Macke.02.07.02 Leaving Bill, Bert and Tom for a while.. *>north Forested Hills A large elk is standing here, chewing grass and leaves. Exits: ^north^, ^east^, ^south^, ^west^. *>north Edge of the Forest Exits: ^north^, ^east^, ^south^, ^west^. *>east Edge of the Forest Exits: ^north^, ^east^, ^south^, ^west^. *>north Light Forest A snake slithers towards you. Exits: ^north^, ^east^, ^south^, ^west^. *>east east Heathery Slope Exits: ^north^, ^east^, ^south^, ^west^. *>Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. Exits: ^north^, east, ^south^, ^west^. *> *Milzok the Dwarf* has arrived from the east. A mountain mule has arrived from the east. *a Dwarf* has arrived from the east. *a Man* has arrived from the east. *>east The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. Exits: east, ^west^. *>west kill *dwarf* Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* is standing here. Exits: ^north^, east, ^south^, ^west^. *Milzok the Dwarf* cleaves your right leg extremely hard. You feel a strong ache there! *a Dwarf* nods solemnly. You hit *Milzok the Dwarf*'s left leg extremely hard. * HP:Fine *Milzok the Dwarf*:Fine>You're already fighting! * HP:Fine *Milzok the Dwarf*:Fine>flee *a Man* shrugs indifferently. You flee head over heels. Forested Slope A brown pair of pants are on the ground. A strip of leather with a buckle is lying here. You see two rings on the ground. A striped shirt is on the ground. A thin pair of rigid leather boots are on the ground. A large sack is on the ground. Exits: ^east^, ^south^, ^west^. * HP:Fine>south Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* is standing here. Exits: ^north^, east, ^south^, ^west^. * HP:Fine>east Othmar has arrived from the south. The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. Exits: east, ^west^. * HP:Fine>w Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. Exits: ^north^, east, ^south^, ^west^. * HP:Fine>nar fight Ok. Othmar has arrived from the south. * HP:Fine> Othmar leaves north. * HP:Fine> *Milzok the Dwarf* has arrived from the south. A mountain mule has arrived from the south. *a Dwarf* has arrived from the south. *a Man* has arrived from the south. * HP:Fine> *Milzok the Dwarf* quickly approaches, trying to cleave you. You hit *Milzok the Dwarf*'s left leg extremely hard. * HP:Fine *Milzok the Dwarf*:Fine>hit *man* Othmar has arrived from the north. * HP:Fine *Milzok the Dwarf*:Fine>You're already fighting! * HP:Fine *Milzok the Dwarf*:Fine>l Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *Milzok the Dwarf* is here, fighting YOU. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* is standing here. Othmar is standing here. * HP:Fine *Milzok the Dwarf*:Fine> Othmar hits *Milzok the Dwarf*'s left arm extremely hard and shatters it. * HP:Fine *Milzok the Dwarf*:Hurt> *a Man* pounds your body extremely hard and tickles it. The night has begun. The exit east blurs for a while. *Milzok the Dwarf* bleeds from open wounds. * HP:Fine *Milzok the Dwarf*:Hurt> Othmar panics, and attempts to flee. Othmar leaves west. You hit *Milzok the Dwarf*'s body extremely hard. * HP:Fine *Milzok the Dwarf*:Hurt>' do man *Milzok the Dwarf* panics, and attempts to flee. *Milzok the Dwarf* leaves east. o HP:Fine *a Man*:Healthy>emote brums 'do man' Ok. o HP:Fine *a Man*:Healthy>f You flee head over heels. Heathery Slope A wolf cub happily plays here. Othmar is standing here. Exits: ^north^, ^east^, ^south^, ^west^. o HP:Fine> Cet tells you 'where?' Othmar leaves west. o HP:Fine>east Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* is standing here. *Milzok the Dwarf* is standing here. Exits: ^north^, (east), ^south^, ^west^. * HP:Fine>hit *man* You approach *a Man*, trying to hit him. * HP:Fine *a Man*:Healthy>bash *man* *a Dwarf* cleaves your right foot extremely hard and tickles it. Your bash at *a Man* sends him sprawling. You hit *a Man*'s head extremely hard. * HP:Fine *a Man*:Fine>lat label ff Ok. * HP:Fine *a Man* (ff):Fine>l *a Dwarf* cleaves your left foot extremely hard and tickles it. * HP:Fine *a Man* (ff):Fine>Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting YOU. *a Man* (ff) is here, fighting YOU. *Milzok the Dwarf* is standing here. * HP:Fine *a Man* (ff):Fine>f *Milzok the Dwarf* cleaves your left foot extremely hard. You hit *a Man* (ff)'s body extremely hard. Your victim is shocked by your hit! * HP:Fine *a Man* (ff):Fine>You flee head over heels. Forested Slope Exits: ^north^, ^east^, ^south^, ^west^. o HP:Fine> Othmar has arrived from the south. o HP:Fine>hit ff They aren't here. o HP:Fine> *Milzok the Dwarf* has arrived from the north. A mountain mule has arrived from the north. *a Dwarf* has arrived from the north. *a Man* (ff) seems to have recovered his senses. *a Man* (ff) has arrived from the north. * HP:Fine>east *a Man* (ff) removes an engraved warhammer. *a Man* (ff) skillfully draws an engraved broadsword. *Milzok the Dwarf* quickly approaches, trying to cleave you. * HP:Fine *Milzok the Dwarf*:Hurt>hit ff No way! You are fighting for your life! * HP:Fine *Milzok the Dwarf*:Hurt>You're already fighting! * HP:Fine *Milzok the Dwarf*:Hurt>look You hit *Milzok the Dwarf*'s left foot extremely hard. *Milzok the Dwarf* cleaves your body extremely hard. * HP:Fine *Milzok the Dwarf*:Wounded>Forested Slope Othmar is standing here. *Milzok the Dwarf* is here, fighting YOU. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* (ff) is standing here. * HP:Fine *Milzok the Dwarf*:Wounded> *a Dwarf* cleaves your left arm extremely hard. You feel a strong ache there! * HP:Hurt *Milzok the Dwarf*:Wounded> *Milzok the Dwarf* panics, and attempts to flee. *Milzok the Dwarf* leaves north. o HP:Hurt *a Dwarf*:Healthy>l Forested Slope Othmar is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting YOU. *a Man* (ff) is standing here. o HP:Hurt *a Dwarf*:Healthy> Othmar hits *a Dwarf*'s body extremely hard. o HP:Hurt *a Dwarf*:Fine> Sécrêt tells you 'where? :P' o HP:Hurt *a Dwarf*:Fine> *Milzok the Dwarf* has arrived from the north. You hit *a Dwarf*'s body extremely hard. Your victim is shocked by your hit! * HP:Hurt *a Dwarf*:Fine>a *Milzok the Dwarf* quickly approaches, trying to cleave you. * HP:Hurt *a Dwarf*:Fine>chan mood aggre Ok. *a Man* (ff) slashes your left hand very hard and tickles it. * HP:Hurt *a Dwarf*:Fine>l Forested Slope Othmar is here, fighting *a Dwarf*. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting YOU. *a Man* (ff) is here, fighting YOU. *Milzok the Dwarf* is here, fighting YOU. * HP:Hurt *a Dwarf*:Fine> *a Man* (ff) lights a lantern. *Milzok the Dwarf* cleaves your left foot hard and tickles it. *a Dwarf* cleaves your left leg extremely hard. You feel a strong ache there! * HP:Hurt *a Dwarf*:Fine>hit ff * HP:Hurt *a Man* (ff):Fine>l Forested Slope Othmar is here, fighting *a Dwarf*. