ogged by *Ramtir the orc* the 12th of August, 2000 // Vridush, Rhuka and Ramtir had been strolling around and we end up at Tharbad. As I saw two tracks outside the gate I wished for them beeing in sewers - I go check it out. // * R HP:Fine Mana:Burning>l Outside the North Gate of Tharbad Vridush is here, riding a hungry warg. Rhuka is here, RESTING on a hungry warg. * R HP:Fine Mana:Burning> Vridush sits down and rests. * R HP:Fine Mana:Burning> Rhuka flippar runt: hur vet du det? * R HP:Fine Mana:Burning>' trackade emote hisses 'trackade' Ok. * R HP:Fine Mana:Burning>upd *click* * R HP:Fine Mana:Burning>s Rhuka flippar runt: norr juh Ok. * R HP:Fine Mana:Burning>s Inside the North Gate of Tharbad A secretary is sitting at the desk. A Guard is here looking suspiciously at everyone passing. A Guard is here looking suspiciously at everyone passing. A Guard is here looking suspiciously at everyone passing. A Guard is here looking suspiciously at everyone passing. Exits: North South. * R HP:Fine Mana:Burning>e Before the North Gate of Tharbad Exits: North East South West. * R HP:Fine Mana:Burning>e The Old Tower StreetExits: East West. * R HP:Fine Mana:Burning>The Old Tower Street A citizen-mercenary waiting for a job. A woman is here, looking for someone to chat with. One of the citizens of Tharbad looks at you from the corner of his eye. Exits: East South West. * R HP:Fine Mana:Burning>e Oops! You cannot go there riding! * R HP:Fine Mana:Burning>lead s You stop riding a hungry warg (Warwarg). A hungry warg (Warwarg) starts following you. The Citizen Mercenary lightly pierces your right foot and tickles it. * HP:Fine Mana:Burning the Citizen Mercenary:Healthy>No way! You are fighting for your life! * HP:Fine Mana:Burning the Citizen Mercenary:Healthy>s No way! You are fighting for your life! A woman tries to hit you, but your parry is successful. You strongly slash the Citizen Mercenary's head. * HP:Fine Mana:Burning the Citizen Mercenary:Fine>f You flee head over heels. The Old Tower Exits: West Up Down. * HP:Fine Mana:Burning>w The Old Tower Street A citizen-mercenary waiting for a job. A woman is here, looking for someone to chat with. One of the citizens of Tharbad looks at you from the corner of his eye. A hungry warg (Warwarg) is standing here. Exits: East South West. * HP:Fine Mana:Burning>sThe Old Tower Street One of the citizens of Tharbad looks at you from the corner of his eye. Exits: North East South. * HP:Fine Mana:Burning>s The Old Tower Street Exits: North South West. * HP:Fine Mana:Burning>w Entrance of the Thirsty Ranger's Inn Exits: East West. You suddenly notice the thief. * HP:Fine Mana:Burning>w The Thirsty Ranger's Inn A simple servant goes quietly about her duties. A Bartender watches you calmly, while he skillfully mixes a drink. Exits: North East. You smell blood. * HP:Fine Mana:Burning>n The Staircase Exits: South Down. * HP:Fine Mana:Burning>d d The Cellar You see three barrels on the ground. Exits: Up Down. * HP:Fine Mana:Burning>Entrance of the Sewer The corpse of a bandit is lying here. Exits: North Up. o HP:Fine Mana:Burning>n A Tunnel Exits: North South. o HP:Fine Mana:Burning>trac You carefully examine the ground around you, looking for tracks... You stop searching. o HP:Fine Mana:Burning>n The Junction Exits: North East South West. You suddenly notice the thief. o HP:Fine Mana:Burning>trac You carefully examine the ground around you, looking for tracks... You see: - a track of an Orc coming from the south (done less than 1 hour ago). - a track of the Assassin leading west (done less than 1 hour ago). - a track of *an Elf* leading north (done less than 2 hours ago). - a track of *a