Verminaard.16.10.01 o R>w Old East Road Exits: =East= South =West=. o R>w Old East Road A large WARNING SIGN is here. Exits: =East= =West=. o R>w Old East Road A rabbit is here eyeing your presence warily. Exits: North =East= =West=. A cold hard wind lashes at your clothes making it difficult to walk. o R>w Old East Road Exits: =North= =East= South West. o R>n w Old East Road Exits: North East =South= =West=. A cold hard wind lashes at your clothes making it difficult to walk. o R>w w w Old East Road Exits: =East= =West=. o R>w Old East Road Exits: =East= =West=. o R>Old East Road Exits: =East= =West=. o R>Old East Road A rabbit is here eyeing your presence warily. Exits: =East= =West=. o R>tam iaf Old East Road Exits: =North= =East= South. o R>tel amandil iaf Ok. o R>w Alas, you cannot go that way... o R> *Náin the Dwarf* has arrived from the north. * R> *Náin the Dwarf* carefully examines the ground around him, looking for tracks... * R> *Náin the Dwarf* pounds your body extremely hard. You pound *Náin the Dwarf*'s left foot extremely hard. * R HP:Fine *Náin the Dwarf*:Fine>tam falathrim är gjord för att sola willow soul tel amandil falathrim är gjord för att sola willow soul Ok. * R HP:Fine *Náin the Dwarf*:Fine>b bash a * R HP:Fine *Náin the Dwarf*:Fine> *Náin the Dwarf* sends you sprawling with a powerful bash. * R HP:Fine *Náin the Dwarf*:Fine> Inactivity timeout postponed... * R HP:Fine *Náin the Dwarf*:Fine> *Náin the Dwarf* pounds your right foot extremely hard. ' FAN VA DĹLIGT! * R HP:Fine *Náin the Dwarf*:Fine>flee a Your head stops stinging. * R HP:Fine *Náin the Dwarf*:Fine>change mood aggressive Ok. * R HP:Fine *Náin the Dwarf*:Fine>emote hisses 'FAN VA DĹLIGT!' Ok. * R HP:Fine *Náin the Dwarf*:Fine>PANIC! You can't quit the fight! * R HP:Fine *Náin the Dwarf*:Fine>change mood aggressive Ok. * R HP:Fine *Náin the Dwarf*:Fine> You flee head over heels. Country Path Exits: North South. o R HP:Fine>s Country Path The garden snake slithers harmlessly here. Exits: North South. o R HP:Fine>n kill *dwarf* Country Path Exits: North South. o R HP:Fine>n They aren't here. o R HP:Fine>kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Fine>bash *dwarf* You pound *Náin the Dwarf*'s left foot extremely hard. *Náin the Dwarf* pounds your body extremely hard. You feel a strong ache there! * R HP:Fine *Náin the Dwarf*:Fine>flee Your bash at *Náin the Dwarf* sends him sprawling. * R HP:Fine *Náin the Dwarf*:Fine>You flee head over heels. Old East Road Exits: =South= =West=. o R HP:Fine>s kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Fine>You approach *Náin the Dwarf*, trying to pound him. * R HP:Fine *Náin the Dwarf*:Fine>' oj emote hisses 'oj' Ok. * R HP:Fine *Náin the Dwarf*:Fine>30 a cha wimp 300 Wimpy set to: 300 * R HP:Fine *Náin the Dwarf*:Fine>change mood aggressive Ok. * R HP:Fine *Náin the Dwarf*:Fine> You pound *Náin the Dwarf*'s body extremely hard. * R HP:Fine *Náin the Dwarf*:Hurt>look Old East Road *Náin the Dwarf* is here, fighting YOU. * R HP:Fine *Náin the Dwarf*:Hurt> *Náin the Dwarf* seems to have recovered his senses. * R HP:Fine *Náin the Dwarf*:Hurt> *Náin the Dwarf* panics, but can't stop fighting to flee. * R HP:Fine *Náin the Dwarf*:Hurt>n kill *dwarf* n No way! You are fighting for your life! * R HP:Fine *Náin the Dwarf*:Hurt>kill *dwarf* You're already fighting! *Náin the Dwarf* panics, and attempts to flee. *Náin the Dwarf* leaves east. o R HP:Fine>n Old East Road Exits: =South= =West=. o R HP:Fine>kill *dwarf* They aren't here. o R HP:Fine>s Alas, you cannot go that way... o R HP:Fine>kill *dwarf* They aren't here. o R HP:Fine>Old East Road Exits: =North= =East= South. o R HP:Fine>e They aren't here. o R HP:Fine>kill *dwarf* Old East