Verminaard.06.10.02 Looking for expers, saw four of them entering Tharbad, 10h ago. o C>trac You carefully examine the ground around you, looking for tracks... Riven tells you 'najs' You see: - three tracks of *a Dwarf* leading west (done less than 1 hour ago). - two tracks of *a Dwarf* coming from the west (done less than 1 hour ago). - a track of an Orc coming from below (done less than 1 hour ago). - three tracks of *an Elf* leading west (done less than 1 hour ago). - three tracks of *a Dwarf* leading west (done less than 1 hour ago). - three tracks of *a Dwarf* leading west (done less than 1 hour ago). - two tracks of *an Elf* coming from the west (done less than 1 hour ago). - two tracks of *a Dwarf* coming from the west (done less than 1 hour ago). - two tracks of *a Dwarf* coming from the west (done less than 1 hour ago). - a track of a thief leading west (done less than 1 hour ago). - a track of an assassin leading west (done less than 3 hours ago). You stop searching. o C>w w A Deserted Tunnel Exits: east, west. o C>A Narrow Tunnel The corpse of a thief is lying here. The corpse of an assassin is lying here. The corpse of a thief is lying here. A sturdy pack horse is standing here. Exits: north, east, south. o C>tre track *elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Elf* leading south (done less than 1 hour ago). o C>s A Small Landing Exits: north, south. You see some tracks of *an Elf* leading south (done less than 1 hour ago). * C>in You are carrying: a sturdy rope a mighty dwarven axe (brand new) a wooden pipe a gem-inlaid knife (brand new) a small pouch a water skin * C>trac You stop tracking your victim. * C>drop rope You drop the rope. * C>swim s Ok, from now you'll try to swim. * CW>s The Catacombs Exits: north, east, south, west. o CW>s The Catacombs Exits: north, east, south, west. o CW>s The Catacombs Exits: north, east, west. o CW>Alas, you cannot go that way... o CW>w The Catacombs Exits: north, east, south, west. o CW>s A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: north, east. * CW>e A Lit Passage The corpse of a smuggler is lying here. *a Dwarf* (ff) is standing here. *a Dwarf* is standing here. *a Dwarf* (ett) is standing here. *an Elf* is standing here. Exits: east, west. / Oh, hello. It's the old nexus gang again! Let's see if I can win a 4th time. / * CW> *a Dwarf* (ff) says 'cost us a lot of xptime' * CW>kill *elf* *a Dwarf* (ff) intercepts your blow. You pound *a Dwarf* (ff)'s right foot very hard and tickle it. *a Dwarf* (ff) cleaves your right arm and tickles it. * CW HP:Fine *a Dwarf* (ff):Fine> *an Elf* says 'fuck' * CW HP:Fine *a Dwarf* (ff):Fine>a cha moo agg Ok. * CW HP:Fine *a Dwarf* (ff):Fine>ham wield hammer You don't have a hammer. * CW HP:Fine *a Dwarf* (ff):Fine> *a Dwarf* leaves west. / Bye, bye. *a Dwarf* (ett) sends you sprawling with a powerful bash. *a Dwarf* (ett) smites your left foot extremely hard and tickles it. flee * CW HP:Fine *a Dwarf* (ff):Fine> You are thirsty. * CW HP:Fine *a Dwarf* (ff):Fine> *a Dwarf* (ett) chronicles: lol *an Elf* leaves west. * CW HP:Fine *a Dwarf* (ff):Fine> *a Dwarf* (ett) smites your body extremely hard. *a Dwarf* (ff) barely cleaves your body and tickles it. * CW HP:Fine *a Dwarf* (ff):Fine> Inactivity timeout postponed... * CW HP:Fine *a Dwarf* (ff):Fine> Your head stops stinging. * CW HP:Fine *a Dwarf* (ff):Fine>' we meet again You flee head over heels. A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. *an Elf* is standing here. Exits: north, east. * CW HP:Fine>hit *elf* You approach *an Elf*, but he manages to keep you at bay. *an Elf* barely stabs your right leg and tickles it. * CW HP:Fine *an Elf*:Healthy> *a Dwarf* (ff) has arrived from the east. *a Dwarf* (ett) has arrived from the