Alcion.15.12.05 The log is way longer than what is necessary, enjoy it or not. 4vs1 becomes 1vs2. ------------------- * R Mana:Hot Move:Tired>bob Broken Plains Exits: north, west. * R Mana:Hot Move:Tired>c 'breath' You start to concentrate... n n An energy begins to flow within your legs as your body becomes lighter. * R Mana:Hot>A Stand of Stunted Trees A tree-snake lies wrapped around one of the tree branches. Exits: north, east, south, west. * R Mana:Hot>A Stand of Stunted Trees Exits: north, east, south, west. * R Mana:Hot> *a dreadful Orc* has arrived from the east riding a hungry warg. * R Mana:Hot> *a dreadful Orc* leaves west riding a hungry warg. * R Mana:Hot> *a dreadful Orc* has arrived from the west riding a hungry warg. * R Mana:Hot> *a dreadful Orc* lightly pounds your right foot and tickles it. * R HP:Fine Mana:Hot *a dreadful Orc*:Healthy> You flee head over heels. Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot> *a dreadful Orc* has arrived from the south riding a hungry warg. * R HP:Fine Mana:Hot>con orc *a dreadful Orc* quickly approaches, trying to pound you. * R HP:Fine Mana:Hot *a dreadful Orc*:Healthy>The perfect match! You flee head over heels. A Bend in the Old East Road Exits: north, =east=, =south=, west. * R HP:Fine Mana:Hot> Telessar narrates 'Who got silvery? :S' * R HP:Fine Mana:Hot>l *a dreadful Orc* has arrived from the east riding a hungry warg. * R HP:Fine Mana:Hot>A Bend in the Old East Road *a dreadful Orc* is here, riding a hungry warg. * R HP:Fine Mana:Hot>con orc The perfect match! * R HP:Fine Mana:Hot>exa orc You see nothing special about him. *a dreadful Orc* is in an excellent condition. *a dreadful Orc* is using: a thin pair of leather gloves (well-maintained) a blood-encrusted breastplate (flawless) a pair of ring mail leggings (well-maintained) a pair of ring mail sleeves (flawless) a ring mail coif (flawless) a pair of iron-shod boots (flawless) a forest green cloak (flawless); it glows blue an engraved warhammer; it glows blue a bejewelled shield (flawless); it glows blue a laced quiver; it glows blue a leather backpack a gleaming belt; it glows blue a water skin * R HP:Fine Mana:Hot>f You flee head over heels. A Dense Thicket Exits: east, south, west. * R HP:Fine Mana:Hot> *a dreadful Orc* has arrived from the south riding a hungry warg. * R HP:Fine Mana:Hot> *a dreadful Orc* barely pounds your body and tickles it. The day has begun. * R HP:Fine Mana:Hot *a dreadful Orc*:Healthy> You flee head over heels. A Bend in the Old East Road Exits: north, =east=, =south=, west. * R HP:Fine Mana:Hot> *a dreadful Orc* has arrived from the north riding a hungry warg. * R HP:Fine Mana:Hot>oo cha mood wimp Ok. * R HP:Fine Mana:Hot>10 *a dreadful Orc* quickly approaches, trying to pound you. cha wimp 100 Wimpy set to: 100 * R HP:Fine Mana:Hot *a dreadful Orc*:Healthy>lat label ff Ok. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Healthy>f You flee head over heels. A Dense Thicket Exits: east, south, west. * R HP:Fine Mana:Hot># $target is now set to {ff} [local] *a dreadful Orc* (ff) has arrived from the south riding a hungry warg. * R HP:Fine Mana:Hot> *a dreadful Orc* (ff) quickly approaches, trying to pound you. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Healthy>ca 'lig' ff You start to concentrate... flee Ok. The lightning bolt hits *a dreadful Orc* (ff) with full impact. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine>* R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine> *a dreadful Orc* (ff) sends you sprawling with a powerful bash. *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* leaves east riding a hungry warg. * R HP:Fine Mana:Hot> Telessar narrates 'Carlton RIPed?' * R HP:Fine Mana:Hot> *a dreadful Orc* (ff) has arrived from the east riding a hungry warg. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine> *a dreadful Orc* (ff) barely pounds your left leg and tickles it. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine>quo ca 'col' ff Your head stops stinging. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine>cha spellcasting quick Ok. * R HP:Fine Mana:Hot *a dreadful Orc* (ff):Fine>You start to concentrate... flee Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. * R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>You flee head over heels. Rolling Plains Exits: east, south, west. * R HP:Fine Mana:Warm> Fillgore narrates 'yes' * R HP:Fine Mana:Warm> *a dreadful Orc* (ff) has arrived from the east riding a hungry warg. * R HP:Fine Mana:Warm>e *a dreadful Orc* (ff) quickly approaches, trying to pound you. No way! You are fighting for your life! * R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine> You strongly pierce *a dreadful Orc* (ff)'s right hand and tickle it. * R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>ca 'lig' ff