a barrel a coach ticket a hunting knife (brand new) o HP:Fine>repu inf %K fought various battles o HP:Fine>lipl in pack backpack (used) : a bejewelled shield (brand new) a black warg fur (brand new) four coach tickets two large biscuits a large piece of smoked meat a mighty dwarven axe (brand new) a pair of snowshoes (brand new) three piles of short, black fur three strips of dried meat a sturdy rope seven tickets o HP:Fine> Wroom stops resting, and clambers on his feet. o HP:Fine>score 656/665 hits and 75/136 moves. Wroom wrooms 'target set to fador! total newbie and mage' Dork tells you 'när DOOR här e blockad kommer bns quaka här' Dork tells you 'så stå inte här när det e blockat' o>t dork Roger. Ok. Dork tells you 'säg till wroom med' Tragikomix narrates 'no trax entrace OF' o>' When pukes/we block "door" (s w of here) the bns will start quaking. emote brums 'When pukes/we block "door" (s w of here) the bns will start quaking.' Wroom smirks angrily. o>' So watch out for that. emote brums 'So watch out for that.' Ok. o>t dork Men ropa inte förrän pukesn blockat.. Wroom wrooms 'haha:P in theory we can do like 15 pukes' o>gig You giggle. Dork tells you 'nod' o>' ..but we'll end up doing 30 :/ emote brums '..but we'll end up doing 30 :/' Ok. Wroom wrooms 'i wish' Wroom wrooms 'beep me if anything happens and i'm not reacting:P' o>nod You nod solemnly. Dork tells you 'noise' o>' Noise. emote brums 'Noise.' Ok. o>lick You lick your mouth and smile. o>You hear some apparently close noise coming from the south. o>st You stop resting, and stand up. act 9 o>act here planning some evil mischief Ok. Dork tells you 'breakad' o> Wroom says 'lol' Wroom says 'deathcry?' Wroom narrates 'yeah?' o>shrug You shrug indifferently. o>' Some horse I guess. emote brums 'Some horse I guess.' Ok. Dork narrates 'hmm where to what? he quaked them? :p' o>t dork Hur många var de? Ok. Dork tells you '7' Dork tells you 'ingen namad' Wroom narrates 'no idea,not in group atleast' o>t dork För dig nä. :)Ok. Dork tells you 'nä' o>' They were 7. emote brums 'They were 7.' Ok. Wroom wrooms 'powerpukes then?' o>twl Any names? tel woland Any names? Ok. o>' I heard Forin. emote brums 'I heard Forin.' Ok. o>shrug You shrug indifferently. Dork tells you 'vi slåss 1e nästa gång' Woland tells you 'forim erath erwyn' Dork tells you 'o flyr in dem till er' o>t dork Ok. Ok. o>l s Behind the prison door lies a dark corridor. The prisondoor is closed. o>a chan mood aggre Ok. o> Woland tells you 'ainaril also' o> Dork tells you 'itzy dog också :p' o>' Forin, Erath, Erwyn, Ainaril. emote brums 'Forin, Erath, Erwyn, Ainaril.' Ok. o>whois itzy Itzy is a Hobbit. The Master of Buckland! o> You hear some apparently rather far noise coming from the south. o>' Itzy died. emote brums 'Itzy died.' Ok. o> You hear some apparently close noise coming from the south. o>gig You giggle. o>where You hear some apparently very close noise coming from the south. Players in your zone -------------------- Macke - In a Prison Cell Woland - In the Damp Cellar Wuw - In the Damp Cellar Wroom - In a Prison Cell Bigge - In the Damp Cellar Dork - In the Damp Cellar Tragikomix - In the Damp Cellar o> You hear some apparently close noise coming from the south. o> You hear some apparently close noise coming from the south. o> The prisondoor is opened from the other side. o> Wroom wrooms 'ah erath=fullshining' o>' They'll flee pukes in here. emote brums 'They'll flee pukes in here.' Ok. o>stat Dork narrates 'here they come!' o>OB: 135%, DB: 15%, PB: 0%, Armour: 16%. Wimpy: 0. Mood: aggressive. Needed: 1,133,685 xp, 0 tp. Gold: 88. Alert: normal. o> You hear some apparently very close noise coming from the south. o>a chan mood aggre Ok. o>where Players in your zone -------------------- Macke - In a Prison Cell Woland - In the Damp Cellar Wuw - The Dungeons Wroom - In a Prison Cell Bigge - The Dungeons Dork - The Dungeons Tragikomix - In the Damp Cellar o> You hear some apparently very close noise coming from the south. o> The earth trembles and shivers. o> You hear some apparently very close noise coming from the south. o>a chan mood aggre Ok. o> The earth trembles and shivers. o> You hear some apparently very close noise coming from the south. o>k *elf* k *dwarf* k *man* They aren't here. o>They aren't here. o>They aren't here. o> You hear some apparently very close noise coming from the south. o>k *elf* k *dwarf* They aren't here. o>k *man* They aren't here. o>They aren't here. o> Dork has arrived from the south. o> *Kragg the Dwarf* has arrived from the south. !>k *dwarf* close prisondoor You hit *Kragg the Dwarf*'s left arm hard and tickle it. ! *Kragg the Dwarf*:Fine>Ok. ! *Kragg the Dwarf*:Fine>close prisondoor Dork hits *Kragg the Dwarf*'s head extremely hard. It's already closed! ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! ! *Kragg the Dwarf*:Hurt>a close prisondoor chan mood aggre Ok. ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! Wroom hits *Kragg the Dwarf*'s right foot extremely hard. *Kragg the Dwarf* panics, and attempts to flee. ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! ! *Kragg the Dwarf*:Hurt>close prisondoor close prisondoor *Kragg the Dwarf* opens the prisondoor. Ok. ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. ! *Kragg the Dwarf*:Hurt>close prisondoor close prisondoor Dork closes the prisondoor. It's already closed! *Kragg the Dwarf* panics, and attempts to flee. ! *Kragg the Dwarf*:Hurt>close prisondoor *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. It's already closed! ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. ! *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. *Kragg the Dwarf* pounds your body extremely hard. You feel a strong ache there! ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor close prisondoor Dork closes the prisondoor. *Kragg the Dwarf* opens the prisondoor. Ok. *Kragg the Dwarf* panics, and attempts to flee. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. It's already closed! You hit *Kragg the Dwarf*'s body extremely hard. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor *Kragg the Dwarf* opens the prisondoor. Ok. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor Dork closes the prisondoor. *Kragg the Dwarf* opens the prisondoor. Ok. *Kragg the Dwarf* panics, and attempts to flee. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor close prisondoor *Kragg the Dwarf* opens the prisondoor. Ok. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor *Kragg the Dwarf* opens the prisondoor. The prisondoor closes quietly. It's already closed! The prisondoor is opened from the other side. Wroom sends *Kragg the Dwarf* sprawling with a powerful bash. ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor close prisondoor The prisondoor closes quietly. It's already closed! ! HP:Fine *Kragg the Dwarf*:Hurt>close prisondoor It's already closed! Dork hits *Kragg the Dwarf*'s body extremely hard and shatters it. ! HP:Fine *Kragg the Dwarf*:Wounded>It's already closed! ! HP:Fine *Kragg the Dwarf*:Wounded>close prisondoor close prisondoor It's already closed! Wroom hits *Kragg the Dwarf*'s right foot extremely hard. *Kragg the Dwarf* seems to have recovered his senses. *Kragg the Dwarf* panics, and attempts to flee. You hit *Kragg the Dwarf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor *Kragg the Dwarf* opens the prisondoor. Ok. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor Ok. *Kragg the Dwarf* opens the prisondoor. The prisondoor closes quietly. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor *Kragg the Dwarf* opens the prisondoor. Ok. *Kragg the Dwarf* panics, and attempts to flee. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor close prisondoor *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. It's already closed! Your blood freezes as you hear a death cry from the south. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. Dork closes the prisondoor. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. The prisondoor closes quietly. *Kragg the Dwarf* panics, and attempts to flee. You hit *Kragg the Dwarf*'s left foot extremely hard and shatter it. ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor *Kragg the Dwarf* opens the prisondoor. The prisondoor closes quietly. It's already closed! ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor close prisondoor It's already closed! ! HP:Fine *Kragg the Dwarf*:Bad>close prisondoor It's already closed! *Kragg the Dwarf* opens the prisondoor. *Kragg the Dwarf* panics, and attempts to flee. *Kragg the Dwarf* leaves south. o HP:Fine>close prisondoor Ok. o HP:Fine>close prisondoor It's already closed! o HP:Fine>open prisondoor It's already closed! o HP:Fine>s It's already closed! o HP:Fine>It's already closed! o HP:Fine>It's already closed! o HP:Fine>It's already closed! o HP:Fine>Dork opens the prisondoor. Ok. o HP:Fine>Wroom opens the prisondoor. Ok. o HP:Fine>It's already closed! o HP:Fine>Ok. o HP:Fine>The Dungeons The corpse of *a Troll* is lying here. *Erath the Dwarf* is here, fighting Woland. *Erwyn the Noldorin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here trying to concentrate. *an Elf* is standing here. *Forin the Dwarf* is standing here. *Fador the Sindarin Elf* is standing here. The shadow of *a Troll* is floating here. Woland the Black Númenórean is here, fighting *Erath the Dwarf*. Exits: (north), east, (south), west. ! HP:Fine> *Fador the Sindarin Elf* begins some strange incantations... Wroom leaves south. ! HP:Fine> Woland panics, and attempts to flee. Woland leaves east. ! HP:Fine>k *dwarf* Woland has arrived from the east. *Erwyn the Noldorin Elf* begins some strange incantations... ! HP:Fine>Dork has arrived from the north. *Erath the Dwarf* leaves west. *Fador the Sindarin Elf* leaves west. *Erwyn the Noldorin Elf* leaves west. *Ainaril the Noldorin Elf* leaves west. *an Elf* leaves west. *Forin the Dwarf* leaves west. You hear some apparently very close noise coming from the west. They aren't here. ! HP:Fine>hit kragg They aren't here. ! HP:Fine> Woland leaves west. Wroom has arrived from the south. o HP:Fine>whit kragg In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *a Hobbit* is lying here, mortally wounded. Bigge is here, fighting *a Hobbit*. *Erath the Dwarf* is standing here. *Fador the Sindarin Elf* is standing here. *Erwyn the Noldorin Elf* is standing here trying to concentrate. *Ainaril the Noldorin Elf* is here, fighting Woland. *an Elf* is standing here trying to concentrate. *Forin the Dwarf* is standing here. Woland the Black Númenórean is here, fighting *Ainaril the Noldorin Elf*. Exits: east, south, west, up. ! HP:Fine>k *elf* They aren't here. *Erath the Dwarf* leaves east. *Fador the Sindarin Elf* leaves east. *Erwyn the Noldorin Elf* leaves east. *an Elf* leaves east. *Forin the Dwarf* leaves east. You hear some apparently very close noise coming from the east. ! HP:Fine>You strongly hit *Ainaril the Noldorin Elf*'s right foot and tickle it. *Ainaril the Noldorin Elf* begins some strange incantations... Woland panics, and attempts to flee. Woland leaves up. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>k *elf* You're already fighting! ! HP:Fine *Ainaril the Noldorin Elf*:Fine>k *elf* You're already fighting! ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg *an Elf* has arrived from above. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>They aren't here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg They aren't here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg They aren't here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine> Bigge panics, and attempts to flee. Bigge leaves east. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg look They aren't here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *a Hobbit* is lying here, mortally wounded. *Ainaril the Noldorin Elf* is here, fighting YOU. Wroom the Cave Troll is standing here. *an Elf* is standing here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>They aren't here. ! HP:Fine *Ainaril the Noldorin Elf*:Fine> Wroom hits *Ainaril the Noldorin Elf*'s right hand and tickles it. Bigge has arrived from the east. ! HP:Fine *Ainaril the Noldorin Elf*:Fine>hit kragg *an Elf* leaves up. They aren't here. *Ainaril the Noldorin Elf* panics, and attempts to flee. *Ainaril the Noldorin Elf* leaves east. ! HP:Fine>hit kragg They aren't here. Bigge hits *a Hobbit*'s body extremely hard and shatters it. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Hobbit*'s death cry. *a Hobbit* has drawn his last breath! R.I.P. o HP:Fine>hit kragg They aren't here. *an Elf* has arrived from above. ! HP:Fine> Wroom approaches *an Elf*, trying to hit him. *an Elf* lightly pierces Wroom's right hand and tickles it. ! HP:Fine>hit kragg They aren't here. Bigge leaves east. ! HP:Fine>k *elf* You strongly hit *an Elf*'s body and tickle it. ! HP:Fine *an Elf*:Fine Wroom:Fine>e *an Elf* begins some strange incantations... ! HP:Fine *an Elf*:Fine Wroom:Fine>k *elf* No way! You are fighting for your life! ! HP:Fine *an Elf*:Fine Wroom:Fine>Woland has arrived from above. You're already fighting! ! HP:Fine *an Elf*:Fine Wroom:Fine>look In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Wroom the Cave Troll is here, fighting *an Elf*. *an Elf* is here, fighting Wroom. Woland the Black Númenórean is standing here. A sturdy pack horse is standing here. ! HP:Fine *an Elf*:Fine Wroom:Fine> Woland leaves south. *an Elf* utters the word 'yufzbarr' *an Elf*'s fireball completely envelops you, causing infernal pain. ! HP:Fine *an Elf*:Fine Wroom:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves up. o HP:Fine>e Woland has arrived from the south. The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. Dork the Cave Troll is here, fighting *Erath the Dwarf*. *Erath the Dwarf* is sitting here. *Fador the Sindarin Elf* is here, fighting Bigge. *Erwyn the Noldorin Elf* is standing here trying to concentrate. *an Elf* is standing here trying to concentrate. *Forin the Dwarf* is here, fighting Dork. k *elf* *Ainaril the Noldorin Elf* is standing here trying to concentrate. Bigge is here, fighting *Fador the Sindarin Elf*. Exits: (north), east, (south), west. Wroom approaches *Fador the Sindarin Elf*, trying to hit him. *Fador the Sindarin Elf* stops using a black runed dagger. *Fador the Sindarin Elf* holds a wooden pipe. ! HP:Fine>! HP:Fine> Alas! You failed to reach him through the melee. ! HP:Fine> *Fador the Sindarin Elf* makes some impressive smoke rings. *Erwyn the Noldorin Elf* utters the word 'yufzbarr' *Erwyn the Noldorin Elf* throws a fireball at Dork, completely enveloping her in flames. Bigge panics, and attempts to flee. Bigge leaves west. ! HP:Fine> *Erwyn the Noldorin Elf* begins some strange incantations... Wroom lightly hits *Fador the Sindarin Elf*'s head and tickles it. *Forin the Dwarf* pounds Dork's body extremely hard. ! HP:Fine> *Fador the Sindarin Elf* stops using a wooden pipe. *Fador the Sindarin Elf* decisively draws a black runed dagger. *Ainaril the Noldorin Elf* begins some strange incantations... n! HP:Fine> *Fador the Sindarin Elf* puts a wooden pipe in a leather backpack. ! HP:Fine>k *elf* k *dwarf* k *man* Woland has arrived from the west. In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Fine>They aren't here. o HP:Fine>They aren't here. o HP:Fine>s They aren't here. o HP:Fine>k *elf* k *dwarf* k *man* The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. Dork the Cave Troll is here, fighting *Erath the Dwarf*. *Erath the Dwarf* is sitting here. *Erwyn the Noldorin Elf* is standing here trying to concentrate. *an Elf* is standing here trying to concentrate. *Forin the Dwarf* is here, fighting Dork. *Ainaril the Noldorin Elf* is standing here trying to concentrate. Wroom the Cave Troll is standing here. Woland the Black Númenórean is standing here. A sturdy pack horse is standing here. Exits: (north), east, (south), west. Dork seems to have recovered her senses. ! HP:Fine>You lightly hit *Erwyn the Noldorin Elf*'s left foot and tickle it. Woland panics, and attempts to flee. Woland leaves south. *Erwyn the Noldorin Elf* slashes your right hand hard and tickles it. Dork panics, and attempts to flee. Dork leaves east. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>*Fador the Sindarin Elf* has arrived from the east. You're already fighting! Bigge has arrived from the west. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>They aren't here. *Ainaril the Noldorin Elf* begins some strange incantations... ! HP:Fine *Erwyn the Noldorin Elf*:Fine> *Fador the Sindarin Elf* leaves west. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>look The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *Erath the Dwarf* is standing here. *Erwyn the Noldorin Elf* is here, fighting YOU. *an Elf* is standing here trying to concentrate. *Forin the Dwarf* is standing here. *Ainaril the Noldorin Elf* is standing here trying to concentrate. Wroom the Cave Troll is standing here. A sturdy pack horse is standing here. Bigge is standing here. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> Wroom stops using a set of lock picks. Woland has arrived from the south. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> Woland leaves west. *Ainaril the Noldorin Elf* utters the words 'diesilla barh' Wroom staggers back as the lightning bolt sent by *Ainaril the Noldorin Elf* hits him. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> Dork has arrived from the east. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> *Forin the Dwarf* leaves east. *an Elf* utters the words 'qahijf gsfal' *Erwyn the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> Dork leaves north. You hear some apparently very close noise coming from the north. *an Elf* begins some strange incantations... You hit *Erwyn the Noldorin Elf*'s body and tickle it. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>a chan mood aggre Ok. *Forin the Dwarf* has arrived from the east. *Erwyn the Noldorin Elf* slashes your right hand extremely hard. You feel a strong ache there! ! HP:Fine *Erwyn the Noldorin Elf*:Fine>bbash Wroom panics, and attempts to flee. Wroom leaves east. *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves east. Your victim has disappeared! ! HP:Fine> *an Elf* begins some strange incantations... ! HP:Fine> *Ainaril the Noldorin Elf* begins some strange incantations... ! HP:Fine> Dork has arrived from the north. ! HP:Fine>hit erwyn Wroom has arrived from the east. *Erwyn the Noldorin Elf* has arrived from the east. You approach *Erwyn the Noldorin Elf*, trying to hit her. Dork hits *an Elf*'s head extremely hard. *an Elf* barely pierces Dork's right foot and tickles it. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Erwyn the Noldorin Elf*:Fine>hit erwyn bash erwyn *Ainaril the Noldorin Elf* utters the words 'diesilla barh' *Ainaril the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>*an Elf* begins some strange incantations... You're already fighting! *Erath the Dwarf* pounds Bigge's body extremely hard and tickles it. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>w hit erwyn Woland has arrived from the west. *Ainaril the Noldorin Elf* begins some strange incantations... Dork panics, and attempts to flee. Dork leaves north. *Erwyn the Noldorin Elf* slashes your left leg very hard and tickles it. *Forin the Dwarf* leaves north. *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves north. Your victim has disappeared! ! HP:Fine>In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. You see *Fador the Sindarin Elf* scouting from above! o HP:Fine>They aren't here. o HP:Fine>e The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *Erath the Dwarf* is standing here. *an Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. Woland the Black Númenórean is standing here trying to concentrate. A sturdy pack horse is standing here. Exits: [north], east, (south), west. *Ainaril the Noldorin Elf* begins some strange incantations... The prisondoor is opened from the other side. hit erwyn ! HP:Fine>*an Elf* begins some strange incantations... The prisondoor closes quietly. They aren't here. *Erath the Dwarf* swiftly dodges Wroom's attempt to hit him. ! HP:Fine> Woland utters the word 'yufzbarr' Woland throws a fireball at *Ainaril the Noldorin Elf*, completely enveloping him in flames. ! HP:Fine> Woland begins some strange incantations... ! HP:Fine> *Ainaril the Noldorin Elf* begins some strange incantations... Bigge has arrived from the east. ! HP:Fine>n Bigge opens the prisondoor. In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is here, fighting *Forin the Dwarf*. *Forin the Dwarf* is here, fighting Dork. *Erwyn the Noldorin Elf* is standing here. Exits: (south). ! HP:Fine>hit erwyn You hit *Erwyn the Noldorin Elf*'s left leg and tickle it. ! HP:Fine *Erwyn the Noldorin Elf*:Fine> *Forin the Dwarf* closes the prisondoor. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor It's already closed! ! HP:Fine *Erwyn the Noldorin Elf*:Fine>look In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is here, fighting *Forin the Dwarf*. *Forin the Dwarf* is here, fighting Dork. *Erwyn the Noldorin Elf* is here, fighting YOU. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor *Erwyn the Noldorin Elf* opens the prisondoor. Ok. Dork panics, and attempts to flee. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor close prisondoor It's already closed! *Erwyn the Noldorin Elf* panics, and attempts to flee. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor It's already closed! ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor It's already closed! The prisondoor is opened from the other side. Dork leaves south. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>close prisondoor Ok. ! HP:Fine *Erwyn the Noldorin Elf*:Fine>a It's already closed! The prisondoor is opened from the other side. *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves south. ! HP:Fine>chan mood aggre Ok. *Forin the Dwarf* closes the prisondoor. ! HP:Fine>close prisondoorclose prisondoor It's already closed! ! HP:Fine>It's already closed! ! HP:Fine>k *dwarf* close prisondoor You hear some apparently close noise coming from the south. You hit *Forin the Dwarf*'s left foot extremely hard. *Forin the Dwarf* pounds your right arm extremely hard and tickles it. ! HP:Fine *Forin the Dwarf*:Fine>close prisondoor It's already closed! ! HP:Fine *Forin the Dwarf*:Fine>close prisondoor It's already closed! The prisondoor is opened from the other side. ! HP:Fine *Forin the Dwarf*:Fine>close prisondoor Ok. ! HP:Fine *Forin the Dwarf*:Fine>close prisondoor close prisondoor It's already closed! ! HP:Fine *Forin the Dwarf*:Fine>*Forin the Dwarf* opens the prisondoor. Ok. ! HP:Fine *Forin the Dwarf*:Fine>close prisondoor close prisondoorlook It's already closed! The prisondoor is opened from the other side. *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves south. o HP:Fine> Wroom has arrived from the south. o HP:Fine>You hear some apparently very close noise coming from the south. Ok. o HP:Fine>close prisondoor It's already closed! o HP:Fine>close prisondoor In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. A skeleton of some humanoid lies in the dust. Wroom the Cave Troll is standing here. o HP:Fine>close prisondoor It's already closed! o HP:Fine>close prisondoor It's already closed! o HP:Fine>close prisondoor It's already closed! Wroom opens the prisondoor. o HP:Fine>close prisondoor close prisondoor Ok. o HP:Fine>It's already closed! o HP:Fine>open prisondoor It's already closed! o HP:Fine>s It's already closed! o HP:Fine>k *dwarf* Ok. o HP:Fine>The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *an Elf* is standing here. *Forin the Dwarf* is standing here. Exits: (north), east, (south), west. ! HP:Fine>Wroom leaves south. You hit *Forin the Dwarf*'s right foot extremely hard. *Forin the Dwarf* pounds your body extremely hard. ! HP:Hurt *Forin the Dwarf*:Hurt> Wroom has arrived from the south. *an Elf* begins some strange incantations... ! HP:Hurt *Forin the Dwarf*:Hurt>open prisondoor Bigge has arrived from the west. It's already open! *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves south. ! HP:Hurt> Bigge leaves north. ! HP:Hurt>s In a Prison Cell A Skeletal Warrior is staring angrily at you. *Forin the Dwarf* is standing here. Exits: (north). *Forin the Dwarf* leaves north. Dork narrates 'fight'em!' o HP:Hurt>close prisondoor Ok. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>open prisondoorn Ok. A Skeletal Warrior leaves north. o HP:Hurt>k *dwarf* The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *an Elf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *an Elf*. *Forin the Dwarf* is here, fighting Bigge. Bigge is here, fighting *Forin the Dwarf*. A Skeletal Warrior is staring angrily at you. Exits: (north), east, (south), west. *Forin the Dwarf* pounds Bigge's right foot extremely hard. ! HP:Hurt>w k *dwarf* *Forin the Dwarf* closes the prisondoor. You hit *Forin the Dwarf*'s left arm extremely hard. ! HP:Hurt *Forin the Dwarf*:Hurt Bigge:Hurt>No way! You are fighting for your life! *Erath the Dwarf* has arrived from the west. *Fador the Sindarin Elf* has arrived from the west. *an Elf* has arrived from the west. ! HP:Hurt *Forin the Dwarf*:Hurt Bigge:Hurt>You're already fighting! ! HP:Hurt *Forin the Dwarf*:Hurt Bigge:Hurt>open prisondoor *an Elf* begins some strange incantations... Wroom sends *an Elf* sprawling with a powerful bash. *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves west. ! HP:Hurt>Wroom narrates 'ELf bashed' It's already open! ! HP:Hurt>w In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *Forin the Dwarf* is standing here. Exits: east, south, west, up. ! HP:Hurt>k *dwarf* *Ainaril the Noldorin Elf* has arrived from the south. You approach *Forin the Dwarf*, trying to hit him. ! HP:Hurt *Forin the Dwarf*:Hurt> *Ainaril the Noldorin Elf* leaves up. You hit *Forin the Dwarf*'s right arm extremely hard. ! HP:Hurt *Forin the Dwarf*:Wounded> Wroom narrates 'hurt' *Forin the Dwarf* pounds your left leg extremely hard. You feel a strong ache there! ! HP:Hurt *Forin the Dwarf*:Wounded> Dork has arrived from the south. Woland has arrived from the south. Bigge has arrived from the east. *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves up. ! HP:Hurt> Bigge leaves east. ! HP:Hurt>u hit forin Dork leaves east. The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *an Elf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *an Elf*. A Skeletal Warrior is here, fighting *an Elf*. *Erath the Dwarf* is here, fighting Wroom. *Fador the Sindarin Elf* is standing here. *an Elf* is standing here trying to concentrate. Bigge is standing here. Alas, you cannot go that way... ! HP:Hurt>They aren't here. ! HP:Hurt>n hit forin *Fador the Sindarin Elf* tries to pierce Wroom, but he parries successfully. In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Hurt>They aren't here. o HP:Hurt>s The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. *an Elf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *an Elf*. A Skeletal Warrior is here, fighting *an Elf*. *Erath the Dwarf* is here, fighting Wroom. *Fador the Sindarin Elf* is here, fighting Wroom. *an Elf* is standing here trying to concentrate. Bigge is standing here. Dork the Cave Troll is standing here. hit forin Exits: (north), east, [south], west. ! HP:Hurt>They aren't here. Bigge leaves west. *Erath the Dwarf* pounds Wroom's right hand extremely hard and tickles it. ! HP:Hurt> Wroom hits *an Elf*'s right foot extremely hard and shatters it. ! HP:Hurt>w hit forin *an Elf* begins some strange incantations... Dork leaves west. In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is standing here. Bigge leaves east. In the Damp Cellar Exits: east. o HP:Hurt>u hit forin They aren't here. o HP:Hurt>Alas, you cannot go that way... o HP:Hurt>e They aren't here. o HP:Hurt>In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. o HP:Hurt> Dork has arrived from the east. o HP:Hurt>fol self You stop following Dork. You will not follow anyone else now. o HP:Hurt>u The Dark Passage Exits: north, down. o HP:Hurt>n The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. o HP:Hurt>e The Great Hall The rib-bone of an animated skeleton lies here. *Forin the Dwarf* is standing here trying to concentrate. *Erwyn the Noldorin Elf* is standing here. Exits: north, west, down. *Ainaril the Noldorin Elf* has arrived from the north. ! HP:Hurt> *Erwyn the Noldorin Elf* leaves down. *Ainaril the Noldorin Elf* leaves down. Abscess narrates 'wzele are ya kuys' ! HP:Hurt>hit forinw You hit *Forin the Dwarf*'s right foot extremely hard. *Forin the Dwarf* pounds your right foot extremely hard and tickles it. ! HP:Hurt *Forin the Dwarf*:Hurt>hit forin No way! You are fighting for your life! *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves north. o HP:Hurt>They aren't here. o HP:Hurt> *Forin the Dwarf* has arrived from the north. ! HP:Hurt>n hit forin *Forin the Dwarf* leaves down. o HP:Hurt>The Great Hall Exits: south, west. o HP:Hurt>s They aren't here. o HP:Hurt>hit forin The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Hurt>They aren't here. o HP:Hurt>w The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. *an Elf* is standing here. Exits: north, east, south. A spirit-soldier tries to stab *an Elf*, but he parries successfully. ! HP:Hurt>hit forin *an Elf* begins some strange incantations... ! HP:Hurt>k *elf* They aren't here. ! HP:Hurt>You hit *an Elf*'s body hard. ! HP:Hurt *an Elf*:Fine a spirit-soldier:Healthy> *an Elf* panics, and attempts to flee. *an Elf* leaves north. o HP:Hurt>n k *elf* *an Elf* has arrived from the north. The Great Hall A spirit floats around, making strange magical gestures (glowing). Exits: north, east, south, up. A spirit hits your right leg and tickles it. o HP:Hurt a spirit:Healthy>ek *elf* They aren't here. o HP:Hurt a spirit:Healthy>No way! You are fighting for your life! o HP:Hurt a spirit:Healthy>They aren't here. o HP:Hurt a spirit:Healthy>flee You flee head over heels. The Great Hall Exits: south, west. o HP:Hurt>sk *elf* The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Hurt>w They aren't here. o HP:Hurt>k *elf* The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. *Fador the Sindarin Elf* is standing here. *an Elf* is standing here. Exits: north, east, south. ! HP:Hurt>*an Elf* leaves south. You lightly hit *Fador the Sindarin Elf*'s left hand and tickle it. Kloonk narrates 'wuw chambers' *Fador the Sindarin Elf* lightly pierces your right foot and tickles it. ! HP:Hurt *Fador the Sindarin Elf*:Hurt> A spirit-soldier lightly stabs *Fador the Sindarin Elf*'s left arm and tickles it. ! HP:Hurt *Fador the Sindarin Elf*:Hurt> *an Elf* has arrived from the south. *Fador the Sindarin Elf* panics, and attempts to flee. *Fador the Sindarin Elf* leaves south. ! HP:Hurt> *an Elf* begins some strange incantations... ! HP:Hurt>s k *elf* The Dark Passage *Fador the Sindarin Elf* is standing here. Exits: north, down. ! HP:Hurt>You approach *Fador the Sindarin Elf*, trying to hit him. ! HP:Hurt *Fador the Sindarin Elf*:Hurt> *an Elf* has arrived from the north. ! HP:Hurt *Fador the Sindarin Elf*:Hurt> *an Elf* begins some strange incantations... *Fador the Sindarin Elf* panics, and attempts to flee. *Fador the Sindarin Elf* leaves down. ! HP:Hurt>d k *elf* In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Wroom the Cave Troll is here, fighting *Erath the Dwarf*. *Erath the Dwarf* is here, fighting Wroom. Dork the Cave Troll is here, fighting *Erath the Dwarf*. Exits: east, south, west, up. ! HP:Hurt>They aren't here. Your blood freezes as you hear a death cry from the east. ! HP:Hurt> *Fador the Sindarin Elf* has arrived from the east. *Erath the Dwarf* pounds Dork's body extremely hard and shatters it. ! HP:Hurt> *Fador the Sindarin Elf* leaves up. ! HP:Hurt>k *elf* They aren't here. *Erath the Dwarf* panics, and attempts to flee. *Erath the Dwarf* leaves east. o HP:Hurt>uk *elf*n The Dark Passage Exits: north, down. o HP:Hurt>k *elf* They aren't here. o HP:Hurt>ek *elf* The Great Hall A spirit-soldier is here, fighting *Fador the Sindarin Elf*. *Fador the Sindarin Elf* is here, fighting a spirit-soldier. *an Elf* is standing here. Exits: north, east, south. ! HP:Hurt>! HP:Hurt> Alas! You failed to reach him through the melee. *Fador the Sindarin Elf* panics, and attempts to flee. *Fador the Sindarin Elf* leaves north. ! HP:Hurt> Wroom approaches *an Elf*, trying to hit him. *an Elf* lightly pierces Wroom's right foot and tickles it. ! HP:Hurt> *an Elf* begins some strange incantations... k *elf* ! HP:Hurt>k *elf* The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Hurt>They aren't here. o HP:Hurt>They aren't here. Woland narrates 'me out low :(' o HP:Hurt>w They aren't here. o HP:Hurt>k *elf* The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. Wroom the Cave Troll is standing here. Exits: north, east, south. o HP:Hurt>e k *elf* They aren't here. o HP:Hurt>*an Elf* has arrived from the south. Wroom tries to hit *an Elf*, but he parries successfully. The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Hurt>They aren't here. o HP:Hurt>n k *elf* The Great Hall Exits: south, west. o HP:Hurt>They aren't here. o HP:Hurt>s The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Hurt>k *elf* *Erwyn the Noldorin Elf* has arrived from below. *Ainaril the Noldorin Elf* has arrived from below. You lightly hit *Erwyn the Noldorin Elf*'s right leg and tickle it. *Erwyn the Noldorin Elf* slashes your body extremely hard and tickles it. ! HP:Hurt *Erwyn the Noldorin Elf*:Fine>look The Great Hall The rib-bone of an animated skeleton lies here. *Erwyn the Noldorin Elf* is here, fighting YOU. *Ainaril the Noldorin Elf* is standing here. ! HP:Hurt *Erwyn the Noldorin Elf*:Fine> *Erwyn the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Hurt *Erwyn the Noldorin Elf*:Fine> *Fador the Sindarin Elf* has arrived from the west. *an Elf* has arrived from the west. ! HP:Hurt *Erwyn the Noldorin Elf*:Fine> *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves down. ! HP:Hurt> *Ainaril the Noldorin Elf* leaves west. ! HP:Hurt>k *elf* k *elf* You approach *Fador the Sindarin Elf*, trying to hit him. *Fador the Sindarin Elf* pierces your body very hard and tickles it. ! HP:Hurt *Fador the Sindarin Elf*:Hurt>*Ainaril the Noldorin Elf* has arrived from the west. You're already fighting! ! HP:Hurt *Fador the Sindarin Elf*:Hurt>look The Great Hall The rib-bone of an animated skeleton lies here. *Fador the Sindarin Elf* is here, fighting YOU. *an Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. ! HP:Hurt *Fador the Sindarin Elf*:Hurt> *an Elf* begins some strange incantations... *Forin the Dwarf* has arrived from below. *Fador the Sindarin Elf* panics, and attempts to flee. *Fador the Sindarin Elf* leaves down. ! HP:Hurt>k *elf* k *elf* You strongly hit *an Elf*'s right foot. ! HP:Hurt *an Elf*:Fine>You're already fighting! ! HP:Hurt *an Elf*:Fine>look The Great Hall The rib-bone of an animated skeleton lies here. *an Elf* is here, fighting YOU. *Ainaril the Noldorin Elf* is standing here trying to concentrate. *Forin the Dwarf* is standing here. ! HP:Hurt *an Elf*:Fine> *Fador the Sindarin Elf* has arrived from below. ! HP:Hurt *an Elf*:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves north. ! HP:Hurt>k *elf* *Forin the Dwarf* pounds your right arm extremely hard. ! HP:Hurt *Forin the Dwarf*:Fine>k *dwarf* You're already fighting! ! HP:Hurt *Forin the Dwarf*:Fine>*Fador the Sindarin Elf* leaves down. You're already fighting! *Ainaril the Noldorin Elf* utters the word 'yufzbarr' *Ainaril the Noldorin Elf*'s fireball completely envelops you, causing infernal pain. ! HP:Wounded *Forin the Dwarf*:Fine>flee *Erwyn the Noldorin Elf* has arrived from below. You flee head over heels. The Great Hall Exits: south, west. o HP:Wounded>u Alas, you cannot go that way... o HP:Wounded>w The Great Hall A spirit floats around, making strange magical gestures (glowing). Exits: north, east, south, up. o HP:Wounded>s The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. o HP:Wounded>s The Dark Passage Exits: north, down. o HP:Wounded>d In the Damp Cellar A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Dork