Verminaard.19.10.01 * R HP:Hurt Mana:Hot>s Ruined King's Road Exits: *North* *South*. * R HP:Hurt Mana:Hot>s Ruined King's Road A vicious little bandit advances towards you. Exits: *North* *South*. * R HP:Hurt Mana:Hot> You bleed from open wounds. * R HP:Hurt Mana:Hot>s Ruined King's Road Exits: *North* *East* *West*. * R HP:Hurt Mana:Hot>w Bend in the Path Exits: *North* *East* *South*. * R HP:Hurt Mana:Hot>trac You carefully examine the ground around you, looking for tracks... *Norin the Dwarf* has arrived from the south riding a mountain mule. *Zhrek the Dwarf* has arrived from the south riding a mountain mule. e You stop searching. *Zhrek the Dwarf* pounds your right leg hard and tickles it. You pound *Zhrek the Dwarf*'s body extremely hard. Your victim is shocked by your hit! * R HP:Hurt Mana:Hot *Zhrek the Dwarf*:Hurt>n No way! You are fighting for your life! * R HP:Hurt Mana:Hot *Zhrek the Dwarf*:Hurt>*Norin the Dwarf* cleaves your left arm very hard and tickles it. No way! You are fighting for your life! You flee head over heels. Sloping Path to the Old Castle Exits: *North* *East* *South* *West*. * R HP:Hurt Mana:Hot>20 cha wimp 200 Wimpy set to: 200 * R HP:Hurt Mana:Hot>n Bend in the Path *Norin the Dwarf* is here, riding a mountain mule. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *East* *South*. * R HP:Hurt Mana:Hot>a kill zhrek change mood aggressive Ok. * R HP:Hurt Mana:Hot>*Zhrek the Dwarf* quickly approaches, trying to pound you. You're already fighting! * R HP:Hurt Mana:Hot *Zhrek the Dwarf*:Hurt> *Norin the Dwarf* quickly approaches, trying to cleave you. * R HP:Hurt Mana:Hot *Zhrek the Dwarf*:Hurt>look Bend in the Path *Norin the Dwarf* is here, riding a mountain mule, fighting YOU. *Zhrek the Dwarf* is here, riding a mountain mule, fighting YOU. *Norin the Dwarf* cleaves your body extremely hard. You feel a strong ache there! You pound *Zhrek the Dwarf*'s body extremely hard. * R HP:Hurt Mana:Hot *Zhrek the Dwarf*:Hurt>flee You flee head over heels. Sloping Path to the Old Castle Exits: *North* *East* *South* *West*. * R HP:Hurt Mana:Hot>n kill zhrek Bend in the Path *Norin the Dwarf* is here, riding a mountain mule. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *East* *South*. * R HP:Hurt Mana:Hot>flee You approach *Zhrek the Dwarf*, trying to pound him. *Zhrek the Dwarf* pounds your right foot extremely hard. * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Hurt>You will attempt to flee! *Norin the Dwarf* pounds your left foot very hard. * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Hurt> You pound *Zhrek the Dwarf*'s left arm extremely hard and shatter it. Your victim is shocked by your hit! * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Wounded> PANIC! You can't quit the fight! * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* panics, and attempts to flee. *Zhrek the Dwarf* leaves south riding a mountain mule. * R HP:Wounded Mana:Hot *Norin the Dwarf*:Hurt>exit You flee head over heels. Inside the Fallen Walls A dagger lies on the ground. Exits: *South* Down. * R HP:Wounded Mana:Hot>South - The glare of the sun burns your eyes. Down - The Empty Basement * R HP:Wounded Mana:Hot> *Norin the Dwarf* has arrived from the south riding a mountain mule. * R HP:Wounded Mana:Hot> *Norin the Dwarf* pounds your right leg extremely hard and shatters it. You feel a strong ache there! * R HP:Wounded Mana:Hot *Norin the Dwarf*:Hurt>s No way! You are fighting for your life! * R HP:Wounded Mana:Hot *Norin the Dwarf*:Hurt>kill zhrek They aren't here. PANIC! You can't quit the fight! * R HP:Wounded Mana:Hot *Norin the Dwarf*:Hurt>flee You are already attempting to flee! You strongly pound *Norin the Dwarf*'s body and tickle it. * R HP:Wounded Mana:Hot *Norin the Dwarf*:Hurt> You flee head over heels. Oops! You cannot go there riding! Bend in the Path Exits: *North* *East* *South*. * R HP:Wounded Mana:Hot>s Sloping Path to the Old Castle *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Hot>kill zhrek You are too afraid. * R HP:Wounded Mana:Hot>s Sloping Path to the Old Castle Exits: *North* *South*. * R HP:Wounded Mana:Hot>10 n change wimpy 100 Wimpy set to: 100 * R HP:Wounded Mana:Hot>kill zhrek Sloping Path to the Old Castle *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Hot>You approach *Zhrek the Dwarf*, trying to pound him. *Zhrek the Dwarf* pounds your body extremely hard and shatters it. You feel a strong ache there! * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* panics, and attempts to flee. *Zhrek the Dwarf* leaves south riding a mountain mule. * R HP:Wounded Mana:Hot>s kill zhrek Sloping Path to the Old Castle *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *South*. * R HP:Wounded Mana:Hot>You pound *Zhrek the Dwarf*'s head extremely hard. * R HP:Wounded Mana:Hot *Zhrek the Dwarf*:Wounded>flee You flee head over heels. Sloping Path to the Old Castle Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Hot>s bash zhrek Sloping Path to the Old Castle *Zhrek the Dwarf* is here, riding a mountain mule. Exits: *North* *South*. * R HP:Wounded Mana:Hot>bash zhrek *Zhrek the Dwarf* quickly approaches, trying to pound you. *Zhrek the Dwarf* quickly approaches, trying to pound you. Your bash at *Zhrek the Dwarf* sends him sprawling. Someone says 'IOO! Verminaird! Iou will die befure yuur time.' You suddenly notice the hardened ranger. The hardened ranger strongly hits your right foot. * R HP:Bad Mana:Hot *Zhrek the Dwarf*:Wounded>Bash someone already bashed? Aren't we funny? You pound *Zhrek the Dwarf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! * R HP:Bad Mana:Hot *Zhrek the Dwarf*:Bad> You suddenly notice the hardened ranger. * R HP:Bad Mana:Hot *Zhrek the Dwarf*:Bad>flee You flee head over heels. Sloping Path to the Old Castle Exits: *North* *East* *South* *West*. * R HP:Bad Mana:Hot Move:Tired>w n Winding Path up the Hill Exits: *North* *East*. * R HP:Bad Mana:Hot Move:Tired>e Entrance to the Burial Grounds Exits: *South* [West]. * R HP:Bad Mana:Hot Move:Tired>n Alas, you cannot go that way... * R HP:Bad Mana:Hot Move:Tired>Alas, you cannot go that way... * R HP:Bad Mana:Hot Move:Tired>s e Winding Path up the Hill Exits: *North* *East*. * R HP:Bad Mana:Hot Move:Tired>n Sloping Path to the Old Castle A hardened ranger is walking around, looking for tracks. A hardened ranger is walking around, looking for tracks. Exits: *North* *East* *South* *West*. The hardened ranger lightly hits your body and tickles it. The hardened ranger yells 'An Urc is here at Slopang Path tu the Old Castle!' The hardened ranger strongly hits your left leg. The hardened ranger yells 'Yn Urc as here at Slopang Path to the Old Castle!' * R HP:Bad Mana:Hot Move:Tired the hardened ranger:Healthy>flee No way! You are fighting for your life! PANIC! You can't quit the fight! * R HP:Bad Mana:Hot Move:Tired the hardened ranger:Healthy>You are already attempting to flee! * R HP:Bad Mana:Hot Move:Tired the hardened ranger:Healthy>exit North - The glare of the sun burns your eyes. East - The glare of the sun burns your eyes. South - The glare of the sun burns your eyes. West - The glare of the sun burns your eyes. You flee head over heels. Ruined Barracks A dark intangible shadow turns to face you. An ancient spirit, dressed in the arms of a soldier, challenges you. Exits: *West*. * R HP:Bad Mana:Hot Move:Tired>o change mood wimpy Ok. * R HP:Bad Mana:Hot Move:Tired>w n n Sloping Path to the Old Castle Exits: *North* *East* *South* *West*. * R HP:Bad Mana:Hot Move:Tired>Bend in the Path Exits: *North* *East* *South*. * R HP:Bad Mana:Hot Move:Tired>Inside the Fallen Walls A dagger lies on the ground. Exits: *South* Down. * R HP:Bad Mana:Hot Move:Tired>s Bend in the Path Exits: *North* *East* *South*. * R HP:Bad Mana:Hot Move:Tired>e n n *Norin the Dwarf* has arrived from the east riding a mountain mule. *Zhrek the Dwarf* has arrived from the east riding a mountain mule. Ruined King's Road A vicious little bandit advances towards you. Exits: *North* *East* *West*. * R HP:Bad Mana:Hot Move:Tired>Ruined King's Road Exits: *North* *South*. * R HP:Bad Mana:Hot Move:Tired>Ruined King's Road Exits: *North* *South*. * R HP:Bad Mana:Hot Move:Tired>n Ruined King's Road A boar cub is playing here, and exploring the wide world. A fierce boar is here, grunting at you. A boar cub is playing here, and exploring the wide world. A boar cub is playing here, and exploring the wide world. Exits: *North* *East* *South* *West*. A boar cub leaves south. * R HP:Bad Mana:Hot Move:Tired>n Among the Trees Exits: North *East* *South* *West*. * R HP:Bad Mana:Hot Move:Tired>w At the Breach in the Wall Exits: *North* *East* *West*. * R HP:Bad Mana:Hot Move:Tired>w Forest outside the Breach in the Wall Exits: *East* *West*. * R HP:Bad Mana:Hot Move:Tired>w Green Forest Exits: *East* *South* *West*. * R HP:Bad Mana:Hot Move:Tired>n Alas, you cannot go that way... * R HP:Bad Mana:Hot Move:Tired>w A Small River Exits: *North* *East* *West*. * R HP:Bad Mana:Hot Move:Tired>s w Alas, you cannot go that way... * R HP:Bad Mana:Hot Move:Tired>A Small River A grey wolf is here, snarling aggressively. Exits: *East* *South*. * R HP:Bad Mana:Hot Move:Tired>n Alas, you cannot go that way... * R HP:Bad Mana:Hot Move:Tired>s Green Forest A small flask has been left here on the ground. Exits: *North* *East* *South*. * R HP:Bad Mana:Hot Move:Tired>s A Small Clearing A grey wolf is here, snarling aggressively. Exits: *North* East South. * R HP:Bad Mana:Hot Move:Tired>s Oops! You cannot go there riding! * R HP:Bad Mana:Hot Move:Tired>e You feel so much better hiding in the shadows! A Dark Passage A squirrel scampers around here, looking for nuts from the trees. Exits: *East* *West*. o R HP:Bad Mana:Hot Move:Slow>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o R HP:Bad Mana:Warm Move:Tired>cast 'cure light' You start to concentrate... o cls Your scratches and bruises disappear. o R HP:Bad Mana:Cold Move:Tired>change mood wimpy Ok. o R HP:Bad Mana:Cold Move:Tired>cast 'cure light' You muster all of your concentration... sc Your scratches and bruises disappear. o R HP:Wounded Mana:Icy Move:Tired>120/428 hit, 3/67 mana, and 32/152 moves. o R HP:Wounded Mana:Icy Move:Tired>e You blink and feel weaker under the cruel light of the sun. Dense Grove A small animal, all covered in spines, snuffles amongst the undergrowth. Exits: *North* *South* West. * R HP:Wounded Mana:Icy Move:Tired>e Alas, you cannot go that way... * R HP:Wounded Mana:Icy Move:Tired>s Dense Grove Exits: *North* *East*. * R HP:Wounded Mana:Icy Move:Tired>e A Peaceful Field A fat rabbit sits here, chewing on some grass. A small grasshopper clings to a blade of grass, ready to spring. Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Icy Move:Tired>e Road to Fornost Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Icy Move:Tired>s Road to Fornost Exits: *North* East *South*. * R HP:Wounded Mana:Icy Move:Tired>e You feel so much better hiding in the shadows! Gloomy Forest Exits: *North* East South *West*. o R HP:Wounded Mana:Icy Move:Slow> You bleed from open wounds. o R HP:Wounded Mana:Icy Move:Slow>sc 114/428 hit, 3/67 mana, and 30/152 moves. o R HP:Wounded Mana:Icy Move:Tired>e Dark Path A brown fox is here, looking for some rabbits to chew up. Exits: North East South West. o R HP:Wounded Mana:Icy Move:Slow>e Dark Forest Exits: North East South West. o R HP:Wounded Mana:Icy Move:Slow>rest You sit down and rest your tired bones. o R HP:Wounded Mana:Icy Move:Slow>sc 115/428 hit, 4/67 mana, and 29/152 moves. o R HP:Wounded Mana:Icy Move:Tired>stat OB: 81%, DB: -40%, PB: 90%, Armour: 91%. Wimpy: 100. Mood: wimpy. Needed: 543,589 xp, 0 tp. Gold: 121. Alert: normal. - novoid - noquit - a grievous wound at the body. - panic - a light wound at the right leg. - haggardness o R HP:Wounded Mana:Icy Move:Tired>whois zhrek Zhrek the Ogre is a level twenty-three Dwarven Weaponsmaster. - regen - o R HP:Wounded Mana:Warm> o R HP:Wounded Mana:Warm> o R HP:Wounded Mana:Warm>sc 192/466 hit, 20/67 mana, and 122/157 moves. o R HP:Wounded Mana:Warm> o R HP:Wounded Mana:Warm>sc 193/466 hit, 21/67 mana, and 124/157 moves. o R HP:Wounded Mana:Warm>sc 194/466 hit, 21/67 mana, and 125/157 moves. o R HP:Wounded Mana:Warm>sc *Norin the Dwarf* has arrived from the east riding a mountain mule. *Zhrek the Dwarf* has arrived from the east riding a mountain mule. 194/466 hit, 21/67 mana, and 126/157 moves. * R HP:Wounded Mana:Warm>st You stop resting, and stand up. * R HP:Wounded Mana:Warm> *Zhrek the Dwarf* tries to pound you, but your parry is successful. * R HP:Wounded Mana:Warm *Zhrek the Dwarf*:Wounded> *Norin the Dwarf* pounds your left foot extremely hard. You flee head over heels. Ancient Forest Exits: North West. o R HP:Wounded Mana:Warm>n Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. Exits: North South. o R HP:Wounded Mana:Warm>w Alas, you cannot go that way... o R HP:Wounded Mana:Warm>n Ancient Forest Exits: North South West. o R HP:Wounded Mana:Warm>n Dark Forest Exits: North South West. o R HP:Wounded Mana:Warm>n A Strange Rock A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East South West. o R HP:Wounded Mana:Warm>cls cast 'cure light' You start to concentrate... n Your scratches and bruises disappear. o R HP:Wounded Mana:Cold>Light Forest Exits: North South West. o R HP:Wounded Mana:Cold>n Light Forest A small green mound rises from the ground. Exits: South West. o R HP:Wounded Mana:Cold>cls cast 'cure light' You muster all of your concentration... Your scratches and bruises disappear. o R HP:Wounded Mana:Frozen>w Edge of a Light Forest The corpse of a sparrow is lying here. The corpse of a fallow deer is lying here. The corpse of a fallow deer is lying here. Exits: East South West. o R HP:Wounded Mana:Frozen>e Light Forest A small green mound rises from the ground. Exits: South West. o R HP:Wounded Mana:Frozen>sc 173/466 hit, 0/67 mana, and 125/157 moves. o R HP:Wounded Mana:Frozen>stat OB: 81%, DB: 10%, PB: 90%, Armour: 91%. Wimpy: 465. Mood: wimpy. Needed: 543,589 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - panic - novoid - noquit - a light wound at the right leg. - haggardness o R HP:Wounded Mana:Icy>o change mood wimpy Ok. o R HP:Wounded Mana:Icy>10 change wimpy 100 Wimpy set to: 100 o R HP:Wounded Mana:Icy>a change mood aggressive Ok. o R HP:Wounded Mana:Icy>s Light Forest Exits: North South West. o R HP:Wounded Mana:Icy>s A Strange Rock Exits: North East South West. o R HP:Wounded Mana:Icy>s Dark Forest A fallow deer is grazing peacefully here. Exits: North South West. o R HP:Wounded Mana:Icy>s Ancient Forest Exits: North South West. o R HP:Wounded Mana:Icy>s Ancient Forest Exits: North South. o R HP:Wounded Mana:Icy>s Ancient Forest Exits: North West. You suddenly notice a ruffian. o R HP:Wounded Mana:Icy>s Alas, you cannot go that way... o R HP:Wounded Mana:Icy>w Ancient Forest Exits: East South West. o R HP:Wounded Mana:Icy>s Wooded Slopes Exits: North South West. o R HP:Wounded Mana:Icy>n Ancient Forest Exits: East South West. o R HP:Wounded Mana:Icy>e Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. Exits: North West. o R HP:Wounded Mana:Icy>tram track mule You carefully examine the ground around you, looking for tracks... You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Wounded Mana:Icy>n Ancient Forest Exits: North South. You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Wounded Mana:Icy>n Ancient Forest Exits: North South