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting YOU. *a Man* (ff) is here, fighting YOU. *Milzok the Dwarf* is here, fighting YOU. * HP:Hurt *a Man* (ff):Fine>k milzok *Milzok the Dwarf* cleaves your body extremely hard. * HP:Hurt *Milzok the Dwarf*:Wounded>a chan mood aggre Ok. * HP:Hurt *Milzok the Dwarf*:Wounded> You hit *Milzok the Dwarf*'s right leg extremely hard. * HP:Hurt *Milzok the Dwarf*:Wounded> You dodge a bash from *a Man* (ff) who loses his balance and falls. * HP:Hurt *Milzok the Dwarf*:Wounded>b *a Man* (ff) slashes your right leg hard and tickles it. * HP:Hurt *Milzok the Dwarf*:Wounded>bash *Milzok the Dwarf* cleaves your right arm extremely hard. You feel a strong ache there! *Milzok the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Milzok the Dwarf* leaves east. * HP:Wounded *a Dwarf*:Fine> Othmar hits *a Dwarf*'s left arm extremely hard. * HP:Wounded *a Dwarf*:Hurt>l Forested Slope Othmar is here, fighting *a Dwarf*. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting YOU. *a Man* (ff) is resting here. A finch has arrived from the south. * HP:Wounded *a Dwarf*:Hurt> *a Man* (ff) slashes your left foot very hard and tickles it. * HP:Wounded *a Dwarf*:Hurt>f *Milzok the Dwarf* has arrived from the east. A finch leaves north. You hit *a Dwarf*'s right foot extremely hard and shatter it. * HP:Wounded *a Dwarf*:Hurt>*Milzok the Dwarf* quickly approaches, trying to cleave you. You flee head over heels. Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. A finch flies low above the ground. Exits: ^north^, (east), ^south^, ^west^. o HP:Wounded Move:Tired>north hit ff Forested Slope A brown pair of pants are on the ground. A strip of leather with a buckle is lying here. On the ground, there are two rings. A striped shirt is on the ground. A thin pair of rigid leather boots are on the ground. A large sack is on the ground. Exits: ^east^, ^south^, ^west^. o HP:Wounded Move:Tired>They aren't here. o HP:Wounded Move:Tired>south Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here. Exits: ^north^, (east), ^south^, ^west^. * HP:Wounded Move:Tired>west *a Man* (ff) slashes your right leg extremely hard. You feel a strong ache there! *Milzok the Dwarf* leaves south. A mountain mule leaves south. * HP:Wounded Move:Tired *a Man* (ff):Fine>No way! You are fighting for your life! * HP:Wounded Move:Tired *a Man* (ff):Fine> *Milzok the Dwarf* has arrived from the south. A mountain mule has arrived from the south. * HP:Wounded Move:Tired *a Man* (ff):Fine>look *Milzok the Dwarf* cleaves your left hand extremely hard. * HP:Wounded Move:Tired *a Man* (ff):Fine>Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *a Man* (ff) is here, fighting YOU. *Milzok the Dwarf* is here, fighting YOU. A stocky mountain mule is here, waiting to serve. * HP:Wounded Move:Tired *a Man* (ff):Fine> You hit *a Man* (ff)'s body extremely hard. * HP:Wounded Move:Tired *a Man* (ff):Hurt>look Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *a Man* (ff) is here, fighting YOU. *Milzok the Dwarf* is here, fighting YOU. A stocky mountain mule is here, waiting to serve. * HP:Wounded Move:Tired *a Man* (ff):Hurt>flee You flee head over heels. Heathery Slope Exits: ^north^, ^east^, ^south^, ^west^. o HP:Wounded Move:Tired>n Rocky Plains Exits: ^east^, ^south^, ^west^. o HP:Wounded Move:Tired>e Forested Slope A brown pair of pants are on the ground. A strip of leather with a buckle is lying here. You see two rings on the ground. A striped shirt is on the ground. A thin pair of rigid leather boots are on the ground. A large sack is on the ground. Exits: ^east^, ^south^, ^west^. o HP:Wounded Move:Tired>west Rocky Plains Exits: ^east^, ^south^, ^west^. o HP:Wounded Move:Tired>south Heathery Slope *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here trying to concentrate. Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded Move:Tired>east Forest by the Temple Wall A stocky mountain mule is here, waiting to serve. *Tiamat the Noldorin Elf* is here, riding a horse of the Rohirrim. Exits: ^north^, (east), ^south^, ^west^. * HP:Wounded Move:Tired>east The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A finch flies low above the ground. Exits: east, ^(west)^. A finch panics, and attempts to flee. A finch leaves east. * HP:Wounded Move:Tired>rep tell aiele Who do you wish to tell what? * HP:Wounded Move:Tired> Saving Macke. * HP:Wounded Move:Tired>rpl othmar ali rep tell othmar Ok. * HP:Wounded Move:Tired>rep come in tell othmar come in Ok. * HP:Wounded Move:Tired> Othmar narrates 'no name wounded' * HP:Wounded Move:Tired>rep I'm wounded tell othmar I'm wounded Ok. * HP:Wounded Move:Tired>sc 217/642 hits and 37/135 moves. * HP:Wounded Move:Tired>stat OB: 136%, DB: 16%, PB: 0%, Armour: 4%. Wimpy: 0. Mood: aggressive. Needed: 559,531 xp, 0 tp. Gold: 130. Alert: normal. Affected by: - novoid - noquit - a light wound at the right arm. - a light wound at the left leg. - a light wound at the left arm. - panic - a light wound at the right leg. * HP:Wounded Move:Tired>where Players in your zone -------------------- Macke - The Guardroom Othmar - Heathery Slope * HP:Wounded Move:Tired>where Players in your zone -------------------- Macke - The Guardroom Othmar - Rocky Plains * HP:Wounded Move:Tired>sc 219/642 hits and 39/135 moves. * HP:Wounded Move:Tired>stat OB: 136%, DB: 16%, PB: 0%, Armour: 4%. Wimpy: 0. Mood: aggressive. Needed: 559,531 xp, 0 tp. Gold: 130. Alert: normal. Affected by: - novoid - noquit - a light wound at the right arm. - a light wound at the left leg. - a light wound at the left arm. - panic - a light wound at the right leg. * HP:Wounded Move:Tired>sq search quick You begin to search ... * HP:Wounded Move:Tired>scout w You quietly scout westwards... Forest by the Temple Wall A mountain mule, *an Elf*, a horse of the Rohirrim, *a Dwarf*, a mountain mule, and *a Man* are here. You stop scouting. * HP:Wounded Move:Tired>{dorr}={irondoor} rep get in tell othmar get in Ok. * HP:Wounded Move:Tired>where Players in your zone -------------------- Macke - The Guardroom Othmar - Pine Forest * HP:Wounded Move:Tired>sc 223/642 hits and 40/135 moves. * HP:Wounded Move:Tired> Othmar has arrived from the west. You begin to feel thirsty. * HP:Wounded Move:Tired>l The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. Othmar is standing here. * HP:Wounded Move:Tired>sc 226/642 hits and 41/135 moves. * HP:Wounded Move:Tired> You see *a Half-Elf* scouting from the west! * HP:Wounded Move:Tired>' milzok was wounded emote brums 'milzok was wounded' Ok. * HP:Wounded Move:Tired> Othmar belches tiamat here * HP:Wounded Move:Tired>' hps? emote brums 'hps?' Ok. * HP:Wounded Move:Tired>scout w You quietly scout westwards... *Milzok the Dwarf* has arrived from the west. A mountain mule has arrived from the west. *a Man* (ff) has arrived from the west. Forest by the Temple Wall A mountain mule, *an Elf*, a horse of the Rohirrim, *a Half-Elf*, and a pack horse are here. You stop scouting. * HP:Wounded Move:Tired> *Milzok the Dwarf* cleaves your left hand extremely hard. You hit *Milzok the Dwarf*'s left arm extremely hard and shatter it. Your victim is shocked by your hit! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded> *a Half-Elf* has arrived from the west. A pack horse has arrived from the west. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded> *a Half-Elf* closes the irondoor. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>l The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. Othmar is standing here. *Milzok the Dwarf* is here, fighting YOU. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here. *a Half-Elf* is standing here. A sturdy pack horse is standing here. *a Half-Elf* smites Othmar's body extremely hard. Othmar hits *a Half-Elf*'s right foot extremely hard. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>flee You flee head over heels. Domed Chamber A finch flies low above the ground. Exits: east, west. o HP:Wounded Move:Tired>west hit milzok The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. Othmar is here, fighting *a Half-Elf*. *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here. *a Half-Elf* is here, fighting Othmar. A sturdy pack horse is standing here. Exits: east, [west]. * HP:Wounded Move:Tired>You approach *Milzok the Dwarf*, trying to hit him. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor *a Man* (ff) slashes Othmar's right leg hard and tickles it. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor It's already closed! *Milzok the Dwarf* cleaves your right arm extremely hard. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>It's already closed! *Milzok the Dwarf* panics, and attempts to flee. You hit *Milzok the Dwarf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! *a Half-Elf* leaves east. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor *a Half-Elf* has arrived from the east. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>flee It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor *Milzok the Dwarf* panics, and attempts to flee. *Milzok the Dwarf* leaves east. * HP:Wounded Move:Tired>close irondoor close irondoor hit milzok It's already closed! *a Half-Elf* approaches Othmar, trying to smite him. * HP:Wounded Move:Tired>*Milzok the Dwarf* has arrived from the east. It's already closed! * HP:Wounded Move:Tired>It's already closed! * HP:Wounded Move:Tired>close irondoor You approach *Milzok the Dwarf*, trying to hit him. * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Wounded>It's already closed! You hit *Milzok the Dwarf*'s right hand extremely hard and shatter it. * HP:Wounded Move:Tired *Milzok the Dwarf*:Bad>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Bad>close irondoor Othmar panics, and attempts to flee. Othmar leaves east. * HP:Wounded Move:Tired *Milzok the Dwarf*:Bad>close irondoor It's already closed! * HP:Wounded Move:Tired *Milzok the Dwarf*:Bad>close irondoor It's already closed! The irondoor is opened from the other side. *Milzok the Dwarf* panics, and attempts to flee. *Milzok the Dwarf* leaves west. * HP:Wounded Move:Tired>*Tiamat the Noldorin Elf* has arrived from the west. A horse of the Rohirrim has arrived from the west. Ok. * HP:Wounded Move:Tired>close irondoor It's already closed! * HP:Wounded Move:Tired>close irondoor hit milzok close irondoor It's already closed! * HP:Wounded Move:Tired>They aren't here. * HP:Wounded Move:Tired>close irondoor It's already closed! * HP:Wounded Move:Tired>close irondoor It's already closed! * HP:Wounded Move:Tired>*a Man* (ff) slashes your body very hard. It's already closed! You hit *a Man* (ff)'s right leg and tickle it. * HP:Bad Move:Tired *a Man* (ff):Fine>close irondoor It's already closed! * HP:Bad Move:Tired *a Man* (ff):Fine>close irondoor It's already closed! *Tiamat the Noldorin Elf* begins some strange incantations... * HP:Bad Move:Tired *a Man* (ff):Fine>close irondoor It's already closed! * HP:Bad Move:Tired *a Man* (ff):Fine>look The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is here, fighting YOU. A sturdy pack horse is standing here. *a Half-Elf* is standing here. *Tiamat the Noldorin Elf* is standing here trying to concentrate. A great dark-grey horse stamps restively. * HP:Bad Move:Tired *a Man* (ff):Fine>flee You flee head over heels. PANIC! You couldn't escape! * HP:Bad Move:Tired *a Man* (ff):Fine>close irondoor You hit *a Man* (ff)'s right arm extremely hard. * HP:Bad Move:Tired *a Man* (ff):Fine>It's already closed! * HP:Bad Move:Tired *a Man* (ff):Fine>close irondoor It's already closed! You flee head over heels. Domed Chamber Othmar is standing here. Exits: east, west. o HP:Bad Move:Tired>west hit milzok The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here. A sturdy pack horse is standing here. *a Half-Elf* is standing here. *Tiamat the Noldorin Elf* is standing here. A great dark-grey horse stamps restively. Exits: east, [west]. * HP:Bad Move:Tired>close irondoor They aren't here. *Tiamat the Noldorin Elf* begins some strange incantations... * HP:Bad Move:Tired>It's already closed! * HP:Bad Move:Tired>close irondoor It's already closed! * HP:Bad Move:Tired>east Domed Chamber Othmar is standing here. Exits: east, west. o HP:Bad Move:Tired> Othmar starts following you. o HP:Bad Move:Tired>' buff emote brums 'buff' Ok. o HP:Bad Move:Tired> *a Half-Elf* has arrived from the west. A pack horse has arrived from the west. * HP:Bad Move:Tired> *a Half-Elf* smites Othmar's left leg extremely hard. Othmar hits *a Half-Elf*'s left foot extremely hard. * HP:Bad Move:Tired> *Tiamat the Noldorin Elf* has arrived from the west. A horse of the Rohirrim has arrived from the west. * HP:Bad Move:Tired>kill *elf* Othmar swiftly dodges *Tiamat the Noldorin Elf*'s attempt to slash him. You hit *a Half-Elf*'s body extremely hard and shatter it. Your victim is shocked by your hit! * HP:Bad Move:Tired *a Half-Elf*:Hurt Othmar:Wounded> *a Half-Elf* panics, and attempts to flee. *a Half-Elf* leaves west. * HP:Bad