Logged by *Vanimelde the Black Numenorean* the 3rd of June, 2000 // Pilgrim dies at Ferny, Bill Ferny. // Midgewater Marshes The neekerbreeker is standing here. The neekerbreeker is standing here. The neekerbreeker is standing here. Exits: North East South West. Hark narrates 'fucked up place - rocky enm' You see some tracks of *an Elf* leading east (done less than 2 hours ago). You feel bolder. * R W C Mana:Cold>lead e You stop riding a pack horse (Springaren). A pack horse (Springaren) starts following you. * W C Mana:Cold>Midgewater Marshes Exits: North East South West Down. sd door # $dorr is now set to {door}. You see some tracks of *an Elf* leading down (done less than 2 hours ago). * W C Mana:Cold>down Secret Trail Exits: North East West. You see some tracks of *an Elf* leading east (done less than 2 hours ago). * W C Mana:Cold>track Mammoth narrates 'cragdush ok?' * W C Mana:Cold> You stop tracking your victim. * W C Mana:Cold>* W C Mana:Cold>sd door # $dorr is now set to {door}. te # $target is now set to {*elf*}. east cast 'FIREBALL' $target Secret Trail Exits: North East South West. * W C Mana:Cold>Nobody here by that name. * W C Mana:Cold>east cast 'FIREBALL' $target Mammoth narrates 'bashed dt door' * W C Mana:Cold>Hidden Islet A large bonfire is burning here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. Exits: East West. * W C Mana:Cold>east Nobody here by that name. * W C Mana:Cold>close $dorr cast 'FIREBALL' $target # $dorr is now set to {door}. The door seems to be closed. * W C Mana:Cold>It's already closed!Mammoth narrates 'dism lead + spam in' * W C Mana:Cold>open $dorr Nobody here by that name. * W C Mana:Cold>east close $dorr cast 'FIREBALL' $target Ok. * W C Mana:Cold>Inside the Shanty An arrow lies on the ground. The corpse of a robber is lying here. The corpse of a thug is lying here. The corpse of a thug is lying here. A small oaken table has been set here. Bill Ferny is here, fighting *Pilgrim the Silvan Elf*. A sturdy pack horse is standing here. The Citizen Mercenary is here, fighting Bill Ferny. A sturdy pack horse is standing here. The Citizen Mercenary is here, fighting Bill Ferny. A sturdy pack horse is standing here. *Pilgrim the Silvan Elf* is here, fighting Bill Ferny. Exits: West. * W C Mana:Cold>Ok. * W C Mana:Cold>You start to concentrate... *Pilgrim the Silvan Elf* strongly slashes Bill Ferny's left arm and tickles it. The Citizen Mercenary barely slashes Bill Ferny's right arm and tickles it. -*Pilgrim the Silvan Elf* tries to e s c a p e- cast 'FIREBALL' $target *Pilgrim the Silvan Elf* opens the door. close $dorr close $dorr Ok. Your fireball completely envelops *Pilgrim the Silvan Elf* in flames. * W C Mana:Icy>close $dorr Alas, not enough mana flows through you... *Pilgrim the Silvan Elf* slashes Bill Ferny's left leg very hard. * W C Mana:Icy>Ok. * W C Mana:Icy>close $dorr -*Pilgrim the Silvan Elf* tries to e s c a p e- *Pilgrim the Silvan Elf* panics, but can't stop fighting to flee. It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>It's already closed! * W C Mana:Icy>close $dorr -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>close $dorr close $dorr It's already closed! * W C Mana:Icy>close $dorr *Pilgrim the Silvan Elf* opens the door. * W C Mana:Icy>Ok. *Pilgrim the Silvan Elf* opens the door. * W C Mana:Icy>close $dorrOk. -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>close $dorr It's already closed! *Pilgrim the Silvan Elf* opens the door. * W C Mana:Icy>close $dorr Ok. * W C Mana:Icy>close $dorr close $dorr close $dorr *Pilgrim the Silvan Elf* opens the door. Ok. * W C Mana:Icy> *Pilgrim the Silvan Elf* opens the door. * W C Mana:Icy>close $dorr Ok. *Pilgrim the Silvan Elf* slashes Bill Ferny's head hard. * W C Mana:Icy>It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>close $dorr close $dorr -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Icy>It's already closed! * W C Mana:Cold>close $dorr It's already closed! * W C Mana:Cold>close $dorrclose $dorr It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Cold>It's already closed! * W C Mana:Cold>close $dorr It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Cold>close $dorr It's already closed! -* W C Mana:Cold>*Pilgrim the Silvan Elf* tries to e s c a p e- It's already closed! * W C Mana:Cold>close $dorr -*Pilgrim the Silvan Elf* tries to e s c a p e- It's already closed! * W C Mana:Cold>It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Cold>te # $target is now set to {*elf*}. It's already closed! -*Pilgrim the Silvan Elf* tries to e s c a p e- *Pilgrim the Silvan Elf* panics, but can't stop fighting to flee. The Citizen Mercenary pierces Bill Ferny's left foot and tickles it. -* W C Mana:Cold>*Pilgrim the Silvan Elf* tries to e s c a p e- It's already closed! * W C Mana:Cold>hit $target -*Pilgrim the Silvan Elf* tries to e s c a p e- * W C Mana:Cold>close $dorr close $dorr*Pilgrim the Silvan Elf* slashes Bill Ferny's right hand hard. * W C Mana:Cold>close $dorr * W C Mana:Cold *Pilgrim the Silvan Elf*:Wounded Bill Ferny:Hurt> *Pilgrim the Silvan Elf* swiftly dodges your attempt to pierce him. * W C Mana:Cold *Pilgrim the Silvan Elf*:Wounded Bill Ferny:Hurt>close $dorr close $dorr *Pilgrim the Silvan Elf* opens the door. close $dorr * W C Mana:Cold *Pilgrim the Silvan Elf*:Wounded Bill Ferny:Hurt>close $dorr -*Pilgrim the Silvan Elf* tries to e s c a p e- *Pilgrim the Silvan Elf* leaves << west >>.. * W C Mana:Cold>Ok. * W C Mana:Cold>close $dorr It's already closed! * W C Mana:Cold>It's already closed! Bill Ferny hits the Citizen Mercenary's right leg. * W C Mana:Cold>It's already closed! * W C Mana:Cold>It's already closed! * W C Mana:Cold>It's already closed! * W C Mana:Cold>open $dorr It's already closed! * W C Mana:Cold>It's already closed! * W C Mana:Cold>westOk. * W C Mana:Cold># $dorr is now set to {door}. The door closes quietly. The door seems to be closed. * W C Mana:Cold> The Citizen Mercenary lightly pierces Bill Ferny's head and tickles it. * W C Mana:Cold>open $dorr west Sloshed narrates 'OK we come kick there ass for ya's :)' * W C Mana:Cold># $enedoor is now set to {door}. Ok. * W C Mana:Cold>Hidden Islet A large bonfire is burning here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. *Pilgrim the Silvan Elf* is standing here. Exits: East West. *Pilgrim the Silvan Elf* closes the door. * W C Mana:Cold>open $dorr west # $enedoor is now set to {door}. Ok. *Pilgrim the Silvan Elf* closes the door. * W C Mana:Cold>east Secret Trail Exits: North East South West. *Pilgrim the Silvan Elf* has arrived from the east. * W C Mana:Cold>hit $targetHidden Islet A large bonfire is burning here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. Exits: East West. * W C Mana:Cold>west hit $target west They aren't here. * W C Mana:Cold>hit $target Secret Trail Exits: North East South West. * W C Mana:Cold>They aren't here. * W C Mana:Cold>w Secret Trail Exits: North East West. * W C Mana:Cold>They aren't here. * W C Mana:Cold>w Midgewater Marshes Exits: North East South West Down. Norsu