You start to concentrate... *a dreadful Orc* (ff) panics, and attempts to flee. Your victim has disappeared! *a dreadful Orc* leaves south riding a hungry warg. * R HP:Fine Mana:Warm>norm cha spellcasting norm Ok. * R HP:Fine Mana:Warm>* R HP:Fine Mana:Warm>s ca 'col' ff Rolling Plains *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, east, south, west. * R HP:Fine Mana:Warm>You start to concentrate... Your victim has disappeared! *a dreadful Orc* leaves west riding a hungry warg. * R HP:Fine Mana:Warm>w Dunca narrates 'too?' * R HP:Fine Mana:Warm>ca 'col' ff w Rolling Plains Exits: north, east, south, west. * R HP:Fine Mana:Warm>ca 'col' ff Nobody here by that name. --- Tracking him, failing to engage, I end up west of windswept. --- * R HP:Fine Mana:Hot>n Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>e e trac Old East Road Exits: north, =east=, =west=. * R HP:Fine Mana:Hot>Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>tia are you lagging at all? You carefully examine the ground around you, looking for tracks... You see: - a track of a hungry warg leading west (done less than 2 hours ago). - a track of a trained horse leading east (done less than 5 hours ago). Inactivity timeout postponed... You stop searching, you don't seem to find anything else. * R HP:Fine Mana:Hot>tel tiamat are you lagging at all? Ok. --- I was having some link problems, link bursts, you might've heard of them. --- * R HP:Fine Mana:Hot> *a dreadful Orc* yells faintly from the west 'son aatf toi mamy meves' * R HP:Fine Mana:Hot>w Old East Road Exits: north, =east=, =west=. * R HP:Fine Mana:Hot>w Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot> The light of Aman fades away from you. * R HP:Fine Mana:Hot> Barnur has arrived from the east riding a pack horse. Kwan has arrived from the east riding a pony. Tobiah has arrived from the east riding a pack horse. * R HP:Fine Mana:Hot># $door is now set to {plank} [local] e Barnur leaves west riding a pack horse. Kwan leaves west riding a pony. Tobiah leaves west riding a pack horse. Old East Road Exits: north, =east=, =west=. * R HP:Fine Mana:Hot>n Endless Plains Exits: north, east, south, west. * R HP:Fine Mana:Hot>s Old East Road Exits: north, =east=, =west=. * R HP:Fine Mana:Hot>e Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>e Old East Road Exits: =east=, south, =west=. * R HP:Fine Mana:Hot>w Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>n open plank A Wrecked Wagon Exits: south, west. * R HP:Fine Mana:Hot>e Ok. You feel bolder. * R HP:Fine Mana:Hot>close plank Smoky Plains Exits: east, south, (west). * R HP:Fine Mana:Hot>Ok. * R HP:Fine Mana:Hot>s Old East Road Exits: =east=, south, =west=. * R HP:Fine Mana:Hot>w w Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>Old East Road Exits: north, =east=, =west=. * R HP:Fine Mana:Hot>w Old East Road Exits: north, =east=, south, =west=. * R HP:Fine Mana:Hot>w Old East Road *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, =east=, =south=, west, (down). * R HP:Fine Mana:Hot>ca 'col' ff You start to concentrate... Your victim has disappeared! *a dreadful Orc* leaves down riding a hungry warg. * R HP:Fine Mana:Hot>d Behind the Planks A water barrel has been left here. *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, (up). ! R HP:Fine Mana:Hot>u Old East Road Exits: north, =east=, =south=, west, (down). * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'sun' * R HP:Fine Mana:Hot>close plank Ok. Tiamat tells you 'dunno, not typing enough to notice :p' * R HP:Fine Mana:Hot> The plank is opened from the other side. * R HP:Fine Mana:Hot> Barnur yells faintly from the south 'hehe' * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'im olome tho' ------- Right. Either it's a trick or you're an idiot ask for a "set" fight, I like neither option. ------- * R HP:Fine Mana:Hot> Barnur yells faintly from the south 'lowbies' * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'no intend to trap' ## ... * R HP:Fine Mana:Hot> Barnur yells faintly from the south 'lucky' * R HP:Fine Mana:Hot> sc WARNING: inactivity timeout in 5 seconds. * R HP:Fine Mana:Hot>186/188 hits, 76/139 mana, and 92/106 moves. * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'just want' * R HP:Fine Mana:Hot> Barnur yells faintly from the south 'sod' * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'fun' * R HP:Fine Mana:Hot>t nienor happend to snoop? :P Ok. -------- Had just been discussing situations like these, heh. -------- * R HP:Fine Mana:Hot>rlp barnur Arglebargle, glop-glyf!?! * R HP:Fine Mana:Hot> Tiamat tells you 'and no, no wraiths near lb, closest one is warrsn' * R HP:Fine Mana:Hot> Barnur yells faintly from the south ':P' * R HP:Fine Mana:Hot>rpl barnu al rep tell barnu Ok. * R HP:Fine Mana:Hot> Nienor tells you 'no' * R HP:Fine Mana:Hot>rpl