Verminaard, July 24th. Just ran from Grotek and some elf after some seriously bad playing on my part. You find me regenning in mewlip caverns when the log begin. ------- o HP:Wounded Mana:Cold>stat OB: 75%, DB: 22%, PB: 109%, Armour: 89%. Wimpy: 100. Mood: wimpy. Needed: 2,131,415 xp, 0 tp. Gold: 1,075. Alert: normal. Affected by: - novoid - noquit - a light wound at the left leg. - a light wound at the right hand. - a light wound at the body. - haggardness o HP:Wounded Mana:Cold>score 167/497 hits, 10/63 mana, and 70/161 moves. ## Regenning ## o HP:Hurt Mana:Cold>k mewlip You approach a mewlip, trying to slash it. A mewlip says 'Cume, Vermaniird! A will brang yuu to mi dwellang! There yuo shill lae for ever, undystorbed by the surrows uf the world!' o HP:Hurt Mana:Cold a mewlip:Fine>sword wield sword You don't have a sword. o HP:Hurt Mana:Cold a mewlip:Fine>oocha moo wimp Ok. o HP:Hurt Mana:Cold a mewlip:Fine>tro mewlip *** TROPHY *** (Number Killed, Knowledge, Mobile) | 36, 28%, A mewlip | | o HP:Hurt Mana:Cold a mewlip:Fine>info Status: %x xp, %t tp. Status: 64368639 xp, 306355 tp. o HP:Hurt Mana:Cold a mewlip:Fine> You slash a mewlip's left leg extremely hard. o HP:Hurt Mana:Cold a mewlip:Fine>info Status: %x xp, %t tp. Status: 64368727 xp, 306355 tp. o HP:Hurt Mana:Cold a mewlip:Fine> You slash a mewlip's body very hard. o HP:Hurt Mana:Cold a mewlip:Fine> You slash a mewlip's body extremely hard. o HP:Hurt Mana:Cold a mewlip:Hurt> WARNING: inactivity timeout in 5 seconds. score o HP:Hurt Mana:Cold a mewlip:Hurt>You can't do that while fighting. o HP:Hurt Mana:Cold a mewlip:Hurt> You slash a mewlip's right foot extremely hard. o HP:Hurt Mana:Cold a mewlip:Hurt> You slash a mewlip's right hand extremely hard and shatter it. o HP:Hurt Mana:Warm a mewlip:Wounded> Your blood freezes as you hear a death cry from the south. o HP:Hurt Mana:Warm a mewlip:Wounded> WARNING: inactivity timeout in 5 seconds. score o HP:Hurt Mana:Warm a mewlip:Wounded>You can't do that while fighting. o HP:Hurt Mana:Warm a mewlip:Wounded> The hole is opened from the other side. o HP:Hurt Mana:Warm a mewlip:Wounded> You slash a mewlip's left foot extremely hard and shatter it. o HP:Hurt Mana:Warm a mewlip:Wounded> *Grotek the Dwarf* has arrived from the south. *an Elf* has arrived from the south. ! HP:Hurt Mana:Warm a mewlip:Wounded> *Grotek the Dwarf* tries to cleave you, but your parry is successful. ! HP:Hurt Mana:Warm a mewlip:Wounded>close hole flee Ok. ! HP:Hurt Mana:Warm a mewlip:Wounded>You flee head over heels. PANIC! You couldn't escape! ! HP:Hurt Mana:Warm a mewlip:Wounded> *an Elf* pierces your left leg and tickles it. ! HP:Hurt Mana:Warm a mewlip:Wounded> You flee head over heels. In the Snake's Cave Exits: north, south, west. You have found a small bat! o HP:Hurt Mana:Warm>s A Hole in the Cave The corpse of a small bat is lying here. A hungry warg (o) is standing here. A mewlip is here, faintly wailing at you. *Grotek the Dwarf* is standing here. *an Elf* is standing here. Exits: north. ! HP:Hurt Mana:Warm>n In the Snake's Cave A small bat is standing here (hidden). Exits: north, south, west. o HP:Hurt Mana:Warm> A small bat leaves its hiding place. You swiftly dodge a small bat's attempt to hit you. You slash a small bat's head extremely hard and shatter it. A small bat is mortally wounded and will die soon if not aided. o HP:Hurt Mana:Warm a small bat:Dying>n No way! You are fighting for your life! o HP:Hurt Mana:Warm a small bat:Dying>w No way! You are fighting for your life! o HP:Hurt Mana:Warm a small bat:Dying>flee You flee head over heels. In the Snake Cave Exits: east, west. o HP:Hurt Mana:Warm>ham wield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. o HP:Hurt Mana:Warm>oo e cha moo wimp Ok. o HP:Hurt Mana:Warm>In the Snake's Cave A small bat is lying here, mortally wounded. A hungry warg (o) is standing here. Exits: north, south, west. o HP:Hurt Mana:Warm>n A Snake Cave Exits: south, west. You have found a mewlip! o HP:Hurt Mana:Warm>score 244/497 hits, 16/63 mana, and 153/161 moves. o HP:Hurt Mana:Warm>w A Dark Snake's Cave Exits: east, west. o HP:Hurt Mana:Warm>cls cast 'cure light' You start to concentrate... 20 Your scratches and bruises disappear. o HP:Hurt Mana:Icy>cha wimp 200 Wimpy set to: 200 o HP:Hurt Mana:Icy>w A Dark Cave Exits: east, west. o HP:Hurt Mana:Icy>w A Dark Cave Exits: east, south. o HP:Hurt Mana:Icy>s The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. Exits: north, east. o HP:Hurt Mana:Icy>e A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Icy>e In the Snake Cave Exits: east, west. Your blood freezes as you hear a death cry from the east. o HP:Hurt Mana:Icy>score 257/497 hits, 5/63 mana, and 153/161 moves. o HP:Hurt Mana:Icy>w A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Icy>e In the Snake Cave Exits: east, west. o HP:Hurt Mana:Icy>e In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Icy>s A Hole in the Cave A pile of coins is here. The corpse of a small bat is lying here. *an Elf* is standing here. *Grotek the Dwarf* is standing here searching for tracks. Exits: north. ! HP:Hurt Mana:Icy>close hole It's already closed! ! HP:Hurt Mana:Icy>n In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Icy>n A Snake Cave A mewlip is here, faintly wailing at you (hidden). Exits: south, west. o HP:Hurt Mana:Icy>score 261/497 hits, 6/63 mana, and 154/161 moves. o HP:Hurt Mana:Icy>w A Dark Snake's Cave Exits: east, west. o HP:Hurt Mana:Icy>stat OB: 89%, DB: 22%, PB: 97%, Armour: 89%. Wimpy: 200. Mood: wimpy. Needed: 2,130,906 xp, 0 tp. Gold: 1,075. Alert: normal. Affected by: - novoid - noquit - panic - a light wound at the left leg. - a light wound at the right hand. - a light wound at the body. - haggardness o HP:Hurt Mana:Icy>oo cha moo wimp Ok. o HP:Hurt Mana:Cold>score 262/497 hits, 7/63 mana, and 156/161 moves. o HP:Hurt Mana:Cold>e A Snake Cave A mewlip is here, faintly wailing at you (hidden). Exits: south, west. o HP:Hurt Mana:Cold>s In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Cold>s A Hole in the Cave A pile of coins is here. The corpse of a small bat is lying here. *an Elf* is standing here. *Grotek the Dwarf* is standing here searching for tracks. Exits: north. ! HP:Hurt Mana:Cold>hit grotek You pound *Grotek the Dwarf*'s left foot and tickle it. *Grotek the Dwarf* lightly cleaves your body and tickles it. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine>flee You will attempt to flee! ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> You swiftly dodge *an Elf*'s attempt to pierce you. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> You flee head over heels. In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Cold>w In the Snake Cave Exits: east, west. o HP:Hurt Mana:Cold>score 260/497 hits, 7/63 mana, and 151/161 moves. o HP:Hurt Mana:Cold>w A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Cold>e In the Snake Cave Exits: east, west. o HP:Hurt Mana:Cold>e In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Cold>s A Hole in the Cave A pile of coins is here. The corpse of a small bat is lying here. A hungry warg (o) is standing here. *Grotek the Dwarf* is standing here. *an Elf* is standing here. Exits: north. ! HP:Hurt Mana:Cold>hit grotek You pound *Grotek the Dwarf*'s body extremely hard. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine>flee You will attempt to flee! ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> You flee head over heels. In the Snake's Cave A small bat is lying here, mortally wounded. Exits: north, south, west. o HP:Hurt Mana:Cold>w In the Snake Cave Exits: east, west. o HP:Hurt Mana:Cold>score 262/497 hits, 8/63 mana, and 148/161 moves. o HP:Hurt Mana:Cold>rq reveal quick You begin to search... You didn't find anyone. o HP:Hurt Mana:Cold>rq reveal quick You begin to search... You didn't find anyone. o HP:Hurt Mana:Cold>e In the Snake's Cave A small bat is lying here, mortally wounded. *Grotek the Dwarf* is standing here. *an Elf* is standing here. Exits: north, south, west. ! HP:Hurt Mana:Cold>s hit grotek *Grotek the Dwarf* cleaves your body hard and tickles it. No way! You are fighting for your life! You pound *Grotek the Dwarf*'s right arm extremely hard and tickle it. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine>You're already fighting! ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine>flee You flee head over heels. In the Snake Cave Exits: east, west. o HP:Hurt Mana:Cold>w A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Cold>w n *Grotek the Dwarf* has arrived from the east. *an Elf* has arrived from the east. The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. Exits: north, east. o HP:Hurt Mana:Cold>A Dark Cave Exits: east, south. o HP:Hurt Mana:Cold>e A Dark Cave Exits: east, west. o HP:Hurt Mana:Cold>w A Dark Cave Exits: east, south. o HP:Hurt Mana:Cold>s The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. *Grotek the Dwarf* is standing here. *an Elf* is standing here. Exits: north, east. ! HP:Hurt Mana:Cold>hit grotek You pound *Grotek the Dwarf*'s right hand extremely hard and tickle it. *Grotek the Dwarf* cleaves your right foot very hard. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> A mewlip barely hits *Grotek the Dwarf*'s left leg and tickles it. ! HP:Hurt Mana:Cold *Grotek the Dwarf*:Fine> *Grotek the Dwarf* panics, and attempts to flee. *Grotek the Dwarf* leaves north. ! HP:Hurt Mana:Cold> You swiftly dodge *an Elf*'s attempt to hit you. ! HP:Hurt Mana:Cold *an Elf*:Fine>e No way! You are fighting for your life! *an Elf* swiftly dodges a mewlip's attempt to hit him. ! HP:Hurt Mana:Cold *an Elf*:Fine>flee *an Elf* nocks a missile in an embellished longbow. You flee head over heels. A Dark Cave Exits: east, south. o HP:Hurt Mana:Cold>e A Dark Cave *Grotek the Dwarf* is standing here. Exits: east, west. *Grotek the Dwarf* leaves west. o HP:Hurt Mana:Cold>ws A Dark Cave Exits: east, south. o HP:Hurt Mana:Cold>The Back of the Snake Cave A mewlip is here, fighting *an Elf*. A mewlip is here, faintly wailing at you. *an Elf* is here, fighting a mewlip. *Grotek the Dwarf* is standing here. Exits: north, east. ! HP:Hurt Mana:Cold>e A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Cold>w The Back of the Snake Cave A mewlip is here, fighting *an Elf*. A mewlip is here, faintly wailing at you. *an Elf* is here, fighting a mewlip. *Grotek the Dwarf* is standing here. Exits: north, east. ! HP:Hurt Mana:Cold>hit grotek open snake You pound *Grotek the Dwarf*'s head extremely hard. *Grotek the Dwarf* cleaves your right hand very hard. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>Ok. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>flee *an Elf* panics, and attempts to flee. *an Elf* leaves west. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>You flee head over heels. Entrance to a Snake Cave *an Elf* is standing here. Exits: (east), south. ! HP:Wounded Mana:Cold>close snake Ok. ! HP:Wounded Mana:Cold>k *elf* You approach *an Elf*, trying to pound him. ! HP:Wounded Mana:Cold *an Elf*:Fine>hamwield hammer You don't have a hammer. ! HP:Wounded Mana:Cold *an Elf*:Fine>a cha moo agg Ok. ! HP:Wounded Mana:Cold *an Elf*:Fine>close snake It's already closed! ! HP:Wounded Mana:Cold *an Elf*:Fine> *an Elf* nocks a missile in an embellished longbow. ! HP:Wounded Mana:Cold *an Elf*:Fine>bash *elf* *an Elf* strongly shoots your left arm and tickles it. *an Elf* nocks a missile in an embellished longbow. con *an Elf* shoots your head extremely hard. *an Elf* nocks a missile in an embellished longbow. You flee head over heels. You were not able to keep your concentration while moving. A Small Water Cave Exits: north, south, west. o HP:Wounded Mana:Cold>Consider whom or what? o HP:Wounded Mana:Cold> *an Elf* has arrived from the north. ! HP:Wounded Mana:Cold>w A Dark, Damp Water Cave Exits: east, south. You have found a bloodthirsty bat! o HP:Wounded Mana:Cold>10 change wimpy 100 Wimpy set to: 100 o HP:Wounded Mana:Cold>e* Grotek the Dwarf* yells from the east 'afk phone' A Small Water Cave *an Elf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Cold>hit *elf* bash *elf* You approach *an Elf*, trying to pound him. ! HP:Wounded Mana:Cold *an Elf*:Fine>con*an Elf* nocks a missile in an embellished longbow. *Grotek the Dwarf* yells from the north 'ok vermi?' Your bash at *an Elf* sends him sprawling. ! HP:Wounded Mana:Cold *an Elf*:Fine>Easy. ! HP:Wounded Mana:Cold *an Elf*:Fine> You pound *an Elf*'s body very hard and tickle it. ! HP:Wounded Mana:Cold *an Elf*:Fine>stat OB: 138%, DB: 22%, PB: 48%, Armour: 89%. Wimpy: 100. Mood: aggressive. Needed: 2,130,906 xp, 0 tp. Gold: 1,075. Alert: normal. Affected by: - novoid - noquit - panic - a light wound at the left leg. - a light wound at the right hand. - haggardness ! HP:Wounded Mana:Cold *an Elf*:Fine>exa elf With a malicious grin, this elf emits danger behind his ice-blue eyes. His soul seems as dark as his hair. While powerful in build, he walks with the grace of a true Silvan. *an Elf* has some small bruises. *an Elf* is using: a sapphire ring a ring of silver a leather collar a thin pair of leather gloves (brand new) a russet shirt (brand new) a pair of cotton pants (brand new) a pair of cotton sleeves (brand new) a feathered hat (brand new) a pair of smooth, black boots a russet cloak (brand new) an embellished longbow a gilded round shield (brand new) a keyring with a set of lock picks a leather backpack a black silken sash a red ruby; it has a soft glowing aura a water skin a moneybag the scalp of Malek a quiver ! HP:Wounded Mana:Cold *an Elf*:Fine>lat label ff Ok. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine>a *Grotek the Dwarf* yells from the north 'need to go' cha moo agg Ok. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine>a cha moo agg Ok. You pound *an Elf* (ff)'s left foot extremely hard. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine>bash ff Bash someone already bashed? Aren't we funny? ! HP:Wounded Mana:Cold *an Elf* (ff):Fine> *an Elf* (ff) seems to have recovered his senses. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine> *an Elf* (ff) nocks a missile in an embellished longbow. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine>bash ff*an Elf* (ff) shoots your body extremely hard. *an Elf* (ff) nocks a missile in an embellished longbow. Your bash at *an Elf* (ff) sends him sprawling. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine> *Grotek the Dwarf* yells from the north 'o ok with that?' A bloodthirsty bat has arrived from the west. ! HP:Wounded Mana:Cold *an Elf* (ff):Fine>in You pound *an Elf* (ff)'s body extremely hard. You are carrying: a war arrow a war arrow a war arrow an engraved broadsword (brand new) a piece of raw meat a small piece of raw meat a butcher knife (brand new) a water skin ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>bash ff Bash someone already bashed? Aren't we funny? *an Elf* (ff) seems to have recovered his senses. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>bash ff *an Elf* (ff) barely hits your head and tickles it. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>*an Elf* (ff) nocks a missile in an embellished longbow. *an Elf* (ff) shoots your right foot extremely hard. *an Elf* (ff) nocks a missile in an embellished longbow. *an Elf* (ff) shoots your body and tickles it. *an Elf* (ff) swiftly dodges a bloodthirsty bat's attempt to hit him. *an Elf* (ff) nocks a missile in an embellished longbow. Your bash at *an Elf* (ff) sends him sprawling. You pound *an Elf* (ff)'s left arm extremely hard and shatter it. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>nod bat You nod in agreement with it. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>poin elf You pound *an Elf* (ff)'s left foot extremely hard. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt>You point your finger at him. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt> *an Elf* (ff) seems to have recovered his senses. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt> *an Elf* (ff) nocks a missile in an embellished longbow. ! HP:Wounded Mana:Cold *an Elf* (ff):Hurt> You pound *an Elf* (ff)'s body extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded>flee PANIC! You can't quit the fight! ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded> *an Elf* (ff) nocks a missile in an embellished longbow. ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded> You flee head over heels. Water Cave Exits: north, west. o HP:Wounded Mana:Cold>n A Small Water Cave *an Elf* (ff) is here, fighting a bloodthirsty bat. A bloodthirsty bat is here, fighting *an Elf* (ff). Exits: north, south, west. ! HP:Wounded Mana:Cold>hit ff You approach *an Elf* (ff), trying to pound him. ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded a bloodthirsty bat:Healthy>bash ff*an Elf* (ff) shoots a bloodthirsty bat's body extremely hard and shatters it. *an Elf* (ff) nocks a missile in an embellished longbow. Your bash at *an Elf* (ff) sends him sprawling. ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded a bloodthirsty bat:Wounded>con Easy. ! HP:Wounded Mana:Cold *an Elf* (ff):Wounded a bloodthirsty bat:Wounded> You pound *an Elf* (ff)'s body extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded>bash ff Bash someone already bashed? Aren't we funny? ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded> You pound *an Elf* (ff)'s body extremely hard and shatter it. ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded>bash ff Bash someone already bashed? Aren't we funny? ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded> *an Elf* (ff) seems to have recovered his senses. ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded> *an Elf* (ff) nocks a missile in an embellished longbow. ! HP:Wounded Mana:Cold *an Elf* (ff):Bad a bloodthirsty bat:Wounded>bash ff*an Elf* (ff) shoots a bloodthirsty bat's body extremely hard and shatters it. Your blood freezes as you hear a bloodthirsty bat's death cry. A bloodthirsty bat is dead! R.I.P. Your bash at *an Elf* (ff) sends him sprawling. ! HP:Wounded Mana:Cold *an Elf* (ff):Bad>l You pound *an Elf* (ff)'s head extremely hard and shatter it. ! HP:Wounded Mana:Cold *an Elf* (ff):Awful>A Small Water Cave The corpse of a bloodthirsty bat is lying here. *an Elf* (ff) is here, fighting YOU. ! HP:Wounded Mana:Cold *an Elf* (ff):Awful> *an Elf* (ff) seems to have recovered his senses. *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves south. o HP:Wounded Mana:Cold> *an Elf* (ff) has arrived from the south. ! HP:Wounded Mana:Cold> *an Elf* (ff) leaves north. o HP:Wounded Mana:Cold>hit ff n *Grotek the Dwarf* has arrived from the north. They aren't here. ! HP:Wounded Mana:Cold>hit ffclose snake Entrance to a Snake Cave Exits: (east), south. o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>Ok. o HP:Wounded Mana:Cold>s hit ff A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Grotek the Dwarf* is standing here. *an Elf* (ff) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Cold>You approach *an Elf* (ff), trying to pound him. ! HP:Wounded Mana:Cold *an Elf* (ff):Awful> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves south. ! HP:Wounded Mana:Cold> *Grotek the Dwarf* cleaves your body extremely hard and shatters it. You feel a strong ache there! ! HP:Bad Mana:Cold *Grotek the Dwarf*:Fine>flee You flee head over heels. Water Cave Exits: north, west. o HP:Bad Mana:Cold>e Alas, you cannot go that way... o HP:Bad Mana:Cold>n A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Grotek the Dwarf* is standing here. Exits: north, south, west. You have found *an Elf* (ff)! ! HP:Bad Mana:Cold>n hit ff Entrance to a Snake Cave Exits: south. o HP:Bad Mana:Cold>They aren't here. o HP:Bad Mana:Cold>s hit ff A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Cold>whit ff* Grotek the Dwarf* has arrived from the south. They aren't here. ! HP:Bad Mana:Cold>*Grotek the Dwarf* quickly approaches, trying to cleave you. No way! You are fighting for your life! You pound *Grotek the Dwarf*'s body extremely hard. ! HP:Bad Mana:Cold *Grotek the Dwarf*:Hurt>They aren't here. ! HP:Bad Mana:Cold *Grotek the Dwarf*:Hurt>get azurescroll all recite azurescrollflee You get an azure scroll from a sable pouch. ! HP:Bad Mana:Cold *Grotek the Dwarf*:Hurt>You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>You flee head over heels. A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Cold>s A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Cold>w A Small Water Cave Exits: east, south. You have found a bloodthirsty bat! o HP:Wounded Mana:Cold>s Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Wounded Mana:Cold>n A Small Water Cave A fierce bat is here, lusting for your blood (hidden). Exits: east, south. o HP:Wounded Mana:Cold>e A Small Water Cave *Grotek the Dwarf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Cold> *Grotek the Dwarf* cleaves your left leg and tickles it. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>n flee No way! You are fighting for your life! ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>e PANIC! You can't quit the fight! ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>n No way! You are fighting for your life! You pound *Grotek the Dwarf*'s right foot extremely hard. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>No way! You are fighting for your life! ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>n No way! You are fighting for your life! ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>n No way! You are fighting for your life! You flee head over heels. A Small Water Cave A fierce bat is here, lusting for your blood (hidden). Exits: east, south. o HP:Wounded Mana:Cold>e n A Small Water Cave *Grotek the Dwarf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Cold>A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Cold>open snakee You don't see any snake here. o HP:Wounded Mana:Cold>A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Cold>n Entrance to a Snake Cave Exits: south. You have found *an Elf* (ff)! ! HP:Wounded Mana:Cold>hit ff You approach *an Elf* (ff), trying to pound him. *an Elf* (ff) leaves his hiding place. ! HP:Wounded Mana:Cold *an Elf* (ff):Awful>s No way! You are fighting for your life! ! HP:Wounded Mana:Cold *an Elf* (ff):Awful>hit ff You're already fighting! ! HP:Wounded Mana:Cold *an Elf* (ff):Awful> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves south. o HP:Wounded Mana:Cold>shit ff A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Grotek the Dwarf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Cold>whit ff They aren't here. ! HP:Wounded Mana:Cold>A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Cold>s They aren't here. o HP:Wounded Mana:Cold>hit ff A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>ne A Dark, Damp Water Cave *Grotek the Dwarf* is standing here. Exits: east, south. ! HP:Wounded Mana:Cold>n A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. You smell blood. ! HP:Wounded Mana:Cold>hit ff Entrance to a Snake Cave Exits: south. o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>shit ff A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>whit ffs* Grotek the Dwarf* has arrived from the west. A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Cold>hit ff They aren't here. o HP:Wounded Mana:Cold>A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Cold>They aren't here. You feel steadier now. ! HP:Wounded Mana:Cold>w A Small Water Cave A fierce bat is here, lusting for your blood (hidden). Exits: east, south. o HP:Wounded Mana:Cold>s Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Wounded Mana:Cold>hit ff They aren't here. o HP:Wounded Mana:Cold>n A Small Water Cave A fierce bat is here, lusting for your blood (hidden). Exits: east, south. You have found *an Elf* (ff)! ! HP:Wounded Mana:Cold>e A Small Water Cave *Grotek the Dwarf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Cold>whit ff A Small Water Cave A fierce bat is here, lusting for your blood (hidden). *an Elf* (ff) is standing here (hidden). Exits: east, south. ! HP:Wounded Mana:Cold>shit ff*an Elf* (ff) leaves his hiding place. You pound *an Elf* (ff)'s right foot extremely hard and shatter it. *an Elf* (ff) is incapacitated and will slowly die, if not aided. ! HP:Wounded Mana:Cold *an Elf* (ff):Dying>No way! You are fighting for your life! ! HP:Wounded Mana:Cold *an Elf* (ff):Dying>You're already fighting! ! HP:Wounded Mana:Cold *an Elf* (ff):Dying> *Grotek the Dwarf* has arrived from the east. ! HP:Wounded Mana:Cold *an Elf* (ff):Dying> *Grotek the Dwarf* cleaves your body extremely hard. ! HP:Wounded Mana:Cold *an Elf* (ff):Dying>kickgcc You kick *an Elf* (ff) to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf* (ff)'s death cry. *an Elf* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *an Elf* (ff). ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>get coins all.corpse The icy grasp of a shadow blocks your attempt! ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>oo cha moo wimp Ok. ! HP:Wounded Mana:Cold *Grotek the Dwarf*:Hurt>f You flee head over heels. A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Cold>n A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Cold>e A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Cold>n Entrance to a Snake Cave Exits: south. o HP:Wounded Mana:Cold>score 130/497 hits, 9/63 mana, and 102/161 moves. o HP:Wounded Mana:Cold>open snake Ok. o HP:Wounded Mana:Cold>e The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. Exits: north, east, (west). o HP:Wounded Mana:Cold>close snake Ok. o HP:Wounded Mana:Cold>e A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Cold>e In the Snake Cave Exits: east, west. o HP:Wounded Mana:Cold>e In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Cold>s A Hole in the Cave A pile of coins is here. The corpse of a small bat is lying here. A hungry warg (o) is standing here. A mewlip is here, faintly wailing at you. Exits: north. o HP:Wounded Mana:Cold>stat OB: 91%, DB: 22%, PB: 99%, Armour: 89%. Wimpy: 100. Mood: wimpy. Needed: 2,030,906 xp, 0 tp. Gold: 1,075. Alert: normal. Affected by: - novoid - noquit - panic - a light wound at the left leg. - a light wound at the right hand. o HP:Wounded Mana:Cold>where Players in your zone -------------------- Verminaard - A Hole in the Cave o HP:Wounded Mana:Cold>tro # *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Malek | 2, 2%, #Darkblade | | 1, 1%, #Archwin | 1, 1%, #Soril | o HP:Wounded Mana:Cold>whois malek Malek Darkleaf is an Elf. This nomadic elf roams the forests and mountains of Middle-Earth; always hunting for the children of darkness. o HP:Wounded Mana:Cold>score 134/497 hits, 11/63 mana, and 101/161 moves. o HP:Wounded Mana:Cold>10change wimpy 100 Wimpy set to: 100 o HP:Wounded Mana:Cold>oocha moo wimp Ok. o HP:Wounded Mana:Cold>w A Dark Cave Exits: east, south. o HP:Wounded Mana:Cold>hamwield hammer You don't have a hammer. o HP:Wounded Mana:Cold>s The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. Exits: north, east. o HP:Wounded Mana:Cold>open snake w Ok. o HP:Wounded Mana:Cold>close snake Entrance to a Snake Cave Exits: (east), south. o HP:Wounded Mana:Cold>Ok. o HP:Wounded Mana:Cold>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Grotek the Dwarf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Cold>hit *dwarf* *Grotek the Dwarf* cleaves your left foot extremely hard. You're already fighting! You strongly pound *Grotek the Dwarf*'s right hand and tickle it. ! HP:Bad Mana:Cold *Grotek the Dwarf*:Hurt>flee PANIC! You can't quit the fight! ! HP:Bad Mana:Cold *Grotek the Dwarf*:Hurt> *Grotek the Dwarf* panics, and attempts to flee. *Grotek the Dwarf* leaves south. o HP:Bad Mana:Cold>w A Dark, Damp Water Cave Exits: east, south. o HP:Bad Mana:Cold>s A Small Water Cave Exits: north, east, west. o HP:Bad Mana:Cold>w A Small Water Cave The corpse of *an Elf* is lying here. A fierce bat is here, lusting for your blood (hidden). The shadow of *an Elf* is floating here. Exits: east, south. o HP:Bad Mana:Cold>linc s look in corpse corpse (here) : a black silken sash the scalp of Malek an embellished longbow a feathered hat (brand new) a gilded round shield (brand new) a gold ring a leather collar a pair of cotton pants (brand new) a pair of cotton sleeves (brand new) a red ruby a ring of silver a russet cloak (brand new) a russet shirt (brand new) a sapphire ring a silver wedding ring a thin pair of leather gloves (brand new) a pile of coins a water skin a quiver a moneybag a keyring with a set of lock picks a leather backpack a pair of smooth, black boots o HP:Bad Mana:Cold>Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Bad Mana:Cold>swordwield sword You stop using an ornate, steel-shafted warhammer. You confidently wield an engraved broadsword, looking very evil-minded. o HP:Bad Mana:Cold>oo cha moo wimp Ok. o HP:Bad Mana:Cold> Harrir narrates 'whats keyword for gaunt?' o HP:Bad Mana:Cold>n A Small Water Cave The corpse of *an Elf* is lying here. A fierce bat is here, lusting for your blood (hidden). The shadow of *an Elf* is floating here. Exits: east, south. *Grotek the Dwarf* yells from the west 'me oot vermi, gf calling' *Grotek the Dwarf* yells from the west 'u ok here me quess' *Grotek the Dwarf* yells faintly from the west 'AFK' o HP:Wounded Mana:Cold>score 155/497 hits, 7/63 mana, and 99/161 moves. o HP:Wounded Mana:Cold>10change wimpy 100 Wimpy set to: 100 ## Regenning ## o HP:Hurt Mana:Warm>score 237/497 hits, 26/63 mana, and 161/161 moves. o HP:Hurt Mana:Warm>stat OB: 94%, DB: -28%, PB: 100%, Armour: 89%. Wimpy: 100. Mood: wimpy. Needed: 2,028,292 xp, 0 tp. Gold: 1,075. Alert: normal. Affected by: - novoid - noquit o HP:Hurt Mana:Warm>st You stop resting, and stand up. o HP:Hurt Mana:Icy>score 258/497 hits, 5/63 mana, and 161/161 moves. o HP:Hurt Mana:Icy>st You are already standing. o HP:Hurt Mana:Icy>20 cha wimp 200 Wimpy set to: 200 o HP:Hurt Mana:Icy>oocha moo wimp Ok. o HP:Hurt Mana:Icy>n In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Hurt Mana:Icy>w In the Snake Cave Exits: east, west. o HP:Hurt Mana:Icy>w w A Small Snake's Cave Exits: east, west. ## Walking... o HP:Hurt Mana:Icy>s Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Hurt Mana:Icy>w Alas, you cannot go that way... o HP:Hurt Mana:Icy>n A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o W HP:Hurt Mana:Cold>l no W HP:Hurt Mana:Cold>n Among the Rubble *Grotek the Dwarf* is standing here (linkless). Exits: south. ! W HP:Hurt Mana:Cold> *Grotek the Dwarf* sneezes. ! W HP:Hurt Mana:Cold> The stone in your necklace fades to black. ! W HP:Hurt Mana:Cold>stare You stare at the sky. ! W HP:Hurt Mana:Cold>l Among the Rubble *Grotek the Dwarf* is standing here (linkless). A hungry warg (o) is standing here. ! W HP:Hurt Mana:Cold>exa dwarf You see nothing special about him. *Grotek the Dwarf* has a few scratches. *Grotek the Dwarf* is using: a thin pair of metal gauntlets (brand new) a metal breastplate (used) a pair of plate greaves (brand new) a pair of plate vambraces (brand new) a blood-encrusted helm (used) a pair of iron-shod boots (used) a forest green cloak (used) a mighty dwarven axe (brand new) a gilded round shield (used) a leather backpack a plain leather belt a set of lock picks a stone a butcher's cleaver (brand new) a hooded brass lantern; it is lit a water skin ! W HP:Hurt Mana:Cold>' hordvärg emote hisses 'hordvärg' Ok. ! W HP:Hurt Mana:Cold>s Devastated Cave Exits: north, up. o W HP:Hurt Mana:Cold>u Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o W HP:Hurt Mana:Cold>swim You won't try to swim anymore. o HP:Hurt Mana:Cold>n A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o HP:Hurt Mana:Cold>linclook in corpse corpse (here) : a black silken sash the scalp of Malek an embellished longbow a feathered hat (brand new) a gilded round shield (brand new) a gold ring a leather collar a pair of cotton pants (brand new) a pair of cotton sleeves (brand new) a red ruby a ring of silver a russet cloak (brand new) a russet shirt (brand new) a sapphire ring a silver wedding ring a thin pair of leather gloves (brand new) a pile of coins a water skin a quiver a moneybag a keyring with a set of lock picks a leather backpack a pair of smooth, black boots o HP:Hurt Mana:Cold>e A Small Water Cave Exits: north, east, west. ## Considering that was an odd dwarf I tried to whack shadow ## for scalp and ears, but failed. I hit it to rarley, so I ## decide to check "hole" again. o HP:Hurt Mana:Cold>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Hurt Mana:Cold>osna o snake Ok. o HP:Hurt Mana:Cold>e The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. *Havish the Eriadorian Man* is standing here. Exits: north, east, (west). ! HP:Hurt Mana:Cold>hit *man* You pound *Havish the Eriadorian Man*'s body and tickle it. ! HP:Hurt Mana:Cold *Havish the Eriadorian Man*:Fine> *Ahroun the Dwarf* has arrived from the east. *Ponja the Silvan Elf* has arrived from the east. *Blear the Beorning Man* has arrived from the east. ## Yey, 4 new whities and I don't have any hps, that's not ## a very good combo. ! HP:Hurt Mana:Cold *Havish the Eriadorian Man*:Fine> A mewlip lightly hits *Havish the Eriadorian Man*'s left foot and tickles it. *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves east. ! HP:Hurt Mana:Cold>flee You flee head over heels. A Small Snake's Cave *Havish the Eriadorian Man* is standing here. Exits: east, west. ! HP:Hurt Mana:Cold>ww The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. A hungry warg (o) is standing here. *Ahroun the Dwarf* is standing here. *Ponja the Silvan Elf* is standing here. *Blear the Beorning Man* is standing here. Exits: north, east, (west). *Havish the Eriadorian Man* has arrived from the east. ! HP:Hurt Mana:Cold>Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Hurt Mana:Cold>close snake Ok. o HP:Hurt Mana:Cold> Harrir narrates 'Alas, the clouds of the Dark Lord have not yet spread to this land...' o HP:Hurt Mana:Cold>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. ## Paused