Macke.14.05.06 On my way out from sewers, via master assassin, I run into this bird and his pet, the elf. Not much of a log. Note that I don't have any keybindings, before you judge my performance. --------------------- o C HP:Fine>u u Top of a Secret Staircase Exits: [west], down. o C HP:Fine>Alas, you cannot go that way... o C HP:Fine>oex open exit Ok. o C HP:Fine>w Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. Exits: north, (east), [south]. You have found an experienced assassin! ! C HP:Fine>n In a Long, Dark Corridor Exits: (north), [east], south, [west]. o C HP:Fine>n Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. Exits: (south), (up). o C HP:Fine>u Inside a Small Stone Building A sturdy pack horse is standing here. *an Elf* is standing here. A mother eagle flies high above looking for prey. Exits: [west], (down). ! C HP:Fine>ke kill *elf* You hit *an Elf*'s left leg and tickle it. ! C HP:Fine *an Elf*:Fine>cex *an Elf* lightly pierces your left arm and tickles it. ! C HP:Fine *an Elf*:Fine>close exit It's already closed! ! C HP:Fine *an Elf*:Fine>cpeg close pegs Ok. ! C HP:Fine *an Elf*:Fine>a chan mood aggre Ok. ! C HP:Fine *an Elf*:Fine># $door is now set to {pegs} [local] *an Elf* panics, and attempts to flee. ! C HP:Fine *an Elf*:Fine>close pegs It's already closed! ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! *an Elf* panics, and attempts to flee. You hit *an Elf*'s body and tickle it. ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! *an Elf* panics, and attempts to flee. ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! ! C HP:Fine *an Elf*:Fine> *an Elf* panics, and attempts to flee. ! C HP:Fine *an Elf*:Fine>! [close pegs] It's already closed! *an Elf* lightly pierces your body and tickles it. ! C HP:Fine *an Elf*:Fine>a chan mood aggre Ok. ! C HP:Fine *an Elf*:Fine>b bash *an Elf* panics, and attempts to flee. *an Elf* panics, and attempts to flee. *an Elf* panics, and attempts to flee. *an Elf* pierces your head and tickles it. *an Elf* opens the pegs. lat Faint light trickles its way through the clouds outside, proclaiming a sunrise. *an Elf* panics, and attempts to flee. Your bash at *an Elf* sends him sprawling. * C HP:Fine *an Elf*:Fine>label ff Ok. * C HP:Fine *an Elf* (ff):Fine>d No way! You are fighting for your life! * C HP:Fine *an Elf* (ff):Fine> You hit *an Elf* (ff)'s body and tickle it. * C HP:Fine *an Elf* (ff):Fine>cpeg close pegs Ok. * C HP:Fine *an Elf* (ff):Fine>a chan mood aggre Ok. * C HP:Fine *an Elf* (ff):Fine>con Fairly easy. * C HP:Fine *an Elf* (ff):Fine>exa ff You see nothing special about him. *an Elf* (ff) has some small bruises. *an Elf* (ff) is using: a pair of ring mail gloves (flawless) a ring mail hauberk (flawless) a pair of ring mail leggings (flawless) a pair of ring mail sleeves (flawless) a ring mail coif (well-maintained) a pair of iron-shod boots (flawless) a forest green cloak (flawless) a double edged eket (flawless) a bejewelled oak staff; it has a soft glowing aura a keyring with a key and a set of lock picks a leather backpack a plain leather belt a stone * C HP:Fine *an Elf* (ff):Fine> You strongly hit *an Elf* (ff)'s left leg. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) seems to have recovered his senses. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. A mother eagle joins *an Elf* (ff)'s fight. A mother eagle lightly hits your body and tickles it. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. * C HP:Fine *an Elf* (ff):Fine>cpeg close pegs It's already closed! *an Elf* (ff) panics, but can't stop fighting to flee. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) panics, and attempts to flee. * C HP:Fine *an Elf* (ff):Fine>b bash *an Elf* (ff) pierces your right leg and tickles it. A mother eagle hits your right arm very hard and tickles it. *an Elf* (ff) panics, and attempts to flee. cpeg *an Elf* (ff) opens the pegs. *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves DOWN. Your victim has disappeared! * C HP:Fine a mother eagle:Fine>close pegs Ok. You hit a mother eagle's head extremely hard and tickle it. * C HP:Fine a mother eagle:Fine>f PANIC! You can't quit the fight! * C HP:Fine a mother eagle:Fine> A mother eagle strongly hits your left arm and tickles it. * C HP:Fine a mother eagle:Fine> You flee head over heels. PANIC! You couldn't escape! * C HP:Fine a mother eagle:Fine>opeg open pegs Ok. * C HP:Fine a mother eagle:Fine>f You are already attempting to flee! * C HP:Fine a mother eagle:Fine> PANIC! You can't quit the fight! * C HP:Fine a mother eagle:Fine> You hit a mother eagle's body extremely hard and tickle it. * C HP:Fine a mother eagle:Fine> You flee head over heels. You flee down. Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. *an Elf* (ff) is standing here. Exits: (south), (up). ! C HP:Fine>cmd close moldywall Ok. ! C HP:Fine>ke *an Elf* (ff) leaves UP. kill *elf* They aren't here. o C HP:Fine>u Inside a Small Stone Building A sturdy pack horse is standing here. A mother eagle flies high above looking for prey. *an Elf* (ff) is standing here. Exits: [west], (down). * C HP:Fine>ke kill *elf* You approach *an Elf* (ff), trying to hit him. * C HP:Fine *an Elf* (ff):Fine>a *an Elf* (ff) begins some strange incantations... chan mood aggre Ok. * C HP:Fine *an Elf* (ff):Fine> You hit *an Elf* (ff)'s right hand and tickle it. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. A mother eagle joins *an Elf* (ff)'s fight. A mother eagle hits your right arm extremely hard and tickles it. *an Elf* (ff) pierces your right foot and tickles it. * C HP:Fine *an Elf* (ff):Fine>f You flee head over heels. You flee down. Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. Exits: (up). o C HP:Fine>u Inside a Small Stone Building A sturdy pack horse is standing here. A mother eagle flies high above looking for prey. *an Elf* (ff) is standing here. Exits: [west], (down). * C HP:Fine>ke kill *elf* You approach *an Elf* (ff), trying to hit him. * C HP:Fine *an Elf* (ff):Fine> You lightly hit *an Elf* (ff)'s body and tickle it. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. A mother eagle joins *an Elf* (ff)'s fight. A mother eagle hits your body hard and tickles it. * C HP:Fine *an Elf* (ff):Fine> *an Elf* (ff) issues the order 'assist'. * C HP:Fine *an Elf* (ff):Fine>f *an Elf* (ff) issues the order 'assist'. You flee head over heels. You flee down. Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. Exits: (up). o C HP:Fine>u Inside a Small Stone Building A sturdy pack horse is standing here. A mother eagle flies high above looking for prey. *an Elf* (ff) is standing here. Exits: [west], (down). * C HP:Fine>ke kill *elf* You approach *an Elf* (ff), trying to hit him. * C HP:Fine *an Elf* (ff):Fine>cpeg *an Elf* (ff) issues the order 'assist'. * C HP:Fine *an Elf* (ff):Fine>b close pegs Ok. *an Elf* (ff) issues the order 'assist'. A mother eagle joins *an Elf* (ff)'s fight. A mother eagle strongly hits your left foot and tickles it. * C HP:Fine *an Elf* (ff):Fine>bash *an Elf* (ff) issues the order 'assist'. *an Elf* (ff) issues the order 'assist'. A mother eagle hits your right foot extremely hard and tickles it. *an Elf* (ff) strongly pierces your body and tickles it. Your bash at *an Elf* (ff) sends him sprawling. * C HP:Hurt *an Elf* (ff):Fine> A mother eagle hits your left arm extremely hard and tickles it. * C HP:Hurt *an Elf* (ff):Fine> You lightly hit *an Elf* (ff)'s right foot and tickle it. * C HP:Hurt *an Elf* (ff):Fine>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Wps: %K. Gold: %g. Alert: %R.%.%f OB: 134%, DB: 19%, PB: 0%, Armour: 2%. Wimpy: 100. Mood: aggressive. Needed: 1364157 xp, 0 tp. Wps: involved (4). Gold: 38. Alert: normal. Affected by: - novoid - noquit - panic * C HP:Hurt *an Elf* (ff):Fine>a chan mood aggre Ok. * C HP:Hurt *an Elf* (ff):Fine> A mother eagle hits your body extremely hard and tickles it. * C HP:Hurt *an Elf* (ff):Fine> You hit *an Elf* (ff)'s left hand extremely hard and shatter it. Your victim is shocked by your hit! * C HP:Hurt *an Elf* (ff):Hurt># $door is now set to {pegs} [local] A mother eagle strongly hits your head and tickles it. * C HP:Hurt *an Elf* (ff):Hurt> *an Elf* (ff) panics, and attempts to flee. * C HP:Hurt *an Elf* (ff):Hurt> You