West. You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Wounded Mana:Icy>n Dark Forest Exits: North South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Wounded Mana:Icy>w Dark Forest Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Wounded Mana:Icy>w Dark Forest A fallow deer is grazing peacefully here. Exits: North East South West. You see some tracks of a mountain mule leading south (done less than 1 hour ago). o R HP:Wounded Mana:Icy>s Dark Forest Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Wounded Mana:Icy>w Dark Path Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Wounded Mana:Icy>w Gloomy Forest Exits: North East South West. You see some tracks of a mountain mule leading south (done less than 1 hour ago). o R HP:Wounded Mana:Cold>s Gloomy Forest Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Wounded Mana:Cold>w Road to Fornost Exits: =North= East =South= West. You see some tracks of a mountain mule leading south (done less than 1 hour ago). o R HP:Wounded Mana:Cold>s Road to Fornost Exits: =North= East =South=. You stop tracking your victim. o R HP:Wounded Mana:Cold>e Gloomy Forest The corpse of a large elk is lying here. Exits: North East South West. o R HP:Wounded Mana:Cold>e Dark Forest Exits: North East West. o R HP:Wounded Mana:Cold>sc 188/466 hit, 8/67 mana, and 122/157 moves. o R HP:Wounded Mana:Cold>stat OB: 126%, DB: 10%, PB: 46%, Armour: 91%. Wimpy: 100. Mood: aggressive. Needed: 543,589 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - panic - novoid - noquit - a light wound at the right leg. - haggardness o R HP:Wounded Mana:Cold>cls cast 'cure light' Alas, not enough mana flows through you... o R HP:Wounded Mana:Cold>o change mood wimpy Ok. o R HP:Wounded Mana:Cold>s Alas, you cannot go that way... o R HP:Wounded Mana:Cold>rest You sit down and rest your tired bones. o R HP:Wounded Mana:Cold>stat OB: 81%, DB: -40%, PB: 90%, Armour: 91%. Wimpy: 100. Mood: wimpy. Needed: 543,589 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - panic - novoid - noquit - a light wound at the right leg. - haggardness o R HP:Wounded Mana:Cold>whois norin Norin of the Ironhills is a level twenty-four Dwarven Veteran. o R HP:Wounded Mana:Cold>sc 193/466 hit, 11/67 mana, and 133/157 moves. o R HP:Wounded Mana:Cold>sc 193/466 hit, 11/67 mana, and 133/157 moves. o R HP:Wounded Mana:Cold>stat OB: 81%, DB: -40%, PB: 90%, Armour: 91%. Wimpy: 100. Mood: wimpy. Needed: 543,589 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - panic - novoid - noquit - a light wound at the right leg. - haggardness o R HP:Wounded Mana:Cold>sc 195/466 hit, 12/67 mana, and 136/157 moves. o R HP:Wounded Mana:Cold>sc 195/466 hit, 12/67 mana, and 136/157 moves. tell drengist Are you near Bree area? Ok. o R HP:Hurt Mana:Cold>sc 220/466 hit, 10/67 mana, and 157/157 moves. o R HP:Hurt Mana:Cold> sc WARNING: inactivity timeout in 5 seconds. o R HP:Hurt Mana:Cold>223/466 hit, 12/67 mana, and 157/157 moves. o R HP:Hurt Mana:Cold> sc WARNING: inactivity timeout in 5 seconds. o R HP:Hurt Mana:Cold>228/466 hit, 14/67 mana, and 157/157 moves. o R HP:Hurt Mana:Cold> Drengist tells you 'not terribly' o R HP:Hurt Mana:Cold>rep Ok. tell drengist Ok. Ok. o R HP:Hurt Mana:Warm>st You stop resting, and stand up. o R HP:Hurt Mana:Warm>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o R HP:Hurt Mana:Icy> *a Dwarf* has arrived from the west riding a pony. * R HP:Hurt Mana:Icy> *a Dwarf* begins some strange incantations... * R HP:Hurt Mana:Icy>st You are already standing. * R HP:Hurt Mana:Icy>w Dark Forest Exits: North East West. o R HP:Hurt Mana:Icy>e Dark Forest *a Dwarf* is here, riding a pony. Exits: North East South West. * R HP:Hurt Mana:Icy>bash *dwarf* Your victim has disappeared! *a Dwarf* leaves east riding a pony. o R HP:Hurt Mana:Icy>bash *dwarf* You don't see any *dwarf* here. o R HP:Hurt Mana:Icy> *a Dwarf* has arrived from the east riding a pony. * R HP:Hurt Mana:Icy>e bash *dwarf* Ancient Forest Exits: East South West. o R HP:Hurt Mana:Icy>You don't see any *dwarf* here. *a Dwarf* has arrived from the west riding a pony. * R HP:Hurt Mana:Icy> *a Dwarf* begins some strange incantations... * R HP:Hurt Mana:Icy>bash *dwarf* bash *dwarf* a *a Dwarf* utters the word 'pabraw' *a Dwarf* raises his voice and calls great pain upon you. *a Dwarf* smites your body hard and tickles it. *a Dwarf* begins some strange incantations... Your bash at *a Dwarf* sends him sprawling. You pound *a Dwarf*'s left arm extremely hard. * R HP:Wounded Mana:Icy *a Dwarf*:Fine>Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *a Dwarf*:Fine>exa dwarf change mood aggressive Ok. * R HP:Wounded Mana:Icy *a Dwarf*:Fine>You see nothing special about him. *a Dwarf* has some small bruises. *a Dwarf* is using: a pair of ring mail gloves (brand new) a ring mail hauberk (brand new) a pair of ring mail leggings (brand new) a pair of ring mail sleeves (brand new) a ring mail coif (brand new) a pair of iron-shod boots (used) a forest green cloak (worn out) a bejewelled oak staff; it has a soft glowing aura a metal buckler (used) a leather backpack a plain leather belt a butcher knife (dented) a set of lock picks a lantern; it is lit a fragrant-smelling bag * R HP:Wounded Mana:Icy *a Dwarf*:Fine>15 change wimpy 150 Wimpy set to: 150 * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *a Dwarf*:Fine>con Easy. * R HP:Wounded Mana:Icy *a Dwarf*:Fine> You pound *a Dwarf*'s left arm very hard. * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* Bash someone already bashed? Aren't we funny? *a Dwarf* seems to have recovered his senses. * R HP:Wounded Mana:Icy *a Dwarf*:Fine>a change mood aggressive Ok. *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Fine>bash *dwarf* * R HP:Wounded Mana:Icy *a Dwarf*:Fine>flee You flee head over heels. Ancient Forest Exits: North West. You smell blood. You suddenly notice a ruffian. o R HP:Wounded Mana:Icy>kill *dwarf* They aren't here. o R HP:Wounded Mana:Icy>w kill *dwarf* Ancient Forest *a Dwarf* is here, riding a pony. Exits: East South West. *a Dwarf* leaves east riding a pony. o R HP:Wounded Mana:Icy>They aren't here. o R HP:Wounded Mana:Icy>e kill *dwarf* Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. *a Dwarf* is here, riding a pony. Exits: North West. * R HP:Wounded Mana:Icy>You pound *a Dwarf*'s left foot extremely hard. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Hurt>flee You flee head over heels. Ancient Forest Exits: North South. Exits: North South. o R HP:Wounded Mana:Icy>s Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. *a Dwarf* is here, riding a pony. Exits: North West. * R HP:Wounded Mana:Icy>kill *dwarf* You approach *a Dwarf*, trying to pound him. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt> *a Dwarf* swiftly dodges a ruffian's attempt to cleave him. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt>flee *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Hurt>You flee head over heels. Ancient Forest Exits: North South. o R HP:Wounded Mana:Icy>s Ancient Forest A ruffian is here, fighting *a Dwarf*. *a Dwarf* is here, riding a pony, fighting a ruffian. Exits: North West. * R HP:Wounded Mana:Icy>kill *dwarf* You approach *a Dwarf*, trying to pound him. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy>flee You flee head over heels. Ancient Forest Exits: North South. o R HP:Wounded Mana:Icy>s Ancient Forest A ruffian is here, fighting *a Dwarf*. *a Dwarf* is here, riding a pony, fighting a ruffian. Exits: North West. * R HP:Wounded Mana:Icy>kill *dwarf* You pound *a Dwarf*'s right leg extremely hard and shatter it. *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy>flee You will attempt to flee! * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy> PANIC! You can't quit the fight! * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy>exit North - Ancient Forest West - Ancient Forest * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy> You flee head over heels. Ancient Forest Exits: North South. o R HP:Wounded Mana:Icy>s Ancient Forest A ruffian is here, fighting *a Dwarf*. *a Dwarf* is here, riding a pony, fighting a ruffian. Exits: North West. * R HP:Wounded Mana:Icy>kill *dwarf* You approach *a Dwarf*, trying to pound him. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy> A ruffian lightly cleaves *a Dwarf*'s body and tickles it. * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Hurt a ruffian:Healthy>flee You flee head over heels. Ancient Forest Exits: East South West. o R HP:Wounded Mana:Icy>e Ancient Forest A ruffian is here, fighting *a Dwarf*. *a Dwarf* is here, riding a pony, fighting a ruffian. Exits: North West. * R HP:Wounded Mana:Icy>kill *dwarf* You pound *a Dwarf*'s body extremely hard and shatter it. * R HP:Wounded Mana:Icy *a Dwarf*:Wounded a ruffian:Healthy> *a Dwarf* panics, and attempts to flee. * R HP:Wounded Mana:Icy *a Dwarf*:Wounded a ruffian:Healthy> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Icy *a Dwarf*:Wounded a ruffian:Healthy>flee You will attempt to flee! * R HP:Wounded Mana:Icy *a Dwarf*:Wounded a ruffian:Healthy> You flee head over heels. Ancient Forest Exits: East South West. o R HP:Wounded Mana:Icy>s Wooded Slopes A small rabbit glares angrily at you. Exits: North South West. o R HP:Wounded Mana:Icy>kill *dwarf* n They aren't here. o R HP:Wounded Mana:Icy>e Ancient Forest Exits: East South West. *a Dwarf* has arrived from the east riding a pony. * R HP:Wounded Mana:Icy>kill *dwarf* n kill *dwarf* Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. Exits: North West. o R HP:Wounded Mana:Icy>They aren't here. o R HP:Wounded Mana:Icy>Ancient Forest Exits: North South. o R HP:Wounded Mana:Icy>w kill *dwarf* They aren't here. They aren't here. o R HP:Wounded Mana:Icy>Alas, you cannot go that way... o R HP:Wounded Mana:Icy>s They aren't here. o R HP:Wounded Mana:Icy>w Ancient Forest A ruffian is sneaking around here, looking for some mischief to do. Exits: North West. o R HP:Wounded Mana:Icy>kill *dwarf* Ancient Forest Exits: East South West. o R HP:Wounded Mana:Icy>w They aren't here. o R HP:Wounded Mana:Icy>kill *dwarf* Dark Forest Exits: North East South West. o R HP:Wounded Mana:Icy>w They aren't here. o R HP:Wounded Mana:Icy>Dark Forest Exits: North East West. You feel steadier now. o R HP:Wounded Mana:Icy>n Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>n Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>e Dark Forest Exits: North East South West. o R HP:Wounded Mana:Icy>n Dark Forest *a Dwarf* is here, riding a pony. Exits: North East South West. * R HP:Wounded Mana:Icy> *a Dwarf* leaves east riding a pony. o R HP:Wounded Mana:Icy>kill *dwarf* They aren't here. o R HP:Wounded Mana:Icy>e kill *dwarf* Dark Forest *a Dwarf* is here, riding a pony. Exits: North East South West. * R HP:Wounded Mana:Icy>n *a Dwarf* leaves - north - riding a pony. They aren't here. o R HP:Wounded Mana:Icy>kill *dwarf* Edge of a Light Forest *a Dwarf* is here, riding a pony. Exits: East South West. * R HP:Wounded Mana:Icy>You pound *a Dwarf*'s body extremely hard and shatter it. * R HP:Wounded Mana:Icy *a Dwarf*:Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east riding a pony. o R HP:Wounded Mana:Icy>e A Strange Rock Exits: North East South West. o R HP:Wounded Mana:Icy>kill *dwarf* They aren't here. o R HP:Wounded Mana:Icy>n Light Forest A boar cub is playing here, and exploring the wide world. Exits: North South West. o R HP:Wounded Mana:Icy>s A Strange Rock Exits: North East South West. o R HP:Wounded Mana:Icy>e kill *dwarf* e Thorny garden A detached red rose is lying here. Exits: East West. o R HP:Wounded Mana:Icy>e They aren't here. o R HP:Wounded Mana:Icy>kill *dwarf* At the Black Tower Exits: North West. o R HP:Wounded Mana:Icy>Alas, you cannot go that way... o R HP:Wounded Mana:Icy>w They aren't here. o R HP:Wounded Mana:Icy>w Thorny garden A detached red rose is lying here. Exits: East West. o R HP:Wounded Mana:Icy>n A Strange Rock Exits: North East South West. o R HP:Wounded Mana:Icy>n Light Forest A boar cub is playing here, and exploring the wide world. Exits: North South West. o R HP:Wounded Mana:Icy>n Light Forest A small green mound rises from the ground. A fallow deer is grazing peacefully here. Exits: South West. o R HP:Wounded Mana:Icy>Alas, you cannot go that way... o R HP:Wounded Mana:Icy>n Alas, you cannot go that way... o R HP:Wounded Mana:Icy>w Edge of a Light Forest The corpse of a sparrow is lying here. The corpse of a fallow deer is lying here. The corpse of a fallow deer is lying here. The garden snake slithers harmlessly here. Exits: East South West. o R HP:Wounded Mana:Icy>w Outside the Walls of Fornost Exits: North East South West. o R HP:Wounded Mana:Icy>w Outside the Walls of Fornost Exits: East South West. o R HP:Wounded Mana:Icy>w close portcullis Before the Gates of Fornost A colourful butterfly is fluttering around here. Exits: [North] East =South= West. o R HP:Wounded Mana:Icy>It's already closed! o R HP:Wounded Mana:Icy>e Outside the Walls of Fornost Exits: East South West. o R HP:Wounded Mana:Icy>e Outside the Walls of Fornost Exits: North East South West. o R HP:Wounded Mana:Icy>s Light Forest The corpse of a tall stag is lying here. The corpse of a boar is lying here. The corpse of a boar cub is lying here. Exits: North East South West. o R HP:Wounded Mana:Icy>e Light Forest Exits: North East West. o R HP:Wounded Mana:Cold>e Light Forest A boar cub is playing here, and exploring the wide world. Exits: North South West. o R HP:Wounded Mana:Cold> A boar cub leaves north. o R HP:Wounded Mana:Cold>s A Strange Rock Exits: North East South West. o R HP:Wounded Mana:Cold>zib Arglebargle, glop-glyf!?! o R HP:Wounded Mana:Cold>zon You carefully look around you. You didn't notice anything special. o R HP:Wounded Mana:Cold>s Dark Forest Exits: North South West. o R HP:Wounded Mana:Cold>s Ancient Forest Exits: North South West. o R HP:Wounded Mana:Cold>w Ancient Forest Exits: North East West. o R HP:Wounded Mana:Cold>trp track pony You carefully examine the ground around you, looking for tracks... You see some tracks of a pony leading west (done less than 1 hour ago). o R HP:Wounded Mana:Cold>w Dark Forest A sparrow is flapping around on the ground. Exits: North East South West. You see some tracks of a pony leading north (done less than 1 hour ago). o R HP:Wounded Mana:Cold>n Dark Forest Exits: North East South West. You see some tracks of a pony leading east (done less than 1 hour ago). o R HP:Wounded Mana:Cold>e Dark Forest Exits: North East South West. You see some tracks of a pony leading east (done less than 1 hour ago). o R HP:Wounded Mana:Cold>e Dark Forest Exits: North South West. You see some tracks of a pony leading south (done less than 1 hour ago). o R HP:Wounded Mana:Cold> A ruffian has arrived from the south. o R HP:Wounded Mana:Cold>s Ancient Forest Exits: North South West. You see some tracks of a pony leading south (done less than 1 hour ago). o R HP:Wounded Mana:Cold>s Ancient Forest *a Dwarf* is here, riding a pony. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North South. Aha, you have found your victim! * R HP:Wounded Mana:Cold> *a Dwarf* says 'hit at it's woonded' * R HP:Wounded Mana:Cold>kill *dwarf* You pound *a Dwarf*'s left leg extremely hard. *a Dwarf* lightly smites your body and tickles it. * R HP:Wounded Mana:Cold *a Dwarf*:Fine>flee *a Dwarf* begins some strange incantations... *Zhrek the Dwarf* strongly pounds your right arm and tickles it. * R HP:Wounded Mana:Cold *a Dwarf*:Fine>You will attempt to flee! * R HP:Wounded Mana:Cold *a Dwarf*:Fine> You flee head over heels. Ancient Forest Exits: North South West. o R HP:Wounded Mana:Cold>exit North - Dark Forest South - Ancient Forest West - Ancient Forest o R HP:Wounded Mana:Cold>w Ancient Forest Exits: North East West. o R HP:Wounded Mana:Cold>n Dark Forest Exits: North East South West. o R HP:Wounded Mana:Cold>n Edge of a Light Forest Exits: East South West. o R HP:Wounded Mana:Cold>e A Strange Rock *a Dwarf* is here, riding a pony. Exits: North East South West. * R HP:Wounded Mana:Cold>kill *dwarf* *a Dwarf* swiftly dodges your attempt to pound him. * R HP:Wounded Mana:Cold *a Dwarf*:Fine> A ruffian has arrived from the south. *a Dwarf* lightly smites your right foot and tickles it. * R HP:Wounded Mana:Cold *a Dwarf*:Fine>f You flee head over heels. Light Forest Exits: North South West. o R HP:Wounded Mana:Cold>n Light Forest A small green mound rises from the ground. Exits: South West. o R HP:Wounded Mana:Cold>s Light Forest Exits: North South West. o R HP:Wounded Mana:Cold>s A Strange Rock A ruffian is sneaking around here, looking for some mischief to do. Exits: North East South West. o R HP:Wounded Mana:Cold>kill *dwarf* They aren't here. o R HP:Wounded Mana:Cold>e Thorny garden A detached red rose is lying here. Exits: East West. o R HP:Wounded Mana:Cold>w A Strange Rock A ruffian is sneaking around here, looking for some mischief to do. Exits: North East South West. o R HP:Wounded Mana:Cold> *a Dwarf* has arrived from the south riding a pony. * R HP:Wounded Mana:Cold>cth kill *dwarf* close thorns Ok. *a Dwarf* tries to smite you, but your parry is successful. You pound *a Dwarf*'s left leg extremely hard and shatter it. * R HP:Wounded Mana:Cold *a Dwarf*:Hurt>You're already fighting! * R HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee You flee head over heels. Edge of a Light Forest Exits: East South West. o R HP:Wounded Mana:Cold>e A Strange Rock A ruffian is sneaking around here, looking for some mischief to do. *a Dwarf* is here, riding a pony. Exits: North South West. *a Dwarf* leaves west riding a pony. o R HP:Wounded Mana:Cold>kill *dwarf* They aren't here. o R HP:Wounded Mana:Cold> *a Dwarf* has arrived from the west riding a pony. * R HP:Wounded Mana:Cold> *a Dwarf* lightly smites your left arm and tickles it. * R HP:Wounded Mana:Cold *a Dwarf*:Hurt>kill *dwarf* You're already fighting! * R HP:Wounded Mana:Cold *a Dwarf*:Hurt> A ruffian fails to cleave you. * R HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee You pound *a Dwarf*'s right arm extremely hard and shatter it. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south riding a pony. o R HP:Wounded Mana:Cold a ruffian:Healthy>You flee head over heels. Light Forest Exits: North South West. o R HP:Wounded Mana:Cold>s A Strange Rock A ruffian is sneaking around here, looking for some mischief to do. Exits: North South West. o R HP:Wounded Mana:Cold>s Dark Forest *a Dwarf* is here, riding a pony. Exits: North South West. *a Dwarf* leaves south riding a pony. o R HP:Wounded Mana:Cold>kill *dwarf* They aren't here. o R HP:Wounded Mana:Cold>s kill *dwarf* Ancient Forest Exits: North South West. o R HP:Wounded Mana:Cold>s They aren't here. o R HP:Wounded Mana:Cold>Ancient Forest Exits: North South. o R HP:Wounded Mana:Cold>kill *dwarf* They aren't here. o R HP:Wounded Mana:Cold>s Ancient Forest Exits: North West. o R HP:Wounded Mana:Cold>w Ancient Forest Exits: East South West. o R HP:Wounded Mana:Cold>e Ancient Forest Exits: North West. o R HP:Wounded Mana:Cold>n Ancient Forest Exits: North South. o R HP:Wounded Mana:Cold>trp track pony You carefully examine the ground around you, looking for tracks... You see some tracks of a pony leading north (done less than 1 hour ago). o R HP:Wounded Mana:Cold>n Ancient Forest Exits: North South West. You see some tracks of a pony leading west (done less than 1 hour ago). o R HP:Wounded Mana:Cold>w Ancient Forest Exits: North East West. You see some tracks of a pony leading north (done less than 1 hour ago). o R HP:Wounded Mana:Cold>n Dark Forest Exits: North East South West. You see some tracks of a pony leading north (done less than 1 hour ago). - snip - o R HP:Hurt Mana:Cold>w Dark Forest Exits: North East West. o R HP:Hurt Mana:Cold>rest You sit down and rest your tired bones. o R HP:Hurt Mana:Cold>rep Think Zhrek will try a 2 on 1 trap. tell drengist Think Zhrek will try a 2 on 1 trap. Ok. o R HP:Hurt Mana:Cold> You feel stronger, as your Master's strength begins to grow... o R HP:Hurt Mana:Cold>sc 220/466 hit, 13/67 mana, and 107/157 moves. o R HP:Hurt Mana:Cold>sc 220/466 hit, 13/67 mana, and 108/157 moves. o R HP:Hurt Mana:Cold> *Zhrek the Dwarf* has arrived from the east riding a mountain mule. * R HP:Hurt Mana:Cold>rep If I yell can you come? *Zhrek the Dwarf* pounds your body extremely hard. You feel a strong ache there! You pound *Zhrek the Dwarf*'s right arm extremely hard. * R HP:Wounded Mana:Cold *Zhrek the Dwarf*:Fine>tell drengist If I yell can you come? Ok. * R HP:Wounded Mana:Cold *Zhrek the Dwarf*:Fine>st Do you not consider fighting as standing? * R HP:Wounded Mana:Cold *Zhrek the Dwarf*:Fine>f You flee head over heels. Gloomy Forest The corpse of a large elk is lying here. Exits: North East South West. o R HP:Wounded Mana:Cold>n Gloomy Forest A sparrow is flapping around on the ground. Exits: North East South West. o R HP:Wounded Mana:Cold>e Dark Path Exits: North East South West. Exits: North East South West. o R HP:Wounded Mana:Cold>n Dark Path Exits: North East South West. o R HP:Wounded Mana:Cold>o change mood wimpy Ok. o R HP:Wounded Mana:Cold>sc 192/454 hit, 15/67 mana, and 112/155 moves. o R HP:Wounded Mana:Cold>stat OB: 85%, DB: 10%, PB: 93%, Armour: 91%. Wimpy: 150. Mood: wimpy. Needed: 543,558 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - novoid - a deep wound at the body. - noquit - panic - a light wound at the left hand. - a light wound at the right leg. o R HP:Wounded Mana:Cold>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o R HP:Wounded Mana:Icy>stat OB: 85%, DB: 10%, PB: 93%, Armour: 91%. Wimpy: 150. Mood: wimpy. Needed: 543,558 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - novoid - a deep wound at the body. - noquit - panic - a light wound at the left hand. - a light wound at the right leg. o R HP:Wounded Mana:Icy>sc 198/454 hit, 4/67 mana, and 115/155 moves. o R HP:Wounded Mana:Icy>sc 199/454 hit, 4/67 mana, and 116/155 moves. o R HP:Wounded Mana:Icy>sc 199/454 hit, 4/67 mana, and 116/155 moves. o R HP:Wounded Mana:Icy>time According to the Dúnadan calendar, it is: 4am on Hevensday, the 30th of Halimath, Year 2908 of the Third Age. [N:09pm - D:05am] You don't feel well outside. It should be the end of the night soon. o R HP:Wounded Mana:Icy>s Dark Path *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* leaves - north - riding a mountain mule. o R HP:Wounded Mana:Icy>s Dark Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East West. o R HP:Wounded Mana:Icy>w Gloomy Forest The corpse of a large elk is lying here. Exits: North East South West. o R HP:Wounded Mana:Icy>e Dark Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East West. o R HP:Wounded Mana:Icy>w Gloomy Forest The corpse of a large elk is lying here. Exits: North East South West. o R HP:Wounded Mana:Icy>e w Dark Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North East West. * R HP:Wounded Mana:Icy>*Zhrek the Dwarf* leaves west riding a mountain mule. Gloomy Forest The corpse of a large elk is lying here. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* pounds your right foot extremely hard. You pound *Zhrek the Dwarf*'s left foot extremely hard. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>s No way! You are fighting for your life! * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>flee You flee head over heels. Dark Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East West. o R HP:Wounded Mana:Icy> Saving Verminaard. o R HP:Wounded Mana:Icy>n Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>sc 179/454 hit, 6/67 mana, and 115/155 moves. o R HP:Wounded Mana:Icy> *Zhrek the Dwarf* has arrived from the south riding a mountain mule. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* tries to pound you, but your parry is successful. You pound *Zhrek the Dwarf*'s head very hard. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>flee You flee head over heels. Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy> *Zhrek the Dwarf* has arrived from the west riding a mountain mule. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* quickly approaches, trying to pound you. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>flee Drengist tells you 'come where?' A huge, black wolf has arrived from the west. A black wolf has arrived from the west. You flee head over heels. Dark Forest Exits: North East South West. o R HP:Wounded Mana:Icy> *Zhrek the Dwarf* has arrived from the north riding a mountain mule. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* pounds your left arm and tickles it. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>flee You flee head over heels. Dark Path A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East South West. o R HP:Wounded Mana:Icy> A huge, black wolf leaves south. A black wolf leaves south. o R HP:Wounded Mana:Icy>rep fornost area tell drengist fornost area Ok. o R HP:Wounded Mana:Icy>w *Zhrek the Dwarf* has arrived from the south riding a mountain mule. Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>e ### Gothmog is online and taking requests. *Zhrek the Dwarf* has arrived from the east riding a mountain mule. * R HP:Wounded Mana:Icy>bash *dwarf* Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>You don't see any *dwarf* here. o R HP:Wounded Mana:Icy>n Dark Forest Exits: North East South West. o R HP:Wounded Mana:Icy>a change mood aggressive Ok. o R HP:Wounded Mana:Icy>s bash *dwarf* Dark Path Exits: North East South West. o R HP:Wounded Mana:Icy>bash *dwarf* You don't see any *dwarf* here. o R HP:Wounded Mana:Icy>bash *dwarf* You don't see any *dwarf* here. o R HP:Wounded Mana:Icy>*Zhrek the Dwarf* has arrived from the west riding a mountain mule. bash *dwarf* *Zhrek the Dwarf* pounds your right leg extremely hard. Your bash at *Zhrek the Dwarf* sends him sprawling. You pound *Zhrek the Dwarf*'s left arm extremely hard. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt>Bash someone already bashed? Aren't we funny? * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt> A huge, black wolf has arrived from the west. A black wolf has arrived from the west. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Hurt> You pound *Zhrek the Dwarf*'s body extremely hard and shatter it. Your victim is shocked by your hit! * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded>rep he fighting 1 on 1 though The sun rises in the east. You bleed from open wounds. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded>tell drengist he fighting 1 on 1 though Ok. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded>a change mood aggressive Ok. A huge, black wolf fails to hit *Zhrek the Dwarf*. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* seems to have recovered his senses. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* says 'vaffan' * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded> You pound *Zhrek the Dwarf*'s left leg extremely hard and shatter it. *Zhrek the Dwarf* panics, and attempts to flee. *Zhrek the Dwarf* leaves west riding a mountain mule. o R HP:Wounded Mana:Icy>w kill *dwarf* Dark Path *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Icy>w kill *dwarf* *Zhrek the Dwarf* leaves west riding a mountain mule. They aren't here. o R HP:Wounded Mana:Icy>Gloomy Forest *Zhrek the Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Icy>You approach *Zhrek the Dwarf*, trying to pound him. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* pounds your left hand extremely hard and shatters it. * R HP:Wounded Mana:Icy *Zhrek the Dwarf*:Wounded> *Zhrek the Dwarf* panics, and attempts to flee. *Zhrek the Dwarf* leaves west riding a mountain mule. o R HP:Wounded Mana:Icy>a change mood aggressive Ok. o R HP:Wounded Mana:Icy>w kill *dwarf* Road to Fornost Exits: =North= East =South= West. * R HP:Wounded Mana:Icy>w kill *dwarf* They aren't here. * R HP:Wounded Mana:Icy>Small Farm Road *Zhrek the Dwarf* is here, riding a mountain mule. Exits: [North] East South West. * R HP:Wounded Mana:Icy>You are too afraid. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* leaves east riding a mountain mule. * R HP:Wounded Mana:Icy>e kill *dwarf* Road to Fornost Exits: =North= East =South= West. * R HP:Wounded Mana:Icy>They aren't here. * R HP:Wounded Mana:Icy> Drengist tells you 'hmm, being hitfled by lerian atm though' * R HP:Wounded Mana:Icy> *Mux the Half-Elf* has arrived from the north riding a horse of the Rohirrim. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* has arrived from the south riding a mountain mule. * R HP:Wounded Mana:Icy> *Mux the Half-Elf* leaves south riding a horse of the Rohirrim. * R HP:Wounded Mana:Icy> *Zhrek the Dwarf* pounds your right foot extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You pound *Zhrek the Dwarf*'s head extremely hard and shatter it. * R HP:Bad Mana:Icy *Zhrek the Dwarf*:Bad>e No way! You are fighting for your life! You flee head over heels. Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Icy>e Gloomy Forest The corpse of a large elk is lying here. A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East South West. o R HP:Bad Mana:Icy>f You flee head over heels. Gloomy Forest Exits: North East South West. o R HP:Bad Mana:Icy>e Dark Path Exits: North East South West. o R HP:Bad Mana:Icy>e s e Dark Path Exits: North East South West. o R HP:Bad Mana:Icy>e Dark Forest Exits: North East South West. o R HP:Bad Mana:Icy>Ancient Forest Exits: East South West. o R HP:Bad Mana:Icy>rep n/m n Ancient Forest A brown fox is here, looking for some rabbits to chew up. A ruffian is sneaking around here, looking for some mischief to do. Exits: North West. o R HP:Bad Mana:Icy>tell drengist n/m Ok. o R HP:Bad Mana:Icy>stand ride ZBLAM! A hungry warg (o) doesn't want you riding it anymore. You stop riding a hungry warg (o). o HP:Bad Mana:Icy>You stop resting, and stand up. o HP:Bad Mana:Icy>n You pick up a hungry warg (o)'s reins, and start riding it. o R HP:Bad Mana:Icy>Ancient Forest Exits: North South. o R HP:Bad Mana:Icy>n Ancient Forest Exits: North South West. o R HP:Bad Mana:Cold> *a Dwarf* has arrived from the west riding a pony. * R HP:Bad Mana:Cold> *a Dwarf* begins some strange incantations... * R HP:Bad Mana:Cold>rep I'm bad cold, idiot called backup f tell drengist I'm bad cold, idiot called backup Ok. * R HP:Bad Mana:Cold>You flee head over heels. Dark Forest Exits: North South West. o R HP:Bad Mana:Cold>n *a Dwarf* has arrived from the south riding a pony. A Strange Rock Exits: North South West. * R HP:Bad Mana:Cold>n Light Forest Exits: North South West. * R HP:Bad Mana:Cold>n Light Forest A small green mound rises from the ground. Exits: South West. * R HP:Bad Mana:Cold>n Alas, you cannot go that way... * R HP:Bad Mana:Cold>w Edge of a Light Forest The corpse of a sparrow is lying here. The corpse of a fallow deer is lying here. The corpse of a fallow deer is lying here. Exits: East South West. * R HP:Bad