Road A rabbit is here eyeing your presence warily. *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Fine>e kill *dwarf* *Náin the Dwarf* swiftly dodges your attempt to pound him. *Náin the Dwarf* strongly pounds your right hand and tickles it. * R HP:Fine *Náin the Dwarf*:Hurt>No way! You are fighting for your life! * R HP:Fine *Náin the Dwarf*:Hurt>You're already fighting! * R HP:Fine *Náin the Dwarf*:Hurt> *Náin the Dwarf* panics, and attempts to flee. *Náin the Dwarf* leaves east. o R HP:Fine>flee You flee head over heels. Old East Road *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Fine>w kill *dwarf* Old East Road A rabbit is here eyeing your presence warily. Exits: =East= =West=. o R HP:Fine>They aren't here. o R HP:Fine>w kill *dwarf* Old East Road Exits: =North= =East= South. o R HP:Fine>They aren't here. o R HP:Fine>e kill *dwarf* e Old East Road A rabbit is here eyeing your presence warily. Exits: =East= =West=. You bleed from open wounds. o R HP:Fine>kill *dwarf* They aren't here. o R HP:Fine>Old East Road *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Fine>You approach *Náin the Dwarf*, trying to pound him. *Náin the Dwarf* pounds your right hand and tickles it. * R HP:Fine *Náin the Dwarf*:Hurt> Amandil tells you 'nods' * R HP:Fine *Náin the Dwarf*:Hurt> *Náin the Dwarf* panics, and attempts to flee. *Náin the Dwarf* leaves west. o R HP:Fine>w kill *dwarf* w Old East Road A rabbit is here eyeing your presence warily. *Náin the Dwarf* is standing here. Exits: =East= =West=. *Náin the Dwarf* leaves west. o R HP:Fine>kill *dwarf* They aren't here. o R HP:Fine>Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Fine>*Náin the Dwarf* swiftly dodges your attempt to pound him. * R HP:Fine *Náin the Dwarf*:Hurt>a change mood aggressive Ok. * R HP:Fine *Náin the Dwarf*:Hurt>flee You flee head over heels. Country Path Exits: North South. o R HP:Fine>s Country Path Exits: North South. o R HP:Fine>n kill *dwarf* n kill *dwarf* Country Path Exits: North South. o R HP:Fine>bash *dwarf* They aren't here. o R HP:Fine>Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Fine>You approach *Náin the Dwarf*, trying to pound him. *Náin the Dwarf* pounds your right foot extremely hard. * R HP:Hurt *Náin the Dwarf*:Hurt>Amandil tells you 'bra att ha' *Náin the Dwarf* smiles happily. *Náin the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Náin the Dwarf* leaves east. o R HP:Hurt>e kill *dwarf* Old East Road A rabbit is here eyeing your presence warily. Ancra is standing here. *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Hurt>bash *dwarf* You strongly pound *Náin the Dwarf*'s right foot and tickle it. Ancra leaves west. *Náin the Dwarf* pounds your right leg hard and tickles it. * R HP:Hurt *Náin the Dwarf*:Hurt>You flee head over heels. You were not able to keep your concentration while moving. Old East Road Exits: =East= =West=. o R HP:Hurt>w kill *dwarf* Old East Road A rabbit is here eyeing your presence warily. *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Hurt>You are too afraid. * R HP:Hurt>w kill *dwarf* *Náin the Dwarf* leaves west. Old East Road Ancra is standing here. *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Hurt>You are too afraid. * R HP:Hurt>20 kill *dwarf* cha wimp 200 Wimpy set to: 200 * R HP:Hurt>bash *dwarf* You approach *Náin the Dwarf*, trying to pound him. * R HP:Hurt *Náin the Dwarf*:Hurt>*Náin the Dwarf* pounds your left foot extremely hard. Ancra tries to pierce *Náin the Dwarf*, but he parries successfully. *Náin the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Náin the Dwarf* leaves north. o R HP:Hurt>n Old East Road *Náin the Dwarf* is standing here. Exits: =South= =West=. * R HP:Hurt>bash *dwarf* Ancra has arrived from the south. Ancra approaches *Náin the Dwarf*, trying to pierce him. *Náin the Dwarf* pounds Ancra's body extremely hard. *Náin the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Náin the Dwarf* leaves south. o R HP:Hurt>s kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Hurt>s kill *dwarf* Ancra has arrived from the north. You try to pound *Náin the Dwarf*, but he parries successfully. * R HP:Hurt *Náin the Dwarf*:Hurt>No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>You're already fighting! * R HP:Hurt *Náin the Dwarf*:Hurt>n No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>kill *dwarf* You're already fighting! * R HP:Hurt *Náin the Dwarf*:Hurt>n kill *dwarf* No way! You are fighting for your life! A cute, bouncing rabbit has arrived from the east. * R HP:Hurt *Náin the Dwarf*:Hurt>n You're already fighting! *Náin the Dwarf* pounds your right hand extremely hard. * R HP:Hurt *Náin the Dwarf*:Hurt>kill *dwarf* No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>n You're already fighting! *Náin the Dwarf* panics, and attempts to flee. *Náin the Dwarf* leaves north. o R HP:Hurt>kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =South= =West=. * R HP:Hurt>n kill *dwarf* You approach *Náin the Dwarf*, trying to pound him. * R HP:Hurt *Náin the Dwarf*:Hurt>No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>You're already fighting! * R HP:Hurt *Náin the Dwarf*:Hurt>w kill *dwarf* No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>w You're already fighting! * R HP:Hurt *Náin the Dwarf*:Hurt>kill *dwarf* No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>You're already fighting! Ancra has arrived from the south. * R HP:Hurt *Náin the Dwarf*:Hurt>w kill *dwarf* No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>You're already fighting! Ancra nocks a missile in a black horn shortbow. * R HP:Hurt *Náin the Dwarf*:Hurt>w No way! You are fighting for your life! * R HP:Hurt *Náin the Dwarf*:Hurt>kill *dwarf* You're already fighting! *Náin the Dwarf* pounds your head extremely hard. * R HP:Wounded *Náin the Dwarf*:Hurt> Ancra shoots *Náin the Dwarf*'s right hand hard and tickles it. You flee head over heels. Old East Road Exits: =East= =West=. o R HP:Wounded> *Náin the Dwarf* has arrived from the east. * R HP:Wounded>e Old East Road Ancra is standing here. Exits: =South= =West=. o R HP:Wounded>w Old East Road *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Wounded>10 kill *dwarf* change wimpy 100 Wimpy set to: 100 * R HP:Wounded>You approach *Náin the Dwarf*, trying to pound him. * R HP:Wounded *Náin the Dwarf*:Hurt> Saving Verminaard. * R HP:Wounded *Náin the Dwarf*:Hurt>flee You will attempt to flee! * R HP:Wounded *Náin the Dwarf*:Hurt> PANIC! You can't quit the fight! * R HP:Wounded *Náin the Dwarf*:Hurt>exit East - Old East Road West - Old East Road You pound *Náin the Dwarf*'s left leg hard and tickle it. * R HP:Wounded *Náin the Dwarf*:Hurt> You suddenly notice Ancra. You flee head over heels. Old East Road Exits: =South= =West=. o R HP:Wounded>w *Náin the Dwarf* has arrived from the west. Old East Road Ancra is standing here. Exits: =East= =West=. o R HP:Wounded>bash *dwarf* You don't see any *dwarf* here. o R HP:Wounded>e bash *dwarf* Ancra leaves east. Old East Road *Náin the Dwarf* is standing here. Exits: =South= =West=. You suddenly notice Ancra. * R HP:Wounded>Ancra nocks a missile in a black horn shortbow. bash *dwarf* Your victim has disappeared! *Náin the Dwarf* leaves south. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>s bash *dwarf* Old East Road A rabbit is here eyeing your presence warily. *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Wounded>s bash *dwarf* Your victim has disappeared! *Náin the Dwarf* leaves east. Country Path Exits: North South. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>n Old East Road A rabbit is here eyeing your presence warily. Exits: =North= =East= South. You suddenly notice Ancra. Ancra leaves east. o R HP:Wounded>e kill *dwarf* Old East Road Exits: =East= =West=. o R HP:Wounded>e They aren't here. o R HP:Wounded>kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Wounded>e You try to pound *Náin the Dwarf*, but he parries successfully. *Náin the Dwarf* pounds your left foot extremely hard. * R HP:Wounded *Náin the Dwarf*:Hurt>kill *dwarf* No way! You are fighting for your life! * R HP:Wounded *Náin the Dwarf*:Hurt>You're already fighting! * R HP:Wounded *Náin the Dwarf*:Hurt>flee You flee head over heels. PANIC! You couldn't escape! * R HP:Wounded *Náin the Dwarf*:Hurt>exit East - Old East Road West - Old East Road * R HP:Wounded *Náin the Dwarf*:Hurt> You flee head over heels. PANIC! You couldn't escape! * R HP:Wounded *Náin the Dwarf*:Hurt> You suddenly notice Ancra. You flee head over heels. Old East Road Exits: =East= =West=. o R HP:Wounded>w bash *dwarf* Old East Road A rabbit is here eyeing your presence warily. Exits: =North= =East= South. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>e Old East Road Exits: =East= =West=. o R HP:Wounded>bash *dwarf* You don't see any *dwarf* here. o R HP:Wounded>e bash *dwarf* Old East Road Exits: =East= =West=. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>e bash *dwarf* Old East Road Exits: =East= =West=. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>e bash *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =East= =West=. * R HP:Wounded>bash *dwarf* Your victim has disappeared! *Náin the Dwarf* leaves east. You don't see any *dwarf* here. o R HP:Wounded>e bash *dwarf* Old East Road Exits: North East =South= =West=. You suddenly notice Ancra. o R HP:Wounded>You don't see any *dwarf* here. o R HP:Wounded>s Ancra leaves south. Old East Road Exits: =North= =East= South West. You suddenly notice Ancra. o R HP:Wounded>e Old East Road A rabbit is here eyeing your presence warily. Exits: North =East= =West=. o R HP:Wounded>e Old East Road A large WARNING SIGN is here. *Náin the Dwarf* is standing here. Exits: =East= =West=. *Náin the Dwarf* leaves east. o R HP:Wounded>e kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =East= South =West=. * R HP:Wounded>e You pound *Náin the Dwarf*'s left foot extremely hard. *Náin the Dwarf* pounds your left foot extremely hard and shatters it. You feel a strong ache there! * R HP:Wounded *Náin the Dwarf*:Hurt>kill *dwarf* No way! You are fighting for your life! *Náin the Dwarf* panics, and attempts to flee. *Náin the Dwarf* leaves west. o R HP:Wounded>They aren't here. o R HP:Wounded>e kill *dwarf* Bend in the Old East Road Exits: North East =South= =West=. You suddenly notice Ancra. Ancra leaves east. o R HP:Wounded>They aren't here. o R HP:Wounded>w kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: =East= South =West=. * R HP:Wounded>w You approach *Náin the Dwarf*, trying to pound him. * R HP:Wounded *Náin the Dwarf*:Hurt>No way! You are fighting for your life! You pound *Náin the Dwarf*'s left foot hard. * R HP:Wounded *Náin the Dwarf*:Wounded> You suddenly notice Ancra. Ancra shoots *Náin the Dwarf*'s right foot extremely hard. * R HP:Wounded *Náin the Dwarf*:Wounded> Ancra nocks a missile in a black horn shortbow. * R HP:Wounded *Náin the Dwarf*:Wounded>flee You flee head over heels. Fields Beside the Road Exits: North East. o R HP:Wounded>e Bend in the Old East Road Exits: =North= =East= South West. o R HP:Wounded>kill *dwarf* They aren't here. o R HP:Wounded>n kill *dwarf* Bend