east. * CW HP:Fine *an Elf*:Healthy>' we meet again emote hisses 'we meet again' Ok. * CW HP:Fine *an Elf*:Healthy>flee *an Elf* panics, and attempts to flee. *an Elf* leaves east. * CW HP:Fine>You flee head over heels. A Lit Passage The corpse of a smuggler is lying here. *an Elf* is standing here. Exits: east, west. * CW HP:Fine>hit *elf* You pound *an Elf*'s left foot extremely hard. * CW HP:Fine *an Elf*:Fine>a *a Dwarf* (ff) has arrived from the west. *a Dwarf* (ett) has arrived from the west. * CW HP:Fine *an Elf*:Fine>cha moo agg Ok. * CW HP:Fine *an Elf*:Fine> *a Dwarf* (ett) smites your left foot extremely hard. You feel a strong ache there! * CW HP:Fine *an Elf*:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves east. * CW HP:Fine *a Dwarf* (ett):Healthy>flee You flee head over heels. A Lit Passage *an Elf* is standing here. Exits: south, west. * CW HP:Fine> *an Elf* leaves west. * CW HP:Fine>hit *elf* They aren't here. * CW HP:Fine>w hit *elf* w *a Dwarf* (ff) has arrived from the west. *a Dwarf* (ett) has arrived from the west. A Lit Passage The corpse of a smuggler is lying here. Exits: east, west. * CW HP:Fine>hit *elf* They aren't here. * CW HP:Fine>A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. *an Elf* is standing here. Exits: north, east. *an Elf* leaves east. * CW HP:Fine>They aren't here. * CW HP:Fine>e A Lit Passage The corpse of a smuggler is lying here. *an Elf* is standing here. Exits: east, west. * CW HP:Fine>hit *elf* *a Dwarf* (ff) has arrived from the east. *a Dwarf* (ett) has arrived from the east. *an Elf* leaves west. They aren't here. * CW HP:Fine> *a Dwarf* (ff) cleaves your left arm and tickles it. You pound *a Dwarf* (ff)'s right foot extremely hard. Your victim is shocked by your hit! * CW HP:Fine *a Dwarf* (ff):Fine>e *an Elf* has arrived from the west. * CW HP:Fine *a Dwarf* (ff):Fine>hit *elf* No way! You are fighting for your life! * CW HP:Fine *a Dwarf* (ff):Fine>flee *an Elf* leaves east. They aren't here. * CW HP:Fine *a Dwarf* (ff):Fine>e You flee head over heels. A Lit Passage *an Elf* is standing here. Exits: south, west. * CW HP:Fine>hit *elf* Alas, you cannot go that way... * CW HP:Fine>You approach *an Elf*, but he manages to keep you at bay. *an Elf* barely stabs your right leg and tickles it. * CW HP:Fine *an Elf*:Fine>hit *elf* You're already fighting! * CW HP:Fine *an Elf*:Fine> *a Dwarf* (ett) has arrived from the west. * CW HP:Fine *an Elf*:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves south. * CW HP:Fine>axe *a Dwarf* (ett) smites your left arm extremely hard. * CW HP:Hurt *a Dwarf* (ett):Healthy>wield axe You stop using an ornate, steel-shafted warhammer. You skillfully wield a mighty dwarven axe, looking very evil-minded. *a Dwarf* (ff) has arrived from the west. You flee head over heels. A Lit Passage The corpse of a smuggler is lying here. Exits: east, west. * CW HP:Hurt>s Alas, you cannot go that way... * CW HP:Hurt>hit *elf* n hit *elf* They aren't here. * CW HP:Hurt>Alas, you cannot go that way... *a Dwarf* (ff) has arrived from the east. *a Dwarf* (ett) has arrived from the east. * CW HP:Hurt>*a Dwarf* (ff) quickly approaches, trying to cleave you. They aren't here. *a Dwarf* leaves west. * CW HP:Hurt *a Dwarf* (ff):Fine>25 cha wimp 250 Wimpy set to: 250 You stop your fleeing attempts. *a Dwarf* (ff) cleaves your body extremely hard. You feel a strong ache there! * CW HP:Hurt *a Dwarf* (ff):Fine>flee You cleave *a Dwarf* (ff)'s body extremely hard. * CW HP:Hurt *a Dwarf* (ff):Fine>PANIC! You can't quit the fight! * CW HP:Hurt *a Dwarf* (ff):Fine> *a Dwarf* (ett) has arrived from the west. * CW HP:Hurt *a Dwarf* (ff):Fine>e No way! You are fighting for your life! * CW HP:Hurt *a Dwarf* (ff):Fine> You flee head over heels. A