Macke, august 4th, 2004. Regenning from the previous fight, this is what happend: ---- o HP:Fine>sc 472/616 hits and 136/136 moves. o HP:Fine>info You are a male Mountain Troll. You are 65 years, 9 months and 3 days old. You have played 13 days and 23 hours (real time). Session: 2 hrs. This ranks you as Macke Mountainfist (level 44). You are nine feet tall and weigh sixty stone and four pounds. Perception: vision 28, hearing -1, smell -16. Alertness: normal. You are totally corrupted by the Evilness of Morgoth! Your equipment weighs 103 pounds. Heavy, but we will manage... Your base abilities are: Str:23 Int:6 Wis:5 Dex:12 Con:19 Wil:14 Per:8. Offensive Bonus: 149%, Dodging Bonus: -57%, Parrying Bonus: 0%. Your armour provides an average protection of 1%. You have 473/616 hit and 136/136 movement points. Your mood is aggressive. You will fight to the death. You have scored 26,186,568 experience points and you have 54,855 travel points. You fought well in some important battles for the forces of the Dark Lord. You need 963,432 exp. points and 0 travel points to reach the next level. You have 89 gold coins, 19 silver pennies, and 14 copper pennies. You are speaking Morbeth. You are subjected to the following temporary effects: - a grievous wound at the body (clean) - a light wound at the left leg (clean) - a serious wound at the right leg (dirty) - novoid o HP:Fine> Bamm beeps you! o HP:Fine> Bamm beeps you! o HP:Fine>wa l act10 You wake, and sit up. o HP:Fine>The Ledge Before the Door o HP:Fine>st act murmuring about fried hobbits.. Ok. Bamm tells you 'WWS' o HP:Fine>act with an evil grin on his face You stand up. o HP:Fine>Ok. o HP:Fine>w The Ledge of Theddin's Deep Exits: east, west, down. o HP:Fine>w The Ledge of Theddin's Deep Exits: east, south, down. o HP:Fine>s The Ledge of Theddin's Deep Bamm (b) is resting here. Sweaty (st) is resting here. Exits: north, south, west, down. o HP:Fine>k *dwarf* Some very far noise can be heard from the west. They aren't here. o HP:Fine>a You hear some apparently very far noise from the west. o HP:Fine>Sweaty (st) says 'ah' Bamm (b) Bamms: stay chan mood aggre Ok. o HP:Fine>l The Ledge of Theddin's Deep Bamm (b) is resting here. Sweaty (st) is resting here. Sweaty (st) stops resting, and clambers on his feet. Bamm (b) stops resting, and clambers on his feet. o HP:Fine> Some apparently rather far noise can be heard from the west. o HP:Fine> Some close noise can be heard from the west. o HP:Fine>n The Ledge of Theddin's Deep Exits: east, south, down. Sweaty (st) says 'man?' o HP:Fine>l The Ledge of Theddin's Deep Bamm (b) is standing here. Sweaty (st) is standing here. o HP:Fine>' let'em come to oakendoor emote brums 'let'em come to oakendoor' Ok. o HP:Fine>e The Ledge of Theddin's Deep Exits: east, west, down. o HP:Fine>e The Ledge Before the Door Exits: (south), west. o HP:Fine> Bamm (b) Bamms: s is end of randoms o HP:Fine> You hear some apparently close noise from the west. o HP:Fine>s You hear some very close noise from the west. Research Chamber Exits: (north). ! HP:Fine>unlock board open board *click* ! HP:Fine>n Ok. ! HP:Fine>The Ledge Before the Door Exits: (south), west. o HP:Fine>a chan mood aggre Ok. o HP:Fine>sc Bamm (b) Bamms: they won't unless they're together? 