Dwarf* leading north (done less than 2 hours ago). - a track of *an Elf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of the Assassin leading east (done less than 3 hours ago). Saving Ramtir. The thief has arrived from the north. The thief leaves west. - a track of the Assassin leading south (done less than 4 hours ago). - a track of the thief leading east (done less than 5 hours ago). - a track of the thief leading north (done less than 5 hours ago). You stop searching, you don't seem to find anything else. o HP:Fine Mana:Burning>t rhuka Säg: Dem är sewers, jag jagar. Ok. o HP:Fine Mana:Burning>lThe Junction A hungry warg (Warwarg) is standing here. A thief lurks here, looking for a stranger to rob. o HP:Fine Mana:Burning>n Tunnel Exits: North South. o HP:Fine>n The Pit Exits: South Down. o HP:Fine>d Down the Pit Exits: South Up. You feel bolder. o HP:Fine>s A Passage Exits: North West. o HP:Fine># $name is now set to {Rhuka}. Rhuka tells you 'du e mongo.' o HP:Fine>tre track *elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Elf* leading west (done less than 2 hours ago). o HP:Fine>w The Intersection Exits: North East South West. te # $target is now set to {*elf*}. You see some tracks of *an Elf* leading north (done less than 2 hours ago). o>n The Red Way Exits: West. sd secret # $dorr is now set to {secret}. You see some tracks of *an Elf* leading west (done less than 2 hours ago). *>west A Room daubed in Red Exits: North East West. You suddenly notice the thief. You see some tracks of *an Elf* leading north (done less than 2 hours ago). *>north A Corridor daubed in Red Exits: North South. You see some tracks of *an Elf* leading east (done less than 1 hour ago). o>trac You stop tracking your victim. o>l A Corridor daubed in Red A hungry warg (Warwarg) is standing here. o>fas cha spel fas Ok. o>open $dorr east Ok. o>close $dorr cast 'harm' $target The Guild of Assassins A wary man is here, fighting *a Dwarf*. An assassin is here looking for fresh blood and shining coins. The thief is here, fighting *a Dwarf*. *a Dwarf* is here, fighting a wary man. *an Elf* is here, fighting a wary man. Exits: West. *>Ok. *an Elf* strongly pierces a wary man's left leg and shatters it. *>You start to concentrate... You swiftly dodge the Assassin's attempt to pierce you. -*a Dwarf* tries to e s c a p e- The thief barely pierces *a Dwarf*'s right arm and tickles it. A wary man seems to have recovered his senses. -*a Dwarf* tries to e s c a p e- *an Elf* strongly pierces a wary man's head and shatters it. A wary man strongly pierces *a Dwarf*'s left foot and tickles it. cast 'lig' $target *an Elf* pierces a wary man's right foot hard and shatters it. A wary man is incapacitated and will slowly die, if not aided. Alas! There was no clear line of sight to him! * Mana:Burning the Assassin:Healthy>You start to concentrate... The thief barely pierces *a Dwarf*'s head and tickles it. *a Dwarf* opens the secret. *a Dwarf* pounds a wary man's left arm extremely hard and shatters it. Your blood freezes as you hear a wary man's death cry. A wary man is dead! R.I.P. -*a Dwarf* tries to e s c a p e- cast 'lig' $target *an Elf* gets a pile of coins from the corpse of a wary man. Alas! There was no clear line of sight to him! * Mana:Burning the Assassin:Healthy>You can't find a coins in the corpse. * Mana:Burning the Assassin:Healthy>You start to concentrate... -*an Elf* tries to e s c a p e- Your victim has disappeared! *an Elf* leaves west. The thief barely pierces *a Dwarf*'s right foot and tickles it. * Mana:Burning the Assassin:Healthy>close $dorr Ok. * Mana:Burning the Assassin:Healthy>look The Guild of Assassins The corpse of a wary