barnur al rep tell barnur Ok. * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'not mach' * R HP:Fine Mana:Hot>rep come here tell barnur come here Ok. * R HP:Fine Mana:Hot> *a dreadful Orc* yells loudly from below 'to fikht' * R HP:Fine Mana:Hot> *a dreadful Orc* (ff) has arrived from below riding a hungry warg. * R HP:Fine Mana:Hot> *a dreadful Orc* leaves down riding a hungry warg. * R HP:Fine Mana:Hot>ca q 'lig' ff Nobody here by that name. * R HP:Fine Mana:Hot>quo cha spellcasting quick Ok. * R HP:Fine Mana:Hot>d ca 'col' ff Behind the Planks A water barrel has been left here. *a dreadful Orc* (ff) is here, resting on a hungry warg. Exits: north, (up). ! R HP:Fine Mana:Hot>ca 'col' ff You start to concentrate... *a dreadful Orc* (ff) stops resting, and clambers on his feet. Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. You barely pierce *a dreadful Orc* (ff)'s body and tickle it. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>You start to concentrate... *a dreadful Orc* (ff) strongly pounds your head and tickles it. Aye! You cannot concentrate any more... ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>ca 'col' ff *a dreadful Orc* (ff) closes the plank. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>You start to concentrate... *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* (ff) panics, and attempts to flee. Your victim has disappeared! *a dreadful Orc* leaves north riding a hungry warg. ! R HP:Fine Mana:Warm>open plank u *a dreadful Orc* (ff) has arrived from the north riding a hungry warg. Ok. ! R HP:Fine Mana:Warm>close plank *a dreadful Orc* (ff) quickly approaches, trying to pound you. No way! You are fighting for your life! ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>Ok. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Fine>ca 'col' ff You start to concentrate... *a dreadful Orc* (ff) panics, and attempts to flee. Your victim has disappeared! *a dreadful Orc* leaves north riding a hungry warg. ! R HP:Fine Mana:Warm>n ca 'col' ff A Hideout in the Plains A sturdy bandit bodyguard stands here, eager to hack you to pieces. A sturdy bandit bodyguard stands here, eager to hack you to pieces. A smuggler is here, angry at having been seen. *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: south. *a dreadful Orc* leaves south riding a hungry warg. ! R HP:Fine Mana:Warm>s ca 'col' ff Nobody here by that name. ! R HP:Fine Mana:Warm>Behind the Planks Traces of pale white tones form the aura of this place. A water barrel has been left here. *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, [up]. ! R HP:Fine Mana:Warm>You start to concentrate... *a dreadful Orc* (ff) quickly approaches, trying to pound you. ca 'col' ff Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>You start to concentrate... *a dreadful Orc* (ff) panics, but can't stop fighting to flee. open plank *a dreadful Orc* (ff) barely pounds your body and tickles it. Aye! You cannot concentrate any more... ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>Ok. *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* leaves north riding a hungry warg. ! R HP:Fine Mana:Warm> Jessy narrates 'are they good thief stats st: 14 int: 10 wis:9 dex: 20 con:16 wil:14 per:18'' ! R HP:Fine Mana:Warm>u The plank closes quietly. The plank seems to be closed. *a dreadful Orc* (ff) has arrived from the north riding a hungry warg. ! R HP:Fine Mana:Warm>close plank *a dreadful Orc* (ff) quickly approaches, trying to pound you. It's already closed! ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt> You pierce *a dreadful Orc* (ff)'s left hand and tickle it. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>open plank Ok. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>flee The plank closes quietly. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>You flee head over heels. A Hideout in the Plains A sturdy bandit bodyguard stands here, eager to hack you to pieces. A sturdy bandit bodyguard stands here, eager to hack you to pieces. A smuggler is here, angry at having been seen. Exits: south. ! R HP:Fine Mana:Warm>s open plank Behind the Planks Traces of fierce white tones form the aura of this place. A water barrel has been left here. *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, [up]. ! R HP:Fine Mana:Warm>u *a dreadful Orc* (ff) quickly approaches, trying to pound you. Ok. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>open plank u No way! You are fighting for your life! ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>It's already open! The plank closes quietly. ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>flee No way! You are fighting for your life! ! R HP:Fine Mana:Warm *a dreadful Orc* (ff):Hurt>open plank You flee head over heels. A Hideout in the Plains A sturdy bandit bodyguard stands here, eager to hack you to pieces. A sturdy bandit bodyguard stands here, eager to hack you to pieces. A smuggler is here, angry at having been seen. Exits: south. ! R HP:Fine Mana:Warm>open plank You don't see any plank here. ! R HP:Fine Mana:Warm>You don't see any plank here. ! R HP:Fine Mana:Warm>s *a dreadful Orc* (ff) has arrived from the south riding a hungry warg. Behind the Planks Traces of fierce white tones form the aura of this place. A water barrel has been left here. Exits: north, [up]. ! R HP:Fine Mana:Warm>open plank u Ok. ! R HP:Fine Mana:Warm>Old East Road Barnur the Man is here, riding a pack horse. Kwan the Dwarf is here, riding a pony. Tobiah the Man is here, riding a pack horse. Exits: north, =east=, =south=, west, (down). * R HP:Fine Mana:Warm>open plank u It's already open! * R HP:Fine Mana:Warm>Alas, you cannot go that way... Barnur closes the plank. * R HP:Fine Mana:Warm> The plank is opened from the other side. * R HP:Fine Mana:Warm> *a dreadful Orc* (ff) has arrived from below riding a hungry warg. * R HP:Fine Mana:Warm>' FOL *a dreadful Orc* leaves down riding a hungry warg. Barnur giggles. * R HP:Fine Mana:Warm>Ok. * R HP:Fine Mana:Warm> The plank closes quietly. * R HP:Fine Mana:Warm>d Barnur says 'ok' * R HP:Fine Mana:Warm>Alas, you cannot go that way... * R HP:Fine Mana:Warm> *a dreadful Orc* yells loudly from below 'too many' * R HP:Fine Mana:Warm> Nienor is keeping an eye on you. * R HP:Fine Mana:Warm>' FOL Ok. * R HP:Fine Mana:Warm> Barnur starts following you. * R HP:Fine Mana:Warm>open plank Kwan stops following Barnur. Kwan starts following you. Ok. * R HP:Fine Mana:Warm>d close plank Behind the Planks Traces of fierce white tones form the aura of this place. A water barrel has been left here. *a dreadful Orc* (ff) is here, riding a hungry warg. Exits: north, (up). Kwan has arrived from above riding a pony. Barnur has arrived from above riding a pack horse. Tobiah has arrived from above riding a pack horse. ! R HP:Fine Mana:Warm>Ok. ! R HP:Fine Mana:Warm> *a dreadful Orc* (ff) yells 'dont ruin' ! R HP:Fine Mana:Warm>blex ca 'block d' exit You start to concentrate... *a dreadful Orc* (ff) opens the plank. You can't proceed while the plank is in motion. Tobiah stops following Barnur. obiah starts following you. ! R HP:Fine Mana:Warm> Drama narrates 'well, u cannot get 20 dex' Kwan crushes *a dreadful Orc* (ff)'s body very hard. *a dreadful Orc* (ff) pounds Kwan's right arm extremely hard and shatters it. ! R HP:Fine Mana:Warm> Tobiah smites *a dreadful Orc* (ff)'s right foot hard and tickles it. ! R HP:Fine Mana:Warm>close plank Ok. ! R HP:Fine Mana:Warm>close plank It's already closed! *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* leaves north riding a hungry warg. ! R HP:Fine Mana:Warm>close plank It's already closed! ! R HP:Fine Mana:Warm>close plank It's already closed! ! R HP:Fine Mana:Warm>close plank It's already closed! ! R HP:Fine Mana:Warm>close plank It's already closed! *a dreadful Orc* (ff) has arrived from the north riding a hungry warg. ! R HP:Fine Mana:Warm>close plank Tobiah approaches *a dreadful Orc* (ff), trying to smite him. *a dreadful Orc* (ff) opens the plank. Ok. Ok. ! R HP:Fine Mana:Warm>close plank It's already closed! ! R HP:Fine Mana:Warm>close plank close plank It's already closed! ! R HP:Fine Mana:Warm>close plank *a dreadful Orc* (ff) opens the plank. Ok. ! R HP:Fine Mana:Warm>*a dreadful Orc* (ff) opens the plank. Ok. ! R HP:Fine Mana:Warm> *a dreadful Orc* (ff) panics, and attempts to flee. ! R HP:Fine Mana:Warm>blex *a dreadful Orc* (ff) opens the plank. Barnur closes the plank. Kwan crushes *a dreadful Orc* (ff)'s head hard and tickles it. ! R HP:Fine Mana:Warm>*a dreadful Orc* (ff) opens the plank. ca 'block d' exit You start to concentrate... Barnur closes the plank. You can't proceed while the plank is in motion. *a dreadful Orc* (ff) opens the plank. *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* leaves up riding a hungry warg. ! R HP:Fine Mana:Warm> Barnur closes the plank. Drama narrates 'unless age' The plank is opened from the other side. ! R HP:Fine Mana:Warm>close plank Ok. The plank is opened from the other side. ! R HP:Fine Mana:Warm> Barnur closes the plank. The plank is opened from the other side. ! R HP:Fine Mana:Warm>open plank u It's already open! ! R HP:Fine Mana:Warm>Old East Road Exits: north, =east=, =south=, west, (down). Tobiah has arrived from below riding a pack horse. Kwan has arrived from below riding a pony. Barnur has arrived from below riding a pack horse. Lauralei narrates 'bullshit' * R HP:Fine Mana:Warm>open plank It's already open! * R HP:Fine Mana:Warm>u Alas, you cannot go that way... * R HP:Fine Mana:Warm>gig You giggle. * R HP:Fine Mana:Warm>l Old East Road Tobiah the Man is here, riding a pack horse. Kwan the Dwarf is here, riding