in the Old East Road *Náin the Dwarf* is standing here. Exits: North East =South= =West=. *Náin the Dwarf* pounds your body extremely hard and shatters it. You pound *Náin the Dwarf*'s left leg hard. * R HP:Bad *Náin the Dwarf*:Wounded>You're already fighting! * R HP:Bad *Náin the Dwarf*:Wounded> You flee head over heels. Old East Road Exits: =East= South =West=. o R HP:Bad>w Old East Road A large WARNING SIGN is here. A rabbit is here eyeing your presence warily. Exits: =East= =West=. o R HP:Bad>w The sun rises in the east. You bleed from open wounds. * R HP:Bad>Old East Road Exits: North =East= =West=. * R HP:Bad>sc 91/441 hit, 67/67 mana, and 71/152 moves. * R HP:Bad>w Old East Road Exits: =North= =East= South West. * R HP:Bad>n Old East Road Exits: North East =South= =West=. * R HP:Bad>w w Old East Road Exits: =East= =West=. * R HP:Bad>w Old East Road Exits: =East= =West=. * R HP:Bad>Old East Road Exits: =East= =West=. * R HP:Wounded Mana:Hot>cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. * R HP:Wounded Mana:Hot>cast 'cure light' You start to concentrate... nar I'm bad sc Your scratches and bruises disappear. * R HP:Wounded Mana:Warm>Ok. * R HP:Wounded Mana:Warm>128/441 hit, 21/67 mana, and 69/152 moves. * R HP:Wounded Mana:Warm>sc 128/441 hit, 21/67 mana, and 69/152 moves. * R HP:Wounded Mana:Warm>10 change wimpy 100 Wimpy set to: 100 * R HP:Wounded Mana:Warm>n Old East Road Exits: =North= =East= South. * R HP:Wounded Mana:Warm>e Old East Road Exits: =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road Exits: =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road Exits: =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road Exits: =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road Exits: North East =South= =West=. * R HP:Wounded Mana:Warm>s Old East Road Exits: =North= =East= South West. * R HP:Wounded Mana:Warm>e Old East Road Exits: North =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road A large WARNING SIGN is here. A rabbit is here eyeing your presence warily. Exits: =East= =West=. * R HP:Wounded Mana:Warm>e Old East Road Exits: =East= South =West=. Ancra narrates 'nod meet priest?' * R HP:Wounded Mana:Warm>e Bend in the Old East Road Exits: North East =South= =West=. * R HP:Wounded Mana:Warm>s Bend in the Old East Road Exits: =North= =East= South West. * R HP:Wounded Mana:Warm>e Old East Road Exits: North =East= South =West=. * R HP:Wounded Mana:Warm>e Bend in the Old East Road Exits: =North= East South =West=. You suddenly notice Ancra. * R HP:Wounded Mana:Warm>n Bend in the Old East Road A grey hare stands alert, looking and listening for predators. Exits: North =East= =South= West. * R HP:Wounded Mana:Warm>e Old East Road Exits: North =East= South =West=. * R HP:Wounded Mana:Warm>e s Bend in the Old East Road *Náin the Dwarf* is standing here. Exits: North East =South= =West=. * R HP:Wounded Mana:Warm>e Bend in the Old East Road Exits: =North= =East= South. * R HP:Wounded Mana:Warm>The Last Bridge A grey hare stands alert, looking and listening for predators. Exits: =East= =West=. * R HP:Wounded Mana:Warm>w Bend in the Old East Road *Náin the Dwarf* is standing here. Exits: =North= =East= South. * R HP:Wounded Mana:Warm>kill *dwarf* *Náin the Dwarf* leaves east. * R HP:Wounded Mana:Warm>They aren't here. * R HP:Wounded Mana:Warm> *Náin the Dwarf* has arrived from the east. * R HP:Wounded Mana:Warm>e kill *dwarf* The Last Bridge A grey hare stands alert, looking and listening for predators. Exits: =East= =West=. * R HP:Wounded Mana:Warm>They aren't here. * R HP:Wounded Mana:Warm>bash *dwarf* *Náin the Dwarf* has arrived from the west. * R HP:Wounded Mana:Warm>bash *dwarf* *Náin the Dwarf* pounds your left arm