Lit Passage Exits: south, west. * CW HP:Hurt>e Alas, you cannot go that way... * CW HP:Hurt>s A Large Warehouse Exits: north, east, south, [west]. * CW HP:Hurt>e A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: east, south, west. * CW HP:Hurt>n e Alas, you cannot go that way... * CW HP:Hurt>A Large Warehouse *an Elf* is standing here. Exits: south, west. * CW HP:Hurt> *an Elf* leaves south. * CW HP:Hurt>hit *elf* They aren't here. * CW HP:Hurt>s hit *elf* open door A Large Warehouse Exits: north, [east], west. * CW HP:Hurt>They aren't here. * CW HP:Hurt>hit *elf* Ok. * CW HP:Hurt>w They aren't here. * CW HP:Hurt>hit *elf* w hit *elf* A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A smuggler is here, angry at having been seen. A smuggler is here, angry at having been seen. Exits: north, east, west. * CW HP:Hurt>They aren't here. * CW HP:Hurt>n A Large Warehouse *a Dwarf* (ett) is standing here. Exits: north, east. * CW HP:Hurt>hit *elf* They aren't here. * CW HP:Hurt>A Large Warehouse *a Dwarf* (ff) is standing here. *an Elf* is standing here. Exits: north, east, south, [west]. * CW HP:Hurt>*a Dwarf* (ff) intercepts your blow. You cleave *a Dwarf* (ff)'s right foot extremely hard. *a Dwarf* (ff) lightly cleaves your left leg and tickles it. * CW HP:Hurt *a Dwarf* (ff):Hurt>open door Ok. * CW HP:Hurt *a Dwarf* (ff):Hurt> *a Dwarf* (ett) has arrived from the south. * CW HP:Hurt *a Dwarf* (ff):Hurt> *a Dwarf* (ett) smites your right foot extremely hard. You feel a strong ache there! * CW HP:Hurt *a Dwarf* (ff):Hurt> *an Elf* says 'fuck' * CW HP:Hurt *a Dwarf* (ff):Hurt>flee You flee head over heels. Smuggler Living Quarters Exits: (east), south, [west]. * CW HP:Hurt>e A Large Warehouse *a Dwarf* (ff) is standing here. *an Elf* is standing here. Exits: north, east, south, (west). * CW HP:Hurt> *a Dwarf* (ett) has arrived from the east. * CW HP:Hurt> *a Dwarf* (ett) quickly approaches, trying to smite you. * CW HP:Hurt *a Dwarf* (ett):Healthy> *a Dwarf* leaves west. *an Elf* leaves west. * CW HP:Hurt *a Dwarf* (ett):Healthy>hit *elf* They aren't here. * CW HP:Hurt *a Dwarf* (ett):Healthy>close door Ok. You cleave *a Dwarf* (ett)'s right leg extremely hard. Your victim is shocked by your hit! * CW HP:Hurt *a Dwarf* (ett):Fine>flee You flee head over heels. A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: east, south, west. * CW HP:Hurt>w A Large Warehouse *a Dwarf* (ett) is standing here. Exits: north, east, south, [west]. * CW HP:Hurt> *a Dwarf* leaves east. * CW HP:Hurt>hit *elf* They aren't here. * CW HP:Hurt>s *a Dwarf* (ett) has arrived from the east. A Large Warehouse Exits: north, east. * CW HP:Hurt>n open door A Large Warehouse *a Dwarf* (ett) is standing here. Exits: north, east, south, [west]. * CW HP:Hurt>w hit *elf* Ok. * CW HP:Hurt>close door Smuggler Living Quarters *a Dwarf* (ff) is standing here. *an Elf* is standing here. Exits: (east), south, [west]. * CW HP:Hurt>You approach *an Elf*, but he manages to keep you at bay. *an Elf* stabs your right arm very hard and tickles it. * CW HP:Hurt *an Elf*:Fine>Ok. * CW HP:Hurt *an Elf*:Fine>close door It's already closed! * CW HP:Hurt *an Elf*:Fine>a *an Elf* panics, and attempts to flee. *an Elf* leaves south. * CW HP:Hurt>cha moo agg Ok. * CW HP:Hurt>s hit *elf* Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. *an Elf* is standing here. Exits: north. * CW HP:Hurt>You approach *an Elf*, trying to cleave him. * CW HP:Hurt *an Elf*:Fine> *an Elf* swiftly dodges a smuggler's attempt to slash him. * CW HP:Hurt *an Elf*:Fine> You cleave *an Elf*'s right hand hard. Your victim is shocked by your hit! * CW HP:Hurt *an Elf*:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves north. * CW HP:Hurt>a cha moo agg Ok. *a Dwarf* (ff) has