man is lying here. The Assassin is here, fighting YOU. The thief is here, fighting *a Dwarf*. *a Dwarf* is here, fighting the thief. A hungry warg (Warwarg) is standing here. * Mana:Burning the Assassin:Healthy>td # $target is now set to {*dwarf*}. cast 'lig' $target You start to concentrate... *a Dwarf* pounds the thief's right foot extremely hard. close $dorr Ok. The lightning bolt hits *a Dwarf* with full impact. * Mana:Burning the Assassin:Healthy>It's already closed! * Mana:Burning the Assassin:Healthy>cast 'lig' $target You start to concentrate... The thief lightly pierces *a Dwarf*'s left foot and tickles it. The secret is opened from the other side. close $dorr close $dorr Ok. The lightning bolt hits *a Dwarf* with full impact. * Mana:Burning the Assassin:Healthy>close $dorr Ok. * Mana:Burning the Assassin:Healthy>close $dorr It's already closed! * Mana:Burning the Assassin:Healthy>It's already closed! * Mana:Burning the Assassin:Healthy>cast 'lig' $target It's already closed! * Mana:Burning the Assassin:Healthy>You start to concentrate... The thief yells 'HELP! Bombor is trying to kall me in The Guild of Assassins!' *a Dwarf* sends the thief sprawling with a powerful bash. *a Dwarf* quickly approaches, trying to pound you. The secret is opened from the other sidde. Ok. The lightning bolt hits *a Dwarf* with full impact. * Mana:Hot the Assassin:Healthy>close $dorr Ok. * Mana:Hot the Assassin:Healthy>cast 'lig' $target You start to concentrate... The thief seems to have recovered his senses. Ok. The lightning bolt hits *a Dwarf* with full impact. * Mana:Hot the Assassin:Healthy>cast 'harm' $target You start to concentrate... The secret is opened from the other side. * HP:Fine Mana:Hot the Assassin:Healthy> *a Dwarf* sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... *a Dwarf* pounds your right hand very hard. * HP:Fine Mana:Hot the Assassin:Healthy> The Assassin strongly pierces your right foot and tickles it. * HP:Fine Mana:Hot the Assassin:Healthy> td # $target is now set to {*dwarf*}. *a Dwarf* strongly pounds your body and tickles it. * HP:Fine Mana:Hot the Assassin:Healthy>norm # $casting is now set to {Normal}. l -*a Dwarf* tries to e s c a p e- * HP:Fine Mana:Hot the Assassin:Healthy> The thief lightly pierces *a Dwarf*'s right foot and tickles it. * HP:Fine Mana:Hot the Assassin:Healthy>open $dorr flee Your head stops stinging. * HP:Fine Mana:Hot the Assassin:Healthy>-*a Dwarf* tries to e s c a p e- *a Dwarf* leaves west. * HP:Fine Mana:Hot the Assassin:Healthy>Ok. * HP:Fine Mana:Hot the Assassin:Healthy>The Guild of Assassins The corpse of a wary man is lying here. The Assassin is here, fighting YOU. A thief lurks here, looking for a stranger to rob. A hungry warg (Warwarg) is standing here. * HP:Fine Mana:Hot the Assassin:Healthy>It's already open! * HP:Fine Mana:Hot the Assassin:Healthy>*an Elf* has arrived from the west. You flee head over heels. A Corridor daubed in Red *a Dwarf* is standing here. Exits: North East South. * HP:Fine Mana:Hot> *a Dwarf* leaves south. o HP:Fine Mana:Hot> *an Elf* has arrived from the east. * HP:Fine Mana:Hot>south A Room daubed in Red An assassin is here looking for fresh blood and shining coins. Exits: North East West. * HP:Fine Mana:Hot>north cast 'lig' $target A Corridor daubed in Red *an Elf* is standing here. Exits: North East South. * HP:Fine Mana:Hot>Nobody here by that name. * HP:Fine Mana:Hot>te # $target is now set to {*elf*}. hit $target -*an Elf* tries to e s c a p e- *an Elf* leaves north. They aren't here. o HP:Fine Mana:Hot>hit $target They aren't here. o HP:Fine Mana:Hot>n hit $target End of the Corridor daubed in Red An assassin is here