for 5 seconds and decided to get back in, maybe ## I can whack 1 or 2 before I have to leave... o HP:Hurt Mana:Cold> Harrir narrates 'means what?' o HP:Hurt Mana:Cold>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Hurt Mana:Cold>e close snake The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, fighting *Blear the Beorning Man*. *Blear the Beorning Man* is here, fighting a mewlip. *Havish the Eriadorian Man* is standing here. Exits: north, east, (west). *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves west. ! HP:Hurt Mana:Cold>e *Ponja the Silvan Elf* has arrived from the east. Ok. ! HP:Hurt Mana:Cold>ee A Small Snake's Cave Exits: east, west. o HP:Hurt Mana:Cold>In the Snake Cave Exits: east, west. o HP:Hurt Mana:Cold>es In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Hurt Mana:Cold>Alas, you cannot go that way... o HP:Hurt Mana:Cold>A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north. ! HP:Hurt Mana:Cold>oho open hole Ok. ! HP:Hurt Mana:Cold>n *Ahroun the Dwarf* leaves north. o HP:Hurt Mana:Cold>In the Snake's Cave The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north, south, west. ! HP:Hurt Mana:Cold>s *Ahroun the Dwarf* leaves south. o HP:Hurt Mana:Cold>A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north, (south). ! HP:Hurt Mana:Cold> *Ahroun the Dwarf* cleaves your head and tickles it. You pound *Ahroun the Dwarf*'s body extremely hard and tickle it. ! HP:Hurt Mana:Cold *Ahroun the Dwarf*:Fine>s No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Ahroun the Dwarf*:Fine>flee You flee head over heels. In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Hurt Mana:Cold> *Havish the Eriadorian Man* has arrived from the north. ! HP:Hurt Mana:Cold>s* Havish the Eriadorian Man* leaves south. A Hole in the Cave On the ground, there are five war arrows. The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. A hungry warg (o) is standing here. *Havish the Eriadorian Man* is standing here. Exits: north, (south). ! HP:Hurt Mana:Cold>s Inside a Large Water Cave The corpse of a water moccasin is lying here. *Tárr the Dúnadan Man* is standing here. # A 5th whitie. A great dark-grey horse stamps restively. Exits: (north), down. *Havish the Eriadorian Man* has arrived from the north. ! HP:Hurt Mana:Cold>close hole *Tárr the Dúnadan Man* tries to slash you, but your parry is successful. ! HP:Hurt Mana:Cold *Tárr the Dúnadan Man*:Healthy>d Ok. ! HP:Hurt Mana:Cold *Tárr the Dúnadan Man*:Healthy>No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Tárr the Dúnadan Man*:Healthy>flee PANIC! You can't quit the fight! ! HP:Hurt Mana:Cold *Tárr the Dúnadan Man*:Healthy>u No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Tárr the Dúnadan Man*:Healthy> You flee head over heels. You carefully try to walk on the frozen water. Drifting in the Green River A boar cub is playing here, and exploring the wide world. Exits: east, south, west, up. You see some fog coming from the east. Thick ice covers the water. * HP:Hurt Mana:Cold>ud You carefully try to walk on the frozen water. Inside a Large Water Cave The corpse of a water moccasin is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. A hungry warg (o) is standing here. *Havish the Eriadorian Man* is standing here. Exits: down. The fog disappears. The ground is very frosty. ! HP:Hurt Mana:Cold>s You carefully try to walk on the frozen water. Drifting in the Green River A boar cub is playing here, and exploring the wide world. Exits: east, south, west, up. You see some fog coming from the east. Thick ice covers the water. * HP:Hurt Mana:Cold>You carefully try to walk on the frozen water. Near a Rickety Old Bridge A sturdy pack horse is standing here. A grey wolf is here, snarling aggressively. A cute rabbit is here. Exits: north, south, west. The ground is very frosty. * HP:Hurt Mana:Cold>ride A hungry warg (o) stops following you. You pick up a hungry warg (o)'s reins, and start riding it. * R HP:Hurt Mana:Cold>s Dwimmerlaik narrates '2 dwarves an sewers' A Small Trail Exits: north, east, south. * R HP:Hurt Mana:Cold>nar need backup bree Iscariot narrates 'Can't camprent there?' * R HP:Hurt Mana:Cold>s Ok. * R HP:Hurt Mana:Cold>A Field Near a Trail Exits: north, south, west. * R HP:Hurt Mana:Cold> The night has begun. You feel stronger in the dark! ) R HP:Hurt Mana:Cold> Sabadon tells you 'jävla mycke dvärgar nuförtiden då' ) R HP:Hurt Mana:Cold>nar no-one near? Ok. ) R HP:Hurt Mana:Cold>swordwield sword You stop using an ornate, steel-shafted warhammer. You confidently wield an engraved broadsword, looking very evil-minded. ) R HP:Hurt Mana:Cold>oo cha moo wimp Ok. ) R HP:Hurt Mana:Cold>rqreveal quick You begin to search... A grasshopper has arrived from the south. You didn't find anyone. ) R HP:Hurt Mana:Cold> Dwimmerlaik narrates 'farli is one' ) R HP:Hurt Mana:Cold>rq reveal quick You begin to search... You didn't find anyone. ) R HP:Hurt Mana:Cold>whois tarr Tárr Trúnaðarmaðurinn is a level twenty-seven Dúnadan Battlemaster. Friður Little people with big power...very dangerous thing. I am not a bank, I do not have money. ) R HP:Hurt Mana:Cold>rq reveal quick You begin to search... whois havish You didn't find anyone. ) R HP:Hurt Mana:Cold>rq Havish is no longer hero! he is a level twenty-eight Eriadorian Wizard. *The Ainulindale* whispers to you 'you feeling ok ?' is it secret? is it safe? p(konigstein, scum, zordan) I'm the support element for the stabbers. warning: in case of bree raid, break glass and call lightning. swbts.homelinux.org:4000 ) R HP:Hurt Mana:Cold>score 272/497 hits, 15/63 mana, and 140/161 moves. ) R HP:Hurt Mana:Warm>rq reveal quick You begin to search... whois blear You didn't find anyone. ) R HP:Hurt Mana:Warm>Blear the Great Runner is a level twenty-nine Beorning Master Healer. At the end, there can be only 255! ) R HP:Hurt Mana:Warm>whois ponja Ponja vic is a level twenty-five Silvan Wizard. ) R HP:Hurt Mana:Warm>n A Small Trail Exits: north, east, south. ) R HP:Hurt Mana:Warm>nn Near a Rickety Old Bridge A sturdy pack horse is standing here. A grey wolf is here, snarling aggressively. A cute rabbit is here. Exits: north, south, west. A cute rabbit leaves north. ) R HP:Hurt Mana:Warm>*Tárr the Dúnadan Man* has arrived from the north riding a horse of the Rohirrim. Drifting in the Green River A cute rabbit is here. Exits: east, south, west, up. Thick ice covers the water. ) R HP:Hurt Mana:Warm>lead You stop riding a hungry warg (o). A hungry warg (o) starts following you. ) HP:Hurt Mana:Warm>u You carefully try to walk on the frozen water. Inside a Large Water Cave The corpse of a water moccasin is lying here. Exits: (north), down. The fog disappears. The ground is very frosty. o HP:Hurt Mana:Warm>n A Hole in the Cave On the ground, there are five war arrows. The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north, (south). ! HP:Hurt Mana:Warm> *Ahroun the Dwarf* leaves north. o HP:Hurt Mana:Warm>cho close hole Ok. o HP:Hurt Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north, south, west. ! HP:Hurt Mana:Warm>w In the Snake Cave Exits: east, west. o HP:Hurt Mana:Warm>w A Small Snake's Cave *Blear the Beorning Man* is standing here. Exits: east, west. *Blear the Beorning Man* leaves west. o HP:Hurt Mana:Warm>w The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. *Blear the Beorning Man* is standing here. Exits: north, east, (west). *Blear the Beorning Man* leaves north. o HP:Hurt Mana:Warm> A mewlip tries to hit you, but your parry is successful. You slash a mewlip's right arm extremely hard. o HP:Hurt Mana:Warm a mewlip:Fine>f You flee head over heels. A Dark Cave *Blear the Beorning Man* is standing here. Exits: east, south. ! HP:Hurt Mana:Warm>hit blear *Blear the Beorning Man* begins some strange incantations... You approach *Blear the Beorning Man*, trying to slash him. ! HP:Hurt Mana:Warm *Blear the Beorning Man*:Fine>a cha moo agg Ok. ! HP:Hurt Mana:Warm *Blear the Beorning Man*:Fine>hamwield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. ! HP:Hurt Mana:Warm *Blear the Beorning Man*:Fine>f *Blear the Beorning Man* utters the words 'eugszr zzur' *Blear the Beorning Man* makes your evil soul suffer with his goodness. *Blear the Beorning Man* lightly slashes your left foot and tickles it. You flee head over heels. A Dark Cave Exits: east, west. o HP:Wounded Mana:Warm>w A Dark Cave *Blear the Beorning Man* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>hit blear You pound *Blear the Beorning Man*'s body extremely hard. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> *Ahroun the Dwarf* has arrived from the south. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine>10 change wimpy 100 Wimpy set to: 100 ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves south. ! HP:Wounded Mana:Warm> *Ahroun the Dwarf* cleaves your right leg extremely hard. ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>s hit blear *Blear the Beorning Man* has arrived from the south. No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>You're already fighting! ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>flee* Blear the Beorning Man* begins some strange incantations... You flee head over heels. A Dark Cave Exits: east, west. o HP:Wounded Mana:Warm>w A Dark Cave *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, south. *Blear the Beorning Man* begins some strange incantations... ! HP:Wounded Mana:Warm>hit blear flee You approach *Blear the Beorning Man*, trying to pound him. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine>You will attempt to flee! ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> *Ahroun the Dwarf* leaves south. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> You flee head over heels. A Dark Cave Exits: east, west. o HP:Wounded Mana:Warm> *Blear the Beorning Man* has arrived from the west. ! HP:Wounded Mana:Warm>w hit blear A Dark Cave *Ahroun the Dwarf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>They aren't here. ! HP:Wounded Mana:Warm>ehit blear A Dark Cave *Blear the Beorning Man* is standing here. Exits: east, west. ! HP:Wounded Mana:Warm>You pound *Blear the Beorning Man*'s right foot very hard. *Blear the Beorning Man* barely slashes your right hand and tickles it. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine>e No way! You are fighting for your life! *Blear the Beorning Man* begins some strange incantations... ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine>flee You will attempt to flee! ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> PANIC! You can't quit the fight! ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> *Ahroun the Dwarf* has arrived from the west. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Fine> *Blear the Beorning Man* utters the words 'eugszr zzur' *Blear the Beorning Man* makes your evil soul suffer with his goodness. PANIC! You can't quit the fight! ! HP:Bad Mana:Warm *Blear the Beorning Man*:Fine> You flee head over heels. A Dark Snake's Cave Exits: east, west. o HP:Bad Mana:Warm>get azurescroll all recite azurescroll You get an azure scroll from a sable pouch. o HP:Bad Mana:Warm>w You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. o HP:Wounded Mana:Warm>A Dark Cave *Blear the Beorning Man* is standing here. *Ahroun the Dwarf* is standing here. Exits: east, west. ! HP:Wounded Mana:Warm>w A Dark Cave Exits: east, south. o HP:Wounded Mana:Warm>s The Back of the Snake Cave A mewlip is here, faintly wailing at you. A mewlip is here, faintly wailing at you. A hungry warg (o) is standing here. Exits: north, east, (west). o HP:Wounded Mana:Warm>w Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm>close snake Ok. o HP:Wounded Mana:Warm>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>w A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>s A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Havish the Eriadorian Man* is standing here. *Ponja the Silvan Elf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm> *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm>e A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm> *Ponja the Silvan Elf* has arrived from the west. ! HP:Wounded Mana:Warm>w *Ponja the Silvan Elf* leaves north. o HP:Wounded Mana:Warm>A Small Water Cave The corpse of *an Elf* is lying here. A shadow is here, fighting *Havish the Eriadorian Man*. *Havish the Eriadorian Man* is here, fighting a shadow. Exits: east, south. ! HP:Wounded Mana:Warm>e A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>en Water Cave Exits: north, west. o HP:Wounded Mana:Warm>close snake A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Ponja the Silvan Elf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>hit *elf* You don't see any snake here. ! HP:Wounded Mana:Warm>You pound *Ponja the Silvan Elf*'s body and tickle it. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves north. o HP:Wounded Mana:Warm>a cha moo agg Ok. o HP:Wounded Mana:Warm>e Alas, you cannot go that way... o HP:Wounded Mana:Warm>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Ponja the Silvan Elf* is standing here. Exits: south. *Ponja the Silvan Elf* leaves south. o HP:Wounded Mana:Warm>hit *elf* close snake They aren't here. o HP:Wounded Mana:Warm>shit *elf* It's already closed! o HP:Wounded Mana:Warm>A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>w They aren't here. o HP:Wounded Mana:Warm>hit *elf* A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>s They aren't here. o HP:Wounded Mana:Warm>e A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>Water Cave *Ponja the Silvan Elf* is standing here. Exits: north, west. ! HP:Wounded Mana:Warm>w A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>e Water Cave Exits: north, west. o HP:Wounded Mana:Warm>hit *elf* They aren't here. o HP:Wounded Mana:Warm>nn A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>close snake Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Wounded Mana:Warm>hit *elf* It's already closed! o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Ponja the Silvan Elf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>w A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>ehit *elf* A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>*Havish the Eriadorian Man* has arrived from the south. *Ponja the Silvan Elf* has arrived from the south. You strongly pound *Ponja the Silvan Elf*'s left leg. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves west. ! HP:Wounded Mana:Warm>acha moo agg Ok. ! HP:Wounded Mana:Warm>e Alas, you cannot go that way... ! HP:Wounded Mana:Warm>n *Ponja the Silvan Elf* has arrived from the west. Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Wounded Mana:Warm>close snake It's already closed! o HP:Wounded Mana:Warm>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>hit *elf*n They aren't here. ! HP:Wounded Mana:Warm>hit *elf* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>w A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>s A Small Water Cave *Ponja the Silvan Elf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Warm>hit *elf* You approach *Ponja the Silvan Elf*, trying to pound him. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> You pound *Ponja the Silvan Elf*'s left leg very hard. Your victim is shocked by your hit! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves west. o HP:Wounded Mana:Warm>w hit *elf* A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ponja the Silvan Elf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>You approach *Ponja the Silvan Elf*, trying to pound him. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves east. o HP:Wounded Mana:Warm>ehit *elf*e A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>hit *elf* They aren't here. o HP:Wounded Mana:Warm>Water Cave Exits: north, west. o HP:Wounded Mana:Warm>n They aren't here. o HP:Wounded Mana:Warm>nclose snake A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>hit *elf* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Ponja the Silvan Elf* is standing here. Exits: south. ! HP:Wounded Mana:Warm>It's already closed! ! HP:Wounded Mana:Warm>You pound *Ponja the Silvan Elf*'s right leg very hard. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>close snake *Ponja the Silvan Elf* opens the snake. Ok. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves south. o HP:Wounded Mana:Warm>close snake It's already closed! o HP:Wounded Mana:Warm>s hit *elf* A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Ponja the Silvan Elf* is standing here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>n You approach *Ponja the Silvan Elf*, trying to pound him. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Fine>hit *elf* No way! You are fighting for your life! You pound *Ponja the Silvan Elf*'s body and tickle it. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>You're already fighting! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>close snake You don't see any snake here. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>flee* Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves west. ! HP:Wounded Mana:Warm>whit *elf* A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>s A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>ehit *elf* Water Cave Exits: north, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>ww A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ponja the Silvan Elf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>hit *elf* You approach *Ponja the Silvan Elf*, trying to pound him. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves south. o HP:Wounded Mana:Warm>shit *elf* Damp Cave Some small rocks have been piled into a mound here. *Ponja the Silvan Elf* is standing here. Exits: north, down. ! HP:Wounded Mana:Warm>*Ponja the Silvan Elf* leaves north. They aren't here. o HP:Wounded Mana:Warm>n e A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ponja the Silvan Elf* is standing here. Exits: east, south. *Ponja the Silvan Elf* leaves east. o HP:Wounded Mana:Warm>n A Small Water Cave *Ponja the Silvan Elf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Warm>e A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>n A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Wounded Mana:Warm>hit *elf* They aren't here. o HP:Wounded Mana:Warm>s hit *elf* A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>w A Dark, Damp Water Cave *Havish the Eriadorian Man* is standing here. *Ponja the Silvan Elf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>hit *elf* You pound *Ponja the Silvan Elf*'s body hard. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>flee You will attempt to flee! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt> *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves south. ! HP:Wounded Mana:Warm>s hit *elf* A Small Water Cave *Ponja the Silvan Elf* is standing here. Exits: north, east, west. *Ponja the Silvan Elf* leaves north. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>n e A Dark, Damp Water Cave *Havish the Eriadorian Man* is standing here. *Ponja the Silvan Elf* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>n A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>hit *elf* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. *Ahroun the Dwarf* has arrived from the east. ! HP:Wounded Mana:Warm>close snake *Ponja the Silvan Elf* has arrived from the south. You pound *Ponja the Silvan Elf*'s body very hard. Your victim is shocked by your hit! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>Ok. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt> *Ponja the Silvan Elf* opens the snake. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt> *Ahroun the Dwarf* leaves east. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>close snake flee Ok. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>*Ponja the Silvan Elf* panics, and attempts to flee. You flee head over heels. A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>close snake You don't see any snake here. o HP:Wounded Mana:Warm>nhit *elf* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. A hungry warg (o) is standing here. *Ponja the Silvan Elf* is standing here. Exits: south. ! HP:Wounded Mana:Warm>close snake You approach *Ponja the Silvan Elf*, trying to pound him. ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>close snake It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>It's already closed! ! HP:Wounded Mana:Warm *Ponja the Silvan Elf*:Hurt>close snake It's already closed! *Ponja the Silvan Elf* panics, and attempts to flee. *Ponja the Silvan Elf* leaves south. o HP:Wounded Mana:Warm>close snakes It's already closed! *Ponja the Silvan Elf* has arrived from the south. ! HP:Wounded Mana:Warm>hit *elf* A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm>close snake hit *elf* Ok. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>open snakee Ok. o HP:Wounded Mana:Warm>hit *elf* close snake The Back of the Snake Cave A pile of coins is here. A mewlip is here, fighting *Tárr the Dúnadan Man*. *Tárr the Dúnadan Man* is here, fighting a mewlip. A great dark-grey horse stamps restively. *Ahroun the Dwarf* is standing here. Exits: north, east, (west). ! HP:Wounded Mana:Warm>They aren't here. ! HP:Wounded Mana:Warm>Ok. ! HP:Wounded Mana:Warm>e A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>ee In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>s A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. Exits: north, (south). o HP:Wounded Mana:Warm>s Inside a Large Water Cave The corpse of a water moccasin is lying here. Exits: (north), down. o HP:Wounded Mana:Warm>d You carefully try to walk on the frozen water. Drifting in the Green River Exits: east, south, west, up. You see some fog coming from the east. Thick ice covers the water. ) HP:Wounded Mana:Warm>s You carefully try to walk on the frozen water. Near a Rickety Old Bridge A sturdy pack horse is standing here. Exits: north, south, west. The ground is very frosty. ) HP:Wounded Mana:Warm>nu You carefully try to walk on the frozen water. Drifting in the Green River Exits: east, south, west, up. Thick ice covers the water. ) HP:Wounded Mana:Warm>n You carefully try to walk on the frozen water. Inside a Large Water Cave The corpse of a water moccasin is lying here. Exits: (north), down. The fog disappears. The ground is very frosty. o HP:Wounded Mana:Warm>A Hole in the Cave You see five war arrows on the ground. The corpse of a small bat is lying here. Exits: north, (south). o HP:Wounded Mana:Warm>cho close hole Ok. o HP:Wounded Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>hit *elf* n They aren't here. ! HP:Wounded Mana:Warm>w A Snake Cave Exits: south, west. o HP:Wounded Mana:Warm>w