Verminaard.08.11.02 o Mana:Burning> score WARNING: inactivity timeout in 5 seconds. The stonetrap is opened from the other side. o Mana:Burning>lip 491/491 hits, 60/63 mana, and 161/161 moves. o Mana:Burning>look in backpack backpack (used) : a bloody pair of elf ears seven flasks of orkish draught eleven handfuls of narrow leaves a fragrant-smelling bag an iron ring seven piles of short, black fur a ruby ring six short, moist tails three strips of dried meat *Dafur the Dwarf* has arrived from above. * Mana:Burning>st You stop resting, and stand up. * Mana:Burning>bash *man* You don't see any *man* here. * Mana:Burning>n Storage Room Exits: east, south. o Mana:Burning>e Escape Tunnel Exits: east, west. o Mana:Burning>w s Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * Mana:Burning>kill *dwarf* Tower Basement Exits: north, [east], (up). o Mana:Burning>They aren't here. o Mana:Burning> *Dafur the Dwarf* has arrived from the north. * Mana:Burning>n Storage Room Exits: east, south. Exits: east, south. o Mana:Burning>s Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], (up). * Mana:Burning>kill *dwarf* You strongly pound *Dafur the Dwarf*'s right arm and tickle it. *Dafur the Dwarf* cleaves your right foot extremely hard. You feel a strong ache there! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine>bash *dwarf* *Dafur the Dwarf* panics, but can't stop fighting to flee. *Dafur the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Dafur the Dwarf* leaves up. o HP:Fine Mana:Burning> *Dafur the Dwarf* has arrived from above. * HP:Fine Mana:Burning>cex u close exit u Ok. * HP:Fine Mana:Burning>kill *dwarf* You approach *Dafur the Dwarf*, trying to pound him. *Dafur the Dwarf* cleaves your left foot extremely hard. * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine>bash *dwarf* *Dafur the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Dafur the Dwarf* leaves north. o HP:Fine Mana:Burning> *Dafur the Dwarf* has arrived from the north. * HP:Fine Mana:Burning>kill *dwarf* You pound *Dafur the Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine>flee PANIC! You can't quit the fight! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine> You flee head over heels. Storage Room Exits: east, south. o HP:Fine Mana:Burning>e Escape Tunnel Exits: east, west. o HP:Fine Mana:Burning> *Dafur the Dwarf* has arrived from the west. * HP:Fine Mana:Burning>w *Dafur the Dwarf* quickly approaches, trying to cleave you. No way! You are fighting for your life! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine> *Dafur the Dwarf* cleaves your right arm extremely hard. You feel a strong ache there! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine> You pound *Dafur the Dwarf*'s right arm extremely hard and tickle it. * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Fine Mana:Burning>w kill *dwarf* Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Fine Mana:Burning>s *Dafur the Dwarf* leaves east. They aren't here. o HP:Fine Mana:Burning>Tower Basement Exits: north, [east], [up]. o HP:Fine Mana:Burning>n Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Fine Mana:Burning>e kill *dwarf* *Dafur the Dwarf* cleaves your left arm extremely hard and tickles it. No way! You are fighting for your life! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine>You're already fighting! * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine> You flee head over heels. Escape Tunnel Exits: east, west. o HP:Fine Mana:Burning>e e Damp Tunnel Exits: east, west. o HP:Fine Mana:Burning>A Granite Passage Exits: east, west, down. o HP:Fine Mana:Burning>35 w cha wimp 350 Wimpy set to: 350 o HP:Fine Mana:Burning>Damp Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Fine Mana:Burning>bash *dwarf* *Dafur the Dwarf* quickly approaches, trying to cleave you. You pound *Dafur the Dwarf*'s body hard and tickle it. * HP:Fine Mana:Burning *Dafur the Dwarf*:Fine>*Dafur the Dwarf* cleaves your right leg extremely hard. *Dafur the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Dafur the Dwarf* leaves east. o HP:Fine Mana:Burning>w Escape Tunnel Exits: east, west. o HP:Fine Mana:Burning>s Alas, you cannot go that way... o HP:Fine Mana:Burning>sc 356/491 hits, 61/63 mana, and 150/161 moves. o HP:Fine Mana:Burning>w Storage Room Exits: east, south. o HP:Fine Mana:Burning>s Tower Basement Exits: north, [east], [up]. o HP:Fine Mana:Burning>30 n cha wimp 300 Wimpy set to: 300 o HP:Fine Mana:Burning>Storage Room Exits: east, south. o HP:Fine Mana:Burning>e kill *dwarf* e Escape Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Fine Mana:Burning>kill *dwarf* You approach *Dafur the Dwarf*, trying to pound him. *Dafur the Dwarf* cleaves your left arm extremely hard and tickles it. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>No way! You are fighting for your life! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>You're already fighting! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine> You pound *Dafur the Dwarf*'s body extremely hard. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>f PANIC! You can't quit the fight! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Hurt Mana:Burning>e *Dafur the Dwarf* has arrived from the west. Damp Tunnel Exits: east, west. o HP:Hurt Mana:Burning>e A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Burning>d Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>e Collapsed Tunnel Exits: west. o HP:Hurt Mana:Burning>stat OB: 142%, DB: 21%, PB: 38%, Armour: 93%. Wimpy: 300. Mood: aggressive. Needed: 1,710,344 xp, 0 tp. Gold: 1,632. Alert: normal. Affected by: - novoid - a light wound at the right arm. - noquit - a light wound at the right foot. - panic o HP:Hurt Mana:Burning>25 w cha wimp 250 Wimpy set to: 250 o HP:Hurt Mana:Burning>u Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. *Dafur the Dwarf* leaves down. o HP:Hurt Mana:Burning>e Granite Chamber A hungry warg (o) is standing here. Exits: west. o HP:Hurt Mana:Burning>kill *dwarf* They aren't here. o HP:Hurt Mana:Burning>w A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. * HP:Hurt Mana:Burning>kill *dwarf* d You pound *Dafur the Dwarf*'s body extremely hard. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>kill *dwarf* No way! You are fighting for your life! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>You're already fighting! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Fine>flee You flee head over heels. Granite Chamber Exits: west. o HP:Hurt Mana:Burning>w A Granite Passage *Dafur the Dwarf* is standing here. A hungry warg (o) is standing here. Exits: east, west, down. *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Burning>w Damp Tunnel Exits: east, west. o HP:Hurt Mana:Burning>w Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>s Alas, you cannot go that way... o HP:Hurt Mana:Burning>w Storage Room Exits: east, south. o HP:Hurt Mana:Burning>s Tower Basement Exits: north, [east], [up]. o HP:Hurt Mana:Burning>n Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. *Dafur the Dwarf* leaves south. o HP:Hurt Mana:Burning>e Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>w Storage Room Exits: east, south. o HP:Hurt Mana:Burning>s kill *dwarf* Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], [up]. * HP:Hurt Mana:Burning>You strongly pound *Dafur the Dwarf*'s right leg and tickle it. *Dafur the Dwarf* cleaves your right hand extremely hard. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>flee *Dafur the Dwarf* panics, and attempts to flee. You flee head over heels. Storage Room Exits: east, south. o HP:Hurt Mana:Burning>e Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>d Alas, you cannot go that way... o HP:Hurt Mana:Burning>e Damp Tunnel Exits: east, west. o HP:Hurt Mana:Burning>d e Alas, you cannot go that way... o HP:Hurt Mana:Burning>A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Burning> *Dafur the Dwarf* has arrived from the west. * HP:Hurt Mana:Burning>d *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Burning>Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>e Collapsed Tunnel Exits: west. o HP:Hurt Mana:Burning>flee You flee head over heels. Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>u A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. * HP:Hurt Mana:Burning>e Granite Chamber Exits: west. o HP:Hurt Mana:Burning>w A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. *Dafur the Dwarf* cleaves your right hand extremely hard. You strongly pound *Dafur the Dwarf*'s body and tickle it. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>kill *dwarf* You're already fighting! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves down. o HP:Hurt Mana:Burning>d kill *dwarf* Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>They aren't here. o HP:Hurt Mana:Burning> *Dafur the Dwarf* has arrived from the east. * HP:Hurt Mana:Burning>u *Dafur the Dwarf* leaves up. A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. * HP:Hurt Mana:Burning> *Dafur the Dwarf* cleaves your left leg very hard and tickles it. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>kill *dwarf* You pound *Dafur the Dwarf*'s body extremely hard. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>You're already fighting! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves down. o HP:Hurt Mana:Burning>w Damp Tunnel Exits: east, west. o HP:Hurt Mana:Burning>e A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Burning>kill *dwarf* They aren't here. o HP:Hurt Mana:Burning>e kill *dwarf* Granite Chamber *Dafur the Dwarf* is standing here. Exits: west. * HP:Hurt Mana:Burning>You pound *Dafur the Dwarf*'s left foot extremely hard. *Dafur the Dwarf* cleaves your body extremely hard. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> *Dafur the Dwarf* panics, and attempts to flee. You flee head over heels. A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Burning>w *Dafur the Dwarf* has arrived from the east. * HP:Hurt Mana:Burning>*Dafur the Dwarf* quickly approaches, trying to cleave you. No way! You are fighting for your life! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>w No way! You are fighting for your life! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> You flee head over heels. Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>20 *Dafur the Dwarf* has arrived from above. cha wimp 200 Wimpy set to: 200 * HP:Hurt Mana:Burning>u kill *dwarf* *Dafur the Dwarf* quickly approaches, trying to cleave you. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>No way! You are fighting for your life! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>You're already fighting! * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> You strongly pound *Dafur the Dwarf*'s left arm and tickle it. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt> *Dafur the Dwarf* cleaves your left arm hard and tickles it. * HP:Hurt Mana:Burning *Dafur the Dwarf*:Hurt>flee You flee head over heels. Collapsed Tunnel Exits: west. o HP:Hurt Mana:Burning> *Dafur the Dwarf* has arrived from the west. * HP:Hurt Mana:Burning>w Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Burning>u A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Burning>e Granite Chamber Exits: west. o HP:Hurt Mana:Burning>w A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Burning>w w Damp Tunnel Exits: east, west. o HP:Hurt Mana:Burning>Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>s Alas, you cannot go that way... o HP:Hurt Mana:Burning>w Storage Room Exits: east, south. o HP:Hurt Mana:Burning>s Tower Basement A hungry warg (o) is standing here. Exits: north, [east], [up]. o HP:Hurt Mana:Burning>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Hurt Mana:Burning>n e Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Hurt Mana:Burning>Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>sc w 233/491 hits, 51/63 mana, and 117/161 moves. o HP:Hurt Mana:Burning>kill *dwarf* Storage Room Exits: east, south. o HP:Hurt Mana:Burning>flee They aren't here. o HP:Hurt Mana:Burning>You flee head over heels. Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], [up]. * HP:Hurt Mana:Burning> *Dafur the Dwarf* leaves north. o HP:Hurt Mana:Burning>e The metaldoor seems to be closed. o HP:Hurt Mana:Burning>n *Dafur the Dwarf* has arrived from the north. * HP:Hurt Mana:Burning>e Storage Room A hungry warg (o) is standing here. Exits: east, south. o HP:Hurt Mana:Burning>Escape Tunnel Exits: east, west. o HP:Hurt Mana:Burning>w Storage Room Exits: east, south. o HP:Hurt Mana:Burning>kill *dwarf* They aren't here. o HP:Hurt Mana:Burning>kill *dwarf* s They aren't here. They aren't here. o HP:Hurt Mana:Burning>kill *dwarf* *Dafur the Dwarf* has arrived from the south. Tower Basement Exits: north, [east], [up]. o HP:Hurt Mana:Burning>They aren't here. o HP:Hurt Mana:Burning>n kill *dwarf* Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Hurt Mana:Burning>e You pound *Dafur the Dwarf*'s left leg extremely hard. *Dafur the Dwarf* cleaves your head extremely hard. * HP:Wounded Mana:Burning *Dafur the Dwarf*:Hurt>kill *dwarf* No way! You are fighting for your life! *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves south. o HP:Wounded Mana:Burning>They aren't here. o HP:Wounded Mana:Burning>e Escape Tunnel Exits: east, west. o HP:Wounded Mana:Burning>e d Damp Tunnel Exits: east, west. o HP:Wounded Mana:Burning>e Alas, you cannot go that way... o HP:Wounded Mana:Burning>A Granite Passage Exits: east, west, down. o HP:Wounded Mana:Burning>d e Sloping Tunnel Exits: east, up. o HP:Wounded Mana:Burning>Collapsed Tunnel Exits: west. o HP:Wounded Mana:Burning>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o HP:Hurt Mana:Hot>cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o HP:Hurt Mana:Hot>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Hurt Mana:Warm>w Sloping Tunnel *Dafur the Dwarf* is standing here. Exits: east, up. * HP:Hurt Mana:Warm>u *Dafur the Dwarf* leaves east. A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Warm>d Sloping Tunnel *Dafur the Dwarf* is standing here. Exits: east, up. * HP:Hurt Mana:Warm>e *Dafur the Dwarf* cleaves your body extremely hard. You feel a strong ache there! You pound *Dafur the Dwarf*'s left foot extremely hard. * HP:Hurt Mana:Warm *Dafur the Dwarf*:Wounded>No way! You are fighting for your life! * HP:Hurt Mana:Warm *Dafur the Dwarf*:Wounded> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Warm>e Collapsed Tunnel *Dafur the Dwarf* is standing here. Exits: west. *Dafur the Dwarf* leaves west. o HP:Hurt Mana:Warm>kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>w u Sloping Tunnel Exits: east, up. o HP:Hurt Mana:Warm>kill *dwarf* A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Warm>e They aren't here. o HP:Hurt Mana:Warm>kill *dwarf* Granite Chamber Exits: west. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w w A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Warm>w s Damp Tunnel Exits: east, west. o HP:Hurt Mana:Warm>Escape Tunnel Exits: east, west. o HP:Hurt Mana:Warm>kill *dwarf* Alas, you cannot go that way... o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Hurt Mana:Warm>s kill *dwarf* *Dafur the Dwarf* leaves east. Tower Basement Exits: north, [east], [up]. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>n e Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Hurt Mana:Warm>kill *dwarf* e Escape Tunnel Exits: east, west. o HP:Hurt Mana:Warm>kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>Damp Tunnel Exits: east, west. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w kill *dwarf* Escape Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Hurt Mana:Warm>w You pound *Dafur the Dwarf*'s body extremely hard. * HP:Hurt Mana:Warm *Dafur the Dwarf*:Wounded>kill *dwarf* No way! You are fighting for your life! *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>e kill *dwarf* Damp Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Hurt Mana:Warm>e kill *dwarf* *Dafur the Dwarf* leaves west. They aren't here. o HP:Hurt Mana:Warm>A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w kill *dwarf* w Damp Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Hurt Mana:Warm>kill *dwarf* You approach *Dafur the Dwarf*, trying to pound him. * HP:Hurt Mana:Warm *Dafur the Dwarf*:Wounded>No way! You are fighting for your life! *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w kill *dwarf* Escape Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. *Dafur the Dwarf* leaves west. o HP:Hurt Mana:Warm>w kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Hurt Mana:Warm>You pound *Dafur the Dwarf*'s body extremely hard. * HP:Hurt Mana:Warm *Dafur the Dwarf*:Wounded>s *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves east. o HP:Hurt Mana:Warm>Tower Basement Exits: north, [east], [up]. o HP:Hurt Mana:Warm>kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>n Storage Room Exits: east, south. o HP:Hurt Mana:Warm>e kill *dwarf* Escape Tunnel Exits: east, west. o HP:Hurt Mana:Warm>e They aren't here. o HP:Hurt Mana:Warm>kill *dwarf* e Damp Tunnel Exits: east, west. o HP:Hurt Mana:Warm>kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>e A Granite Passage Exits: east, west, down. o HP:Hurt Mana:Warm>e kill *dwarf* They aren't here. o HP:Hurt Mana:Warm>*Dafur the Dwarf* has arrived from the east. Granite Chamber Exits: west. o HP:Hurt Mana:Warm>Alas, you cannot go that way... o HP:Hurt Mana:Warm>They aren't here. o HP:Hurt Mana:Warm>w kill *dwarf* A Granite Passage Exits: east, west, down. *Dafur the Dwarf* has arrived from the west. * HP:Hurt Mana:Warm>*Dafur the Dwarf* cleaves your right foot extremely hard. You're already fighting! * HP:Wounded Mana:Warm *Dafur the Dwarf*:Wounded> PANIC! You can't quit the fight! You pound *Dafur the Dwarf*'s body and tickle it. * HP:Wounded Mana:Warm *Dafur the Dwarf*:Wounded> You flee head over heels. Sloping Tunnel Exits: east, up. o HP:Wounded Mana:Warm>a cha moo agg Ok. o HP:Wounded Mana:Warm> *Dafur the Dwarf* has arrived from above. * HP:Wounded Mana:Warm>e Collapsed Tunnel Exits: west. o HP:Wounded Mana:Warm>10 change wimpy 100 Wimpy set to: 100 o HP:Wounded Mana:Warm>sc 192/491 hits, 18/63 mana, and 75/161 moves. *Dafur the Dwarf* has arrived from the west. * HP:Wounded Mana:Warm>w Sloping Tunnel Exits: east, up. o HP:Wounded Mana:Warm>e kill *dwarf* Collapsed Tunnel *Dafur the Dwarf* is standing here. Exits: west. * HP:Wounded Mana:Warm>You approach *Dafur the Dwarf*, trying to pound him. *Dafur the Dwarf* cleaves your body extremely hard. You feel a strong ache there! * HP:Wounded Mana:Warm *Dafur the Dwarf*:Wounded> You pound *Dafur the Dwarf*'s body extremely hard and shatter it. * HP:Wounded Mana:Warm *Dafur the Dwarf*:Bad> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Wounded Mana:Warm>w kill *dwarf* Sloping Tunnel *Dafur the Dwarf* is standing here. Exits: east, up. * HP:Wounded Mana:Warm>u kill *dwarf* *Dafur the Dwarf* leaves up. They aren't here. o HP:Wounded Mana:Warm>A Granite Passage A hungry warg (o) is standing here. Exits: east, west, down. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>e kill *dwarf* Granite Chamber Exits: west. o HP:Wounded Mana:Warm>e kill *dwarf* They aren't here. o HP:Wounded Mana:Warm>w Alas, you cannot go that way... o HP:Wounded Mana:Warm>w w They aren't here. o HP:Wounded Mana:Warm>w A Granite Passage Exits: east, west, down. o HP:Wounded Mana:Warm>s Damp Tunnel Exits: east, west. o HP:Wounded Mana:Warm>s kill *dwarf* Escape Tunnel Exits: east, west. o HP:Wounded Mana:Warm>Storage Room Exits: east, south. o HP:Wounded Mana:Warm>Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], [up]. * HP:Wounded Mana:Warm>cex u Alas, you cannot go that way... * HP:Wounded Mana:Warm>*Dafur the Dwarf* leaves north. They aren't here. o HP:Wounded Mana:Warm>close exit u It's already closed! o HP:Wounded Mana:Warm> *Dafur the Dwarf* has arrived from the north. * HP:Wounded Mana:Warm>n kill *dwarf* Storage Room Exits: east, south. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>s kill *dwarf* Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], [up]. * HP:Wounded Mana:Warm>*Dafur the Dwarf* leaves north. They aren't here. o HP:Wounded Mana:Warm>n kill *dwarf* Storage Room Exits: east, south. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>e kill *dwarf* e kill *dwarf* Escape Tunnel Exits: east, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>e e *Dafur the Dwarf* has arrived from the east. Damp Tunnel Exits: east, west. o HP:Wounded Mana:Warm>kill *dwarf* They aren't here. o HP:Wounded Mana:Warm>A Granite Passage Exits: east, west, down. o HP:Wounded Mana:Warm>Granite Chamber Exits: west. o HP:Wounded Mana:Warm>w They aren't here. o HP:Wounded Mana:Warm>w w A Granite Passage Exits: east, west, down. o HP:Wounded Mana:Warm>w Damp Tunnel Exits: east, west. o HP:Wounded Mana:Warm>s Escape Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. * HP:Wounded Mana:Warm>kill *dwarf* Storage Room Exits: east, south. o HP:Wounded Mana:Warm>Tower Basement Exits: north, [east], [up]. o HP:Wounded Mana:Warm>n They aren't here. o HP:Wounded Mana:Warm>kill *dwarf* Storage Room Exits: east, south. o HP:Wounded Mana:Warm Move:Tired>They aren't here. o HP:Wounded Mana:Warm Move:Tired>e Escape Tunnel Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>e *Dafur the Dwarf* has arrived from the east. Damp Tunnel Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>w kill *dwarf* *Dafur the Dwarf* has