the Cave Troll is standing here. Exits: east, south, west, up. o HP:Wounded> Tragikomix narrates 'fakk!' Dork leaves east. o HP:Wounded>e The Dungeons The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. Dork the Cave Troll is standing here. Bigge is standing here. Exits: (north), east, [south], west. o HP:Wounded> Dork leaves north. o HP:Wounded>linc look in corpse corpse (here) : a forest green cloak (used) a pile of coins a ring a silver cloakpin o HP:Wounded>n In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is standing here. Bigge is standing here. Exits: (south). Dork closes the prisondoor. o HP:Wounded>l In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is standing here. Bigge is standing here. o HP:Wounded> Dork giggles. o HP:Wounded>linc look in corpse corpse (here) : three black pairs of padded boots a blue crystal a double edged eket (brand new) a forest green cloak (used) a gilded round shield (brand new) a fragrant-smelling bag a hooded brass lantern a hunting knife (brand new) a large skin a pair of ring mail gloves (brand new) a pair of ring mail leggings (brand new) a pair of ring mail sleeves (brand new) a pan a plain silken sash a ring mail coif (brand new) a ring mail hauberk (brand new) a ring a wolfskin wristband (brand new) a yew longbow a quiver a keyring with a set of lock picks a pair of smooth, black boots o HP:Wounded> Dork says '29hp' o HP:Wounded>g crystal corpse score Bigge snickers softly. You get a blue crystal from the corpse of *an Elf*. o HP:Wounded>289/665 hits and 60/136 moves. o HP:Wounded>score 289/665 hits and 61/136 moves. sa 289/665 hits and 61/136 moves. o HP:Wounded>Ok. o HP:Wounded>in You are carrying: a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) o HP:Wounded>l In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is standing here. Bigge is standing here. o HP:Wounded>where Players in your zone -------------------- Macke - In a Prison Cell Woland - Ruined King's Road Wroom - The Prison Keeper's Chamber Bigge - In a Prison Cell Dork - In a Prison Cell Tragikomix - Grassy Ruins o HP:Wounded> Wroom narrates 'open' o HP:Wounded> Dork opens the prisondoor. o HP:Wounded> Wroom has arrived from the south. o HP:Wounded>oex open exit It's already open! o HP:Wounded> Bigge closes the prisondoor. o HP:Wounded>cexclose exit It's already closed! o HP:Wounded>l In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Dork the Cave Troll is standing here. Bigge is standing here. Wroom the Cave Troll is standing here. o HP:Wounded> Dork opens the prisondoor. Wroom says 'ok...' o HP:Wounded> Wroom sits down and rests. o HP:Wounded> Dork quietly scouts southwards... o HP:Wounded> Wroom reports: - 274/603 hits 49/130 moves Dork stops scouting southwards. o HP:Wounded>' Forin was wounded emote brums 'Forin was wounded' Ok. o HP:Wounded> *Erath the Dwarf* has arrived from the south. ! HP:Wounded> *Erath the Dwarf* approaches Dork, trying to pound her. ! HP:Wounded> Bigge hits *Erath the Dwarf*'s body extremely hard. ! HP:Wounded> Dork panics, and attempts to flee. Dork leaves south. ! HP:Wounded>close prisondoor k *dwarf* Ok. ! HP:Wounded>close prisondoor You hit *Erath the Dwarf*'s right foot extremely hard. *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! *Erath the Dwarf* opens the prisondoor. Bigge closes the prisondoor. Wroom wrooms 'sta' ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! Your blood freezes as you hear a death cry from the south. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor *Erath the Dwarf* opens the prisondoor. Ok. *Erath the Dwarf* pounds Bigge's body extremely hard. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoorclose prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor *Erath the Dwarf* gets a purple scroll from a sable pouch. It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor* Erath the Dwarf* recites a purple scroll. *Erath the Dwarf* is surrounded by a white aura. A noxious cloud appears around *Erath the Dwarf*. It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor It's already closed! You hit *Erath the Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! *Erath the Dwarf* panics, and attempts to flee. Bigge hits *Erath the Dwarf*'s right arm extremely hard and shatters it. ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor Wroom stops resting, and clambers on his feet. It's already closed! ! HP:Wounded *Erath the Dwarf*:Wounded Bigge:Hurt>close prisondoor close prisondoor Wroom hits *Erath the Dwarf*'s body very hard. It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Hurt>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Hurt>close prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. *Erath the Dwarf* pounds Bigge's body extremely hard. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor *Erath the Dwarf* opens the prisondoor. Ok. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoorclose prisondoor *Erath the Dwarf* opens the prisondoor. Bigge closes the prisondoor. It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor *Erath the Dwarf* opens the prisondoor. Ok. *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor *Erath the Dwarf* opens the prisondoor. Ok. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! *Erath the Dwarf* opens the prisondoor. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor Ok. *Erath the Dwarf* opens the prisondoor. Bigge closes the prisondoor. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! *Erath the Dwarf* gets a pair of smooth, black boots from the corpse of *an Elf*. *Erath the Dwarf* gets a twisted rock fragment from a leather backpack. *Erath the Dwarf* gets a twisted rock fragment from a sable pouch. *Erath the Dwarf* gets a black scroll from a sable pouch. *Erath the Dwarf* gets a pair of smooth, black boots from a leather backpack. *Erath the Dwarf* panics, and attempts to flee. close prisondoor! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoorclose prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor *Erath the Dwarf* opens the prisondoor. Ok. You hit *Erath the Dwarf*'s body extremely hard and shatter it. Bigge hits *Erath the Dwarf*'s left arm extremely hard and shatters it. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Ok. Wroom sends *Erath the Dwarf* sprawling with a powerful bash. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Bigge closes the prisondoor. It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! The prisondoor is opened from the other side. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor Bigge closes the prisondoor. The prisondoor is opened from the other side. *Forin the Dwarf* has arrived from the south. Ok. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor It's already closed! The prisondoor is opened from the other side. ! HP:Wounded *Erath the Dwarf*:Bad Bigge:Wounded>close prisondoor close prisondoor Bigge closes the prisondoor. The prisondoor is opened from the other side. Ok. Wroom hits *Erath the Dwarf*'s right arm extremely hard and shatters it. *Erath the Dwarf* seems to have recovered his senses. *Erath the Dwarf* panics, and attempts to flee. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor *Forin the Dwarf* pounds your left arm extremely hard. It's already closed! Bigge hits *Erath the Dwarf*'s right hand extremely hard and shatters it. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor It's already closed! The prisondoor is opened from the other side. Bigge closes the prisondoor. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor It's already closed! *Erath the Dwarf* panics, and attempts to flee. *Erath the Dwarf* pounds Bigge's right foot extremely hard. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Bigge closes the prisondoor. It's already closed! ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Awful Bigge:Wounded>close prisondoor *Forin the Dwarf* opens the prisondoor. Ok. You hit *Erath the Dwarf*'s left leg extremely hard and shatter it. *Erath the Dwarf* is mortally wounded and will die soon if not aided. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>close prisondoor The prisondoor is opened from the other side. Bigge closes the prisondoor. The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>close prisondoor* Forin the Dwarf* opens the prisondoor. Ok. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>It's already closed! The prisondoor is opened from the other side. *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves south. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>Bigge closes the prisondoor. The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>gac The prisondoor is opened from the other side. Ok. ! HP:Wounded *Erath the Dwarf*:Dying Bigge:Wounded>gac gac The prisondoor is opened from the other side. Bigge closes the prisondoor. It's already closed! Kloonk narrates 'dork chambers' Bigge hits *Erath the Dwarf*'s left leg extremely hard and shatters it. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Erath the Dwarf*'s death cry. *Erath the Dwarf* has drawn his last breath! R.I.P. o HP:Wounded>gac The prisondoor is opened from the other side. Ok. o HP:Wounded>gac It's already closed! Wroom wrooms 'berserkj' The prisondoor is opened from the other side. o HP:Wounded>Ok. The prisondoor is opened from the other side. Bigge closes the prisondoor. o HP:Wounded>The prisondoor is opened from the other side. get all corpse You get a pair of smooth, black boots from the corpse of *a Dwarf*. You get a black scroll from the corpse of *a Dwarf*. You get a twisted rock fragment from the corpse of *a Dwarf*. You get a twisted rock fragment from the corpse of *a Dwarf*. You get a pair of smooth, black boots from the corpse of *a Dwarf*. You get a blackened dwarven axe from the corpse of *a Dwarf*. You get an engraved broadsword from the corpse of *a Dwarf*. You get a mighty dwarven axe from the corpse of *a Dwarf*. You get a leather backpack from the corpse of *a Dwarf*. You get a flagon from the corpse of *a Dwarf*. You get a sapphire ring from the corpse of *a Dwarf*. You get an icy ring from the corpse of *a Dwarf*. You get a necklace from the corpse of *a Dwarf*. You get a pale blue stone from the corpse of *a Dwarf*. You get a shining breastplate from the corpse of *a Dwarf*. You can't get a white chain mail coif, you are carrying too many items already. Beat narrates 'Ack, ppl popping to Chamber.' Bigge closes the prisondoor. The prisondoor is opened from the other side. o HP:Wounded>l In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Bigge is standing here. Wroom the Cave Troll is standing here. The prisondoor is opened from the other side. o HP:Wounded> Bigge closes the prisondoor. The prisondoor is opened from the other side. o HP:Wounded> Bigge closes the prisondoor. o HP:Wounded>s The prisondoor is opened from the other side. Wroom gets a white chain mail coif from the corpse of *a Dwarf*. Wroom gets a shining pair of greaves from the corpse of *a Dwarf*. Wroom gets a pair of iron-shod boots from the corpse of *a Dwarf*. Wroom gets a thick pair of metal gauntlets from the corpse of *a Dwarf*. Wroom gets a shining pair of vambraces from the corpse of *a Dwarf*. Wroom gets an ancient dwarven shield from the corpse of *a Dwarf*. Wroom gets a fine grey cloak from the corpse of *a Dwarf*. Wroom gets a leather backpack from the corpse of *a Dwarf*. Wroom gets a keyring with a key and a set of lock picks from the corpse of *a Dwarf*. Wroom gets an ornate, steel-shafted warhammer from the corpse of *a Dwarf*. Wroom gets a gleaming belt from the corpse of *a Dwarf*. Wroom gets a sable pouch from the corpse of *a Dwarf*. Wroom gets a sable pouch from the corpse of *a Dwarf*. Wroom gets a gem-inlaid knife from the corpse of *a Dwarf*. k *dwarf* Wroom gets a red ruby from the corpse of *a Dwarf*. Wroom gets a hunting horn from the corpse of *a Dwarf*. Wroom gets a fortune in gold from the corpse of *a Dwarf*. Bigge leaves south. o HP:Wounded>The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Erwyn the Noldorin Elf*. *Erwyn the Noldorin Elf* is here, fighting a Skeletal Warrior. *Ainaril the Noldorin Elf* is standing here. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is standing here. *Forin the Dwarf* is standing here. Bigge is standing here. Exits: (north), east, (south), west. ! HP:Wounded>Bigge approaches *Erwyn the Noldorin Elf*, trying to hit her. *Forin the Dwarf* swiftly dodges your attempt to hit him. *Forin the Dwarf* pounds your left leg very hard and tickles it. ! HP:Wounded *Forin the Dwarf*:Fine>look The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Erwyn the Noldorin Elf*. *Erwyn the Noldorin Elf* is here, fighting a Skeletal Warrior. *Ainaril the Noldorin Elf* is standing here. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is standing here. *Forin the Dwarf* is here, fighting YOU. Bigge is here, fighting *Erwyn the Noldorin Elf*. Wroom the Cave Troll is standing here. ! HP:Wounded *Forin the Dwarf*:Fine> Bigge panics, but can't stop fighting to flee. Bigge hits *Erwyn the Noldorin Elf*'s body and tickles it. ! HP:Wounded *Forin the Dwarf*:Fine> Bigge panics, but can't stop fighting to flee. ! HP:Wounded *Forin the Dwarf*:Fine>l *Forin the Dwarf* closes the prisondoor. *Ainaril the Noldorin Elf* begins some strange incantations... The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Erwyn the Noldorin Elf*. *Erwyn the Noldorin Elf* is here, fighting a Skeletal Warrior. *Ainaril the Noldorin Elf* is standing here trying to concentrate. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is standing here trying to concentrate. *Forin the Dwarf* is here, fighting YOU. Bigge is here, fighting *Erwyn the Noldorin Elf*. Wroom the Cave Troll is standing here. ! HP:Wounded *Forin the Dwarf*:Fine> Wroom doesn't seem to be able to regain control of himself. ## Giggles. *Helios the Silvan Elf* utters the words 'diesilla barh' You strongly hit *Forin the Dwarf*'s body and tickle it. ! HP:Wounded *Forin the Dwarf*:Fine> Wroom leaves east. Bigge panics, and attempts to flee. Bigge leaves south. *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves east. ! HP:Wounded *Forin the Dwarf*:Fine> *Forin the Dwarf* pounds your body very hard. ! HP:Wounded *Forin the Dwarf*:Fine> A Skeletal Warrior approaches *Ainaril the Noldorin Elf*, trying to slash him. ! HP:Wounded *Forin the Dwarf*:Fine> *Helios the Silvan Elf* begins some strange incantations... Wroom has arrived from the east. ! HP:Wounded *Forin the Dwarf*:Fine> *Erwyn the Noldorin Elf* has arrived from the east. ! HP:Wounded *Forin the Dwarf*:Fine>open exit n Wroom hits *Forin the Dwarf*'s left foot extremely hard and tickles it. Ok. Bigge has arrived from the south. ! HP:Wounded *Forin the Dwarf*:Fine>flee Bigge leaves north. You flee head over heels. In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded>e The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Ainaril the Noldorin Elf*. *Ainaril the Noldorin Elf* is here, fighting a Skeletal Warrior. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is standing here trying to concentrate. *Forin the Dwarf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *Forin the Dwarf*. *Erwyn the Noldorin Elf* is standing here trying to concentrate. Exits: (north), east, (south), west. A Skeletal Warrior tries a kick at *Ainaril the Noldorin Elf* but misses. ! HP:Wounded>k *elf* You approach *Ainaril the Noldorin Elf*, trying to hit him. ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt> Bigge has arrived from the north. A Skeletal Warrior barely slashes *Ainaril the Noldorin Elf*'s left hand and tickles it. ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt> Bigge barely hits *Ainaril the Noldorin Elf*'s right leg and tickles it. *Ainaril the Noldorin Elf* begins some strange incantations... ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt>look The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Ainaril the Noldorin Elf*. *Ainaril the Noldorin Elf* is here, fighting a Skeletal Warrior. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is standing here. *Forin the Dwarf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *Forin the Dwarf*. *Erwyn the Noldorin Elf* is standing here trying to concentrate. Bigge is here, fighting *Ainaril the Noldorin Elf*. *Helios the Silvan Elf* leaves west. *Erwyn the Noldorin Elf* utters the word 'abrawajf' ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt>n No way! You are fighting for your life! ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt> *Erwyn the Noldorin Elf* begins some strange incantations... *Helios the Silvan Elf* has arrived from the west. You hit *Ainaril the Noldorin Elf*'s right hand extremely hard and shatter it. Your victim is shocked by your hit! *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves west. ! HP:Wounded *Ainaril the Noldorin Elf*:Hurt a Skeletal Warrior:Hurt> *Helios the Silvan Elf* begins some strange incantations... Wroom narrates 'dwarf bashed' *Ainaril the Noldorin Elf* panics, and attempts to flee. *Ainaril the Noldorin Elf* leaves south. ! HP:Wounded> Bigge panics, and attempts to flee. Bigge leaves west. ! HP:Wounded>n In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Wounded>close exit n You don't see any exit there. o HP:Wounded>s The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is here, fighting *Erwyn the Noldorin Elf*. The shadow of *a Troll* is floating here. *Erwyn the Noldorin Elf* is here, fighting a Skeletal Warrior. *Helios the Silvan Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. Exits: (north), east, (south), west. ! HP:Wounded>s *Erwyn the Noldorin Elf* begins some strange incantations... ! HP:Wounded>k *elf* In a Prison Cell Exits: (north). o HP:Wounded>close exit n They aren't here. o HP:Wounded>Ok. o HP:Wounded>look In a Prison Cell Wroom the Cave Troll is standing here. o HP:Wounded> Wroom narrates 'not:/' o HP:Wounded>where Players in your zone -------------------- Macke - In a Prison Cell Woland - At the Wall Wroom - In a Prison Cell Bigge - In a Prison Cell Tragikomix - A Decaying Road o HP:Wounded>time According to the Dúnadan calendar, it is: 3pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:39:50 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> Wroom opens the prisondoor. o HP:Wounded>nn The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. A Skeletal Warrior is staring angrily at you. The shadow of *a Troll* is floating here. *Helios the Silvan Elf* is here, fighting Bigge. Bigge is here, fighting *Helios the Silvan Elf*. *Erwyn the Noldorin Elf* is standing here. Exits: (north), east, (south), west. *Erwyn the Noldorin Elf* begins some strange incantations... ! HP:Wounded>In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Wounded> Wroom leaves south. o HP:Wounded>s *Helios the Silvan Elf* has arrived from the south. ! HP:Wounded>k *elf* The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. *Erwyn the Noldorin Elf* is standing here trying to concentrate. Wroom the Cave Troll is standing here. Exits: (north), east, (south), west. ! HP:Wounded>You lightly hit *Erwyn the Noldorin Elf*'s left foot and tickle it. Bigge has arrived from the east. *Erwyn the Noldorin Elf* begins some strange incantations... ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> Bigge lightly hits *Erwyn the Noldorin Elf*'s right arm and tickles it. *Erwyn the Noldorin Elf* slashes your body and tickles it. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> Wroom approaches *Erwyn the Noldorin Elf*, trying to hit her. *Helios the Silvan Elf* has arrived from the north. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> *Ainaril the Noldorin Elf* has arrived from the west. *Helios the Silvan Elf* leaves west. *Erwyn the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> *Ainaril the Noldorin Elf* leaves west. Bigge panics, and attempts to flee. Bigge leaves north. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> *Erwyn the Noldorin Elf* slashes your body hard and tickles it. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>open exit *Erwyn the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>Bigge has arrived from the north. It's already open! ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>exit Bigge leaves west. North - In a Prison Cell East - The Prison Keeper's Chamber South - In a Prison Cell West - In the Damp Cellar *Ainaril the Noldorin Elf* has arrived from the west. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine> *Erwyn the Noldorin Elf* panics, and attempts to flee. *Erwyn the Noldorin Elf* leaves west. ! HP:Wounded> *Ainaril the Noldorin Elf* leaves west. Bigge has arrived from the west. o HP:Wounded>n In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Wounded>k *dwarf* They aren't here. o HP:Wounded>s The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Bigge is standing here. Exits: (north), east, (south), west. o HP:Wounded>s In a Prison Cell Exits: (north). o HP:Wounded>n w k *elf* The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Wounded>In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *Forin the Dwarf* is standing here. *Ainaril the Noldorin Elf* is standing here. *Erwyn the Noldorin Elf* is standing here. Exits: east, south, west, up. *Erwyn the Noldorin Elf* begins some strange incantations... ! HP:Wounded>You strongly hit *Ainaril the Noldorin Elf*'s body. ! HP:Wounded *Ainaril the Noldorin Elf*:Wounded> *Forin the Dwarf* pounds your left arm extremely hard. ! HP:Wounded *Ainaril the Noldorin Elf*:Wounded> *Ainaril the Noldorin Elf* panics, and attempts to flee. *Ainaril the Noldorin Elf* leaves up. ! HP:Wounded *Forin the Dwarf*:Fine>cex close exit That's absurd. ! HP:Wounded *Forin the Dwarf*:Fine>flee Bigge has arrived from the east. You flee head over heels. The Dark Passage Exits: north, down. o HP:Wounded> *Ainaril the Noldorin Elf* has arrived from the north. ! HP:Wounded>n *Ainaril the Noldorin Elf* panics, and attempts to flee. *Ainaril the Noldorin Elf* leaves north. o HP:Wounded>k *elf* The Great Hall An ancient spirit, dressed in the arms of a soldier, challenges you. *Ainaril the Noldorin Elf* is standing here. Exits: north, east, south. ! HP:Wounded>You approach *Ainaril the Noldorin Elf*, trying to hit him. ! HP:Wounded *Ainaril the Noldorin Elf*:Wounded> *Kragg the Dwarf* has arrived from the east. *an Elf* has arrived from the east. ! HP:Wounded *Ainaril the Noldorin Elf*:Wounded> *Ainaril the Noldorin Elf* panics, and attempts to flee. *Ainaril the Noldorin Elf* leaves south. ! HP:Wounded> *Forin the Dwarf* has arrived from the south. *Kragg the Dwarf* leaves south. *an Elf* leaves south. ! HP:Wounded> *Forin the Dwarf* quickly approaches, trying to pound you. ! HP:Wounded *Forin the Dwarf*:Fine>s k *elf* *Kragg the Dwarf* has arrived from the south. *an Elf* has arrived from the south. No way! You are fighting for your life! ! HP:Wounded *Forin the Dwarf*:Fine>flee You're already fighting! *Ainaril the Noldorin Elf* has arrived from the south. ! HP:Wounded *Forin the Dwarf*:Fine>*Ainaril the Noldorin Elf* leaves east. *Kragg the Dwarf* pounds your body extremely hard. You flee head over heels. The Dark Passage Exits: north, down. o HP:Wounded Move:Tired>s Alas, you cannot go that way... o HP:Wounded Move:Tired>d *Forin the Dwarf* has arrived from the north. In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *Erwyn the Noldorin Elf* is sitting here. Wroom the Cave Troll is here, fighting *Erwyn the Noldorin Elf*. Bigge is here, fighting *Erwyn the Noldorin Elf*. Exits: east, south, west, up. ! HP:Wounded Move:Tired> Wroom narrates 'erwyn bashed' ! HP:Wounded Move:Tired>s In the Damp Cellar Exits: north, west. o HP:Wounded Move:Tired>n k *elf* In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *Erwyn the Noldorin Elf* is here, fighting Wroom. Wroom the Cave Troll is here, fighting *Erwyn the Noldorin Elf*. Bigge is here, fighting *Erwyn the Noldorin Elf*. Exits: east, south, west, up. ! HP:Wounded Move:Tired>! HP:Wounded Move:Tired> Alas! You failed to reach her through the melee. *Forin the Dwarf* has arrived from above. ! HP:Bad Move:Tired *Forin the Dwarf*:Fine> *Forin the Dwarf* pounds your right leg extremely hard. You hit *Forin