-- Draaz fighting a dwarf west of Rivendell. -- A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. Exits: *East* West. * HP:Hurt> *a Dwarf* crushes your left leg extremely hard. * HP:Hurt *a Dwarf*:Hurt>w No way! You are fighting for your life! * HP:Hurt *a Dwarf*:Hurt>flee You flee head over heels. At the Back of the Cave A big cavebear is padding around here. Exits: East. o HP:Hurt>e Inside a Cave A hungry warg stands here, sniffing around for flesh. Exits: *East* West. o HP:Hurt>e You blink and feel weaker under the cruel light of the sun. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: *North* *East* *South* West. HP:Hurt>w *a Dwarf* quickly approaches, trying to crush you. * HP:Hurt *a Dwarf*:Hurt>flee No way! You are fighting for your life! You strongly crush *a Dwarf*'s right leg and tickle it. * HP:Hurt *a Dwarf*:Hurt>You flee head over heels. Grassy Plains Exits: *North* *West*. * HP:Hurt>w Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. A hungry warg stands here, sniffing around for flesh. Exits: *North* *East* *South* West. * HP:Hurt>w *a Dwarf* has arrived from the west. A mountain mule has arrived from the west. You feel so much better hiding in the shadows! Inside a Cave Exits: *East* West. o HP:Hurt>w At the Back of the Cave A big cavebear is padding around here. Exits: East. o HP:Hurt>e Inside a Cave Exits: *East* West. o HP:Hurt>bd bash *dwarf* I see no *dwarf* here. o HP:Hurt> *a Dwarf* has arrived from the east. A mountain mule has arrived from the east. * HP:Hurt>bd *a Dwarf* crushes your head extremely hard. * HP:Hurt *a Dwarf*:Hurt>bash *dwarf* *a Dwarf* panics, and attempts to flee. YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES W E S T. o HP:Hurt> *a Dwarf* has arrived from the west. * HP:Hurt>bd bash *dwarf* *a Dwarf* crushes your body extremely hard. Your bash at *a Dwarf* sends him sprawling. * HP:Hurt *a Dwarf*:Hurt> You crush *a Dwarf*'s body extremely hard. * HP:Hurt *a Dwarf*:Hurt>cac You cackle gleefully. HP:Hurt *a Dwarf*:Hurt> You crush *a Dwarf*'s right hand extremely hard. Your victim is shocked by your hit! * HP:Hurt *a Dwarf*:Wounded>nar dwarf cave nbear Ok. * HP:Hurt *a Dwarf*:Wounded> *a Dwarf* seems to have recovered his senses. * HP:Hurt *a Dwarf*:Wounded>e k *dwarf* *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES W E S T. o HP:Hurt>k *dwarf* You blink and feel weaker under the cruel light of the sun. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: *North* *East* *South* West. * HP:Hurt>k *dwarf* They aren't here. * HP:Hurt>They aren't here. * HP:Hurt>k *dwarf* They aren't here. * HP:Hurt>w k *dwarf* They aren't here. * HP:Hurt>k *dwarf* *a Dwarf* has arrived from the west. A mountain mule has arrived from the west. You feel so much better hiding in the shadows! Inside a Cave Exits: *East* West. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>e They aren't here. o HP:Hurt>k *dwarf* They aren't here. o HP:Hurt>You blink and feel weaker under the cruel light of the sun. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: *North* *East* *South* West. * HP:Hurt>* HP:Hurt *a Dwarf*:Wounded> You crush *a Dwarf*'s left hand hard. * HP:Hurt *a Dwarf*:Wounded>bash *a Dwarf* crushes your left arm extremely hard. * HP:Wounded *a Dwarf*:Wounded>* HP:Wounded *a Dwarf*:Wounded> *a Dwarf* sends you sprawling with a powerful bash. * HP:Wounded *a Dwarf*:Wounded> *a Dwarf* crushes your body extremely hard. You feel a strong ache there! * HP:Wounded *a Dwarf*:Wounded> *a Dwarf* cackles right in your face, making you jump. * HP:Wounded *a Dwarf*:Wounded> You flee head over heels. You were not able to keep your concentration while moving. Your head stops stinging. An Old Path A grey wolf is here, snarling aggressively. Exits: *North* *South* *West*. * HP:Wounded>w Forested Hills Exits: *East* *South* *West*. * HP:Wounded>sc target: *elf* 147/433 hit, 58/58 mana, and 92/160 moves. * HP:Wounded>e An Old Path A grey wolf is here, snarling aggressively. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: *North* *South* *West*. * HP:Wounded>n *a Dwarf* LEAVES N O R T H. A mountain mule LEAVES N O R T H. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. A hungry warg stands here, sniffing around for flesh. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: *North* *East* *South* West. * HP:Wounded>w *a Dwarf* begins some strange incantations... You feel so much better hiding in the shadows! Inside a Cave Exits: *East* West. o HP:Wounded> *a Dwarf* has arrived from the east. A mountain mule has arrived from the east. * HP:Wounded>x *a Dwarf* crushes your right hand very hard. * HP:Wounded *a Dwarf*:Wounded>c 'cure light' You start to concentrate... flee * HP:Wounded *a Dwarf*:Wounded>You flee head over heels. At the Back of the Cave A big cavebear is padding around here. Exits: East. o HP:Wounded> *a Dwarf* has arrived from the east. A mountain mule has arrived from the east. * HP:Wounded>e *a Dwarf* quickly approaches, trying to crush you. You flee head over heels. Inside a Cave A hungry warg stands here, sniffing around for flesh. Exits: *East* West. o HP:Wounded>You blink and feel weaker under the cruel light of the sun. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: *North* *East* *South* West. * HP:Wounded>e Grassy Plains Exits: *North* *West*. * HP:Wounded>n A Green Valley Exits: *North* *South* *West*.* HP:Wounded>w A Green Valley Exits: *North* *East* *South* *West*. * HP:Wounded>w A Green Valley Exits: *North* *East*. * HP:Wounded>w Alas, you cannot go that way... * HP:Wounded>n A Green Valley Exits: *East* *South* *West*. * HP:Wounded>w Trail to the Valley Exits: *East* *West*. * HP:Wounded>w A Small Clearing Exits: *East* West. * HP:Wounded>w You feel so much better hiding in the shadows! The Dark Forest Exits: North *East* South West. o HP:Wounded>x c 'cure light' You start to concentrate... x x Your scratches and bruises disappear. o HP:Wounded Mana:Burning>c 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Wounded Mana:Hot>c 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Wounded Mana:Hot>nar dwarf wounded Ok. o HP:Wounded Mana:Hot>x c 'cure light' You start to concentrate... x Your scratches and bruises disappear. o HP:Wounded Mana:Warm>c 'cure light' You start to concentrate... x Your scratches and bruises disappear. o HP:Wounded Mana:Icy>c 'cure light' Alas, not enough mana flows through you... o HP:Wounded Mana:Icy>e You blink and feel weaker under the cruel light of the sun. A Small Clearing Exits: *East* West. * HP:Wounded Mana:Icy>e Trail to the Valley Exits: *East* *West*. * HP:Wounded Mana:Icy>e A Green Valley Exits: *East* *South* *West*. * HP:Wounded Mana:Icy>e A Green Valley Exits: *East* *South* *West*. * HP:Wounded Mana:Icy>s A Green Valley Exits: *North* *East* *South* *West*. * HP:Wounded Mana:Icy>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: *North* *East* *South* West. * HP:Wounded Mana:Icy>w You feel so much better hiding in the shadows! Inside a Cave Exits: *East* West. o HP:Wounded Mana:Icy>w At the Back of the Cave A big cavebear is padding around here. Exits: East. o HP:Wounded Mana:Icy>e Inside a Cave Exits: East West. o HP:Wounded Mana:Icy>e Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. * HP:Wounded Mana:Cold>ri A hungry warg stops following you. You pick up a hungry warg's reins, and start riding it. * R HP:Wounded Mana:Cold>stat OB: 112%, DB: 21%, PB: 37%, Armour: 90%. Wimpy: 150. Mood: aggressive. Needed: 145,459 xp, 0 tp. Wp: 7. Gold: 7. Alert: normal. Affected by: - a light wound at the body. - a light wound at the right foot. - panic - a light wound at the right arm. - novoid - noquit - detect invisibility * R HP:Wounded Mana:Cold>s An Old Path Exits: North South West. * R HP:Wounded Mana:Cold>s An Old Path A grey wolf is here, snarling aggressively. Exits: North South West. * R HP:Wounded Mana:Cold>s West of the Ford of the Bruinen Exits: North East South West. * R HP:Wounded Mana:Cold>s Great East Road Exits: North South West. * R HP:Wounded Mana:Cold>n West of the Ford of the Bruinen Exits: North East South West. * R HP:Wounded Mana:Cold>n An Old Path A grey wolf is here, snarling aggressively. Exits: North South West. * R HP:Wounded Mana:Cold>n An Old Path Exits: North South West. * R HP:Wounded Mana:Cold>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. * R HP:Wounded Mana:Cold>e Grassy Plains Exits: North West. * R HP:Wounded Mana:Cold>w Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. * R HP:Wounded Mana:Cold>lead w You stop riding a hungry warg. A hungry warg starts following you. * HP:Wounded Mana:Cold>Inside a Cave Exits: East West. o HP:Wounded Mana:Cold>tr mule You carefully examine the ground around you, looking for tracks... Saving Draaz. e # {rep} now aliases {tell Orcobal}. Orcobal tells you 'Jag kommer' You see some tracks of a mountain mule leading east (done less than 1 hour ago). o HP:Hurt Mana:Cold>Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. ri dw You see some tracks of a mountain mule leading east (done less than 1 hour ago). * HP:Hurt Mana:Cold>A hungry warg stops following you. You pick up a hungry warg's reins, and start riding