hit *an Elf* (ff)'s left leg extremely hard and shatter it. * C HP:Hurt *an Elf* (ff):Bad>f You flee head over heels. PANIC! You couldn't escape! * C HP:Hurt *an Elf* (ff):Bad> *an Elf* (ff) seems to have recovered his senses. * C HP:Hurt *an Elf* (ff):Bad> You flee head over heels. PANIC! You couldn't escape! * C HP:Hurt *an Elf* (ff):Bad> A mother eagle hits your body hard and tickles it. *an Elf* (ff) panics, and attempts to flee. * C HP:Hurt *an Elf* (ff):Bad> You flee head over heels. PANIC! You couldn't escape! * C HP:Hurt *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. * C HP:Hurt *an Elf* (ff):Bad> You flee head over heels. PANIC! You couldn't escape! * C HP:Hurt *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. * C HP:Hurt *an Elf* (ff):Bad> A mother eagle hits your left leg hard and tickles it. * C HP:Hurt *an Elf* (ff):Bad> You flee head over heels. PANIC! You couldn't escape! You hit *an Elf* (ff)'s body extremely hard and shatter it. * C HP:Hurt *an Elf* (ff):Awful>open pegs *an Elf* (ff) panics, and attempts to flee. * C HP:Hurt *an Elf* (ff):Awful>Ok. * C HP:Hurt *an Elf* (ff):Awful> You flee head over heels. You flee down. Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. Exits: (up). o C HP:Hurt>u Inside a Small Stone Building A sturdy pack horse is standing here. A mother eagle flies high above looking for prey. *an Elf* (ff) is standing here. Exits: [west], (down). * C HP:Hurt>ke kill *elf* You approach *an Elf* (ff), trying to hit him. * C HP:Hurt *an Elf* (ff):Awful> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves DOWN. * C HP:Hurt>d Muddy Cellar The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. *an Elf* (ff) is standing here. Exits: (up). ! C HP:Hurt>cex close exit Ok. ! C HP:Hurt>ke kill *elf* You hit *an Elf* (ff)'s body extremely hard and shatter it. *an Elf* (ff) is mortally wounded and will die soon if not aided. ! C HP:Hurt *an Elf* (ff):Dying>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: % X xp, %T tp. Wps: %K. Gold: %g. Alert: %R.%.%f OB: 136%, DB: 19%, PB: 0%, Armour: 2%. Wimpy: 100. Mood: aggressive. Needed: 1364157 xp, 0 tp. Wps: involved (4). Gold: 38. Alert: normal. Affected by: - novoid - noquit - panic ! C HP:Hurt *an Elf* (ff):Dying>kick You kick *an Elf* (ff) to death. You feel more experienced. Congratulations! This is the first time you've killed it! You hear *an Elf* (ff)'s death cry as he collapses. *an Elf* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *an Elf* (ff). o C HP:Hurt>linc look in corpse corpse (here) : a bejewelled oak staff a crude bronze key a double edged eket (flawless) a forest green cloak (flawless) a keyring with a key and a set of lock picks a leather backpack a pair of iron-shod boots (flawless) a pair of ring mail gloves (flawless) a pair of ring mail leggings (flawless) a pair of ring mail sleeves (flawless) a plain leather belt a ring mail coif (well-maintained) a ring mail hauberk (flawless) a pile of coins a stone *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Kudas | 1, 1%, #Savisaar | o C HP:Hurt>nar Kudas rip. Ok. o C HP:Hurt>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Wps: %K . Gold: %g. Alert: %R.%.%f OB: 136%, DB: 19%, PB: 0%, Armour: 2%. Wimpy: 100. Mood: aggressive. Needed: 1264157 xp, 0 tp. Wps: involved (8). Gold: 38. Alert: normal. Affected by: - novoid - noquit - panic o C HP:Hurt>sc 361/665 hits and 62/131 moves. o C HP:Hurt>in You are carrying: a strange set of lock picks a canoe o C HP:Hurt>eq You are using: a gold ring a ring a thin, soft leather jerkin (neglected) a pair of soft leather trousers (unavailing) a soft leather cap (worn out) a pair of smooth, black boots a forest green cloak (flawless) a spoon a pan a leather backpack a plain leather belt a water skin ### I await the retaliation group... which came quite quickly I dare say. o C HP:Hurt>whois kudas Kudas Quickbolts is an Elf. maroon o C HP:Hurt>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Wps: %K. Gold: %g. A lert: %R.%.