Zigrakh.Feb.23.2003. Running Bree on my own. I withdraw from the sun into the mewlip caverns to get full moves before I run north. o CW>sc 450/450 hits and 137/153 moves. o CW>sc 450/450 hits and 138/153 moves. o CW>time According to the Dśnadan calendar, it is: 6am on Hevensday, the 7th of Winterfilth, Year 2990 of the Third Age. [N:08pm - D:06am] The present Tan Istar, Lord of the Istari Council is Belėlad. Real time is Sun Feb 23 14:32:54 2003 GMT. Last reboot due to manual reboot at Sat Feb 22 19:47:40 2003 GMT. o CW>sc 450/450 hits and 139/153 moves. o CW>sc 450/450 hits and 140/153 moves. o CW>sword wield sweapon You stop using an engraved warhammer. You decisively wield an engraved broadsword, looking very evil-minded. o CW>oo cha mood wimp Ok. o CW>sc 450/450 hits and 142/153 moves. o CW>sc 450/450 hits and 142/153 moves. o CW>sc 450/450 hits and 143/153 moves. o CW>sc 450/450 hits and 143/153 moves. o CW>st You stop resting, and stand up. o CW>open hole s Ok. o CW>close hole Inside a Large Water Cave The corpse of a water moccasin is lying here. *Atastor the Dwarf* is standing here. Exits: (north), down. ! CW>Ok. ! CW> *Atastor the Dwarf* cleaves your body and tickles it. You slash *Atastor the Dwarf*'s right leg and tickle it. ! CW HP:Fine *Atastor the Dwarf*:Fine>open hole flee Ok. ! CW HP:Fine *Atastor the Dwarf*:Fine>You flee head over heels. A Hole in the Cave Exits: north, (south). o CW HP:Fine>close hole Ok. o CW HP:Fine>ham wield cweapon You stop using an engraved broadsword. You masterfully wield an engraved warhammer, looking very evil-minded. o CW HP:Fine>a cha mood agg Ok. o CW HP:Fine> The hole is opened from the other side. o CW HP:Fine> *Atastor the Dwarf* has arrived from the south. ! CW HP:Fine> *Atastor the Dwarf* closes the hole. ! CW HP:Fine>yell sun up :P *Atastor the Dwarf* cleaves your body hard and tickles it. You pound *Atastor the Dwarf*'s body extremely hard and tickle it. ! CW HP:Fine *Atastor the Dwarf*:Fine>Ok. ! CW HP:Fine *Atastor the Dwarf*:Fine>flee You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Fine>a *Atastor the Dwarf* has arrived from the south. cha mood agg Ok. ! CW HP:Fine>bash *dwarf* *Atastor the Dwarf* quickly approaches, trying to cleave you. ! CW HP:Fine *Atastor the Dwarf*:Fine> *Atastor the Dwarf* sends you sprawling with a powerful bash. ! CW HP:Fine *Atastor the Dwarf*:Fine> *Atastor the Dwarf* cleaves your body extremely hard and tickles it. ! CW HP:Fine *Atastor the Dwarf*:Fine> Inactivity timeout postponed... ! CW HP:Fine *Atastor the Dwarf*:Fine> *Atastor the Dwarf* cleaves your right leg extremely hard. ! CW HP:Fine *Atastor the Dwarf*:Fine> Your head stops stinging. ! CW HP:Fine *Atastor the Dwarf*:Fine> You pound *Atastor the Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! ! CW HP:Fine *Atastor the Dwarf*:Fine>flee You flee head over heels. A Hole in the Cave Exits: north. o CW HP:Fine>n *Atastor the Dwarf* has arrived from the north. In the Snake's Cave Exits: north, south, west. o CW HP:Fine>n A Snake Cave Exits: south, west. o CW HP:Fine>w A Dark Snake's Cave Exits: east, west. o CW HP:Fine>e bash atastor A Snake Cave Exits: south, west. o CW HP:Fine>You don't see any atastor here. o CW HP:Fine>s bash atastor In the Snake's Cave Exits: north, south, west. o CW HP:Fine>You don't see any atastor here. o CW HP:Fine>s bash atastor A Hole in the Cave Exits: north. o CW HP:Fine>You don't see any atastor here. o CW HP:Fine>n In the Snake's Cave Exits: north, south, west. o CW HP:Fine>w In the Snake Cave Exits: east, west. o CW HP:Fine>w A Small Snake's Cave Exits: east, west. o CW HP:Fine>n w Alas, you cannot go that way... o CW HP:Fine>n The Back of the Snake Cave A pile of coins is here. Exits: north, east, (west). o CW HP:Fine>A Dark Cave