arrived from the north. *a Dwarf* (ett) has arrived from the north. *an Elf* has arrived from the north. * CW HP:Hurt>n *a Dwarf* (ff) lightly cleaves your body and tickles it. A smuggler barely slashes your right leg and tickles it. * CW HP:Hurt *a Dwarf* (ff):Hurt>hit *elf* No way! You are fighting for your life! * CW HP:Hurt *a Dwarf* (ff):Hurt>flee You're already fighting! * CW HP:Hurt *a Dwarf* (ff):Hurt>You are already attempting to flee! You flee head over heels. PANIC! You couldn't escape! * CW HP:Hurt *a Dwarf* (ff):Hurt> You flee head over heels. Smuggler Living Quarters Exits: (east), south, [west]. * CW HP:Hurt>ham wield hammer You stop using a mighty dwarven axe. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. * CW HP:Hurt>s kill ff Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. *a Dwarf* (ff) is standing here. *a Dwarf* (ett) is standing here. *an Elf* is standing here. Exits: north. * CW HP:Hurt>You are too afraid. * CW HP:Hurt> *a Dwarf* leaves north. *a Dwarf* leaves north. *an Elf* leaves north. * CW HP:Hurt>n Smuggler Living Quarters *a Dwarf* (ff) is standing here. *a Dwarf* (ett) is standing here. *an Elf* is standing here. Exits: (east), south, [west]. * CW HP:Hurt> *a Dwarf* leaves south. *a Dwarf* leaves south. *an Elf* leaves south. * CW HP:Hurt>20 kill ff cha wimp 200 Wimpy set to: 200 * CW HP:Hurt>They aren't here. * CW HP:Hurt>close door Ok. * CW HP:Hurt>s kill ff Smuggler Bunk Room A smuggler is here, fighting *a Dwarf* (ff). An experienced smuggler is here, conspiring with his cohorts. *a Dwarf* (ff) is here, fighting a smuggler. *a Dwarf* (ett) is standing here. *an Elf* is standing here. Exits: north. *an Elf* says 'dymn damn damn' *a Dwarf* (ff) cleaves a smuggler's right leg extremely hard. * CW HP:Hurt>You pound *a Dwarf* (ff)'s right arm extremely hard. * CW HP:Hurt *a Dwarf* (ff):Hurt a smuggler:Fine>a *a Dwarf* (ff) swiftly dodges a smuggler's attempt to slash him. * CW HP:Hurt *a Dwarf* (ff):Hurt a smuggler:Fine>bash ff cha moo agg Ok. * CW HP:Hurt *a Dwarf* (ff):Hurt a smuggler:Fine>*a Dwarf* (ff) panics, and attempts to flee. *a Dwarf* (ff) panics, but can't stop fighting to flee. *an Elf* panics, and attempts to flee. *an Elf* leaves north. n kill ff bash ff *a Dwarf* (ff) panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves north. * CW HP:Hurt>Smuggler Living Quarters *an Elf* is standing here. *a Dwarf* (ff) is standing here. Exits: [east], south, [west]. * CW HP:Hurt>You approach *a Dwarf* (ff), trying to pound him. * CW HP:Hurt *a Dwarf* (ff):Hurt>*a Dwarf* (ff) cleaves your body extremely hard. *a Dwarf* (ett) has arrived from the south. *a Dwarf* (ett) smites your left arm extremely hard. flee Balthazar narrates 'With obvious glee, a grey-cloaked man breaks a bejewelled oak staff asunder.' * CW HP:Wounded *a Dwarf* (ff):Hurt> *a Dwarf* (ett) sends you sprawling with a powerful bash. * CW HP:Wounded *a Dwarf* (ff):Hurt> Borodjavka narrates 'bhsb sold kormock' * CW HP:Wounded *a Dwarf* (ff):Hurt> *an Elf* utters the word 'yufzbarr' *an Elf*'s fireball completely envelops you, causing infernal pain. *a Dwarf* (ett) smites your right leg extremely hard. *a Dwarf* (ff) cleaves your right hand extremely hard. You wish that your wounds would stop BLEEDING so much! * CW HP:Bad *a Dwarf* (ff):Hurt> You try to flee, but cannot! * CW HP:Bad *a Dwarf* (ff):Hurt> You are thirsty. *a Dwarf* (ett) bleeds from open wounds. Inactivity timeout postponed... get azurescroll pouch recite azurescroll * CW HP:Bad *a Dwarf* (ff):Hurt> You try to flee, but cannot! * CW HP:Bad *a Dwarf* (ff):Hurt> Your head stops stinging. You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. Exits: north. * CW HP:Bad>You flee head over heels. PANIC! You couldn't