narrates 'dont' * W C Mana:Cold>ride Midgewater Marshes A buzzing dumbledor is here, flying around you in close circles. The neekerbreeker is standing here. *Pilgrim the Silvan Elf* is standing here. Exits: North East South West. *Pilgrim the Silvan Elf* leaves << west >>.. * W C Mana:Cold>wA pack horse (Springaren) stops following you. You pick up a pack horse (Springaren)'s reins, and start riding him. * R W C Mana:Cold>hit $target The neekerbreeker has arrived from the north. * R W C Mana:Cold>Dense Forest Exits: North East South West. * R W C Mana:Cold>west hit $target west They aren't here. * R W C Mana:Cold>hit $target Black Forest Exits: North East South. * R W C Mana:Cold>They aren't here. * R W C Mana:Cold>Alas, you cannot go that way... * R W C Mana:Cold>They aren't here. * R W C Mana:Cold>whois pilgrim norm # $casting is now set to {Normal}. Pilgrim is a level nineteen Silvan Scout. * R W C Mana:Cold> *Pilgrim the Silvan Elf* yells 'comon' * R W C Mana:Cold>sc Ok. * R W C Mana:Cold>sq Norsu narrates 'we try get them to goblin leader oneway?' 173/173 hit, 21/124 mana, and 93/112 moves. * R W C Mana:Cold>Search Quick You begin to search ... * R W C Mana:Cold>yell What? Sloshed narrates 'oh yeah we are there already :)' * R W C Mana:Cold>norm # $casting is now set to {Normal}. *Pilgrim the Silvan Elf* yells 'let me xp abit' Ok. * R W C Mana:Cold> Norsu narrates '1u there' * R W C Mana:Cold>Ok. * R W C Mana:Cold>sc sq 173/173 hit, 23/124 mana, and 92/112 moves. * R W C Mana:Cold> Search Quick You begin to search ... * R W C Mana:Cold>yell go ahead Ok. * R W C Mana:Cold>n Norsu narrates 'bleh' * R W C Mana:Cold>Medium Woods Exits: North East South. * R W C Mana:Cold>e Medium Woods A sparrow is flapping around on the ground. Exits: North East South West. * R W C Mana:Cold>n Light Woods Exits: North East South West. * R W C Mana:Cold>sc 173/173 hit, 27/124 mana, and 91/112 moves. * R W C Mana:Cold>norm # $casting is now set to {Normal}. sc Ok. * R W C Mana:Cold>sq 173/173 hit, 27/124 mana, and 92/112 moves. * R W C Mana:Cold> Search Quick You begin to search ... * R W C Mana:Cold>sc sc 173/173 hit, 28/124 mana, and 91/112 moves. Norsu narrates 'why? they spam bree, you wont even get one hurt' * R W C Mana:Cold>173/173 hit, 28/124 mana, and 91/112 moves. * R W C Mana:Cold>exa keyring Your magical shield wears off. * R W C Mana:Cold>keyring (used) : a tiny stonekey a strange set of lock picksa City Key * R W C Mana:Cold>sq Search Quick You begin to search ... * R W C Mana:Cold>norm # $casting is now set to {Normal}. Ok. * R W C Mana:Warm>sc sq 173/173 hit, 31/124 mana, and 94/112 moves. * R W C Mana:Warm> Search Quickl * R W C Mana:Warm>Light Woods * R W C Mana:Warm> Sloshed narrates 'naz leading talk with him :p' * R W C Mana:Warm>sc 173/173 hit, 32/124 mana, and 94/112 moves. * R W C Mana:Warm>sq Search Quick You begin to search ... You didn't find anyone. * R W C Mana:Warm>sc sq 173/173 hit, 35/124 mana, and 95/112 moves. * R W C Mana:Warm> Search Quick You begin to search ... stat* R W C Mana:Warm>Tar1: *elf* Tar2: *elf* Speed: Normal OB: 46%, DB: 25%, PB: 56%, Armour: 68%. Wimpy: 120. Mood: wimpy. Needed: 707,657 xp, 0 tp. Wp: 99. Gold: 87. Alert: normal. Affected by: - armour - noquit - novoid * R W C Mana:Warm>shi cast 'shield' You start to concentrate... rest You feel protected. * R W C Mana:Icy>You sit down and rest your tired bones. * R W C Mana:Icy>whois pilgrim Pilgrim is a level nineteen Silvan Scout. * R W C Mana:Icy>norm # $casting is now set to {Normal}. Ok. * R W C Mana:Icy>sc 173/173 hit, 9/124 mana, and 98/112 moves. * R W C Mana:Icy>sc 173/173 hit, 9/124 mana, and 98/112 moves. * R W C Mana:Icy>sc 173/173 hit, 10/124 mana, and 99/112 moves. * R W C Mana:Icy>sc 173/173 hit, 10/124 mana, and 99/112 moves. * R W C Mana:Icy>sc* R W C Mana:Icy>sc 173/173 hit, 11/124 mana, and 100/112 moves. * R W C Mana:Icy>sc 173/173 hit, 11/124 mana, and 100/112 moves. * R W C Mana:Icy>norm # $casting is now set to {Normal}. Ok. * R W C Mana:Icy>orc Change Language Orkish Very well, you now speak Orkish. * R W C Mana:Icy>#ali fas {casti Fast;change spellcasting fast} # {fas} now aliases {casti Fast;change spellcasting fast}. fas # $casting is now set to {Fast}. Ok. * R W C Mana:Cold>stat Tar1: *elf* Tar2: *elf* Speed: Fast OB: 46%, DB: 7%, PB: 56%, Armour: 68%. Wimpy: 120. Mood: wimpy. Needed: 707,657 xp, 0 tp. Wp: 99. Gold: 87. Alert: normal. Affected by: - shield - armour - noquit - novoid * R W C Mana:Cold>stat Tar1: *elf* Tar2: *elf* Speed: Fast OB: 46%, DB: 7%, PB: 56%, Armour: 68%. Wimpy: 120. Mood: wimpy. Needed: 707,657 xp, 0 tp. Wp: 99. Gold: 87. Alert: normal. Affected by: - shield - armour- noquit - novoid * R W C Mana:Cold> Carak narrates 'someone tell urgoth why not to kill loremaster' * R W C Mana:Cold>norm # $casting is now set to {Normal}. Ok. * R W C Mana:Cold>norm # $casting is now set to {Normal}. Ok. * R W C Mana:Cold>sc 173/173 hit, 25/124 mana, and 112/112 moves. * R W C Mana:Cold>sc 173/173 hit, 26/124 mana, and 112/112 moves. * R W C Mana:Cold>sc sc 173/173 hit, 26/124 mana, and 112/112 moves. * R W C Mana:Cold>173/173 hit, 26/124 mana, and 112/112 moves. * R W C Mana:Cold>sc 173/173 hit, 27/124 mana, and 112/112 moves. * R W C Mana:Cold>sc 173/173 hit, 27/124 mana, and 112/112 moves. * R W C Mana:Cold>sc sc 173/173 hit, 28/124 mana, and 112/112 moves. * R W C Mana:Cold>173/173 hit, 28/124 mana, and 112/112 moves. * R W C Mana:Cold> * R W C Mana:Cold> * R W C Mana:Cold> * R W C Mana:Cold> Nazgúm narrates 'why tell him when u could kill him :)' * R W C Mana:Cold> Torment narrates 'u, why not? hehe' * R W C Mana:Cold>st s You stop resting, and stand up. * R W C Mana:Warm>w s Medium Woods Exits: North East South West. * R W C Mana:Warm>Malock narrates 'did matt damin play on good will hunting?' Medium Woods A sparrow is flapping around on the ground. Exits: North East South. * R W C Mana:Warm>Black Forest Exits: North East South. * R W C Mana:Warm>e Dense Forest Exits: North East South West. * R W C Mana:Warm>e Midgewater Marshes The neekerbreeker is standing here. The neekerbreeker is standing here. The neekerbreeker is standing here. Exits: North East South West. * R W C Mana:Warm>lead You stop riding a pack horse (Springaren). A pack horse (Springaren) starts following you. Sloshed narrates 'yes' The buzzing dumbledor has arrived from the north. * W C Mana:Warm>Midgewater Marshes Exits: North East South West Down. * W C Mana:Warm> Carak narrates 'i need to rent soon, dont want noquit at the sec.p' * W C Mana:Warm>down Secret Trail Exits: North East West. * W C Mana:Warm> Malock narrates 'k :)' * W C Mana:Warm>sd door # $dorr is now set to {door}. east cast 'FIREBALL' $target Secret Trail Exits: North East South West. * W C Mana:Warm>Nobody here by that name. * W C Mana:Warm>te # $target is now set to {*elf*}. east cast 'FIREBALL' $target Hidden Islet A large bonfire is burning here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. Exits: East West.