Exits: east, south. o CW HP:Fine>e A Dark Cave Exits: east, west. o CW HP:Fine>e A Dark Snake's Cave Exits: east, west. o CW HP:Fine>s Alas, you cannot go that way... o CW HP:Fine>e A Snake Cave Exits: south, west. o CW HP:Fine>s In the Snake's Cave Exits: north, south, west. o CW HP:Fine>s A Hole in the Cave Exits: north. o CW HP:Fine>n In the Snake's Cave Exits: north, south, west. o CW HP:Fine>w In the Snake Cave Exits: east, west. o CW HP:Fine>w A Small Snake's Cave Exits: east, west. o CW HP:Fine>w The Back of the Snake Cave A pile of coins is here. Exits: north, east. o CW HP:Fine>w Alas, you cannot go that way... o CW HP:Fine>trd track *dwarf* You carefully examine the ground around you, looking for tracks... g coins You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o CW HP:Fine>You get a pile of coins. There was 1 silver penny and 3 copper pennies. o CW HP:Fine>o snake Ok. o CW HP:Fine>w Entrance to a Snake Cave The corpse of a small bat is lying here. Exits: (east), south. clo snake You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o CW HP:Fine>Ok. o CW HP:Fine>s A Small Water Cave Exits: north, south, west. w You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o CW HP:Fine>A Dark, Damp Water Cave Exits: east, south. s You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o CW HP:Fine>A Small Water Cave Exits: north, east, west. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o CW HP:Fine>w A Small Water Cave Exits: east, south, *(up)*. cpgw You see some tracks of *a Dwarf* leading up (done less than 1 hour ago). o CW HP:Fine>clo passageway Ok. o CW HP:Fine>e A Small Water Cave Exits: north, east, west. You stop tracking your victim. o CW HP:Fine>e Water Cave Exits: north, west. o CW HP:Fine>n A Small Water Cave Exits: north, south, west. o CW HP:Fine>n Entrance to a Snake Cave The corpse of a small bat is lying here. Exits: south. o CW HP:Fine>open snake Ok. o CW HP:Fine>e close snake The Back of the Snake Cave Exits: north, east, (west). o CW HP:Fine>Ok. o CW HP:Fine>e A Small Snake's Cave Exits: east, west. o CW HP:Fine>e In the Snake Cave Exits: east, west. o CW HP:Fine>e In the Snake's Cave Exits: north, south, west. o CW HP:Fine>s A Hole in the Cave Exits: north. o CW HP:Fine>sc 390/450 hits and 127/153 moves. o CW HP:Fine>stat OB: 136%, DB: 23%, PB: 40%, Armour: 66%. Wimpy: 250. Mood: aggressive. Needed: 1,060,945 xp, 0 tp. Gold: 41. Alert: normal. Affected by: - novoid - noquit - panic o CW HP:Fine>in You are carrying: an engraved broadsword (brand new) a pair of iron-shod boots (brand new) o CW HP:Fine>who leg Legends ------- Zarach , Assassin of the Outpost Zigrakh the heavily scarred Sardaukar the Swift, patrol-leader of Zaugurz Hyndan the Bitch, Queen of Zaugurz 5 players on. o CW HP:Fine>whois atastor Atastor one of the deadest chars of this game is a level thirty-one Dwarven Battlemaster. One of the few remaining true dwarves: sturdy, strong and enduring, a light in the dark to his friends, more then a replacement of the wrath of the gods to his foes. o CW HP:Fine>time According to the Dśnadan calendar, it is: 7am on Hevensday, the 7th of Winterfilth, Year 2990 of the Third Age. [N:08pm - D:06am] The present Tan Istar, Lord of the Istari Council is Belėlad. Real time is Sun Feb 23 14:33:59 2003 GMT. Last reboot due to manual reboot at Sat Feb 22 19:47:40 2003 GMT. o CW HP:Fine>sc 395/450 hits and 135/153 moves. --- Pause. --- o CW HP:Fine>stat OB: 136%, DB: -27%, PB: 40%, Armour: 66%. Wimpy: 250. Mood: aggressive. Needed: 1,060,945 xp, 0 tp. Gold: 41. Alert: normal. Affected by: - novoid - noquit - panic o CW HP:Fine> sc WARNING: inactivity timeout in 5 seconds. o CW HP:Fine>410/450 hits and 153/153 moves. o CW HP:Fine> The hole is opened from the other side. o CW