Ramtir.15.03.04 Shadiness narrated about two dwarves on ABR, I go investigate. ----- o R>rpl shadiness ali rep tell shadiness Ok. o R>rep Where more precise? tell shadiness Where more precise? Ok. o R>s An Ancient Broken Road A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. The clouds begin to disappear. o R>s A Dark and Musty Forest A grey wolf is here, snarling aggressively. Exits: north, east, south, west. o R>s A Dark and Musty Forest A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. o R>w An Ancient Broken Road A sturdy bandit bodyguard stands here, eager to hack you to pieces. A sturdy bandit bodyguard stands here, eager to hack you to pieces. Exits: north, east, south, west. You smell blood. ! R>s An Ancient Broken Road Exits: north, east, south, west. o R>s Small Quiet Forest An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =north=, =west=. *Seldaran the Sindarin Elf* leaves west riding a horse of the Rohirrim. *Barzalak the Dwarf* leaves west. o R>w An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, =south=, down. *Seldaran the Sindarin Elf* leaves south riding a horse of the Rohirrim. *Barzalak the Dwarf* leaves south. o R>s k *dwarf* An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =north=, =west=. ! R>You strongly smite *Barzalak the Dwarf*'s head and tickle it. *Barzalak the Dwarf* pounds your head extremely hard. You feel a strong ache there! ! R HP:Fine *Barzalak the Dwarf*:Hurt>flee PANIC! You can't quit the fight! ! R HP:Fine *Barzalak the Dwarf*:Hurt> You flee head over heels. An Ancient Broken Road Exits: north, =east=, =south=. o R HP:Fine>a cha mood agg Ok. o R HP:Fine>n *Barzalak the Dwarf* has arrived from the east. In the Bed of a Dried out River A ferocious warg is here, snarling angrily. Exits: north, south, west, up. o R HP:Fine>hit *dwarf* They aren't here. o R HP:Fine>s hit *dwarf* An Ancient Broken Road *Barzalak the Dwarf* is standing here. *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. Exits: north, =east=, =south=. *Seldaran the Sindarin Elf* begins some strange incantations... ! R HP:Fine>You are too afraid. *Barzalak the Dwarf* leaves north. ! R HP:Fine>flee You flee head over heels. In the Bed of a Dried out River A ferocious warg is here, snarling angrily. *Barzalak the Dwarf* is standing here. Exits: north, south, west, up. *Barzalak the Dwarf* leaves south. o R HP:Fine> A ferocious warg leaves up. o R HP:Fine>e Alas, you cannot go that way... o R HP:Fine>n Along the Dry River Exits: north, east, south, west. o R HP:Fine>10 cha wimp 100 Wimpy set to: 100 o R HP:Fine> Shadiness tells you 'they were s abr' o R HP:Fine>25 cha wimp 250 Wimpy set to: 250 o R HP:Fine>s In the Bed of a Dried out River *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, south, west, up. ! R HP:Fine>hit *dwarf* flee You smite *Barzalak the Dwarf*'s left arm very hard. ! R HP:Fine *Barzalak the Dwarf*:Hurt>You will attempt to flee! ! R HP:Fine *Barzalak the Dwarf*:Hurt> *Seldaran the Sindarin Elf* utters the words 'qahijf gsfal' *Seldaran the Sindarin Elf* sprays you with piercing rays of many-coloured light. You flee head over heels. An Ancient Broken Road A ferocious warg is here, snarling angrily. Exits: =east=, =south=, down. o R HP:Fine>w *Seldaran the Sindarin Elf* has arrived from below riding a horse of the Rohirrim. *Barzalak the Dwarf* has arrived from below. ! R HP:Fine>*Barzalak the Dwarf* pounds your body extremely hard. You feel a strong ache there! No way! You are fighting for your life! ! R HP:Hurt *Barzalak the Dwarf*:Hurt>s No way! You are fighting for your life! ! R HP:Hurt *Barzalak the Dwarf*:Hurt>flee You flee head over heels. An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>e Shadiness tells you 'looking for em' Alas, you cannot go that way... o R HP:Hurt>n *Seldaran the Sindarin Elf* has arrived from the north riding a horse of the Rohirrim. An Ancient Broken Road A ferocious warg is here, fighting *Barzalak the Dwarf*. *Barzalak the Dwarf* is here, fighting a ferocious warg. Exits: =east=, =south=, down. A ferocious warg says 'I will hunt you until you're dead, Dwarf!' ! R HP:Hurt>n Alas, you cannot go that way... ! R HP:Hurt>e *Barzalak the Dwarf* panics, and attempts to flee. *Barzalak the Dwarf* leaves down. o R HP:Hurt>An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>w d *Seldaran the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim. An Ancient Broken Road A ferocious warg is here, snarling angrily. Exits: =east=, =south=, down. o R HP:Hurt>hit *dwarf* In the Bed of a Dried out River *Barzalak the Dwarf* is standing here. Exits: north, south, west, up. ! R HP:Hurt>You approach *Barzalak the Dwarf*, trying to smite him. ! R HP:Hurt *Barzalak the Dwarf*:Hurt> You smite *Barzalak the Dwarf*'s left leg extremely hard and shatter it. ! R HP:Hurt *Barzalak the Dwarf*:Wounded>flee You flee head over heels. Along the Dry River Exits: north, east, west. o R HP:Hurt>e hit *dwarf* In the Bed of a Dried out River *Barzalak the Dwarf* is standing here. Exits: north, south, west, up. ! R HP:Hurt>You approach *Barzalak the Dwarf*, trying to smite him. ! R HP:Hurt *Barzalak the Dwarf*:Wounded>flee You flee head over heels. An Ancient Broken Road Exits: =east=, =south=, down. o R HP:Hurt>d hit *dwarf* *Barzalak the Dwarf* has arrived from below. In the Bed of a Dried out River Exits: north, south, west, up. o R HP:Hurt>They aren't here. o R HP:Hurt>u hit *dwarf* An Ancient Broken Road *Barzalak the Dwarf* is standing here. Exits: =east=, =south=, down. ! R HP:Hurt>You approach *Barzalak the Dwarf*, trying to smite him. ! R HP:Hurt *Barzalak the Dwarf*:Wounded> You smite *Barzalak the Dwarf*'s left foot extremely hard and shatter it. ! R HP:Hurt *Barzalak the Dwarf*:Wounded>flee You flee head over heels. An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt> *Seldaran the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim. ! R HP:Hurt>n An Ancient Broken Road Exits: =east=, =south=, down. o R HP:Hurt>n Alas, you cannot go that way... o R HP:Hurt>e An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>n An Ancient Broken Road Exits: north, =south=, down. o R HP:Hurt>n Fording a Tributary Exits: north, east, south, west. The water is frozen solid. o R HP:Hurt>s An Ancient Broken Road Exits: north, =south=, down. The ground is very frosty. o R HP:Hurt>s An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>w An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, =south=, down. *Barzalak the Dwarf* breaks down into uncontrollable sobs. ! R HP:Hurt> *Seldaran the Sindarin Elf* leaves east riding a horse of the Rohirrim. *Barzalak the Dwarf* leaves east. o R HP:Hurt>s An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>n An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, =south=, down. *Seldaran the Sindarin Elf* begins some strange incantations... ! R HP:Hurt>e hit *dwarf* *Barzalak the Dwarf* pounds your head extremely hard. You feel a strong ache there! A ferocious warg has arrived from below. No way! You are fighting for your life! ! R HP:Hurt *Barzalak the Dwarf*:Wounded>You're already fighting! You flee head over heels. An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt>flee You flee head over heels. An Ancient Broken Road Exits: north, =south=, down. o R HP:Hurt>n Fording a Tributary Exits: north, east, south, west. The water is frozen solid. o R HP:Hurt>n An Ancient Broken Road Exits: north, east, south. The ground is frozen solid. o R HP:Hurt>n An Ancient Broken Road Exits: north, south, west. o R HP:Hurt>e Alas, you cannot go that way... o R HP:Hurt>w Path to the Road Exits: north, east, west. o R HP:Hurt>nar dawrf woudned, need help abr Ok. o R HP:Hurt>cls c 'cure l' You start to concentrate... cls Your scratches and bruises disappear. o R HP:Hurt Mana:Hot>c 'cure l' You start to concentrate... 15 a Your scratches and bruises disappear. o R HP:Hurt Mana:Hot>cha wimp 150 Wimpy set to: 150 o R HP:Hurt Mana:Hot>cha mood agg Ok. o R HP:Hurt Mana:Hot>e An Ancient Broken Road *Seldaran the Sindarin Elf* is here searching for tracks, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, south, west. ! R HP:Hurt Mana:Hot> Shadiness tells you 'where' ! R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, east, south. o R HP:Hurt Mana:Hot>n hit *dwarf* An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, south, west. ! R HP:Hurt Mana:Hot>flee You smite *Barzalak the Dwarf*'s body extremely hard and shatter it. ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>You will attempt to flee! ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad> You flee head over heels. An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>n hit *dwarf* An Ancient Broken Road Exits: north, [east], south, [west]. You bleed from open wounds. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>s hit *dwarf* An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>s hit *dwarf* They aren't here. o R HP:Hurt Mana:Hot>An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>s hit *dwarf* s An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, east, south. *Seldaran the Sindarin Elf* radnar: hps? ! R HP:Hurt Mana:Hot>hit *dwarf* You smite *Barzalak the Dwarf*'s right hand extremely hard and shatter it. *Barzalak the Dwarf* bitches 'bad e jag' ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>No way! You are fighting for your life! ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>You're already fighting! ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad> *Seldaran the Sindarin Elf* begins some strange incantations... ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>flee You flee head over heels. An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>s hit *dwarf* An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, east, south. ! R HP:Hurt Mana:Hot>n You approach *Barzalak the Dwarf*, trying to smite him. ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>hit *dwarf* No way! You are fighting for your life! ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>You're already fighting! *Barzalak the Dwarf* pounds your right leg extremely hard. ! R HP:Hurt Mana:Hot *Barzalak the Dwarf*:Bad>flee *Barzalak the Dwarf* panics, and attempts to flee. *Barzalak the Dwarf* leaves east. ! R HP:Hurt Mana:Hot>You flee head over heels. An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>s e hit *dwarf* An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. Exits: north, east, south. ! R HP:Hurt Mana:Hot>You can't go into deep water! ! R HP:Hurt Mana:Hot>They aren't here. ! R HP:Hurt Mana:Hot>e *Seldaran the Sindarin Elf* leaves south riding a horse of the Rohirrim. You can't go into deep water! o R HP:Hurt Mana:Hot>n An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>s s An Ancient Broken Road *Barzalak the Dwarf* is standing here. Exits: north, east, south. ! R HP:Hurt Mana:Hot>hit *dwarf* *Barzalak the Dwarf* leaves north. Fording a Tributary Exits: north, east, south, west. The water is frozen solid. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>n hit *dwarf* An Ancient Broken Road Exits: north, east, south. The ground is frozen solid. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>n hit *dwarf* n An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>hit *dwarf* They aren't here. o R HP:Hurt Mana:Hot>An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>n They aren't here. o R HP:Hurt Mana:Hot>n n An Ancient Broken Road Exits: north, [east], south, [west]. o R HP:Hurt Mana:Hot>n An Ancient Broken Road *Barzalak the Dwarf* is standing here. Exits: north, east, south, west. ! R HP:Hurt Mana:Hot>hit *dwarf* An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>*Barzalak the Dwarf* has arrived from the south. Tiny Path Exits: north, east, south, =west=. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>hit *dwarf* hit *dwarf* They aren't here. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>s hit *dwarf* An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>s They aren't here. o R HP:Hurt Mana:Hot>hit *dwarf* An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, [east], south, [west]. o R HP:Hurt Mana:Hot>n An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>trd track *dwarf* You carefully examine the ground around you, looking for tracks... nar he bad You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o R HP:Hurt Mana:Hot>Ok. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, [east], south, [west]. s You stop tracking your victim. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, east, south, west. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, south, west. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, east, south. o R HP:Hurt Mana:Hot>s Fording a Tributary Exits: north, east, south, west. The water is frozen solid. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, =south=, down. The ground is very frosty. o R HP:Hurt Mana:Hot>Abies narrates 'where?' s An Ancient Broken Road Exits: =north=, =west=. o R HP:Hurt Mana:Hot>Alas, you cannot go that way... o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: =east=, =south=, down. o R HP:Hurt Mana:Hot>s An Ancient Broken Road A ferocious warg is here, snarling angrily. Exits: =north=, =west=. o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: north, =east=, =south=. o R HP:Hurt Mana:Hot>w Alas, you cannot go that way... o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: =north=, east, =south=. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: =north=, =south=, west. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: =north=, =south=, west. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: =north=, =west=, down. o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: =east=, south. o R HP:Hurt Mana:Hot>s A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: north, =west=. The ground is very frosty. o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: =east=, =west=, down. o R HP:Hurt Mana:Hot>w A Bend in the Road Exits: =east=, =south=. o R HP:Hurt Mana:Hot>s A Bend in the Road Exits: =north=, [east], =west=. o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: =east=, =west=. o R HP:Hurt Mana:Hot>w An Ancient Broken Road Exits: =east=, =south=. o R HP:Hurt Mana:Hot>s An Ancient Broken Road Exits: =north=, east, south. o R HP:Hurt Mana:Hot>trd track *dwarf* You carefully examine the ground around you, looking for tracks... Bijec narrates 'btw wish me good luck today else ill die rl :)' You see some tracks of *a Dwarf* leading north (done less than 3 hours ago). o R HP:Hurt Mana:Hot>n An Ancient Broken Road Exits: =east=, =south=. n You stop tracking your victim. o R HP:Hurt Mana:Hot>Alas, you cannot go that way... o R HP:Hurt Mana:Hot>e An Ancient Broken Road Exits: =east=, =west=. o R HP:Hurt Mana:Hot>e A Bend in the Road Exits: =north=, [east], =west=. o R HP:Hurt Mana:Hot>n A Bend in the Road Exits: =east=, =south=. o R HP:Hurt Mana:Hot>e An Ancient Broken Road Exits: =east=, =west=, down. o R HP:Hurt Mana:Hot>e An Ancient Broken Road Exits: north, =west=. o R HP:Hurt Mana:Hot>n A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Hurt Mana:Hot>n An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, south. The ground is very frosty. ! R HP:Hurt Mana:Hot>n Alas, you cannot go that way... ! R HP:Hurt Mana:Hot>s hit *dwarf* A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Hurt Mana:Hot>They aren't here. o R HP:Hurt Mana:Hot>n hit *dwarf* An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, south. The ground is very frosty. *Seldaran the Sindarin Elf* begins some strange incantations... ! R HP:Hurt Mana:Hot>You approach *Barzalak the Dwarf*, but he manages to keep you at bay. *Barzalak the Dwarf* stabs your right leg extremely hard. Ashart narrates 'ponder..' ! R HP:Wounded Mana:Hot *Barzalak the Dwarf*:Wounded>flee You will attempt to flee! ! R HP:Wounded Mana:Hot *Barzalak the Dwarf*:Wounded> *Seldaran the Sindarin Elf* utters the words 'qahijf gsfal' *Seldaran the Sindarin Elf* sprays you with piercing rays of many-coloured light. ! R HP:Wounded Mana:Hot *Barzalak the Dwarf*:Wounded> You flee head over heels. A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Wounded Mana:Hot>s Ashart narrates 'good luck!' o R HP:Wounded Mana:Hot>An Ancient Broken Road Exits: north, =west=. The ground is very frosty. o R HP:Wounded Mana:Hot>s Alas, you cannot go that way... o R HP:Wounded Mana:Hot>sc 134/440 hits, 26/44 mana, and 78/158 moves. o R HP:Wounded Mana:Hot>w An Ancient Broken Road Exits: =east=, =west=, down. o R HP:Wounded Mana:Hot>w A Bend in the Road Exits: =east=, =south=. o R HP:Wounded Mana:Hot>s A Bend in the Road Exits: =north=, [east], =west=. o R HP:Wounded Mana:Hot>10 cha wimp 100 Wimpy set to: 100 o R HP:Wounded Mana:Hot>n A Bend in the Road Exits: =east=, =south=. o R HP:Wounded Mana:Hot>e An Ancient Broken Road Exits: =east=, =west=, down. o R HP:Wounded Mana:Hot>n Alas, you cannot go that way... o R HP:Wounded Mana:Hot>e An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, =west=. ! R HP:Wounded Mana:Hot>n *Seldaran the Sindarin Elf* radnar: hur A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Wounded Mana:Hot>s An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: north, =west=. The ground is very frosty. ! R HP:Wounded Mana:Hot>hit *dwarf* You smite *Barzalak the Dwarf*'s left leg extremely hard. ! R HP:Wounded Mana:Hot *Barzalak the Dwarf*:Wounded>flee You will attempt to flee! ! R HP:Wounded Mana:Hot *Barzalak the Dwarf*:Wounded> *Seldaran the Sindarin Elf* begins some strange incantations... You flee head over heels. A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Wounded Mana:Hot>n An Ancient Broken Road Exits: =east=, south. The ground is very frosty. o R HP:Wounded Mana:Hot>n Alas, you cannot go that way... *Seldaran the Sindarin Elf* has arrived from the south riding a horse of the Rohirrim. *Barzalak the Dwarf* has arrived from the south. ! R HP:Wounded Mana:Hot>e Bijec narrates 'my gf wants me to connect an V aerial on the top of our house' ! R HP:Wounded Mana:Hot>An Ancient Broken Road Exits: =north=, =west=, down. o R HP:Wounded Mana:Hot>w An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =east=, south. *Seldaran the Sindarin Elf* leaves east riding a horse of the Rohirrim. *Barzalak the Dwarf* leaves east. o R HP:Wounded Mana:Hot>hit *dwarf* s They aren't here. o R HP:Wounded Mana:Hot>A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Wounded Mana:Hot>n hit *dwarf* e An Ancient Broken Road Exits: =east=, south. The ground is very frosty. o R HP:Wounded Mana:Hot>hit *dwarf* They aren't here. o R HP:Wounded Mana:Hot>An Ancient Broken Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Exits: =north=, =west=, down. ! R HP:Wounded Mana:Hot>n hit *dwarf* You approach *Barzalak the Dwarf*, but he manages to keep you at bay. *Barzalak the Dwarf* stabs your right leg extremely hard and shatters it. *Seldaran the Sindarin Elf* leaves west riding a horse of the Rohirrim. ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>Shadiness tells you 'where he!' No way! You are fighting for your life! ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>flee *Seldaran the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim. You're already fighting! ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>PANIC! You can't quit the fight! ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>w No way! You are fighting for your life! ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>w No way! You are fighting for your life! ! R HP:Bad Mana:Hot *Barzalak the Dwarf*:Wounded>w *Seldaran the Sindarin Elf* utters the words 'qahijf gsfal' *Seldaran the Sindarin Elf* sprays you with piercing rays of many-coloured light. You are wracked with overwhelming PAIN! You flee head over heels. An Ancient Broken Road Exits: =north=, =south=, west. o R HP:Bad Mana:Hot>You bleed from open wounds. You are wracked with overwhelming PAIN! At the Edge of the Dark Forest Exits: north, east, south, west. o R HP:Bad Mana:Hot>s Shadiness tells you '?' An Ancient Broken Road Exits: =east=, south. o R HP:Bad Mana:Hot>s A Ford through the River A canoe has been left here. A raft has been left here. Exits: north, east, south, west. Thick ice covers the water. o R HP:Bad Mana:Hot>s An Ancient Broken Road Exits: north, =west=. The ground is very frosty. o R HP:Bad Mana:Hot>s Alas, you cannot go that way... o R HP:Bad Mana:Hot>w An Ancient Broken Road Exits: =east=, =west=, down. o R HP:Bad Mana:Hot>w A Bend in the Road Exits: =east=, =south=. o R HP:Bad Mana:Hot>s Ashart narrates 'hehe' A Bend in the Road Exits: =north=, [east], =west=. o R HP:Bad Mana:Hot>w An Ancient Broken Road Exits: =east=, =west=. o R HP:Bad Mana:Hot>w An Ancient Broken Road Exits: =east=, =south=. o R HP:Bad Mana:Hot>s An Ancient Broken Road Exits: =north=, east, south. o R HP:Bad Mana:Hot>e Empty Field Exits: south, west. o R HP:Bad Mana:Hot>s e Grassy Field A fallow deer is grazing peacefully here. Exits: north, east, south, west. o R HP:Bad Mana:Hot>e Hills Exits: east, west. o R HP:Bad Mana:Hot>Hills Exits: north, east, west. o R HP:Bad Mana:Hot>nar they mid abr, he bad, me too Ok. o R HP:Bad Mana:Hot>s Alas, you cannot go that way... o R HP:Bad Mana:Hot>e Great Hill Exits: north, east, west. o R HP:Bad Mana:Hot>s Alas, you cannot go that way... o R HP:Bad Mana:Hot> Woland tells you 'innncoming !' o R HP:Bad Mana:Hot>e Valley A mewlip is here, faintly wailing at you. Exits: north, west. o R HP:Bad Mana:Hot>w Great Hill Exits: north, east, west. o R HP:Bad Mana:Hot>w sc Hills Exits: north, east, west. o R HP:Bad Mana:Hot>60/440 hits, 30/44 mana, and 56/158 moves. o R HP:Bad Mana:Hot>cls c 'cure l' You start to concentrate... Your spell backfired! You feel drained. o R HP:Bad Mana:Hot> Bijec narrates 'like 8m abouve concrete landing :)' o R HP:Bad Mana:Hot>twl target dwarf tel woland target dwarf Ok. o R HP:Bad Mana:Hot>w Hills Exits: east, west. o R HP:Bad Mana:Hot>cls c 'cure l' You start to concentrate... Your scratches and bruises disappear. o R HP:Bad Mana:Warm>cha wimp 50 Wimpy set to: 50 o R HP:Bad Mana:Warm>sc 67/440 hits, 15/44 mana, and 59/158 moves. o R HP:Bad Mana:Warm>w Grassy Field A fallow deer is grazing peacefully here. A fallow deer is grazing peacefully here. Exits: north, east, south, west. o R HP:Bad Mana:Warm>cls c 'cure l' You muster all of your concentration... w Woland tells you 'always !' Your scratches and bruises disappear. o R HP:Bad Mana:Cold>Grassy Field Exits: north, east, south. o R HP:Bad Mana:Cold>w Alas, you cannot go that way... o R HP:Bad Mana:Cold>n An Ancient Broken Road Exits: =north=, east, south. o R HP:Bad Mana:Cold>trac You carefully examine the ground around you, looking for tracks... *Seldaran the Sindarin Elf* has arrived from the south riding a horse of the Rohirrim. *Barzalak the Dwarf* has arrived from the south. *Seldaran the Sindarin Elf* begins some strange incantations... Aye! You cannot concentrate any more... You stop searching. *Barzalak the Dwarf* pounds your right arm extremely hard and shatters it. You are wracked with overwhelming PAIN! ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Wounded> You smite *Barzalak the Dwarf*'s body extremely hard and shatter it. ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Bad> flee ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Bad>You flee head over heels. Empty Field Exits: south, west. o R HP:Bad Mana:Cold>s Grassy Field A fallow deer is grazing peacefully here. Exits: north, east, south, west. o R HP:Bad Mana:Cold>s Hills Exits: north, east, west. o R HP:Bad Mana:Cold>e Hills Exits: south, west. o R HP:Bad Mana:Cold>s Valley A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. Exits: north. o R HP:Bad Mana:Cold>n w Hills Exits: south, west. o R HP:Bad Mana:Cold>Hills Exits: north, east, west. o R HP:Bad Mana:Cold>w Hills Exits: north, east, south. o R HP:Bad Mana:Cold>s Hills Exits: north, south. o R HP:Bad Mana:Cold>sc 56/440 hits, 5/44 mana, and 57/158 moves. o R HP:Bad Mana:Cold>s Hills Exits: north, east. o R HP:Bad Mana:Cold>n Hills Exits: north, south. o R HP:Bad Mana:Cold> Bijec narrates 'and i dislike highs' o R HP:Bad Mana:Cold>twl where ya tel woland where ya Ok. o R HP:Bad Mana:Cold>n Hills Exits: north, east, south. o R HP:Bad Mana:Cold>n Grassy Field A fallow deer is grazing peacefully here. Exits: north, east, south. o R HP:Bad Mana:Cold>n An Ancient Broken Road Exits: =north=, east, south. o R HP:Bad Mana:Cold>n An Ancient Broken Road Exits: =east=, =south=. o R HP:Bad Mana:Cold>e Woland tells you 'brolg' An Ancient Broken Road Exits: =east=, =west=. o R HP:Bad Mana:Cold>e A Bend in the Road Exits: =north=, [east], =west=. o R HP:Bad Mana:Cold>pex pick exit Using your lockpicks, you try to pick the lock... The lock finally yields to your skill. o R HP:Bad Mana:Cold> Woland tells you 'brolg' o R HP:Bad Mana:Cold>n A Bend in the Road Exits: =east=, =south=. o R HP:Bad Mana:Cold>twl run to sesame tel woland run to sesame Ok. o R HP:Bad Mana:Cold>s A Bend in the Road Exits: =north=, [east], =west=. o R HP:Bad Mana:Cold>sc 61/440 hits, 8/44 mana, and 58/158 moves. o R HP:Bad Mana:Cold>w An Ancient Broken Road Exits: =east=, =west=. o R HP:Bad Mana:Cold>e A Bend in the Road Exits: =north=, [east], =west=. o R HP:Bad Mana:Cold>stat OB: 132%, DB: 23%, PB: 7%, Armour: 70%. Wimpy: 50. Mood: aggressive. Needed: 473,158 xp, 0 tp. Gold: 175. Alert: normal. Affected by: - a deep wound at the body (clean) - novoid - a grievous wound at the head (clean) - noquit - panic o R HP:Bad Mana:Cold>where *Seldaran the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim. ! R HP:Bad Mana:Cold>Players in your zone -------------------- Ramtir - A Bend in the Road ! R HP:Bad Mana:Cold>w *Seldaran the Sindarin Elf* begins some strange incantations... An Ancient Broken Road Exits: =east=, =west=. ! R HP:Awful Mana:Cold>You flee head over heels. A Bend in the Road Exits: =north=, [east], =west=. o R HP:Awful Mana:Cold>s Alas, you cannot go that way... o R HP:Awful Mana:Cold>w w *Seldaran the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim. *Barzalak the Dwarf* has arrived from the west. An Ancient Broken Road Exits: =east=, =west=. o R HP:Awful Mana:Cold>s An Ancient Broken Road Exits: =east=, =south=. o R HP:Awful Mana:Cold>An Ancient Broken Road Shadiness the Black Numenorean is here, riding a pack horse (shrouded). A very large lion with a dark mane watches you lazily. Exits: =north=, east, south. ! R HP:Awful Mana:Cold>e Shadiness leaves - north - riding a pack horse. A dark-maned lion leaves north. Empty Field Exits: south, west. o R HP:Awful Mana:Cold>s Grassy Field Exits: north, east, south, west. o R HP:Awful Mana:Cold>e sc Hills Exits: east, west. o R HP:Awful Mana:Cold>22/440 hits, 9/44 mana, and 52/158 moves. o R HP:Awful Mana:Cold>e Hills Exits: north, east, west. o R HP:Awful Mana:Cold>e Great Hill Exits: north, east, west. o R HP:Awful Mana:Cold>twl ok, me awful tel woland ok, me awful Ok. o R HP:Awful Mana:Cold>n Hills Exits: east, south, west. o R HP:Awful Mana:Cold> Woland tells you 'where' o R HP:Awful Mana:Cold>twl crap, at sessame tel woland crap, at sessame Ok. o R HP:Awful Mana:Cold>s Great Hill Exits: north, east, west. o R HP:Awful Mana:Cold>s Alas, you cannot go that way... o R HP:Awful Mana:Cold>w Hills Exits: north, east, west. o R HP:Awful Mana:Warm>s Alas, you cannot go that way... o R HP:Awful Mana:Warm>w Hills Exits: east, west. o R HP:Awful Mana:Warm>w Grassy Field Exits: north, east, south, west. o R HP:Awful Mana:Warm>cls c 'cure l' You muster all of your concentration... You have a sudden lapse of memory... Your spell backfired! You feel drained. o R HP:Awful Mana:Cold>twl I go in seesame w tel woland I go in seesame Ok. o R HP:Awful Mana:Cold>Grassy Field A fallow deer is grazing peacefully here. A fallow deer is grazing peacefully here. Exits: north, east, south. o R