it. * R HP:Hurt Mana:Cold>e Your stomach can't contain anymore! * R HP:Hurt Mana:Cold>Grassy Plains Exits: North West. n You see some tracks of a mountain mule leading north (done less than 1 hour ago). * R HP:Hurt Mana:Cold>A Green Valley Exits: North South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). * R HP:Hurt Mana:Cold>w A Green Valley Exits: North East South West. You see some tracks of a mountain mule leading south (done less than 1 hour ago). * R HP:Hurt Mana:Warm>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. You see some tracks of a mountain mule leading east (done less than 1 hour ago). * R HP:Hurt Mana:Warm>s An Old Path Exits: North South West. The night has begun. You feel stronger in the dark! You feel bolder. You see some tracks of a mountain mule leading north (done less than 2 hours ago). o R HP:Hurt Mana:Warm>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. Aha, you have found your victim! * R HP:Hurt Mana:Warm>k *dwarf* *a Dwarf* crushes your right foot extremely hard. You're already fighting! * R HP:Wounded Mana:Warm *a Dwarf*:Hurt>bash You crush *a Dwarf*'s right arm extremely hard. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>flee You flee head over heels. A Green Valley Exits: North East South West. o R HP:Wounded Mana:Warm>n A Green Valley Exits: East South West. o R HP:Wounded Mana:Warm>w A Green Valley Exits: East South West. o R HP:Wounded Mana:Warm>s A Green Valley Exits: North East. o R HP:Wounded Mana:Warm>e bd A Green Valley Exits: North East South West. o R HP:Wounded Mana:Warm>bash *dwarf* I see no *dwarf* here. o R HP:Wounded Mana:Warm>s bd Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Warm>bash *dwarf* *a Dwarf* crushes your body extremely hard. You feel a strong ache there! *a Dwarf* panics, and attempts to flee. YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Wounded Mana:Warm>n bd A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Warm>bash *dwarf* YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES E A S T riding a mountain mule. o R HP:Wounded Mana:Warm>e A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Warm>bd bash *dwarf* Your bash at *a Dwarf* sends him sprawling. You crush *a Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>cac You cackle gleefully. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded> You crush *a Dwarf*'s right hand very hard. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded> *a Dwarf* seems to have recovered his senses. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded> *a Dwarf* strongly crushes your body and tickles it. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>flee *a Dwarf* rumbles 'Now yuir makin' me mahd!' * R HP:Wounded Mana:Warm *a Dwarf*:Wounded> *a Dwarf* cackles right in your face, making you jump. You crush *a Dwarf*'s body hard. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>*a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. You flee head over heels. A Green Valley Exits: North South West. o R HP:Wounded Mana:Warm>e Alas, you cannot go that way... o R HP:Wounded Mana:Warm>s A Green Valley Exits: North South West. o R HP:Wounded Mana:Warm>n A Green Valley Exits: North South West. o R HP:Wounded Mana:Warm>s A Green Valley Exits: North South West. o R HP:Wounded Mana:Warm>s Grassy Plains Exits: North West. o R HP:Wounded Mana:Warm>w *a Dwarf* has arrived from the west riding a mountain mule. * R HP:Wounded Mana:Warm> *a Dwarf* crushes your body extremely hard. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>No way! You are fighting for your life! You flee head over heels. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Warm>w Oops! You cannot go there riding! o R HP:Wounded Mana:Warm>s *a Dwarf* has arrived from the east riding a mountain mule. * R HP:Wounded Mana:Warm> *a Dwarf* quickly approaches, trying to crush you. * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>No way! You are fighting for your life! * R HP:Wounded Mana:Warm *a Dwarf*:Wounded>flee You flee head over heels. A Green Valley Exits: North East South West. o R HP:Wounded Mana:Warm>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Warm>w Oops! You cannot go there riding! * R HP:Wounded Mana:Warm>s An Old Path Exits: North South West. o R HP:Wounded Mana:Warm>s An Old Path Exits: North South West. o R HP:Wounded Mana:Warm>w Forested Hills Exits: North East South West. o R HP:Wounded Mana:Warm>x c 'cure light' You start to concentrate... x Your scratches and bruises disappear. o R HP:Wounded Mana:Cold>c 'cure light' You muster all of your concentration... Your