looking for fresh blood and shining coins. A thief is here looking for some stranger to rob. *an Elf* is standing here. Exits: South. * HP:Fine Mana:Hot>* HP:Fine Mana:Hot *an Elf*:Healthy> You try to slash *an Elf*, but he parries successfully. * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- *an Elf* panics, but can't stop fighting to flee. * HP:Fine Mana:Hot *an Elf*:Healthy>south hit $target -*an Elf* tries to e s c a p e- * HP:Fine Mana:Hot *an Elf*:Healthy>No way! You are fighting for your life! * HP:Fine Mana:Hot *an Elf*:Healthy>You're already fighting! -*an Elf* tries to e s c a p e- * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- * HP:Fine Mana:Hot *an Elf*:Healthy>cast 'harm' $target You start to concentrate... -*an Elf* tries to e s c a p e- Your victim has disappeared! *an Elf* leaves south. * HP:Fine Mana:Hot>south hit $target A Corridor daubed in Red *an Elf* is standing here. Exits: North East South. * HP:Fine Mana:Hot>open $dorr * HP:Fine Mana:Hot *an Elf*:Healthy> *an Elf* swiftly dodges your attempt to slash him. Your magical shield wears off. * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- *an Elf* leaves north. o HP:Fine Mana:Hot>north hit $target It's already open! o HP:Fine Mana:Hot>End of the Corridor daubed in Red An assassin is here looking for fresh blood and shining coins. A thief is here looking for some stranger to rob. *an Elf* is standing here.Exits: South. * HP:Fine Mana:Hot>* HP:Fine Mana:Hot *an Elf*:Healthy> You approach *an Elf*, trying to slash him. * HP:Fine Mana:Hot *an Elf*:Healthy> *an Elf* barely pierces your body and tickles it. * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- *an Elf* leaves south. * HP:Fine Mana:Hot>south hit $target A Corridor daubed in Red *an Elf* is standing here. Exits: North East South. * HP:Fine Mana:Hot>* HP:Fine Mana:Hot *an Elf*:Healthy> Your attempt to slash *an Elf* fails. * HP:Fine Mana:Hot *an Elf*:Healthy> *an Elf* lightly pierces your body and tickles it. * HP:Fine Mana:Hot *an Elf*:Healthy> -*an Elf* tries to e s c a p e- *an Elf* panics, but can't stop fighting to flee. * HP:Fine Mana:Hot *an Elf*:Healthy> *an Elf* pierces your right foot and tickles it. -*an Elf* tries to e s c a p e- *an Elf* leaves east. o HP:Fine Mana:Hot>*a Dwarf* has arrived from the south. * HP:Fine Mana:Hot>east The Guild of Assassins The corpse of a wary man is lying here. An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. A hungry warg (Warwarg) is standing here. *an Elf* is standing here. Exits: West. * HP:Fine Mana:Hot>close $dorr Ok. * HP:Fine Mana:Hot>cast 'harm' $target cast 'fear' $target You start to concentrate... -*an Elf* tries to e s c a p e- -*an Elf* tries to e s c a p e- * HP:Fine Mana:Warm *an Elf*:Hurt> Ok. As you call on ancient powers, *an Elf* twists in great pain. You slash *an Elf*'s left leg hard. * HP:Fine Mana:Warm *an Elf*:Wounded> *an Elf* barely pierces your body and tickles it. * HP:Fine Mana:Warm> The secret is opened from the other side. -*an Elf* tries to e s c a p e- *an Elf* leaves west. * HP:Fine Mana:Warm>cast 'lig' $target You start to concentrate... * HP:Fine Mana:Warm>open $dorr Nobody here by that name. * HP:Fine Mana:Warm>west cast 'lig' $target * HP:Fine Mana:Warm>It's already open! * HP:Fine Mana:Warm>A Corridor daubed in Red A thief is here looking for some stranger to rob. *a Dwarf* is standing here. *an Elf* is standing here. Exits: North East South. *a Dwarf* leaves south. *an Elf* leaves south. * HP:Fine Mana:Warm>Nobody here by that name. * HP:Fine Mana:Warm>south A Room daubed in Red An assassin is here looking for fresh blood and shining coins. *a Dwarf* is standing here. Exits: North East West. You suddenly notice *an Elf*. * HP:Fine Mana:Warm>cast 'lig' $target You start to concentrate... *a Dwarf* leaves north. Your victim has disappeared! *an Elf* leaves north. * HP:Fine Mana:Warm>north cast 'lig' $target A Corridor daubed in Red A thief is here looking for some stranger to rob. *a Dwarf* is standing here.Exits: North East South. You suddenly notice *an Elf*. * HP:Fine Mana:Warm>You start to concentrate... -*an Elf* tries to e s c a p e- Your victim has disappeared! *an Elf* leaves east. * HP:Fine Mana:Warm> *a Dwarf* leaves north. * HP:Fine Mana:Warm>east *a Dwarf* has arrived from the north. The Guild of Assassins The corpse of a wary man is lying here. An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. *an Elf* is standing here. Exits: West. * HP:Fine Mana:Warm>close $dorr The Assassin lightly pierces your left leg and tickles it. * HP:Fine Mana:Warm the Assassin:Healthy>cast 'lig' $target Ok. * HP:Fine Mana:Warm the Assassin:Healthy>You start to concentrate... -*an Elf* tries to e s c a p e- -*an Elf* tries to e s c a p e- Ok. The lightning bolt hits *an Elf* with full impact. * HP:Fine Mana:Cold the Assassin:Healthy> The thief lightly pierces your right leg and tickles it. * HP:Fine Mana:Cold the Assassin:Healthy> The secret is opened from the other side. * HP:Fine Mana:Cold the Assassin:Healthy>open $dorr -*an Elf* tries to e s c a p e- *an Elf* lightly pierces your body and tickles it. * HP:Fine Mana:Cold the Assassin:Healthy>flee -*an Elf* tries to e s c a p e- *an Elf* leaves west. It's already open! * HP:Fine Mana:Cold the Assassin:Healthy>You flee head over heels. PANIC! You couldn't escape! * HP:Fine Mana:Cold the Assassin:Healthy>You flee head over heels. A Corridor daubed in Red A thief is here looking for some stranger to rob. *a Dwarf* is standing here. *an Elf* is standing here. Exits: North East South. * HP:Fine Mana:Cold>cast 'lig' $target You cannot attack and flee at the same time. * HP:Fine Mana:Cold>cast 'lig' $target *a Dwarf* leaves south. *an Elf* leaves south. * HP:Fine Mana:Cold>Nobody here by that name. * HP:Fine Mana:Cold>south cast 'lig' $target A Room daubed in Red An assassin is here looking for fresh blood and shiningAn assassin is here looking for fresh blood and shining coins. Exits: North East West. * HP:Fine Mana:Cold>Nobody here by that name. * HP:Fine Mana:Cold>west hit $target Another Room daubed in Red Exits: East Down. You smell blood. * HP:Fine Mana:Cold>They aren't here. * HP:Fine Mana:Cold>west Alas, you cannot go that way... * HP:Fine Mana:Cold>east east A Room daubed in Red An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Exits: North East West. * HP:Fine Mana:Cold>The Red Way Exits: East West. * HP:Fine Mana:Cold>e The Intersection Exits: North East South West. o HP:Fine Mana:Cold>tre track *elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Elf* leading east (done less than 1 hour ago). o HP:Fine Mana:Cold>eA Passage Exits: North West. north You see some tracks of *an Elf* leading north (done less than 1 hour ago). o HP:Fine Mana:Cold>Down the Pit Exits: South Up. You stop tracking your victim. o HP:Fine Mana:Cold>up The Pit Exits: South Down. o HP:Fine Mana:Cold>south Tunnel Exits: North South. o HP:Fine Mana:Cold>south The Junction Exits: North East South West. You suddenly notice the Assassin. o HP:Fine Mana:Warm>south A Tunnel A vicious little bandit advances towards you. Exits: North South. o HP:Fine Mana:Warm>south Entrance of the Sewer The corpse of a bandit is lying here. A thief lurks here, looking for a stranger to rob. Exits: North Up. o HP:Fine Mana:Warm>south // Pff. Bad luck for Ramtir this time. *sniff* //