escape! * CW HP:Bad>You get an azure scroll from a sable pouch. * CW HP:Bad>You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. * CW HP:Wounded> *a Dwarf* (ett) has arrived from the north. * CW HP:Wounded> *a Dwarf* (ett) smites your left foot extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * CW HP:Bad *a Dwarf* (ett):Fine>n No way! You are fighting for your life! PANIC! You can't quit the fight! * CW HP:Bad *a Dwarf* (ett):Fine>flee You are already attempting to flee! * CW HP:Bad *a Dwarf* (ett):Fine>open door e You don't see any door here. * CW HP:Bad *a Dwarf* (ett):Fine>open door e No way! You are fighting for your life! * CW HP:Bad *a Dwarf* (ett):Fine>open door e You don't see any door here. You flee head over heels. PANIC! You couldn't escape! You pound *a Dwarf* (ett)'s left hand extremely hard. * CW HP:Bad *a Dwarf* (ett):Fine>No way! You are fighting for your life! A smuggler fails to slash you. You wish that your wounds would stop BLEEDING so much! *a Dwarf* (ett) panics, and attempts to flee. *a Dwarf* leaves north. * CW HP:Bad a smuggler:Fine>open door e You don't see any door here. * CW HP:Bad a smuggler:Fine>No way! You are fighting for your life! * CW HP:Bad a smuggler:Fine>You don't see any door here. PANIC! You can't quit the fight! * CW HP:Bad a smuggler:Fine>No way! You are fighting for your life! * CW HP:Bad a smuggler:Fine> A smuggler lightly slashes your left foot and tickles it. You wish that your wounds would stop BLEEDING so much! * CW HP:Bad a smuggler:Fine>flee open door e You are already attempting to flee! You flee head over heels. Smuggler Living Quarters *an Elf* is standing here. *a Dwarf* (ff) is standing here. *a Dwarf* (ett) is standing here. Exits: [east], south, [west]. * CW HP:Bad>open door Ok. *a Dwarf* (ff) barely cleaves your body and tickles it. You wish that your wounds would stop BLEEDING so much! * CW HP:Bad *a Dwarf* (ff):Hurt>e No way! You are fighting for your life! * CW HP:Bad *a Dwarf* (ff):Hurt>*a Dwarf* leaves south. It's already open! You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. *a Dwarf* (ett) is standing here. Exits: north. * CW HP:Bad>Alas, you cannot go that way... * CW HP:Bad>n Smuggler Living Quarters *an Elf* is standing here. *a Dwarf* (ff) is standing here. Exits: (east), south, [west]. * CW HP:Bad>s Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. *a Dwarf* (ett) is standing here. Exits: north. * CW HP:Bad>n e Smuggler Living Quarters *an Elf* is standing here. *a Dwarf* (ff) is standing here. Exits: (east), south, [west]. *a Dwarf* (ff) quickly approaches, trying to cleave you. You pound *a Dwarf* (ff)'s body extremely hard. * CW HP:Bad *a Dwarf* (ff):Hurt>No way! You are fighting for your life! You flee head over heels. A Large Warehouse Exits: north, east, south, (west). * CW HP:Bad>n A Lit Passage Exits: south, west. * CW HP:Bad>n w Alas, you cannot go that way... * CW HP:Bad>A Lit Passage The corpse of a smuggler is lying here. Exits: east, west. / I run out of Sewers/Tharbad. / At the Eaves of a Gloomy Woodland Exits: *(east)*, *south*. * CRW HP:Bad Move:Slow>Ok. Dup narrates 'who where ?' * CRW HP:Bad Move:Slow>ota open tangle Ok. * CRW HP:Bad Move:Slow>n You feel so much better hiding in the shadows! Gloomy Woods There are two bright red mushrooms here. A small mushroom grows nearby. The corpse of a black fungus is lying here. Exits: *east*, *(south)*, (west). o CRW HP:Bad Move:Slow>c shrubs w close shrubs Ok. o CRW HP:Bad Move:Slow>At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. Exits: (east), *south*, west. o CRW HP:Bad Move:Slow>ctib close thinbranches Ok. o CRW HP:Bad Move:Slow>cls cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o CRW HP:Bad Mana:Burning Move:Slow>cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o