Logged by *Orcobal the Orc* on the 18th of January, -00. -- Let's see, what if I hide in high moors and just.. wait. I hide in the most common spot where pukes seek Rivendell. -- o S>south High Moors Exits: North East South West. o S>hide t You attempt to hide yourself. Salvatore narrates 'i stay cave for a bit' Ok. o S> Salvatore narrates 'dont wanna get stabbed because of lag' o S>tm # $target is now set to {*man*}. sc 310/310 hit, 75/75 mana, and 73/147 moves. o S> *Obelix the Dwarf* has arrived from the west. * S> *Obelix the Dwarf* examines the terrain intently. * S>backstab $target Backstab whom? * S>td # $target is now set to {*dwarf*}. backstab $target You begin to move silently to the back of your victim... <- This too a LONG time! You feel yourself exposed. *Obelix the Dwarf* makes a strange sound, as you place a black runed dagger in his back. * S *Obelix the Dwarf*:Bad>a cha mood agg Ok. * S *Obelix the Dwarf*:Bad>dbow draw bow You remove a black runed dagger. You hold an orkish shortbow. * S *Obelix the Dwarf*:Bad> -*Obelix the Dwarf* tries to e s c a p e- *Obelix the Dwarf* leaves << west >>.. o S>west High Moors *Obelix the Dwarf* is standing here. Exits: North East South West. kill $target * S>*Obelix the Dwarf* leaves << west >>.. They aren't here. o S>east kill $target High Moors Exits: North East South West. o S>west They aren't here. o S>west High Moors Exits: North East South West. o S>High Moors Exits: East South West.o S>west High Moors Exits: East South. o S>south Path to the Misty Mountains A fallow deer is grazing peacefully here. Exits: North East West. o S>east east Path to the Misty Mountains Exits: North East South West. o S>Path to the Misty Mountains Exits: North East South West. o S>nar obelix bad moors north Ok. o S>High Moors Exits: North East South West. o S>north High Moors Exits: East South. o S>east High Moors Exits: South West. o S>south High Moors Exits: North East South West. o S>east High Moor Exits: North East South West. o S>east Bend in the Path Exits: North East South West. o S>east Path to the Misty Mountains Exits: North East South West. o S>east Path to the Misty Mountains Exits: North East South West. o S>north Tangled Fir Forest Exits: North East South. o S>north Valley of the Bruinen A large elk is standing here, chewing grass and leaves. Exits: North East South West. o S>north You need to swim to go there. o S>east Valley of the Bruinen A large elk is standing here, chewing grass and leaves. Exits: North East South West. o S>north You need to swim to go there. o S>eastRocky Grounds Exits: North East South West. o S>north You need to swim to go there. o S>east Westward Slope Exits: East South West. o S>north Alas, you cannot go that way... east o S>South of the Bridge Exits: North East West. o S>west Westward Slope Exits: East South West. o S>west Rocky Grounds Exits: North East South West. o S>west Valley of the Bruinen A large elk is standing here, chewing grass and leaves. A large elk is standing here, chewing grass and leaves. Exits: North East South West. o S>west Valley of the Bruinen Exits: North East South West. o S>west A Rough Trailo S>north Ford in the Bruinen Exits: North East South West. o S>north A Rough Trail Exits: North East South. o S>north Bend in the Trail Exits: North East South West. o S>west A Rough Trail Exits: North East South West. o S>west High Moors Exits: North East West. o S>west High Moors Exits: North East South West. south o S>backstab $target High Moors Exits: North East South West. o S>Backstab whom? o S>south Massive Spur above the Waterfall Exits: North. o S>north High Moors Exits: North East South West. o S>north High Moors Exits: North East South West. o S>east High Moors Exits: North East West. o S>east A Rough Trail Exits: North East South West. o S>east Bend in the Trail *Obelix the Dwarf* is standing here. Exits: North East South West. * S>backstab $target For a successful backstab you need to be wielding a suitable weapon. <- Uhm, clueless? *Obelix the Dwarf* leaves << west >>.. o S>west A Rough Trail Exits: North East South West. o S>west High Moors *Obelix the Dwarf* is standing here. Exits: North East West. * S Move:Tired> backstab $target *Obelix the Dwarf* leaves << west >>.. o S Move:Tired>Backstab whom? o S Move:Tired>west High Moors *Obelix the Dwarf* is standing here. A large rabbit looks peacefully at you, ready to dart away. Exits: North East South West. * S Move:Tired>backstab $target For a successful backstab you need to be wielding a suitable weapon. * S Move:Tired>south High Moors Exits: North East South West. o S Move:Tired>dbow draw bow But you're already wielding it! north o S Move:Tired>backstab $target High Moors *Obelix the Dwarf* is standing here. A large rabbit looks peacefully at you, ready to dart away. Exits: North East South West. * S Move:Tired>For a successful backstab you need to be wielding a suitable weapon. * S Move:Tired>south High MoorsExits: North East South West. o S Move:Tired>dag north backstab $target wield dagger You stop using an orkish shortbow. You masterfully wield a black runed dagger, looking very evil-minded. o S Move:Tired>High Moors *Obelix the Dwarf* is standing here. A large rabbit looks peacefully at you, ready to dart away. Exits: North East South West. * S Move:Tired>You begin to move silently to the back of your victim... Your victim has disappeared! *Obelix the Dwarf* leaves << south >>.. o S Move:Tired>south High Moors *Obelix the Dwarf* is standing here. Exits: North East South West. A large rabbit has arrived from the north. backstab $target * S Move:Tired>You begin to move silently to the back of your victim... Dragóth narrates 'gunodr crossin' *Obelix the Dwarf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Obelix the Dwarf*'s death cry. *Obelix the Dwarf* is dead! R.I.P. o S Move:Tired>You get a pile of coins from the corpse of *a Dwarf*. There was 16 gold coins, 8 silver pennies, and 40 copper pennies. o S Move:Tired>linc look in corpse corpse (here) : a bejewelled shield (brand new) a broad silver belt a brown bottle a butcher knife (dented) a cave-bear fur (brand new) a flask of orkish draught a forest green cloak (brand new) a great helm (brand new) a heavy pair of greaves (brand new) a heavy pair of vambraces (brand new) a herbal kit a mighty dwarven axe (dented) a red ruby; it has a soft glowing aura a ring two spiked collars a stone a thick metal breastplate (brand new) a thick pair of metal boots (used) a thick pair of metal gauntlets (brand new) a moneybag a keyring with a key and a set of lock picks a leather backpack a large sack o S Move:Tired>nar Obelix dies Ok. ----- Was 100k and 8 wps. Nice metal set too!