Move:Tired>flee You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Bad Move:Tired> *Tiamat the Noldorin Elf* has arrived from the west. * HP:Bad Move:Tired>west Domed Chamber Othmar is standing here. A sturdy pack horse is standing here. A great dark-grey horse stamps restively. Exits: east, west. *Tiamat the Noldorin Elf* has arrived from the east. * HP:Bad Move:Tired>west close irondoor *Tiamat the Noldorin Elf* leaves west. A horse of the Rohirrim leaves west. The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is standing here. *a Half-Elf* is standing here. *Tiamat the Noldorin Elf* is standing here. A great dark-grey horse stamps restively. Exits: east, [west]. * HP:Bad Move:Tired>kill *elf* It's already closed! * HP:Bad Move:Tired>close irondoor *Tiamat the Noldorin Elf* quickly approaches, trying to slash you. You're already fighting! * HP:Bad Move:Tired *Tiamat the Noldorin Elf*:Healthy>close irondoor It's already closed! * HP:Bad Move:Tired *Tiamat the Noldorin Elf*:Healthy>*Tiamat the Noldorin Elf* begins some strange incantations... It's already closed! * HP:Bad Move:Tired *Tiamat the Noldorin Elf*:Healthy>flee close irondoor You flee head over heels. Domed Chamber A sturdy pack horse is standing here. Exits: east, west. o HP:Bad Move:Slow>You don't see any irondoor here. o HP:Bad Move:Slow>close irondoor west You don't see any irondoor here. o HP:Bad Move:Slow>The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. *a Man* (ff) is here, fighting Othmar. *a Half-Elf* is standing here. *Tiamat the Noldorin Elf* is standing here. A great dark-grey horse stamps restively. Othmar is here, fighting *a Man* (ff). *Milzok the Dwarf* is standing here. Exits: east, ^(west)^. * HP:Bad Move:Slow>kill *elf* *Milzok the Dwarf* leaves west. A mountain mule leaves west. *Tiamat the Noldorin Elf* begins some strange incantations... * HP:Bad Move:Slow>close irondoor You hit *a Half-Elf*'s right arm extremely hard and shatter it. Your victim is shocked by your hit! * HP:Bad Move:Slow *a Half-Elf*:Wounded>*Milzok the Dwarf* has arrived from the west. A mountain mule has arrived from the west. Ok. *a Half-Elf* panics, and attempts to flee. *a Half-Elf* leaves east. * HP:Bad Move:Slow>flee You flee head over heels. Domed Chamber A sturdy pack horse is standing here. *a Half-Elf* is standing here. Exits: east, west. * HP:Bad Move:Slow>west *a Half-Elf* leaves west. A pack horse leaves west. o HP:Bad Move:Slow>close irondoor The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. *a Man* (ff) is here, fighting Othmar. *Tiamat the Noldorin Elf* is standing here trying to concentrate. A great dark-grey horse stamps restively. Othmar is here, fighting *a Man* (ff). *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. hit milzok *a Half-Elf* is standing here. A sturdy pack horse is standing here. Exits: east, [west]. Othmar panics, but can't stop fighting to flee. * HP:Bad Move:Slow>*Milzok the Dwarf* leaves east. A mountain mule leaves east. It's already closed! *Tiamat the Noldorin Elf* utters the word 'yufzbarr' *Tiamat the Noldorin Elf* throws a fireball at Othmar, completely enveloping him in flames. * HP:Bad Move:Slow>close irondoor *a Half-Elf* opens the irondoor. They aren't here. *Tiamat the Noldorin Elf* begins some strange incantations... * HP:Bad Move:Slow>close irondoor Ok. * HP:Bad Move:Slow>east It's already closed! Othmar panics, and attempts to flee. * HP:Bad Move:Slow>Domed Chamber *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: east, west. * HP:Bad Move:Slow>kill *dwarf* Othmar has arrived from the west. * HP:Bad Move:Slow>You hit *Milzok the Dwarf*'s right leg extremely hard and shatter it. *Milzok the Dwarf* cleaves your right hand extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Move:Slow *Milzok the Dwarf*:Bad> Othmar leaves west. * HP:Bad Move:Slow *Milzok the Dwarf*:Bad> *Tiamat the Noldorin Elf* has arrived from the west. A horse of the Rohirrim has arrived from the west. * HP:Bad Move:Slow *Milzok the Dwarf*:Bad>0 *Milzok the Dwarf* panics, and attempts to flee. *Milzok the Dwarf* leaves east. * HP:Bad Move:Slow>Othmar has arrived from the west. cha wimp 0 Wimpy set to: 0 *Tiamat the Noldorin Elf* lightly slashes your body and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Move:Slow *Tiamat the Noldorin Elf*:Healthy>a chan mood aggre Ok. *Milzok the Dwarf* has arrived from the east. * HP:Bad Move:Slow *Tiamat the Noldorin Elf*:Healthy> Othmar leaves west. * HP:Bad Move:Slow *Tiamat the Noldorin Elf*:Healthy>flee You flee head over heels. The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. *a Man* (ff) is standing here. *a Half-Elf* is standing here trying to concentrate. A sturdy pack horse is standing here. Othmar is standing here. Exits: east, [west]. * HP:Bad Move:Slow> *a Half-Elf* utters the words 'judicandus gzfuajg' * HP:Bad Move:Slow>kill *dwarf* They aren't here. * HP:Bad Move:Slow>close irondoor *Tiamat the Noldorin Elf* has arrived from the east. A horse of the Rohirrim has arrived from the east. It's already closed! * HP:Bad Move:Slow> *Tiamat the Noldorin Elf* begins some strange incantations... *Milzok the Dwarf* has arrived from the east. A mountain mule has arrived from the east. * HP:Bad Move:Slow>east Domed Chamber Exits: east, west. o HP:Bad Move:Slow>kill *elf* west They aren't here. o HP:Bad Move:Slow>kill *elf* The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. *a Man* (ff) is standing here. *a Half-Elf* is standing here. A sturdy pack horse is standing here. *Tiamat the Noldorin Elf* is standing here. A great dark-grey horse stamps restively. *Milzok the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. close irondoor Exits: east, [west]. * HP:Bad Move:Slow>*Milzok the Dwarf* quickly approaches, trying to cleave you. You're already fighting! You hit *Milzok the Dwarf*'s right leg extremely hard and shatter it. *Milzok the Dwarf* is incapacitated and will slowly die, if not aided. * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>It's already closed! * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>close irondoor It's already closed! Othmar opens the irondoor. * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>close irondoor *a Half-Elf* smites your right hand extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>Ok. * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>close irondoor It's already closed! Othmar leaves east. * HP:Bad Move:Slow *Milzok the Dwarf*:Awful>close irondoor *a Half-Elf* gets a spiked collar from the corpse of the orkish bodyguard. *a Half-Elf* gets a pair of chain mail leggings from