A Dark Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>w A Dark Cave Exits: east, west. o HP:Wounded Mana:Warm>A Dark Cave *Blear the Beorning Man* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>s The Back of the Snake Cave A pile of coins is here. A mewlip is here, fighting *Tárr the Dúnadan Man*. A great dark-grey horse stamps restively. *Tárr the Dúnadan Man* is here, fighting a mewlip. Exits: north, east. A mewlip barely hits *Tárr the Dúnadan Man*'s body and tickles it. ! HP:Wounded Mana:Warm>hit *elf* They aren't here. ! HP:Wounded Mana:Warm>osna *Tárr the Dúnadan Man* panics, and attempts to flee. ! HP:Wounded Mana:Warm>o snake Ok. *Blear the Beorning Man* has arrived from the north. ! HP:Wounded Mana:Warm> *Blear the Beorning Man* begins some strange incantations... ! HP:Wounded Mana:Warm> *Tárr the Dúnadan Man* panics, and attempts to flee. *Tárr the Dúnadan Man* leaves north. ! HP:Wounded Mana:Warm>w Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm>e The Back of the Snake Cave A pile of coins is here. A mewlip is here, faintly wailing at you. A great dark-grey horse stamps restively. *Blear the Beorning Man* is standing here. Exits: north, east, (west). ! HP:Wounded Mana:Warm>k *man* You pound *Blear the Beorning Man*'s head extremely hard and shatter it. Your victim is shocked by your hit! *Blear the Beorning Man* barely slashes your right leg and tickles it. ! HP:Wounded Mana:Warm *Blear the Beorning Man*:Hurt> *Ahroun the Dwarf* has arrived from the north. *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves east. ! HP:Wounded Mana:Warm>e k *man* *Blear the Beorning Man* has arrived from the east. A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>e In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>e In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>s A Hole in the Cave You see five war arrows on the ground. The corpse of a small bat is lying here. Exits: north. o HP:Wounded Mana:Warm Move:Tired>n In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>w In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>w A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm Move:Tired>w The Back of the Snake Cave A pile of coins is here. A mewlip is here, faintly wailing at you. A great dark-grey horse stamps restively. *Ahroun the Dwarf* is standing here. Exits: north, east, (west). ! HP:Wounded Mana:Warm Move:Tired> *Tárr the Dúnadan Man* has arrived from the north. ! HP:Wounded Mana:Warm Move:Tired>w Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm Move:Tired>close snake Ok. o HP:Wounded Mana:Warm Move:Tired>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>w A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm Move:Tired>s A Small Water Cave Exits: north, east, west. *Havish the Eriadorian Man* has arrived from the west. ! HP:Wounded Mana:Warm Move:Tired>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o HP:Wounded Mana:Warm Move:Tired>e A Small Water Cave *Havish the Eriadorian Man* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Warm Move:Tired>e Water Cave Exits: north, west. o HP:Wounded Mana:Warm Move:Tired>n A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>whois havish *Havish the Eriadorian Man* has arrived from the south. Havish is no longer hero! he is a level twenty-eight Eriadorian Wizard. *The Ainulindale* whispers to you 'you feeling ok ?' is it secret? is it safe? p(konigstein, scum, zordan) I'm the support element for the stabbers. warning: in case of bree raid, break glass and call lightning. swbts.homelinux.org:4000 ! HP:Wounded Mana:Warm Move:Tired>n* Havish the Eriadorian Man* begins some strange incantations... Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Wounded Mana:Warm Move:Tired>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. *Havish the Eriadorian Man* leaves south. o HP:Wounded Mana:Warm Move:Tired>hit *man* They aren't here. *Havish the Eriadorian Man* has arrived from the south. ! HP:Wounded Mana:Warm Move:Tired>bash *man* *Havish the Eriadorian Man* leaves north. Your victim has disappeared! o HP:Wounded Mana:Warm Move:Tired>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: south. ! HP:Wounded Mana:Warm Move:Tired>hit *man* You pound *Havish the Eriadorian Man*'s right foot very hard. ! HP:Wounded Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine> The snake is opened from the other side. ! HP:Wounded Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine>close snake flee Ok. ! HP:Wounded Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine>*Havish the Eriadorian Man* begins some strange incantations... You flee head over heels. A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>nhit *man* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: south. ! HP:Wounded Mana:Warm Move:Tired>bash *man* You approach *Havish the Eriadorian Man*, trying to pound him. ! HP:Wounded Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine>*Havish the Eriadorian Man* begins some strange incantations... Your blood freezes as you hear a death cry from the east. close snake The snake is opened from the other side. *Tárr the Dúnadan Man* has arrived from the east. A horse of the Rohirrim has arrived from the east. *Ahroun the Dwarf* has arrived from the east. *Blear the Beorning Man* has arrived from the east. *Havish the Eriadorian Man* utters the words 'qahijf gsfal' *Havish the Eriadorian Man* sprays you with piercing rays of many-coloured light. flee *Tárr the Dúnadan Man* quickly approaches, trying to slash you. *Havish the Eriadorian Man* begins some strange incantations... ! HP:Bad Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine>Ok. ! HP:Bad Mana:Warm Move:Tired *Havish the Eriadorian Man*:Fine>You flee head over heels. A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm Move:Slow>open snake You don't see any snake here. o HP:Bad Mana:Warm Move:Slow>w A Dark, Damp Water Cave Exits: east, south. o HP:Bad Mana:Warm Move:Slow>s A Small Water Cave Exits: north, east, west. o HP:Bad Mana:Warm Move:Slow>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o HP:Bad Mana:Warm Move:Slow>s Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Bad Mana:Warm Move:Slow>get vellumscroll sable recite vellumscroll You get a vellum scroll from a sable pouch. o HP:Bad Mana:Warm Move:Slow>You recite a vellum scroll which dissolves. You want to be protected from WHAT? Look at yourself... The light of Aman refuses to shine upon you. An energy begins to flow within your legs as your body becomes lighter. o HP:Bad Mana:Warm>oo cha moo wimp Ok. o HP:Bad Mana:Warm>swordwield sword You stop using an ornate, steel-shafted warhammer. You confidently wield an engraved broadsword, looking very evil-minded. o HP:Bad Mana:Warm>n A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o HP:Bad Mana:Warm>e A Small Water Cave *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: north, east, west. ! HP:Bad Mana:Warm>n A Dark, Damp Water Cave Exits: east, south. o HP:Bad Mana:Warm>open snakee You don't see any snake here. o HP:Bad Mana:Warm>close snake A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. *Havish the Eriadorian Man* has arrived from the south. ! HP:Bad Mana:Warm>You don't see any snake here. ! HP:Bad Mana:Warm>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. A hungry warg (o) is standing here. Exits: south. o HP:Bad Mana:Warm>e open snake Alas, you cannot go that way... o HP:Bad Mana:Warm>e Ok. o HP:Bad Mana:Warm>close snake The Back of the Snake Cave On the ground, there are two piles of coins. Exits: north, east, (west). o HP:Bad Mana:Warm>n Ok. o HP:Bad Mana:Warm>A Dark Cave Exits: east, south. o HP:Bad Mana:Warm>e e A Dark Cave Exits: east, west. o HP:Bad Mana:Warm>e A Dark Snake's Cave Exits: east, west. o HP:Bad Mana:Warm>A Snake Cave Exits: south, west. o HP:Bad Mana:Warm>score 113/497 hits, 20/63 mana, and 141/161 moves. o HP:Bad Mana:Warm>ss In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm>A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. Exits: north. o HP:Bad Mana:Warm>l in sable pouch (used) : three azure scrolls two black candles three jewelled rings a purple scroll six receipts five red rubies o HP:Bad Mana:Warm>get azurescroll all recite azurescroll You get an azure scroll from a sable pouch. o HP:Bad Mana:Warm>You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. o HP:Wounded Mana:Warm>score 164/497 hits, 21/63 mana, and 142/161 moves. o HP:Wounded Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>get azurescroll all recite azurescrollw You get an azure scroll from a sable pouch. o HP:Wounded Mana:Warm>w You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. o HP:Wounded Mana:Warm>In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>hma a Arglebargle, glop-glyf!?! o HP:Wounded Mana:Warm>cha moo agg Ok. o HP:Wounded Mana:Warm>hamwield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. o HP:Wounded Mana:Warm>w The Back of the Snake Cave There are two piles of coins here. Exits: north, east. o HP:Wounded Mana:Warm>open snake Ok. o HP:Wounded Mana:Warm>w close snake Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: (east), south. *Tárr the Dúnadan Man* has arrived from the south. A horse of the Rohirrim has arrived from the south. ! HP:Wounded Mana:Warm>s Ok. ! HP:Wounded Mana:Warm>A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>w A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>s A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>s Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Wounded Mana:Warm>n A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, south. ! HP:Wounded Mana:Warm>e *Ahroun the Dwarf* cleaves your body extremely hard. No way! You are fighting for your life! You pound *Ahroun the Dwarf*'s right foot extremely hard. ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>flee You flee head over heels. Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Wounded Mana:Warm> *Ahroun the Dwarf* has arrived from the north. *Blear the Beorning Man* has arrived from the north. *Blear the Beorning Man* begins some strange incantations... ! HP:Wounded Mana:Warm>sneak n Ok, you'll try to move silently for a while. ! S HP:Wounded Mana:Warm>A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A hungry warg (o) is standing here. Exits: east, south. o S HP:Wounded Mana:Warm>f You flee head over heels. Damp Cave Some small rocks have been piled into a mound here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: north, down. ! S HP:Wounded Mana:Warm> *Blear the Beorning Man* begins some strange incantations... ! S HP:Wounded Mana:Warm>e n Alas, you cannot go that way... ! S HP:Wounded Mana:Warm>A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A hungry warg (o) is standing here. Exits: east, south. o S HP:Wounded Mana:Warm>e *Ahroun the Dwarf* has arrived from the south. *Blear the Beorning Man* has arrived from the south. A Small Water Cave Exits: north, east, west. o S HP:Wounded Mana:Warm>n A Dark, Damp Water Cave *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: east, south. *Tárr the Dúnadan Man* leaves east. A horse of the Rohirrim leaves east. o S HP:Wounded Mana:Warm>e A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: north, south, west. ! S HP:Wounded Mana:Warm>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o S HP:Wounded Mana:Warm>open snakee close snake Nazgúm tells you 'hehe comf' It's already open! o S HP:Wounded Mana:Warm>e The Back of the Snake Cave There are two piles of coins here. *Havish the Eriadorian Man* is standing here. Exits: north, east, (west). ! S HP:Wounded Mana:Warm>Ok. ! S HP:Wounded Mana:Warm>A Small Snake's Cave Exits: east, west. o S HP:Wounded Mana:Warm>sneak You stop sneaking. o HP:Wounded Mana:Warm> *Havish the Eriadorian Man* has arrived from the west. ! HP:Wounded Mana:Warm> *Havish the Eriadorian Man* leaves east. o HP:Wounded Mana:Warm>w The Back of the Snake Cave You see two piles of coins on the ground. Exits: north, east. o HP:Wounded Mana:Warm>hit havish They aren't here. o HP:Wounded Mana:Warm>ee A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>e In the Snake Cave Exits: east, west. Harrir narrates 'elf khuzur' o HP:Wounded Mana:Warm>s In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>hit havish A Hole in the Cave You see five war arrows on the ground. The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north. ! HP:Wounded Mana:Warm>You pound *Havish the Eriadorian Man*'s right foot very hard. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine>close snake You don't see any snake here. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves north. o HP:Wounded Mana:Warm>nhit havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> Harrir narrates 'was planning on quaking it it seems' ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> *Havish the Eriadorian Man* lightly pierces your head and tickles it. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> You lightly pound *Havish the Eriadorian Man*'s right arm and tickle it. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine>a *Havish the Eriadorian Man* begins some strange incantations... cha moo agg Ok. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine>flee PANIC! You can't quit the fight! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> *Havish the Eriadorian Man* utters the words 'qahijf gsfal' *Havish the Eriadorian Man* sprays you with piercing rays of many-coloured light. You flee head over heels. In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>get purplescroll sablerecite purplescroll You get a purple scroll from a sable pouch. o HP:Wounded Mana:Warm>e You recite a purple scroll which dissolves. Your eyes tingle. You start glowing. You ignore the effects. Nothing happens. o HP:Wounded Mana:Warm>hit havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> Harrir narrates 'ate 4 quakes :(' ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Fine> You pound *Havish the Eriadorian Man*'s left foot very hard. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt> *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>flee You flee head over heels. A Hole in the Cave You see five war arrows on the ground. The corpse of a small bat is lying here. Exits: north. o HP:Wounded Mana:Warm>n hit havish bash havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>*Havish the Eriadorian Man* begins some strange incantations... flee! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>You flee head over heels. A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. Exits: north. o HP:Wounded Mana:Warm>nhit havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt> *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>flee You flee head over heels. In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>ehit havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You strongly pound *Havish the Eriadorian Man*'s body. *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>flee You flee head over heels. In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>e *Ahroun the Dwarf* has arrived from the west. *Blear the Beorning Man* has arrived from the west. ! HP:Wounded Mana:Warm>hit havish In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. A hungry warg (o) is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>flee You will attempt to flee! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt> PANIC! You can't quit the fight! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>nn No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Hurt>No way! You are fighting for your life! *Havish the Eriadorian Man* utters the words 'qahijf gsfal' *Havish the Eriadorian Man* sprays you with piercing rays of many-coloured light. ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Hurt>n *Ahroun the Dwarf* has arrived from the west. *Blear the Beorning Man* has arrived from the west. No way! You are fighting for your life! PANIC! You can't quit the fight! ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Hurt> You pound *Havish the Eriadorian Man*'s left foot hard. ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Hurt>n No way! You are fighting for your life! *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves west. ! HP:Bad Mana:Warm>get azurescroll all recite azurescroll You get an azure scroll from a sable pouch. *Ahroun the Dwarf* leaves west. *Blear the Beorning Man* leaves west. o HP:Bad Mana:Warm>w You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. o HP:Wounded Mana:Warm>w In the Snake Cave *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, west. *Blear the Beorning Man* begins some strange incantations... ! HP:Wounded Mana:Warm>A Small Snake's Cave Exits: east, west. *Havish the Eriadorian Man* has arrived from the west. ! HP:Wounded Mana:Warm> *Havish the Eriadorian Man* leaves east. o HP:Wounded Mana:Warm>hit havish w They aren't here. o HP:Wounded Mana:Warm>hit havish The Back of the Snake Cave On the ground, there are two piles of coins. Exits: north, east, (west). o HP:Wounded Mana:Warm>e They aren't here. o HP:Wounded Mana:Warm>e A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>e In the Snake Cave Exits: east, west. o HP:Wounded Mana:Warm>*Ahroun the Dwarf* has arrived from the east. *Blear the Beorning Man* has arrived from the east. In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>s A Hole in the Cave On the ground, there are five war arrows. The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north. ! HP:Wounded Mana:Warm>hit havish You pound *Havish the Eriadorian Man*'s body extremely hard and shatter it. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>close hole It's already closed! *Havish the Eriadorian Man* panics, and attempts to flee. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>close hole It's already closed! *Havish the Eriadorian Man* panics, but can't stop fighting to flee. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded> *Havish the Eriadorian Man* panics, and attempts to flee. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded>n No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Wounded> *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves north. o HP:Wounded Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm> *Ahroun the Dwarf* leaves south. *Blear the Beorning Man* leaves south. *Havish the Eriadorian Man* leaves south. o HP:Wounded Mana:Warm>hit havish They aren't here. o HP:Wounded Mana:Warm>n *Havish the Eriadorian Man* has arrived from the south. ! HP:Wounded Mana:Warm>hit havish A Snake Cave Exits: south, west. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>s In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Warm>w In the Snake Cave *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: east, west. *Havish the Eriadorian Man* has arrived from the east. ! HP:Wounded Mana:Warm>hit havish You pound *Havish the Eriadorian Man*'s body extremely hard and shatter it. ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Bad>e No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Havish the Eriadorian Man*:Bad> *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves west. ! HP:Wounded Mana:Warm>flee You flee head over heels. In the Snake's Cave The corpse of a small bat is lying here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: north, south, west. *Ahroun the Dwarf* smites your head extremely hard. ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>w No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Ahroun the Dwarf*:Fine>flee You flee head over heels. In the Snake Cave *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. A hungry warg (o) is standing here. Exits: east, west. ! HP:Wounded Mana:Warm>whit havish A Small Snake's Cave Exits: east, west. o HP:Wounded Mana:Warm>w They aren't here. o HP:Wounded Mana:Warm>hit havish The Back of the Snake Cave There are two piles of coins here. Exits: north, east, (west). o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>w Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm>csnaks Arglebargle, glop-glyf!?! o HP:Wounded Mana:Warm>w A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>A Dark, Damp Water Cave Exits: east, south. o HP:Wounded Mana:Warm>s A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. A shadow says 'IOO! Verminaard! Iou wall dye before yuor time.' A shadow tries to hit you, but your parry is successful. o HP:Wounded Mana:Warm a shadow:Fine>s No way! You are fighting for your life! o HP:Wounded Mana:Warm a shadow:Fine>flee You flee head over heels. Damp Cave Some small rocks have been piled into a mound here. Exits: north, down. o HP:Wounded Mana:Warm>n A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. A hungry warg (o) is standing here. Exits: east, south. o HP:Wounded Mana:Warm>e A Small Water Cave Exits: north, east, west. o HP:Wounded Mana:Warm>e Water Cave Exits: north, west. o HP:Wounded Mana:Warm>nn A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: north, south, west. *Tárr the Dúnadan Man* lightly slashes your left leg and tickles it. ! HP:Wounded Mana:Warm *Tárr the Dúnadan Man*:Healthy>e No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Tárr the Dúnadan Man*:Healthy>No way! You are fighting for your life! ! HP:Wounded Mana:Warm *Tárr the Dúnadan Man*:Healthy>flee You flee head over heels. Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Wounded Mana:Warm>en The Back of the Snake Cave You see two piles of coins on the ground. Exits: north, east, (west). o HP:Wounded Mana:Warm>e A Dark Cave Exits: east, south. o HP:Wounded Mana:Warm>ee A Dark Cave *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, west. ! HP:Wounded Mana:Warm>e* Ahroun the Dwarf* leaves east. *Blear the Beorning Man* leaves east. A Dark Snake's Cave *Havish the Eriadorian Man* is standing here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, west. *Havish the Eriadorian Man* begins some strange incantations... ! HP:Wounded Mana:Warm>A Snake Cave Exits: south, west. o HP:Wounded Mana:Warm>s Alas, you cannot go that way... o HP:Wounded Mana:Warm>hit havish In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Wounded Mana:Warm>n They aren't here. o HP:Wounded Mana:Warm>hit havish A Snake Cave Exits: south, west. o HP:Wounded Mana:Warm>flee They aren't here. o HP:Wounded Mana:Warm>You flee head over heels. A Dark Snake's Cave *Havish the Eriadorian Man* is standing here trying to concentrate. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: east, west. *Ahroun the Dwarf* smites your right arm hard. *Havish the Eriadorian Man* utters the words 'judicandus gzfuajg' You pound *Ahroun the Dwarf*'s left leg extremely hard. ! HP:Bad Mana:Warm *Ahroun the Dwarf*:Fine> *Havish the Eriadorian Man* begins some strange incantations... ! HP:Bad Mana:Warm *Ahroun the Dwarf*:Fine> *Blear the Beorning Man* begins some strange incantations... ! HP:Bad Mana:Warm *Ahroun the Dwarf*:Fine>flee You flee head over heels. A Dark Cave Exits: east, west. o HP:Bad Mana:Warm>get azurescroll all recite azurescroll You can't find an azurescroll in any container. o HP:Bad Mana:Warm>w w You don't have an azurescroll. o HP:Bad Mana:Warm>A Dark Cave Exits: east, south. o HP:Bad Mana:Warm>Alas, you cannot go that way... o HP:Bad Mana:Warm>s The Back of the Snake Cave On the ground, there are two piles of coins. Exits: north, east, (west). o HP:Bad Mana:Warm>score 113/497 hits, 23/63 mana, and 67/161 moves. o HP:Bad Mana:Warm>oo cha moo wimp Ok. o HP:Bad Mana:Warm>10 e change wimpy 100 Wimpy set to: 100 o HP:Bad Mana:Warm>e A Small Snake's Cave Exits: east, west. o HP:Bad Mana:Warm>In the Snake Cave Exits: east, west. o HP:Bad Mana:Warm>e In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm>s A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. *Havish the Eriadorian Man* is standing here. Exits: north. ! HP:Bad Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm>s A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. *Havish the Eriadorian Man* is standing here. Exits: north. ! HP:Bad Mana:Warm>hit havish You pound *Havish the Eriadorian Man*'s left foot very hard. ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Wounded>open hole *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves north. ! HP:Bad Mana:Warm>Ok. ! HP:Bad Mana:Warm>flee You flee head over heels. Inside a Large Water Cave The corpse of a water moccasin is lying here. *Tarabas the Noldorin Elf* is standing here (shrouded). ## 7th whitie? *an Elf* (ff) is standing here. ## Malek back from the dead. Exits: (north), down. ! HP:Bad Mana:Warm>n A Hole in the Cave You see five war arrows on the ground. The corpse of a small bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. Exits: north, (south). ! HP:Bad Mana:Warm>n In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm>hit havish They aren't here. o HP:Bad Mana:Warm> *Ahroun the Dwarf* has arrived from the west. *Blear the Beorning Man* has arrived from the west. *Havish the Eriadorian Man* has arrived from the west. ! HP:Bad Mana:Warm>nhit havish A Snake Cave Exits: south, west. o HP:Bad Mana:Warm>They aren't here. o HP:Bad Mana:Warm>ww A Dark Snake's Cave Exits: east, west. o HP:Bad Mana:Warm>w A Dark Cave Exits: east, west. o HP:Bad Mana:Warm>w A Dark Cave Exits: east, south. o HP:Bad Mana:Warm>Alas, you cannot go that way... o HP:Bad Mana:Warm>s The Back of the Snake Cave There are two piles of coins here. *Havish the Eriadorian Man* is standing here. Exits: north, east, (west). ! HP:Bad Mana:Warm>hit havish You pound *Havish the Eriadorian Man*'s body hard. ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Wounded> *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves north. o HP:Bad Mana:Warm>nhit havish A Dark Cave Exits: east, south. o HP:Bad Mana:Warm>ehit havish They aren't here. o HP:Bad Mana:Warm>e A Dark Cave *Havish the Eriadorian Man* is standing here. Exits: east, west. ! HP:Bad Mana:Warm>e *Ahroun the Dwarf* has arrived from the east. *Blear the Beorning Man* has arrived from the east. *Havish the Eriadorian Man* leaves east. They aren't here. ! HP:Bad Mana:Warm>hit havish A Dark Snake's Cave Exits: east, west. o HP:Bad Mana:Warm>A Snake Cave *Havish the Eriadorian Man* is standing here. Exits: south, west. ! HP:Bad Mana:Warm>You approach *Havish the Eriadorian Man*, trying to pound him. Iscariot narrates 'halfie slagish' ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Wounded>s No way! You are fighting for your life! ! HP:Bad Mana:Warm *Havish the Eriadorian Man*:Wounded>hit havish You're already fighting! *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves south. ! HP:Bad Mana:Warm>shit havish In the Snake's Cave The corpse of a small bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm>shit havish They aren't here. o HP:Bad Mana:Warm Move:Tired>A Hole in the Cave There are five war arrows here. The corpse of a small bat is lying here. *Tárr the Dúnadan Man* is standing here. A great dark-grey horse stamps restively. *Tarabas the Noldorin Elf* is standing here trying to concentrate (shrouded). *Havish the Eriadorian Man* is standing here. Exits: north. ! HP:Bad Mana:Warm Move:Tired>You try to pound *Havish the Eriadorian Man*, but he parries successfully. ! HP:Bad Mana:Warm Move:Tired *Havish the Eriadorian Man*:Wounded> *Tarabas the Noldorin Elf* utters the words 'braqt eaaf' The exit south seems to blur for a while. *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves north. ! HP:Bad Mana:Warm Move:Tired>open snake You don't see any snake here. ! HP:Bad Mana:Warm Move:Tired>flee You flee head over heels. In the Snake's Cave The corpse of a small bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired>n *Havish the Eriadorian Man* leaves north. A Snake Cave *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. *Havish the Eriadorian Man* is standing here. Exits: south, west. ! HP:Bad Mana:Warm Move:Tired>n *Ahroun the Dwarf* leaves south. *Blear the Beorning Man* leaves south. *Havish the Eriadorian Man* leaves south. o HP:Bad Mana:Warm Move:Tired>w Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Tired>w A Dark Snake's Cave Exits: east, west. o HP:Bad Mana:Warm Move:Tired>w A Dark Cave Exits: east, west. o HP:Bad Mana:Warm Move:Tired>w A Dark Cave Exits: east, south. You have found *an Elf* (ff)! ! HP:Bad Mana:Warm Move:Tired>Alas, you cannot go that way... ! HP:Bad Mana:Warm Move:Tired>s The Back of the Snake Cave On the ground, there are two piles of coins. Exits: north, east, (west). o HP:Bad Mana:Warm Move:Tired>w Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Bad Mana:Warm Move:Tired>csnak Arglebargle, glop-glyf!?! o HP:Bad Mana:Warm Move:Tired>sq search quick You begin to search ... score You didn't find anyone. o HP:Bad Mana:Warm Move:Tired>115/497 hits, 23/63 mana, and 44/161 moves. o HP:Bad Mana:Warm Move:Tired>cns Arglebargle, glop-glyf!?! o HP:Bad Mana:Warm Move:Tired>s s A Small Water Cave The corpse of a bloodthirsty bat is lying here. A hungry warg (o) is standing here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired>Water Cave Exits: north, west. o HP:Bad Mana:Warm Move:Tired>cls cast 'cure light' You start to concentrate... o HP:Bad Mana:Warm Move:Tired>n hit havish *Havish the Eriadorian Man* has arrived from the north. A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm Move:Tired>They aren't here. o HP:Bad Mana:Warm Move:Tired>nn Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: (east), south. o HP:Bad Mana:Warm Move:Tired>Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Tired>csna clo snake Ok. o HP:Bad Mana:Warm Move:Tired>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. *Havish the Eriadorian Man* has arrived from the south. ! HP:Bad Mana:Warm Move:Tired> *Havish the Eriadorian Man* leaves west. o HP:Bad Mana:Warm Move:Tired>hit *man* They aren't here. o HP:Bad Mana:Warm Move:Tired>n Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Bad Mana:Warm Move:Tired>sw A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm Move:Tired>hit *man* A Dark, Damp Water Cave *Havish the Eriadorian Man* is standing here. Exits: east, south. ! HP:Bad Mana:Warm Move:Tired>*Havish the Eriadorian Man* swiftly dodges your attempt to pound him. ! HP:Bad Mana:Warm Move:Tired *Havish the Eriadorian Man*:Wounded> *Havish the Eriadorian Man* panics, and attempts to flee. *Havish the Eriadorian Man* leaves east. o HP:Bad Mana:Warm Move:Tired>en A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm Move:Tired>hit *man* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. Exits: south. o HP:Bad Mana:Warm Move:Tired>They aren't here. o HP:Bad Mana:Warm Move:Tired> The snake is opened from the other side. o HP:Bad Mana:Warm Move:Tired>s A Small Water Cave The corpse of a bloodthirsty bat is lying here. *Havish the Eriadorian Man* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired> *Havish the Eriadorian Man* leaves north. o HP:Bad Mana:Warm Move:Tired>hit *man*n They aren't here. o HP:Bad Mana:Warm Move:Tired>close snakehit *man* Entrance to a Snake Cave The corpse of a bloodthirsty bat is lying here. *Ahroun the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: (east), south. ! HP:Bad Mana:Warm Move:Tired>Ok. ! HP:Bad Mana:Warm Move:Tired>You pound *Blear the Beorning Man*'s body extremely hard. ! HP:Bad Mana:Warm Move:Tired *Blear the Beorning Man*:Fine>flee PANIC! You can't quit the fight! ! HP:Bad Mana:Warm Move:Tired *Blear the Beorning Man*:Fine> You flee head over heels. PANIC! You couldn't escape! ! HP:Bad Mana:Warm Move:Tired *Blear the Beorning Man*:Fine> *Ahroun the Dwarf* smites your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! ! HP:Bad Mana:Warm Move:Tired *Blear the Beorning Man*:Fine> You wish that your wounds would stop BLEEDING so much! ! HP:Bad Mana:Warm Move:Tired *Blear the Beorning Man*:Fine> *Blear the Beorning Man* begins some strange incantations... You flee head over heels. A Small Water Cave The corpse of a bloodthirsty bat is lying here. Exits: north, south, west. o HP:Bad Mana:Warm Move:Slow>open snake You don't see any snake here. o HP:Bad Mana:Warm Move:Tired>w A Dark, Damp Water Cave Exits: east, south. o HP:Bad Mana:Warm Move:Slow>s A Small Water Cave Exits: north, east, west. o HP:Bad Mana:Warm Move:Slow>w A Small Water Cave The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: east, south. o HP:Bad Mana:Warm Move:Slow>opgw o passageway Ok. o HP:Bad Mana:Warm Move:Slow>u An Opening Through the Hill Exits: north, east. You see some fog coming from the east. o HP:Bad Mana:Warm Move:Slow>ride What do you want to ride? o HP:Bad Mana:Warm Move:Slow>e Trail Around the Hills Exits: north, east, west. o HP:Bad Mana:Warm Move:Slow>e A Large Tree on Top of a Hill A brown bear is sleeping here. A brown bear is sleeping here. Exits: north, east, west. o HP:Bad Mana:Warm Move:Slow>e In Among the Hills Exits: north, south, west. o HP:Bad Mana:Warm Move:Slow>oo cha moo wimp Ok. o HP:Bad Mana:Warm Move:Slow>sword wield sword You stop using an ornate, steel-shafted warhammer. You confidently wield an engraved broadsword, looking very evil-minded. o HP:Bad Mana:Warm Move:Slow>s A Trail Along the Hills Exits: north, east, south, west. o HP:Bad Mana:Warm Move:Weak>score 97/497 hits, 25/63 mana, and 8/161 moves. o HP:Bad Mana:Warm Move:Weak>e You carefully try to walk on the frozen water. Narrow Plain A black snake hurries towards you with sly intentions. Exits: north, east, south, west. The fog disappears. The ground is frozen solid. o HP:Bad Mana:Cold Move:Fainting>FITTAArglebargle, glop-glyf!?! o HP:Bad Mana:Cold Move:Fainting>lip look in backpack backpack (used) : two black amulets thirty-seven bloody scalps two charred staves five flasks of orkish draught six handfuls of narrow leaves a fragrant-smelling bag a jewelled ring a pair of snowshoes (worn out) some long, slender green leaves a ruby ring five short, moist tails eight small metal flasks a twisted rock fragment four vials of preserved blood o HP:Bad Mana:Cold Move:Weak> Sabadon tells you 'tummenupp för försöket iaf' ## It was definantely not worth it, why couldn't atleast Ponja ## and Havish die? Crap.