Verminaard.25.03.02 Logged on in portcullis and went out via slab only to find a soon to be dead pack horse. Suited me well since I was in need of some blood vials... (this log is HUGE) o R>drain corpse gmp em You tear open the corpse and pour the still warm blood into your skin. o R>get meat backpack You get a strip of dried meat from a leather backpack. o R>eat meat You eat the meat. You are full. o R> Sharmak narrates '6 pukes charge us scarred and when we run w priest they yell yawn!' o R> sc WARNING: inactivity timeout in 5 seconds. The moon rises in the east. * R>450/450 hits, 69/69 mana, and 153/153 moves. * R>st You are already standing. * R>t sharmak r o f l Ok. * R>e Rocky Plains Exits: east, south, west. * R>s Heathery Slope Exits: north, east, south, west. * R>s Light Pine Forest Exits: north, east, south, west. * R>e Forested Slope Exits: north, east, south, west. * R>n Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * R>lead e You stop riding a hungry warg (o). A hungry warg (o) starts following you. *>e The Guardroom Exits: east, (west). *>Domed Chamber *Ethne the Sindarin Elf* is standing here. Exits: east, west. *>e Dark Hallway Exits: north, east, south, west. o>w Domed Chamber *Ethne the Sindarin Elf* is standing here. Exits: east, west. *Ethne the Sindarin Elf* leaves west. o>hit *elf* They aren't here. o>a cha moo agg Ok. o>w The Guardroom Exits: east, (west). *>cri close irondoor Ok. *>ori w open irondoor Ok. *>hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. *Ethne the Sindarin Elf* is standing here. Exits: north, (east), south, west. *>You strongly pound *Ethne the Sindarin Elf*'s right foot and tickle it. *Ethne the Sindarin Elf* barely pierces your left arm and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Fine>a cha moo agg Ok. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>e close irondo hit *elf* The Guardroom *Ethne the Sindarin Elf* is standing here. Exits: east, (west). * HP:Fine>You don't see any irondo here. * HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* pierces your body and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Fine>ce cex Arglebargle, glop-glyf!?! * HP:Fine *Ethne the Sindarin Elf*:Fine>close exit Ok. * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* barely pierces your body and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Fine>a cha moo agg Ok. * HP:Fine *Ethne the Sindarin Elf*:Fine>close irondoor *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>It's already closed! * HP:Fine> *Ethne the Sindarin Elf* has arrived from the east. * HP:Fine>e hit *elf* Domed Chamber Exits: east, west. o HP:Fine>w They aren't here. o HP:Fine>hit *elf* close irondoor The Guardroom *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: east, [west]. * HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine *Ethne the Sindarin Elf*:Fine>close irondoor It's already closed! * HP:Fine *Ethne the Sindarin Elf*:Fine>It's already closed! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor Ok. *Ethne the Sindarin Elf* utters the words 'braqt eaaf' * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>' phew emote hisses 'phew' Ok. * HP:Fine> *Ethne the Sindarin Elf* has arrived from the east. * HP:Fine>w hit *elf* *Ethne the Sindarin Elf* closes the irondoor. The irondoor seems to be closed. * HP:Fine>You pound *Ethne the Sindarin Elf*'s body extremely hard. Your victim is shocked by your hit! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor Ok. * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. * HP:Fine>open irondoor It's already open! * HP:Fine>w The irondoor closes quietly. The irondoor seems to be closed. * HP:Fine>open irondoor Ok. * HP:Fine>w Forest by the Temple Wall The corpse of a bandit is lying here. *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: north, (east), south, west. * HP:Fine>hit *elf* You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* utters the words 'braqt eaaf' *Ethne the Sindarin Elf* lightly pierces your left foot and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Fine> You pound *Ethne the Sindarin Elf*'s left arm and tickle it. * HP:Fine *Ethne the Sindarin Elf*:Fine>ride No way! You are fighting for your life! * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>open irondoor It's already open! * HP:Fine> The irondoor closes quietly. * HP:Fine>nar trap in e priest Ok. * HP:Fine>open irondoor Ok. * HP:Fine>lead A hungry warg (o) stops following you. A hungry warg (o) starts following you. * HP:Fine>e The Guardroom *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: east, (west). * HP:Fine>hit *elf* You try to pound *Ethne the Sindarin Elf*, but she parries successfully. * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! * HP:Fine *Ethne the Sindarin Elf*:Fine>open irondoor It's already open! *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. * HP:Fine>open irondoor It's already open! * HP:Fine>open irondoor It's already open! * HP:Fine>w hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. *Ethne the Sindarin Elf* is standing here. Exits: north, (east), south, west. * HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* strongly pierces your head and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Fine> You strongly pound *Ethne the Sindarin Elf*'s right hand. * HP:Fine *Ethne the Sindarin Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>open irondoor It's already open! * HP:Fine>e The Guardroom Exits: east, (west). * HP:Fine>hit *elf* They aren't here. * HP:Fine>e *Ethne the Sindarin Elf* has arrived from the east. Domed Chamber Exits: east, west. o HP:Fine>hit *elf* Sharmak narrates 'need us to come' They aren't here. o HP:Fine>w w The Guardroom *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: east, (west). * HP:Fine>hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * HP:Fine>They aren't here. * HP:Fine>open irondoor Zorgmol narrates 'priest is dead btw - guards alive' * HP:Fine>e It's already open! * HP:Fine>hit *elf* The Guardroom *Ethne the Sindarin Elf* is standing here. Exits: east, (west). *Ethne the Sindarin Elf* leaves west. * HP:Fine>They aren't here. * HP:Fine>w Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * HP:Fine>hit *elf* They aren't here. * HP:Fine> *Ethne the Sindarin Elf* has arrived from the north. * HP:Fine>hit *elf* You strongly pound *Ethne the Sindarin Elf*'s right hand. * HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>e hit *elf* The Guardroom Exits: east, (west). * HP:Fine>close irondoor They aren't here. * HP:Fine>Ok. * HP:Fine>e Domed Chamber *Ethne the Sindarin Elf* is standing here. Exits: east, west. * HP:Fine>hit *elf* You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine *Ethne the Sindarin Elf*:Hurt> You strongly pound *Ethne the Sindarin Elf*'s left foot. * HP:Fine *Ethne the Sindarin Elf*:Hurt>a cha moo agg Ok. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. o HP:Fine>w hit *elf* The Guardroom *Ethne the Sindarin Elf* is standing here. Exits: east, [west]. * HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* lightly pierces your left foot and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Hurt>close irondoor It's already closed! * HP:Fine *Ethne the Sindarin Elf*:Hurt>close irondoor It's already closed! * HP:Fine *Ethne the Sindarin Elf*:Hurt>close irondoor It's already closed! * HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* barely pierces your body and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Hurt>close irondoor It's already closed! *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine>close irondoor It's already closed! * HP:Fine>open irondoor *Ethne the Sindarin Elf* has arrived from the east. Ok. * HP:Fine>hit *elf* *Ethne the Sindarin Elf* begins some strange incantations... * HP:Fine>w *Ethne the Sindarin Elf* swiftly dodges your attempt to pound her. * HP:Fine *Ethne the Sindarin Elf*:Hurt>hit *elf* No way! You are fighting for your life! * HP:Fine *Ethne the Sindarin Elf*:Hurt>open irondoor You're already fighting! * HP:Fine *Ethne the Sindarin Elf*:Hurt>It's already open! * HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. * HP:Fine>open irondoor It's already open! * HP:Fine>w hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * HP:Fine>They aren't here. * HP:Fine>w Heathery Slope Exits: north, east, south, west. * HP:Fine>hit *elf* They aren't here. * HP:Fine>e Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * HP:Fine>e The Guardroom Exits: east, (west). * HP:Fine>e Domed Chamber Exits: east, west. o HP:Fine>n Alas, you cannot go that way... o HP:Fine>n Alas, you cannot go that way... o HP:Fine>e Dark Hallway Exits: north, east, south, west. o HP:Fine>n By the Dark Altar A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: [north], south. o HP:Fine>n The door seems to be closed. o HP:Fine>odo open door Ok. o HP:Fine>n The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). Exits: (south). o HP:Fine>s By the Dark Altar A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (north), south. o HP:Fine>s Dark Hallway Exits: north, east, south, west. o HP:Fine>w w Domed Chamber Exits: east, west. Exits: east, west. o HP:Fine>The Guardroom Exits: east, (west). * HP:Fine>open irondoor It's already open! * HP:Fine>w Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, (east), south, west. * HP:Fine>e The Guardroom *Falemir the Noldorin Elf* is standing here. Exits: east, (west). * HP:Fine>e Domed Chamber Exits: east, west. o HP:Fine>w The Guardroom *Falemir the Noldorin Elf* is standing here. Exits: east, (west). * HP:Fine> *Falemir the Noldorin Elf* closes the irondoor. * HP:Fine>hit *elf* *Falemir the Noldorin Elf* begins some strange incantations... * HP:Fine>You lightly pound *Falemir the Noldorin Elf*'s body and tickle it. * HP:Fine *Falemir the Noldorin Elf*:Fine> *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves east. * HP:Fine>open irondoor Ok. * HP:Fine> *Falemir the Noldorin Elf* has arrived from the east. * HP:Fine>w hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. *Ethne the Sindarin Elf* is standing here. Exits: north, (east), south, west. The irondoor closes quietly. * HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* barely pierces your body and tickles it. * HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, but can't stop fighting to flee. * HP:Fine *Ethne the Sindarin Elf*:Hurt> The exit east seems to blur for a while. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. * HP:Fine> *Ethne the Sindarin Elf* has arrived from the north. * HP:Fine> *Ethne the Sindarin Elf* leaves north. * HP:Fine>ride A hungry warg (o) stops following you. You pick up a hungry warg (o)'s reins, and start riding it. *Ethne the Sindarin Elf* has arrived from the north. * R HP:Fine>hit *elf* *Ethne the Sindarin Elf* swiftly dodges your attempt to pound her. *Ethne the Sindarin Elf* barely pierces your left leg and tickles it. * R HP:Fine *Ethne the Sindarin Elf*:Hurt> Sharmak tells you 'whos traping there' * R HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. * R HP:Fine>hit *elf* They aren't here. * R HP:Fine> *Ethne the Sindarin Elf* has arrived from the north. * R HP:Fine>hit *elf* *Ethne the Sindarin Elf* swiftly dodges your attempt to pound her. * R HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. * R HP:Fine> *Ethne the Sindarin Elf* has arrived from the north. * R HP:Fine>nar ethan and falemir here hit *elf* Ok. * R HP:Fine>You approach *Ethne the Sindarin Elf*, trying to pound her. *Ethne the Sindarin Elf* barely pierces your left hand and tickles it. * R HP:Fine *Ethne the Sindarin Elf*:Hurt>b You strongly pound *Ethne the Sindarin Elf*'s left arm. * R HP:Fine *Ethne the Sindarin Elf*:Hurt>bash *Ethne the Sindarin Elf* panics, and attempts to flee. Your victim has disappeared! *Ethne the Sindarin Elf* leaves west. * R HP:Fine>a cha moo agg Ok. * R HP:Fine>w kill ethne Heathery Slope Exits: north, east, south, west. * R HP:Fine>w They aren't here. * R HP:Fine>kill ethne Light Forest Exits: north, east, south, west. * R HP:Fine>n They aren't here. * R HP:Fine>e Rocky Plains The corpse of a pack horse is lying here. Exits: east, south, west. * R HP:Fine>Rocky Plains Exits: east, south, west. * R HP:Fine>s Heathery Slope Exits: north, east, south, west. * R HP:Fine>e Sharmak narrates 'only?' * R HP:Fine>Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, [east], south, west. * R HP:Fine>n e Forested Slope Exits: east, south, west. * R HP:Fine>Withered Forest Exits: east, west. * R HP:Fine>nar no idea Ok. * R HP:Fine>e Edge of the Forest Exits: east, south, west. * R HP:Fine>s On the Ridge of Hills Exits: north, east, south. * R HP:Fine>s Forest under the Ridge Exits: north, east, south, up. * R HP:Fine>pick mossydoor Using your lockpicks, you try to pick the lock... The lock finally yields to your skill. * R HP:Fine> *an Elf* has arrived from the south riding a warhorse. * R HP:Fine>nar I don't dare tyo run around Ok. * R HP:Fine> *an Elf* leaves east riding a warhorse. * R HP:Fine>hit *elf* They aren't here. * R HP:Fine> *an Elf* has arrived from the east riding a warhorse. * R HP:Fine>hit *elf* You pound *an Elf*'s right hand extremely hard. *an Elf* barely pierces your body and tickles it. * R HP:Fine *an Elf*:Fine> *an Elf* begins some strange incantations... * R HP:Fine *an Elf*:Fine>b bash *an Elf* utters the word 'noselacri' open mossydoor Your bash at *an Elf* sends her sprawling. * R HP:Fine *an Elf*:Fine>That's impossible, I'm afraid. * R HP:Fine *an Elf*:Fine> You pound *an Elf*'s right leg extremely hard. * R HP:Fine *an Elf*:Fine>nar both ways blocked Ok. * R HP:Fine *an Elf*:Fine>lat label ff Ok. * R HP:Fine *an Elf* (ff):Fine>a cha moo agg Ok. * R HP:Fine *an Elf* (ff):Fine> You lightly pound *an Elf* (ff)'s right hand and tickle it. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) seems to have recovered her senses. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves east riding a warhorse. * R HP:Fine>nar come here Ok. * R HP:Fine>e exit hit *elf* Forest under the Ridge Exits: east, south, west. * R HP:Fine>n East - Black Forest South - Edge of the Forest West - Forest under the Ridge * R HP:Fine>hit *elf* They aren't here. * R HP:Fine>Alas, you cannot go that way... * R HP:Fine>They aren't here. * R HP:Fine>e Black Forest Exits: east, south, west. * R HP:Fine>w Forest under the Ridge Exits: east, south, west. * R HP:Fine>w Forest under the Ridge Exits: north, east, south, up. * R HP:Fine>w Alas, you cannot go that way... * R HP:Fine>n Moving up the slope is really hard. On the Ridge of Hills Exits: north, east, south. * R HP:Fine>w Alas, you cannot go that way... * R HP:Fine>n Edge of the Forest Exits: east, south, west. * R HP:Fine>w Withered Forest Exits: east, west. * R HP:Fine>w Forested Slope Exits: east, south, west. * R HP:Fine>s Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, [east], south, west. * R HP:Fine> Kurjam narrates 'u in or out?' * R HP:Fine>nar out Ok. * R HP:Fine> *an Elf* (ff) has arrived from the south riding a warhorse. * R HP:Fine> *an Elf* (ff) begins some strange incantations... * R HP:Fine>hit *elf* *Ethne the Sindarin Elf* has arrived from the south. You pound *an Elf* (ff)'s left arm very hard. *an Elf* (ff) barely pierces your right foot and tickles it. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) begins some strange incantations... * R HP:Fine *an Elf* (ff):Fine>l Forest by the Temple Wall The corpse of a bandit is lying here. *an Elf* (ff) is here, riding a warhorse, fighting YOU. *Ethne the Sindarin Elf* is standing here. * R HP:Fine *an Elf* (ff):Fine>f You flee head over heels. Heathery Slope Exits: north, east, south, west. * R HP:Fine> *Ethne the Sindarin Elf* has arrived from the east. * R HP:Fine> *Ethne the Sindarin Elf* begins some strange incantations... * R HP:Fine>s Light Pine Forest Exits: north, east, south, west. * R HP:Fine>n Sharmak tells you 'we winds' * R HP:Fine>hit *elf* Heathery Slope *Ethne the Sindarin Elf* is standing here. Exits: north, east, south, west. * R HP:Fine>*Ethne the Sindarin Elf* swiftly dodges your attempt to pound her. *Ethne the Sindarin Elf* strongly pierces your left arm and tickles it. * R HP:Fine *Ethne the Sindarin Elf*:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * R HP:Fine>s Light Pine Forest Exits: north, east, south, west. * R HP:Fine>n Heathery Slope Exits: north, east, south, west. * R HP:Fine>e hit *elf* Forest by the Temple Wall The corpse of a bandit is lying here. *an Elf* (ff) is here, riding a warhorse. Exits: north, [east], south, west. * R HP:Fine>You approach *an Elf* (ff), trying to pound her. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) begins some strange incantations... * R HP:Fine *an Elf* (ff):Fine>t sharmak U lure f Ok. *an Elf* (ff) utters the word 'noselacri' * R HP:Fine *an Elf* (ff):Fine>*an Elf* (ff) panics, and attempts to flee. *an Elf* leaves - north - riding a warhorse. * R HP:Fine>n hit *elf* Forested Slope *an Elf* (ff) is here, riding a warhorse. Exits: east, south, west. * R HP:Fine>*an Elf* (ff) swiftly dodges your attempt to pound her. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) begins some strange incantations... * R HP:Fine *an Elf* (ff):Fine>flee PANIC! You can't quit the fight! * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) utters the word 'noselacri' *an Elf* (ff) barely pierces your body and tickles it. * R HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves west riding a warhorse. * R HP:Fine>w Rocky Plains *an Elf* (ff) is here, riding a warhorse. Sharmak is here, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. Exits: east, south, west. * R HP:Fine> *an Elf* leaves west riding a warhorse. * R HP:Fine> Sharmak and Kurjam leave east riding a hungry warg. * R HP:Fine>hit *elf* They aren't here. * R HP:Fine> Sharmak and Kurjam have arrived from the east riding a hungry warg. * R HP:Fine>e hit *elf* Forested Slope Exits: east, south, west. * R HP:Fine>s They aren't here. * R HP:Fine>Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, [east], south, west. * R HP:Fine>hit *elf* They aren't here. * R HP:Fine> Sharmak and Kurjam have arrived from the north riding a hungry warg. * R HP:Fine>gr self You leave the group. * R HP:Fine> Sharmak begins some strange incantations... * R HP:Fine>rais You raise your hand. * R HP:Fine>l Forest by the Temple Wall Forest by the Temple Wall The corpse of a bandit is lying here. Sharmak is here trying to concentrate, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. * R HP:Fine>sc 428/450 hits, 69/69 mana, and 79/153 moves. * R HP:Fine> You are now a member of Sharmak's group. * R HP:Fine> Sharmak begins some strange incantations... *an Elf* (ff) has arrived from the west riding a warhorse. * R HP:Fine>hit *elf* You pound *an Elf* (ff)'s right foot extremely hard. *an Elf* (ff) barely pierces your body and tickles it. * R HP:Fine *an Elf* (ff):Hurt> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves south riding a warhorse. * R HP:Fine>' bob please emote hisses 'bob please' Ok. * R HP:Fine>l Forest by the Temple Wall The corpse of a bandit is lying here. Sharmak is here trying to concentrate, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. * R HP:Fine> Sharmak utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. * R HP:Fine>l Forest by the Temple Wall The corpse of a bandit is lying here. Sharmak is here, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. * R HP:Fine>sc 430/450 hits, 69/69 mana, and 140/153 moves. * R HP:Fine>stat Kurjam carefully examines the ground around him, looking for tracks... OB: 148%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,455,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic * R HP:Fine> Sharmak begins some strange incantations... * R HP:Fine> Sharmak's spell backfires, and he squeals in surprise! * R HP:Fine>' break and we enter? emote hisses 'break and we enter?' Ok. * R HP:Fine>l Forest by the Temple Wall The corpse of a bandit is lying here. Sharmak is here, riding a hungry warg. Kurjam is here searching for tracks, riding a hungry warg driven by Sharmak. * R HP:Fine> Sharmak sits down and rests. * R HP:Fine> Saving Verminaard. * R HP:Fine>' it's some evil trap emote hisses 'it's some evil trap' Ok. * R HP:Fine>l Forest by the Temple Wall The corpse of a bandit is lying here. Sharmak is here, resting on a hungry warg. Kurjam is here searching for tracks, riding a hungry warg driven by Sharmak. * R HP:Fine> Sharmak says 'dont have break' * R HP:Fine> *Ethne the Sindarin Elf* has arrived from the west. * R HP:Fine>nod *Ethne the Sindarin Elf* leaves south. You nod solemnly. * R HP:Fine> Kurjam says 'noone in?' * R HP:Fine>hit *elf* They aren't here. * R HP:Fine> Sharmak says 'les bash back!' * R HP:Fine> Sharmak stops resting, and clambers on his feet. * R HP:Fine> Sharmak and Kurjam leave north riding a hungry warg. * R HP:Fine>' Falemir might be inside emote hisses 'Falemir might be inside' Ok. * R HP:Fine>n Forested Slope Exits: east, south, west. * R HP:Fine>e Withered Forest Exits: east, west. * R HP:Fine>e Edge of the Forest Exits: east, south, west. * R HP:Fine>s On the Ridge of Hills Sharmak is here, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. Exits: north, east, south. * R HP:Fine> Sharmak and Kurjam leave south riding a hungry warg. * R HP:Fine>s Forest under the Ridge Sharmak is here, riding a hungry warg. Kurjam is here, riding a hungry warg driven by Sharmak. Exits: north, east, south, up. * R HP:Fine>stat OB: 148%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,455,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic * R HP:Fine> Kurjam tries to bash the mossydoor. - To much will here, we went irondoor. - * R>Forest by the Temple Wall The corpse of a bandit is lying here. Exits: north, [east], south, west. * R>bash irondoor Nothing seems to happen. Sharmak and Kurjam have arrived from the south riding a hungry warg. * R>bash irondoor Nothing seems to happen. Sharmak sits down and rests. Kurjam tries to bash the irondoor. * R>bash irondoor Nothing seems to happen. *an Elf* (ff) has arrived from the north riding a warhorse. *an Elf* leaves west riding a warhorse. Kurjam tries to bash the irondoor. The irondoor gave away under the pressure. Sharmak stops resting, and clambers on his feet. bash irondoor Sharmak opens the irondoor. Sharmak dismounts from a hungry warg, and stops riding it. A hungry warg now follows Sharmak. * R>But it's already open! * R>lead Kurjam says 'bob' You stop riding a hungry warg (o). A hungry warg (o) starts following you. *>sc 450/450 hits, 69/69 mana, and 57/153 moves. *>' bob Sharmak begins some strange incantations... emote hisses 'bob' Ok. *> Kurjam dismounts from a hungry warg, and stops riding it. *> Sharmak utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. *> Sharmak says 'les go in!' *> Sharmak leaves east. *>' I scout The irondoor closes quietly. *>emote hisses 'I scout' Ok. *>open irondoor Ok. *>e The Guardroom Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. Exits: east, (west). *> A hungry warg stops following Sharmak. *> Kurjam closes the irondoor. *>open irondoor Ok. *> Sharmak orders you to follow him at once. *>' nah emote hisses 'nah' Ok. *> A hungry warg now follows Sharmak. *>l Sharmak leaves east. *>The Guardroom A hungry warg (o) is standing here. *>stat OB: 140%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,455,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit *>open irondoor It's already open! *>open irondoor It's already open! *>open irondoor It's already open! *>open irondoor It's already open! *>rpl sharmak ali rep tell sharmak Ok. *>rep let me know the deal tell sharmak let me know the deal Ok. *>open irondoor It's already open! *> Sharmak has arrived from the east. *> Sharmak closes the irondoor. *> Sharmak says '2' *> Kurjam narrates 'falemir!' *> Sharmak says 'of em' *> Sharmak says 'spam close' *> Sharmak leaves east. *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *> The irondoor is opened from the other side. *> *an Elf* (ff) has arrived from the west. A warhorse has arrived from the west. *>close irondoor *an Elf* leaves east. A warhorse leaves east. *>Ok. *>close irondoor It's already closed! *>rep 3 tell sharmak 3 Ok. *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *> *an Elf* (ff) has arrived from the east. A warhorse has arrived from the east. *> Sharmak has arrived from the east. *>hit *elf* close irondoor You strongly pound *an Elf* (ff)'s left arm and tickle it. * *an Elf* (ff):Fine>It's already closed! *an Elf* (ff) opens the irondoor. * *an Elf* (ff):Fine> Sharmak approaches *an Elf* (ff), trying to slash her. * *an Elf* (ff):Fine>close irondoor Ok. *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves east. *>close irondoor *an Elf* (ff) has arrived from the east. *>It's already closed! *>close irondoor hit *elf* It's already closed! *an Elf* (ff) swiftly dodges Sharmak's attempt to slash her. *>close irondoor You approach *an Elf* (ff), trying to pound her. * *an Elf* (ff):Fine Sharmak:Fine>It's already closed! * *an Elf* (ff):Fine Sharmak:Fine>close irondoor It's already closed! *an Elf* (ff) opens the irondoor. * *an Elf* (ff):Fine Sharmak:Fine>close irondoor *Falemir the Noldorin Elf* has arrived from the east. * *an Elf* (ff):Fine Sharmak:Fine>close irondoor Ok. You pound *an Elf* (ff)'s left arm extremely hard. Your victim is shocked by your hit! *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves east. *>It's already closed! *> Sharmak narrates 'ftront' *Falemir the Noldorin Elf* begins some strange incantations... *>close irondoor hit *elf* It's already closed! *>Sharmak approaches *Falemir the Noldorin Elf*, trying to slash him. You approach *Falemir the Noldorin Elf*, trying to pound him. * *Falemir the Noldorin Elf*:Healthy Sharmak:Fine>open irondoor Ok. Sharmak barely slashes *Falemir the Noldorin Elf*'s right leg and tickles it. * *Falemir the Noldorin Elf*:Fine Sharmak:Fine>open irondoor It's already open! *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves west. *> The irondoor closes quietly. *>close irondoor It's already closed! *>look The Guardroom A hungry warg (o) is standing here. A large warhorse is standing here, clad in mail. Sharmak is standing here. *>flee You flee head over heels. PANIC! You couldn't escape! *>flee You flee head over heels. Domed Chamber Exits: east, west. Sharmak has arrived from the west. o>e Sharmak leaves east. o>Dark Hallway Sharmak is standing here. Exits: north, east, south, west. Sharmak leaves north. o>n By the Dark Altar A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (north), south. o>n The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). Sharmak is standing here. Exits: (south), (west). o>hit *elf* They aren't here. o>w The Hidden Passage Exits: (east), west. o>w u On a Landing Exits: east, up, down. o>hit *elf* In the Bell-Tower A hungry warg stands here, sniffing around for flesh. Exits: down. o>d They aren't here. o>d On a Landing Exits: east, up, down. Sharmak has arrived from the east. o>d Sharmak leaves up. Winding Stairwell Exits: up, down. o>A Chamber in the Rock *a Dwarf* is standing here. Exits: south, up. *>s Underground Crypt Exits: north, east, south. o>n hit *dwarf* A Chamber in the Rock Exits: south, up. Sharmak has arrived from above. o>They aren't here. o>u Winding Stairwell *a Dwarf* is standing here. Exits: up, down. *>u Sharmak has arrived from below. *a Dwarf* leaves down. On a Landing Exits: east, up, down. o>hit *elf* They aren't here. o>d Winding Stairwell Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Exits: up, down. o>d Sharmak leaves down. o>hit *elf* A Chamber in the Rock *a Dwarf* is here, fighting Sharmak. Sharmak is here, fighting *a Dwarf*. A hungry warg stands here, sniffing around for flesh. Exits: south, up. *>s They aren't here. *>Underground Crypt Exits: north, east, south. o>n Kurjam has arrived from the south. o>Kurjam leaves north. A Chamber in the Rock *a Dwarf* is here, fighting Sharmak. Sharmak is here, fighting *a Dwarf*. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. Exits: south, up. *>kill *dwarf* You pound *a Dwarf*'s head extremely hard. Your victim is shocked by your hit! Kurjam leaves up. * *a Dwarf*:Hurt Sharmak:Fine>b bash *a Dwarf* panics, and attempts to flee. a *a Dwarf* panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves up. o>cha moo agg Ok. o>u kill *dwarf* Winding Stairwell Exits: up, down. o>u kill *dwarf* They aren't here. o>On a Landing Exits: east, up, down. o>They aren't here. o>d Winding Stairwell Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Exits: up, down. o>e Alas, you cannot go that way... o>e Alas, you cannot go that way... Sharmak leaves up. o>u u On a Landing Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Exits: east, up, down. o>In the Bell-Tower *a Dwarf* is standing here. Exits: down. Sharmak has arrived from below. *>kill *dwarf* *> *a Dwarf* swiftly dodges Sharmak's attempt to slash him. Alas! You failed to reach him through the melee. *a Dwarf* cleaves Sharmak's right foot and tickles it. d *>kill *dwarf* *a Dwarf* panics, and attempts to flee. *>On a Landing Exits: east, up, down. o>They aren't here. o>kill *dwarf* They aren't here. o>kill *dwarf* They aren't here. o> *a Dwarf* has arrived from above. *>u kill *dwarf* In the Bell-Tower Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Exits: down. o>d They aren't here. o>kill *dwarf* On a Landing Exits: east, up, down. o>Kurjam narrates 'PRIST' They aren't here. Sharmak has arrived from above. o>d kill *dwarf* Winding Stairwell Exits: up, down. o>Sharmak has arrived from above. They aren't here. o>d A Chamber in the Rock Exits: south, up. o>kill *dwarf* They aren't here. o> An evil priest yells 'Help me, guards!' o> Sharmak has arrived from above. o>u Winding Stairwell Exits: up, down. o>u On a Landing Exits: east, up, down. o>e e The Hidden Passage Exits: (east), west. o>kill *dwarf* The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *Zaber the Half-Elf* (glowing). Kurjam is here, fighting *Zaber the Half-Elf*. *Zaber the Half-Elf* is here, fighting Kurjam. *a Dwarf* is here, fighting Kurjam. *a Dwarf* is standing here. Exits: [south], (west). Kurjam panics, and attempts to flee. *>*Zaber the Half-Elf* closes the curtain. You pound *a Dwarf*'s left foot extremely hard. * *a Dwarf*:Fine Kurjam:Fine> The door is opened from the other side. The orkish bodyguard has arrived from the south. The orkish bodyguard closes the door. * *a Dwarf*:Fine Kurjam:Fine> The door is opened from the other side. * *a Dwarf*:Fine Kurjam:Fine> Kurjam panics, and attempts to flee. Kurjam barely smites *Zaber the Half-Elf*'s body and tickles it. * *a Dwarf*:Fine Kurjam:Fine>ccu l close curtain It's already closed! *an Elf* (ff) has arrived from the south. An evil priest barely pierces *Zaber the Half-Elf*'s left leg and tickles it. * *a Dwarf*:Fine Kurjam:Fine>The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *Zaber the Half-Elf* (glowing). Kurjam is here, fighting *Zaber the Half-Elf*. *Zaber the Half-Elf* is here, fighting Kurjam. *a Dwarf* is here, fighting Kurjam. *a Dwarf* is standing here. A huge orc bodyguard looks at you suspiciously. *an Elf* (ff) is standing here. * *a Dwarf*:Fine Kurjam:Fine> *a Dwarf* has arrived from the south. *a Dwarf* sends Kurjam sprawling with a powerful bash. * *a Dwarf*:Fine Kurjam:Fine>b bash *a Dwarf* leaves south. The orkish bodyguard says 'Here, chief!' The curtain is opened from the other side. Sharmak has arrived from the west. *an Elf* (ff) closes the door. *a Dwarf* lightly cleaves Kurjam's body and tickles it. *Zaber the Half-Elf* stops using an ornate, steel-shafted warhammer. *Zaber the Half-Elf* confidently draws an engraved broadsword. Kurjam seems to have recovered his senses. Kurjam panics, and attempts to flee. Kurjam leaves west. *a Dwarf* quickly approaches, trying to cleave you. close curtain Sharmak opens the door. *Zaber the Half-Elf* closes the curtain. Sharmak leaves south. The curtain is opened from the other side. *an Elf* (ff) closes the curtain. Your bash at *a Dwarf* sends him sprawling. * *a Dwarf*:Fine>It's already closed! * *a Dwarf*:Fine> The curtain is opened from the other side. * *a Dwarf*:Fine>open curtain flee It's already open! An evil priest begins some strange incantations... * *a Dwarf*:Fine>PANIC! You can't quit the fight! * *a Dwarf*:Fine>open curtain It's already open! You flee head over heels. By the Dark Altar A huge orc bodyguard looks at you suspiciously. Exits: (north), south. o>open curtain You don't see any curtain here. o>n The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *Zaber the Half-Elf* (glowing). *Zaber the Half-Elf* is here, fighting an evil priest. *a Dwarf* is standing