the corpse of the orkish bodyguard. *a Half-Elf* gets a pair of chain mail gloves from the corpse of the orkish bodyguard. *a Half-Elf* gets a pair of chain mail sleeves from the corpse of the orkish bodyguard. *a Half-Elf* gets a black metal shield from the corpse of the orkish bodyguard. *a Half-Elf* gets an iron-shod mace from the corpse of the orkish bodyguard. *a Half-Elf* gets a studded leather belt from the corpse of the orkish bodyguard. *a Half-Elf* gets a weapon harness from the corpse of the orkish bodyguard. It's already closed! * HP:Bad Move:Slow *Milzok the Dwarf*:Awful> *Tiamat the Noldorin Elf* slashes your body. You wish that your wounds would stop BLEEDING so much! * HP:Awful Move:Slow *Milzok the Dwarf*:Awful>flee You flee head over heels. Domed Chamber Exits: east, west. o HP:Awful Move:Weak>west kill *dwarf* The Guardroom The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. *a Man* (ff) is standing here. *a Half-Elf* is standing here. A sturdy pack horse is standing here. *Tiamat the Noldorin Elf* is standing here. A great dark-grey horse stamps restively. *Milzok the Dwarf* is lying here, incapacitated. A stocky mountain mule is here, waiting to serve. Exits: east, [west]. * HP:Awful Move:Weak>east You hit *Milzok the Dwarf*'s right arm extremely hard and shatter it. You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *Milzok the Dwarf*'s death cry. *Milzok the Dwarf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *Milzok the Dwarf*. * HP:Awful Move:Weak>Domed Chamber Exits: east, west. o HP:Awful Move:Weak>east north Dark Hallway A finch flies low above the ground. Exits: north, east, south, west. o HP:Awful Move:Weak>north By the Dark Altar Exits: (north), south. o HP:Awful Move:Weak>The Priest's Study A small, thick book has been left here. The corpse of an evil priest is lying here. A harness, made from leather, lies here. A large bookshelf sits against the wall. Exits: (south), (west). o HP:Awful Move:Weak>odo open door It's already open! o HP:Awful Move:Weak>cdo close door Ok. o HP:Awful Move:Weak>where Players in your zone -------------------- Cet - Light Pine Forest Macke - The Priest's Study Othmar - Underground Crypt o HP:Awful Move:Weak>sc 64/642 hits and 9/135 moves. o HP:Awful Move:Weak>rep 1 rip tell othmar 1 rip Ok. o HP:Bad Move:Weak>t cet GE TIN NOW Ok. o HP:Bad Move:Weak>t cet in e priest Ok. o HP:Bad Move:Weak>where Players in your zone -------------------- Cet - Forest by the Temple Wall Macke - The Priest's Study Tattoo - Old East Road Othmar - By the Dark Altar o HP:Bad Move:Weak>sc 69/642 hits and 12/135 moves. o HP:Bad Move:Weak>sc 69/642 hits and 12/135 moves. o HP:Bad Move:Weak>sc The door is opened from the other side. o HP:Bad Move:Weak>69/642 hits and 12/135 moves. o HP:Bad Move:Weak>Target set to: *half-elf* west The Hidden Passage Exits: (east), west. o HP:Bad Move:Weak>e w The Priest's Study A small, thick book has been left here. The corpse of an evil priest is lying here. A harness, made from leather, lies here. A large bookshelf sits against the wall. Exits: (south), (west). You are thirsty. o HP:Bad Move:Weak>The Hidden Passage Exits: (east), west. o HP:Bad Move:Weak>where Players in your zone -------------------- Cet - The Guardroom Macke - The Hidden Passage Tattoo - Light Pine Forest Othmar - By the Dark Altar o HP:Bad Move:Weak>drink skin You drink the water. You do not feel thirsty anymore. o HP:Bad Move:Weak>drink skin Your stomach can't contain anymore! o HP:Bad Move:Weak>e south The Priest's Study A small, thick book has been left here. The corpse of an evil priest is lying here. A harness, made from leather, lies here. A large bookshelf sits against the wall. Exits: (south), (west). o HP:Bad Move:Weak>By the Dark Altar *a Half-Elf* is standing here. A sturdy pack horse is standing here. Exits: (north), south. * HP:Bad Move:Weak>south Dark Hallway Cet the Cave Troll is standing here. Exits: north, east, south, west. o HP:Bad Move:Weak>north *a Half-Elf* has arrived from the north. A pack horse has arrived from the north. Cet hits *a Half-Elf*'s body extremely hard and shatters it. *a Half-Elf* smites Cet's left leg extremely hard. * HP:Bad Move:Weak>kill *elf* By the Dark Altar Exits: (north), south. o HP:Bad Move:Weak>They aren't here. o HP:Bad Move:Weak>south kill *elf* west Dark Hallway Cet the Cave Troll is standing here. A sturdy pack horse is standing here. Exits: north, east, south, west. o HP:Bad Move:Weak>kill *elf* They aren't here. o HP:Bad Move:Weak>west Domed Chamber A finch flies low above the ground. Exits: east, west. Othmar has arrived from the west. o HP:Bad Move:Weak>close irondoor They aren't here. o HP:Bad Move:Weak>The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. *Tiamat the Noldorin Elf* is standing here. *a Man* (ff) is standing here. A great dark-grey horse stamps restively. Exits: east, [west]. *a Man* (ff) strongly slashes your body. You wish that your wounds would stop BLEEDING so much! You hit *a Man* (ff)'s body hard. * HP:Awful Move:Fainting *a Man* (ff):Fine>west It's already closed! * HP:Awful Move:Fainting *a Man* (ff):Fine>No way! You are fighting for your life! * HP:Awful Move:Fainting *a Man* (ff):Fine> Othmar leaves east. *Tiamat the Noldorin Elf* quickly approaches, trying to slash you. * HP:Awful Move:Fainting *a Man* (ff):Fine>close irondoor It's already closed! * HP:Awful Move:Weak *a Man* (ff):Fine>close irondoor flee It's already closed! *Tiamat the Noldorin Elf* slashes your body. You wish that your wounds would stop BLEEDING so much! * HP:Awful Move:Weak *a Man* (ff):Fine>You flee head over heels. PANIC! You couldn't escape! * HP:Awful Move:Weak *a Man* (ff):Fine>close irondoor close irondoor It's already closed! * HP:Awful Move:Weak *a Man* (ff):Fine>It's already closed! * HP:Awful Move:Weak *a Man* (ff):Fine>close irondoor PANIC! You can't quit the fight! * HP:Awful Move:Weak *a Man* (ff):Fine>It's already closed! * HP:Awful Move:Weak *a Man* (ff):Fine>close irondoor It's already closed! * HP:Awful Move:Weak *a Man* (ff):Fine>close irondoor *Tiamat the Noldorin Elf* begins some strange incantations... It's already closed! You flee head over heels. Domed Chamber A finch flies low above the ground. Othmar is standing here. Exits: east, west. o HP:Awful Move:Exhausted>sc *Tiamat the Noldorin Elf* has arrived from the west. *a Man* (ff) has arrived from the west. A horse of the Rohirrim has arrived from the west. A finch panics, and attempts to flee. A finch leaves west. * HP:Awful Move:Fainting>57/642 hits and 1/135 moves. *Tiamat the Noldorin Elf* begins some strange