CRW HP:Bad Mana:Hot Move:Slow>cast 'cure light' You start to concentrate... cls *a Man* has arrived from the west. * CRW HP:Bad Mana:Hot Move:Slow>kill *man* cast 'cure light' You start to concentrate... * CRW HP:Bad Mana:Hot Move:Slow>You are too afraid. *a Man* leaves west. o CRW HP:Bad Mana:Hot Move:Slow> o CRW HP:Bad Mana:Hot Move:Slow>w kill *man* Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. *a Man* is standing here. Exits: east, *south*. * CRW HP:Bad Mana:Hot Move:Slow>You are too afraid. * CRW HP:Bad Mana:Hot Move:Slow>ctas clo tangledshrubs It's already closed! * CRW HP:Bad Mana:Hot Move:Slow> *a Man* leaves south. o CRW HP:Bad Mana:Hot Move:Slow>0 kill *man* Arglebargle, glop-glyf!?! o CRW HP:Bad Mana:Hot Move:Slow>They aren't here. o CRW HP:Bad Mana:Hot Move:Slow>s kill *man* You blink and feel weaker under the cruel light of the sun. At the Edge of a Clearing Exits: north. You suddenly notice *a Man*. * CRW HP:Bad Mana:Hot Move:Slow>You are too afraid. * CRW HP:Bad Mana:Hot Move:Slow>obrd *a Man* leaves north. * CRW HP:Bad Mana:Hot Move:Slow>o barkdoor Ok. * CRW HP:Bad Mana:Hot Move:Slow>n You feel so much better hiding in the shadows! Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. You smell blood. You suddenly notice *a Man*. *a Man* leaves east. o CRW HP:Bad Mana:Hot Move:Slow>e close heavystone At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. Exits: *south*, west. You smell blood. You suddenly notice *a Man*. * CRW HP:Bad Mana:Hot Move:Slow>kill *man* You don't see any heavystone here. * CRW HP:Bad Mana:Hot Move:Slow>You are too afraid. * CRW HP:Bad Mana:Hot Move:Slow>ctib You are thirsty. * CRW HP:Bad Mana:Hot Move:Slow> *a Man* leaves west. o CRW HP:Bad Mana:Hot Move:Slow>ctib Balthazar narrates 'sorry for spam it makes me feel good to see it: With obvious glee, a grey-cloaked man breaks a carved oak staff asunder.' close thinbranches It's already closed! o CRW HP:Bad Mana:Hot Move:Slow>ctib close thinbranches It's already closed! o CRW HP:Bad Mana:Hot Move:Slow>close thinbranches It's already closed! o CRW HP:Bad Mana:Hot Move:Slow>cha wimp 0 w Wimpy set to: 0 o CRW HP:Bad Mana:Hot Move:Slow>Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. o CRW HP:Bad Mana:Hot Move:Slow>s kill *man* You blink and feel weaker under the cruel light of the sun. At the Edge of a Clearing Exits: north, *(east)*. You suddenly notice *a Man*. * CRW HP:Bad Mana:Hot Move:Slow>*a Man* swiftly dodges your attempt to pound him. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine>a cha moo agg Ok. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine> *a Man* panics, and attempts to flee. *a Man* leaves north. * CRW HP:Bad Mana:Hot Move:Slow>n kill *man* e kill *man* You feel so much better hiding in the shadows! Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. *a Man* is standing here. Exits: east, *south*. * CRW HP:Bad Mana:Hot Move:Slow>You approach *a Man*, trying to pound him. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine>No way! You are fighting for your life! * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine>You're already fighting! * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine> A thick tangle of vines hits *a Man*'s head and tickles it. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine> You pound *a Man*'s left arm extremely hard. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine>a *a Man* panics, and attempts to flee. *a Man* leaves east. o CRW HP:Bad Mana:Hot Move:Slow>cha moo agg Ok. o CRW HP:Bad Mana:Hot Move:Slow>e kill *man* At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *a Man* is standing here. Exits: *south*, west. * CRW HP:Bad Mana:Hot Move:Slow>You approach *a Man*, trying to pound him. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Fine> You pound *a Man*'s right foot extremely hard and shatter it. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt>con Now where did that chicken go? * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt>a cha moo agg Ok. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt>l At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *a Man* is here, fighting YOU. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt> *a Man* stops using a shiny dagger. *a Man* masterfully draws a longbow. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt> You pound *a Man*'s body extremely hard and shatter it. Your victim is shocked by your hit! * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt> *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt>flee PANIC! You can't quit the fight! * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt> You flee head over heels. Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. o CRW HP:Bad Mana:Hot Move:Slow>e At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *a Man* is standing here. Exits: *south*, west. * CRW HP:Bad Mana:Hot Move:Slow>kill *man* You approach *a Man*, trying to pound him. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt> *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Slow *a Man*:Hurt>flee You flee head over heels. Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. o CRW HP:Bad Mana:Hot Move:Weak>e At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *a Man* is standing here. Exits: *south*, west. * CRW HP:Bad Mana:Hot Move:Weak>kill *man* You pound *a Man*'s body extremely hard and shatter it. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Wounded> *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Wounded> *a Man* strongly shoots your right foot. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Wounded> *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Wounded> You pound *a Man*'s body extremely hard and shatter it. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad>axe *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad>wield axe You stop using an ornate, steel-shafted warhammer. You skillfully wield a mighty dwarven axe, looking very evil-minded. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad>bash *man* *a Man* strongly shoots your body. You wish that your wounds would stop BLEEDING so much! *a Man* nocks a missile in a longbow. Your bash at *a Man* sends him sprawling. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad>l At the Heart of the Woods The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *a Man* is sitting here. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad>' don't say I'm here emote hisses 'don't say I'm here' Ok. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad> *a Man* seems to have recovered his senses. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad> *a Man* nocks a missile in a longbow. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Bad> You cleave *a Man*'s body extremely hard and shatter it. *a Man* is incapacitated and will slowly die, if not aided. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Dying>a cha moo agg Ok. * CRW HP:Bad Mana:Hot Move:Weak *a Man*:Dying>kick ham You kick *a Man* to death. You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *a Man*'s death cry. *a Man* has drawn his last breath! R.I.P. /L17 Urs dies, decent exp. / o CRW HP:Bad Mana:Hot Move:Weak>wield hammer You stop using a mighty dwarven axe. You masterfully wield an ornate, steel-shafted warh evil-minded. o CRW HP:Bad Mana:Hot Move:Weak>t dup where are you? Ok. o CRW HP:Bad Mana:Hot Move:Weak>linc look in corpse corpse (here) : a black hood (brand new) a black leather belt a black