487/616 hits and 136/136 moves. o HP:Fine>l The Ledge Before the Door Bamm (b) is standing here. Sweaty (st) is standing here. o HP:Fine> Bamm (b) Bamms: go getemmm o HP:Fine>' they'll regroup 1w emote brums 'they'll regroup 1w' Ok. o HP:Fine> Some apparently very close noise can be heard from the west. o HP:Fine>l The Ledge Before the Door Bamm (b) is standing here. Sweaty (st) is standing here. Bamm (b)'s lower lip quivers as you hear him start to whine. o HP:Fine>a chan mood aggre Ok. o HP:Fine>sc Some very close noise can be heard from the west. 493/616 hits and 136/136 moves. o HP:Fine> You see *Aramyr the Beorning Man* scouting from the west! o HP:Fine> Bamm (b) Bamms: YES I KNOW o HP:Fine> Sweaty (st) says 'target?' o HP:Fine>scout w You quietly scout westwards... The Ledge of Theddin's Deep *Aramyr the Beorning Man* is standing here. *Droog the Dwarf* is standing here. A domesticated pony, beast of burden to many, stands here. *a Man* is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. You stop scouting. o HP:Fine> Bamm (b) quietly scouts westwards... o HP:Fine> Bamm (b) stops scouting westwards. o HP:Fine> Sweaty (st) quietly scouts westwards... o HP:Fine> Sweaty (st) stops scouting westwards. o HP:Fine>' Droog. emote brums 'Droog.' Ok. o HP:Fine> You see *a Dwarf* scouting from the west! o HP:Fine>where Players in your zone -------------------- Bamm - The Ledge Before the Door Sweaty - The Ledge Before the Door Macke - The Ledge Before the Door o HP:Fine> Bamm (b) Bamms: only five Sweaty (st) says 'droog?' o HP:Fine> Sweaty (st) nods solemnly. o HP:Fine>a chan mood aggre Ok. o HP:Fine>w hit droog bash droog The Ledge of Theddin's Deep *Aramyr the Beorning Man* is standing here. *Droog the Dwarf* is standing here. A domesticated pony, beast of burden to many, stands here. *a Man* is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: east, west, down. ! HP:Fine>You hit *Droog the Dwarf*'s body extremely hard. Your victim is shocked by your hit! ! HP:Fine *Droog the Dwarf*:Hurt>Bamm (b) Bamms: yes Bamm (b) hits *Droog the Dwarf*'s body extremely hard and shatters it. Sweaty (st) hits *Droog the Dwarf*'s body extremely hard and shatters it. *a Dwarf* pounds your body extremely hard and tickles it. Bamm (b) intercepts *a Man*'s blow. *Droog the Dwarf* crushes Sweaty (st)'s right foot extremely hard and tickles it. *Droog the Dwarf* panics, and attempts to flee. *Droog the Dwarf* leaves east. Your victim has disappeared! ! HP:Fine *a Dwarf*:Fine> Bamm (b) panics, and attempts to flee. Bamm (b) leaves east. ! HP:Fine *a Dwarf*:Fine> *Droog the Dwarf* has arrived from the east. ! HP:Fine *a Dwarf*:Fine>flee You flee head over heels. The Ledge Before the Door Bamm (b) is standing here. Exits: (south), west. o HP:Fine>k *dwarf* Bamm (b) leaves west. o HP:Fine>k *dwarf* They aren't here. o HP:Fine>They aren't here. o HP:Fine>w The Ledge of Theddin's Deep *Aramyr the Beorning Man* is standing here. A domesticated pony, beast of burden to many, stands here. *a Man* is here, fighting Bamm (b). *a Dwarf* is standing here. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *Droog the Dwarf* is here, fighting Bamm (b). Bamm (b) is here, fighting *Droog the Dwarf*. Exits: east, west, down. *Droog the Dwarf* panics, and attempts to flee. *Droog the Dwarf* leaves east. ! HP:Fine>hit droog They aren't here. Sweaty (st) has arrived from the west. ! HP:Fine> *a Dwarf* cleaves Bamm (b)'s body extremely hard. ! HP:Fine>e *Aramyr the Beorning Man* pounds Bamm (b)'s body hard and tickles it. The Ledge Before the Door *Droog the Dwarf* is standing here. Exits: (south), west. *Droog the Dwarf* panics, and attempts to flee. *Droog the Dwarf* leaves south. o HP:Fine>k *dwarf* They aren't here. Bamm (b) has arrived from the west. o HP:Fine>s Research Chamber *Droog the Dwarf* is standing here. Exits: (north), (east). ! HP:Fine> Bamm (b) leaves north. ! HP:Fine>cex close exit Ok. Sweaty (st) hits *Droog the Dwarf*'s right foot extremely hard and shatters it. ! HP:Fine>lex *Droog the Dwarf* bleeds from open wounds. ! HP:Fine>lock exit *click* *Droog the Dwarf* panics, and attempts to flee. *Droog the Dwarf* crushes Sweaty (st)'s left arm extremely hard and tickles it. ! HP:Fine> *Droog the Dwarf* panics, but can't stop fighting to flee. ! HP:Fine> You hear a *click* in a lock. *Droog the Dwarf* opens the oakendoor. ! HP:Fine> Bamm (b) has arrived from the north. ! HP:Fine> Bamm (b) closes the oakendoor. *Droog the Dwarf* panics, and attempts to flee. *Droog the Dwarf* leaves east. ! HP:Fine> Bamm (b) locks the oakendoor. ! HP:Fine>close board lock board Bamm (b) leaves east. Ok. ! HP:Fine>*click* ! HP:Fine>l Research Chamber Sweaty (st) is standing here. ! HP:Fine>unlock board open board e close board lock board *click* ! HP:Fine>Ok. ! HP:Fine>Back Laboratory A water barrel has been left here. A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. *Droog the Dwarf* is lying here, incapacitated. Bamm (b) is here, fighting *Droog the Dwarf*. Exits: (west), [down]. ! HP:Fine>Ok. ! HP:Fine>k *dwarf* *click* ! HP:Fine>You hit *Droog the Dwarf*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *Droog the Dwarf*'s death cry. *Droog the Dwarf* has drawn his last breath! R.I.P. ! HP:Fine> Bamm (b) Bamms: phew ! HP:Fine>unlock board open board w *click* ! HP:Fine>Ok. ! HP:Fine>close board lock board Some close noise can be heard from the west. Research Chamber Exits: [north], (east). ! HP:Fine>uex Ok. ! HP:Fine>*click* ! HP:Fine>oex unl exit *click* ! HP:Fine>n k *dwarf* open exit Ok. ! HP:Fine>The Ledge Before the Door *Aramyr the Beorning Man* is standing here. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* is standing here. *a Dwarf* is standing here. Exits: (south), west. ! HP:Fine>You approach *a Dwarf*, trying to hit him. *a Dwarf* pounds your left foot extremely hard. You feel a strong ache there! ! HP:Fine *a Dwarf*:Fine> *a Dwarf* cleaves your left arm extremely hard and tickles it. ! HP:Hurt *a Dwarf*:Fine> You hit *a Dwarf*'s body extremely hard. ! HP:Hurt *a Dwarf*:Fine> Bamm (b) intercepts *a Man*'s blow. ! HP:Hurt *a Dwarf*:Fine>a chan mood aggre Ok. ! HP:Hurt *a Dwarf*:Fine>f Bamm (b) leaves west. You flee head over heels. The Ledge of Theddin's Deep A domesticated pony, beast of burden to many, stands here. Bamm (b) is standing here. Exits: east, west, down. o HP:Hurt>e k *dwarf* The Ledge Before the Door *Aramyr the Beorning Man* is here, fighting Sweaty (st). *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* is standing here. *a Dwarf* is standing here. Sweaty (st) is here, fighting *Aramyr the Beorning Man*. Exits: [south], west. ! HP:Hurt>You hit *a Dwarf*'s left foot extremely hard. Your victim is shocked by your hit! Bamm (b) approaches *a Dwarf*, trying to hit him. ! HP:Hurt *a Dwarf*:Hurt> *a Dwarf* panics, and attempts to flee. ! HP:Hurt *a Dwarf*:Hurt>lat label ff Ok. *a