scratches and bruises disappear. o R HP:Wounded Mana:Icy>e An Old Path Exits: North South West. o R HP:Wounded Mana:Icy>n An Old Path *a Dwarf* is here searching for tracks, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Icy>bd bash *dwarf* *a Dwarf* begins some strange incantations... YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Wounded Mana:Icy> *a Dwarf* has arrived from the south riding a mountain mule. * R HP:Wounded Mana:Icy>s *a Dwarf* crushes your left foot extremely hard. No way! You are fighting for your life! You flee head over heels. Forested Hills Exits: East South West. o R HP:Wounded Mana:Icy>n bd Alas, you cannot go that way... o R HP:Wounded Mana:Icy>bash *dwarf* I see no *dwarf* here. o R HP:Wounded Mana:Icy>e *a Dwarf* has arrived from the east riding a mountain mule. An Old Path Exits: North South West. o R HP:Wounded Mana:Icy>bd bash *dwarf* I see no *dwarf* here. o R HP:Wounded Mana:Icy>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Icy>n A Green Valley Exits: North East South West. o R HP:Wounded Mana:Icy>w A Green Valley Exits: North East. o R HP:Wounded Mana:Icy>w Alas, you cannot go that way... o R HP:Wounded Mana:Icy>sc target: *elf* 132/433 hit, 3/58 mana, and 76/160 moves. o R HP:Wounded Mana:Icy>cha wim 100 Wimpy set to: 100 o R HP:Wounded Mana:Icy>e A Green Valley Exits: North East South West. o R HP:Wounded Mana:Icy>s bd Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Icy>bash *dwarf* I see no *dwarf* here. o R HP:Wounded Mana:Icy>w Oops! You cannot go there riding! o R HP:Wounded Mana:Icy>s An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Icy>bd bash *dwarf* *a Dwarf* utters the words 'cure light' YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Wounded Mana:Icy>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Icy>bd bash *dwarf* YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Wounded Mana:Icy>s bd An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Icy>bash *dwarf* Your bash at *a Dwarf* sends him sprawling. You crush *a Dwarf*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! * R HP:Wounded Mana:Icy *a Dwarf*:Wounded>cac You cackle gleefully. * R HP:Wounded Mana:Icy *a Dwarf*:Wounded> You crush *a Dwarf*'s body very hard. * R HP:Wounded Mana:Cold *a Dwarf*:Wounded> *a Dwarf* seems to have recovered his senses. * R HP:Wounded Mana:Cold *a Dwarf*:Wounded> You strongly crush *a Dwarf*'s body. * R HP:Wounded Mana:Cold *a Dwarf*:Bad>flee You flee head over heels. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Cold>s k *dwarf* An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Cold>You cannot attack and flee at the same time. * R HP:Wounded Mana:Cold>k *dwarf* *a Dwarf* LEAVES N O R T H riding a mountain mule. They aren't here. o R HP:Wounded Mana:Cold>k *dwarf* They aren't here. o R HP:Wounded Mana:Cold>n k *dwarf* Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Cold>You cannot attack and flee at the same time. *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Wounded Mana:Cold>n k *dwarf* A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Cold>* R HP:Wounded Mana:Cold *a Dwarf*:Bad> You crush *a Dwarf*'s body extremely hard and shatter it. Your victim is shocked by your hit! *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Cold *a Dwarf*:Bad> *a Dwarf* rumbles 'Now yuir makin' me mahd!' * R HP:Wounded Mana:Cold *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES W E S T riding a mountain mule. o R HP:Wounded Mana:Cold>n A Green Valley Exits: East South West. o R HP:Wounded Mana:Cold>s w A Green Valley *a Dwarf* is here, riding a mountain mule. * R HP:Wounded Mana:Cold>k *dwarf* e *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. k *dwarf* A Green Valley Exits: North East. o R HP:Wounded Mana:Cold>They aren't here. o R HP:Wounded Mana:Cold>A Green Valley Exits: North East South West. o R HP:Wounded Mana:Cold>s They aren't here. o R HP:Wounded Mana:Cold>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Cold>s An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Cold>k *dwarf* *a Dwarf* utters the words 'cure light' An Old Path Exits: North South West. An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>n They aren't here. o R HP:Wounded Mana:Cold>k *dwarf* An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Cold>k *dwarf* *a Dwarf* LEAVES W E S T riding a mountain mule. They aren't here. o R HP:Wounded Mana:Cold>They aren't here. o R HP:Wounded Mana:Cold>w k *dwarf* Forested Hills Exits: East South West. o R HP:Wounded Mana:Cold>They aren't here. o R HP:Wounded Mana:Cold>w Forested