arrived from the west. Escape Tunnel Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>They aren't here. o HP:Wounded Mana:Warm Move:Tired>kill *dwarf* They aren't here. o HP:Wounded Mana:Warm Move:Tired>e kill *dwarf* Damp Tunnel Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>They aren't here. o HP:Wounded Mana:Warm Move:Tired>e A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. * HP:Wounded Mana:Warm Move:Tired>kill *dwarf* You pound *Dafur the Dwarf*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! *Dafur the Dwarf* cleaves your right foot extremely hard. * HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves down. o HP:Wounded Mana:Warm Move:Tired>d Sloping Tunnel Exits: east, up. o HP:Wounded Mana:Warm Move:Tired> *Dafur the Dwarf* has arrived from the east. * HP:Wounded Mana:Warm Move:Tired> *Dafur the Dwarf* leaves up. o HP:Wounded Mana:Warm Move:Tired>kill *dwarf* They aren't here. o HP:Wounded Mana:Warm Move:Tired>u A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. *Dafur the Dwarf* leaves down. o HP:Wounded Mana:Warm Move:Tired>kill *dwarf* They aren't here. o HP:Wounded Mana:Warm Move:Tired>d kill *dwarf* Sloping Tunnel *Dafur the Dwarf* is standing here. Exits: east, up. * HP:Wounded Mana:Warm Move:Tired>You pound *Dafur the Dwarf*'s left arm very hard. *Dafur the Dwarf* cleaves your right hand extremely hard. * HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Bad>u No way! You are fighting for your life! * HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Bad> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves east. o HP:Wounded Mana:Warm Move:Tired> You bleed from open wounds. o HP:Wounded Mana:Warm Move:Tired>kill *dwarf* *Dafur the Dwarf* has arrived from the east. * HP:Wounded Mana:Warm Move:Tired>You approach *Dafur the Dwarf*, trying to pound him. * HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Bad>kill *dwarf* You're already fighting! * HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Bad> *Dafur the Dwarf* cleaves your head hard. You pound *Dafur the Dwarf*'s left foot very hard. * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Bad> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves up. o HP:Bad Mana:Warm Move:Tired>u kill *dwarf* A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. *Dafur the Dwarf* leaves west. o HP:Bad Mana:Warm Move:Tired>They aren't here. o HP:Bad Mana:Warm Move:Tired>w w Damp Tunnel Exits: east, west. o HP:Bad Mana:Warm Move:Tired>s Escape Tunnel Exits: east, west. o HP:Bad Mana:Warm Move:Tired>s Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Tired>kill *dwarf* Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Tired>w They aren't here. o HP:Bad Mana:Warm Move:Tired>s Storage Room Exits: east, south. o HP:Bad Mana:Warm Move:Tired>kill *dwarf* Tower Basement *Dafur the Dwarf* is standing here. Exits: north, [east], [up]. *Dafur the Dwarf* recites an azure scroll. *Dafur the Dwarf* heals himself. * HP:Bad Mana:Warm Move:Tired>You pound *Dafur the Dwarf*'s left leg extremely hard. * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded> *Dafur the Dwarf* cleaves your head extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves north. o HP:Bad Mana:Warm Move:Tired> *Dafur the Dwarf* has arrived from the north. * HP:Bad Mana:Warm Move:Tired>n *Dafur the Dwarf* quickly approaches, trying to cleave you. * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>e No way! You are fighting for your life! * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>No way! You are fighting for your life! PANIC! You can't quit the fight! * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>flee You are already attempting to flee! * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>e No way! You are fighting for your life! You flee head over heels. PANIC! You couldn't escape! You pound *Dafur the Dwarf*'s right foot extremely hard and shatter it. * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Bad>e No way! You are fighting for your life! * HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Bad> You flee head over heels. Storage Room Exits: east, south. o HP:Bad Mana:Warm Move:Tired>e Escape Tunnel Exits: east, west. o HP:Bad Mana:Warm Move:Tired>e Damp Tunnel Exits: east, west. o HP:Bad Mana:Warm Move:Tired>d Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Tired>e A Granite Passage Exits: east, west, down. o HP:Bad Mana:Warm Move:Tired>e Granite Chamber Exits: west. o HP:Bad Mana:Warm Move:Tired>w d e A Granite Passage Exits: east, west, down. o HP:Bad Mana:Warm Move:Tired>Sloping Tunnel Exits: east, up. o HP:Bad Mana:Warm Move:Tired>Collapsed Tunnel Exits: west. o HP:Bad Mana:Warm Move:Slow>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o HP:Bad Mana:Icy Move:Tired>cast 'cure light' Alas, not enough mana flows through you... o HP:Bad Mana:Icy Move:Tired> *Dafur the Dwarf* has arrived from the west. * HP:Bad Mana:Icy Move:Tired> *Dafur the Dwarf* cleaves your body hard. You wish that your wounds would stop BLEEDING so much! You pound *Dafur the Dwarf*'s right arm extremely hard and shatter it. * HP:Bad Mana:Icy Move:Tired *Dafur the Dwarf*:Bad>sc You can't do that while fighting. You flee head over heels. Sloping Tunnel Exits: east, up. o HP:Bad Mana:Icy Move:Slow>u *Dafur the Dwarf* has arrived from the east. A Granite Passage Exits: east, west, down. o HP:Bad