Mana:Cold>s Light Forest A boar cub is playing here, and exploring the wide world. Exits: North East West. * R HP:Bad Mana:Cold>s Alas, you cannot go that way... * R HP:Bad Mana:Cold>w Light Forest The corpse of a tall stag is lying here. The corpse of a boar is lying here. A sparrow is flapping around on the ground. Exits: North East South West. * R HP:Bad Mana:Cold>sc 89/454 hit, 8/67 mana, and 106/155 moves. * R HP:Bad Mana:Cold>s Edge of a Light Forest The garden snake slithers harmlessly here. A fallow deer is grazing peacefully here. Exits: North East South West. * R HP:Bad Mana:Cold>o change mood wimpy Ok. * R HP:Bad Mana:Cold> A garden snake leaves south. * R HP:Bad Mana:Cold>s Dark Forest The garden snake slithers harmlessly here. Exits: North East South West. o R HP:Bad Mana:Cold>s Dark Forest Exits: North East South West. o R HP:Bad Mana:Cold>s Dark Path Exits: North East South West. o R HP:Bad Mana:Cold>w Dark Path Exits: North East South West. o R HP:Bad Mana:Cold>s Dark Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: North East West. o R HP:Bad Mana:Cold> A huge, black wolf leaves north. A black wolf leaves north. o R HP:Bad Mana:Cold>s Alas, you cannot go that way... o R HP:Bad Mana:Cold>w Gloomy Forest The corpse of a large elk is lying here. Exits: North East South West. o R HP:Bad Mana:Cold>w Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>s Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>s Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>s Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>s Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>w Alas, you cannot go that way... * R HP:Bad Mana:Cold>s Road to Fornost Exits: =North= East =South=. * R HP:Bad Mana:Cold>w Alas, you cannot go that way... * R HP:Bad Mana:Cold>s Bend in the Road *Norin the Dwarf* is here, riding a mountain mule. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: =North= East =West=. * R HP:Bad Mana:Cold>s Alas, you cannot go that way... * R HP:Bad Mana:Cold>w *Norin the Dwarf* lightly pounds your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! You pound *Norin the Dwarf*'s right hand and tickle it. * R HP:Bad Mana:Cold *Norin the Dwarf*:Fine>s No way! You are fighting for your life! You flee head over heels. Bend in the Road Exits: =East= =South=. * R HP:Bad Mana:Cold>flee You flee head over heels. Bend in the Road *Norin the Dwarf* is here, riding a mountain mule. *Zhrek the Dwarf* is here, riding a mountain mule. Exits: =North= East =West=. * R HP:Bad Mana:Cold>s *Norin the Dwarf* leaves west riding a mountain mule. *Zhrek the Dwarf* leaves west riding a mountain mule. Alas, you cannot go that way... * R HP:Bad Mana:Cold>s e Alas, you cannot go that way... * R HP:Bad Mana:Cold>e Wooded River Bank Exits: North East South West. * R HP:Bad Mana:Cold>e Wooded Riverside Exits: North East South West. * R HP:Bad Mana:Cold>e You can't go into deep water! * R HP:Bad Mana:Cold>You can't go into deep water! * HP:Bad Mana:Cold>swim s Ok, from now you'll try to swim. * W HP:Bad Mana:Cold>s Forest River Exits: North East South West. You swim and successfully stay on the water. * W HP:Bad Mana:Cold>s s You failed swimming there. You are drowning! * W HP:Awful Mana:Cold>Forest of Fornost Exits: North South West. * W HP:Awful Mana:Cold>s Forest of Fornost Exits: North South West. * W HP:Awful Mana:Cold>s Forest of Fornost A large elk is standing here, chewing grass and leaves. * W HP:Awful Mana:Cold>Alas, you cannot go that way... * W HP:Awful Mana:Cold>e s Forest of Fornost Exits: East South West. * W HP:Awful Mana:Cold>Forest Clearing Exits: North East South. * W HP:Awful Mana:Cold>sc 44/454 hit, 10/67 mana, and 79/155 moves. * W HP:Awful Mana:Cold>s Grassy Plains A swarm of mosquitoes is here, humming around you. Exits: North East South. * W HP:Awful Mana:Cold>rep jeah, awful e tell drengist jeah, awful Ok. * W HP:Awful Mana:Cold>Fields Exits: North East South West. * HP:Bad Mana:Cold Move:Weak>sc 53/454 hit, 16/67 mana, and 7/155 moves. ...running... * HP:Bad Mana:Cold Move:Weak>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. * HP:Bad Mana:Cold Move:Weak>e Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * HP:Awful Mana:Cold Move:Tired>Barren Plains Exits: *North* *East* *West*. * HP:Awful Mana:Cold Move:Tired>e Barren Plains Exits: *North* *East* *South* *West*. * HP:Awful Mana:Cold Move:Tired>e Barren Plains Exits: *North* *East* *South* *West*. ...running... * HP:Awful Mana:Warm Move:Slow>rep 30 hps slow brush - tell drengist 30 hps slow brush - Ok. * HP:Awful Mana:Warm Move:Slow>e Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Plains Exits: *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Alas, you cannot go that way... * HP:Awful Mana:Warm Move:Slow>s Plains Exits: *North* *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Plains A sturdy pack horse is standing here. Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Weak>e Plains You see two handfuls of clover on the ground. Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Weak>e Plains On the ground, there are two handfuls of clover. Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Weak>e Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Weak>o change mood wimpy Ok. * HP:Awful Mana:Warm Move:Weak>sc 41/454 hit, 18/67 mana, and 11/155 moves. * HP:Awful Mana:Warm Move:Weak>stat OB: 65%, DB: -20%, PB: 79%, Armour: 91%. Wimpy: 150. Mood: wi Needed: 543,558 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - novoid - a deep wound at the body. - noquit - panic - a light wound at the left hand. * HP:Awful Mana:Warm Move:Weak>where Players in your zone -------------------- Verminaard - Plains * HP:Awful Mana:Warm Move:Weak>sc 42/454 hit, 19/67 mana, and 12/155 moves. * HP:Awful Mana:Warm Move:Weak>sc 42/454 hit, 19/67 mana, and 13/155 moves. * HP:Awful Mana:Warm Move:Slow>sc 40/454 hit, 20/67 mana, and 17/155 moves. Drengist tells you 'ick' * HP:Awful Mana:Warm Move:Slow>sc 40/454 hit, 20/67 mana, and 17/155 moves. * HP:Awful Mana:Warm Move:Slow>e Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>rep sounds like you're not near ;) tell drengist sounds like you're not near ;) Ok. * HP:Awful Mana:Warm Move:Slow>sc 41/454 hit, 21/67 mana, and 18/155 moves. * HP:Awful Mana:Warm Move:Slow>rep how many -hps is a draught? tell drengist how many -hps is a draught? Ok. * HP:Awful Mana:Warm Move:Slow>e Plains You see two handfuls of clover on the ground. Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>sc 42/454 hit, 22/67 mana, and 20/155 moves. * HP:Awful Mana:Warm Move:Slow>sc 43/454 hit, 22/67 mana, and 20/155 moves. * HP:Awful Mana:Warm Move:Slow>sc 43/454 hit, 22/67 mana, and 20/155 moves. * HP:Awful Mana:Warm Move:Slow>sc 43/454 hit, 22/67 mana, and 21/155 moves. * HP:Awful Mana:Warm Move:Slow>who black Black ----- Pheare the Unclean,lord of the Black Druids [Retired] Lisko the Black Númenórean Wanderer Ragface the dark sorcerer of Umbar 3 players on. * HP:Awful Mana:Warm Move:Slow> Drengist tells you 'from 15 to 30 I reckon' * HP:Awful Mana:Warm Move:Slow>trf Where are you? tel ragface Where are you? Ok. * HP:Awful Mana:Warm Move:Slow>rep that's bad. tell drengist that's bad. Ok. * HP:Awful Mana:Warm Move:Slow> Ragface tells you 'undqa' * HP:Awful Mana:Warm Move:Slow>trf I'm awful weak in brush. tel ragface I'm awful weak in brush. Ok. * HP:Awful Mana:Warm Move:Slow>s Plains On the ground, there are two handfuls of clover. Exits: *North* *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Plains Exits: *North* *East* *South* *West*. Drengist tells you 'go stoors?' * HP:Awful Mana:Warm Move:Slow>s Plains Exits: *North* *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>e Plains A fallow deer is grazing peacefully