Hills Exits: East South West. o R HP:Wounded Mana:Cold>s Forested Hills Exits: North East South West. o R HP:Wounded Mana:Cold>e Forested Hills Exits: North East South West. o R HP:Wounded Mana:Cold>e An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>n An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>s An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>w Forested Hills Exits: North East South West. o R HP:Wounded Mana:Cold>w Forested Hills Exits: North East South West. o R HP:Wounded Mana:Cold>w Forested Hills A grey wolf is here, snarling aggressively. Exits: North East South West. o R HP:Wounded Mana:Cold>s Forested Hills Exits: North South West. o R HP:Wounded Mana:Cold>e Alas, you cannot go that way... o R HP:Wounded Mana:Cold>s Great East Road Exits: North East South West. o R HP:Wounded Mana:Cold>e e Great East Road Exits: North East West. o R HP:Wounded Mana:Cold>Great East Road Exits: East South West. o R HP:Wounded Mana:Cold>e Great East Road Exits: North South West. o R HP:Wounded Mana:Cold>e Alas, you cannot go that way... o R HP:Wounded Mana:Cold>n e West of the Ford of the Bruinen Exits: North East South West. o R HP:Wounded Mana:Cold>Ford of the River Bruinen Exits: North East South West. o R HP:Wounded Mana:Cold>w West of the Ford of the Bruinen Exits: North East South West. o R HP:Wounded Mana:Cold>nar he bad Ok. o R HP:Wounded Mana:Cold>n An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>n An Old Path Exits: North South West. o R HP:Wounded Mana:Cold>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here searching for tracks, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Cold>k *dwarf* * R HP:Wounded Mana:Cold *a Dwarf*:Bad> You crush *a Dwarf*'s right foot extremely hard and shatter it. Your victim is shocked by your hit! bash * R HP:Wounded Mana:Cold *a Dwarf*:Bad> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Cold *a Dwarf*:Bad> *a Dwarf* crushes your left leg extremely hard. * R HP:Wounded Mana:Cold *a Dwarf*:Bad> *a Dwarf* rumbles 'Now yuir makin' me mahd!' * R HP:Wounded Mana:Cold *a Dwarf*:Bad> Orcobal narrates 'where?' * R HP:Wounded Mana:Cold *a Dwarf*:Bad>*a Dwarf* panics, and attempts to flee. YOUR VICTIM HAS DISAPPEARED! *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Wounded Mana:Cold>n k *dwarf* A Green Valley Exits: North East South West. o R HP:Wounded Mana:Cold>They aren't here. o R HP:Wounded Mana:Cold>w A Green Valley Exits: North East. o R HP:Wounded Mana:Cold Move:Tired>e A Green Valley Exits: North East South West. o R HP:Wounded Mana:Cold Move:Tired>n A Green Valley Exits: East South West. o R HP:Wounded Mana:Cold Move:Tired>e A Green Valley Exits: North South West. o R HP:Wounded Mana:Cold Move:Tired>s A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Wounded Mana:Cold Move:Tired>w k *dwarf* e A Green Valley Exits: North East South West. o R HP:Wounded Mana:Cold Move:Tired>k *dwarf* They aren't here. o R HP:Wounded Mana:Cold Move:Tired>A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North South West. *a Dwarf* LEAVES W E S T riding a mountain mule. o R HP:Wounded Mana:Cold Move:Tired>They aren't here. o R HP:Wounded Mana:Cold Move:Tired>w k *dwarf* A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Cold Move:Tired>* R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad > You strongly crush *a Dwarf*'s right leg. * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad>flee You flee head over heels. A Green Valley Exits: East South West. o R HP:Wounded Mana:Cold Move:Tired>w A Green Valley Exits: East South West. o R HP:Wounded Mana:Cold Move:Tired>e A Green Valley Exits: East South West. o R HP:Wounded Mana:Cold Move:Tired>s *a Dwarf* has arrived from the south riding a mountain mule. Wow sings 'iiiiiiiiiiiiiiiiiiiii-iii' * R HP:Wounded Mana:Cold Move:Tired>*a Dwarf* crushes your left arm very hard. No way! You are fighting for your life! * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad> You crush *a Dwarf*'s head very hard and shatter it. * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad>flee PANIC! You can't quit the fight! * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Wounded Mana:Cold Move:Tired>flee You flee head over heels. A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Cold Move:Tired> *a Dwarf* begins some strange incantations... * R HP:Wounded Mana:Cold Move:Tired>k *dwarf* * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad> Wow sings 'im still aliiive' You approach *a Dwarf*, trying to crush him. * R HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Bad>k *dwarf* *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Wounded Mana:Cold Move:Tired>s k *dwarf* They aren't here. o R HP:Wounded Mana:Cold Move:Tired>Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Cold Move:Tired>w They aren't here. o R HP:Wounded Mana:Cold Move:Tired>Oops! You cannot go there riding! o R HP:Wounded Mana:Cold Move:Tired>e Grassy Plains Exits: North West. o R HP:Wounded Mana:Cold Move:Tired>w Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Cold Move:Tired>s An Old Path Exits: North South West. o R HP:Wounded Mana:Cold Move:Tired>s An Old Path Exits: North South West. o R HP:Wounded Mana:Cold Move:Tired>n An Old Path Exits: North South West. o R HP:Wounded Mana:Cold Move:Tired>w Forested Hills Exits: East South West. o R HP:Wounded Mana:Cold Move:Tired>s Forested Hills Exits: North East South West. o R HP:Wounded Mana:Warm Move:Tired>e An Old Path Exits: North South West. o R HP:Wounded Mana:Warm Move:Tired>n An Old Path Exits: North South West. o R HP:Wounded Mana:Warm Move:Tired>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Warm Move:Tired>n A Green Valley Exits: North East South West. o R HP:Wounded Mana:Warm Move:Tired>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Wounded Mana:Warm Move:Tired>tr mule You carefully examine the ground around you, looking for tracks... nar ford.. *a Dwarf* has arrived from the north riding a mountain mule. flee You stop searching. * R HP:Wounded Mana:Warm Move:Tired>Ok. * R HP:Wounded Mana:Warm Move:Tired>You flee head over heels. A Green Valley Exits: North East South West. o R HP:Wounded Mana:Warm Move:Tired>w A Green Valley Exits: North East. o R HP:Wounded Mana:Warm Move:Tired>e A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Wounded Mana:Warm Move:Tired>c 'light' $target *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Wounded Mana:Warm Move:Tired>Sorry, you can't do that, you don't have any idea about it! o R HP:Wounded Mana:Warm Move:Tired>s c 'fire' $target Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Wounded Mana:Warm Move:Tired>Sorry, you can't do that, you don't have any idea about it! o R HP:Wounded Mana:Warm Move:Tired>w Oops! You cannot go there riding! *a Dwarf* has arrived from the north riding a mountain mule. * R HP:Wounded Mana:Warm Move:Tired>k *dwarf* *a Dwarf* crushes your right foot extremely hard and shatters it. You feel a strong ache there! * R HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>You're already fighting! * R HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>flee You flee head over heels. Oops! You cannot go there riding! An Old Path Exits: North South West. o R HP:Bad Mana:Warm Move:Tired>You flee head over heels. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Bad Mana:Warm Move:Slow>s An Old Path Exits: North South West. o R HP:Bad Mana:Warm Move:Slow>s An Old Path Exits: North South West. o R HP:Bad Mana:Warm Move:Slow>w Forested Hills Exits: North East South West. o R HP:Bad Mana:Warm Move:Slow>w Forested Hills Exits: North East South West. o R HP:Bad Mana:Warm Move:Slow>x c 'cure light' You start to concentrate... x Your scratches and bruises disappear. o R HP:Bad Mana:Cold Move:Slow>c 'cure light' Alas, not enough mana flows through you... o R HP:Bad Mana:Cold Move:Slow>sc target: *elf* 103/433 hit, 7/58 mana, and 30/160 moves. o R HP:Bad Mana:Cold Move:Tired>e Forested Hills Exits: North East South West. o R HP:Bad Mana:Cold Move:Tired>n Forested Hills A grey wolf is here, snarling aggressively. Exits: East South West. o R HP:Bad Mana:Cold Move:Tired>e k *dwarf* An Old Path *a Dwarf* is here, riding a mountain mule. Exits: North South West. * R HP:Bad Mana:Cold Move:Slow>* R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Bad> You crush *a Dwarf*'s right hand extremely hard and shatter it. * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Bad>flee *a Dwarf* crushes your right foot extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Bad>You flee head over heels. Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>n A Green Valley Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>sc target: *elf* 85/433 hit, 8/58 mana, and 27/160 moves. o R HP:Bad Mana:Cold Move:Slow>cha wim 80 Wimpy set to: 80 o R HP:Bad Mana:Cold Move:Slow>s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow> *a Dwarf* has arrived from the south riding a mountain mule. * R HP:Bad Mana:Cold Move:Slow>s k *dwarf* *a Dwarf* crushes your left arm extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Bad>No way! You are fighting for your life! You crush *a Dwarf*'s head extremely hard and shatter it. Your victim is shocked by your hit! * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Awful>You're already fighting! * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Awful>flee Saving Draaz. * R HP:Bad Mana:Cold Move:Slow *a Dwarf*:Awful>You flee head over heels. Grassy Plains Exits: North West. o R HP:Bad Mana:Cold Move:Slow>n A Green Valley Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>s Grassy Plains *a Dwarf* is here, riding a mountain mule. Exits: North West. * R HP:Bad Mana:Cold Move:Slow>w k *dwarf* Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>They aren't here. o R HP:Bad Mana:Cold Move:Slow>e k *dwarf* Grassy Plains *a Dwarf* is here, riding a mountain mule. Exits: North West. * R HP:Bad Mana:Cold Move:Slow>k *dwarf* You are too afraid. * R HP:Bad Mana:Cold Move:Slow> *a Dwarf* LEAVES N O R T H riding a mountain mule. o R HP:Bad Mana:Cold Move:Slow>They aren't here. o R HP:Bad Mana:Cold Move:Slow>n A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North South West. *a Dwarf* LEAVES W E S T riding a mountain mule. o R HP:Bad Mana:Cold Move:Slow>w A Green Valley Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>cha wim 50 Wimpy set to: 50 o R HP:Bad Mana:Cold Move:Slow>w A Green Valley Exits: North East. o R HP:Bad Mana:Cold Move:Slow>w Alas, you cannot go that way... o R HP:Bad Mana:Cold Move:Slow>n A Green Valley Exits: East South West. o R HP:Bad Mana:Cold Move:Slow>e A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: East South West. *a Dwarf* LEAVES E A S T riding a mountain mule. o R HP:Bad Mana:Cold Move:Slow>e k *hobbit* A Green Valley Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>They aren't here. o R HP:Bad Mana:Cold Move:Slow>s A Green Valley Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>s Grassy Plains Exits: North West. o R HP:Bad Mana:Cold Move:Slow>w s Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>s An Old Path Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>s An Old Path Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>s West of the Ford of the Bruinen Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>Great East Road Exits: North South West. o R HP:Bad Mana:Cold Move:Slow>n West of the Ford of the Bruinen Exits: North East South West. o R HP:Bad Mana:Cold Move:Slow>nar he awful Ok. o R HP:Bad Mana:Cold Move:Slow>flee You flee head over heels. Great East Road Exits: North South West. o R HP:Bad Mana:Cold Move:Weak>n West of the Ford of the Bruinen Exits: North East South West. o R HP:Bad Mana:Cold Move:Weak>n An Old Path Exits: North South West. o R HP:Bad Mana:Cold Move:Weak>n An Old Path Exits: North South West. o R HP:Bad Mana:Cold Move:Weak>n Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Weak>n A Green Valley Exits: North East South West. o R HP:Bad Mana:Cold Move:Weak>e A Green Valley Exits: North South West. o R HP:Bad Mana:Cold Move:Weak>e Alas, you cannot go that way... o R HP:Bad Mana:Cold Move:Weak>w A Green Valley Exits: North East South West. o R HP:Bad Mana:Cold Move:Weak>s # {rep} now aliases {tell Orcobal}. Orcobal tells you 'VAR?!' Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. o R HP:Bad Mana:Cold Move:Weak>tr mule You carefully examine the ground around you, looking for tracks... nar cave bear sa jag ju You see some tracks of a mountain mule leading east (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>Ok. o R HP:Bad Mana:Warm Move:Slow>e Grassy Plains Exits: North West. You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>n A Green Valley Exits: North South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>w A Green Valley Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>w A Green Valley Exits: North East South West. You see some tracks of a mountain mule leading west (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>w A Green Valley Exits: North East. n You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>A Green Valley Exits: East South West. You see some tracks of a mountain mule leading east (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>e A Green Valley Exits: East South West. You see some tracks of a mountain mule leading east (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>e A Green Valley Exits: North South West. # {rep} now aliases {tell Orcobal}. Orcobal tells you 'Det kanske var ett tag sen ja?' You see some tracks of a mountain mule leading north (done less than 1 hour ago). o R HP:Bad Mana:Warm Move:Slow>n Brooding Hills *a Dwarf* is here searching for tracks, riding a mountain mule. Exits: North South. Aha, you have