%f OB: 140%, DB: 19%, PB: 0%, Armour: 2%. Wimpy: 100. Mood: aggressive. Needed: 1262762 xp, 0 tp. Wps: involved (8). Gold: 38. Alert: normal. Affected by: - novoid - noquit o C HP:Hurt> *Ohzlâm the Dwarf* has arrived from above. ! C HP:Hurt> *Ohzlâm the Dwarf* leaves SOUTH. o C HP:Hurt>kd kill *dwarf* They aren't here. o C HP:Hurt>s s In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: (north), [east], south, [west]. ! C HP:Hurt>Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Hurt>kd kill *dwarf* They aren't here. An experienced assassin opens the greystonewall. An experienced assassin leaves west. The greystonewall closes quietly. ! C HP:Hurt>n n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: (north), [east], south, [west]. ! C HP:Hurt>Muddy Cellar The corpse of *an Elf* is lying here. The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. The shadow of *an Elf* is floating here. Exits: (south), (up). o C HP:Hurt>u *an Elf* (ff) has arrived from above. o C HP:Hurt>Inside a Small Stone Building A sturdy pack horse is standing here. A mother eagle flies high above looking for prey. *Silve the Noldorin Elf* is standing here. A sturdy pack horse is standing here. Exits: ^(west)^, (down). * C HP:Hurt>cex A mother eagle barely hits *Silve the Noldorin Elf*'s right hand and tickles it. * C HP:Hurt>d close exit Ok. * C HP:Hurt>Muddy Cellar The corpse of *an Elf* is lying here. The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. The shadow of *an Elf* is floating here. *an Elf* (ff) is standing here. Exits: (south), (up). o C HP:Hurt>ke kill *elf* You hit *an Elf* (ff)'s left arm extremely hard and shatter it. *Ohzlâm the Dwarf* has arrived from the south. ! C HP:Hurt *an Elf* (ff):Wounded> *Ohzlâm the Dwarf* pounds your body extremely hard and tickles it. ! C HP:Hurt *an Elf* (ff):Wounded>cex close exit Ok. ! C HP:Hurt *an Elf* (ff):Wounded>f PANIC! You can't quit the fight! ! C HP:Hurt *an Elf* (ff):Wounded> You hit *an Elf* (ff)'s right foot very hard and shatter it. ! C HP:Hurt *an Elf* (ff):Bad>n No way! You are fighting for your life! ! C HP:Hurt *an Elf* (ff):Bad>n No way! You are fighting for your life! ! C HP:Hurt *an Elf* (ff):Bad>n You flee head over heels. You flee south. In a Long, Dark Corridor Exits: (north), [east], south, [west]. o C HP:Hurt>Muddy Cellar The corpse of *an Elf* is lying here. The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. The shadow of *an Elf* is floating here. *an Elf* (ff) is standing here. *Ohzlâm the Dwarf* is standing here. Exits: (south), [up]. ! C HP:Hurt>n Alas, you cannot go that way... ! C HP:Hurt>ke kill *elf* You approach *an Elf* (ff), trying to hit him. ! C HP:Hurt *an Elf* (ff):Bad> *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Hurt *an Elf* (ff):Bad>a chan mood aggre Ok. ! C HP:Hurt *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. ! C HP:Hurt *an Elf* (ff):Bad>f You flee head over heels. You flee south. In a Long, Dark Corridor Exits: (north), [east], south, [west]. o C HP:Hurt>n The deadend closes quietly. o C HP:Hurt>Alas, you cannot go that way... o C HP:Hurt>ke kill *elf* They aren't here. o C HP:Hurt>oded The deadend is opened from the other side. o C HP:Hurt>n open deadend It's already open! *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Hurt>ke Muddy Cellar The corpse of *an Elf* is lying here. The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. The shadow of *an Elf* is floating here. *an Elf* (ff) is standing here. Exits: (south), [up]. o C HP:Hurt>kill *elf* You hit *an Elf* (ff)'s body extremely hard and shatter it. Your victim is shocked by your hit! o C HP:Hurt *an Elf* (ff):Awful>cex close exit It's already closed! *Ohzlâm the Dwarf* has arrived from the south. ! C HP:Hurt *an Elf* (ff):Awful> *Ohzlâm the Dwarf* closes the moldywall. ! C HP:Hurt *an Elf* (ff):Awful> *Ohzlâm the Dwarf* pounds your head extremely hard and tickles it. *an Elf* (ff) panics, and attempts to flee. ! C HP:Hurt *an Elf* (ff):Awful>cmd close moldywall It's already closed! ! C HP:Hurt *an Elf* (ff):Awful> *an Elf* (ff) panics, and attempts to flee. ! C HP:Hurt *an Elf* (ff):Awful> You hit *an Elf* (ff)'s right hand extremely hard and shatter it. Your victim is shocked by your hit! *an Elf* (ff) is mortally wounded and will die soon if not aided. ! C HP:Hurt *an Elf* (ff):Dying>b d dwarf bash d dwarf ! C HP:Hurt *an Elf* (ff):Dying> *Ohzlâm the Dwarf* sends you sprawling with a powerful bash. ! C HP:Hurt *an Elf* (ff):Dying> *Ohzlâm the Dwarf* heroically rescues *an Elf* (ff). ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> *Ohzlâm the Dwarf* begins some strange incantations... You begin to feel thirsty. *an Elf* (ff) dies from lack of blood. You hear *an Elf* (ff)'s death cry as he collapses. *an Elf* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *an Elf* (ff). ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> *Ohzlâm the Dwarf* pounds your body extremely hard. # $door is now set to {moldywall} [local] ! C HP:Hurt *Ohzlâm the Dwarf*:Fine>open moldywall f Your head stops stinging. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine>Ok. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine>You flee head over heels. PANIC! You couldn't escape! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You hit *Ohzlâm the Dwarf*'s left leg extremely hard. Your victim is shocked by your hit! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> *Ohzlâm the Dwarf* sends you sprawling with a powerful bash. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> *Ohzlâm the Dwarf* pounds your body extremely hard and tickles it. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine># $target is now set to {*dwarf*} [local] *Ohzlâm the Dwarf* closes the moldywall. You try to flee, but cannot! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You try to flee, but cannot! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You try to flee, but cannot! bash ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You try to flee, but cannot! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> You try to flee, but cannot! *Ohzlâm the Dwarf* pounds your body extremely hard. You feel a strong ache there! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> PANIC! You can't quit the fight! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> Your head stops stinging. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine>You flee head over heels. PANIC! You couldn't escape! You flee head over heels. PANIC! You couldn't escape! You flee head over heels. PANIC! You couldn't escape! You flee head over heels. PANIC! You couldn't escape! ! C HP:Hurt *Ohzlâm the Dwarf*:Fine> *Ohzlâm the Dwarf* sends you sprawling with a powerful bash. ! C HP:Hurt *Ohzlâm the Dwarf*:Fine>open moldywall *Ohzlâm the Dwarf* pounds your body extremely hard. You feel a strong ache there! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine> You try to flee, but cannot! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine> You flee head over heels. PANIC! You couldn't escape! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>lat You try to flee, but cannot! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine># $target is now set to {ff} [local] Your head stops stinging. Your head stops stinging. ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>Ok. You flee head over heels. You flee south. In a Long, Dark Corridor Exits: (north), [east], south, [west]. o C HP:Wounded>label ff Exactly whom did you wish to give a label? o C HP:Wounded>cded *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Wounded>s *Ohzlâm the Dwarf* pounds your right foot extremely hard. You feel a strong ache there! close deadend Ok. ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>No way! You are fighting for your life! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>f You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Wounded> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Wounded>kd *Ohzlâm the Dwarf* quickly approaches, trying to pound you. kill *dwarf* You're already fighting! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>kd kill *dwarf* You're already fighting! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>a chan mood aggre Ok. You hit *Ohzlâm the Dwarf*'s right arm extremely hard. Your victim is shocked by your hit! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>f You flee head over heels. You flee north. In a Long, Dark Corridor Exits: [east], south, [west]. o C HP:Wounded>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Wounded>kd kill *dwarf* You approach *Ohzlâm the Dwarf*, trying to hit him. The greystonewall is opened from the other side. An experienced assassin has arrived from the west. An experienced assassin closes the greystonewall. ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>f You flee head over heels. PANIC! You couldn't escape! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine> You hit *Ohzlâm the Dwarf*'s right arm extremely hard. ! C HP:Wounded *Ohzlâm the Dwarf*:Fine> You flee head over heels. You flee north. In a Long, Dark Corridor Exits: [east], south, [west]. o C HP:Wounded> *Ohzlâm the Dwarf* has arrived from the south. ! C HP:Wounded> *Ohzlâm the Dwarf* pounds your left arm extremely hard. ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>s No way! You are fighting for your life! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>f PANIC! You can't quit the fight! ! C HP:Wounded *Ohzlâm the Dwarf*:Fine>oded You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Wounded>open deadend You don't see any deadend here. ! C HP:Wounded>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. *Ohzlâm the Dwarf* leaves SOUTH. o C HP:Wounded>oded open deadend Ok. o C HP:Wounded>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Wounded>kd kill *dwarf* You hit *Ohzlâm the Dwarf*'s right hand extremely hard. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>f You will attempt to flee! ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt> *Ohzlâm the Dwarf* panics, and attempts to flee. PANIC! You can't quit the fight! ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt> *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. ! C HP:Wounded>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: (north), [east], south, [west]. ! C HP:Wounded>kd kill *dwarf* You approach *Ohzlâm the Dwarf*, trying to hit him. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt> You hit *Ohzlâm the Dwarf*'s right foot extremely hard and shatter it. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt> *Ohzlâm the Dwarf* pounds your right hand extremely hard. You feel a strong ache there! ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>kill ff They aren't here. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>f You flee head over heels. You flee north. Muddy Cellar The corpse of *an Elf* is lying here. The corpse of *an Elf* is lying here. The corpse of a huge tarantula is lying here. The corpse of a huge tarantula is lying here. The shadow of *an Elf* is floating here. The shadow of *an Elf* is floating here. Exits: (south), [up]. o C HP:Wounded>s In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: (north), [east], south, [west]. ! C HP:Wounded> *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>kd kill *dwarf* You're already fighting! ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>cded f close deadend Ok. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Wounded>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Wounded>kd *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>kill *dwarf* You're already fighting! ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>a chan mood aggre Ok. *Ohzlâm the Dwarf* pounds your left arm extremely hard. ! C HP:Wounded *Ohzlâm the Dwarf*:Hurt>f You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Wounded>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Wounded>kd kill *dwarf* You hit *Ohzlâm the Dwarf*'s right hand extremely hard. ! C HP:Wounded *Ohzlâm the Dwarf*:Wounded>f You will attempt to flee! ! C HP:Wounded *Ohzlâm the Dwarf*:Wounded> You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Wounded> ! C HP:Wounded> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Wounded>n In a Long, Dark Corridor Exits: [east], south, [west]. o C HP:Wounded> *Ohzlâm the Dwarf* has arrived from the south. ! C HP:Wounded> *Ohzlâm the Dwarf* pounds your body extremely hard. You feel a strong ache there! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>s No way! You are fighting for your life! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* panics, and attempts to flee. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>0 f cha wimp 0 Wimpy set to: 0 ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Bad>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Bad>kd kill *dwarf* *Ohzlâm the Dwarf* swiftly dodges your attempt to hit him. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>f You will attempt to flee! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> You flee head over heels. PANIC! You couldn't escape! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>a chan mood aggre Ok. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* pounds your left arm extremely hard and shatters it. You feel a strong ache there! You are wracked with overwhelming PAIN! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. ! C HP:Bad> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Bad> *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>kd kill *dwarf* You're already fighting! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>f You flee head over heels. You flee north. In a Long, Dark Corridor Exits: [east], south, [west]. o C HP:Bad>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. *Ohzlâm the Dwarf* leaves NORTH. ! C HP:Bad>kd kill *dwarf* They aren't here. You begin to feel thirsty. ! C HP:Bad> Vecchio narrates 'nelc zas ougside kralg' ! C HP:Bad>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Bad>s *Ohzlâm the Dwarf* leaves SOUTH. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Bad> *Ohzlâm the Dwarf* pounds your body hard. You are wracked with overwhelming PAIN! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>a chan mood aggre Ok. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>ab ### Felt like he went wimpy... chan moo berserk Ok. *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. ! C HP:Bad> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Bad> *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* pounds your body extremely hard and shatters it. You are wracked with overwhelming PAIN! ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* panics, and attempts to flee. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. ! C HP:Bad>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Bad>kd kill *dwarf* You approach *Ohzlâm the Dwarf*, trying to hit him. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>b bash *Ohzlâm the Dwarf* panics, and attempts to flee. s *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves SOUTH. Your victim has disappeared! o C HP:Bad>kd Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Bad>b kill *dwarf* You hit *Ohzlâm the Dwarf*'s right leg extremely hard. ! C HP:Bad *Ohzlâm the Dwarf*:Wounded>bash *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. Your victim has disappeared! ! C HP:Bad>n In a Long, Dark Corridor *Ohzlâm the Dwarf* is standing here. Exits: [east], south, [west]. ! C HP:Bad>kd b kill *dwarf* You approach *Ohzlâm the Dwarf*, trying to hit him. ! C HP:Bad Move:Tired *Ohzlâm the Dwarf*:Wounded>bash s *Ohzlâm the Dwarf* opens the woodendoor. kd *Ohzlâm the Dwarf* pounds your left leg extremely hard and shatters it. You feel a strong ache there! You are wracked with overwhelming PAIN! b *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves SOUTH. Your victim has disappeared! o C HP:Awful Move:Tired>Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Awful Move:Tired>kill *dwarf* You approach *Ohzlâm the Dwarf*, trying to hit him. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded>bash *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. Your victim has disappeared! ! C HP:Awful Move:Tired>n kd In a Long, Dark Corridor Exits: (east), south, [west]. o C HP:Awful Move:Tired>kill *dwarf* They aren't here. o C HP:Awful Move:Tired> *Ohzlâm the Dwarf* has arrived from the east. ! C HP:Awful Move:Tired> *Ohzlâm the Dwarf* quickly approaches, trying to pound you. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded>kd *Ohzlâm the Dwarf* pounds your right arm extremely hard and shatters it. You are wracked with overwhelming PAIN! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded>kill *dwarf* You're already fighting! You hit *Ohzlâm the Dwarf*'s head extremely hard. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* panics, and attempts to flee. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded> *Ohzlâm the Dwarf* panics, but can't stop fighting to flee. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Wounded>a chan mood aggre You are too furious right now to change mood. You hit *Ohzlâm the Dwarf*'s body extremely hard and shatter it. Your victim is shocked by your hit! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>a chan mood aggre You are too furious right now to change mood. *Ohzlâm the Dwarf* panics, but can't stop fighting to flee. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>a a chan mood aggre You are too furious right now to change mood. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>chan mood aggre You are too furious right now to change mood. *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves SOUTH. o C HP:Awful Move:Tired>a chan mood aggre Ok. *Ohzlâm the Dwarf* has arrived from the south. ! C HP:Awful Move:Tired>s *Ohzlâm the Dwarf* pounds your left arm extremely hard and shatters it. You are wracked with overwhelming PAIN! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>No way! You are fighting for your life! You hit *Ohzlâm the Dwarf*'s right hand extremely hard and shatter it. ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>kd kill *dwarf* You're already fighting! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad> *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves SOUTH. o C HP:Awful Move:Tired>f You flee head over heels. You flee south. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Awful Move:Tired> *Ohzlâm the Dwarf* leaves NORTH. An experienced assassin opens the greystonewall. An experienced assassin leaves west. The greystonewall closes quietly. ! C HP:Awful Move:Tired>kd kill *dwarf* They aren't here. ! C HP:Awful Move:Tired> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Awful Move:Tired>n *Ohzlâm the Dwarf* quickly approaches, trying to pound you. No way! You are fighting for your life! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad>kd kill *dwarf* You're already fighting! ! C HP:Awful Move:Tired *Ohzlâm the Dwarf*:Bad> *Ohzlâm the Dwarf* panics, and attempts to flee. *Ohzlâm the Dwarf* leaves NORTH. ! C HP:Awful Move:Tired>a chan mood aggre Ok. ! C HP:Awful Move:Tired> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Awful Move:Tired>n In a Long, Dark Corridor Exits: (east), south, [west]. o C HP:Awful Move:Tired>kd kill *dwarf* They aren't here. o C HP:Awful Move:Tired>s kd Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. *Ohzlâm the Dwarf* is standing here. Exits: north, [south]. ! C HP:Awful Move:Tired>*Ohzlâm the Dwarf* leaves NORTH. kill *dwarf* They aren't here. ! C HP:Awful Move:Tired> *Ohzlâm the Dwarf* has arrived from the north. ! C HP:Awful Move:Tired>n *Ohzlâm the Dwarf* pounds your left arm extremely hard and shatters it. You are mortally wounded and will die soon if not aided. o C HP:Dying Move:Tired *Ohzlâm the Dwarf*:Bad>You are in a pretty bad shape, unable to do anything! o C HP:Dying Move:Tired *Ohzlâm the Dwarf*:Bad>l You are in a pretty bad shape, unable to do anything! o C HP:Dying Move:Tired *Ohzlâm the Dwarf*:Bad> Ouch! You lose a level! You are dead! Sorry... o C HP:Awful Move:Tired>whois ohzlam Ohzlâm Just hit rock bottom is a level thirty-six Dwarven Battlemaster. o C HP:Awful Move:Tired>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Wps: %K. Gold: %g. Alert: %R.%.%f OB: 109%, DB: -36%, PB: 72%, Armour: 0%. Wimpy: 0. Mood: wimpy. Needed: 65134 xp, 0 tp. Wps: involved (9). Gold: 0. Alert: normal. o C HP:Awful Move:Tired>wa You are already awake... o C HP:Awful Move:Tired>st l You stop resting, and stand up. o C HP:Awful Move:Tired>Chamber of the Trolls There are two green slime moulds here. o C HP:Awful Move:Tired>quit Goodbye, friend.. Come back soon! #Connection lost - Bastard!