HP:Fine> *Atastor the Dwarf* has arrived from the south. ! CW HP:Fine> *Atastor the Dwarf* closes the hole. ! CW HP:Fine> *Atastor the Dwarf* cleaves your body extremely hard. You pound *Atastor the Dwarf*'s left arm extremely hard. ! CW HP:Fine *Atastor the Dwarf*:Fine>st Do you not consider fighting as standing? ! CW HP:Fine *Atastor the Dwarf*:Fine>n No way! You are fighting for your life! ! CW HP:Fine *Atastor the Dwarf*:Fine>flee You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Fine>s bash atastor A Hole in the Cave *Atastor the Dwarf* is standing here. Exits: north. ! CW HP:Fine>*Atastor the Dwarf* leaves north. You don't see any atastor here. o CW HP:Fine>n bash atastor In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. *Atastor the Dwarf* quickly approaches, trying to cleave you. ! CW HP:Fine *Atastor the Dwarf*:Fine>*Atastor the Dwarf* cleaves your left hand extremely hard. *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves north. Your victim has disappeared! o CW HP:Fine>n hit atastor A Snake Cave *Atastor the Dwarf* is standing here. Exits: south, west. *Atastor the Dwarf* quickly approaches, trying to cleave you. You pound *Atastor the Dwarf*'s head extremely hard. Your victim is shocked by your hit! ! CW HP:Fine *Atastor the Dwarf*:Fine>You're already fighting! ! CW HP:Fine *Atastor the Dwarf*:Fine>flee You flee head over heels. A Dark Snake's Cave Exits: east, west. o CW HP:Fine>w A Dark Cave Exits: east, west. o CW HP:Fine>e A Dark Snake's Cave Exits: east, west. o CW HP:Fine>e A Snake Cave Exits: south, west. o CW HP:Fine>hit atastor They aren't here. o CW HP:Fine>s In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Fine>s A Hole in the Cave Exits: north. o CW HP:Fine>n hit atastor In the Snake's Cave Exits: north, south, west. *Atastor the Dwarf* has arrived from the west. ! CW HP:Fine>*Atastor the Dwarf* cleaves your head extremely hard. You're already fighting! You pound *Atastor the Dwarf*'s head extremely hard. Your victim is shocked by your hit! ! CW HP:Fine *Atastor the Dwarf*:Hurt>flee You flee head over heels. A Snake Cave Exits: south, west. o CW HP:Fine>w A Dark Snake's Cave Exits: east, west. o CW HP:Fine>e A Snake Cave Exits: south, west. o CW HP:Fine>s In the Snake's Cave Exits: north, south, west. o CW HP:Fine>hit atastor They aren't here. o CW HP:Fine>s A Hole in the Cave *Atastor the Dwarf* is standing here. Exits: north. *Atastor the Dwarf* opens the hole. ! CW HP:Fine> *Atastor the Dwarf* leaves south. o CW HP:Fine>close snake The hole closes quietly. o CW HP:Fine>You don't see any snake here. o CW HP:Fine>yell lol Ok. o CW HP:Fine> *Atastor the Dwarf* yells faintly from the south 'okokok' o CW HP:Fine>yell pussy Ok. o CW HP:Fine> Grunt narrates 's?' o CW HP:Fine>sc 324/450 hits and 142/153 moves. o CW HP:Fine>stat OB: 135%, DB: 23%, PB: 40%, Armour: 66%. Wimpy: 250. Mood: aggressive. Needed: 1,060,945 xp, 0 tp. Gold: 41. Alert: normal. Affected by: - novoid - noquit - panic o CW HP:Fine>sc 326/450 hits and 144/153 moves. o CW HP:Fine>where Players in your zone -------------------- Zigrakh - A Hole in the Cave o CW HP:Fine> o CW HP:Fine>yell cure light Ok. o CW HP:Fine>yell = Ok. o CW HP:Fine>yell cheating Ok. o CW HP:Fine>sc 330/450 hits and 149/153 moves. o CW HP:Fine>yell :/ Ok. o CW HP:Fine>rest You sit down and rest your tired bones. o CW HP:Fine>st You stop resting, and stand up. o CW HP:Fine>o hole Ok. o CW HP:Fine>scout s You quietly scout southwards... clo hole Inside a Large Water Cave The corpse of a water moccasin is lying here. *Atastor the Dwarf* is standing here. You stop scouting. o CW HP:Fine>Ok. o CW HP:Fine>time According to the Dśnadan calendar, it is: 8am on Hevensday, the 7th of Winterfilth, Year 2990 of the Third Age. [N:08pm - D:06am] The present Tan Istar, Lord of the Istari Council is Belėlad. Real time is Sun Feb 23 14:35:31 2003 GMT. Last reboot due to manual reboot at Sat Feb 22 19:47:40 2003 GMT. o CW HP:Fine>sc 337/450 hits and 153/153 moves. o CW HP:Fine>rest You sit down and rest your tired bones. o CW HP:Fine>mik Arglebargle, glop-glyf!?! o CW HP:Fine> The hole is opened from the other side. o CW HP:Fine> *Atastor the Dwarf* has arrived from the south. ! CW HP:Fine>st *Atastor the Dwarf* cleaves your left arm extremely hard. You pound *Atastor the Dwarf*'s right leg extremely hard. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>Do you not consider fighting as standing? ! CW HP:Hurt *Atastor the Dwarf*:Hurt>close hole flee Ok. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>You flee head over heels. PANIC! You couldn't escape! ! CW HP:Hurt *Atastor the Dwarf*:Hurt> You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Hurt>w In the Snake Cave Exits: east, west. o CW HP:Hurt>e In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Hurt>s bash atastor *Atastor the Dwarf* leaves south. A Hole in the Cave *Atastor the Dwarf* is standing here. Exits: north. ! CW HP:Hurt>*Atastor the Dwarf* leaves north. Your victim has disappeared! o CW HP:Hurt>n In the Snake's Cave Exits: north, south, west. o CW HP:Hurt>bash atastor You don't see any atastor here. o CW HP:Hurt>w w w *Atastor the Dwarf* has arrived from the north. In the Snake Cave Exits: east, west. o CW HP:Hurt>csna A Small Snake's Cave Exits: east, west. o CW HP:Hurt>hit atastor The Back of the Snake Cave Exits: north, east. o CW HP:Hurt>close snake It's already closed! o CW HP:Hurt>e They aren't here. o CW HP:Hurt>A Small Snake's Cave Exits: east, west. o CW HP:Hurt>e In the Snake Cave Exits: east, west. o CW HP:Hurt>e In the Snake's Cave Exits: north, south, west. o CW HP:Hurt>s A Hole in the Cave *Atastor the Dwarf* is standing here. Exits: north, (south). *Atastor the Dwarf* leaves south. o CW HP:Hurt>close hole Ok. o CW HP:Hurt>hit atastor They aren't here. o CW HP:Hurt>ali mik mix kit Ok. o CW HP:Hurt> The hole is opened from the other side. o CW HP:Hurt>rest *Atastor the Dwarf* has arrived from the south. You sit down and rest your tired bones. ! CW HP:Hurt> *Atastor the Dwarf* cleaves your right foot extremely hard. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>st Do you not consider fighting as standing? ! CW HP:Hurt *Atastor the Dwarf*:Hurt>close hole Ok. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>flee *Atastor the Dwarf* opens the hole. You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Hurt> *Atastor the Dwarf* has arrived from the south. ! CW HP:Hurt> *Atastor the Dwarf* quickly approaches, trying to cleave you. ! CW HP:Hurt *Atastor the Dwarf*:Hurt> You pound *Atastor the Dwarf*'s right leg extremely hard. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>flee You flee head over heels. A Hole in the Cave Exits: north, (south). o CW HP:Hurt>close hole Ok. *Atastor the Dwarf* has arrived from the north. ! CW HP:Hurt>n *Atastor the Dwarf* cleaves your body extremely hard. No way! You are fighting for your life! ! CW HP:Hurt *Atastor the Dwarf*:Hurt>s No way! You are fighting for your life! You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Hurt>w *Atastor the Dwarf* has arrived from the south. In the Snake Cave Exits: east, west. o CW HP:Hurt>20 cha wimp 200 Wimpy set to: 200 o CW HP:Hurt>e In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Hurt>hit atastor You pound *Atastor the Dwarf*'s body extremely hard. *Atastor the Dwarf* cleaves your left leg extremely hard. ! CW HP:Hurt *Atastor the Dwarf*:Hurt>flee You will attempt to flee! ! CW HP:Hurt *Atastor the Dwarf*:Hurt> You flee head over heels. In the Snake Cave Exits: east, west. o