extremely hard and shatters it. bash *dwarf* You flee head over heels. PANIC! You couldn't escape! PANIC! You can't quit the fight! You flee head over heels. You were not able to keep your concentration while moving. Junction to an Inn Exits: North =East= South =West=. You suddenly notice Ancra. * R HP:Bad Mana:Warm>You don't see any *dwarf* here. * R HP:Bad Mana:Warm>You don't see any *dwarf* here. * R HP:Bad Mana:Warm> Ancra leaves west. *Náin the Dwarf* has arrived from the west. * R HP:Bad Mana:Warm>e *Náin the Dwarf* quickly approaches, trying to pound you. You strongly pound *Náin the Dwarf*'s body. * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded>No way! You are fighting for your life! PANIC! You can't quit the fight! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded>e No way! You are fighting for your life! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded>flee PANIC! You can't quit the fight! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded>You are already attempting to flee! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded>n No way! You are fighting for your life! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded> You flee head over heels. The Last Bridge A grey hare stands alert, looking and listening for predators. Exits: =East= =West=. * R HP:Bad Mana:Warm>e e Junction to an Inn *Náin the Dwarf* is standing here. Exits: North =East= South =West=. * R HP:Bad Mana:Warm>n *Náin the Dwarf* leaves west. Bend in the Old East Road Exits: North =South= =West=. * R HP:Bad Mana:Warm>Forested Hills A large elk is standing here, chewing grass and leaves. A badger is here, exploring for food. Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>n Edge of the Forest A snake slithers towards you. A sparrow is flapping around on the ground. Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>e Edge of the Forest A sparrow is flapping around on the ground. Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>n Light Forest Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>e Heathery Slope Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>e Forest by the Temple Wall Exits: North East South West. * R HP:Bad Mana:Warm Move:Tired>lead You stop riding a hungry warg (o). A hungry warg (o) starts following you. * HP:Bad Mana:Warm Move:Tired>ori e open irondoor It's already open! * HP:Bad Mana:Warm Move:Tired>The Guardroom You see three small pieces of raw meat on the ground. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. The corpse of the orkish bodyguard is lying here. A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: East West. * HP:Bad Mana:Warm Move:Tired>cri close irondoor Ok. * HP:Wounded Mana:Icy>151/441 hit, 6/67 mana, and 58/152 moves. * HP:Wounded Mana:Icy> Ancra utters the words 'cure light' Your scratches and bruises disappear. * HP:Wounded Mana:Icy>w You blink and feel weaker under the cruel light of the sun. Forest by the Temple Wall Exits: *North* East *South* *West*. - Snip - I run fordable. - * R HP:Wounded Mana:Cold Move:Tired>who sham Shamans ------- 0 players on. * R HP:Wounded Mana:Cold Move:Tired>nar Need someone with break door carvanserai, NOW. Ok. * R HP:Wounded Mana:Cold Move:Tired>where Players in your zone -------------------- Verminaard - A Wide Clearing * R HP:Wounded Mana:Cold Move:Tired>trac You carefully examine the ground around you, looking for tracks... You see: - a track of *a Dwarf* leading south (done less than 1 hour ago). - a track of *a Dwarf* coming from the north (done less than 1 hour ago You stop searching, you don't seem to find anything else. * R HP:Wounded Mana:Cold Move:Tired> sc WARNING: inactivity timeout in 5 seconds. You bleed from open wounds. * R HP:Wounded Mana:Cold