HP:Awful Mana:Cold>w Alas, you cannot go that way... o R HP:Awful Mana:Cold>n An Ancient Broken Road Shadiness the Black Numenorean is here, riding a pack horse. A very large lion with a dark mane watches you lazily. Exits: =north=, east, south. ! R HP:Awful Mana:Cold>n Shadiness leaves south riding a pack horse. A dark-maned lion leaves south. An Ancient Broken Road Exits: =east=, =south=. o R HP:Awful Mana:Cold>n Alas, you cannot go that way... o R HP:Awful Mana:Cold>e An Ancient Broken Road Exits: =east=, =west=. o R HP:Awful Mana:Cold>e open exit A Bend in the Road Exits: =north=, [east], =west=. o R HP:Awful Mana:Cold>e Ok. o R HP:Awful Mana:Cold>close exit Slippery Slope Woland the Black Numenorean is here, riding a pack horse. Mordak is here, riding a hungry warg. Exits: east, (west). ! R HP:Awful Mana:Cold>Ok. ! R HP:Awful Mana:Cold>sc 27/440 hits, 8/44 mana, and 52/158 moves. ! R HP:Awful Mana:Cold>info .%Z/%z - %J/%j. emote reports '28/440hps, 53/158mps.' .440/28 - 158/53. ! R HP:Awful Mana:Cold>Ok. ! R HP:Awful Mana:Cold> Woland begins some strange incantations... ! R HP:Awful Mana:Cold>gr self Group disbanded. ! R HP:Awful Mana:Cold>sa cure Ok. ! R HP:Awful Mana:Cold>l Slippery Slope Woland the Black Numenorean is here trying to concentrate, riding a pack horse. Mordak is here, riding a hungry warg. ! R HP:Awful Mana:Cold> Woland utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. ! R HP:Bad Mana:Cold> A hungry warg (o) is now a group member. You are now a member of Woland's group. ! R HP:Bad Mana:Cold> Woland begins some strange incantations... ! R HP:Bad Mana:Cold>fol woland You now follow Woland. ! R HP:Bad Mana:Cold>sa track'em Ok. Woland utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. ! R HP:Bad Mana:Cold> Mordak begins some strange incantations... ! R HP:Bad Mana:Cold> Woland reports: 191/191 hits, 51/129 mana and 95/109 moves. ! R HP:Bad Mana:Cold>' dwarf bad emote hisses 'dwarf bad' Ok. ! R HP:Bad Mana:Cold> Woland opens the sesame. Mordak utters the words 'cure light' Your scratches and bruises disappear. ! R HP:Bad Mana:Cold> Woland leaves west riding a pack horse. A Bend in the Road *Seldaran the Sindarin Elf* is here, riding a horse of the Rohirrim. *Barzalak the Dwarf* is standing here. Mordak begins some strange incantations... ! R HP:Bad Mana:Cold>hit *dwarf* *Barzalak the Dwarf* pounds your body extremely hard and shatters it. You feel a strong ache there! You are wracked with overwhelming PAIN! You're already fighting! ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Bad> You strongly smite *Barzalak the Dwarf*'s head. ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Bad>open exit *Seldaran the Sindarin Elf* leaves west riding a horse of the Rohirrim. It's already open! ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Bad>open exit Woland tries to pierce *Barzalak the Dwarf*, but he parries successfully. It's already open! *Barzalak the Dwarf* panics, and attempts to flee. *Barzalak the Dwarf* leaves north. ! R HP:Bad Mana:Cold>open exit It's already open! ! R HP:Bad Mana:Cold>hit *dwarf* They aren't here. *Barzalak the Dwarf* has arrived from the north. Woland leaves - north - riding a pack horse. A Bend in the Road ! R HP:Bad Mana:Cold>n Alas, you cannot go that way... ! R HP:Bad Mana:Cold>hit *dwarf* They aren't here. ! R HP:Bad Mana:Cold>s A Bend in the Road *Barzalak the Dwarf* is standing here. Exits: =north=, (east), =west=. *Barzalak the Dwarf* leaves west. o R HP:Bad Mana:Cold>hit *dwarf* They aren't here. Woland has arrived from the north riding a pack horse. ! R HP:Bad Mana:Cold>w w Mordak leaves west riding a hungry warg. An Ancient Broken Road Mordak is here, riding a hungry warg. Exits: =east=, =west=. o R HP:Bad Mana:Cold>hit *dwarf* s Shadiness has arrived from the west riding a pack horse. An Ancient Broken Road *Barzalak the Dwarf* is standing here. Exits: =east=, =south=. Mordak has arrived from the east riding a hungry warg. ! R HP:Bad Mana:Cold>hit *dwarf* s Mordak smites *Barzalak the Dwarf*'s right leg extremely hard and shatters it. You smite *Barzalak the Dwarf*'s right arm extremely hard and shatter it. Your victim is shocked by your hit! ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Awful Mordak:Fine>No way! You are fighting for your life! ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Awful Mordak:Fine>Shadiness has arrived from the east riding a pack horse. You're already fighting! *Barzalak the Dwarf* pounds Mordak's head very hard and tickles it. ! R HP:Bad Mana:Cold *Barzalak the Dwarf*:Awful Mordak:Fine>No way! You are fighting for your life! *Barzalak the Dwarf* panics, and attempts to flee. *Barzalak the Dwarf* leaves east. ! R HP:Bad Mana:Cold>s An Ancient Broken Road A very large lion with a dark mane watches you lazily. Exits: =north=, east, south. o R HP:Bad Mana:Cold>hit *dwarf* They aren't here. o R HP:Bad Mana:Cold>n An Ancient Broken Road Mordak is here, riding a hungry warg. Shadiness the Black Numenorean is here, riding a pack horse. Exits: =east=, =south=. ! R HP:Bad Mana:Cold>hit *dwarf* n They aren't here. Shadiness leaves east riding a pack horse. o R HP:Bad Mana:Cold>hit *dwarf* Alas, you cannot go that way... Mordak leaves east riding a hungry warg. o R HP:Bad Mana:Cold>e hit *dwarf* They aren't here. o R HP:Bad Mana:Cold>e hit *dwarf* An Ancient Broken Road Shadiness the Black Numenorean is here, riding a pack horse. Exits: =east=, =west=. ! R HP:Bad Mana:Cold Move:Tired>They aren't here. ! R HP:Bad Mana:Cold Move:Tired>A Bend in the Road Woland the Black Numenorean is here, riding a pack horse. Exits: =north=, (east), =west=. ! R HP:Bad Mana:Cold Move:Tired>They aren't here. Woland leaves - north - riding a pack horse. A Bend in the Road *Barzalak the Dwarf* is here, fighting Mordak. Mordak is here, riding a hungry warg, fighting *Barzalak the Dwarf*. ! R HP:Bad Mana:Cold Move:Tired>hit *dwarf* ! R HP:Bad Mana:Cold Move:Tired> Alas! You failed to reach him through the melee. Mordak smites *Barzalak the Dwarf*'s right arm extremely hard and shatters it. *Barzalak the Dwarf* is mortally wounded and will die soon if not aided. ! R HP:Bad Mana:Cold Move:Tired>hit *dwarf* hit *dwarf* Woland leaves east riding a pack horse. You were not able to keep your concentration while moving. An Ancient Broken Road They aren't here. ! R HP:Bad Mana:Cold Move:Tired>They aren't here. Your blood freezes as you hear a death cry from the west. ! R HP:Bad Mana:Cold Move:Tired> Woland leaves west riding a pack horse. A Bend in the Road The corpse of *a Dwarf* is lying here. Mordak is here, riding a hungry warg. Shadiness the Black Numenorean is here, riding a pack horse. ! R HP:Bad Mana:Cold Move:Tired>hit *dwarf* They aren't here. ! R HP:Bad Mana:Cold Move:Tired>hit *dwarf* They aren't here. ! R HP:Bad Mana:Cold Move:Tired> Shadiness leaves south riding a pack horse. ! R HP:Bad Mana:Cold Move:Tired> Mordak gets a blackened spear from the corpse of *a Dwarf*. Mordak gets a war arrow from the corpse of *a Dwarf*. Mordak gets a war arrow from the corpse of *a Dwarf*. Mordak gets a war arrow from the corpse of *a Dwarf*. Mordak gets a war arrow from the corpse of *a Dwarf*. Mordak gets a mace from the corpse of *a Dwarf*. Mordak gets a sapphire ring from the corpse of *a Dwarf*. Mordak gets a ring of silver from the corpse of *a Dwarf*. Mordak gets a pale blue stone from the corpse of *a Dwarf*. Mordak gets a bright red amulet from the corpse of *a Dwarf*. Mordak gets a blood-encrusted breastplate from the corpse of *a Dwarf*. Mordak gets a white chain mail coif from the corpse of *a Dwarf*. Mordak gets a pair of plate greaves from the corpse of *a Dwarf*. ! R HP:Bad Mana:Cold Move:Tired> Shadiness has arrived from the south riding a pack horse. ! R HP:Bad Mana:Cold Move:Tired>gac get all corpse You get a pair of smooth, black boots from the corpse of *a Dwarf*. You get a pair of metal gauntlets from the corpse of *a Dwarf*. You get a pair of plate vambraces from the corpse of *a Dwarf*. You get a bejewelled shield from the corpse of *a Dwarf*. You get a forest green cloak from the corpse of *a Dwarf*. You get a leather backpack from the corpse of *a Dwarf*. You get a keyring with a set of lock picks from the corpse of *a Dwarf*. You get a silver bracer from the corpse of *a Dwarf*. You get an ornate, steel-shafted warhammer from the corpse of *a Dwarf*. You get a gleaming belt from the corpse of *a Dwarf*. You get a red ruby from the corpse of *a Dwarf*. You get a sable pouch from the corpse of *a Dwarf*. You get a water skin from the corpse of *a Dwarf*. You get a butcher knife from the corpse of *a Dwarf*. You get a pile of coins from the corpse of *a Dwarf*. There was 18 gold coins, 7 silver pennies, and 31 copper pennies. Woland curses and swears loudly with great hostility. - Wee. In this time of equdebating, how much of an equmud this is I'll show you what I wore: a pair of ring mail gloves (flawless, new) a blood-encrusted breastplate (flawless, new) a pair of scale leggings (flawless, new) a pair of scale sleeves (flawless, new) a blood-encrusted helm (flawless, new) a black pair of padded boots (used, new) a forest green cloak (flawless, new) a war mattock a wolfskin wristband (flawless, new) a keyring with a set of lock picks a leather backpack a gleaming belt