Macke.02.12.01 Fight at Bree. * HP:Hurt>l Old East Road Meets Greenway * HP:Hurt>where Players in your zone -------------------- Bigge - Underground Beach Dork - Underground Beach Konde - Underground Beach Macke - Old East Road Meets Greenway * HP:Hurt>rep va fan tell dork va fan Ok. *a Dwarf* has arrived from the north. * HP:Hurt>sc 355/595 hit, and 55/134 moves. * HP:Hurt> *a Dwarf* pounds your body extremely hard. You feel a strong ache there! You hit *a Dwarf*'s left arm extremely hard. * HP:Hurt *a Dwarf*:Fine>bash *dwarf* Semirhage narrates 'wes ciusa of sroazu i geezz' Dork tells you 'vi e golden' *a Dwarf* has arrived from the north. *a Dwarf* leaves east. Your bash at *a Dwarf* sends him sprawling. * HP:Hurt *a Dwarf*:Fine>l *a Dwarf* has arrived from the east. * HP:Hurt *a Dwarf*:Fine>Old East Road Meets Greenway *a Dwarf* is sitting here. *a Dwarf* is standing here. * HP:Hurt *a Dwarf*:Fine>lat *a Dwarf* pounds your right foot extremely hard. label ff Ok. * HP:Hurt *a Dwarf* (ff):Fine> You hit *a Dwarf* (ff)'s head extremely hard. * HP:Hurt *a Dwarf* (ff):Hurt>con 2.dwarf f Easy. * HP:Hurt *a Dwarf* (ff):Hurt>Rotmos tells you 'kom corral?' You flee head over heels. Greenway The corpse of *a Troll* is lying here. The corpse of *a Man* is lying here. The shadow of *a Man* is floating here. Exits: ^north^, ^south^, ^west^. * HP:Hurt> *a Dwarf* has arrived from the north. * HP:Hurt>north Old East Road Meets Greenway *a Dwarf* (ff) is standing here. Exits: ^north^, ^east^, ^south^, ^west^. *a Dwarf* (ff) seems to have recovered his senses. * HP:Hurt>hit ff You approach *a Dwarf* (ff), trying to hit him. * HP:Hurt *a Dwarf* (ff):Hurt>a chan mood aggre Ok. *a Dwarf* has arrived from the south. You hit *a Dwarf* (ff)'s left arm extremely hard. * HP:Hurt *a Dwarf* (ff):Hurt>look Old East Road Meets Greenway *a Dwarf* (ff) is here, fighting YOU. *a Dwarf* is standing here. * HP:Hurt *a Dwarf* (ff):Hurt>flee You flee head over heels. Greenway The corpse of *a Troll* is lying here. The corpse of *a Man* is lying here. The shadow of *a Man* is floating here. Exits: ^north^, ^south^, ^west^. * HP:Hurt Move:Tired>north Old East Road Meets Greenway *a Dwarf* (ff) is standing here. *a Dwarf* is standing here. Exits: ^north^, ^east^, ^south^, ^west^. * HP:Hurt Move:Tired>hit ff *a Dwarf* leaves south. *a Dwarf* leaves south. * HP:Hurt Move:Tired>They aren't here. * HP:Hurt Move:Tired> *a Dwarf* (ff) has arrived from the south. * HP:Hurt Move:Tired>hit ff *a Dwarf* leaves south. They aren't here. * HP:Hurt Move:Tired> *a Dwarf* (ff) has arrived from the south. *a Dwarf* has arrived from the south. * HP:Hurt Move:Tired> *a Dwarf* (ff) pounds your right foot extremely hard. You feel a strong ache there! *a Dwarf* pounds your body extremely hard. You hit *a Dwarf* (ff)'s head extremely hard and shatter it. Your victim is shocked by your hit! * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>hit ff You're already fighting! * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>flee You flee head over heels. The Lane Exits: ^north^, ^east^, ^south^. * HP:Wounded Move:Tired>south Old East Road Meets Greenway *a Dwarf* (ff) is standing here. *a Dwarf* is standing here. Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded Move:Tired>hit ff You approach *a Dwarf* (ff), trying to hit him. * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded> A young ranger has arrived from the east. * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>10 cha wimp 100 Wimpy set to: 100 * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded> A young ranger fails to slash you. * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>flee You flee head over heels. Greenway The corpse of *a Troll* is lying here. The corpse of *a Man* is lying here. The shadow of *a Man* is floating here. Exits: ^north^, ^south^, ^west^. * HP:Wounded Move:Tired>north hit ff Old East Road Meets Greenway *a Dwarf* (ff) is standing here. *a Dwarf* is standing here. A young man in ranger's attire is here, travelling the roads. Exits: ^north^, ^east^, ^south^, ^west^. A young ranger yells 'A Troll is here at Old East Ruid Meets Greenway!' * HP:Wounded Move:Tired>You hit *a Dwarf* (ff)'s right foot extremely hard and shatter it. *a Dwarf* (ff) pounds your head extremely hard. You feel a strong ache there! * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>look Old East Road Meets Greenway *a Dwarf* (ff) is here, fighting YOU. *a Dwarf* is standing here. A young man in ranger's attire is here, travelling the roads. * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded>flee You flee head over heels. The Lane Exits: ^north^, ^east^, ^south^. * HP:Wounded Move:Tired>south Old East Road Meets Greenway *a Dwarf* (ff) is standing here. *a Dwarf* is standing here. A young man in ranger's attire is here, travelling the roads. Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded Move:Tired>hit ff You approach *a Dwarf* (ff), trying to hit him. * HP:Wounded Move:Tired *a Dwarf* (ff):Wounded> You hit *a Dwarf* (ff)'s right foot extremely hard and shatter it. * HP:Wounded Move:Tired *a Dwarf* (ff):Bad> *a Dwarf* leaves north. * HP:Wounded Move:Tired *a Dwarf* (ff):Bad> A young ranger leaves north. * HP:Wounded Move:Tired *a Dwarf* (ff):Bad>look Old East Road Meets Greenway *a Dwarf* (ff) is here, fighting YOU. * HP:Wounded Move:Tired *a Dwarf* (ff):Bad>flee You flee head over heels. Large Road Exits: ^east^, ^west^. * HP:Wounded Move:Tired>east West of Bree Exits: [east], ^south^, ^west^. * HP:Wounded Move:Tired>west Large Road *a Dwarf* (ff) is standing here. Exits: ^east^, ^west^. *a Dwarf* leaves east. * HP:Wounded Move:Tired>west Old East Road Meets Greenway *a Dwarf* is standing here. Exits: ^north^, ^east^, ^south^, ^west^. * HP:Wounded Move:Tired>east Large Road Exits: ^east^, ^west^. * HP:Wounded Move:Tired>east hit ff West of Bree *a Dwarf* (ff) is standing here. Exits: [east], ^south^, ^west^. * HP:Wounded Move:Slow>You hit *a Dwarf* (ff)'s right foot extremely hard and shatter it. *a Dwarf* (ff) pounds your right foot extremely hard. * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>close gate It's already closed! * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>cga close gate It's already closed! * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>close gate It's already closed! *a Dwarf* (ff) panics, and attempts to flee. * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>close gate It's already closed! * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>close gate It's already closed! * HP:Wounded Move:Slow *a Dwarf* (ff):Awful>close gate It's already closed! *a Dwarf* (ff) panics, and attempts to flee. *a Dwarf* leaves south. * HP:Wounded Move:Slow>close gate *a Dwarf* (ff) has arrived from the south. It's already closed! * HP:Wounded Move:Slow> *a Dwarf* (ff) panics, and attempts to flee. *a Dwarf* leaves south. * HP:Wounded Move:Slow>south Connecting Paved Road *a Dwarf* (ff) is standing here. Exits: ^north^, ^south^. * HP:Wounded Move:Slow>hit ff