Man* joins *Aramyr the Beorning Man*'s fight. ! HP:Hurt *a Dwarf* (ff):Hurt> *a Dwarf* (ff) panics, and attempts to flee. *a Dwarf* (ff) leaves west. ! HP:Hurt>s The oakendoor seems to be closed. *a Dwarf* approaches Sweaty (st), trying to cleave him. ! HP:Hurt>k *dwarf* Bamm (b) approaches *a Dwarf*, trying to hit him. You hit *a Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! ! HP:Hurt *a Dwarf*:Fine Sweaty (st):Fine> *a Dwarf* (ff) has arrived from the west. ! HP:Hurt *a Dwarf*:Fine Sweaty (st):Fine> Bamm (b) intercepts *a Dwarf* (ff)'s blow. *a Dwarf* (ff) pounds Bamm (b)'s right hand and tickles it. Sweaty (st) panics, and attempts to flee. Sweaty (st) leaves west. ! HP:Hurt *a Dwarf*:Fine>uex unl exit It's already unlocked, it seems. ! HP:Hurt *a Dwarf*:Fine> Sweaty (st) has arrived from the west. ! HP:Hurt *a Dwarf*:Fine> *a Dwarf* (ff) leaves west. ! HP:Hurt *a Dwarf*:Fine>open exit open exit Ok. ! HP:Hurt *a Dwarf*:Fine>It's already open! ! HP:Hurt *a Dwarf*:Fine> *a Man* joins *Aramyr the Beorning Man*'s fight. ! HP:Hurt *a Dwarf*:Fine> Sweaty (st) hits *Aramyr the Beorning Man*'s body extremely hard. You hit *a Dwarf*'s left hand extremely hard. ! HP:Hurt *a Dwarf*:Fine> Bamm (b) sends *a Dwarf* sprawling with a powerful bash. ! HP:Hurt *a Dwarf*:Fine> Bamm (b) hits *a Dwarf*'s right foot extremely hard and shatters it. ! HP:Hurt *a Dwarf*:Hurt> *a Dwarf* (ff) has arrived from the west. ! HP:Hurt *a Dwarf*:Hurt> Sweaty (st) leaves west. ! HP:Hurt *a Dwarf*:Hurt> *a Dwarf* (ff) leaves west. A mountain mule leaves west. ! HP:Hurt *a Dwarf*:Hurt>f Sweaty (st) has arrived from the west. ! HP:Hurt *a Dwarf*:Hurt>You flee head over heels. The Ledge of Theddin's Deep A domesticated pony, beast of burden to many, stands here. Exits: east, west, down. o HP:Hurt>e The Ledge Before the Door *Aramyr the Beorning Man* is here, fighting Sweaty (st). *a Man* is standing here. *a Dwarf* is here, fighting Bamm (b). Bamm (b) is here, fighting *a Dwarf*. Sweaty (st) is here, fighting *Aramyr the Beorning Man*. Exits: (south), west. ! HP:Hurt>ass ! HP:Hurt> Alas! You failed to reach him through the melee. *a Man* joins *Aramyr the Beorning Man*'s fight. *Aramyr the Beorning Man* seems to have recovered his senses. ! HP:Hurt> *Aramyr the Beorning Man* closes the oakendoor. Bamm (b) yells 'dwarf' *a Man* smites Sweaty (st)'s body extremely hard. ! HP:Hurt> *Aramyr the Beorning Man* pounds Sweaty (st)'s left leg extremely hard. Bamm (b) hits *a Dwarf*'s body extremely hard. ! HP:Hurt> Sweaty (st) hits *Aramyr the Beorning Man*'s body extremely hard and shatters it. hit *man* Sweaty (st) panics, and attempts to flee. Sweaty (st) leaves west. ! HP:Hurt>You hit *Aramyr the Beorning Man*'s head extremely hard and shatter it. ! HP:Hurt *Aramyr the Beorning Man*:Wounded> Bamm (b) opens the oakendoor. ! HP:Hurt *Aramyr the Beorning Man*:Wounded> Bamm (b) panics, and attempts to flee. Bamm (b) leaves west. ! HP:Hurt *Aramyr the Beorning Man*:Wounded> Sweaty (st) has arrived from the west. ! HP:Hurt *Aramyr the Beorning Man*:Wounded> Bamm (b) has arrived from the west. Sweaty (st) approaches *Aramyr the Beorning Man*, trying to hit him. ! HP:Hurt *Aramyr the Beorning Man*:Wounded>lat label ff Ok. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded> Bamm (b) intercepts *a Man*'s blow. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded> Bamm (b) hits *a Dwarf*'s left leg extremely hard and shatters it. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded>a chan mood aggre Ok. *a Dwarf* seems to have recovered his senses. *a Dwarf* cleaves Bamm (b)'s right hand extremely hard and tickles it. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded> You hit *Aramyr the Beorning Man* (ff)'s head extremely hard and shatter it. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded>open exit It's already open! *Aramyr the Beorning Man* (ff) pounds your head very hard and tickles it. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded> *Aramyr the Beorning Man* (ff) panics, and attempts to flee. ! HP:Hurt *Aramyr the Beorning Man* (ff):Wounded>open exit It's already open! Sweaty (st) hits *Aramyr the Beorning Man* (ff)'s left leg extremely hard and shatters it. ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad>open exit It's already open! *Aramyr the Beorning Man* (ff) sneezes. ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad> *Aramyr the Beorning Man* (ff) panics, and attempts to flee. ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad>open exit It's already open! ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad>open exit It's already open! *Aramyr the Beorning Man* (ff) panics, and attempts to flee. ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad>open exit *Aramyr the Beorning Man* (ff) pounds your body extremely hard. You feel a strong ache there! ! HP:Hurt *Aramyr the Beorning Man* (ff):Bad>It's already open! Sweaty (st) hits *Aramyr the Beorning Man* (ff)'s left leg extremely hard and shatters it. You hit *Aramyr the Beorning Man* (ff)'s left hand extremely hard and shatter it. *Aramyr the Beorning Man* (ff) is mortally wounded and will die soon if not aided. ! HP:Hurt *Aramyr the Beorning Man* (ff):Dying>flee You flee head over heels. The Ledge of Theddin's Deep A domesticated pony, beast of burden to many, stands here. Exits: east, west, down. o HP:Hurt>exit e *a Dwarf* has arrived from the west. East - The Ledge Before the Door West - The Ledge of Theddin's Deep Down - The Bottom of Theddin's Deep ! HP:Hurt>The Ledge Before the Door *Aramyr the Beorning Man* (ff) is lying here, mortally wounded. *a Man* is here, fighting Bamm (b). Sweaty (st) is here, fighting *Aramyr the Beorning Man* (ff). Bamm (b) is here, fighting *a Man*. Exits: (south), west. ! HP:Hurt>hit ff ! HP:Hurt *Aramyr the Beorning Man* (ff):Dying Sweaty (st):Fine> You hit *Aramyr the Beorning Man* (ff)'s left foot extremely hard and shatter it. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Man* (ff)'s death cry. *a Man* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Man* (ff). ! HP:Hurt>gcc get coins all.corpse The icy grasp of a shadow blocks your attempt! You see *a Dwarf* scouting from the west! *a Man* panics, and attempts to flee. ! HP:Hurt>hit *man* Sweaty (st) hits *a Man*'s right leg extremely hard. You approach *a Man*, trying to hit him. ! HP:Hurt *a Man*:Fine Bamm (b):Hurt>bash *man* *a Man* panics, and attempts to flee. *a Man* leaves south. Your victim has disappeared! o HP:Hurt>close exit A shadow whispers 'I won't allow the looting of my fallen body!' o HP:Hurt>Ok. Sweaty (st) opens the oakendoor. Bamm (b) seems to have recovered his senses. o HP:Hurt>close exit lock exit Sweaty (st) leaves south. Ok. o HP:Hurt>*click* o HP:Hurt>l The Ledge Before the Door The corpse of *a Man* is lying here. Bamm (b) is standing here. The shadow of *a Man* is floating here. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>unlock exit open exit *click* o HP:Hurt>s Ok. o HP:Hurt>close exit lock exit Research Chamber *a Man* is here, fighting Sweaty (st). Sweaty (st) is here, fighting *a Man*. Exits: (north). *a Man* panics, and attempts to flee. *a Man* leaves north. ! HP:Hurt>Ok. ! HP:Hurt>*click* ! HP:Hurt> Bamm (b) Bamms: er ! HP:Hurt>unlock exit open exit *click* ! HP:Hurt>n k *dwarf* Ok. ! HP:Hurt>The Ledge Before the Door The corpse of *a Man* is lying here. The shadow of *a Man* is floating here. Exits: (south), west. o HP:Hurt>w k *man* They aren't here. o HP:Hurt>The Ledge of Theddin's Deep A domesticated pony, beast of burden to many, stands here. Exits: east, west, down. Sweaty (st) says 'bah' o HP:Hurt>w k *man* They aren't here. o HP:Hurt>The Ledge of Theddin's Deep *a Man* is standing here. Exits: east, south, down. *a Man* leaves south. o HP:Hurt>They aren't here. o HP:Hurt>s k *man* The Ledge of Theddin's Deep A stocky mountain mule is here, waiting to serve. Exits: north, south, west, down. o HP:Hurt>w They aren't here. A mountain mule has arrived from the west. o HP:Hurt>k *man* The Vault of Athoin Exits: east, west. ! HP:Hurt>w They aren't here. ! HP:Hurt>k *man* The Ledge of Theddin's Deep A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. Exits: north, south, west, down. o HP:Hurt>They aren't here. o HP:Hurt>s The Ledge of Theddin's Deep Exits: north, east, down. o HP:Hurt>w Alas, you cannot go that way... o HP:Hurt>n The Ledge of Theddin's Deep A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. Exits: north, south, west, down. o HP:Hurt>s The Ledge of Theddin's Deep Exits: north, east, down. o HP:Hurt>e End of the Ledge *a Man* is standing here. Exits: west, down. ! HP:Hurt>w The Ledge of Theddin's Deep Exits: north, east, down. o HP:Hurt>e End of the Ledge Exits: west, down. o HP:Hurt>k *man* They aren't here. o HP:Hurt>w The Ledge of Theddin's Deep Exits: north, east, down. o HP:Hurt>n The Ledge of Theddin's Deep A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. Bamm (b) is standing here. Exits: north, south, west, down. Bamm (b) leaves west. o HP:Hurt>w The Vault of Athoin Bamm (b) is standing here. Exits: east, west. ! HP:Hurt> Bamm (b) leaves east. ! HP:Hurt>w The Ledge of Theddin's Deep A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. Bamm (b) is standing here. Exits: north, south, west, down. o HP:Hurt> Bamm (b) leaves south. o HP:Hurt>w w The Vault of Athoin Exits: east, west. ! HP:Hurt>The Vault of Athoin A moneybag made of rough leather is lying here. Sweaty (st) is standing here. Exits: east, south. ! HP:Hurt>s Before Athoin's Vault A sturdy pack horse is standing here. Exits: north, east. o HP:Hurt>e s The Hewn Passageway Bends Exits: south, west. o HP:Hurt>Hewn Passageway Exits: north, south. o HP:Hurt>s s A Junction *a Dwarf* is standing here. Exits: north, east, south. *a Dwarf* leaves south. o HP:Hurt>d Landing on the Long Stair The head of a Dwarf is here, spiked to the end of a pole. A beheaded corpse is lying on the ground. A domesticated pony, beast of burden to many, stands here. *a Dwarf* is standing here. Exits: north, down. ! HP:Hurt>s The Long Passageway Exits: south, up. ! HP:Hurt>End of Orchabal's Fissure Exits: north, east. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>n k *dwarf* The Long Passageway Exits: south, up. ! HP:Hurt>They aren't here. ! HP:Hurt>u Landing on the Long Stair The head of a Dwarf is here, spiked to the end of a pole. A beheaded corpse is lying on the ground. A domesticated pony, beast of burden to many, stands here. *a Dwarf* is standing here. Exits: north, down. ! HP:Hurt>k *dwarf* Sweaty (st) hits *a Dwarf*'s right arm extremely hard and shatters it. You hit *a Dwarf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Hurt *a Dwarf*:Wounded Sweaty (st):Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves down. o HP:Hurt>d The Long Passageway *a Dwarf* is standing here. Exits: south, up. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. ! HP:Hurt>k *dwarf* s They aren't here. ! HP:Hurt>End of Orchabal's Fissure Exits: north, east. o HP:Hurt>e Orchabal's Fissure *a Dwarf* is standing here. Exits: east, west. ! HP:Hurt>e Orchabal's Fissure Exits: east, south, west. o HP:Hurt> *a Dwarf* has arrived from the west. ! HP:Hurt>k *dwarf* *a Dwarf* leaves east. They aren't here. o HP:Hurt>k *dwarf* e They aren't here. o HP:Hurt>e Orchabal's Fissure The head of a Dwarf is here, spiked to the end of a pole. A beheaded corpse is lying on the ground. Exits: east, west. o HP:Hurt>e e Orchabal's Fissure You see two pieces of sweet meat on the ground. A large sack is on the ground. A sturdy crate made of nailed wooden planks sits on the floor. A soft pouch, made from leather, has been left here. Exits: south, west. o HP:Hurt>k *dwarf* Alas, you cannot go that way... o HP:Hurt>s Alas, you cannot go that way... o HP:Hurt>e They aren't here. o HP:Hurt>e e Bridge across the Fissure A soft pouch, made from leather, has been left here. Exits: north, east. o HP:Hurt>e Orchabal's Fissure A beer bottle has been left here. Exits: east, west. o HP:Hurt>Orchabal's Fissure Exits: east, west. o HP:Hurt>Orchabal's Fissure Exits: east, west. o HP:Hurt>End of Orchabal's Fissure Exits: south, west. o HP:Hurt>e Alas, you cannot go that way... o HP:Hurt>s e Bend in the Long Tunnel A black pond of water is here. Exits: north, east. o HP:Hurt>e Bend in the Long Tunnel The corpse of a mountain mule is lying here. Exits: east, south, west. o HP:Hurt>e n A Narrow Crawlway *a Dwarf* is standing here. Exits: north, west. ! HP:Hurt>*a Dwarf* leaves north. Alas, you cannot go that way... o HP:Hurt>cex A Great, Dirty Cave *a Dwarf* is standing here. Exits: south, ^(up)^, down. ! HP:Hurt>k *dwarf* close exit Ok. ! HP:Hurt>Sweaty (st) hits *a Dwarf*'s head extremely hard and shatters it. You hit *a Dwarf*'s body extremely hard and shatter it. Your victim is shocked by your hit! You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* has drawn his last breath! R.I.P. o HP:Hurt>gcc get coins all.corpse You get a pile of coins from the corpse of *a Dwarf*. There was 16 gold coins, 10 silver pennies, and 17 copper pennies. o HP:Hurt>l A Great, Dirty Cave The corpse of *a Dwarf* is lying here. Sweaty (st) is standing here. o HP:Hurt> Bamm (b) has arrived from the south. o HP:Hurt>sclap corpse Arglebargle, glop-glyf!?! o HP:Hurt>scalp corpse Scalp a baby? You are above that! o HP:Hurt> Sweaty (st) gets a leather backpack from the corpse of *a Dwarf*. o HP:Hurt> The slab is opened from the other side. o HP:Hurt>linc look in corpse corpse (here) : a black leather