incantations... * HP:Awful Move:Fainting> *Tiamat the Noldorin Elf* utters the words 'mosailla paieg' *Tiamat the Noldorin Elf* burns Othmar. *Tiamat the Noldorin Elf* strongly slashes Othmar's right hand. * HP:Awful Move:Fainting>w A finch has arrived from the west. * HP:Awful Move:Fainting>The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Exits: east, [west]. * HP:Awful Move:Exhausted>get draught backpack quaff draught You can't find a draught in the backpack. A finch has arrived from the east. * HP:Awful Move:Fainting>You don't have a draught. * HP:Awful Move:Fainting> Othmar has arrived from the east. A finch panics, and attempts to flee. A finch leaves east. * HP:Awful Move:Fainting>sc 58/642 hits and 1/135 moves. * HP:Awful Move:Fainting> The irondoor is opened from the other side. * HP:Awful Move:Fainting> *an Elf* has arrived from the west. * HP:Awful Move:Fainting>g flask all Othmar leaves west. * HP:Awful Move:Fainting>close irondoor The icy grasp of a shadow blocks your attempt! The icy grasp of a shadow blocks your attempt! You get a small metal flask from a leather backpack. *Tiamat the Noldorin Elf* has arrived from the east. * HP:Awful Move:Fainting>*Tiamat the Noldorin Elf* leaves west. Ok. * HP:Awful Move:Fainting>kill *elf* You hit *an Elf*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! You wish that your wounds would stop BLEEDING so much! * HP:Awful Move:Fainting *an Elf*:Fine>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. *an Elf* is here, fighting YOU. A shadow whispers 'I won't allow the looting of my fallen body!' A shadow whispers 'I won't allow the looting of my fallen body!' *an Elf* panics, and attempts to flee. *an Elf* leaves east. * HP:Awful Move:Fainting>f You flee head over heels. PANIC! You couldn't escape! * HP:Awful Move:Fainting>e Domed Chamber *a Man* (ff) is here, fighting Cet. A great dark-grey horse stamps restively. Cet the Cave Troll is here, fighting *a Man* (ff). *an Elf* is standing here. Exits: east, west. * HP:Awful Move:Exhausted> Cet hits *a Man* (ff)'s left arm extremely hard. * HP:Awful Move:Fainting> *an Elf* leaves west. * HP:Awful Move:Fainting> *a Man* (ff) strongly slashes Cet's right hand and tickles it. * HP:Awful Move:Fainting> *a Man* (ff) panics, and attempts to flee. *a Man* leaves east. o HP:Awful Move:Fainting>hit ff A finch has arrived from the east. o HP:Awful Move:Fainting>They aren't here. o HP:Awful Move:Exhausted>l Domed Chamber A great dark-grey horse stamps restively. Cet the Cave Troll is standing here. A finch flies low above the ground. o HP:Awful Move:Exhausted>quaff flask Ok. The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized. You suddenly feel a terrible headache! o HP:Awful Move:Tired> Cet leaves east. o HP:Awful Move:Tired>sc 36/642 hits and 47/135 moves. o HP:Awful Move:Tired> *a Man* (ff) has arrived from the east. A finch panics, and attempts to flee. * HP:Awful Move:Tired>l Domed Chamber A great dark-grey horse stamps restively. A finch flies low above the ground. *a Man* (ff) is standing here. Cet has arrived from the east. A finch panics, and attempts to flee. * HP:Awful Move:Tired> Cet leaves east. * HP:Awful Move:Tired>e *a Man* leaves west. Dark Hallway The corpse of *a Half-Elf* is lying here. A sturdy pack horse is standing here. Cet the Cave Troll is standing here. Exits: north, east, south, west. o HP:Awful Move:Tired> Cet leaves west. o HP:Awful Move:Tired>tank cet ali ass assi cet Ok. o HP:Awful Move:Tired>west Domed Chamber A great dark-grey horse stamps restively. A finch flies low above the ground. Cet the Cave Troll is standing here. Exits: east, west. o HP:Awful Move:Tired> Cet leaves west. o HP:Awful Move:Tired>west The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. Exits: east, ^(west)^. * HP:Awful Move:Tired>ass assi cet You cannot assist someone who is not fighting. * HP:Awful Move:Tired>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. * HP:Awful Move:Tired>where Players in your zone -------------------- Cet - The Guardroom Macke - The Guardroom Tattoo - Light Pine Forest * HP:Awful Move:Tired> Othmar tells you 'i flee at awful' * HP:Awful Move:Tired>sc 40/642 hits and 47/135 moves. * HP:Awful Move:Tired> Cet disbands his group. * HP:Awful Move:Tired>gr self You leave the group. * HP:Awful Move:Tired>gr cet Cet is now a group member. * HP:Awful Move:Tired>info %z-<-%Z-<-%j-<-%J emote reports '43/642 hps, 49/135 mps.' 43-<-642-<-49-<-135 * HP:Awful Move:Tired>Ok. * HP:Awful Move:Tired>linc look in corpse corpse (here) : a black warg fur (used) a cave-bear fur (brand new) a forest green cloak (brand new) a hooded brass lantern a metal breastplate (used) a metal wall shield (brand new) a mighty dwarven axe (brand new) a pair of thin vambraces (brand new) a plain leather belt a set of lock picks a spiked metal helmet (brand new) a thick pair of metal boots (brand new) a thin pair of greaves (brand new) a thin pair of metal gauntlets (brand new) a tiny stone key a pile of coins a water skin a leather backpack * HP:Awful>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. * HP:Awful>stat OB: 137%, DB: 16%, PB: 0%, Armour: 4%. Wimpy: 0. Mood: aggressive. Needed: 468,137 xp, 0 tp. Gold: 130. Alert: normal. Affected by: - novoid - noquit - a light wound at the right hand. - a light wound at the right arm. - a light wound at the left leg. - a light wound at the left arm. - panic - a light wound at the right leg. * HP:Awful>sc 45/642 hits and 51/135 moves. * HP:Awful>where Players in your zone -------------------- Cet - The Guardroom Macke - The Guardroom Tattoo - Light Pine Forest * HP:Awful>repu inf %K won great renown * HP:Awful>where Cet coughs: protecting Players in your zone -------------------- Cet - The Guardroom Macke - The Guardroom Tattoo - Light Pine Forest * HP:Awful>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. * HP:Awful>nod You nod solemnly. * HP:Awful>close irondoor Ok. * HP:Awful>f You flee head over heels. Domed Chamber A great dark-grey horse stamps restively. A finch flies low above the ground. Exits: east, west. o HP:Awful>w The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. Exits: east, [west]. * HP:Awful>open irondoor Ok. * HP:Awful>scout w You quietly scout westwards... Forest by the Temple Wall A wolf cub is here. You stop scouting. * HP:Awful>' they fled I guess Cet quietly scouts westwards... emote brums 'they fled I guess' Ok. * HP:Awful> Cet stops scouting westwards. * HP:Awful>sc 54/642 hits and 54/135 moves. * HP:Awful> Cet coughs: killed one helf on the way * HP:Awful>' good emote brums 'good' Ok. * HP:Awful>' milzok died too emote