Logged by *Orcobal the Orc* the 17th of March, 2000. -- Had been living around Fornost a couple of nights when the action suddenly take place around NIS. I was discussing trap-plans (standing on NIS) with Nomad when suddenly... -- * W S C>where Players in your zone -------------------- Orcobal - Bridge over the Nen-i-Sūl Liart - Bend in the Old East Road Digital - Bend in the Old East Road Nomad - The Bracken-covered Land * W S C>sq search quick You begin to search ... * W S C>ap Bleh, I can't lure shit. Ok. * W S C> Someone slowly fades into existence. You suddenly notice *Smooth the Harfoot Hobbit*. Suddenly *Smooth the Harfoot Hobbit* stabs you in the back. That really HURT! You flee head over heels. Under the Nen-i-Sūl Bridge Exits: North South Up. o W S C HP:Hurt>u Bridge over the Nen-i-Sūl *Smooth the Harfoot Hobbit* is standing here. Digital is here, riding Something. Liart is here, riding a hungry warg. Exits: East West Down. * W S C HP:Hurt> Liart narrates 'hm dwarf was dak again' * W S C HP:Hurt> Liart begins some strange incantations... * W S C HP:Hurt># $name is now set to {Nomad}. Nomad tells you 'comf' * W S C HP:Hurt> *Smooth the Harfoot Hobbit* leaves << west >>.. * W S C HP:Hurt> Digital leaves << east >> riding Something. Liart leaves << east >> riding a hungry warg. * W S C HP:Hurt>w Digital has arrived from the east riding Something. Liart has arrived from the east riding a hungry warg. * W S C HP:Hurt>The Old East Road Exits: East West. Digital has arrived from the east riding Something. Liart has arrived from the east riding a hungry warg. * W S C HP:Hurt>sc e 212/310 hit, 75/75 mana, and 66/144 moves. < Preeeeeetty sucky stab. Digital leaves << west >> riding Something. Liart leaves << west >> riding a hungry warg. * W S C HP:Hurt>Bridge over the Nen-i-Sūl Exits: East West Down. You suddenly notice *Smooth the Harfoot Hobbit*. * W S C HP:Hurt> *Smooth the Harfoot Hobbit* leaves << down >>.. * W S C HP:Hurt>ap ate stab Ok. * W S C HP:Hurt>d Under the Nen-i-Sūl Bridge Exits: North South Up. You smell blood. * W S C HP:Hurt>sq search quick You suddenly notice *Smooth the Harfoot Hobbit*. You begin to search ... * W S C HP:Hurt>* W S C HP:Hurt>u Bridge over the Nen-i-Sūl *Buliwyf the Rohir Man* is here, riding the warhorse. *Arte the Beorning Man* is here, riding a mountain mule. Exits: East West Down. *Buliwyf the Rohir Man* leaves << west >> riding the warhorse. *Arte the Beorning Man* leaves << west >> riding a mountain mule. * W S C HP:Hurt>th # $target is now set to {*hobbit*}. down backstab $target You failed swimming there. * W S C HP:Hurt>Backstab whom? * W S C HP:Hurt>down backstab $target Under the Nen-i-Sūl Bridge Exits: North South Up. o W S C HP:Hurt>Backstab whom? o W S C HP:Hurt>north Bend in the Nen-i-SūlExits: South West. * W S C HP:Hurt># $name is now set to {Morholth}. Morholth tells you 'have stranbge picks' * W S C HP:Hurt>south up You are borne along by a strong current. Under the Nen-i-Sūl Bridge Exits: North South Up. You swim and successfully stay on the water. o W S C HP:Hurt>Ford over the Nen-i-Sūl A red-breasted mallard swims about, periodically upending to look for food. Exits: North East South Up. * W S C HP:Hurt>Top of the Trail A grey hare stands alert, looking and listening for predators. Exits: South Down. * W S C HP:Hurt>south # $name is now set to {Nomad}. Nomad tells you 'u ate?' * W S C HP:Hurt>Bend in the Trail A grey hare stands alert, looking and listening for predators. Exits: North South West. * W S C HP:Hurt>up south Alas, you cannot go that way... * W S C HP:Hurt>up Sparse PlainsExits: North East South West. * W S C HP:Hurt>Alas, you cannot go that way... * W S C HP:Hurt>east Sparse Plains Exits: South West. * W S C HP:Hurt>ap ye south Ok. * W S C HP:Fine>east Sparse Plains Exits: North South West. * W S C HP:Fine>Alas, you cannot go that way... * W S C HP:Fine>south Track above the Ravine A sturdy trained horse is standing here. A sturdy trained horse is standing here. Exits: North West Down. * W S C HP:Fine>exa d sq The track leads down to the water's edge, where the remains of a stone jetty stand. * W S C HP:Fine>search quick You begin to search ... * W S C HP:Fine>west Bend in an Overgrown track Exits: North East West. * W S C HP:Fine>Morholth narrates 'enyone give me nice ring for brd?' * W S C HP:Fine>north Bend in an Overgrown track Exits: North East South West. * W S C HP:Fine> Digital narrates 'me gett'n freezes :(' * W S C HP:Fine>north Sparse Plains Exits: North East South West. * W S C HP:Fine>east Sparse Plains Exits: South West. * W S C HP:Fine>north west Alas, you cannot go that way... * W S C HP:Fine>Sparse Plains Exits: North East South West. * W S C HP:Fine>north Bend in the Trail A grey hare stands alert, looking and listening for predators. Exits: North South West. You suddenly notice *Smooth the Harfoot Hobbit*. * W S C HP:Fine>stat backstab $target OB: 69%, DB: 58%, PB: 89%, Armour: 2%. Wimpy: 300. Mood: wimpy. Needed: 835,593 xp, 0 tp. Wp: 31. Gold: 29. Alert: normal. Affected by: - a light wound at the body. - panic - noquit - novoid * W S C HP:Fine>You are too afraid. * W S C HP:Fine>south Sparse Plains Exits: North East South West. * W S C HP:Fine>south Bend in an Overgrown track Exits: North East South West. * W S C HP:Fine>25 cha wimp 250 15 Wimpy set to: 250 * W S C HP:Fine>north Arglebargle, glop-glyf!?! * W S C HP:Fine>backstab $target # $name is now set to {Nomad}. Nomad tells you 'me near bushwall atm' * W S C HP:Fine>Sparse Plains Exits: North East South West. * W S C HP:Fine>Backstab whom? * W S C HP:Fine>150 Liart narrates 'buliwyf arte coming after me s of crossing now' * W S C HP:Fine>north cha wimp 150 backstab $target Wimpy set to: 150 * W S C HP:Fine>Bend in the Trail *Smooth the Harfoot Hobbit* is standing here. A grey hare stands alert, looking and listening for predators. Exits: North South West. * W S C HP:Fine Move:Tired>You begin to move silently to the back of your victim... *Smooth the Harfoot Hobbit* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Smooth the Harfoot Hobbit*'s death cry. *Smooth the Harfoot Hobbit* is dead! R.I.P. * W S C HP:Fine>You get a pile of coins from the corpse of *a Hobbit*. There was 8 silver pennies and 99 copper pennies. * W S C HP:Fine>nar Smooth dies Ok. * W S C HP:Fine>linc look in corpse corpse (here) : a butcher knife (brand new) a lantern a loaf of bread a black cloak (worn out) a black hood (used) a plain leather belt a black pair of pants (brand new) a black shirt (worn out) a set of lock picks a shortsword (dented) <- Nice damage on this one. a torch a war arrow a water skin a belt pouch ---------- 100k exp, 7wps and some quite awesome gear.