here. *a Dwarf* is standing here. The orkish bodyguard is here, fighting *Zaber the Half-Elf*. *an Elf* (ff) is standing here. Exits: (south), (west). *> An evil priest utters the word 'noselacri' *> *a Dwarf* quickly approaches, trying to cleave you. You pound *a Dwarf*'s body hard and tickle it. * *a Dwarf*:Fine>cdo close door Ok. * *a Dwarf*:Fine> The orkish bodyguard lightly slashes *Zaber the Half-Elf*'s left arm and tickles it. * *a Dwarf*:Fine> *a Dwarf* cleaves your left foot extremely hard and tickles it. * HP:Fine *a Dwarf*:Fine>odo f The door is opened from the other side. open door It's already open! * HP:Fine *a Dwarf*:Fine>Sharmak has arrived from the south. *an Elf* (ff) closes the door. PANIC! You can't quit the fight! * HP:Fine *a Dwarf*:Fine> *Zaber the Half-Elf* seems to have recovered his senses. * HP:Fine *a Dwarf*:Fine> *a Dwarf* seems to have recovered his senses. * HP:Fine *a Dwarf*:Fine> PANIC! You can't quit the fight! * HP:Fine *a Dwarf*:Fine> You swiftly dodge *a Dwarf*'s attempt to cleave you. * HP:Fine *a Dwarf*:Fine>open door Ok. Sharmak closes the door. *Zaber the Half-Elf* leaves west. * HP:Fine *a Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! * HP:Fine *a Dwarf*:Fine>open door Ok. *an Elf* (ff) closes the door. * HP:Fine *a Dwarf*:Fine>open door Ok. *Zaber the Half-Elf* has arrived from the west. *an Elf* (ff) closes the door. * HP:Fine *a Dwarf*:Fine>open door The door is opened from the other side. The orkish bodyguard has arrived from the south. The orkish bodyguard closes the door. You flee head over heels. The Hidden Passage Exits: (east), west. o HP:Fine>open door You don't see any door here. o HP:Fine>You don't see any door here. o HP:Fine>e The Priest's Study The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). *a Dwarf* is here, fighting Sharmak. *a Dwarf* is here, fighting Sharmak. A huge orc bodyguard looks at you suspiciously. *an Elf* (ff) is standing here. Sharmak is here, fighting *a Dwarf*. A hungry warg stands here, sniffing around for flesh. *Zaber the Half-Elf* is standing here. A huge orc bodyguard looks at you suspiciously. Exits: [south], (west). * HP:Fine> The orkish bodyguard crushes *a Dwarf*'s right leg extremely hard and shatters it. * HP:Fine>ccu close curtain Ok. The orkish bodyguard says 'Here, chief!' * HP:Fine> The orkish bodyguard slashes *a Dwarf*'s left arm extremely hard and shatters it. * HP:Fine>cdo close door It's already closed! An evil priest pierces *a Dwarf*'s right leg very hard. * HP:Fine> *Zaber the Half-Elf* stops using an engraved broadsword. *Zaber the Half-Elf* skillfully draws an ornate, steel-shafted warhammer. An evil priest yells 'Help me, guards!' * HP:Fine> *a Dwarf* cleaves Sharmak's body and tickles it. Sharmak slashes *a Dwarf*'s right leg extremely hard and shatters it. * HP:Fine>kill ff *Zaber the Half-Elf* pounds Sharmak's left foot extremely hard. * HP:Fine>*an Elf* (ff) swiftly dodges your attempt to pound her. *an Elf* (ff) barely pierces your right arm and tickles it. * HP:Fine *an Elf* (ff):Hurt> Sharmak panics, and attempts to flee. * HP:Fine *an Elf* (ff):Hurt>b bash An evil priest strongly pierces *a Dwarf*'s left arm and shatters it. The door is opened from the other side. *a Dwarf* has arrived from the south. *an Elf* (ff) closes the door. The orkish bodyguard slashes *a Dwarf*'s right leg extremely hard and shatters it. *a Dwarf* panics, and attempts to flee. Your bash at *an Elf* (ff) sends her sprawling. * HP:Fine *an Elf* (ff):Hurt>nar fight damnit Ok. * HP:Fine *an Elf* (ff):Hurt> *a Dwarf* says 'rescue' * HP:Fine *an Elf* (ff):Hurt> *a Dwarf* cleaves Sharmak's left arm extremely hard. *Zaber the Half-Elf* pounds Sharmak's left foot extremely hard and shatters it. * HP:Fine *an Elf* (ff):Hurt> An evil priest pierces *a Dwarf*'s right arm very hard and shatters it. *a Dwarf* is incapacitated and will slowly die, if not aided. Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* has drawn his last breath! R.I.P. * HP:Fine *an Elf* (ff):Hurt> Sharmak seems to have recovered his senses. Sharmak panics, and attempts to flee. * HP:Fine *an Elf* (ff):Hurt>nar now or never Ok. * HP:Fine *an Elf* (ff):Hurt> The orkish bodyguard crushes *a Dwarf*'s right arm hard and tickles it. * HP:Fine *an Elf* (ff):Hurt> The door is opened from the other side. Sharmak leaves south. * HP:Fine *an Elf* (ff):Hurt> Kurjam has arrived from the south. You pound *an Elf* (ff)'s head extremely hard and shatter it. * HP:Fine *an Elf* (ff):Hurt> Kurjam closes the door. The door is opened from the other side. * HP:Fine *an Elf* (ff):Hurt>b *Zaber the Half-Elf* leaves south. *a Dwarf* leaves south. * HP:Fine *an Elf* (ff):Hurt>bash Bash someone already bashed? Aren't we funny? An evil priest yells 'Help me, guards!' * HP:Fine *an Elf* (ff):Hurt>b bash Bash someone already bashed? Aren't we funny? * HP:Fine *an Elf* (ff):Hurt>cdo close door Ok. * HP:Fine *an Elf* (ff):Hurt>ccu An evil priest begins some strange incantations... * HP:Fine *an Elf* (ff):Hurt>close curtain It's already closed! * HP:Fine *an Elf* (ff):Hurt> *an Elf* (ff) seems to have recovered her senses. * HP:Fine *an Elf* (ff):Hurt> *an Elf* (ff) barely pierces your right foot and tickles it. You pound *an Elf* (ff)'s left arm extremely hard and shatter it. * HP:Fine *an Elf* (ff):Wounded>l The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *a Dwarf* (glowing). *a Dwarf* is here, fighting the orkish bodyguard. The orkish bodyguard is here, fighting *a Dwarf*. *an Elf* (ff) is here, fighting YOU. A hungry warg stands here, sniffing around for flesh. The orkish bodyguard is here, fighting *a Dwarf*. Kurjam is standing here. * HP:Fine *an Elf* (ff):Wounded>b The orkish bodyguard sends *a Dwarf* sprawling with a powerful bash. * HP:Fine *an Elf* (ff):Wounded>bash An evil priest utters the word 'saugai' An evil priest creates a noxious cloud around *a Dwarf*! *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) opens the door. *an Elf* (ff) panics, and attempts to flee. Your victim has disappeared! *an Elf* leaves south. * HP:Fine>s The orkish bodyguard bleeds from open wounds. The orkish bodyguard crushes *a Dwarf*'s right hand extremely hard. * HP:Fine>By the Dark Altar *an Elf* (ff) is standing here. Exits: (north), south. * HP:Fine> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves south. o HP:Fine>kill ff They aren't here. o HP:Fine>bash ff kill ff You don't see any ff here. o HP:Fine>s kill ff They aren't here. o HP:Fine>Dark Hallway Exits: north, east, south, west. o HP:Fine>w They aren't here. o HP:Fine>w Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine>kill ff The Guardroom A hungry warg (o) is standing here. A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Fine>They aren't here. * HP:Fine>cri e close irondoor It's already closed! * HP:Fine>e Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine>kill ff Dark Hallway *an Elf* (ff) is standing here. Exits: north, east, south, west. *an Elf* leaves west. o HP:Fine>s They aren't here. o HP:Fine>kill ff Dark Hallway Exits: north. o HP:Fine>n They aren't here. o HP:Fine>w w Dark Hallway Exits: north, east, south, west. o HP:Fine>kill ff Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine>The Guardroom A large warhorse is standing here, clad in mail. *an Elf* (ff) is standing here. Exits: east, [west]. * HP:Fine>You pound *an Elf* (ff)'s left foot extremely hard and shatter it. *an Elf* (ff) barely pierces your body and tickles it. * HP:Fine *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves east. * HP:Fine>e kill ff Domed Chamber A spirit floats towards you and howls with an evil laughter. *an Elf* (ff) is standing here. Exits: east, west. * HP:Fine>e kill ff You approach *an Elf* (ff), trying to pound her. * HP:Fine *an Elf* (ff):Bad>No way! You are fighting for your life! *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves east. o HP:Fine>They aren't here. o HP:Fine>e kill ff Dark Hallway Exits: north, east, south, west. o HP:Fine>They aren't here. o HP:Fine>e kill ff Small Chamber *an Elf* (ff) is standing here. Exits: west, (down). *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves west. o HP:Fine>They aren't here. *an Elf* (ff) has arrived from the west. * HP:Fine>w kill ff *an Elf* leaves down. Dark Hallway Exits: north, east, south, west. o HP:Fine>They aren't here. o HP:Fine>e Small Chamber Exits: west, (down). o HP:Fine>e d Alas, you cannot go that way... o HP:Fine>kill ff Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Fine>They aren't here. o HP:Fine>d Underground Crypt Exits: north, west, up. o HP:Fine>w w Underground Crypt Exits: north, east, west. o HP:Fine>kill ff Underground Crypt Exits: east. o HP:Fine>They aren't here. o HP:Fine>e Underground Crypt Exits: north, east, west. o HP:Fine>n n Underground Crypt *an Elf* (ff) is standing here. Exits: north, east, south. An evil priest yells 'Help me, guards!' * HP:Fine>A Chamber in the Rock Exits: south, up. o HP:Fine>kill ff They aren't here. o HP:Fine>s kill ff Underground Crypt *an Elf* (ff) is standing here. Exits: north, east, south. * HP:Fine>You pound *an Elf* (ff)'s right foot extremely hard and shatter it. * HP:Fine *an Elf* (ff):Awful> *an Elf* (ff) panics, and attempts to flee. *an Elf* leaves south. o HP:Fine> *an Elf* (ff) has arrived from the south. * HP:Fine>s kill ff Underground Crypt Exits: north, east, west. o HP:Fine>They aren't here. o HP:Fine>n kill ff Underground Crypt Exits: north, east, south. o HP:Fine>They aren't here. o HP:Fine>n kill ff A Chamber in the Rock Exits: south, up. o HP:Fine>e They aren't here. o HP:Fine>Alas, you cannot go that way... o HP:Fine>s e Underground Crypt Exits: north, east, south. o HP:Fine>Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: south, west. o HP:Fine>w Underground Crypt Exits: north, east, south. o HP:Fine>u Alas, you cannot go that way... o HP:Fine>n A Chamber in the Rock Exits: south, up. o HP:Fine>u u Winding Stairwell Exits: up, down. o HP:Fine>kill ff On a Landing Exits: east, up, down. o HP:Fine>They aren't here. o HP:Fine>u kill ff In the Bell-Tower Exits: down. o HP:Fine>They aren't here. o HP:Fine>d On a Landing Sharmak is standing here. Exits: east, up, down. o HP:Fine>e e The Hidden Passage Exits: [east], west. Sharmak has arrived from the west. An evil priest yells 'Help me, guards!' o HP:Fine>The curtain seems to be closed. o HP:Fine>ocu open curtain Ok. o HP:Fine>e The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A hungry warg stands here, sniffing around for flesh. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Kurjam is standing here. Exits: (south), (west). o HP:Fine> Sharmak has arrived from the west. o HP:Fine>ccu close curtain Ok. o HP:Fine>odo s open door It's already open! Sharmak closes the door. o HP:Fine>s The door seems to be closed. o HP:Fine>The door seems to be closed. o HP:Fine>odo s open door Ok. o HP:Fine>By the Dark Altar *an Elf* (ff) is standing here. Exits: (north), south. * HP:Fine>kill ff You pound *an Elf* (ff)'s right arm extremely hard and shatter it. *an Elf* (ff) is incapacitated and will slowly die, if not aided. * HP:Fine *an Elf* (ff):Dying> You pound *an Elf* (ff)'s right foot extremely hard and shatter it. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf* (ff)'s death cry. *an Elf* (ff) has drawn her last breath! R.I.P. A shadow slowly rises above the corpse of *an Elf* (ff). o HP:Fine>t sharmak s Ok. o HP:Fine>licn Arglebargle, glop-glyf!?! o HP:Fine> Sharmak has arrived from the north. o HP:Fine>linc look in corpse corpse (here) : a reinforced oak staff a double edged eket (brand new) a forest green cloak (brand new) an icy ring a necklace a pair of rigid leather gloves (brand new) a plain leather belt a ring a strange set of lock picks a stone a thin pair of soft leather boots (used) a pile of coins a water skin a white pair of pants (brand new) a white pair of sleeves (brand new) a white shirt (brand new) a keyring with a key o HP:Fine>apo l You weakly apologize to everyone. o HP:Fine>By the Dark Altar The corpse of *an Elf* is lying here. A hungry warg (o) is standing here. The shadow of *an Elf* is floating here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. o HP:Fine>stat OB: 147%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic o HP:Fine> Sharmak says 'me bad slow' o HP:Fine> Kurjam begins some strange incantations... o HP:Fine>sc *Zaber the Half-Elf* has arrived from the south. *a Dwarf* has arrived from the south. 431/450 hits, 69/69 mana, and 72/153 moves. Kurjam utters the words 'cure light' * HP:Fine> *Zaber the Half-Elf* leaves north. *a Dwarf* leaves north. Sharmak says 'cure me few' Kurjam begins some strange incantations... o HP:Fine> *Zaber the Half-Elf* has arrived from the north. *a Dwarf* has arrived from the north. * HP:Fine> Sharmak leaves north. *Zaber the Half-Elf* tries to slash you, but your parry is successful. * HP:Fine *Zaber the Half-Elf*:Fine>kill *dwarf* You're already fighting! * HP:Fine *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* has arrived from the north. * HP:Fine *Zaber the Half-Elf*:Fine> The door closes quietly. * HP:Fine *Zaber the Half-Elf*:Fine>b bash Saving Verminaard. *Zaber the Half-Elf* strongly slashes your left hand and tickles it. As *Zaber the Half-Elf* avoids your bash, you topple over and fall to the ground. You fall to the ground. * HP:Fine *Zaber the Half-Elf*:Fine>l By the Dark Altar The corpse of *an Elf* is lying here. A hungry warg (o) is standing here. The shadow of *an Elf* is floating here. *Zaber the Half-Elf* is here, fighting YOU. *a Dwarf* is standing here. *Aielë the Sindarin Elf* is standing here. * HP:Fine *Zaber the Half-Elf*:Fine>f Nah... You feel too relaxed to do that.. * HP:Fine *Zaber the Half-Elf*:Fine>* HP:Fine *Zaber the Half-Elf*:Fine> *a Dwarf* cleaves your right foot extremely hard and tickles it. * HP:Fine *Zaber the Half-Elf*:Fine>st flee Do you not consider fighting as standing? * HP:Fine *Zaber the Half-Elf*:Fine>You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Fine>n n By the Dark Altar The corpse of *an Elf* is lying here. A hungry warg (o) is standing here. The shadow of *an Elf* is floating here. *Zaber the Half-Elf* is standing here. *a Dwarf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: [north], south. *Zaber the Half-Elf* leaves south. *a Dwarf* leaves south. The door is opened from the other side. * HP:Fine>open door The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. n Kurjam is standing here. Exits: (south). o HP:Fine>It's already open! o HP:Fine>Alas, you cannot go that way... *Zaber the Half-Elf* has arrived from the south. *a Dwarf* has arrived from the south. *a Dwarf* approaches Sharmak, trying to cleave him. Sharmak slashes *a Dwarf*'s right leg extremely hard. * HP:Fine> The orkish bodyguard tries to crush *Zaber the Half-Elf*, but he parries successfully. Sharmak panics, and attempts to flee. Sharmak leaves south. * HP:Fine> Kurjam nods solemnly. * HP:Fine> *a Dwarf* approaches Kurjam, trying to cleave him. Kurjam smites *a Dwarf*'s left arm extremely hard and shatters it. * HP:Fine> The orkish bodyguard barely slashes *Zaber the Half-Elf*'s right leg and tickles it. * HP:Fine> Sharmak has arrived from the south. *Zaber the Half-Elf* swiftly dodges an evil priest's attempt to pierce him. * HP:Fine> An evil priest yells 'Help me, guards!' * HP:Fine> *a Dwarf* cleaves Kurjam's left hand extremely hard. * HP:Fine> Sharmak closes the door. *a Dwarf* panics, but can't stop fighting to flee. * HP:Fine> The orkish bodyguard strongly crushes *Zaber the Half-Elf*'s body and tickles it. * HP:Fine>kill *dwarf* You pound *a Dwarf*'s right leg extremely hard and shatter it. Your victim is shocked by your hit! * HP:Fine *a Dwarf*:Bad Kurjam:Hurt> *a Dwarf* panics, and attempts to flee. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door An evil priest barely pierces *Zaber the Half-Elf*'s left arm and tickles it. *a Dwarf* panics, and attempts to flee. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! *a Dwarf* cleaves Kurjam's left arm extremely hard. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! *Zaber the Half-Elf* panics, and attempts to flee. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! Kurjam sends *a Dwarf* sprawling with a powerful bash. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>It's already closed! Kurjam narrates 'DWRF' You pound *a Dwarf*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! *Zaber the Half-Elf* panics, and attempts to flee. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door It's already closed! Kurjam panics, and attempts to flee. *a Dwarf* seems to have recovered his senses. *a Dwarf* panics, and attempts to flee. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door *a Dwarf* opens the curtain. It's already closed! * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>close door *Zaber the Half-Elf* leaves west. * HP:Fine *a Dwarf*:Bad Kurjam:Hurt>It's already closed! Kurjam panics, and attempts to flee. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. o HP:Fine>close door It's already closed! o HP:Fine>w kill *dwarf* The Hidden Passage *a Dwarf* is standing here. Exits: (east), west. The curtain closes quietly. * HP:Fine>You approach *a Dwarf*, trying to pound him. * HP:Fine *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. o HP:Fine> *a Dwarf* has arrived from the west. * HP:Fine> *a Dwarf* leaves west. o HP:Fine>w kill *dwarf* On a Landing *a Dwarf* is standing here. Exits: east, up, down. *a Dwarf* leaves down. o HP:Fine>e kill *dwarf* They aren't here. o HP:Fine>The Hidden Passage Exits: [east], west. o HP:Fine>w The curtain is opened from the other side. They aren't here. o HP:Fine>d On a Landing Exits: east, up, down. o HP:Fine>d kill *dwarf* Winding Stairwell Exits: up, down. o HP:Fine>A Chamber in the Rock Exits: south, up. o HP:Fine>They aren't here. o HP:Fine>s Underground Crypt Exits: north, east, south. o HP:Fine>kill *dwarf* s s They aren't here. o HP:Fine>Underground Crypt Exits: north, east, west. o HP:Fine>kill *dwarf* Alas, you cannot go that way... o HP:Fine>They aren't here. o HP:Fine>w Underground Crypt Exits: east. o HP:Fine>kill *dwarf* They aren't here. o HP:Fine>e Underground Crypt Exits: north, east, west. o HP:Fine>n Underground Crypt Exits: north, east, south. An evil priest yells 'Help me, guards!' o HP:Fine>e Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: south, west. o HP:Fine>s Underground Crypt Exits: north, west, up. o HP:Fine>u Narrow Winding Stair A shadow is here, fighting *a Dwarf*. *a Dwarf* is here, fighting a shadow. Exits: [east], [up], down. * HP:Fine>u The trapdoor seems to be closed. * HP:Fine>kill *dwarf* You pound *a Dwarf*'s right leg extremely hard and shatter it. Your victim is shocked by your hit! *a Dwarf* is incapacitated and will slowly die, if not aided. * HP:Fine *a Dwarf*:Dying a shadow:Hurt> A shadow hits *a Dwarf*'s right leg extremely hard and shatters it. Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Dwarf*. o HP:Fine>oex u open exit u Ok. o HP:Fine>u Small Chamber *Falemir the Noldorin Elf* is standing here. Exits: west, (down). * HP:Fine>w Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine>n By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine>n The door seems to be closed. o HP:Fine>odo n open door Ok. o HP:Fine>The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. cdo Kurjam is standing here. Exits: (south), (west). o HP:Fine>close door Ok. o HP:Fine>' dwarf rip emote hisses 'dwarf rip' Ok. o HP:Fine>sc 400/450 hits, 69/69 mana, and 53/153 moves. o HP:Fine> You see *Zaber the Half-Elf* scouting from the west! o HP:Fine> Sharmak has 64/305 hp, 7/106 mana, 27/133 mp' o HP:Fine>cls sharmak cast 'cure light' sharmak You start to concentrate... cls sharmak cls sharmak Kurjam begins some strange incantations... Ok. o HP:Fine Mana:Burning>cast 'cure light' sharmak You start to concentrate... Kurjam utters the words 'cure light' Ok. o HP:Fine Mana:Hot>cast 'cure light' sharmak You start to concentrate... cls sharmak Ok. o HP:Fine Mana:Hot>cast 'cure light' sharmak You start to concentrate... cls sharmak Ok. o HP:Fine Mana:Warm>cast 'cure light' sharmak You start to concentrate... a Sharmak narrates 'we need BACKUP' Kurjam says 'scrolls?' Your spell backfired! You feel exhausted. o HP:Fine Mana:Warm>cha moo agg Ok. o HP:Fine Mana:Warm>stat OB: 143%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic o HP:Fine Mana:Warm> Sharmak says '0' o HP:Fine Mana:Warm>' none emote hisses 'none' Ok. o HP:Fine Mana:Warm>who leg Kurjam narrates 'COME PRIEST' Legends ------- Gnask the Black Uruk of Morgai Krkavec kraa kraa Kurjam Murjam Nazgúm the original Warscout 4 players on. o HP:Fine Mana:Warm>scout w You quietly scout westwards... The Hidden Passage You stop scouting. o HP:Fine Mana:Warm>l Sharmak quietly scouts westwards... o HP:Fine Mana:Warm>The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Sharmak is standing here scouting. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. A hungry warg (o) is standing here. o HP:Fine Mana:Warm> The door is opened from the other side. Sharmak stops scouting westwards. o HP:Fine Mana:Warm> *Falemir the Noldorin Elf* has arrived from the south. * HP:Fine Mana:Warm> The orkish bodyguard tries to slash *Falemir the Noldorin Elf*, but he parries successfully. * HP:Fine Mana:Warm>hit *elf* An evil priest lightly pierces *Falemir the Noldorin Elf*'s left arm and tickles it. * HP:Fine Mana:Warm>* HP:Fine Mana:Warm> Alas! You failed to reach him through the melee. Sharmak closes the door. An evil priest yells 'Help me, guards!' * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* panics, and attempts to flee. ccu * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* opens the door. * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* closes the door. Sharmak closes the curtain. * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* opens the door. An evil priest barely pierces *Falemir the Noldorin Elf*'s right arm and tickles it. *Falemir the Noldorin Elf* panics, but can't stop fighting to flee. * HP:Fine Mana:Warm>close curtain It's already closed! * HP:Fine Mana:Warm>cdo close door Ok. *Falemir the Noldorin Elf* opens the door. The orkish bodyguard joins an evil priest's fight. The orkish bodyguard says 'Blood for Sauron!' The orkish bodyguard lightly crushes *Falemir the Noldorin Elf*'s left arm and tickles it. *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves south. o HP:Fine Mana:Warm> Sharmak closes the door. o HP:Fine Mana:Warm>kill *elf* The door is opened from the other side. They aren't here. o HP:Fine Mana:Warm> Sharmak closes the door. o HP:Fine Mana:Warm>odo open door Ok. Sharmak closes the door. o HP:Fine Mana:Warm>s kill *elf* The door seems to be closed. o HP:Fine Mana:Warm>They aren't here. o HP:Fine Mana:Warm> Sharmak opens the door. o HP:Fine Mana:Warm> Sharmak leaves south. o HP:Fine Mana:Warm>s By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: (north), south. o HP:Fine Mana:Warm>kill *elf* They aren't here. o HP:Fine Mana:Warm>s Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>e Small Chamber Exits: west, (down). o HP:Fine Mana:Warm>e kill *elf* Alas, you cannot go that way... o HP:Fine Mana:Warm>They aren't here. o HP:Fine Mana:Warm>w w Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>w Sharmak has arrived from the west. Domed Chamber Exits: east, west. o HP:Fine Mana:Warm>The Guardroom A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Fine Mana:Warm>e Domed Chamber Exits: east, west. o HP:Fine Mana:Warm>e s Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north. o HP:Fine Mana:Warm>n Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>e e Small Chamber Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. Exits: west. o HP:Fine Mana:Warm>l Alas, you cannot go that way... o HP:Fine Mana:Warm>Small Chamber Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. A hungry warg (o) is standing here. o HP:Fine Mana:Warm>cflo close floorstone It's already closed! o HP:Fine Mana:Warm> Sharmak leaves west. o HP:Fine Mana:Warm>w Dark Hallway Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. Exits: north, east, south, west. o HP:Fine Mana:Warm> Sharmak leaves south. o HP:Fine Mana:Warm>n n Sharmak has arrived from the south. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: (north), south. o HP:Fine Mana:Warm>Sharmak has arrived from the south. The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Exits: (south). o HP:Fine Mana:Warm> Sharmak has arrived from the south. o HP:Fine Mana:Warm> Sharmak closes the door. o HP:Fine Mana:Warm>linc Sharmak sits down and rests. o HP:Fine Mana:Warm>look in corpse corpse (here) : a battle axe (brand new) a bejewelled shield (brand new) a blood-encrusted helm (brand new) a butcher knife (brand new) a heavy pair of vambraces (brand new) a hooded brass lantern a metal breastplate (brand new) a pair of plate greaves (brand new) a pair of soft leather boots (brand new) a ring of silver a russet cloak (brand new) a small tin ring a snakeskin belt a thin pair of metal gauntlets (brand new) a pile of coins a water skin a wolfskin wristband (brand new) a leather backpack a belt pouch a keyring with a set of lock picks a sturdy weapon harness o HP:Fine Mana:Warm>l in 2.corpse corpse (here) : a battle axe (dented) a black pair of padded boots (worn out) a butcher knife (brand new) two dark coloured flasks two flasks of orkish draught a forest green cloak (brand new) a great helm (brand new) a hooded brass lantern a large metal wall shield (used) a set of lock picks a stone a studded leather belt a pile of coins a water skin a weapon harness a leather backpack a large sack o HP:Fine Mana:Warm> Kurjam sits down and rests. o HP:Fine Mana:Warm>who leg Legends ------- Gnask the Black Uruk of Morgai Krkavec kraa kraa Kurjam Murjam Nazgúm the original Warscout 4 players on. o HP:Fine Mana:Warm> Kurjam narrates 'WE NEED PEOPLE PRIEST' o HP:Fine Mana:Warm> Kurjam narrates '3 died' o HP:Fine Mana:Warm> sc WARNING: inactivity timeout in 5 seconds. o HP:Fine Mana:Warm>415/450 hits, 24/69 mana, and 56/153 moves. o HP:Fine Mana:Warm>nar BNs tell trolls, we need help priest. Sharmak gets a wooden ring from a leather backpack. Ok. o HP:Fine Mana:Warm>stat OB: 143%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic o HP:Fine Mana:Warm> Kurjam narrates 'some more in' o HP:Fine Mana:Warm>' 4 rip I think. emote hisses '4 rip I think.' Ok. o HP:Fine Mana:Warm>gr Your group consists of: Sharmak (Head of group) Verminaard A hungry warg A hungry warg (o) Kurjam The curtain is opened from the other side. o HP:Fine Mana:Warm> *Zaber the Half-Elf* has arrived from the west. *Aielë the Sindarin Elf* has arrived from the west. *Ethne the Sindarin Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Warm> *Zaber the Half-Elf* slashes Sharmak's left foot extremely hard. * HP:Fine Mana:Warm>stat *Ethne the Sindarin Elf* begins some strange incantations... OB: 143%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,833 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - noquit - panic * HP:Fine Mana:Warm> *Aielë the Sindarin Elf* begins some strange incantations... *Falemir the Noldorin Elf* begins some strange incantations... The orkish bodyguard bleeds from open wounds. Sharmak bleeds from open wounds. * HP:Fine Mana:Warm> Kurjam stops resting, and clambers on his feet. * HP:Fine Mana:Warm> *Zaber the Half-Elf* closes the curtain. Sharmak opens the door. *Zaber the Half-Elf* swiftly dodges the orkish bodyguard's attempt him. The orkish bodyguard says 'YOU! Zaber! You will die before your time.' *Zaber the Half-Elf* swiftly dodges the orkish bodyguard's attempt to slash him. * HP:Fine Mana:Warm> Sharmak panics, and attempts to flee. Sharmak leaves south. * HP:Fine Mana:Warm>odo open door It's already open! An evil priest pierces *Zaber the Half-Elf*'s right foot and tickles it. * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* leaves south. Kurjam leaves south. An evil priest yells 'Help me, guards!' * HP:Fine Mana:Warm>cdo close door Ok. *Aielë the Sindarin Elf* utters the words 'qahijf gsfal' *Aielë the Sindarin Elf* sprays you with piercing rays of many-coloured light. You pound *Aielë the Sindarin Elf*'s right foot extremely hard. *Aielë the Sindarin Elf* barely hits your left foot and tickles it. * HP:Fine Mana:Warm *Aielë the Sindarin Elf*:Hurt>l The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *Zaber the Half-Elf* (glowing). The orkish bodyguard is here, fighting *Zaber the Half-Elf*. The orkish bodyguard is here, fighting *Zaber the Half-Elf*. The shadow of *a Dwarf* is floating here. A hungry warg (o) is standing here. A hungry warg stands here, sniffing around for flesh. *Zaber the Half-Elf* is here, fighting the orkish bodyguard. *Aielë the Sindarin Elf* is here, fighting YOU. *Ethne the Sindarin Elf* is standing here. The door is opened from the other side. *Falemir the Noldorin Elf* has arrived from the south. * HP:Fine Mana:Warm *Aielë the Sindarin Elf*:Hurt> Kurjam has arrived from the south. * HP:Fine Mana:Warm *Aielë the Sindarin Elf*:Hurt>b *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves south. * HP:Fine Mana:Warm>*Zaber the Half-Elf* opens the curtain. bash Bash what or whom? *Falemir the Noldorin Elf* begins some strange incantations... * HP:Fine Mana:Warm> Kurjam smites *Zaber the Half-Elf*'s left arm extremely hard. *Zaber the Half-Elf* panics, and attempts to flee. *Zaber the Half-Elf* leaves south. * HP:Fine Mana:Warm> Lirathe narrates 'trolls bns need you priest' * HP:Fine Mana:Warm> An evil priest says 'YOU! Falemir! You will die before your time.' An evil priest approaches *Falemir the Noldorin Elf*, trying to pierce him. * HP:Fine Mana:Warm>s *Ethne the Sindarin Elf* begins some strange incantations... Kurjam approaches *Ethne the Sindarin Elf*, trying to smite her. An evil priest yells 'Help me, guards!' The orkish bodyguard approaches *Ethne the Sindarin Elf*, trying to crush her. * HP:Fine Mana:Warm>*Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: (north), south. o HP:Fine Mana:Warm>n The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here, fighting *Falemir the Noldorin Elf* (glowing). The orkish bodyguard is here, fighting *Falemir the Noldorin Elf*. The orkish bodyguard is here, fighting *Ethne the Sindarin Elf*. The shadow of *a Dwarf* is floating here. hit *elf* A hungry warg stands here, sniffing around for flesh. *Ethne the Sindarin Elf* is here, fighting Kurjam. *Falemir the Noldorin Elf* is here, fighting an evil priest. Kurjam is here, fighting *Ethne the Sindarin Elf*. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: (south), (west). *Falemir the Noldorin Elf* panics, and attempts to flee. * HP:Fine Mana:Warm>You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Healthy Kurjam:Hurt>cdo close door Ok. *Ethne the Sindarin Elf* panics, and attempts to flee. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Healthy Kurjam:Hurt> You pound *Ethne the Sindarin Elf*'s left leg very hard. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Fine Kurjam:Hurt> *Falemir the Noldorin Elf* opens the door. *Zaber the Half-Elf* leaves south. *Aielë the Sindarin Elf* leaves south. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Fine Kurjam:Hurt> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. * HP:Fine Mana:Warm> *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves south. o HP:Fine Mana:Warm>ccu close curtain Ok. o HP:Fine Mana:Warm>l The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. A hungry warg stands here, sniffing around for flesh. Kurjam is standing here. A hungry warg (o) is standing here. o HP:Fine Mana:Warm>odo open door It's already open! o HP:Fine Mana:Warm> The curtain is opened from the other side. o HP:Fine Mana:Warm> *Ethne the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Warm>ccu close curtain Ok. * HP:Fine Mana:Warm> Lirathe narrates 'I mean orcs' * HP:Fine Mana:Warm> The orkish bodyguard crushes *Ethne the Sindarin Elf*'s body and tickles it. * HP:Fine Mana:Warm>kill aiele Kurjam smites *Ethne the Sindarin Elf*'s right leg extremely hard and shatters it. They aren't here. * HP:Fine Mana:Warm> Sharmak has arrived from the south. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves south. o HP:Fine Mana:Warm> Sharmak closes the door. o HP:Fine Mana:Warm> Sharmak opens the curtain. o HP:Fine Mana:Warm> Sharmak leaves west. o HP:Fine Mana:Warm>s The curtain closes quietly. The door seems to be closed. o HP:Fine Mana:Warm>odo open door Ok. o HP:Fine Mana:Warm>s By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: (north), south. o HP:Fine Mana:Warm>cdo close door Ok. o HP:Fine Mana:Warm> You feel bolder. o HP:Fine Mana:Warm>s s Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north. o HP:Fine Mana:Warm>e You swiftly dodge a spirit's attempt to hit you. You pound a spirit's body extremely hard. Your victim is shocked by your hit! o HP:Fine Mana:Warm a spirit:Fine>No way! You are fighting for your life! o HP:Fine Mana:Warm a spirit:Fine>n e No way! You are fighting for your life! o HP:Fine Mana:Warm a spirit:Fine>flee No way! You are fighting for your life! o HP:Fine Mana:Warm a spirit:Fine>You flee head over heels. PANIC! You couldn't escape! o HP:Fine Mana:Warm a spirit:Fine> You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>e e Small Chamber Exits: west. o HP:Fine Mana:Warm>Alas, you cannot go that way... o HP:Fine Mana:Warm>cflo w close floorstone It's already closed! o HP:Fine Mana:Warm>w w Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm>hit *elf* Domed Chamber Exits: east, west. o HP:Fine Mana:Warm>The Guardroom A large warhorse is standing here, clad in mail. *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: east, [west]. * HP:Fine Mana:Warm>You pound *Ethne the Sindarin Elf*'s body extremely hard and shatter it. *Ethne the Sindarin Elf* barely pierces your right arm and tickles it. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Wounded>a *Ethne the Sindarin Elf* panics, and attempts to flee. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Wounded>cha moo agg Ok. * HP:Fine Mana:Warm *Ethne the Sindarin Elf*:Wounded> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine Mana:Warm> An evil priest yells 'Help me, guards!' * HP:Fine Mana:Warm>e kill *elf* Domed Chamber *Ethne the Sindarin Elf* is standing here. Exits: east, west. *Ethne the Sindarin Elf* leaves east. o HP:Fine Mana:Warm>n They aren't here. o HP:Fine Mana:Warm Move:Tired>kill *elf* Alas, you cannot go that way... o HP:Fine Mana:Warm Move:Tired>e They aren't here. o HP:Fine Mana:Warm Move:Tired>kill *elf* Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm Move:Tired>n n *Ethne the Sindarin Elf* has arrived from the east. You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine Mana:Warm Move:Tired *Ethne the Sindarin Elf*:Wounded>kill *elf* No way! You are fighting for your life! * HP:Fine Mana:Warm Move:Tired *Ethne the Sindarin Elf*:Wounded>No way! You are fighting for your life! You pound *Ethne the Sindarin Elf*'s left arm extremely hard and shatter it. * HP:Fine Mana:Warm Move:Tired *Ethne the Sindarin Elf*:Wounded>You're already fighting! *Zaber the Half-Elf* has arrived from the north. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. * HP:Fine Mana:Warm Move:Tired> *Zaber the Half-Elf* leaves north. o HP:Fine Mana:Warm Move:Tired>n kill *elf* n By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ethne the Sindarin Elf* is standing here. *Zaber the Half-Elf* is standing here. Exits: (north), south. * HP:Fine Mana:Warm Move:Tired>kill *elf* *Ethne the Sindarin Elf* leaves south. You approach *Zaber the Half-Elf*, trying to pound him. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>No way! You are fighting for your life! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>You're already fighting! *Zaber the Half-Elf* strongly slashes your body and tickles it. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> An evil priest yells 'Help me, guards!' An evil priest yells 'Help me, guards!' *Aielë the Sindarin Elf* has arrived from the north. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* leaves south. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> You pound *Zaber the Half-Elf*'s left leg extremely hard. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>f The door closes quietly. You flee head over heels. PANIC! You couldn't escape! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* has arrived from the south. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* leaves south. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> You flee head over heels. Dark Hallway *Aielë the Sindarin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Warm Move:Tired> *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Warm Move:Tired>s *Zaber the Half-Elf* has arrived from the north. Dark Hallway A spirit floats towards you and howls with an evil laughter. A hungry warg (o) is standing here. Exits: north. o HP:Fine Mana:Warm Move:Tired>n Dark Hallway *Zaber the Half-Elf* is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* quickly approaches, trying to slash you. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>n No way! You are fighting for your life! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>n No way! You are fighting for your life! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>flee You flee head over heels. Domed Chamber *Ethne the Sindarin Elf* is standing here trying to concentrate. Exits: east, west. * HP:Fine Mana:Warm Move:Tired>n Alas, you cannot go that way... * HP:Fine Mana:Warm Move:Tired>n Alas, you cannot go that way... * HP:Fine Mana:Warm Move:Tired>kill ethne *Zaber the Half-Elf* has arrived from the east. * HP:Fine Mana:Warm Move:Tired>*Zaber the Half-Elf* quickly approaches, trying to slash you. You're already fighting! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Zaber the Half-Elf* slashes your left foot extremely hard. You feel a strong ache there! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Ethne the Sindarin Elf* utters the word 'hzrzsafh' * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>flee You pound *Zaber the Half-Elf*'s right foot very hard and tickle it. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine>PANIC! You can't quit the fight! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Ethne the Sindarin Elf* leaves west. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* has arrived from the west. You flee head over heels. PANIC! You couldn't escape! * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Fine> You flee head over heels. Exits: north, east, south, west. o HP:Fine Mana:Warm Move:Tired> Kurjam narrates 'stand in priest?' o HP:Fine Mana:Warm Move:Tired>n *Zaber the Half-Elf* has arrived from the west. *Aielë the Sindarin Elf* has arrived from the west. *Ethne the Sindarin Elf* has arrived from the west. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Warm Move:Tired>n The door seems to be closed. o HP:Fine Mana:Warm Move:Tired>open door Ok. *Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. *Ethne the Sindarin Elf* has arrived from the south. * HP:Fine Mana:Warm Move:Tired>n *Zaber the Half-Elf* quickly approaches, trying to slash you. No way! You are fighting for your life! You strongly pound *Zaber the Half-Elf*'s left arm and tickle it. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Hurt>close door Ok. * HP:Fine Mana:Warm Move:Tired *Zaber the Half-Elf*:Hurt>flee You flee head over heels. Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Warm Move:Tired>open door Kurjam narrates 'target falemir' You don't see any door here. o HP:Fine Mana:Warm Move:Tired>n n open door *Zaber the Half-Elf* has arrived from the north. *Aielë the Sindarin Elf* has arrived from the north. *Ethne the Sindarin Elf* has arrived from the north. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A hungry warg (o) is standing here. Exits: [north], south. o HP:Fine Mana:Warm Move:Tired>n The door seems to be closed. The door is opened from the other side. o HP:Fine Mana:Warm Move:Tired>It's already open! o HP:Fine Mana:Warm Move:Tired>*Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. *Ethne the Sindarin Elf* has arrived from the south. The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Kurjam is standing here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. Exits: (south), (west). o HP:Fine Mana:Warm Move:Tired>open door n It's already open! o HP:Fine Mana:Warm Move:Tired>Alas, you cannot go that way... o HP:Fine Mana:Warm Move:Tired>close door Ok. o HP:Fine Mana:Warm Move:Tired> Kurjam narrates 'ethne' o HP:Fine Mana:Warm Move:Tired>' ethen bad emote hisses 'ethen bad' Ok. o HP:Fine Mana:Warm Move:Tired>sc The door is opened from the other side. 346/450 hits, 27/69 mana, and 35/153 moves. o HP:Fine Mana:Warm Move:Tired>' bob emote hisses 'bob' Ok. o HP:Fine Mana:Warm Move:Tired>l The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Kurjam is standing here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. A hungry warg (o) is standing here. o HP:Fine Mana:Warm Move:Tired> Sharmak closes the door. o HP:Fine Mana:Warm Move:Tired> Sharmak says 'no mana' o HP:Fine Mana:Warm Move:Tired>' no mps The door is opened from the other side. o HP:Fine Mana:Warm Move:Tired>emote hisses 'no mps' Ok. o HP:Fine Mana:Warm Move:Tired> You see *Zaber the Half-Elf* scouting from the south! o HP:Fine Mana:Warm Move:Tired>cdo close door Ok. o HP:Fine Mana:Warm Move:Tired>l The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Kurjam is standing here. Sharmak is standing here. A hungry warg stands here, sniffing around for flesh. A hungry warg (o) is standing here. o HP:Fine Mana:Warm Move:Tired> Kurjam begins some strange incantations... o HP:Fine Mana:Warm Move:Tired>l w A faint draught of air comes from under the heavy curtain. The curtain is open. o HP:Fine Mana:Warm Move:Tired> Kurjam utters the words 'cure light' o HP:Fine Mana:Warm Move:Tired>ccu close curtain Ok. o HP:Fine Mana:Warm Move:Tired>cls cast 'cure light' You start to concentrate... sc Your scratches and bruises disappear. o HP:Fine Mana:Warm Move:Tired>362/450 hits, 18/69 mana, and 41/153 moves. o HP:Fine Mana:Warm Move:Tired>stat OB: 144%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,752 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - a light wound at the left foot. - panic - noquit o HP:Fine Mana:Warm Move:Tired>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Fine Mana:Cold Move:Tired>fol sharmak You now follow Sharmak. o HP:Fine Mana:Cold Move:Tired>stat The orkish bodyguard bleeds from open wounds. Sharmak bleeds from open wounds. o HP:Fine Mana:Cold Move:Tired>Sharmak says 'i wore wooden ;P' OB: 144%, DB: 17%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,752 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - a light wound at the left foot. - panic - noquit o HP:Fine Mana:Cold Move:Tired> Morhol narrates 'any news about sorcerer? i need him badly to repract after reroll' o HP:Fine Mana:Cold Move:Tired>sc 376/450 hits, 7/69 mana, and 44/153 moves. o HP:Fine Mana:Cold Move:Tired> Sharmak sits down and rests. o HP:Fine Mana:Cold Move:Tired>sc 377/450 hits, 8/69 mana, and 46/153 moves. o HP:Fine Mana:Cold Move:Tired>sc 378/450 hits, 8/69 mana, and 46/153 moves. o HP:Fine Mana:Cold Move:Tired> Sharmak says 'i get bob mana' o HP:Fine Mana:Cold Move:Tired>where Players in your zone -------------------- Verminaard - The Priest's Study Kurjam - The Priest's Study Sharmak - The Priest's Study o HP:Fine Mana:Cold Move:Tired>rest You sit down and rest your tired bones. o HP:Fine Mana:Cold Move:Tired>sc 381/450 hits, 10/69 mana, and 50/153 moves. o HP:Fine Mana:Cold>sc 381/450 hits, 10/69 mana, and 51/153 moves. o HP:Fine Mana:Cold>stat OB: 144%, DB: -33%, PB: 36%, Armour: 81%. Wimpy: 200. Mood: aggressive. Needed: 1,355,752 xp, 0 tp. Gold: 35. Alert: normal. Affected by: - novoid - a light wound at the left foot. - panic - noquit o HP:Fine Mana:Cold>l Sharmak says 'well me like 70 hps ;P' o HP:Fine Mana:Cold>The Priest's Study The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The corpse of an evil priest is lying here. A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. The shadow of *a Dwarf* is floating here. Kurjam is standing here. Sharmak is resting here. A hungry warg stands here, sniffing around for flesh. A hungry warg (o) is standing here. o HP:Fine Mana:Cold> Sharmak shrugs indifferently. o HP:Fine Mana:Cold>in You are carrying: a black waraxe (brand new) a strange set of lock picks o HP:Fine Mana:Cold>sc 384/450 hits, 12/69 mana, and 54/153 moves. o HP:Fine Mana:Cold>sc 384/450 hits, 12/69 mana, and 54/153 moves. o HP:Fine Mana:Cold>sc 385/450 hits, 12/69 mana, and 55/153 moves. o HP:Fine Mana:Cold>st You stop resting, and stand up. o HP:Fine Mana:Cold>cls sharmak cast 'cure light' sharmak You muster all of your concentration... rest Ok. o HP:Fine Mana:Icy>You sit down and rest your tired bones. o HP:Fine Mana:Icy> Sharmak narrates 'we need BACKUP priest ,P' o HP:Fine Mana:Icy> sc WARNING: inactivity timeout in 5 seconds. o HP:Fine Mana:Icy>nar just fucking get here 389/450 hits, 3/69 mana, and 60/153 moves. o HP:Fine Mana:Icy>Ok. o HP:Fine Mana:Icy>who leg Legends ------- Gnask the Black Uruk of Morgai Krkavec kraa kraa Kurjam Murjam Nazgúm the original Warscout 4 players on. o HP:Fine Mana:Icy>sc 390/450 hits, 4/69 mana, and 59/153 moves. o HP:Fine Mana:Icy>sc 391/450 hits, 4/69 mana, and 59/153 moves. Sharmak narrates 'bashers breakers' o HP:Fine Mana:Icy> Sharmak says 'ethne ?' o HP:Fine Mana:Icy> sc WARNING: inactivity timeout in 5 seconds. o HP:Fine Mana:Cold>' they are 3 only? 397/450 hits, 7/69 mana, and 67/153 moves. o HP:Fine Mana:Cold>emote hisses 'they are 3 only?' Ok. Sharmak drinks water from a water skin. o HP:Fine Mana:Cold> Kurjam says 'and falemir' o HP:Fine Mana:Cold>' jeah do ehtne emote hisses 'jeah do ehtne' Ok. o HP:Fine Mana:Cold>protect sharmak You will now try to protect Sharmak. o HP:Fine Mana:Cold> Sharmak stops resting, and clambers on his feet. o HP:Fine Mana:Cold> Sharmak begins some strange incantations... o HP:Fine Mana:Cold> The door is opened from the other side. o HP:Fine Mana:Cold>' falemir might protal in mor ppl emote hisses 'falemir might protal in mor ppl' Ok. o HP:Fine Mana:Cold>st You stop resting, and stand up. o HP:Fine Mana:Cold> Kurjam says 'then dwarf' You see *Falemir the Noldorin Elf* scouting from the south! o HP:Fine Mana:Cold>scout s Sharmak utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. o HP:Fine Mana:Cold>Sharmak says 'ok les do!' You quietly scout southwards... The door closes quietly. The door seems to be closed. You stop scouting. o HP:Fine Mana:Cold> Sharmak opens the door. o HP:Fine Mana:Cold>{target}={ethne} A hungry warg stops following Sharmak. o HP:Fine Mana:Cold> The orkish bodyguard bleeds from open wounds. Sharmak bleeds from open wounds. o HP:Fine Mana:Cold>aba The door closes quietly. A hungry warg (o) stops following you. o HP:Fine Mana:Cold> Sharmak opens the door. o HP:Fine Mana:Cold> Sharmak leaves south. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Falemir the Noldorin Elf* is standing here. * HP:Fine Mana:Cold>kill ethne hit *elf* They aren't here. Kurjam strongly smites *Falemir the Noldorin Elf*'s body and tickles it. * HP:Fine Mana:Cold>* HP:Fine Mana:Cold> Alas! You failed to reach him through the melee. *Falemir the Noldorin Elf* closes the door. open door * HP:Fine Mana:Cold> *Falemir the Noldorin Elf* panics, but can't stop fighting to flee. open door * HP:Fine Mana:Cold>open door *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves south. o HP:Fine Mana:Cold>Ok. o HP:Fine Mana:Cold>It's already open! o HP:Fine Mana:Cold>It's already open! o HP:Fine Mana:Cold> Sharmak leaves south. Dark Hallway A spirit floats towards you and howls with an evil laughter. o HP:Fine Mana:Cold> Sharmak leaves south. Dark Hallway o HP:Fine Mana:Cold> Sharmak leaves north. Dark Hallway A spirit floats towards you and howls with an evil laughter. o HP:Fine Mana:Cold> Sharmak leaves east. Small Chamber o HP:Fine Mana:Cold> Sharmak leaves west. Dark Hallway A spirit floats towards you and howls with an evil laughter. o HP:Fine Mana:Cold> Sharmak leaves west. Domed Chamber o HP:Fine Mana:Cold> Sharmak leaves west. The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is resting here. *Aielë the Sindarin Elf* is sleeping here. *Ethne the Sindarin Elf* is resting here. *Falemir the Noldorin Elf* is standing here. * HP:Fine Mana:Cold>hit *elf* You feel bolder. * HP:Fine Mana:Cold>*Zaber the Half-Elf* stops resting, and clambers on his feet. *Ethne the Sindarin Elf* stops resting, and clambers on her feet. *Zaber the Half-Elf* swiftly dodges your attempt to pound him. *Zaber the Half-Elf* slashes your head extremely hard and tickles it. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>kill ethne *Ethne the Sindarin Elf* swiftly dodges Sharmak's attempt to slash her. You're already fighting! * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>flee You flee head over heels. PANIC! You couldn't escape! * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>w kill ethne No way! You are fighting for your life! *Ethne the Sindarin Elf* panics, and attempts to flee. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>* HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> Alas! You failed to reach her through the melee. You try to flee, but cannot! w * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. Kurjam leaves east. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> *Ethne the Sindarin Elf* has arrived from the east. *Zaber the Half-Elf* barely slashes your body and tickles it. You try to flee, but cannot! * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>*Falemir the Noldorin Elf* leaves east. No way! You are fighting for your life! * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> Kurjam has arrived from the east. You flee head over heels. Domed Chamber *Falemir the Noldorin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold> *Falemir the Noldorin Elf* leaves east. o HP:Fine Mana:Cold>w The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is here, fighting Sharmak. *Aielë the Sindarin Elf* is standing here. Sharmak is here, fighting *Ethne the Sindarin Elf*. *Ethne the Sindarin Elf* is here, fighting Sharmak. Kurjam is standing here. Exits: east, [west]. * HP:Fine Mana:Cold>kill ethne You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Hurt Sharmak:Wounded> Kurjam leaves east. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Hurt Sharmak:Wounded>flee You will attempt to flee! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Hurt Sharmak:Wounded> You flee head over heels. Domed Chamber Exits: east, west. o HP:Fine Mana:Cold>e n Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Falemir the Noldorin Elf* is standing here. Exits: [north], south. * HP:Fine Mana:Cold>n The door seems to be closed. * HP:Fine Mana:Cold>open door *Falemir the Noldorin Elf* leaves south. That's impossible, I'm afraid. o HP:Fine Mana:Cold>open door That's impossible, I'm afraid. o HP:Fine Mana:Cold>s Dark Hallway Sharmak is standing here. Exits: north, east, south, west. o HP:Fine Mana:Cold>w kill ethne Domed Chamber Exits: east, west. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>w kill ethne The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here trying to concentrate. *Ethne the Sindarin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Ethne the Sindarin Elf*. Exits: east, [west]. * HP:Fine Mana:Cold>You try to pound *Ethne the Sindarin Elf*, but she parries successfully. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine Mana:Cold> *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. * HP:Fine Mana:Cold> Kurjam panics, and attempts to flee. Kurjam leaves east. * HP:Fine Mana:Cold>e kill ethne Domed Chamber Kurjam is standing here. Exits: east, west. o HP:Fine Mana:Cold>They aren't here. Kurjam leaves east. o HP:Fine Mana:Cold>e kill ethne Dark Hallway Kurjam is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold>They aren't here. *Falemir the Noldorin Elf* leaves west. *Ethne the Sindarin Elf* has arrived from the south. * HP:Fine Mana:Cold> *Zaber the Half-Elf* has arrived from the east. *Aielë the Sindarin Elf* has arrived from the east. * HP:Fine Mana:Cold> *Zaber the Half-Elf* leaves north. *Aielë the Sindarin Elf* leaves north. *Ethne the Sindarin Elf* leaves north. o HP:Fine Mana:Cold>e Small Chamber Exits: west. Kurjam has arrived from the west. o HP:Fine Mana:Cold>oflo Kurjam leaves west. open floorstone That's impossible, I'm afraid. o HP:Fine Mana:Cold>w Dark Hallway *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Ethne the Sindarin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold> *Zaber the Half-Elf* strongly slashes your left arm and tickles it. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>kill ethne *Ethne the Sindarin Elf* leaves east. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>They aren't here. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> *Aielë the Sindarin Elf* begins some strange incantations... Sharmak has arrived from the south. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> Sharmak leaves east. *Ethne the Sindarin Elf* has arrived from the east. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> Kurjam has arrived from the north. *Ethne the Sindarin Elf* leaves south. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine> Kurjam leaves south. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>flee You flee head over heels. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold> *Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. * HP:Fine Mana:Cold>nar ok no mobs Ok. * HP:Fine Mana:Cold>kill ethne *Aielë the Sindarin Elf* begins some strange incantations... They aren't here. * HP:Fine Mana:Cold>flee *Zaber the Half-Elf* leaves south. *Aielë the Sindarin Elf* leaves south. o HP:Fine Mana:Cold>You flee head over heels. Dark Hallway *Ethne the Sindarin Elf* is standing here. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: north, east, south, west. *Ethne the Sindarin Elf* leaves west. Saving Verminaard. * HP:Fine Mana:Cold>s *Zaber the Half-Elf* leaves south. *Aielë the Sindarin Elf* leaves south. o HP:Fine Mana:Cold>Dark Hallway A spirit floats towards you and howls with an evil laughter. Kurjam is standing here. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: north. * HP:Fine Mana:Cold> *Zaber the Half-Elf* leaves north. *Aielë the Sindarin Elf* leaves north. o HP:Fine Mana:Cold>n Dark Hallway *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: north, east, south, west. Kurjam has arrived from the south. * HP:Fine Mana:Cold>kill ethne They aren't here. *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. o HP:Fine Mana:Cold>w Kurjam leaves north. Domed Chamber Exits: east, west. o HP:Fine Mana:Cold>kill ethne They aren't here. o HP:Fine Mana:Cold>w The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Falemir the Noldorin Elf* is resting here. *Ethne the Sindarin Elf* is standing here. Exits: east, [west]. * HP:Fine Mana:Cold>kill ethne You pound *Ethne the Sindarin Elf*'s body hard. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> Sharmak has arrived from the east. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>a *Falemir the Noldorin Elf* stops resting, and clambers on his feet. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>look cha moo agg Ok. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Falemir the Noldorin Elf* is standing here. *Ethne the Sindarin Elf* is here, fighting YOU. Sharmak is standing here. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine Mana:Cold> *Falemir the Noldorin Elf* begins some strange incantations... * HP:Fine Mana:Cold>e kill ethne Domed Chamber *Ethne the Sindarin Elf* is standing here. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. Exits: east, west. *Ethne the Sindarin Elf* leaves east. *Aielë the Sindarin Elf* begins some strange incantations... * HP:Fine Mana:Cold>e They aren't here. *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. Kurjam has arrived from the east. o HP:Fine Mana:Cold>kill ethne Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>e kill ethne Small Chamber Exits: west. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>w Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine Mana:Cold>n n By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold>kill ethne The door seems to be closed. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>s Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine Mana:Cold>s kill ethne Dark Hallway *Ethne the Sindarin Elf* is standing here. Exits: north. * HP:Fine Mana:Cold>You pound *Ethne the Sindarin Elf*'s left leg. *Ethne the Sindarin Elf* barely pierces your body and tickles it. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>n No way! You are fighting for your life! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. o HP:Fine Mana:Cold>a cha moo agg Ok. o HP:Fine Mana:Cold>n kill ethne Dark Hallway A spirit floats towards you and howls with an evil laughter. *Ethne the Sindarin Elf* is standing here. Exits: north, east, south, west. *Ethne the Sindarin Elf* leaves west. *Zaber the Half-Elf* has arrived from the east. *Aielë the Sindarin Elf* has arrived from the east. *Falemir the Noldorin Elf* has arrived from the east. * HP:Fine Mana:Cold>w kill ethne Kurjam has arrived from the east. They aren't here. * HP:Fine Mana:Cold>Domed Chamber *Ethne the Sindarin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold>You approach *Ethne the Sindarin Elf*, trying to pound her. Krkavec narrates 'soon incoming :P' Sharmak has arrived from the east. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>w kill ethne Sharmak leaves west. No way! You are fighting for your life! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>You're already fighting! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. o HP:Fine Mana:Cold> *Ethne the Sindarin Elf* has arrived from the west. Kurjam has arrived from the west. * HP:Fine Mana:Cold>w Kurjam smites *Ethne the Sindarin Elf*'s right hand hard. * HP:Fine Mana:Cold>kill ethne e The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Sharmak is standing here. Exits: east, [west]. Sharmak leaves east. Domed Chamber *Ethne the Sindarin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Ethne the Sindarin Elf*. * HP:Fine Mana:Cold>kill ethne Sharmak leaves west. The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. They aren't here. * HP:Fine Mana:Cold>Domed Chamber *Ethne the Sindarin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Ethne the Sindarin Elf*. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, west. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves east. * HP:Fine Mana:Cold>They aren't here. *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. *Falemir the Noldorin Elf* leaves west. o HP:Fine Mana:Cold>e kill ethne Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>e Small Chamber *Ethne the Sindarin Elf* is standing here. Exits: west. * HP:Fine Mana:Cold>kill ethne You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> You strongly pound *Ethne the Sindarin Elf*'s left arm. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. o HP:Fine Mana:Cold>w kill ethne Dark Hallway A spirit floats towards you and howls with an evil laughter. Kurjam is standing here. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. Sharmak has arrived from the west. * HP:Fine Mana:Cold>n kill ethne You fail to intercept *Zaber the Half-Elf*'s blow. *Zaber the Half-Elf* approaches Sharmak, trying to pound him. Kurjam leaves east. They aren't here. * HP:Fine Mana:Cold>*Aielë the Sindarin Elf* begins some strange incantations... By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>s Dark Hallway A spirit floats towards you and howls with an evil laughter. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Kurjam is standing here. Exits: north, east, south, west. Sharmak has arrived from the west. *Falemir the Noldorin Elf* begins some strange incantations... * HP:Fine Mana:Cold>s kill ethne *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. *Falemir the Noldorin Elf* leaves west. Dark Hallway Exits: north. Kurjam has arrived from the north. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>n Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. Kurjam has arrived from the south. o HP:Fine Mana:Cold>w kill ethne Domed Chamber *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Ethne the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold>You approach *Ethne the Sindarin Elf*, trying to pound her. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded> *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. *Falemir the Noldorin Elf* leaves east. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Wounded>flee You flee head over heels. Dark Hallway A spirit floats towards you and howls with an evil laughter. Kurjam is standing here. Exits: north, east, south, west. o HP:Fine Mana:Cold> *Ethne the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold> *Ethne the Sindarin Elf* leaves west. Kurjam leaves east. o HP:Fine Mana:Cold> Sharmak has arrived from the east. o HP:Fine Mana:Cold>kill ethne Sharmak leaves north. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. They aren't here. o HP:Fine Mana:Cold>w kill ethne Alas, you cannot go that way... o HP:Fine Mana:Cold>w They aren't here. o HP:Fine Mana:Cold>Alas, you cannot go that way... o HP:Fine Mana:Cold>s Dark Hallway A spirit floats towards you and howls with an evil laughter. Kurjam is here, fighting *Ethne the Sindarin Elf*. *Ethne the Sindarin Elf* is here, fighting Kurjam. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. w *Falemir the Noldorin Elf* leaves west. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. o HP:Fine Mana:Cold>w *Ethne the Sindarin Elf* has arrived from the west. Domed Chamber *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold>*Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. *Falemir the Noldorin Elf* leaves west. Kurjam has arrived from the east. The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, [west]. * HP:Fine Mana:Cold>kill ethne They aren't here. * HP:Fine Mana:Cold> *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. *Falemir the Noldorin Elf* leaves east. Kurjam has arrived from the east. * HP:Fine Mana:Cold>e Domed Chamber *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold>kill ethne *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. *Falemir the Noldorin Elf* leaves east. They aren't here. o HP:Fine Mana:Cold>e Dark Hallway A spirit floats towards you and howls with an evil laughter. *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. *Ethne the Sindarin Elf* has arrived from the north. * HP:Fine Mana:Cold>e *Zaber the Half-Elf* leaves south. *Aielë the Sindarin Elf* leaves south. *Ethne the Sindarin Elf* leaves south. *Falemir the Noldorin Elf* leaves south. Small Chamber Exits: west. o HP:Fine Mana:Cold>kill ethne They aren't here. o HP:Fine Mana:Cold>w kill ethne w kill ethne Dark Hallway Kurjam is standing here. Exits: north, east, south, west. Your blood freezes as you hear a death cry. o HP:Fine Mana:Cold>They aren't here. Kurjam leaves south. o HP:Fine Mana:Cold>Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>gr What group?! A spirit hits your left foot and tickles it. You pound a spirit's head very hard. o HP:Fine Mana:Cold a spirit:Fine>w No way! You are fighting for your life! o HP:Fine Mana:Cold a spirit:Fine>flee You flee head over heels. The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Fine Mana:Cold>e Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine Mana:Cold>e Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>kill ethne n They aren't here. o HP:Fine Mana:Cold>kill ethne By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Kurjam is standing here. Exits: [north], south. o HP:Fine Mana:Cold>Kurjam leaves south. They aren't here. o HP:Fine Mana:Cold>s s kill ethne Dark Hallway Kurjam is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. *Falemir the Noldorin Elf* has arrived from the south. Kurjam leaves east. * HP:Fine Mana:Cold>Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Exits: north. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>n e Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>kill ethne Small Chamber *Ethne the Sindarin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Ethne the Sindarin Elf*. *Zaber the Half-Elf* is here, fighting Kurjam. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: west. *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves west. * HP:Fine Mana:Cold>They aren't here. *Falemir the Noldorin Elf* begins some strange incantations... * HP:Fine Mana:Cold>w Dark Hallway Exits: north, east, south, west. *Ethne the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold>kill ethne You pound *Ethne the Sindarin Elf*'s left leg hard and shatter it. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Bad>w kill ethne No way! You are fighting for your life! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Bad>You're already fighting! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Bad> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves north. Kurjam has arrived from the east. o HP:Fine Mana:Cold> Kurjam bleeds from open wounds. o HP:Fine Mana:Cold>n kill ethne *Ethne the Sindarin Elf* has arrived from the north. Kurjam leaves west. * HP:Fine Mana:Cold>*Zaber the Half-Elf* has arrived from the east. *Aielë the Sindarin Elf* has arrived from the east. *Falemir the Noldorin Elf* has arrived from the east. By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>s Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>gr kurjam No one here by that name. o HP:Fine Mana:Cold>e *Ethne the Sindarin Elf* has arrived from the west. Small Chamber Exits: west. o HP:Fine Mana:Cold>w kill ethne Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>s They aren't here. o HP:Fine Mana:Cold>n Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Ethne the Sindarin Elf* is standing here. Exits: north. * HP:Fine Mana:Cold>n Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold>kill ethne By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>s kill ethne Dark Hallway *Ethne the Sindarin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold>s kill ethne You pound *Ethne the Sindarin Elf*'s left foot and shatter it. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful>No way! You are fighting for your life! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful>You're already fig * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful> *Ethne the Sindarin Elf* panics, but can't stop fighting to flee. *Zaber the Half-Elf* has arrived from the west. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful> *Ethne the Sindarin Elf* panics, and attempts to flee. *Ethne the Sindarin Elf* leaves south. * HP:Fine Mana:Cold> *Zaber the Half-Elf* pounds your right leg extremely hard. You feel a strong ache there! *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold *Zaber the Half-Elf*:Fine>flee Kurjam has arrived from the west. *Ethne the Sindarin Elf* has arrived from the south. You flee head over heels. Small Chamber Exits: west. o HP:Fine Mana:Cold>w Dark Hallway *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Falemir the Noldorin Elf*. Exits: north, east, south, west. * HP:Fine Mana:Cold>s kill ethne Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Exits: north. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>n n Dark Hallway *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold>kill ethne By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold>They aren't here. o HP:Fine Mana:Cold>s w Dark Hallway *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is here, fighting Kurjam. Kurjam is here, fighting *Falemir the Noldorin Elf*. Exits: north, east, south, west. *Ethne the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold>kill ethne Domed Chamber A spirit is here, fighting *Aielë the Sindarin Elf*. *Aielë the Sindarin Elf* is here, fighting a spirit. Exits: east, west. *Ethne the Sindarin Elf* has arrived from the east. * HP:Fine Mana:Cold>You pound *Ethne the Sindarin Elf*'s body hard and shatter it. *Ethne the Sindarin Elf* is stunned and will probably die soon. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful>w No way! You are fighting for your life! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful>kill ethne You're already fighting! * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful> *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves west. * HP:Fine Mana:Cold *Ethne the Sindarin Elf*:Awful>kick *Aielë the Sindarin Elf* has arrived from the west. You kick *Ethne the Sindarin Elf* to death. You feel more experienced. Congratulations! This is the first time you've killed it! You gained some renown in this battle! Your blood freezes as you hear *Ethne the Sindarin Elf*'s death cry. *Ethne the Sindarin Elf* has drawn her last breath! R.I.P. A shadow slowly rises above the corpse of *Ethne the Sindarin Elf*. * HP:Fine Mana:Cold>kill aiele You strongly pound *Aielë the Sindarin Elf*'s right hand and shatter it. Kurjam has arrived from the east. * HP:Fine Mana:Cold *Aielë the Sindarin Elf*:Bad> Kurjam leaves west. *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Cold>look Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. A spirit barely hits your left hand and tickles it. o HP:Fine Mana:Cold a spirit:Fine> Kurjam has arrived from the west. o HP:Fine Mana:Cold a spirit:Fine>nar aiele f Ok. Kurjam leaves east. *Aielë the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Tired a spirit:Fine>You flee head over heels. The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Fine Mana:Cold Move:Tired>gr kurjam e No one here by that name. * HP:Fine Mana:Cold Move:Tired>Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Tired>gr kurjam No one here by that name. o HP:Fine Mana:Cold Move:Tired>kill aiele e They aren't here. o HP:Fine Mana:Cold Move:Tired>kill aiele Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Tired>e They aren't here. Kurjam has arrived from the east. o HP:Fine Mana:Cold Move:Tired>kill aiele Small Chamber *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: west. *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. *Falemir the Noldorin Elf* leaves west. o HP:Fine Mana:Cold Move:Tired>They aren't here. o HP:Fine Mana:Cold Move:Tired>w kill aiele Dark Hallway *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. *Falemir the Noldorin Elf* leaves east. o HP:Fine Mana:Cold Move:Tired>s They aren't here. o HP:Fine Mana:Cold Move:Tired>kill aiele Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Exits: north. o HP:Fine Mana:Cold Move:Tired>They aren't here. o HP:Fine Mana:Cold Move:Tired>n Dark Hallway *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold Move:Tired>e kill aiele *Falemir the Noldorin Elf* says 'ok ' Small Chamber Exits: west. o HP:Fine Mana:Cold Move:Tired>They aren't here. o HP:Fine Mana:Cold Move:Tired>w kill aiele Dark Hallway *Zaber the Half-Elf* is standing here. *Aielë the Sindarin Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* leaves west. *Aielë the Sindarin Elf* leaves west. *Falemir the Noldorin Elf* leaves west. o HP:Fine Mana:Cold Move:Tired>They aren't here. o HP:Fine Mana:Cold Move:Tired>w kill aiele Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Tired>They aren't here. *Zaber the Half-Elf* has arrived from the west. *Aielë the Sindarin Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Tired> *Zaber the Half-Elf* leaves east. *Aielë the Sindarin Elf* leaves east. *Falemir the Noldorin Elf* leaves east. o HP:Fine Mana:Cold Move:Tired>w kill aiele The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Fine Mana:Cold Move:Tired>They aren't here. * HP:Fine Mana:Cold Move:Tired>e Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Tired>e kill aiele Dark Hallway Kurjam is standing here. Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* has arrived from the north. *Aielë the Sindarin Elf* has arrived from the north. *Falemir the Noldorin Elf* has arrived from the north. Kurjam panics, and attempts to flee. Kurjam leaves east. * HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* leaves south. *Aielë the Sindarin Elf* leaves south. *Falemir the Noldorin Elf* leaves south. Kurjam has arrived from the east. o HP:Fine Mana:Cold Move:Slow>gr kurjam Kurjam leaves west. No one here by that name. o HP:Fine Mana:Cold Move:Slow>e *Zaber the Half-Elf* has arrived from the south. *Aielë the Sindarin Elf* has arrived from the south. *Falemir the Noldorin Elf* has arrived from the south. Small Chamber Exits: west. o HP:Fine Mana:Cold Move:Slow>kill aiele They aren't here. *Zaber the Half-Elf* has arrived from the west. *Aielë the Sindarin Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Slow>kill aiele You pound *Aielë the Sindarin Elf*'s head hard and shatter it. *Zaber the Half-Elf* leaves west. *Falemir the Noldorin Elf* leaves west. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Bad> *Aielë the Sindarin Elf* panics, and attempts to flee. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Bad> Kurjam has arrived from the west. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Bad>look Small Chamber *Aielë the Sindarin Elf* is here, fighting YOU. Kurjam is standing here. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Bad> *Aielë the Sindarin Elf* panics, and attempts to flee. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Bad> *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Cold Move:Slow>gr kurjam Kurjam is now a group member. o HP:Fine Mana:Cold Move:Slow>w kill aiele Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>w Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Slow>kill aiele They aren't here. o HP:Fine Mana:Cold Move:Slow>e Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>n By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold Move:Slow>kill aiele They aren't here. o HP:Fine Mana:Cold Move:Slow>s s Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>kill aiele Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Exits: north. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>n w Dark Hallway Exits: north, east, south, west. *Aielë the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Slow>w kill aiele Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Slow>The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: east, [west]. * HP:Fine Mana:Cold Move:Slow>e They aren't here. * HP:Fine Mana:Cold Move:Slow>e kill aiele Domed Chamber The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Slow>Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Weak>e They aren't here. o HP:Fine Mana:Cold Move:Weak>kill aiele Small Chamber *Aielë the Sindarin Elf* is standing here. Exits: west. * HP:Fine Mana:Cold Move:Weak>You strongly pound *Aielë the Sindarin Elf*'s head and shatter it. * HP:Fine Mana:Cold Move:Weak *Aielë the Sindarin Elf*:Bad> *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Cold Move:Weak>w kill aiele Dark Hallway *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold Move:Weak>They aren't here. Kurjam has arrived from the south. *Zaber the Half-Elf* leaves south. *Falemir the Noldorin Elf* leaves south. o HP:Fine Mana:Cold Move:Weak> Kurjam leaves west. o HP:Fine Mana:Cold Move:Weak>n kill aiele By the Dark Altar The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: [north], south. o HP:Fine Mana:Cold Move:Weak>s They aren't here. o HP:Fine Mana:Cold Move:Weak>s Dark Hallway *Zaber the Half-Elf* is here, fighting a spirit. *Falemir the Noldorin Elf* is standing here. A spirit is here, fighting *Zaber the Half-Elf*. Exits: north, east, south, west. * HP:Fine Mana:Cold Move:Weak>kill aiele Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Exits: north. o HP:Fine Mana:Cold Move:Weak>They aren't here. o HP:Fine Mana:Cold Move:Weak>n w Dark Hallway *Falemir the Noldorin Elf* is standing here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. * HP:Fine Mana:Cold Move:Weak>w *Zaber the Half-Elf* has arrived from the west. Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Fainting>kill aiele The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Kurjam is standing here. Exits: east, [west]. * HP:Fine Mana:Cold Move:Fainting>e They aren't here. * HP:Fine Mana:Cold Move:Fainting>Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Falemir the Noldorin Elf* is standing here. Exits: east, west. * HP:Fine Mana:Cold Move:Fainting>kill aiele They aren't here. * HP:Fine Mana:Cold Move:Fainting>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. * HP:Fine Mana:Cold Move:Fainting>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * HP:Fine Mana:Cold Move:Tired> *Falemir the Noldorin Elf* smiles happily. * HP:Fine Mana:Cold Move:Tired>e Dark Hallway A spirit floats towards you and howls with an evil laughter. *Zaber the Half-Elf* is standing here. Exits: north, east, south, west. *Zaber the Half-Elf* leaves south. o HP:Fine Mana:Cold Move:Tired>kill aiele They aren't here. *Aielë the Sindarin Elf* has arrived from the south. * HP:Fine Mana:Cold Move:Slow>kill aiele You pound *Aielë the Sindarin Elf*'s body hard and shatter it. *Aielë the Sindarin Elf* lightly pierces your left arm and tickles it. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Awful> *Aielë the Sindarin Elf* panics, and attempts to flee. *Aielë the Sindarin Elf* leaves east. o HP:Fine Mana:Cold Move:Slow>look *Aielë the Sindarin Elf* has arrived from the east. Dark Hallway A spirit floats towards you and howls with an evil laughter. *Aielë the Sindarin Elf* is standing here. A spirit tries to hit you, but your parry is successful. * HP:Fine Mana:Cold Move:Slow a spirit:Fine>e kill aiele No way! You are fighting for your life! *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Cold Move:Slow a spirit:Fine>They aren't here. o HP:Fine Mana:Cold Move:Slow a spirit:Fine>flee *Zaber the Half-Elf* has arrived from the south. You flee head over heels. Small Chamber Exits: west. o HP:Fine Mana:Cold Move:Slow>w Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. *Aielë the Sindarin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Slow>w *Aielë the Sindarin Elf* leaves east. o HP:Fine Mana:Cold Move:Slow>kill aiele Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>e Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>e kill aiele Small Chamber *Aielë the Sindarin Elf* is standing here. Exits: west. *Aielë the Sindarin Elf* leaves west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>w kill aiele Dark Hallway Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>s Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Aielë the Sindarin Elf* is standing here. Exits: north. * HP:Fine Mana:Cold Move:Slow>n *Aielë the Sindarin Elf* leaves north. Dark Hallway *Aielë the Sindarin Elf* is standing here. Exits: north, east, south, west. * HP:Fine Mana:Cold Move:Slow>kill aiele You pound *Aielë the Sindarin Elf*'s body extremely hard and shatter it. *Aielë the Sindarin Elf* is incapacitated and will slowly die, if not aided. * HP:Fine Mana:Cold Move:Slow *Aielë the Sindarin Elf*:Dying>kick You kick *Aielë the Sindarin Elf* to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Aielë the Sindarin Elf*'s death cry. *Aielë the Sindarin Elf* has drawn his last breath! R.I.P. o HP:Fine Mana:Cold Move:Slow>t kurjam he dead Ok. o HP:Fine Mana:Cold Move:Slow> Kurjam has arrived from the west. o HP:Fine Mana:Cold Move:Slow> Kurjam leaves east. o HP:Fine Mana:Cold Move:Slow> You bleed from open wounds. o HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Slow> *Falemir the Noldorin Elf* has arrived from the west. *Zaber the Half-Elf* gets a flask of orkish draught from a leather backpack. * HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* drinks a flask of orkish draught. *Zaber the Half-Elf* gulps down the draught, staggers but regains his balance. * HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* leaves east. *Falemir the Noldorin Elf* leaves east. o HP:Fine Mana:Cold Move:Slow>rpl kurjam ali rep tell kurjam Ok. o HP:Fine Mana:Cold Move:Slow>rep fol tell kurjam fol Ok. Kurjam has arrived from the east. o HP:Fine Mana:Cold Move:Slow> Rayden narrates 'Hello every1 and merry christmas!' Kurjam leaves west. o HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* has arrived from the east. *Falemir the Noldorin Elf* has arrived from the east. * HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* leaves west. *Falemir the Noldorin Elf* leaves west. o HP:Fine Mana:Cold Move:Slow>rep FOL! l tell kurjam FOL! Ok. o HP:Fine Mana:Cold Move:Slow>Dark Hallway The corpse of *an Elf* is lying here. o HP:Fine Mana:Cold Move:Slow>{target}={falemir} Kurjam has arrived from the west. o HP:Fine Mana:Cold Move:Slow>w Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A spirit floats towards you and howls with an evil laughter. Exits: east, west. *Zaber the Half-Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Slow>kill falemir *Zaber the Half-Elf* leaves east. *Falemir the Noldorin Elf* leaves east. They aren't here. o HP:Fine Mana:Cold Move:Slow>kill falemir They aren't here. o HP:Fine Mana:Cold Move:Slow>e kill falemir Dark Hallway The corpse of *an Elf* is lying here. Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Slow>They aren't here. o HP:Fine Mana:Cold Move:Slow>e Small Chamber Kurjam is here, fighting *Zaber the Half-Elf*. *Zaber the Half-Elf* is here, fighting Kurjam. *Falemir the Noldorin Elf* is here, fighting Kurjam. Exits: west. * HP:Fine Mana:Cold Move:Slow>kill falemir You lightly pound *Falemir the Noldorin Elf*'s left leg and tickle it. Kurjam panics, and attempts to flee. Kurjam leaves west. * HP:Fine Mana:Cold Move:Slow *Falemir the Noldorin Elf*:Fine> *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves west. * HP:Fine Mana:Cold Move:Slow> *Zaber the Half-Elf* leaves west. o HP:Fine Mana:Cold Move:Slow>b bash Bash what or whom? o HP:Fine Mana:Cold Move:Weak>w kill falemir Dark Hallway The corpse of *an Elf* is lying here. Exits: north, east, south, west. o HP:Fine Mana:Cold Move:Weak>They aren't here. o HP:Fine Mana:Cold Move:Weak>w kill falemir Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A spirit floats towards you and howls with an evil laughter. Exits: east, west. o HP:Fine Mana:Cold Move:Weak>They aren't here. Kurjam has arrived from the west. o HP:Fine Mana:Cold Move:Weak>get draught backpac quaff draught Kurjam leaves west. o HP:Fine Mana:Cold Move:Weak>You get a flask of orkish draught from a leather backpack. Kurjam has arrived from the west. o HP:Fine Mana:Cold Move:Weak>Kurjam leaves east. Ok. The draught burns down your throat, and a fiery feeling fills your limbs. *Zaber the Half-Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Tired>kill falemir *Zaber the Half-Elf* leaves west. *Falemir the Noldorin Elf* leaves west. They aren't here. o HP:Fine Mana:Cold Move:Tired> *Falemir the Noldorin Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Tired> *Zaber the Half-Elf* has arrived from the west. * HP:Fine Mana:Cold Move:Tired> *Zaber the Half-Elf* leaves east. *Falemir the Noldorin Elf* leaves east. o HP:Fine Mana:Cold Move:Tired>e kill falemir Dark Hallway The corpse of *an Elf* is lying here. Kurjam is here, fighting *Zaber the Half-Elf*. *Zaber the Half-Elf* is here, fighting Kurjam. *Falemir the Noldorin Elf* is here, fighting Kurjam. Exits: north, east, south, west. Kurjam panics, and attempts to flee. Kurjam leaves south. * HP:Fine Mana:Cold Move:Tired>*Zaber the Half-Elf* intercepts your blow. You pound *Zaber the Half-Elf*'s right hand extremely hard. * HP:Fine Mana:Cold Move:Tired *Zaber the Half-Elf*:Hurt>protect kurjam No one by that name here. *Zaber the Half-Elf* panics, and attempts to flee. *Zaber the Half-Elf* leaves south. * HP:Fine Mana:Cold Move:Tired>kill falemir *Falemir the Noldorin Elf* leaves north. They aren't here. o HP:Fine Mana:Cold Move:Tired>hit *elf* *Falemir the Noldorin Elf* has arrived from the north. You approach *Falemir the Noldorin Elf*, trying to pound him. * HP:Fine Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine>s No way! You are fighting for your life! * HP:Fine Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine> *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves south. o HP:Fine Mana:Cold Move:Tired>hit *elf* s They aren't here. o HP:Fine Mana:Cold Move:Tired>hit *elf* Dark Hallway The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. Kurjam is lying here, mortally wounded. *Zaber the Half-Elf* is here, fighting Kurjam. *Falemir the Noldorin Elf* is standing here. Exits: north. * HP:Fine Mana:Cold Move:Tired>You pound *Zaber the Half-Elf*'s body hard. *Zaber the Half-Elf* pounds Kurjam's left foot extremely hard and shatters it. Your blood freezes as you hear Kurjam's death cry. Kurjam has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of Kurjam. * HP:Fine Mana:Cold Move:Tired *Zaber the Half-Elf*:Hurt>protect kurjam No one by that name here. * HP:Fine Mana:Cold Move:Tired *Zaber the Half-Elf*:Hurt>l Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is here, fighting YOU. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. * HP:Fine Mana:Cold Move:Tired *Zaber the Half-Elf*:Hurt>f You pound *Zaber the Half-Elf*'s right foot extremely hard. * HP:Fine Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded>* HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* says 'jaja sista' *Zaber the Half-Elf* sends you sprawling with a powerful bash. a * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* barely pierces your right leg and tickles it. * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> You try to flee, but cannot! * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> *Zaber the Half-Elf* giggles. * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> You try to flee, but cannot! * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> *Zaber the Half-Elf* pounds your right leg extremely hard. * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* barely pierces your right arm and tickles it. * HP:Hurt Mana:Cold Move:Tired *Zaber the Half-Elf*:Wounded> Your head stops stinging. Dark Hallway The corpse of *an Elf* is lying here. Exits: north, east, south, west. o HP:Hurt Mana:Cold Move:Tired>cha moo agg Ok. o HP:Hurt Mana:Cold Move:Tired>s Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Hurt Mana:Cold Move:Tired>kill falemir You approach *Falemir the Noldorin Elf*, trying to pound him. * HP:Hurt Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine>0 Arglebargle, glop-glyf!?! * HP:Hurt Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine>a *Zaber the Half-Elf* pounds your body extremely hard. You feel a strong ache there! * HP:Hurt Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine>cha moo agg Ok. * HP:Hurt Mana:Cold Move:Tired *Falemir the Noldorin Elf*:Fine>f You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Hurt Mana:Cold Move:Slow>10 change wimpy 100 Wimpy set to: 100 o HP:Hurt Mana:Cold Move:Slow>s kill falemir Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Hurt Mana:Cold Move:Slow>You strongly pound *Falemir the Noldorin Elf*'s right leg. *Falemir the Noldorin Elf* barely pierces your body and tickles it. * HP:Hurt Mana:Cold Move:Slow *Falemir the Noldorin Elf*:Fine>flee *Falemir the Noldorin Elf* says 'allsi jag ar nukall' PANIC! You can't quit the fight! * HP:Hurt Mana:Cold Move:Slow *Falemir the Noldorin Elf*:Fine> *Zaber the Half-Elf* quickly approaches, trying to pound you. * HP:Hurt Mana:Cold Move:Slow *Falemir the Noldorin Elf*:Fine> You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Hurt Mana:Cold Move:Slow>s kill falemir Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Hurt Mana:Cold Move:Slow>*Zaber the Half-Elf* pounds your right foot extremely hard. You're already fighting! * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* says 'sluta alex' You pound *Zaber the Half-Elf*'s head extremely hard. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>flee You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laught Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Slow> Dragóth tells you 'ok' o HP:Wounded Mana:Cold Move:Slow>s kill zaber Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Wounded Mana:Cold Move:Slow>You approach *Zaber the Half-Elf*, trying to pound him. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded> *Zaber the Half-Elf* pounds your left foot extremely hard. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>flee *Falemir the Noldorin Elf* pierces your right leg and tickles it. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>You flee head over heels. PANIC! You couldn't escape! * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded> You pound *Zaber the Half-Elf*'s left arm very hard. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded> You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Slow>t dragoth dör priest s Ok. o HP:Wounded Mana:Cold Move:Slow>kill zaber Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Wounded Mana:Cold Move:Slow>You approach *Zaber the Half-Elf*, trying to pound him. *Zaber the Half-Elf* pounds your body extremely hard. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>a *Falemir the Noldorin Elf* barely pierces your left leg and tickles it. cha moo agg Ok. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>look flee Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is here, fighting YOU. *Falemir the Noldorin Elf* is here, fighting YOU. The shadow of *an Orc* is floating here. * HP:Wounded Mana:Cold Move:Slow *Zaber the Half-Elf*:Wounded>You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Weak>s Dark Hallway The corpse of *an Orc* is lying here. The corpse of *an Orc* is lying here. The shadow of *an Orc* is floating here. *Zaber the Half-Elf* is standing here. *Falemir the Noldorin Elf* is standing here. The shadow of *an Orc* is floating here. Exits: north. * HP:Wounded Mana:Cold Move:Weak>kill zaber You approach *Zaber the Half-Elf*, trying to pound him. * HP:Wounded Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> You pound *Zaber the Half-Elf*'s left leg extremely hard and shatter it. * HP:Wounded Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad> *Zaber the Half-Elf* pounds your head extremely hard and shatters it. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad>flee *Falemir the Noldorin Elf* fails to pierce you. You are already attempting to flee! You flee head over heels. Dark Hallway The corpse of *an Elf* is lying here. A spirit floats towards you and howls with an evil laughter. Exits: north, east, south, west. o HP:Bad Mana:Cold Move:Weak>bash zaber You don't see any zaber here. A spirit leaves south. o HP:Bad Mana:Cold Move:Weak>bash zaber You don't see any zaber here. o HP:Bad Mana:Cold Move:Weak>bash zaber bash zaber You don't see any zaber here. o HP:Bad Mana:Cold Move:Weak>You don't see any zaber here. *Zaber the Half-Elf* has arrived from the south. *Falemir the Noldorin Elf* has arrived from the south. * HP:Bad Mana:Cold Move:Weak>bash zaber You are too afraid. * HP:Bad Mana:Cold Move:Weak>bash zaber You are too afraid. * HP:Bad Mana:Cold Move:Weak> *Falemir the Noldorin Elf* quickly approaches, trying to pierce you. * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine> You flee head over heels. Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Bad Mana:Cold Move:Weak>w The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. Exits: east, [west]. * HP:Bad Mana:Cold Move:Fainting>cha wimp 0 Wimpy set to: 0 * HP:Bad Mana:Cold Move:Fainting>bash zaber You don't see any zaber here. * HP:Bad Mana:Cold Move:Weak>bash zaber *Zaber the Half-Elf* has arrived from the east. *Falemir the Noldorin Elf* has arrived from the east. * HP:Bad Mana:Cold Move:Weak>bash zaber *Zaber the Half-Elf* tries to pound you, but your parry is successful. *Falemir the Noldorin Elf* begins some strange incantations... *Falemir the Noldorin Elf* utters the words 'mosailla paieg' *Falemir the Noldorin Elf*'s spell backfires, and he squeals in surprise! *Falemir the Noldorin Elf* gets a flask of orkish draught from a sable pouch. *Falemir the Noldorin Elf* gets a flask of orkish draught from a sable pouch. *Zaber the Half-Elf* panics, and attempts to flee. You bleed from open wounds. Your bash at *Zaber the Half-Elf* sends him sprawling. You pound *Zaber the Half-Elf*'s head extremely hard and shatter it. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad>Bash someone already bashed? Aren't we funn y? * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad> *Falemir the Noldorin Elf* tries to pierce you, but your parry is successful. *Zaber the Half-Elf* seems to have recovered his senses. *Zaber the Half-Elf* panics, but can't stop fighting to flee. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad>l The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is here, fighting YOU. *Falemir the Noldorin Elf* is here, fighting YOU. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad> *Zaber the Half-Elf* panics, and attempts to flee. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad> *Zaber the Half-Elf* pounds your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad>a cha moo agg Ok. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Bad> *Zaber the Half-Elf* panics, and attempts to flee. *Zaber the Half-Elf* leaves east. * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine> *Falemir the Noldorin Elf* barely pierces your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine>flee *Zaber the Half-Elf* has arrived from the east. * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine>*Zaber the Half-Elf* quickly approac hes, trying to pound you. You flee head over heels. PANIC! You couldn't escape! * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine> *Falemir the Noldorin Elf* panics, and attempts to flee. * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Fine> You pound *Falemir the Noldorin Elf*'s body and tickle it. * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Hurt> You flee head over heels. PANIC! You couldn't escape! * HP:Bad Mana:Cold Move:Weak *Falemir the Noldorin Elf*:Hurt> *Falemir the Noldorin Elf* panics, and attempts to flee. *Falemir the Noldorin Elf* leaves east. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded>kill zaber You're already fighting! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> PANIC! You can't quit the fight! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* has arrived from the east. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> *Falemir the Noldorin Elf* barely pierces your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! Sharmak tells you 'dying?' * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> PANIC! You can't quit the fight! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded>look The Guardroom There is a water skin lying on the ground. A large warhorse is standing here, clad in mail. *Zaber the Half-Elf* is here, fighting YOU. *Falemir the Noldorin Elf* is here, fighting YOU. * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> PANIC! You can't quit the fight! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded>flee You are already attempting to flee! * HP:Bad Mana:Cold Move:Weak *Zaber the Half-Elf*:Wounded> You flee head over heels. Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, west. o HP:Bad Mana:Cold Move:Fainting>bash zaber bash zaber You don't see any zaber here. *Zaber the Half-Elf* has arrived from the west. *Falemir the Noldorin Elf* has arrived from the west. * HP:Bad Mana:Cold Move:Fainting>bash zaber *Zaber the Half-Elf* pounds your right foot extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! bash zaber *Falemir the Noldorin Elf* quickly approaches, trying to pierce you. You wish that your wounds would stop BLEEDING so much! Your bash at *Zaber the Half-Elf* sends him sprawling. You strongly pound *Zaber the Half-Elf*'s left leg. * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Wounded>Bash someone already bashed? Aren 't we funny? * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Wounded>Bash someone already bashed? Aren 't we funny? * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Wounded>l Domed Chamber The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Zaber the Half-Elf* is here, fighting YOU. *Falemir the Noldorin Elf* is here, fighting YOU. * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Wounded> You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Wounded> You pound *Zaber the Half-Elf*'s left foot hard. * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad>' scroll whore emote hisses 'scroll whore' Ok. * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> *Falemir the Noldorin Elf* barely pierces your left foot. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> *Zaber the Half-Elf* seems to have recovered his senses. * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> You pound *Zaber the Half-Elf*'s right arm extremely hard and shatter it. Your victim is shocked by your hit! * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> *Falemir the Noldorin Elf* says 'ja du' *Falemir the Noldorin Elf* pierces your left leg and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> Sharmak narrates 'ppl go priest maybe we got shadows!' * HP:Awful Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad>flee *Zaber the Half-Elf* pounds your head extremely hard and shatters it. You feel a strong ache there! You are mortally wounded and will die soon if not aided. * HP:Dying Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad>You are in a pretty bad shape, unable to do anything! * HP:Dying Mana:Cold Move:Fainting *Zaber the Half-Elf*:Bad> You lost some renown in this battle! You are dead! Sorry... o>tro # *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Aielë | 1, 1%, #Ethne | | 1, 0%, #Bastantor | 1, 0%, #Poppis | | 1, 0%, #Garei | 1, 0%, #Tvarc | Final score: 6 - 3.