Move:Tired>sc 161/441 hit, 12/67 mana, and 42/152 moves. * R HP:Wounded Mana:Cold Move:Tired>161/441 hit, 12/67 mana, and 42/152 moves. * R HP:Wounded Mana:Cold Move:Tired>n Old East Road Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Cold Move:Tired>where You feel bolder. Players in your zone -------------------- Verminaard - Old East Road * R HP:Wounded Mana:Cold Move:Tired>who leg Legends ------- Ashmash the Masher of Elves Daz has the Black Materia Casque Capmaster Turk Turzar, Bodyguard of Bolg 4 players on. * R HP:Wounded Mana:Cold Move:Tired>who inc Incognito --------- Grigor the Black Númenórean Abuse the Orc Verminaard the Bloodstained Deimus the newbie slayer Xagor TOTALY LINKLESS [Retired] Woland the Professor of the Black Magic Lookhu the scruffy shaman Ancra the Black Shadow Ugkor the Orc Xel the Orc 10 players on. * R HP:Wounded Mana:Cold Move:Tired>t lookhu come fordable? Ok. * R HP:Wounded Mana:Cold Move:Tired>aid firstaid You try to bind your wounds. Lookhu tells you 'busy' Inactivity timeout postponed... You successfully bind your wound. * R HP:Wounded Mana:Cold Move:Tired>t lookhu COME ON! Full shining in there. Ok. * R HP:Wounded Mana:Cold Move:Tired>aid firstaid You try to bind your wounds. Lookhu tells you 'what is it' You successfully bind your wound. * R HP:Wounded Mana:Cold> sc WARNING: inactivity timeout in 5 seconds. * R HP:Wounded Mana:Cold>165/441 hit, 14/67 mana, and 53/152 moves. * R HP:Wounded Mana:Cold>t lookhu I need break door to dwarf home Ok. * R HP:Wounded Mana:Cold>t lookhu nain inside, wounded Ok. * R HP:Wounded Mana:Cold>sc 166/441 hit, 15/67 mana, and 55/152 moves. * R HP:Wounded Mana:Cold>sq search quick You begin to search ... * R HP:Wounded Mana:Cold>cls cast 'cure light' You muster all of your concentration... stat Lookhu tells you 'can't ' The cruel light of the sun made you lose your concentration! * R HP:Wounded Mana:Cold>OB: 110%, DB: -16%, PB: 41%, Armour: 92%. Wimpy: 80. Mood: aggressive. Needed: 766,091 xp, 0 tp. Gold: 388. Alert: normal. Affected by: - novoid - a serious wound at the left foot (bound up). - noquit - a deep wound at the body (bound up). - a light wound at the right foot. * R HP:Wounded Mana:Cold>nar No-one want full shining? Or do I have to offer that to get you idio ts here? Ok. * R HP:Wounded Mana:Cold>sc 170/441 hit, 11/67 mana, and 60/152 moves. * R HP:Wounded Mana:Cold>sq search quick You begin to search ... * R HP:Wounded Mana:Cold> A stoat leaves east. * R HP:Wounded Mana:Cold> Saving Verminaard. * R HP:Wounded Mana:Cold>nar I buy a rock for 10 draughts Ok. * R HP:Wounded Mana:Cold>eq You are using: a ruby ring a black amulet a thick pair of metal gauntlets (brand new) a shining breastplate (brand new) a shining pair of greaves (brand new) a heavy pair of vambraces (brand new) a great helm (brand new) a pair of iron-shod boots (used) a forest green cloak (used) an ornate, steel-shafted warhammer a bejewelled shield (brand new) a keyring with a key and a set of lock picks a leather backpack a gleaming belt a sable pouch a water skin a gem-inlaid knife (brand new) * R HP:Wounded Mana:Cold>nar or shining greaves Ok. * R HP:Wounded Mana:Cold>sc 172/441 hit, 13/67 mana, and 58/152 moves. * R HP:Wounded Mana:Cold>where Players in your zone -------------------- Domash - Ravine along the Forest Verminaard - Old East Road * HP:Wounded Mana:Cold>e Ashmash tells you 'who died :p' * HP:Wounded Mana:Cold>A Dusty Hallway Exits: West. * HP:Wounded Mana:Cold>w A Musty Old Room A Large Placard has been nailed to the wall. Exits: *North* East. * HP:Wounded Mana:Cold>l placard The owners of the area have enlisted some outside help in making it more secure from intruders. Specifically: The rooms beyond this