You hit *a Dwarf* (ff)'s left leg extremely hard and shatter it. Your victim is shocked by your hit! *a Dwarf* (ff) is incapacitated and will slowly die, if not aided. * HP:Wounded Move:Slow *a Dwarf* (ff):Dying>south No way! You are fighting for your life! * HP:Wounded Move:Slow *a Dwarf* (ff):Dying> You hit *a Dwarf* (ff)'s right leg extremely hard and shatter it. You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *a Dwarf* (ff)'s death cry. *a Dwarf* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Dwarf* (ff). * HP:Wounded Move:Slow> *Fero the Dwarf* has arrived from the south. * HP:Wounded Move:Slow>linc *Fero the Dwarf* leaves north. * HP:Wounded Move:Slow>look in corpse corpse (here) : a black metal shield (used) a cave-bear fur (brand new) two dark coloured flasks a forest green cloak (brand new) two full metal shields a great helm (brand new) a fragrant-smelling bag a lantern a large warhammer a metal breastplate (used) a metal shield (used) a metal wall shield (used) a pair of greaves (brand new) a pair of thin vambraces (used) a pan a plain leather belt a raft a ring two small metal shields a thick pair of metal boots (brand new) n a thin pair of metal gauntlets (brand new) a pile of coins a water skin a leather pouch a leather backpack a pair of smooth, black boots * HP:Wounded Move:Slow>West of Bree *Fero the Dwarf* is standing here. *a Dwarf* is standing here. Exits: [east], ^south^, ^west^. * HP:Wounded Move:Slow>west *a Dwarf* pounds your head extremely hard. * HP:Wounded Move:Slow *a Dwarf*:Healthy>No way! You are fighting for your life! * HP:Wounded Move:Slow *a Dwarf*:Healthy> *Fero the Dwarf* slashes your right foot extremely hard. * HP:Bad Move:Slow *a Dwarf*:Healthy>flee west PANIC! You can't quit the fight! You hit *a Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! * HP:Bad Move:Slow *a Dwarf*:Fine>No way! You are fighting for your life! * HP:Bad Move:Slow *a Dwarf*:Fine>west No way! You are fighting for your life! * HP:Bad Move:Slow *a Dwarf*:Fine> * HP:Bad Move:Slow *a Dwarf*:Fine> You flee head over heels. Large Road Exits: ^east^, ^west^. * HP:Bad Move:Slow>west Old East Road Meets Greenway Exits: ^north^, ^east^, ^south^, ^west^. A young ranger yells 'Some Trolls ire here at The Lane!' * HP:Bad Move:Slow>west Large Road Exits: ^east^, ^west^. * HP:Bad Move:Slow>west Old East Road Exits: ^north^, ^east^, ^south^, ^west^. * HP:Bad Move:Slow>north Small Path in the Hills Exits: ^north^, ^south^. * HP:Bad Move:Slow>north Small Path in the Hills Exits: ^north^, ^east^, ^south^, ^west^. * HP:Bad Move:Slow>north Small Path in the Hills Exits: ^north^, ^east^, ^south^, ^west^. * HP:Bad Move:Slow>north The Small Hill Exits: ^east^, ^south^, down. * HP:Bad Move:Slow>down Small Cavern The corpse of a trained horse is lying here. The corpse of *an Orc* is lying here. Exits: south, ^up^. o HP:Bad Move:Weak>south Narrow Tunnel Exits: north, south, west. o HP:Bad Move:Weak>west Small Cavern The corpse of a trained horse is lying here. Exits: north, east, west. o HP:Bad Move:Weak>west Underground Beach An old piece of paper lies on the ground. A brown pair of pants are on the ground. A spotted pair of sleeves lies here. An ancient flat straw hat is lying here. A pair of thin leather gloves are lying here. A thin pair of soft leather boots are on the ground. The corpse of a hungry warg is lying here. The corpse of *an Orc* is lying here. The corpse of the hardened ranger is lying here. The corpse of the hardened ranger is lying here. A weapon sheath