brums 'milzok died too' Ok. * HP:Awful> sc WARNING: inactivity timeout in 5 seconds. * HP:Awful>65/642 hits and 61/135 moves. Cet coughs: and myth * HP:Bad> Zorne narrates 'helf s noc' * HP:Bad>' who was half? emote brums 'who was half?' Ok. Cet coughs: myth e * HP:Bad>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. * HP:Bad>tro myth Othmar narrates 'need help serpentie' * HP:Bad> *** TROPHY *** (Number Killed, Knowledge, Mobile) | 2, 0%, #Myth | | * HP:Bad>whois myth Myth Maelthoz, Legendary Warrior of Arda is a level twenty-eight Half-Elven Ranger. Is playing from *.norrland The world is changed, everything is changed I feel it in the water, i feel it in the earth I smell it in the air. Much that once was is lost For none now live who remember it... History became legend, legend became myth, and for 2,500 years the knowledge of this warrior was lost. But some things are not to be forgotten... * HP:Bad> Zorne narrates 'ledge above canyon' * HP:Bad>' ah emote brums 'ah' Ok. * HP:Bad> Cet coughs: bah was lowbie * HP:Bad> Cet wears a forest green cloak about his body. * HP:Bad> sc WARNING: inactivity timeout in 5 seconds. * HP:Bad>137/642 hits and 85/135 moves. * HP:Bad> Cet coughs: run home? * HP:Bad> sc WARNING: inactivity timeout in 5 seconds. * HP:Bad>145/642 hits and 90/135 moves. * HP:Bad>t othmar where did you die? Ok. * HP:Bad>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. Cet the Cave Troll is standing here. * HP:Bad>time According to the Dúnadan calendar, it is: 2am on Sunday, the 19th of Forelithe, Year 2951 of the Third Age. [08pm - D:06am] Real time is Tue Jul 2 19:16:54 2002 GMT. Last reboot due to manual reboot at Tue Jul 2 12:57:43 2002 GMT. * HP:Bad>' I guess emote brums 'I guess' Ok. * HP:Bad>' I'm getting mps emote brums 'I'm getting mps' Ok. * HP:Bad>where Players in your zone -------------------- Cet - The Guardroom Macke - The Guardroom * HP:Bad>stat OB: 143%, DB: -34%, PB: 0%, Armour: 4%. Wimpy: 0. Mood: aggressive. Needed: 467,106 xp, 0 tp. Gold: 217. Alert: normal. Affected by: - novoid - noquit - a light wound at the right hand. - a light wound at the right arm. - a light wound at the left leg. - a light wound at the left arm. - a light wound at the right leg. * HP:Bad> Cet nods solemnly. * HP:Bad>time According to the Dúnadan calendar, it is: 2am on Sunday, the 19th of Forelithe, Year 2951 of the Third Age. [08pm - D:06am] Real time is Tue Jul 2 19:17:11 2002 GMT. Last reboot due to manual reboot at Tue Jul 2 12:57:43 2002 GMT. * HP:Bad>sc 159/642 hits and 99/135 moves. * HP:Wounded>exa i.sable You don't see an i.sable. * HP:Wounded> Cet coughs: sorry i'd come earlier, but didn't know where * HP:Wounded>exa 3.sable pouch (carried) : a ticket for a horse of the Rohirrim a ticket for a warhorse a receipt for a Dúnadan blade a receipt for a mighty dwarven axe a receipt for a broad scimitar a web an amethyst * HP:Wounded>' it's ok emote brums 'it's ok' Ok. * HP:Wounded>smi The irondoor is opened from the other side. * HP:Wounded>You smile viciously. * HP:Wounded> *an Elf* has arrived from the west. A horse has arrived from the west. * HP:Wounded>st You stop resting, and stand up. * HP:Wounded>close irondoor kill *elf* Ok. * HP:Wounded>You hit *an Elf*'s head extremely hard and shatter it. * HP:Wounded *an Elf*:Wounded>close irondoor It's already closed! * HP:Wounded *an Elf*:Wounded>close irondoor Cet smites *an Elf*'s left arm extremely hard and shatters it. It's already closed! * HP:Wounded *an Elf*:Bad>close irondoor *an Elf* panics, and attempts to flee. *an Elf* leaves east. * HP:Wounded>close irondoor It's already closed! * HP:Wounded>east It's already closed! * HP:Wounded>kill *elf* Domed Chamber The corpse of a horse of the Rohirrim is lying here. *an Elf* is standing here. Exits: east, west. * HP:Wounded>You approach *an Elf*, trying to hit him. * HP:Wounded *an Elf*:Bad>west *an Elf* panics, and attempts to flee. *an Elf* leaves east. o HP:Wounded>Cet has arrived from the west. The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. Exits: east, [west]. * HP:Wounded>west close irondoor The irondoor seems to be closed. * HP:Wounded>kill *elf* It's already closed! * HP:Wounded>east east They aren't here. * HP:Wounded>kill *elf* east Domed Chamber The corpse of a horse of the Rohirrim is lying here. Exits: east, west. o HP:Wounded>kill *elf* east Dark Hallway A harness, made from leather, lies here. The scalped, butchered corpse of *a Half-Elf* is lying here. A sturdy pack horse is standing here. Exits: north, east, south, west. o HP:Wounded>They aren't here. o HP:Wounded>Small Chamber *an Elf* is standing here. Exits: west, (down). *an Elf* leaves down. o HP:Wounded>east They aren't here. o HP:Wounded>Alas, you cannot go that way... o HP:Wounded>down Alas, you cannot go that way... o HP:Wounded>kill *elf* east kill *elf* Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. *an Elf* is standing here. Exits: [east], (up), down. * HP:Wounded>You hit *an Elf*'s body extremely hard and shatter it. Your victim is shocked by your hit! *an Elf* is stunned and will probably die soon. * HP:Wounded *an Elf*:Awful>No way! You are fighting for your life! * HP:Wounded *an Elf*:Awful>You're already fighting! * HP:Wounded *an Elf*:Awful>kick A shadow hits *an Elf*'s body extremely hard and shatters it. *an Elf* is mortally wounded and will die soon if not aided. You kick *an Elf* to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf*'s death cry. *an Elf* has drawn his last breath! R.I.P. o HP:Wounded>linc look in corpse corpse (here) : a butcher knife (brand new) two lanterns a pile of coins a plain leather belt a plain pair of pants (used) two rings a shortsword (dented) a small wooden target shield (used) a leather backpack o HP:Wounded>u Cet has arrived from above. Small Chamber Exits: west, (down). o HP:Wounded>tro # *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Gul | 1, 1%, #Asti | o HP:Wounded>nar Gul rip. Ok. o HP:Wounded>stat OB: 143%, DB: 16%, PB: 0%, Armour: 4%. Wimpy: 0. Mood: aggressive. Needed: 367,106 xp, 0 tp. Gold: 217. Alert: normal. Affected by: - novoid - noquit - a light wound at the right hand. - a light wound at the right arm. - a light wound at the left leg. - a light wound at the left arm. - a light wound at the right leg. o HP:Wounded>time According to the Dúnadan calendar, it is: 3am on Sunday, the 19th of Forelithe, Year 2951 of the Third Age. [08pm - D:06am] Real time is Tue Jul 2 19:18:21 2002 GMT. Last reboot due to manual reboot at Tue Jul 2 12:57:43 2002 GMT. o HP:Wounded>look Saving Macke. o HP:Wounded>Small Chamber o HP:Wounded>down Narrow Winding Stair The corpse of *an Elf* is lying here. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Wounded>linc A shadow hits your left leg and tickles it. You hit a shadow's left arm extremely hard. o HP:Wounded a shadow:Fine>look in corpse corpse (here) : a butcher knife (brand new) two lanterns a pile of coins a plain leather belt a plain pair of pants (used) two rings a shortsword (dented) a small wooden target shield (used) a leather backpack o HP:Wounded a shadow:Fine>u No way! You are fighting for your life! o HP:Wounded a shadow:Fine>f You flee head over heels. Small Chamber Exits: west, (down). o HP:Wounded>down Sécrêt narrates 'stop killing pukes :P' o HP:Wounded>Narrow Winding Stair The corpse of *an Elf* is lying here. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Wounded>gcc up get coins all.corpse You get a pile of coins from the corpse of *an Elf*. There was 2 silver pennies. o HP:Wounded>Small Chamber Exits: west, (down). o HP:Wounded>west Dark Hallway A harness, made from leather, lies here. The scalped, butchered corpse of *a Half-Elf* is lying here. A sturdy pack horse is standing here. Exits: north, east, south, west. Cet has arrived from the north. o HP:Wounded>west Domed Chamber The corpse of a horse of the Rohirrim is lying here. Exits: east, west. o HP:Wounded>west Cet has arrived from the east. The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. Exits: east, ^(west)^. Tattoo has arrived from the west. * HP:Wounded>look Tattoo leaves east. The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. * HP:Wounded> Cet has arrived from the east. * HP:Wounded>time According to the Dúnadan calendar, it is: 4am on Sunday, the 19th of Forelithe, Year 2951 of the Third Age. [08pm - D:06am] Real time is Tue Jul 2 19:18:32 2002 GMT. Last reboot due to manual reboot at Tue Jul 2 12:57:43 2002 GMT. * HP:Wounded>l The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. Cet the Cave Troll is standing here. * HP:Wounded>sc 205/642 hits and 112/135 moves. * HP:Wounded>k horse You hit a horse's body extremely hard and shatter it. * HP:Wounded a horse:Hurt>whois gul Gul the Elven Scholar is a level twenty-two Sindarin Sage. Orcs and Trolls are on my tail on this escape i cannot fail cause only day since has past when i returned from Mandos last. * HP:Wounded a horse:Hurt> *a Half-Elf* has arrived from the west. You hit a horse's right forefoot extremely hard and shatter it. * HP:Wounded a horse:Awful>repu *a Half-Elf* closes the irondoor. inf %K won great renown * HP:Wounded a horse:Awful> *a Half-Elf* leaves east. * HP:Wounded a horse:Awful>close irondoor It's already closed! * HP:Wounded a horse:Awful>close irondoor It's already closed! * HP:Wounded a horse:Awful>close irondoor It's already closed! * HP:Wounded a horse:Awful>flee You flee head over heels. Domed Chamber The corpse of a horse of the Rohirrim is lying here. Exits: east, west. o HP:Wounded> Cet has arrived from the west. o HP:Wounded>close irondoor east Cet leaves east. You don't see any irondoor here. o HP:Wounded>east kill *elf* Dark Hallway A harness, made from leather, lies here. The scalped, butchered corpse of *a Half-Elf* is lying here. A sturdy pack horse is standing here. Cet the Cave Troll is standing here. Exits: north, east, south, west. o HP:Wounded>east Small Chamber *a Half-Elf* is standing here. Exits: west, (down). * HP:Wounded>kill *elf* You hit *a Half-Elf*'s body extremely hard and shatter it. Your victim is shocked by your hit! *a Half-Elf* barely hits your left arm and tickles it. * HP:Wounded *a Half-Elf*:Wounded>Cet has arrived from the west. No way! You are fighting for your life! * HP:Wounded *a Half-Elf*:Wounded>You're already fighting! Cet smites *a Half-Elf*'s body extremely hard and shatters it. * HP:Wounded *a Half-Elf*:Wounded> Sécrêt narrates 'damnit :P always when im afk xping u guys kill tons :) he' *a Half-Elf* panics, and attempts to flee. *a Half-Elf* leaves down. o HP:Wounded> Cet leaves down. o HP:Wounded>down kill *elf* Narrow Winding Stair The corpse of *an Elf* is lying here. A shadow suddenly leaves its place on the wall, trying to reach your neck. *a Half-Elf* is here, fighting Cet. Cet the Cave Troll is here, fighting *a Half-Elf*. Exits: [east], (up), down. * HP:Wounded>You approach *a Half-Elf*, trying to hit him. *a Half-Elf* panics, and attempts to flee. *a Half-Elf* leaves up. o HP:Wounded>up kill *elf* west Small Chamber A black metal shield has been left here. *a Half-Elf* is standing here. Exits: west, (down). * HP:Wounded>west *a Half-Elf* leaves west. They aren't here. o HP:Wounded>west close irondoor Dark Hallway A harness, made from leather, lies here. The scalped, butchered corpse of *a Half-Elf* is lying here. A sturdy pack horse is standing here. *a Half-Elf* is standing here. Exits: north, east, south, west. * HP:Wounded>kill *elf* *a Half-Elf* gets a plain leather belt from the corpse of *a Half-Elf*. *a Half-Elf* gets a stone from the corpse of *a Half-Elf*. Domed Chamber The corpse of a horse of the Rohirrim is lying here. Exits: east, west. o HP:Wounded>close irondoor The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. Exits: east, [west]. * HP:Wounded>close irondoor It's already closed! *a Half-Elf* has arrived from the east. * HP:Wounded>You approach *a Half-Elf*, trying to hit him. * HP:Wounded *a Half-Elf*:Wounded>close irondoor It's already closed! You hit *a Half-Elf*'s right arm hard. * HP:Wounded *a Half-Elf*:Bad>kill *elf* close irondoor It's already closed! *a Half-Elf* opens the irondoor. *a Half-Elf* panics, and attempts to flee. *a Half-Elf* leaves west. * HP:Wounded>Ok. * HP:Wounded>close irondoor They aren't here. * HP:Wounded>It's already closed! * HP:Wounded>It's already closed! * HP:Wounded>open irondoor Ok. * HP:Wounded>west kill *elf* Forest by the Temple Wall The corpse of a bandit is lying here. Exits: ^north^, (east), ^south^, ^west^. o HP:Wounded>They aren't here. o HP:Wounded>west kill *elf* Heathery Slope Exits: ^north^, ^east^, ^south^, ^west^. o HP:Wounded>They aren't here. o HP:Wounded>east Forest by the Temple Wall The corpse of a bandit is lying here. Exits: ^north^, (east), ^south^, ^west^. o HP:Wounded>east The Guardroom The corpse of *a Dwarf* is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The shadow of the orkish bodyguard is floating here. A stocky mountain mule is here, waiting to serve. The shadow of *a Dwarf* is floating here. A beautiful and docile horse is standing here. Cet the Cave Troll is standing here. Exits: east, ^(west)^. * HP:Wounded>stare You stare at the sky. Myth, Gul, Milzok rip.