Mana:Icy Move:Slow>w Damp Tunnel Exits: east, west. o HP:Bad Mana:Icy Move:Slow>sc 70/477 hits, 4/60 mana, and 27/159 moves. o HP:Bad Mana:Icy Move:Slow>50 change wimpy 50 Wimpy set to: 50 o HP:Bad Mana:Icy Move:Slow>w e Saving Verminaard. o HP:Bad Mana:Icy Move:Slow>Escape Tunnel Exits: east, west. o HP:Bad Mana:Icy Move:Slow>Damp Tunnel *Dafur the Dwarf* is standing here. Exits: east, west. *Dafur the Dwarf* leaves west. o HP:Bad Mana:Icy Move:Slow>w kill *dwarf* Escape Tunnel Exits: east, west. o HP:Bad Mana:Icy Move:Slow>They aren't here. o HP:Bad Mana:Icy Move:Slow>w kill *dwarf* Storage Room *Dafur the Dwarf* is standing here. Exits: east, south. * HP:Bad Mana:Icy Move:Slow>You pound *Dafur the Dwarf*'s body hard and shatter it. *Dafur the Dwarf* cleaves your head extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Icy Move:Slow *Dafur the Dwarf*:Awful> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves south. o HP:Awful Mana:Icy Move:Slow>flee You flee head over heels. Escape Tunnel Exits: east, west. o HP:Awful Mana:Icy Move:Slow>sc e 38/477 hits, 4/60 mana, and 23/159 moves. o HP:Awful Mana:Icy Move:Slow>Damp Tunnel Exits: east, west. o HP:Awful Mana:Icy Move:Slow>e A Granite Passage Exits: east, west, down. o HP:Awful Mana:Icy Move:Slow>d Sloping Tunnel Exits: east, up. o HP:Awful Mana:Icy Move:Slow>e Collapsed Tunnel Exits: west. o HP:Awful Mana:Icy Move:Slow>sc 39/477 hits, 4/60 mana, and 21/159 moves. o HP:Awful Mana:Icy Move:Slow>sc 39/477 hits, 4/60 mana, and 21/159 moves. o HP:Awful Mana:Icy Move:Slow>sc 39/477 hits, 4/60 mana, and 22/159 moves. o HP:Awful Mana:Icy Move:Slow>sc 39/477 hits, 4/60 mana, and 22/159 moves. o HP:Awful Mana:Icy Move:Slow>sc 40/477 hits, 5/60 mana, and 22/159 moves. o HP:Awful Mana:Icy Move:Slow>w Sloping Tunnel Exits: east, up. o HP:Awful Mana:Icy Move:Slow>u A Granite Passage *Dafur the Dwarf* is standing here. Exits: east, west, down. * HP:Awful Mana:Icy Move:Slow> *Dafur the Dwarf* leaves down. o HP:Awful Mana:Icy Move:Slow>kill *dwarf* They aren't here. o HP:Awful Mana:Icy Move:Slow>d kill *dwarf* Sloping Tunnel *Dafur the Dwarf* is standing here. Exits: east, up. * HP:Awful Mana:Icy Move:Slow>You are too afraid. *Dafur the Dwarf* leaves up. o HP:Awful Mana:Icy Move:Slow>u A Granite Passage Exits: east, west, down. *Dafur the Dwarf* has arrived from the east. * HP:Awful Mana:Icy Move:Slow>w Damp Tunnel Exits: east, west. o HP:Awful Mana:Icy Move:Slow>w Escape Tunnel Exits: east, west. o HP:Awful Mana:Icy Move:Slow>0 Arglebargle, glop-glyf!?! o HP:Awful Mana:Icy Move:Slow>e Damp Tunnel Exits: east, west. o HP:Awful Mana:Icy Move:Slow> *Dafur the Dwarf* has arrived from the east. * HP:Awful Mana:Icy Move:Slow>e *Dafur the Dwarf* leaves west. A Granite Passage Exits: east, west, down. o HP:Awful Mana:Icy Move:Slow>e Granite Chamber Exits: west. o HP:Awful Mana:Icy Move:Slow>cha wimp 0 w Wimpy set to: 0 o HP:Awful Mana:Icy Move:Slow>kill *dwarf* A Granite Passage Exits: east, west, down. o HP:Awful Mana:Icy Move:Slow>They aren't here. o HP:Awful Mana:Icy Move:Slow> *Dafur the Dwarf* has arrived from the west. * HP:Awful Mana:Icy Move:Slow>d *Dafur the Dwarf* cleaves your head extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You pound *Dafur the Dwarf*'s body extremely hard. * HP:Awful Mana:Icy Move:Slow *Dafur the Dwarf*:Wounded>No way! You are fighting for your life! * HP:Awful Mana:Icy Move:Slow *Dafur the Dwarf*:Wounded> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves down. o HP:Awful Mana:Icy Move:Slow>e e Granite Chamber Exits: west. o HP:Awful Mana:Icy Move:Slow>Alas, you cannot go that way... o HP:Awful Mana:Icy Move:Slow>puk u pull crank As you pull the crank, the gears suddenly start moving with a screech and the heavy lid in the ceiling opens. o HP:Awful Mana:Icy Move:Slow>You blink and feel weaker under the cruel light of the sun. Rocky Plains Exits: *east*, *south*, *west*, (down). * HP:Awful Mana:Icy Move:Slow>e Rocky Plains Exits: *east*, *south*, *west*. * HP:Awful Mana:Icy Move:Weak>e Forested Slope Exits: *east*, *south*, *west*. * HP:Awful Mana:Icy Move:Weak>e Withered Forest Exits: *east*, *west*. * HP:Awful Mana:Icy Move:Weak>e dge of the Forest Exits: *east*, *south*, *west*. * HP:Awful Mana:Icy Move:Weak>s On the Ridge of Hills Exits: *north*, *east*, *south*. * HP:Awful Mana:Icy Move:Weak>e On a Rock Shelf Exits: north, *east*, *west*. * HP:Awful Mana:Icy Move:Weak>e On the High Ridge Exits: *north*, *west*. * HP:Awful Mana:Icy Move:Fainting>sc 13/477 hits, 5/60 mana, and 3/159 moves. * HP:Awful Mana:Icy Move:Fainting>l On the High Ridge * HP:Awful Mana:Icy Move:Fainting>oo cha moo wimp Ok. * HP:Awful Mana:Cold Move:Fainting>n Under the High Ridge Exits: *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Fainting>sc 14/477 hits, 6/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 14/477 hits, 6/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 14/477 hits, 6/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>e Forested Slope Exits: *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Exhausted>rep fuck I'll die tell ugnez fuck I'll die Ok. * HP:Awful Mana:Cold Move:Fainting>oo cha moo wimp Ok. * HP:Awful Mana:Cold Move:Fainting>e Rocky Plain Exits: *east*, south, *west*. * HP:Awful Mana:Cold Move:Exhausted>sc sc 14/477 hits, 6/60 mana, and 0/159 moves. * HP:Awful Mana:Cold Move:Exhausted>14/477 hits, 6/60 mana, and 0/159 moves. * HP:Awful Mana:Cold Move:Exhausted>sc 15/477 hits, 6/60 mana, and 0/159 moves. * HP:Awful Mana:Cold Move:Exhausted>sc 15/477 hits, 6/60 mana, and 0/159 moves. * HP:Awful Mana:Cold Move:Exhausted>sc 15/477 hits, 6/60 mana, and 1/159 moves. * HP:Awful Mana:Cold Move:Fainting>s You are too exhausted. 