has been dropped on the ground here. The scalped, butchered corpse of *an Elf* is lying here. Exits: east, south. o HP:Bad Move:Weak>where Players in your zone -------------------- Bigge - The Lane Dork - The Lane Konde - The Lane Macke - Underground Beach o HP:Bad Move:Weak>t dork bad weak golden Ok. o HP:Bad Move:Slow>t dork kom Ok. o HP:Bad Move:Slow> Saving Macke. o HP:Bad Move:Slow>t dork spyer kommer komma Ok. o HP:Bad Move:Slow>reveal canoe You start to search for a canoe. You didn't find a canoe hidden here. o HP:Bad Move:Slow>sc 141/595 hit, and 18/134 moves. o HP:Bad Move:Slow>in You are carrying: a thin pair of soft leather boots (used) a barrel o HP:Bad Move:Slow>stat OB: 123%, DB: 18%, PB: 0%, Armour: 13%. Wimpy: 100. Mood: aggressive. Needed: 445,330 xp, 0 tp. Gold: 0. Alert: normal. Affected by: - novoid - noquit - a light wound at the head. - panic - a light wound at the left arm. - a light wound at the right foot. - a light wound at the left leg. - a light wound at the body. o HP:Bad Move:Slow>where Players in your zone -------------------- Bigge - The Lane Dork - The Lane Konde - The Lane Macke - Underground Beach o HP:Bad Move:Slow>sc 144/595 hit, and 20/134 moves. o HP:Bad Move:Slow> *Fero the Dwarf* has arrived from the east. * HP:Bad Move:Slow> *Fero the Dwarf* slashes your right arm extremely hard. * HP:Bad Move:Slow *Fero the Dwarf*:Fine>f You flee head over heels. Small Cavern The corpse of a trained horse is lying here. Exits: north, east, west. o HP:Bad Move:Slow>east Narrow Tunnel Exits: north, south, west. o HP:Bad Move:Slow>south Narrow Tunnel The corpse of a hungry warg is lying here. Exits: north, west. o HP:Bad Move:Slow>west Alcove Above the Underground Lake Exits: east. o HP:Bad Move:Slow>rep fero här tell dork fero här Ok. o HP:Bad Move:Slow>sc 123/595 hit, and 16/134 moves. o HP:Bad Move:Slow>where Players in your zone -------------------- Bigge - The Lane Dork - The Lane Rotmos - The Lane Konde - The Lane Macke - Alcove Above the Underground Lake o HP:Bad Move:Slow>sc *Fero the Dwarf* has arrived from the east. 124/595 hit, and 16/134 moves. * HP:Bad Move:Slow> *Fero the Dwarf* slashes your head extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You hit *Fero the Dwarf*'s body extremely hard. * HP:Bad Move:Slow *Fero the Dwarf*:Fine> You flee head over heels. Narrow Tunnel The corpse of a hungry warg is lying here. Exits: north, west. o HP:Bad Move:Weak> *Fero the Dwarf* has arrived from the west. * HP:Bad Move:Weak> *Fero the Dwarf* quickly approaches, trying to slash you. * HP:Bad Move:Weak *Fero the Dwarf*:Fine>north No way! You are fighting for your life! You flee head over heels. Narrow Tunnel Exits: north, south, west. o HP:Bad Move:Weak> *Fero the Dwarf* has arrived from the south. * HP:Bad Move:Weak>north Small Cavern The corpse of a trained horse is lying here. The corpse of *an Orc* is lying here. Exits: south, ^up^. o HP:Bad Move:Weak>cha wimp 0 *Fero the Dwarf* has arrived from the south. Wimpy set to: 0 * HP:Bad Move:Weak> *Fero the Dwarf* quickly approaches, trying to slash you. * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* bash *dwarf* *Fero the Dwarf* slashes your body extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! *Fero the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Fero the Dwarf* leaves south. o HP:Bad Move:Weak>You don't see any *dwarf* here. o HP:Bad Move:Weak> Dork narrates 'mighty whore dies!' o HP:Bad Move:Weak> *Fero the Dwarf* has arrived from the south. * HP:Bad Move:Weak>bash *dwarf* *Fero the Dwarf* quickly approaches, trying to slash you. bash *dwarf* bash *dwarf* rep KOM FÖR FAN! Your bash at *Fero the Dwarf* sends him sprawling. You hit *Fero the Dwarf*'s body extremely hard. * HP:Bad Move:Weak *Fero the Dwarf*:Fine>Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>tell dork KOM FÖR FAN! Ok. Semirhage narrates 'GOOD!' * HP:Bad Move:Weak *Fero the Dwarf*:Fine>rep han är bash tell dork han är bash Ok. * HP:Bad Move:Weak *Fero the Dwarf*:Fine> You hit *Fero the Dwarf*'s body extremely hard. * HP:Bad Move:Weak *Fero the Dwarf*:Fine> Dork tells you 'var' * HP:Bad Move:Weak *Fero the Dwarf*:Fine>rep bad weak är jag 1d golden tell dork bad weak är jag 1d golden Ok. * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? *Fero the Dwarf* seems to have recovered his senses. * HP:Bad Move:Weak *Fero the Dwarf*:Fine>bash *dwarf* bash *dwarf* *Fero the Dwarf* slashes your right leg extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! Wacka narrates 'man hole' *Fero the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Fero the Dwarf* leaves south. o HP:Awful Move:Weak>You don't see any *dwarf* here. o HP:Awful Move:Weak>bash *dwarf* You don't see any *dwarf* here. *Fero the Dwarf* has arrived from the south. * HP:Awful Move:Weak>bash *dwarf* *Fero the Dwarf* quickly approaches, trying to slash you. bash *dwarf* bash *dwarf* You hear some apparently very close noise coming from above. Dork has arrived from above. Konde hits *Fero the Dwarf*'s left leg extremely hard. *Fero the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Fero the Dwarf* leaves south. o HP:Awful Move:Weak>You don't see any *dwarf* here. o HP:Awful Move:Weak>You don't see any *dwarf* here. *Fero the Dwarf* has arrived from the south. Dork hits *Fero the Dwarf*'s right hand extremely hard. * HP:Awful Move:Weak> *Fero the Dwarf* panics, and attempts to flee. *Fero the Dwarf* leaves south. o HP:Awful Move:Weak> Dork leaves south. You hear some apparently very close noise coming from the south. o HP:Awful Move:Weak>bash *dwarf* You don't see any *dwarf* here. o HP:Awful Move:Weak>close gate You don't see any gate here. o HP:Awful Move:Weak>south Narrow Tunnel Dork the Cave Troll is standing here. Konde the Hill Troll is standing here. Bigge is standing here. Exits: north, south, west. o HP:Awful Move:Weak> *Fero the Dwarf* has arrived from the west. Dork leaves west. You hear some apparently very close noise coming from the west. * HP:Awful Move:Weak> *Fero the Dwarf* leaves south. o HP:Awful Move:Weak>west *Fero the Dwarf* has arrived from the south. Small Cavern The corpse of a trained horse is lying here. Dork the Cave Troll is standing here. Konde the Hill Troll is standing here. Bigge is standing here. Exits: north, east, west. Dork leaves east. You hear some apparently very close noise coming from the east. o HP:Awful Move:Weak>west Underground Beach An old piece of paper lies on the ground. A brown pair of pants are on the ground. A spotted pair of sleeves lies here. An ancient flat straw hat is lying here. A pair of thin leather gloves are lying here. A thin pair of soft leather boots are on the ground. The corpse of a hungry warg is lying here. The corpse of *an Orc* is lying here. The corpse of the hardened ranger is lying here. The corpse of the hardened ranger is lying here. A weapon sheath has been dropped on the ground here. The scalped, butchered corpse of *an Elf* is lying here. Exits: east, south. o HP:Awful Move:Weak>sc 52/581 hit, and 9/133 moves.