belt an engraved broadsword (flawless) a gilded round shield (flawless) a fragrant-smelling bag a hunting knife (flawless) a lantern a pair of ring mail gloves (flawless) a pair of ring mail leggings (flawless) a pair of ring mail sleeves (flawless) a ring mail hauberk (flawless) a ring a russet cloak (flawless) a silver wedding ring a stone a water skin a weapon sheath an ornate scabbard a keyring with a set of lock picks a pair of smooth, black boots a leather backpack o HP:Hurt> Bamm (b) Bamms: this sucks so fucking much o HP:Hurt>time According to the Dúnadan calendar, it is: 2am on Highday, the 19th of Foreyule, Year 2906 of the Third Age. [N:07pm - D:07am] Real time is Thu Aug 5 19:13:53 2004 GMT. Last reboot due to a crash at Tue Jul 27 17:04:22 2004 GMT. You see *a Dwarf* scouting from above! o HP:Hurt> Sweaty (st) gets a leather backpack from the corpse of *a Dwarf*. o HP:Hurt>u k *dwarf* A Break in the Great Hedge A small flask has been left here on the ground. A large flat rock lies here, its surface etched with markings. A great dark-grey horse stamps restively. *a Dwarf* is standing here. Exits: ^north^, ^east^, ^south^, (down). Bamm (b) Bamms: I'm getting track ! HP:Hurt>You hit *a Dwarf*'s right leg extremely hard. ! HP:Hurt *a Dwarf*:Wounded> Bamm (b) leaves down. ! HP:Hurt *a Dwarf*:Wounded> *a Dwarf* cleaves your body extremely hard. You feel a strong ache there! ! HP:Hurt *a Dwarf*:Wounded> Khree narrates 'Hola all' ! HP:Hurt *a Dwarf*:Wounded>b bash *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves down. Your victim has disappeared! ) HP:Hurt>d A Great, Dirty Cave The corpse of *a Dwarf* is lying here. Bamm (b) is standing here. *a Dwarf* is standing here. Exits: south, ^(up)^, down. Bamm (b) leaves up. Sweaty (st) hits *a Dwarf*'s right leg extremely hard and shatters it. ! HP:Hurt>k *dwarf* ! HP:Hurt> Alas! You failed to reach him through the melee. ! HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves down. cex o HP:Hurt> Sweaty (st) closes the slab. o HP:Hurt>k *dwarf* close exit It's already closed! o HP:Hurt>They aren't here. o HP:Hurt> Sweaty (st) leaves down. o HP:Hurt>k *dwarf* k *dwarf* They aren't here. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>They aren't here. o HP:Hurt>close exit It's already closed! *a Dwarf* has arrived from below. ! HP:Hurt>close exit It's already closed! The slab is opened from the other side. Sweaty (st) has arrived from below. ! HP:Hurt>k *dwarf* You hit *a Dwarf*'s left arm extremely hard and shatter it. *a Dwarf* is incapacitated and will slowly die, if not aided. ! HP:Hurt *a Dwarf*:Dying>close exit Ok. ! HP:Hurt *a Dwarf*:Dying>close exit It's already closed! ! HP:Hurt *a Dwarf*:Dying> You hit *a Dwarf*'s right arm extremely hard and shatter it. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Dwarf*. o HP:Hurt> The slab is opened from the other side. o HP:Hurt>gcc Bamm (b) has arrived from above. get coins all.corpse The icy grasp of a shadow blocks your attempt! You can't find a coins in any corpse. o HP:Hurt>u A Break in the Great Hedge A small flask has been left here on the ground. A large flat rock lies here, its surface etched with markings. A great dark-grey horse stamps restively. Exits: ^north^, ^east^, ^south^, (down). Sweaty (st) giggles. // Some dudes died. Bamm sucks for forcing me to log and refusing to log this himself. Blame him. //