CW HP:Hurt>e In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Hurt>s *Atastor the Dwarf* leaves west. A Hole in the Cave Exits: north. o CW HP:Hurt>close hole It's already closed! o CW HP:Hurt>n In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Hurt>hit atastor You pound *Atastor the Dwarf*'s right leg extremely hard and shatter it. Your victim is shocked by your hit! ! CW HP:Hurt *Atastor the Dwarf*:Wounded>w No way! You are fighting for your life! *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves west. o CW HP:Hurt>flee You flee head over heels. In the Snake Cave *Atastor the Dwarf* is standing here. Exits: east, west. ! CW HP:Hurt>e hit atastor In the Snake's Cave Exits: north, south, west. o CW HP:Hurt>*Atastor the Dwarf* has arrived from the west. You approach *Atastor the Dwarf*, trying to pound him. *Atastor the Dwarf* cleaves your right arm extremely hard. ! CW HP:Wounded *Atastor the Dwarf*:Wounded>w *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves west. o CW HP:Wounded>In the Snake Cave *Atastor the Dwarf* is standing here. Exits: east, west. ! CW HP:Wounded>e In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>hit atastor They aren't here. *Atastor the Dwarf* has arrived from the west. ! CW HP:Wounded>s A Hole in the Cave Exits: north. *Atastor the Dwarf* has arrived from the north. ! CW HP:Wounded>hit atastor You are too afraid. ! CW HP:Wounded>close hole close hole *Atastor the Dwarf* opens the hole. Ok. ! CW HP:Wounded>close hole It's already closed! ! CW HP:Wounded>It's already closed! ! CW HP:Wounded>10 hit atastor close hole cha wimp 100 Wimpy set to: 100 ! CW HP:Wounded>You pound *Atastor the Dwarf*'s left leg extremely hard and shatter it. *Atastor the Dwarf* cleaves your left foot extremely hard and shatters it. ! CW HP:Wounded *Atastor the Dwarf*:Wounded>It's already closed! ! CW HP:Wounded *Atastor the Dwarf*:Wounded>flee You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>s *Atastor the Dwarf* has arrived from the south. ! CW HP:Wounded>A Hole in the Cave Exits: north, (south). o CW HP:Wounded>hit atastor *Atastor the Dwarf* has arrived from the north. You approach *Atastor the Dwarf*, trying to pound him. ! CW HP:Wounded *Atastor the Dwarf*:Wounded>close hole Ok. ! CW HP:Wounded *Atastor the Dwarf*:Wounded>close hole It's already closed! ! CW HP:Wounded *Atastor the Dwarf*:Wounded>flee You flee head over heels. In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>s hit atastor A Hole in the Cave *Atastor the Dwarf* is standing here. Exits: north, (south). ! CW HP:Wounded>close hole You pound *Atastor the Dwarf*'s right hand extremely hard and shatter it. Your victim is shocked by your hit! ! CW HP:Wounded *Atastor the Dwarf*:Bad>Ok. *Atastor the Dwarf* cleaves your right leg very hard. ! CW HP:Wounded *Atastor the Dwarf*:Bad>close hole It's already closed! *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves north. o CW HP:Wounded>close hole It's already closed! o CW HP:Wounded>n hit atastor In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>They aren't here. o CW HP:Wounded>w w In the Snake Cave Exits: east, west. o CW HP:Wounded>w A Small Snake's Cave Exits: east, west. o CW HP:Wounded>The Back of the Snake Cave Exits: north, east. o CW HP:Wounded>csna *Atastor the Dwarf* has arrived from the north. close snake It's already closed! ! CW HP:Wounded>hit atastor You approach *Atastor the Dwarf*, trying to pound him. ! CW HP:Wounded *Atastor the Dwarf*:Bad>e No way! You are fighting for your life! You pound *Atastor the Dwarf*'s body extremely hard and shatter it. ! CW HP:Wounded *Atastor the Dwarf*:Bad>e hit atastor No way! You are fighting for your life! *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves east. o CW HP:Wounded>They aren't