here. A raider is here, looking for plunder. Exits: *North* *East* *South* *West*. * HP:Awful Mana:Warm Move:Slow>rep nod s tell drengist nod Ok. * HP:Bad Mana:Warm Move:Slow>Old East Road Exits: *North* *East* *South* *West*. * HP:Bad Mana:Warm Move:Slow>s Plains Exits: *North* *East* *South* *West*. * HP:Bad Mana:Warm Move:Slow>e Thorny Brush A giant rat is here, fighting *Gilmándir the Sindarin Elf*. *Gilmándir the Sindarin Elf* is here, riding a pack horse, fighting a giant rat. *a Dwarf* is here, riding a mountain mule, fighting a giant rat. Exits: *North* *East* South *West*. *Gilmándir the Sindarin Elf* lightly hits a giant rat's right forefoot. * HP:Bad Mana:Warm Move:Weak>s e You feel so much better hiding in the shadows! Dark Clump of Trees Exits: *North* East *South* *West*. o HP:Bad Mana:Warm Move:Weak>e Dark Clump of Trees A small plant grows here, with long, pointed leaves and flowers at its top. Exits: *North* *East* *South* West. o HP:Bad Mana:Warm Move:Weak>You blink and feel weaker under the cruel light of the sun. The Flats Exits: *North* *East* *South* West. * HP:Bad Mana:Warm Move:Fainting>sc 46/454 hit, 25/67 mana, and 3/155 moves. * HP:Bad Mana:Warm Move:Fainting>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. * HP:Bad Mana:Warm Move:Fainting>sc Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * HP:Awful Mana:Warm Move:Tired>38/454 hit, 25/67 mana, and 33/155 moves. * HP:Awful Mana:Warm Move:Tired>e Broken Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Tired>e High Plains Exits: *East* *South* *West*. * HP:Awful Mana:Warm Move:Tired>e Bleak Grassland Exits: *East* *South* *West*. o HP:Bad Mana:Cold Move:Slow>aid firstaid You try to bind your wounds. Inactivity timeout postponed... You successfully bind your wound. o HP:Bad Mana:Cold Move:Slow>sc 73/454 hit, 12/67 mana, and 20/155 moves. o HP:Bad Mana:Cold Move:Slow>cls cast 'cure light' You muster all of your concentration... Drengist tells you 'you are being chased by at least 3 atm' Your scratches and bruises disappear. o HP:Bad Mana:Icy Move:Slow>sc 79/454 hit, 2/67 mana, and 23/155 moves. o HP:Bad Mana:Icy Move:Slow>sc 79/454 hit, 2/67 mana, and 23/155 moves. o HP:Bad Mana:Icy Move:Slow>rep thanks tell drengist thanks Ok. o HP:Bad Mana:Icy Move:Slow>sc 80/454 hit, 2/67 mana, and 24/155 moves. o HP:Bad Mana:Icy Move:Slow>sc 80/454 hit, 2/67 mana, and 24/155 moves. o HP:Bad Mana:Icy Move:Slow>stat OB: 87%, DB: 10%, PB: 94%, Armour: 91%. Wimpy: 150. Mood: wimpy. Needed: 543,558 xp, 0 tp. Gold: 121. Alert: normal. Affected by: - novoid - a deep wound at the body (bound up). - a light wound at the left hand. o HP:Bad Mana:Icy Move:Slow>o change mood wimpy Ok. Drengist tells you 'trying to draw them w' * HP:Bad Mana:Cold Move:Tired>rep I'll have a go for it anyway. tell drengist I'll have a go for it anyway. Ok. * HP:Bad Mana:Cold Move:Tired>sc 101/454 hit, 15/67 mana, and 46/155 moves. * HP:Bad Mana:Cold Move:Tired>sc 101/454 hit, 15/67 mana, and 47/155 moves. * HP:Bad Mana:Cold Move:Tired>sc 101/454 hit, 15/67 mana, and 47/155 moves. * W HP:Bad Mana:Cold>sc 102/454 hit, 16/67 mana, and 50/155 moves. * W HP:Bad Mana:Cold> Drengist tells you 'they followed' * W HP:Bad Mana:Cold>sc 103/454 hit, 16/67 mana, and 51/155 moves. * W HP:Bad Mana:Cold>sc 103/454 hit, 16/67 mana, and 51/155 moves. * W HP:Bad Mana:Cold>st You stop resting, and stand up. * W HP:Bad Mana:Cold>n A Dry Path Exits: *North* *South*. * W HP:Bad Mana:Cold>e Alas, you cannot go that way... * W HP:Bad Mana:Cold>get draught backpack quaff draught n You get a flask of orkish draught from a leather backpack. * W HP:Bad Mana:Cold>e Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * W HP:Bad Mana:Warm>A Dry Path Exits: *North* *East* *South* *West*. * W HP:Bad Mana:Warm>e A Dry Path A large rabbit looks peacefully at you, ready to dart away. A large rabbit looks peacefully at you, ready to dart away. Exits: *North* *West*. * W HP:Bad Mana:Warm>e Alas, you cannot go that way... You feel bolder. * W HP:Bad Mana:Warm>n Alas, you cannot go that way... * W HP:Bad Mana:Warm>n A Stunted Forest A tree-snake lies wrapped around one of the tree branches. A tree-snake lies wrapped around one of the tree branches. Exits: *North* *South* *West*. * W HP:Bad Mana:Warm>e A Raging Brush Fire Exits: *North* *South* *West*. You are scorched by the flaming grass. * W HP:Bad Mana:Warm>e Alas, you cannot go that way... * W HP:Bad Mana:Warm>Alas, you cannot go that way... * W HP:Bad Mana:Warm>e Alas, you cannot go that way... * W HP:Bad Mana:Warm>n e Old East Road Exits: *East* *South* *West*. * W HP:Bad Mana:Warm>e e s Old East Road A large WARNING SIGN is here. Exits: *East* *West*. * W HP:Bad Mana:Warm>s Old East Road Exits: *East* *West*. * W HP:Bad Mana:Warm>s Old East Road Exits: *South* *West*. * W HP:Bad Mana:Warm>Old East Road A hooded brass lantern has been left here. The corpse of a hungry warg is lying here. The corpse of a rabid, grey wolf is lying here. Exits: *North* *East* *South*. * W HP:Bad Mana:Warm>s Country Path A black snake, with red markings, is lying here. Exits: *North* *South*. A striped snake tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a striped snake's tail extremely hard and shatter it. * W HP:Bad Mana:Warm a striped snake:Fine>s No way! You are fighting for your life! You flee head over heels. PANIC! You couldn't escape! * W HP:Bad Mana:Warm a striped snake:Fine>No way! You are fighting for your life! * W HP:Bad Mana:Warm a striped snake:Fine>flee No way! You are fighting for your life! * W HP:Bad Mana:Warm a striped snake:Fine>s You are already attempting to flee! * W HP:Bad Mana:Warm a striped snake:Fine>s No way! You are fighting for your life! You flee head over heels. Country Path A huge, black wolf is here, ready to devour. Exits: *North* *South*. * W HP:Bad Mana:Warm>Country Path Exits: *North* *East*. * W HP:Bad Mana:Warm>s Alas, you cannot go that way... * W HP:Bad Mana:Warm>e s Country Path Exits: *South* *West*. * W HP:Bad Mana:Warm>s s Country Path A huge, black wolf is here, ready to devour. Exits: *North* *East* [West]. * W HP:Bad Mana:Warm>Alas, you cannot go that way... * W HP:Bad Mana:Warm>Alas, you cannot go that way... * W HP:Bad Mana:Warm>rep I'm over tell drengist I'm over Ok. * W HP:Bad Mana:Warm>e Along the Path Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>e e Light Forest Exits: *East* *West*. * W HP:Bad Mana:Warm>e e Light Forest Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>e e e Hilly Forest Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>Hilly Forest A waist-high evergreen shrub grows here, with thick, reaching branches. Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>You suddenly notice a wild dog. A wild dog barely hits your left leg and tickles it. You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! You flee head over heels. A Light Forest Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>e Barren Plains Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>e Barren Plains A small and tough weed grows here. Exits: *North* *East* *West*. * W HP:Bad Mana:Warm>e The Mitheithel Exits: *North* *East* *South* *West*. * W HP:Bad Mana:Warm>e You failed swimming there. You are drowning! * W HP:Awful Mana:Warm>e Riverbank Exits: *North* *East* *West*. * W HP:Awful Mana:Warm>e Rocky Plains Exits: *North* *East* *West*. * W HP:Awful Mana:Warm>Rocky Plains Exits: *North* *East* *West*. * W HP:Awful Mana:Warm>sc Rocky Plains A large marmot is here, scurrying in between the rocks. Exits: *North* *East* *West*. * W HP:Awful Mana:Warm>42/454 hit, 17/67 mana, and 50/155 moves. - Safe! Some spamming away from Fornost was cut down to snap-shots, i.e when i ran past the rat-killers, when draughting and so on.. -