* W C Mana:Warm>Nobody here by that name. * W C Mana:Warm>east # $dorr is now set to {door}. The door seems to be closed. * W C Mana:Warm>open $dorr east close $dorr cast 'FIREBALL' $target Ok. * W C Mana:Warm>Inside the Shanty An arrow lies on the ground. The corpse of the Citizen Mercenary is lying here. The corpse of the Citizen Mercenary is lying here. The corpse of a robber is lying here. The corpse of a thug is lying here. The corpse of a thug is lying here. A small oaken table has been set here. Bill Ferny is here, fighting *Pilgrim the Silvan Elf*. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *Pilgrim the Silvan Elf* is here, fighting Bill Ferny. A sturdy pack horse is standing here. Exits: West. * W C Mana:Warm>Ok. * W C Mana:Warm>You start to concentrate... -*Pilgrim the Silvan Elf* tries to e s c a p e- *Pilgrim the Silvan Elf* opens the door. close $dorr close $dorr-*Pilgrim the Silvan Elf* tries to e s c a p e- Ok. Your fireball completely envelops *Pilgrim the Silvan Elf* in flames. *Pilgrim the Silvan Elf* is incapacitated and will slowly die, if not aided. * W C Mana:Cold>Ok. * W C Mana:Cold>It's already closed! * W C Mana:Cold>hit $target * W C Mana:Cold> You pierce *Pilgrim the Silvan Elf*'s left arm extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf*'s death cry. *an Elf* is dead! R.I.P. * W C Mana:Cold>linc You get a pile of coins from the corpse of *an Elf*. There was 5 gold coins, 1 silver penny, and 5 copper pennies. * W C Mana:Cold>look in corpse corpse (here) : a broadsword (brand new) a forest green cloak (used) a herbal kit a hooded brass lantern a hunting knife (brand new) a pair of soft leather trousers (used) a piece of raw meat a green hood (brand new) a plain leather belt a green shirt (brand new) a set of lock picks a shield of Cardolan (brand new) a thin pair of leather gloves (brand new) a thin pair of rigid leather boots (brand new) a thin pair of soft leather sleeves (brand new)a water skin a leather backpack a large sack * W C Mana:Cold>w # $dorr is now set to {door}. The door seems to be closed. * W C Mana:Cold>open $dorr west close $dorr Ok. * W C Mana:Cold>Hidden Islet A large bonfire is burning here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. The corpse of a ruffian is lying here. Exits: East West. * W C Mana:Cold>w Ok. * W C Mana:Cold>Secret Trail Exits: North East South West. * W C Mana:Cold>whois pilgrim Pilgrim is a level nineteen Silvan Scout. * W C Mana:Cold>nar Pilgrim dies. w Ok. * W C Mana:Cold>w Secret Trail The neekerbreeker is standing here. Exits: North East West. * W C Mana:Cold>stat Midgewater Marshes Exits: North East South West Down. * W C Mana:Cold>Tar1: *elf* Tar2: *elf* Speed: Normal OB: 46%, DB: 57%, PB: 56%, Armour: 68%. Wimpy: 120. Mood: wimpy. Needed: 644,944 xp, 0 tp. Wp: 102. Gold: 92. Alert: normal. Affected by: - shield - armour - noquit - novoid * W C Mana:Cold>view warl *** Warlords hall of fame *** 1 Norsu the Orkish Warrior. 2 Ilmarin the Noldorin Scout. 3 Nazgúm the Orkish Scout. 4 Mazai the Half-Elven Healer. 5 Kobold the Orkish Murderer. 6 Shadrach the Orkish Battlemaster. 7 Furfoot the Fallohid Hero. 8 Tindomerel the Noldorin Witch. 9 Diamonium the Orkish Necromancer. 10 Reivax the Noldorin Wizard. 11 Elmir the Dúnadan Rider. 12 Insane the Mountain Troll Warrior. 13 Toker the Dwarven Wizard. 14 Gazel the Orkish Murderess. 15 Pandion the Rohir Warrior. 16 Vanimeldë the Black Númenórean Wizard. 17 Zaber the Half-Elven Rider. 18 Ginlon the Noldorin Hero. 19 Galádon the Sindarin Sage. 20 Mammoth the Orkish Warrior. // 3 wps a few k exp. //