a pony. Barnur the Man is here, riding a pack horse. * R HP:Fine Mana:Warm> Tobiah grumbles : gone. * R HP:Fine Mana:Warm> *a dreadful Orc* yells loudly from the south 'NHY RUAN GOOD FUGWT?' Your legs feel heavier. ------- Sure, you didn't see my name, but in general, you're more likely to get a "fair fight" from me if you leave out those yells. ------- * R HP:Fine Mana:Warm>drop barnur Barnur stops following you. * R HP:Fine Mana:Warm>e Old East Road Exits: north, =east=, south, =west=. Tobiah has arrived from the west riding a pack horse. Kwan has arrived from the west riding a pony. * R HP:Fine Mana:Warm>e Old East Road Exits: north, =east=, =west=. Tobiah has arrived from the west riding a pack horse. Kwan has arrived from the west riding a pony. * R HP:Fine Mana:Warm> Brem narrates 'nod, bullshit :-D' Nienor tells you 'hahahahaha' * R HP:Fine Mana:Warm>w w Old East Road Exits: north, =east=, south, =west=. Tobiah has arrived from the east riding a pack horse. Kwan has arrived from the east riding a pony. * R HP:Fine Mana:Warm>Dunca narrates 'elves can' Old East Road Barnur the Man is here, riding a pack horse. Exits: north, =east=, =south=, west, (down). Tobiah has arrived from the east riding a pack horse. Kwan has arrived from the east riding a pony. * R HP:Fine Mana:Warm> Nienor stops keeping an eye on you. * R HP:Fine Mana:Warm> Drama narrates ':P' * R HP:Fine Mana:Warm>' fol barnur again Ok. * R HP:Fine Mana:Warm> Barnur giggles. * R HP:Fine Mana:Warm> Kwan stops following you. Kwan now follows Barnur. * R HP:Fine Mana:Warm> Tobiah stops following you. Tobiah now follows Barnur. * R HP:Fine Mana:Warm> Dunca narrates 'so can hobbits' * R HP:Fine Mana:Warm> Barnur apologizes profusely to you, begging your forgiveness. --- He re-enters twice, I hesitate to block the 3rd time. --- ! R HP:Fine Mana:Hot>*a dreadful Orc* yells from above 'boring' Old East Road Exits: north, =east=, =south=, west, (down). Tobiah has arrived from below riding a pack horse. Kwan has arrived from below riding a pony. Barnur has arrived from below riding a pack horse. * R HP:Fine Mana:Hot> --- Basically he ran over windswept, lost the "lowbies" and got stuck with me. He circle at west lb, and that's where the log continues... --- * R Mana:Hot>s Hills Exits: north, west. Pense narrates 'i bad' You see some tracks of a hungry warg leading west (done less than 1 hour ago). * R Mana:Hot>quo Pense narrates '50 hp' * R Mana:Hot>w cha spellcasting quick Ok. * R Mana:Hot>Plains Beside the Road *a dreadful Orc* (ff) is standing here. A hungry warg stands here, sniffing around for flesh. A grey hare stands alert, looking and listening for predators. Exits: north, east, west. Aha, you have found your victim! * R Mana:Hot>ca 'col' ff ca 'col' ff You start to concentrate... *a dreadful Orc* (ff) leaves north. Your victim has disappeared! Nobody here by that name. * R Mana:Hot>n Old East Road Exits: north, =east=, south, =west=. * R Mana:Hot>kill ff ca 'col' ff They aren't here. * R Mana:Hot>Nobody here by that name. * R Mana:Hot>trw track hungry You carefully examine the ground around you, looking for tracks... You see some tracks of a hungry warg leading east (done less than 1 hour ago). * R Mana:Hot> Nebulous narrates 'storan wounded' * R Mana:Hot> sc WARNING: inactivity timeout in 5 seconds. * R Mana:Hot>188/188 hits, 103/139 mana, and 87/106 moves. * R Mana:Hot>e Bend in the Old East Road Exits: =north=, east, south, =west=. Sabadon tells you 'gig u r most moron child wimp' You see some tracks of a hungry warg leading south (done less than 1 hour ago). * R Mana:Hot>s Hills *a dreadful Orc* (ff) is standing here. Exits: north, west. You see some tracks of a hungry warg leading west (done less than 1 hour ago). * R Mana:Hot> *a dreadful Orc* (ff) leaves north. * R Mana:Hot>kill ff They aren't here. * R Mana:Hot>n kill ff Bend in the Old East Road Exits: =north=, east, south, =west=. Sabadon is keeping an eye on you. n kill ff You see some tracks of a hungry warg leading south (done less than 1 hour ago). * R Mana:Burning>They aren't here. * R Mana:Burning>Bend in the Old East Road Exits: north, =east=, =south=, west. You see some tracks of a hungry warg leading east (done less than 1 hour ago). * R Mana:Burning>They aren't here. * R Mana:Burning>e Old East Road Exits: north, =east=, south, =west=. You have found *a dreadful Orc* (ff)! *a dreadful Orc* (ff) leaves east. You see some tracks of a hungry warg leading south (done less than 1 hour ago). * R Mana:Burning>kill ff They aren't here. * R Mana:Burning>e Bend in the Old East Road Exits: north, east, =south=, =west=. You see some tracks of a hungry warg leading west (done less than 1 hour ago). * R Mana:Burning> *a dreadful Orc* (ff) has arrived from the east. * R Mana:Burning>w Old East Road Exits: north, =east=, south, =west=. e