pair of padded boots (used) a black pair of pants (brand new) a black pair of sleeves (worn out) a black shirt (brand new) a dark coloured flask a forest green cloak (brand new) a lantern a large skin a longbow a pair of soft leather gloves (used) a pan a set of lock picks a shield of Arthedain (brand new) a shiny dagger (dented) a pile of coins a quiver o CRW HP:Bad Mana:Hot Move:Weak>sq search quick You begin to search ... o CRW HP:Bad Mana:Hot Move:Weak>gcc get coins all.corpse You get a pile of coins from the corpse of *a Man*. There was 35 gold coins, 16 silver pennies, and 83 copper pennies. o CRW HP:Bad Mana:Hot Move:Weak>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o CRW HP:Bad Mana:Warm Move:Weak>cls cast 'cure light' You start to concentrate... Your spell backfired! You feel exhausted. o CRW HP:Bad Mana:Warm Move:Weak>oo cha moo wimp Ok. o CRW HP:Bad Mana:Warm Move:Weak>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o CRW HP:Bad Mana:Icy Move:Weak>pick thinbranches Using your lockpicks, you try to enable the lock... *Lafin the Sindarin Elf* slowly fades into existence. You manage to enable the lock. * CRW HP:Bad Mana:Icy Move:Weak>w Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. o CRW HP:Bad Mana:Icy Move:Weak>e hit *elf* At the Heart of the Woods The corpse of *a Man* is lying here. The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *Lafin the Sindarin Elf* is standing here. Exits: *south*, west. * CRW HP:Bad Mana:Icy Move:Weak>Your attempt to pound *Lafin the Sindarin Elf* fails. *Lafin the Sindarin Elf* strongly pierces your right foot. You wish that your wounds would stop BLEEDING so much! * CRW HP:Bad Mana:Icy Move:Weak *Lafin the Sindarin Elf*:Healthy>l At the Heart of the Woods The corpse of *a Man* is lying here. The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *Lafin the Sindarin Elf* is here, fighting YOU. * CRW HP:Bad Mana:Icy Move:Weak *Lafin the Sindarin Elf*:Healthy> Dup tells you 'Noc in rubble' * CRW HP:Bad Mana:Icy Move:Weak *Lafin the Sindarin Elf*:Healthy>exa elf He stands here, looking at nothing particular. *Lafin the Sindarin Elf* is in an excellent condition. *Lafin the Sindarin Elf* is using: a ring a copper ring a pair of metal gauntlets (brand new) a shining breastplate (brand new) a shining pair of greaves (brand new) a shining pair of vambraces (brand new) a great helm (brand new) a thick pair of metal boots (brand new) a russet cloak (used) a keyring with a key and a set of lock picks an embellished longbow a leather backpack a broad silver belt a sable pouch a sable pouch a laced quiver a gem-inlaid knife (brand new) a water skin a reinforced oak staff; it has a soft glowing aura a black runed dagger (brand new) You wish that your wounds would stop BLEEDING so much! You wish that your wounds would stop BLEEDING so much! / Newbie or not, shining and armour is tough to hit through. Bad and weak - I'd better leave. / * CRW HP:Bad Mana:Icy Move:Weak *Lafin the Sindarin Elf*:Healthy>f You flee head over heels. You blink and feel weaker under the cruel light of the sun. At a Huge Tree A forest spider is here crawling around. A forest spider is here crawling around. Exits: north. * CRW HP:Bad Mana:Icy Move:Weak>n w You feel so much better hiding in the shadows! At the Heart of the Woods The corpse of *a Man* is lying here. The corpse of a mass of vines is lying here. A woodpecker is here, tapping on a tree. *Lafin the Sindarin Elf* is standing here. Exits: *south*, west. * CRW HP:Bad Mana:Icy Move:Weak>*Lafin the Sindarin Elf* leaves south. Gloomy Woods Some thick writhing vines whip all around you. A rabbit is here eyeing your presence warily. Exits: east, *south*. / ..and off I go. Thanks to Baltahzar and Polyeukes for coming to bob me. /