here. o CW HP:Wounded>e hit atastor A Small Snake's Cave *Atastor the Dwarf* is standing here. Exits: east, west. ! CW HP:Wounded>e hit atastor *Atastor the Dwarf* leaves east. They aren't here. o CW HP:Wounded>In the Snake Cave Exits: east, west. o CW HP:Wounded>They aren't here. o CW HP:Wounded>s Alas, you cannot go that way... o CW HP:Wounded>hit atastor close hole *Atastor the Dwarf* has arrived from the east. You approach *Atastor the Dwarf*, trying to pound him. *Atastor the Dwarf* cleaves your head hard. ! CW HP:Wounded *Atastor the Dwarf*:Bad>e You don't see any hole here. ! CW HP:Wounded *Atastor the Dwarf*:Bad>No way! You are fighting for your life! ! CW HP:Wounded *Atastor the Dwarf*:Bad> You pound *Atastor the Dwarf*'s left arm extremely hard and shatter it. ! CW HP:Wounded *Atastor the Dwarf*:Awful>e No way! You are fighting for your life! ! CW HP:Wounded *Atastor the Dwarf*:Awful>hit atastor You're already fighting! *Atastor the Dwarf* panics, and attempts to flee. *Atastor the Dwarf* leaves west. o CW HP:Wounded>e hit atastor In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>w They aren't here. *Atastor the Dwarf* has arrived from the west. ! CW HP:Wounded>w In the Snake Cave Exits: east, west. o CW HP:Wounded>w A Small Snake's Cave Exits: east, west. o CW HP:Wounded>hit atastor e The Back of the Snake Cave Exits: north, east. o CW HP:Wounded>e e They aren't here. o CW HP:Wounded>s hit atastor A Small Snake's Cave *Atastor the Dwarf* is standing here. Exits: east, west. ! CW HP:Wounded>In the Snake Cave Exits: east, west. o CW HP:Wounded>In the Snake's Cave Exits: north, south, west. o CW HP:Wounded>A Hole in the Cave Exits: north. o CW HP:Wounded>They aren't here. o CW HP:Wounded>n w In the Snake's Cave *Atastor the Dwarf* is standing here. Exits: north, south, west. ! CW HP:Wounded>w w In the Snake Cave Exits: east, west. o CW HP:Wounded>A Small Snake's Cave Exits: east, west. o CW HP:Wounded>hit atastor e The Back of the Snake Cave Exits: north, east. o CW HP:Wounded>e They aren't here. o CW HP:Wounded>e s A Small Snake's Cave Exits: east, west. o CW HP:Wounded>hit atastor In the Snake Cave Exits: east, west. o CW HP:Wounded>close hole In the Snake's Cave Exits: north, south, west. You have found *Atastor the Dwarf*! ! CW HP:Wounded>A Hole in the Cave Exits: north. *Atastor the Dwarf* has arrived from the north. ! CW HP:Wounded>You pound *Atastor the Dwarf*'s head extremely hard and shatter it. *Atastor the Dwarf* is incapacitated and will slowly die, if not aided. ! CW HP:Wounded *Atastor the Dwarf*:Dying>It's already closed! ! CW HP:Wounded *Atastor the Dwarf*:Dying>kick You kick *Atastor the Dwarf* to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Atastor the Dwarf*'s death cry. *Atastor the Dwarf* has drawn his last breath! R.I.P. o CW HP:Wounded>nar Atastor dies. Ok. o CW HP:Wounded>linc look in corpse corpse (here) : a black warg fur (brand new) a butcher knife (brand new) a crude herbal kit a forest green cloak (used) a great helm (brand new) a hooded brass lantern a lantern a large metal full shield (brand new) a mighty dwarven axe (brand new) a pair of iron-shod boots (brand new) a pair of plate greaves (brand new) a pair of plate vambraces (brand new) a pair of soft leather boots (used) a pan a plain leather belt a ring a sturdy rope a thick metal breastplate (brand new) a thick pair of metal gauntlets (brand new) a pile of coins a water skin a sable pouch a keyring with a set of lock picks a leather backpack a large sack o CW HP:Wounded>rest You sit down and rest your tired bones. --- He returns, gets away on awful. Then re-return with an elf while I'm still hurt. They get out on bad and wounded. They cure up and return once again, but at this time I'm bad and decide to leave.