found your victim! * R HP:Bad Mana:Warm Move:Slow>k *dwarf* * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> You crush *a Dwarf*'s left leg extremely hard and shatter it. * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful>bash *a Dwarf* crushes your body extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES vv S O U T H vv riding a mountain mule. o R HP:Bad Mana:Warm Move:Slow>Bash what or whom? o R HP:Bad Mana:Warm Move:Slow>s k *dwarf* You feel bolder. You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! o R HP:Bad Mana:Warm Move:Slow>A Green Valley Exits: North South West. o R HP:Bad Mana:Warm Move:Slow>They aren't here. o R HP:Bad Mana:Warm Move:Slow>w A Green Valley Exits: East South West. o R HP:Bad Mana:Warm Move:Slow>s A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East South West. * R HP:Bad Mana:Warm Move:Slow>e *a Dwarf* LEAVES W E S T riding a mountain mule. o R HP:Bad Mana:Warm Move:Slow>w A Green Valley Exits: North South West. o R HP:Bad Mana:Warm Move:Slow>A Green Valley Exits: North East South West. o R HP:Bad Mana:Warm Move:Slow>w k *dwarf* A Green Valley *a Dwarf* is here, riding a mountain mule. Exits: North East. * R HP:Bad Mana:Warm Move:Slow>* R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> You crush *a Dwarf*'s right foot very hard and shatter it. R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee. *a Dwarf* LEAVES E A S T riding a mountain mule. o R HP:Bad Mana:Warm Move:Slow>s Alas, you cannot go that way... o R HP:Bad Mana:Warm Move:Slow>e A Green Valley Exits: North East South West. o R HP:Bad Mana:Warm Move:Slow>k *dwarf* * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> *a Dwarf* has arrived from the south riding a mountain mule. You approach *a Dwarf*, trying to crush him. e * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> *a Dwarf* crushes your body. You wish that your wounds would stop BLEEDING so much! * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> You crush *a Dwarf*'s body very hard and shatter it. *a Dwarf* dismounts from a mountain mule, and stops riding him. *a Dwarf* is incapacitated and will slowly die, if not aided. * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful>No way! You are fighting for your life ! * R HP:Bad Mana:Warm Move:Slow *a Dwarf*:Awful> You flee head over heels. A Green Valley Exits: North East. o R HP:Bad Mana:Warm Move:Slow>nar he dies Ok. o R HP:Bad Mana:Warm Move:Slow>e A Green Valley *a Dwarf* is lying here, incapacitated. A stocky mountain mule is here, waiting to serve. Exits: North East South West. * R HP:Bad Mana:Warm Move:Slow>k *dwarf* You are too afraid. * R HP:Bad Mana:Warm Move:Slow>cha wim 0 Wimpy set to: 0 * R HP:Bad Mana:Warm Move:Slow>k *dwarf* o R HP:Bad Mana:Warm Move:Slow> Strive narrates 'clap' You crush *a Dwarf*'s right leg extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* is dead! R.I.P. A shadow slowly rises above the corpse of *a Dwarf*. o R HP:Bad Mana:Warm Move:Slow> As Someone greedily kneels down towards the corpse, the icy grasp of a shadow stops him! You suddenly notice Orcobal. o R HP:Bad Mana:Warm Move:Slow>The icy grasp of a shadow blocks your attempt! A shadow whispers 'I won't allow the looting of my fallen body!' o R HP:Bad Mana:Warm Move:Slow>nar yeah Ok. o R HP:Bad Mana:Warm Move:Slow> A shadow whispers 'I won't allow the looting of my fallen body!' o R HP:Bad Mana:Warm Move:Slow>stat OB: 113%, DB: 21%, PB: 37%, Armour: 90%. Wimpy: 0. Mood: aggressive. Needed: 45,459 xp, 0 tp. Wp: 9. Gold: 7. Alert: normal. Affected by: - panic - a deep wound at the body. - a light wound at the right foot. - a light wound at the right arm. - novoid - noquit - detect invisibility o R HP:Bad Mana:Warm Move:Slow>' hehe döda shadpw Ok. o R HP:Bad Mana:Warm Move:Slow> Orcobal grunts '2 wps' o R HP:Bad Mana:Warm Move:Slow>ec corpse (here) : a pile of coins a sable pouch a hooded brass lantern a butcher knife (brand new) a plain leather belt a heavy morningstar a keyring with a set of lock picks a leather backpack a black warg fur (brand new) a large metal wall shield (worn out) a pair of plate vambraces (used) a thick pair of metal gauntlets (brand new) a thick pair of metal boots (brand new) a pair of plate greaves (brand new) a spiked metal helmet (used) a thick metal breastplate (brand new) an iron brooch a ring a gold ring a water skin a forest green cloak (used) a large sack a forest green cloak (brand new) 2 wps and exp =) hehe unlucky for me orcobal entered room just as i killed him =P but was a very nice fight, both kinda faught to the death….kinda..