the Dwarf*'s head extremely hard. Wroom leaves up. ! HP:Bad Move:Tired *Forin the Dwarf*:Fine> Wroom has arrived from above. ! HP:Bad Move:Tired *Forin the Dwarf*:Fine> Dork narrates 'earth nemo itzy dimri died(itzy twice)' Bigge hits *Erwyn the Noldorin Elf*'s left arm and tickles it. ! HP:Bad Move:Tired *Forin the Dwarf*:Fine> *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves up. ! HP:Bad Move:Tired>eat shining You are too full to eat more! ## Well crap! ! HP:Bad Move:Tired>f You flee head over heels. In the Damp Cellar Exits: east. o HP:Bad Move:Tired>e In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *Erwyn the Noldorin Elf* is here, fighting Bigge. Bigge is here, fighting *Erwyn the Noldorin Elf*. Wroom the Cave Troll is here, fighting *Erwyn the Noldorin Elf*. *Forin the Dwarf* is standing here. Exits: east, south, west, up. ! HP:Bad Move:Tired> *Erwyn the Noldorin Elf* seems to have recovered her senses. ! HP:Bad Move:Tired>e The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Bad Move:Tired>n In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Bad Move:Tired>s The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Bad Move:Tired>wk *elf* Dork narrates 'dork died too!!!' In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is here, fighting *Forin the Dwarf*. Wroom the Cave Troll is standing here. *Forin the Dwarf* is here, fighting Bigge. Exits: east, south, west, up. ! HP:Bad Move:Tired>They aren't here. You see *Kragg the Dwarf* scouting from above! *Forin the Dwarf* panics, and attempts to flee. *Forin the Dwarf* leaves up. ! HP:Bad Move:Tired>uk *elf* The Dark Passage *Kragg the Dwarf* is standing here. *Forin the Dwarf* is standing here. Exits: north, down. ! HP:Bad Move:Tired>d Wroom approaches *Kragg the Dwarf*, trying to hit him. They aren't here. *Kragg the Dwarf* pounds Wroom's right foot extremely hard. ! HP:Bad Move:Tired>k *elf* *a Dwarf* has arrived from the north. In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is standing here. Exits: east, south, west, up. ! HP:Bad Move:Tired>They aren't here. ! HP:Bad Move:Tired>look In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is standing here. *Kragg the Dwarf* has arrived from above. ! HP:Bad Move:Tired> Bigge leaves up. ! HP:Bad Move:Tired>k *dwarf* You hit *Kragg the Dwarf*'s head very hard. ! HP:Bad Move:Tired *Kragg the Dwarf*:Wounded>a Wroom narrates 'dwarf' chan mood aggre Ok. *Kragg the Dwarf* panics, and attempts to flee. *Kragg the Dwarf* leaves west. ! HP:Bad Move:Tired>look In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. ! HP:Bad Move:Tired> Dork narrates 'and wuw!' ! HP:Bad Move:Tired>e The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Bad Move:Tired>k *dwarf* They aren't here. o HP:Bad Move:Tired>w k *dwarf* In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. *Kragg the Dwarf* has arrived from the west. ! HP:Bad Move:Tired>You approach *Kragg the Dwarf*, trying to hit him. *Kragg the Dwarf* pounds your right leg extremely hard. You wish that your wounds would stop BLEEDING so much! ! HP:Bad Move:Tired *Kragg the Dwarf*:Wounded> Your blood freezes as you hear a death cry from above. ! HP:Bad Move:Tired *Kragg the Dwarf*:Wounded> *Kragg the Dwarf* panics, and attempts to flee. *Kragg the Dwarf* leaves west. ! HP:Bad Move:Tired> Bigge has arrived from above. ! HP:Bad Move:Tired>a e chan mood aggre Ok. ! HP:Bad Move:Tired>w *Kragg the Dwarf* has arrived from the west. The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Bad Move:Tired>In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is standing here. Exits: east, south, west, up. ! HP:Bad Move:Tired>k *dwarf* They aren't here. ! HP:Bad Move:Tired>look In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Bigge is standing here. ! HP:Bad Move:Tired>score 122/665 hits and 33/136 moves. ! HP:Bad Move:Tired> Wroom has arrived from above. ! HP:Bad Move:Tired>e The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. Exits: (north), east, (south), west. o HP:Bad Move:Tired>n In a Prison Cell A black warg fur is here lying on the ground. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Exits: (south). o HP:Bad Move:Tired>where Players in your zone -------------------- Macke - In a Prison Cell Woland - Inside the Old Stables Wroom - In a Prison Cell Bigge - The Dark Passage Tragikomix - In an Overgrown House o HP:Bad Move:Tired>in You are carrying: a shining breastplate (brand new) a pale blue stone a necklace an icy ring a sapphire ring a flagon a leather backpack a mighty dwarven axe (brand new) an engraved broadsword (brand new) a blackened dwarven axe (brand new) a pair of smooth, black boots a twisted rock fragment a twisted rock fragment a black scroll a pair of smooth, black boots a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) o HP:Bad Move:Tired>cex close exit Ok. o HP:Bad Move:Tired>wear icy You are already wearing something on your fingers. o HP:Bad Move:Tired>where Players in your zone -------------------- Macke - In a Prison Cell Woland - Road inside the Walls Wroom - In a Prison Cell Bigge - The Dark Passage Tragikomix - In an Overgrown House o HP:Bad Move:Tired>eq You are using: a gold ring a small tin ring a silver cloakpin a pair of rigid leather sleeves (used) a pair of smooth, black boots a blue crystal a blue crystal a keyring with a key and a set of lock picks a leather backpack a studded leather belt a sable pouch o HP:Bad Move:Tired> Your blood freezes as you hear a death cry from the south. o HP:Bad Move:Tired>rem ring You can't carry that many items. o HP:Bad Move:Tired>in You are carrying: a shining breastplate (brand new) a pale blue stone a necklace an icy ring a sapphire ring a flagon a leather backpack a mighty dwarven axe (brand new) an engraved broadsword (brand new) a blackened dwarven axe (brand new) a pair of smooth, black boots a twisted rock fragment a twisted rock fragment a black scroll a pair of smooth, black boots a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) o HP:Bad Move:Tired>drop flagon You drop the flagon. Many fine cracks spread through the glass and the flagon crumbles. o HP:Bad Move:Tired> Wroom gets a purple scroll from a sable pouch. o HP:Bad Move:Tired>l in i.pack backpack (carried) : a reinforced oak staff an engraved broadsword (brand new) a fine chain mail shirt (brand new) a fine pair of chain mail leggings (brand new) a fine pair of chain mail sleeves (brand new) a forest green cloak (brand new) a gleaming belt a fragrant-smelling bag an icy ring a jewelled ring a pair of snowshoes (brand new) a pale blue stone a soft cloth cap (brand new) a softly glowing green cup a steel-tipped spear (brand new) a thin pair of leather gloves (brand new) a water skin a pair of smooth, black boots a sable pouch a wooden pipe a laced quiver a keyring with a set of lock picks a leather backpack a belt pouch o HP:Bad Move:Tired>wear icuy You don't have an icuy. o HP:Bad Move:Tired>nar I have shitloads of equ Ok. o HP:Bad Move:Tired>in You are carrying: a shining breastplate (brand new) a pale blue stone a necklace an icy ring a sapphire ring a leather backpack a mighty dwarven axe (brand new) an engraved broadsword (brand new) a blackened dwarven axe (brand new) a pair of smooth, black boots a twisted rock fragment a twisted rock fragment a black scroll a pair of smooth, black boots a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) o HP:Bad Move:Tired> Wroom recites a purple scroll. Wroom is surrounded by a white aura. A noxious cloud appears around Wroom. o HP:Bad Move:Tired> Wroom gets a blue scroll from a sable pouch. o HP:Bad Move:Tired>nar ehe Ok. o HP:Bad Move:Tired>in You are carrying: a shining breastplate (brand new) a pale blue stone a necklace an icy ring a sapphire ring a leather backpack a mighty dwarven axe (brand new) an engraved broadsword (brand new) a blackened dwarven axe (brand new) a pair of smooth, black boots a twisted rock fragment a twisted rock fragment a black scroll a pair of smooth, black boots a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) o HP:Bad Move:Tired>reci black Recite is normally used for scrolls. Wroom recites a blue scroll. Wroom heals himself. o HP:Bad Move:Tired> Tragikomix narrates 'eat it!' o HP:Bad Move:Tired> Wroom gets an azure scroll from a sable pouch. o HP:Bad Move:Tired> Wroom gives you an azure scroll. o HP:Bad Move:Tired>recite scroll The prisondoor is opened from the other side. You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. o HP:Wounded Move:Tired> Woland has arrived from the south. ! HP:Wounded Move:Tired>recite scroll You recite a black scroll which dissolves. You heal yourself. A warm feeling fills your body. You feel stronger. Macke resists your attempt to drain him. ! HP:Wounded Move:Tired>score 292/665 hits and 38/136 moves. ! HP:Wounded Move:Tired> Woland says : ufff ! HP:Wounded Move:Tired>stat OB: 129%, DB: 13%, PB: 0%, Armour: 16%. Wimpy: 0. Mood: aggressive. Needed: 1,021,416 xp, 0 tp. Gold: 88. Alert: normal. Affected by: - strength - novoid - noquit - panic - a light wound at the body. ! HP:Wounded Move:Tired>in Wroom gets a blue scroll from a sable pouch. You are carrying: a shining breastplate (brand new) a pale blue stone a necklace an icy ring a sapphire ring a leather backpack a mighty dwarven axe (brand new) an engraved broadsword (brand new) a blackened dwarven axe (brand new) a pair of smooth, black boots a twisted rock fragment a twisted rock fragment a pair of smooth, black boots a blue crystal a pan a Tharbad gate key a barrel a hunting knife (brand new) ! HP:Wounded Move:Tired>where Players in your zone -------------------- Macke - In a Prison Cell Woland - In a Prison Cell Wroom - In a Prison Cell Tragikomix - In an Overgrown House ! HP:Wounded Move:Tired>gr Your group consists of: Woland (Head of group) Tragikomix Macke Wroom Matûm Kloonk Woland looks around slowly as if looking for something hidden in the room. ! HP:Wounded Move:Tired>cex s close exit s Ok. ! HP:Hurt Move:Tired> Woland says : give equ ? :) ! HP:Hurt Move:Tired> Woland giggles. ! HP:Hurt Move:Tired>rem ring You stop using a gold ring. ! HP:Hurt Move:Tired>drop ring You drop the ring. ! HP:Hurt Move:Tired> Dork narrates 'bigge dead!' ! HP:Hurt Move:Tired>time According to the Dúnadan calendar, it is: 4pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:41:18 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. ! HP:Hurt Move:Tired>where Woland leaves south. o HP:Hurt Move:Tired>Players in your zone -------------------- Macke - In a Prison Cell Woland - The Dungeons Wroom - In a Prison Cell Tragikomix - Ruins of Fornost o HP:Hurt Move:Tired>l In a Prison Cell A black warg fur is here lying on the ground. A shiny gold ring has been abandoned here. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Wroom the Cave Troll is standing here (glowing). o HP:Hurt>' 4 ticks emote brums '4 ticks' Ok. o HP:Hurt> Wroom leaves south. o HP:Hurt>cex sclose exit s Ok. o HP:Hurt> The prisondoor is opened from the other side. o HP:Hurt> Dork narrates 'maybe 10 left after he hit :)' o HP:Hurt> Wroom has arrived from the south. o HP:Hurt> Wroom stops following you. Wroom starts following you. o HP:Hurt>cex s close exit s Ok. o HP:Hurt> Wroom gets a vellum scroll from a sable pouch. o HP:Hurt> Dork narrates 'then s were 4 pukes standing spamming, instarip' o HP:Hurt> Wroom wrooms 'i can bob us too!' o HP:Hurt>nar He died though. Ok. o HP:Hurt> Woland narrates 'they outside :p' o HP:Hurt>l In a Prison Cell A black warg fur is here lying on the ground. A shiny gold ring has been abandoned here. A patch of short black fur lies on the ground. The corpse of *a Dwarf* is lying here. The corpse of *an Elf* is lying here. A skeleton of some humanoid lies in the dust. Wroom the Cave Troll is standing here (glowing). o HP:Hurt> Dork narrates 'its night soon, run necro at night, we come w and meet you!' o HP:Hurt>score 341/665 hits and 124/136 moves. o HP:Hurt>twl s of where? tel woland s of where? Ok. o HP:Hurt> Tragikomix tells you 'eat eq or give it to us!' o HP:Hurt> Wroom narrates 'bns exits open?' o HP:Hurt> The prisondoor is opened from the other side. o HP:Hurt> Woland tells you 'they outside' o HP:Hurt>g all.sable all You get a sable pouch from a leather backpack. o HP:Hurt> You see *Erath the Dwarf* scouting from the south! o HP:Hurt> Wroom gets a small pouch from a leather backpack. o HP:Hurt>g gleaming all You get a gleaming belt from a leather backpack. o HP:Hurt>cex s close exit s Ok. o HP:Hurt>wear gleaming You are already wearing something around your waist. o HP:Hurt> Wroom puts a small pouch on his belt. o HP:Hurt>time According to the Dúnadan calendar, it is: 6pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:42:48 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Hurt>where Players in your zone -------------------- Macke - In a Prison Cell Woland - Overgrown Ruins Wroom - In a Prison Cell Tragikomix - In an Overgrown House o HP:Hurt>' 2 ticks You hear some apparently close noise coming from the south. emote brums '2 ticks' Ok. o HP:Hurt>s The prisondoor seems to be closed. o HP:Hurt>s The prisondoor seems to be closed. o HP:Hurt>s The prisondoor seems to be closed. o HP:Hurt>s The prisondoor seems to be closed. o HP:Hurt>s You hear some apparently very close noise coming from the south. The prisondoor seems to be closed. o HP:Hurt>s Wroom drops a set of lock picks. The prisondoor seems to be closed. o HP:Hurt>s The prisondoor seems to be closed. o HP:Hurt>s The prisondoor seems to be closed. The prisondoor is opened from the other side. o HP:Hurt>s *Erwyn the Noldorin Elf* has arrived from the south. *Ainaril the Noldorin Elf* has arrived from the south. *a Dwarf* has arrived from the south. *Kragg the Dwarf* has arrived from the south. ! HP:Hurt>The Dungeons The corpse of *a Troll* is lying here. The corpse of *a Troll* is lying here. The shadow of *a Troll* is floating here. The shadow of *a Troll* is floating here. *Erath the Dwarf* is standing here. Exits: (north), east, (south), west. ! HP:Hurt>w In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A mace is on the ground. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Hurt> Wroom leaves south. ! HP:Hurt>n Alas, you cannot go that way... ! HP:Hurt>u The Dark Passage The corpse of *a Troll* is lying here. *Fador the Sindarin Elf* is standing here scouting. Exits: north, down. ! HP:Hurt> *Fador the Sindarin Elf* stops scouting downwards. ! HP:Hurt>n The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. o HP:Hurt>e You hear some apparently very close noise coming from the south. The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. *a Dwarf* has arrived from below. ! HP:Hurt>n The Great Hall Exits: south, west. o HP:Hurt>w The Great Hall A spirit floats around, making strange magical gestures (glowing). Exits: north, east, south, up. o HP:Hurt>u The Winding Staircase A dark intangible shadow turns to face you. Exits: south, down. A dark wraith crushes your left arm hard and tickles it. You hit a dark wraith's right foot extremely hard. o HP:Hurt a dark wraith:Fine>s No way! You are fighting for your life! o HP:Hurt a dark wraith:Fine>flee You flee head over heels. The Great Hall A spirit floats around, making strange magical gestures (glowing). Wroom the Cave Troll is standing here. Exits: north, east, south, up. o HP:Hurt> Wroom leaves up. o HP:Hurt>u A spirit hits your left hand hard and tickles it. o HP:Hurt a spirit:Healthy>s No way! You are fighting for your life! o HP:Hurt a spirit:Healthy>No way! You are fighting for your life! o HP:Hurt a spirit:Healthy>flee You hear some apparently very close noise coming from the south. o HP:Hurt a spirit:Healthy>You flee head over heels. The Great Hall Exits: south, west. o HP:Hurt>s The Great Hall The rib-bone of an animated skeleton lies here. *Fador the Sindarin Elf* is standing here. Exits: north, west, down. ! HP:Hurt> *Fador the Sindarin Elf* leaves west. You hear some apparently very close noise coming from the west. o HP:Hurt>w The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. *a Dwarf* is standing here. *Fador the Sindarin Elf* is standing here. *Erwyn the Noldorin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. Exits: north, east, south. Wroom narrates 'stay allive' A spirit-soldier tries to stab *a Dwarf*, but he parries successfully. Tragikomix narrates 'they in?' Wroom says 'hps?' o HP:Hurt>score 352/665 hits and 122/136 moves. sa 352/665 hits and 122/136 moves. o HP:Hurt>Ok. o HP:Hurt>where Players in your zone -------------------- Macke - The Secret Staircase Woland - In the Ruined House Wroom - The Secret Staircase Tragikomix - Ruined King's Road o HP:Hurt>twl we should get blocked in somewhere tel woland we should get blocked in somewhere Ok. o HP:Hurt> Wroom gets a wooden ring from a leather backpack. o HP:Hurt>s The stonepanel seems to be closed. o HP:Hurt>s The stonepanel seems to be closed. o HP:Hurt>s The stonepanel seems to be closed. o HP:Hurt>gig You hear some apparently close noise coming from the south. You giggle. o HP:Hurt>' crazy emote brums 'crazy' ## ..to use the wooden ring during daytime. Ok. Woland tells you 'like where ? :p' o HP:Hurt>s The stonepanel seems to be closed. o HP:Hurt> The stonepanel is opened from the other side. o HP:Hurt>s The Large Hall in the Tower *Erwyn the Noldorin Elf* is standing here. *Fador the Sindarin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. Exits: (north), east, south. *Erwyn the Noldorin Elf* strongly slashes your right foot and tickles it. ! HP:Hurt *Erwyn the Noldorin Elf*:Fine>s No way! You are fighting for your life! ! HP:Hurt *Erwyn the Noldorin Elf*:Fine> *Ainaril the Noldorin Elf* begins some strange incantations... ! HP:Hurt *Erwyn the Noldorin Elf*:Fine> *a Dwarf* pounds your head extremely hard. You feel a strong ache there! *Kragg the Dwarf* pounds your right leg extremely hard. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>flee Wroom leaves east. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>You flee head over heels. The Large Hall in the Tower *Bulgr the Dwarf* is standing here. Wroom the Cave Troll is standing here. Exits: south, west, down. ! HP:Wounded>s *Erwyn the Noldorin Elf* has arrived from the west. *Fador the Sindarin Elf* has arrived from the west. *Ainaril the Noldorin Elf* has arrived from the west. *a Dwarf* has arrived from the west. *Kragg the Dwarf* has arrived from the west. *Ainaril the Noldorin Elf* begins some strange incantations... *Bulgr the Dwarf* leaves west. The Large Hall in the Tower Exits: north, *south*, west. o HP:Wounded> Wroom leaves south. o HP:Wounded>e Alas, you cannot go that way... o HP:Wounded>n The Large Hall in the Tower *Erwyn the Noldorin Elf* is standing here. *Fador the Sindarin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. Exits: south, west, down. *Erwyn the Noldorin Elf* quickly approaches, trying to slash you. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>n No way! You are fighting for your life! *Erwyn the Noldorin Elf* slashes your body very hard and tickles it. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>flee*a Dwarf* quickly approaches, trying to pound you. Wroom has arrived from the south. *Erath the Dwarf* has arrived from below. You flee head over heels. The Large Hall in the Tower Exits: north, *south*, west. o HP:Wounded>n Woland tells you 'my block usualy cant hold anything' o HP:Wounded>The Large Hall in the Tower *Erwyn the Noldorin Elf* is standing here. *Fador the Sindarin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. *Erath the Dwarf* is standing here. Exits: south, west, down. ! HP:Wounded> *Ainaril the Noldorin Elf* begins some strange incantations... ! HP:Wounded>d *Fador the Sindarin Elf* begins some strange incantations... The End of the Winding Staircase Wroom the Cave Troll is standing here. Exits: south, up. o HP:Wounded>w Alas, you cannot go that way... Wroom leaves south. o HP:Wounded>s w The Winding Staircase Exits: north, west. o HP:Wounded>n The Winding Staircase Wroom the Cave Troll is standing here. Exits: north, east. Wroom leaves north. o HP:Wounded>d The Winding Staircase A dark intangible shadow turns to face you. A Skeletal Warrior is staring angrily at you. A Skeletal Warrior is staring angrily at you. Exits: south, down. o HP:Wounded>s You hear some apparently very close noise coming from the south. The Great Hall Wroom the Cave Troll is standing here. Exits: north, east, south, up. o HP:Wounded>s The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. o HP:Wounded>The Dark Passage The corpse of *a Troll* is lying here. Exits: north, down. o HP:Wounded> You hear some apparently close noise coming from the north. o HP:Wounded>d s In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded>e You hear some apparently close noise coming from above. In the Damp Cellar Exits: north, west. o HP:Wounded>Alas, you cannot go that way... o HP:Wounded>n You hear some apparently close noise coming from the north. o HP:Wounded>In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded> You hear some apparently very close noise coming from above. ! HP:Wounded>s In the Damp Cellar Exits: north, west. You hear some apparently very close noise coming from the north. o HP:Wounded>w In the Damp Cellar *a Dwarf* is standing here. Exits: east, (down). *a Dwarf* leaves east. o HP:Wounded>w Alas, you cannot go that way... You hear some apparently very close noise coming from the east. o HP:Wounded> You hear some apparently very close noise coming from the east. o HP:Wounded>d By the Stinking Pool Exits: south, (up). o HP:Wounded>cex u close exit u You don't see any exit there. o HP:Wounded>where Players in your zone -------------------- Macke - By the Stinking Pool Woland - Ruined King's Road Wroom - By the Stinking Pool Tragikomix - On the Castle's Drawbridge o HP:Wounded> You hear some apparently very close noise coming from above. o HP:Wounded> You hear some apparently very close noise coming from above. o HP:Wounded> *Erwyn the Noldorin Elf* has arrived from above. *Fador the Sindarin Elf* has arrived from above. *Ainaril the Noldorin Elf* has arrived from above. *a Dwarf* has arrived from above. *Kragg the Dwarf* has arrived from above. ! HP:Wounded> *Kragg the Dwarf* pounds your left hand extremely hard. *Erwyn the Noldorin Elf* pounds your left arm extremely hard. You hit *Kragg the Dwarf*'s left foot extremely hard and shatter it. ! HP:Wounded *Kragg the Dwarf*:Wounded>flee You flee head over heels. In the Damp Cellar Exits: east, (down). o HP:Wounded>n Alas, you cannot go that way... o HP:Wounded>u Wroom has arrived from below. Alas, you cannot go that way... o HP:Wounded>e In the Damp Cellar Exits: north, west. o HP:Wounded>n In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded>u The Dark Passage The corpse of *a Troll* is lying here. Exits: north, down. Dork tells you 'hur går det' o HP:Wounded> You hear some apparently very close noise coming from below. o HP:Wounded>n The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. o HP:Wounded>e The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. o HP:Wounded>n The Great Hall Exits: south, west. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:00 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> You hear some apparently very close noise coming from the south. o HP:Wounded>t dork dåligt You hear some apparently very close noise coming from the south. Ok. o HP:Wounded> Woland tells you '1 tick ...' o HP:Wounded> You hear some apparently very close noise coming from the west. o HP:Wounded> You hear some apparently very close noise coming from the west. o HP:Wounded>s w The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. You hear some apparently close noise coming from the west. o HP:Wounded>The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. *Erath the Dwarf* is standing here. *a Dwarf* is standing here. Exits: north, east, south. ! HP:Wounded>s *a Dwarf* leaves east. ! HP:Wounded>The Dark Passage The corpse of *a Troll* is lying here. *Bulgr the Dwarf* is standing here. Exits: north, down. ! HP:Wounded>d In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded>w Dork tells you 'natt när det tickar' In the Damp Cellar Exits: east. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:09 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> Dork tells you 'dra då' o HP:Wounded>' night on tick You hear some apparently close noise coming from the east. emote brums 'night on tick' Ok. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:11 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> You hear some apparently close noise coming from the east. o HP:Wounded>time You hear some apparently close noise coming from the east. o HP:Wounded>According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:12 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> You hear some apparently close noise coming from the east. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:13 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded>e In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded>u The Dark Passage The corpse of *a Troll* is lying here. *Erath the Dwarf* is standing here. Exits: north, down. ! HP:Wounded>n The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. *Bulgr the Dwarf* is standing here. Exits: north, east, south. ! HP:Wounded>e The Great Hall The rib-bone of an animated skeleton lies here. *Erwyn the Noldorin Elf* is standing here. *Fador the Sindarin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. Exits: north, west, down. *Erwyn the Noldorin Elf* leaves west. *Fador the Sindarin Elf* leaves west. *Ainaril the Noldorin Elf* leaves west. *a Dwarf* leaves west. *Kragg the Dwarf* leaves west. You hear some apparently very close noise coming from the west. o HP:Wounded>n The Great Hall Exits: south, west. o HP:Wounded>w Wroom drops a barrel. The Great Hall *a Dwarf* is standing here. Exits: north, east, south, up. *a Dwarf* leaves east. o HP:Wounded>u The Winding Staircase A dark intangible shadow turns to face you. A Skeletal Warrior is staring angrily at you. A Skeletal Warrior is staring angrily at you. Exits: south, down. o HP:Wounded> You hear some apparently very close noise coming from below. o HP:Wounded>s The Winding Staircase Exits: north, east. o HP:Wounded>e The Winding Staircase Exits: north, west. o HP:Wounded> Wroom gets a ruby ring from a sable pouch. o HP:Wounded>n The End of the Winding Staircase Exits: south, up. You hear some apparently close noise coming from the south. o HP:Wounded>u The Large Hall in the Tower Exits: south, west, down. o HP:Wounded>w You hear some apparently close noise coming from below. The Large Hall in the Tower Exits: (north), east, south. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:20 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> You hear some apparently close noise coming from the east. Wroom gives you a ruby ring. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:22 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> You hear some apparently close noise coming from the east. o HP:Wounded>e Wroom gets a ruby ring from a sable pouch. The Large Hall in the Tower Exits: south, west, down. o HP:Wounded>n You hear some apparently very close noise coming from below. Alas, you cannot go that way... o HP:Wounded>d The End of the Winding Staircase Exits: south, up. Woland tells you 'i'am walking outside w gate' o HP:Wounded>s The Winding Staircase *Erwyn the Noldorin Elf* is standing here. *Fador the Sindarin Elf* is standing here. *Ainaril the Noldorin Elf* is standing here. *a Dwarf* is standing here. *Kragg the Dwarf* is standing here. Exits: north, west. ! HP:Wounded>w* Erwyn the Noldorin Elf* leaves north. *Fador the Sindarin Elf* leaves north. *Ainaril the Noldorin Elf* leaves north. *a Dwarf* leaves north. *Kragg the Dwarf* leaves north. You hear some apparently very close noise coming from the north. The Winding Staircase Exits: north, east. o HP:Wounded>n The Winding Staircase A dark intangible shadow turns to face you. A Skeletal Warrior is staring angrily at you. A Skeletal Warrior is staring angrily at you. Exits: south, down. Wroom puts a ruby ring on his finger with delicacy. o HP:Wounded>d The Great Hall Exits: north, east, south, up. o HP:Wounded>s You hear some apparently very close noise coming from above. The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. *Bulgr the Dwarf* is standing here. Exits: north, east, south. ! HP:Wounded>s *Bulgr the Dwarf* leaves east. You hear some apparently very close noise coming from the north. o HP:Wounded>The Dark Passage The corpse of *a Troll* is lying here. *a Dwarf* is standing here. Exits: north, down. ! HP:Wounded>d In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. Exits: east, south, west, up. ! HP:Wounded> You hear some apparently close noise coming from above. ! HP:Wounded>w In the Damp Cellar Exits: east. o HP:Wounded> You hear some apparently close noise coming from the east. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:27 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. You hear some apparently very close noise coming from the east. o HP:Wounded> You hear some apparently very close noise coming from the east. o HP:Wounded> You hear some apparently very close noise coming from the east. o HP:Wounded>time According to the Dúnadan calendar, it is: 7pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:31 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. o HP:Wounded> *Erwyn the Noldorin Elf* has arrived from the east. *Fador the Sindarin Elf* has arrived from the east. *Ainaril the Noldorin Elf* has arrived from the east. *a Dwarf* has arrived from the east. *Kragg the Dwarf* has arrived from the east. ! HP:Wounded> *Erwyn the Noldorin Elf* pounds your body hard and tickles it. You hit *Erwyn the Noldorin Elf*'s head and tickle it. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>e *Kragg the Dwarf* pounds your left arm extremely hard. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>No way! You are fighting for your life! *a Dwarf* pounds your body extremely hard. ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>flee PANIC! You can't quit the fight! ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>u No way! You are fighting for your life! ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>u No way! You are fighting for your life! ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>uu No way! You are fighting for your life! You flee head over heels. PANIC! You couldn't escape! ! HP:Wounded *Erwyn the Noldorin Elf*:Fine>No way! You are fighting for your life! *Ainaril the Noldorin Elf* utters the words 'diesilla barh' *Ainaril the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact. ! HP:Bad *Erwyn the Noldorin Elf*:Fine>u No way! You are fighting for your life! You flee head over heels. PANIC! You couldn't escape! *Erwyn the Noldorin Elf* pounds your body hard. You wish that your wounds would stop BLEEDING so much! ! HP:Bad *Erwyn the Noldorin Elf*:Fine>u No way! You are fighting for your life! ! HP:Bad *Erwyn the Noldorin Elf*:Fine>u No way! You are fighting for your life! You flee head over heels. In the Damp Cellar A small campfire burns here, its low flames giving off only a little light. A forest-green cloak lies here, cleverly camouflaged in this environment. A wooden club is on the ground. The corpse of *a Hobbit* is lying here. The corpse of a trained horse is lying here. The corpse of *a Hobbit* is lying here. The corpse of a pack horse is lying here. *a Dwarf* is standing here. Exits: east, south, west, up. ! HP:Bad>u *a Dwarf* leaves south. ! HP:Bad>The Dark Passage The corpse of *a Troll* is lying here. Exits: north, down. o HP:Bad>n The Great Hall The corpse of *an Elf* is lying here. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: north, east, south. A spirit-soldier stabs your left leg very hard. You wish that your wounds would stop BLEEDING so much! o HP:Bad a spirit-soldier:Fine>e No way! You are fighting for your life! o HP:Bad a spirit-soldier:Fine>flee You hear some apparently very close noise coming from the south. You flee head over heels. The Great Hall The rib-bone of an animated skeleton lies here. *Erath the Dwarf* is standing here. Exits: north, west, down. ! HP:Bad>n You hear some apparently close noise coming from the west. ! HP:Bad>e The Great Hall A beer barrel has been left here. Exits: south, west. o HP:Bad>Alas, you cannot go that way... o HP:Bad>n Alas, you cannot go that way... o HP:Bad> You hear some apparently close noise coming from the south. o HP:Bad>time According to the Dúnadan calendar, it is: 8pm on Highday, the 2nd of Winterfilth, Year 3015 of the Third Age. Real time is Wed Jul 23 12:44:39 2003 GMT. Last reboot due to manual reboot at Mon Jul 14 20:27:27 2003 GMT. *Erath the Dwarf* has arrived from the south. Woland narrates 'come out' ! HP:Bad> *Erath the Dwarf* lightly hits your body and tickles it. You wish that your wounds would stop BLEEDING so much! You hit *Erath the Dwarf*'s left leg extremely hard and shatter it. ! HP:Bad *Erath the Dwarf*:Bad>s No way! You are fighting for your life! ! HP:Bad *Erath the Dwarf*:Bad>flee PANIC! You can't quit the fight! ! HP:Bad *Erath the Dwarf*:Bad> *Erath the Dwarf* panics, and attempts to flee. *Erath the Dwarf* leaves west. o HP:Bad> *Erath the Dwarf* has arrived from the west. ! HP:Bad>s The Great Hall The rib-bone of an animated skeleton lies here. Exits: north, west, down. *Erath the Dwarf* has arrived from the north. ! HP:Bad>e Alas, you cannot go that way... ! HP:Bad> Woland tells you 'nichgt' You hear some apparently very close noise coming from the west. ! HP:Bad>d Behind the Gate A spirit-soldier is here, fighting Wroom. A spirit-soldier is here, fighting Wroom. Wroom the Cave Troll is here, fighting a spirit-soldier. Exits: ^east^, up. o HP:Bad>e You hear some apparently very close noise coming from above. The Square at the Castle A small hunting knife lies on the ground. A thin pair of soft leather boots are on the ground. The corpse of *a Man* is lying here. A sturdy pack horse is standing here. *Bulgr the Dwarf* is standing here. Exits: ^east^, west. Wroom has arrived from the west. * HP:Bad> *Bulgr the Dwarf* cleaves your body extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Bad *Bulgr the Dwarf*:Fine>e You hear some apparently close noise coming from the west. No way! You are fighting for your life! * HP:Bad *Bulgr the Dwarf*:Fine>s Wroom leaves east. No way! You are fighting for your life! * HP:Bad *Bulgr the Dwarf*:Fine>flee *Erath the Dwarf* has arrived from the west. You hear some apparently close noise coming from the west. You flee head over heels. Road inside the Walls Wroom the Cave Troll is standing here. Exits: ^south^, ^west^. * HP:Bad>e Alas, you cannot go that way... * HP:Bad>e Alas, you cannot go that way... * HP:Bad>ss Road inside the Walls Exits: ^north^, ^west^, ^down^. Dork narrates 'night! go e' * HP:Bad>d Alas, you cannot go that way... * HP:Bad>w Road inside the Walls Exits: ^west^, ^up^. * HP:Bad>w w Road inside the Walls Exits: ^east^, =west=. * HP:Bad>w Tragikomix narrates 'NITE' Inside the Gates Exits: north, ^east^, ^west^. .... * HP:Bad>n n Wroom says 'i vellum us just run' Woland narrates 'all w wall' Tragikomix the Black Númenórean is standing here (glowing). * HP:Bad> Dork narrates 'we come necro' Wroom narrates 'OHOHOHO i got vellum still we're kewl' * HP:Bad>' heal me emote brums 'heal me' ## In case of rangers. Ok. * HP:Bad>s Road to Fornost Exits: ^north^, east, ^south^. * HP:Bad>s Northern Plains Exits: ^north^, ^east^, ^south^, ^west^. * HP:Bad>s Wroom recites a blue scroll. A warm feeling fills your body. look Northern Plains Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded>Northern Plains Wroom the Cave Troll is standing here. * HP:Wounded>s Rocky Plains Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded> A bouncing rabbit has arrived from the south. * HP:Wounded>s Wooded River Bank A river otter splashes playfully here. Exits: ^north^, ^east^, ^south^, ^west^. - 4 pukes came for us (Tragikomix came too) in necro but since we were all low we kind of lost that. Outside of necro another 10 pukes was waiting for us. We decide to run BBT where Dork, Wuw and Bigge would back us up. ...we never saw those pukes again.