15/477 hits, 6/60 mana, and 2/159 moves. You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Fainting>You feel so much better hiding in the shadows! Dark Forest A slender plant grows here, a single cluster of flowers atop its narrow stem. The corpse of an ugly forest troll is lying here. A low shrub with bright green, oblong leaves is growing here. A woodpecker is here, tapping on a tree. A disgusting forest troll is searching for fresh meat here. Exits: *north*, east, *south*, *west*. An ugly forest troll leaves east. o HP:Awful Mana:Cold Move:Exhausted> Ugnez tells you 'ouch why?' o HP:Awful Mana:Cold Move:Exhausted>who black Black Númenóreans ----------------- Aristide the Black Númenórean Wanderer Shalani the Black Númenórean Scholar Risp the Black Númenórean Mercenary 6 players on. o HP:Awful Mana:Cold Move:Fainting>rpl balthazar ali rep tell balthazar Ok. o HP:Awful Mana:Cold Move:Fainting>rep neep help FAST tell balthazar neep help FAST No-one by that name here... o HP:Awful Mana:Cold Move:Weak>who leg Legends ------- Ugnez Dup the lost 8 players on. o HP:Awful Mana:Cold Move:Weak>oo cha moo wimp Ok. o HP:Awful Mana:Cold Move:Weak> An ugly forest troll has arrived from the east. A brutish forest troll has arrived from the east. o HP:Awful Mana:Cold Move:Weak>e Dark Forest The corpse of an ugly forest troll is lying here. The corpse of an ugly forest troll is lying here. A small harmless centipede is here. A sturdy pack horse is standing here. Exits: east, south, west. o HP:Awful Mana:Cold Move:Fainting> A brutish forest troll has arrived from the west. o HP:Awful Mana:Cold Move:Weak> A brutish forest troll tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a brutish forest troll's right foot extremely hard. Your victim is shocked by your hit! o HP:Awful Mana:Cold Move:Weak a brutish forest troll:Fine>oo cha moo wimp Ok. o HP:Awful Mana:Cold Move:Weak a brutish forest troll:Fine> An ugly forest troll has arrived from the south. o HP:Awful Mana:Cold Move:Weak a brutish forest troll:Fine>f You flee head over heels. Dark Forest A wolf spider is here, among the trees. Exits: north, *east*, *south*, *west*. o HP:Awful Mana:Cold Move:Fainting>sc 17/477 hits, 10/60 mana, and 3/159 moves. o HP:Awful Mana:Cold Move:Fainting>cls cast 'cure light' You muster all of your concentration... You have a sudden lapse of memory... Your spell backfired! You feel drained. o HP:Awful Mana:Cold Move:Fainting>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. o HP:Awful Mana:Cold Move:Weak>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Awful Mana:Cold Move:Tired>sc n 11/477 hits, 6/60 mana, and 35/159 moves. o HP:Awful Mana:Cold Move:Tired>Tragikomix tells you 'where?' Dark Forest The corpse of an ugly forest troll is lying here. The corpse of an ugly forest troll is lying here. A small harmless centipede is here. A sturdy pack horse is standing here. A brutish forest troll is hunting here, looking for some tasty flesh. A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: east, south, west. A brutish forest troll barely hits your left foot. You wish that your wounds would stop BLEEDING so much! o HP:Awful Mana:Cold Move:Tired a brutish forest troll:Fine>e No way! You are fighting for your life! o HP:Awful Mana:Cold Move:Tired a brutish forest troll:Fine> An ugly forest troll fails to hit you. You wish that your wounds would stop BLEEDING so much! o HP:Awful Mana:Cold Move:Tired a brutish forest troll:Fine>flee You flee head over heels. Dark Forest A slender plant grows here, a single cluster of flowers atop its narrow stem. The corpse of an ugly forest troll is lying here. A low shrub with bright green, oblong leaves is growing here. A woodpecker is here, tapping on a tree. Exits: *north*, east, *south*, *west*. o HP:Awful Mana:Cold Move:Slow>e e Dark Forest The corpse of an ugly forest troll is lying here. The corpse of an ugly forest troll is lying here. A small harmless centipede is here. A sturdy pack horse is standing here. A brutish forest troll is hunting here, looking for some tasty flesh. A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: east, south, west. o HP:Awful Mana:Cold Move:Slow>Dark Forest Exits: *north*, east, *south*, west. o HP:Awful Mana:Cold Move:Slow>e In the Dark Forest Exits: *north*, east, west. o HP:Awful Mana:Cold Move:Slow>e Deep Inside a Dark Forest A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, west. o HP:Awful Mana:Cold Move:Slow>e Black and Murky Pool in the Pine Forest A hairy black spider wraps up a silken package with her hind legs. A swift and agile forest cat moves silently through the vegetation. Exits: south, west. o HP:Awful Mana:Cold Move:Slow>n Alas, you cannot go that way... o HP:Awful Mana:Cold Move:Slow>s Skull-shaped Boulder in a Dreary Pine Forest A bright red mushroom is growing here. A forest spider is here crawling around. A domesticated pony, beast of burden to many, stands here. Exits: north, east, south, west. o HP:Awful Mana:Cold Move:Slow>e Dim Pine Forest Exits: north, *east*, south, west. o HP:Awful Mana:Cold Move:Weak>n Small Hill in the Pine Forest Exits: north, *east*, south. o HP:Awful Mana:Cold Move:Weak> Tragikomix tells you 'WHERE YA TRAPPED' o HP:Awful Mana:Cold Move:Weak>n Smothering Grove Exits: south, west. o HP:Awful Mana:Cold Move:Weak>rpl tragikomix ali rep tell tragikomix Ok. o HP:Awful Mana:Cold Move:Weak>rep awful weak warrens tell tragikomix awful weak warrens Ok. o HP:Awful Mana:Cold Move:Weak>s Small Hill in the Pine Forest Exits: north, *east*, south. o HP:Awful Mana:Cold Move:Weak>e You blink and feel weaker under the cruel light of the sun. Rocky, Barren Plains *Dafur the Dwarf* is standing here searching for tracks. Exits: *north*, *east*, *south*, west. * HP:Awful Mana:Cold Move:Weak>e Thorny Bushes Scattered on Rocky Plains Exits: *north*, east, south, *west*. * HP:Awful Mana:Cold Move:Weak>s You feel so much better hiding in the shadows! A Majestic Mound in a Spruce Forest A short evergreen plant, with slightly bluish needles, grows here. Exits: *north*, east, south, *west*. o HP:Awful Mana:Cold Move:Weak>e Dreary Spruce Forest Exits: north, *south*, west. o HP:Awful Mana:Cold Move:Weak>n Dreary Spruce Forest A forest spider is here crawling around. Exits: *north*, *east*, south, *west*. o HP:Awful Mana:Cold Move:Fainting> Tragikomix tells you 'te verminaard i spam from moria' o HP:Awful Mana:Cold Move:Fainting>rep s e warrens tell tragikomix s e warrens Ok. o HP:Awful Mana:Cold Move:Fainting>yell that was low e Ok. o HP:Awful Mana:Cold Move:Fainting>You blink and feel weaker under the cruel light of the sun. Worn, Grassy Plains Exits: *north*, *east*, *south*, west. * HP:Awful Mana:Cold Move:Fainting>yell really low! Ok. * HP:Awful Mana:Cold Move:Fainting>n Grassy Plains Exits: *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Fainting>e You are too exhausted. * HP:Awful Mana:Cold Move:Fainting>sc 14/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>e Pine Clad Hills Exits: *east*, *south*, *west*. *Dafur the Dwarf* yells faintly from the east 'GOODDAMN' * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting>e Pine Clad Hills Exits: *east*, *west*. * HP:Awful Mana:Cold Move:Fainting>sc 15/477 hits, 9/60 mana, and 1/159 moves. * HP:Awful Mana:Cold Move:Fainting> You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Fainting>yell I used 0 scrolls sc Ok. * HP:Awful Mana:Cold Move:Fainting>12/477 hits, 9/60 mana, and 2/159 moves. * HP:Awful Mana:Cold Move:Fainting> Tragikomix tells you 'go locateale' * HP:Awful Mana:Cold Move:Fainting>rem ring You stop using a ruby ring. * HP:Awful Mana:Cold Move:Fainting>rep now tell tragikomix now Ok. * HP:Awful Mana:Cold Move:Fainting> Tragikomix tells you 'i locate soon' * HP:Awful Mana:Cold Move:Fainting>rep locate tell tragikomix locate Ok. * HP:Awful Mana:Cold Move:Fainting>rep fcast *Dafur the Dwarf* yells from the east 'to damn hagh lvl' tell tragikomix fcast Ok. * HP:Awful Mana:Cold Move:Fainting>g ring sable You get a jewelled ring from a sable pouch. * HP:Awful Mana:Cold Move:Weak>wear ring You put a jewelled ring on your right finger. * HP:Awful Mana:Cold Move:Weak>use ring A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you could try to draw upon this power to renew you to health. * HP:Awful Mana:Cold Move:Weak>You attempt to use the power of the jewelled ring. Tragikomix tells you 'got' You can feel the broken bones within you heal and reshape themselves. * HP:Awful Mana:Cold Move:Weak>rep teleprot tell tragikomix teleprot Ok. * HP:Awful Mana:Cold Move:Weak>use ring You attempt to use the power of the jewelled ring. You can feel the broken bones within you heal and reshape themselves. * HP:Awful Mana:Cold Move:Weak> Tragikomix tells you 'im far' * HP:Awful Mana:Cold Move:Weak>sc 45/491 hits, 9/63 mana, and 9/161 moves. * HP:Awful Mana:Cold Move:Weak>sc 45/491 hits, 9/63 mana, and 10/161 moves. * HP:Awful Mana:Cold Move:Weak>sc 45/491 hits, 9/63 mana, and 10/161 moves. * HP:Awful Mana:Cold Move:Weak>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. * HP:Awful Mana:Cold Move:Weak>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * HP:Awful Mana:Cold Move:Tired>e Atop a Panoramic Eminence Exits: *north*, *south*, *west*, *down*. * HP:Awful Mana:Cold Move:Tired>e Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Tired>n Wooded Hills Exits: north, *east*, *south*. * HP:Awful Mana:Cold Move:Tired>n You feel so much better hiding in the shadows! Deep, Dank Forest Exits: north, *east*, *south*. o HP:Awful Mana:Cold Move:Tired>sc 33/491 hits, 9/63 mana, and 31/161 moves. o HP:Awful Mana:Cold Move:Tired> Tragikomix tells you 'in sec' o HP:Awful Mana:Cold Move:Tired>rep 33 hps, tired tell tragikomix 33 hps, tired Ok. o HP:Awful Mana:Cold Move:Tired>rep I walk towards warrens tell tragikomix I walk towards warrens Ok. o HP:Awful Mana:Cold Move:Tired>sc 35/491 hits, 10/63 mana, and 35/161 moves. o HP:Awful Mana:Cold Move:Tired>sc 35/491 hits, 10/63 mana, and 35/161 moves. o HP:Awful Mana:Cold Move:Tired> *Dafur the Dwarf* yells faintly from the south 'should i die ?' o HP:Awful Mana:Cold Move:Tired>cls cast 'cure light' You muster all of your concentration... Your scratches and bruises disappear. o HP:Bad Mana:Frozen Move:Tired>yell yes please Ok. / Off I went. Big thanks to Tragikomix for running from Moria to save my sorry arse and thanks to Dafur for the fight. /