You stop tracking your victim. * R Mana:Burning>kill ff Bend in the Old East Road Exits: north, east, =south=, =west=. * R Mana:Burning>ca 'col' ff They aren't here. * R Mana:Burning>Nobody here by that name. * R Mana:Burning>s Bend in the Old East Road Traces of white tones form the aura of this place. Exits: =north=, =east=, south. * R Mana:Burning>e kill ff The Last Bridge Exits: =east=, =west=. You have found *a dreadful Orc* (ff)! * R Mana:Burning>*a dreadful Orc* (ff) leaves his hiding place. You lightly pierce *a dreadful Orc* (ff)'s left leg and tickle it. * R Mana:Burning *a dreadful Orc* (ff):Hurt>ca 'col' ff You start to concentrate... *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* (ff) leaves east. Your victim has disappeared! * R Mana:Burning>ca 'col' ff Nobody here by that name. * R Mana:Burning>e kill ff Junction to an Inn A large beaver is here, gnawing on a piece of wood. *a dreadful Orc* (ff) is standing here. Exits: north, =east=, south, =west=. *a dreadful Orc* (ff) drinks a flask of orkish draught. *a dreadful Orc* (ff) gulps down the draught, staggers but regains his balance. * R Mana:Burning>e You approach *a dreadful Orc* (ff), trying to pierce him. * R Mana:Burning *a dreadful Orc* (ff):Hurt>kill ff No way! You are fighting for your life! * R Mana:Burning *a dreadful Orc* (ff):Hurt>ca 'col' ff You're already fighting! * R Mana:Burning *a dreadful Orc* (ff):Hurt>ca 'col' ff You start to concentrate... ca 'col' ff *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* (ff) leaves north. Your victim has disappeared! * R Mana:Burning>Nobody here by that name. * R Mana:Hot>Nobody here by that name. * R Mana:Hot>n *a dreadful Orc* (ff) has arrived from the north. * R Mana:Hot>ca 'col' ff Fields Exits: north, east, south, west. * R Mana:Hot>n Nobody here by that name. * R Mana:Hot>s Light Forest A sparrow is flapping around on the ground. Exits: north, east, south, west. * R Mana:Hot>s kill ff ca 'col' ff Fields Exits: north, east, south, west. * R Mana:Hot>Junction to an Inn A large beaver is here, gnawing on a piece of wood. Exits: north, =east=, south, =west=. * R Mana:Hot>They aren't here. * R Mana:Hot>Nobody here by that name. * R Mana:Hot>s Path to the Inn Exits: north, (east), south, west. * R Mana:Hot> The door closes quietly. * R Mana:Hot>n Junction to an Inn A large beaver is here, gnawing on a piece of wood. Exits: north, =east=, south, =west=. * R Mana:Hot> Sabadon tells you 'KILL FF' * R Mana:Hot>s Path to the Inn Exits: north, [east], south, west. * R Mana:Hot># $door is now set to {door} [local] lead You stop riding a horse of the Rohirrim (o). A horse of the Rohirrim (o) starts following you. * Mana:Hot>open door e Ok. * Mana:Hot>close door ca 'col' ff Decaying Smithy *a dreadful Orc* (ff) is standing here. Exits: (west). You have found *an Orc*! ! Mana:Hot>ca 'col' ff Ok. ! Mana:Hot>ca 'col' ff You start to concentrate... Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. You barely pierce *a dreadful Orc* (ff)'s head and tickle it. ! Mana:Hot *a dreadful Orc* (ff):Wounded>Telessar narrates 'torll' You start to concentrate... *an Orc* leaves his hiding place. *an Orc* tries to stab you, but your parry is successful. ca 'col' ff Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. ! Mana:Hot *a dreadful Orc* (ff):Wounded>You start to concentrate... ! Mana:Hot *a dreadful Orc* (ff):Wounded>open door ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> You start to concentrate... *a dreadful Orc* (ff) sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> *a dreadful Orc* (ff) barely pounds your body and tickles it. ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> *a dreadful Orc* (ff) opens the door. *an Orc* closes the door. ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> *a dreadful Orc* (ff) opens the door. ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> Telessar narrates '..' *a dreadful Orc* (ff) panics, but can't stop fighting to flee. ! HP:Fine Mana:Hot *a dreadful Orc* (ff):Wounded> *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* (ff) leaves west. ! HP:Fine Mana:Hot> *an Orc* closes the door. ! HP:Fine Mana:Hot>open door *an Orc* tries to stab you, but your parry is successful. ! HP:Fine Mana:Hot *an Orc*:Healthy> Telessar narrates 'dies' ! HP:Fine Mana:Hot *an Orc*:Healthy> The door is opened from the other side. *an Orc* closes the door. ! HP:Fine Mana:Hot *an Orc*:Healthy> Inactivity timeout postponed... open door ! HP:Fine Mana:Hot *an Orc*:Healthy> You hear some clicking noises. Your head stops stinging. ! HP:Fine Mana:Hot *an Orc*:Healthy>Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>flee *an Orc* closes the door. ! HP:Fine Mana:Hot *an Orc*:Healthy>! HP:Fine Mana:Hot *an Orc*:Healthy>open door open door Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>*an Orc* closes the door. Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door *an Orc* closes the door. PANIC! You can't quit the fight! ! HP:Fine Mana:Hot *an Orc*:Healthy>flee Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door Telessar narrates 'loot next time!' It's already open! *an Orc* closes the door. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door Ok. *an Orc* closes the door. ! HP:Fine Mana:Hot *an Orc*:Healthy>You are already attempting to flee! You flee head over heels. PANIC! You couldn't escape! ! HP:Fine Mana:Hot *an Orc*:Healthy>open door open door Ok. Pense narrates 'bleh' ! HP:Fine Mana:Hot *an Orc*:Healthy>*an Orc* closes the door. Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door open door *an Orc* closes the door. Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>It's already open! *a dreadful Orc* (ff) has arrived from the west. *an Orc* closes the door. You flee head over heels. PANIC! You couldn't escape! ! HP:Fine Mana:Hot *an Orc*:Healthy>open door Ok. *an Orc* closes the door. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door Ok. ! HP:Fine Mana:Hot *an Orc*:Healthy>*an Orc* closes the door. Ok. *a dreadful Orc* (ff) barely pounds your body and tickles it. ! HP:Fine Mana:Hot *an Orc*:Healthy>open door *a dreadful Orc* (ff) closes the door. Ok. You flee head over heels. Path to the Inn A large beaver is here, gnawing on a piece of wood. Exits: north, (east), south, west. * HP:Fine Mana:Hot>It's already open! The door closes quietly. * HP:Fine Mana:Hot>ca 'col' ff Nobody here by that name. * HP:Fine Mana:Hot>open door e Ok. * HP:Fine Mana:Hot>close door The door closes quietly. The door seems to be closed. * HP:Fine Mana:Hot>ca 'col' ff It's already closed! * HP:Fine Mana:Hot>Nobody here by that name. * HP:Fine Mana:Hot>open door e Ok. The door closes quietly. A beaver leaves north. * HP:Fine Mana:Hot>close door The door is opened from the other side. Decaying Smithy Traces of fierce white tones form the aura of this place. *an Orc* is standing here. A horse of the Rohirrim (o) is standing here. *a dreadful Orc* (ff) is standing here. Exits: (west). ! HP:Fine Mana:Hot>Ok. ! HP:Fine Mana:Hot>ca 'col' ff *an Orc* tries to stab you, but your parry is successful. ! HP:Fine Mana:Hot *an Orc*:Healthy>ca 'col' ff You start to concentrate... ca 'col' ff *a dreadful Orc* (ff) fails to pound you. Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. ! HP:Fine Mana:Warm *an Orc*:Healthy>You start to concentrate... Telessar narrates 'do storan' You dodge a bash from *an Orc* who loses his balance. *a dreadful Orc* (ff) panics, and attempts to flee. ca 'col' ff Pense narrates 'missed xp' *a dreadful Orc* (ff) panics, but can't stop fighting to flee. Ok. You spray *a dreadful Orc* (ff) with many-coloured rays of bright light. *a dreadful Orc* (ff) panics, and attempts to flee. ! HP:Fine Mana:Cold *an Orc*:Healthy>You start to concentrate... ! HP:Fine Mana:Cold *an Orc*:Healthy> *an Orc* opens the door. *a dreadful Orc* (ff) sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... *a dreadful Orc* (ff) panics, and attempts to flee. *a dreadful Orc* (ff) leaves west. ! HP:Fine Mana:Cold *an Orc*:Healthy> *an Orc* closes the door. ! HP:Fine Mana:Cold *an Orc*:Healthy> You feel less protected. *an Orc* stabs your right foot and tickles it. ! HP:Fine Mana:Cold *an Orc*:Healthy> The door is opened from the other side. ! HP:Fine Mana:Cold *an Orc*:Healthy> *a dreadful Orc* (ff) has arrived from the west. ! HP:Fine Mana:Cold *an Orc*:Healthy> *a dreadful Orc* (ff) closes the door. ! HP:Fine Mana:Cold *an Orc*:Healthy> *a dreadful Orc* (ff) tries to enable the door's lock... ! HP:Fine Mana:Cold *an Orc*:Healthy> Telessar narrates 'neb?' ! HP:Fine Mana:Cold *an Orc*:Healthy>open door open door Your head stops stinging. ! HP:Fine Mana:Cold *an Orc*:Healthy>You start to concentrate... open door *a dreadful Orc* (ff) opens the door. ! HP:Fine Mana:Cold *an Orc*:Healthy>It's already open! *a dreadful Orc* (ff) leaves west. ! HP:Fine Mana:Cold *an Orc*:Healthy> It's already open! ! HP:Fine Mana:Cold *an Orc*:Healthy>ca q 'lig' ff It's already open! *a dreadful Orc* (ff) has arrived from the west. ! HP:Fine Mana:Cold *an Orc*:Healthy>*a dreadful Orc* (ff) closes the door. ! HP:Fine Mana:Cold *an Orc*:Healthy>*a dreadful Orc* (ff) tries to enable the door's lock... You start to concentrate... ca q 'lig' ff *a dreadful Orc* (ff) opens the door. *a dreadful Orc* (ff) leaves west. Your victim has disappeared! ! HP:Fine Mana:Cold *an Orc*:Healthy>Nobody here by that name. ! HP:Fine Mana:Cold *an Orc*:Healthy> The door closes quietly. ! HP:Fine Mana:Cold *an Orc*:Healthy> You hear some clicking noises. ! HP:Fine Mana:Cold *an Orc*:Healthy> You lightly pierce *an Orc*'s right leg and tickle it. ! HP:Fine Mana:Cold *an Orc*:Fine>open door Ok. ! HP:Fine Mana:Cold *an Orc*:Fine>flee You flee head over heels. Path to the Inn A large beaver is here, gnawing on a piece of wood. *a dreadful Orc* (ff) is standing here. Exits: north, (east), south, west. * HP:Fine Mana:Cold>open door open door It's already open! * HP:Fine Mana:Cold>ca q 'lig' ff It's already open! *a dreadful Orc* (ff) leaves east. * HP:Fine Mana:Cold>Nobody here by that name. * HP:Fine Mana:Cold>open door The door closes quietly. * HP:Fine Mana:Cold>e close door Ok. * HP:Fine Mana:Cold>ca q 'lig' ff Decaying Smithy Traces of fierce white tones form the aura of this place. *an Orc* is standing here. A horse of the Rohirrim (o) is standing here. *a dreadful Orc* (ff) is standing here trying to concentrate. Exits: (west). ! HP:Fine Mana:Cold>Ok. ! HP:Fine Mana:Cold>Nebulous narrates 'whre is he then?' You start to concentrate... You swiftly dodge *an Orc*'s attempt to stab you. *a dreadful Orc* (ff) opens the door. *an Orc* closes the door. Ok. The lightning bolt hits *a dreadful Orc* (ff) with full impact. *a dreadful Orc* (ff) is mortally wounded and will die soon if not aided. ! HP:Fine Mana:Cold *an Orc*:Fine>flee You flee head over heels. PANIC! You couldn't escape! ! HP:Fine Mana:Cold *an Orc*:Fine>open door Ok. ! HP:Fine Mana:Cold *an Orc*:Fine> You flee head over heels. PANIC! You couldn't escape! ! HP:Fine Mana:Cold *an Orc*:Fine>open door It's already open! ! HP:Fine Mana:Cold *an Orc*:Fine> You flee head over heels. Path to the Inn Exits: north, (east), south, west. * HP:Fine Mana:Cold>oo e The door closes quietly. cha mood wimp Ok. * HP:Fine Mana:Cold>ko The door seems to be closed. * HP:Fine Mana:Cold>k *orc* They aren't here. * HP:Fine Mana:Cold>open door Ok. The door closes quietly. * HP:Fine Mana:Cold>e open door The door seems to be closed. * HP:Fine Mana:Cold>e open door e Ok. * HP:Fine Mana:Cold>The door closes quietly. The door seems to be closed. * HP:Fine Mana:Cold>kill ff Ok. * HP:Fine Mana:Cold>Decaying Smithy Traces of fierce white tones form the aura of this place. *an Orc* is standing here. A horse of the Rohirrim (o) is standing here. *a dreadful Orc* (ff) is lying here, mortally wounded. Exits: (west). *an Orc* closes the door. ! HP:Fine Mana:Cold>open door e ! HP:Fine Mana:Cold>open door e You pierce *a dreadful Orc* (ff)'s right arm extremely hard and shatter it. You feel more experienced. Congratulations! This is the first time you've killed it! You gained some renown in this battle! You hear *Lupus the Orc* (ff)'s death cry as he collapses. *Lupus the Orc* (ff) has drawn his last breath! R.I.P. ! HP:Fine Mana:Cold>Ok. *Billabong the Orc* stabs your body extremely hard. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>No way! You are fighting for your life! *Billabong the Orc* closes the door. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>Ok. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>*Billabong the Orc* closes the door. No way! You are fighting for your life! ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>gac open door get all corpse You get a blood-encrusted breastplate from the corpse of *an Orc*. You get a ring mail coif from the corpse of *an Orc*. You get a pair of ring mail leggings from the corpse of *an Orc*. You get a pair of iron-shod boots from the corpse of *an Orc*. You get a thin pair of leather gloves from the corpse of *an Orc*. You get a pair of ring mail sleeves from the corpse of *an Orc*. You get a bejewelled shield from the corpse of *an Orc*. You get a forest green cloak from the corpse of *an Orc*. You get a leather backpack from the corpse of *an Orc*. You get an engraved warhammer from the corpse of *an Orc*. You get a gleaming belt from the corpse of *an Orc*. You get a water skin from the corpse of *an Orc*. You get a laced quiver from the corpse of *an Orc*. You get a pile of coins from the corpse of *an Orc*. There was 27 lauren coins, 14 celeb pennies, and 20 busc pennies. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>Ok. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>flee ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>open door It's already open! *Billabong the Orc* closes the door. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>open door Ok. ! HP:Fine Mana:Cold *Billabong the Orc*:Fine>*Billabong the Orc* closes the door. Ok. You flee head over heels. Path to the Inn Exits: north, (east), south, west. * R HP:Fine Mana:Cold>info OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp, %T tp. Wps: %K. G old: %g. Alert: %R.%.%f OB: 43%, DB: 53%, PB: 62%, Armour: 67%. Wimpy: 100. Mood: wimpy. Needed: 894900 xp, 0 tp. Wps: involved (8). Gold: 139. Alert: normal. Affected by: - novoid - noquit - breath of briskness - panic - shield - detect magic ---- 100k exp, 8wps and a percent on Lupus.