point are now completely isolated from the outside and thus not reachable by magic. The entrance can no longer be magically blocked. * HP:Wounded Mana:Cold>n You blink and feel weaker under the cruel light of the sun. A Wide Clearing Exits: *North* South. * R HP:Wounded Mana:Cold> Casque tells you 'what is it you need done ?' * R HP:Wounded Mana:Cold>nar COME ON! Ok. * R HP:Wounded Mana:Warm>nar I need a fucking rock fragment or break door. Ok. * R HP:Wounded Mana:Warm>nar Nain in dwarf homes, wounded - and it's noportal. Ok. * R HP:Wounded Mana:Warm>nar No-one with a rock frag on? or break door? Ok. * HP:Wounded Mana:Warm>oarc open archway Ok. * HP:Wounded Mana:Warm>s You feel so much better hiding in the shadows! A Musty Old Room A Large Placard has been nailed to the wall. *Náin the Dwarf* is standing here. Exits: *North* East South. * HP:Wounded Mana:Warm> Batman narrates 'noone steal in noc' * HP:Wounded Mana:Warm> *Náin the Dwarf* leaves north. * HP:Wounded Mana:Warm> The sturdydoor is closed from the other side. * HP:Wounded Mana:Warm>n You blink and feel weaker under the cruel light of the sun. A Wide Clearing *Náin the Dwarf* is standing here. Exits: *North* South. * HP:Wounded Mana:Warm> *Náin the Dwarf* pounds your head extremely hard and shatters it. You pound *Náin the Dwarf*'s right hand extremely hard. * HP:Wounded Mana:Warm *Náin the Dwarf*:Hurt>carc close archway Ok. Shimoom tells you 'can ya hold him 5 mins there?' * HP:Wounded Mana:Warm *Náin the Dwarf*:Hurt>f You flee head over heels. Old East Road Exits: *North* *East* *South* *West*. * HP:Wounded Mana:Warm> Ancra tells you 'what in it' * HP:Wounded Mana:Warm>obp open bushypath You don't see any bushypath here. * HP:Wounded Mana:Warm>s *Náin the Dwarf* has arrived from the south. * HP:Wounded Mana:Warm>A Wide Clearing A hungry warg (o) is standing here. Exits: *North*. * HP:Wounded Mana:Warm>obp open bushypath Ok. * HP:Wounded Mana:Warm>e *Náin the Dwarf* has arrived from the north. A Concealed Enclosure A mass of dark green leaves clings to a wall. Exits: *East* *West*. * HP:Wounded Mana:Warm>ride A hungry warg (o) stops following you. You pick up a hungry warg (o)'s reins, and start riding it. * R HP:Wounded Mana:Warm>w hit *dwarf* Batman narrates 'its you!' Ashmash narrates 'only pukes i guess )-=:' A Wide Clearing *Náin the Dwarf* is standing here. Exits: *North* *East*. * R HP:Wounded Mana:Warm>*Náin the Dwarf* swiftly dodges your attempt to pound him. *Náin the Dwarf* pounds your left leg extremely hard and shatters it. You feel a strong ache there! * R HP:Wounded Mana:Warm *Náin the Dwarf*:Hurt>flee You flee head over heels. Old East Road Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Warm>e *Náin the Dwarf* has arrived from the south. Old East Road Exits: *North* *East* *West*. * R HP:Wounded Mana:Warm>a w change mood aggressive Ok. *Náin the Dwarf* has arrived from the west. * R HP:Wounded Mana:Warm>bash *dwarf* *Náin the Dwarf* quickly approaches, trying to pound you. No way! You are fighting for your life! * R HP:Wounded Mana:Warm *Náin the Dwarf*:Hurt>flee Deimus narrates 'ohyeah like a fucking thief would reveal himself :P' Your bash at *Náin the Dwarf* sends him sprawling. * R HP:Wounded Mana:Warm *Náin the Dwarf*:Hurt>You flee head over heels. A Wooded Bluff Exits: *East* *South* *West*. * R HP:Wounded Mana:Warm>e Brush and Conifers Exits: *North* *East* *South* *West*. * R HP:Wounded Mana:Warm>w A Wooded Bluff Exits: *East* *South* *West*. * R HP:Wounded Mana:Warm>s kill *dwarf* Old East Road *Náin the Dwarf* is standing here. Exits: *North* *East* *West*. * R HP:Wounded Mana:Warm>You pound *Náin the Dwarf*'s right arm extremely hard. * R HP:Wounded Mana:Warm *Náin the Dwarf*:Wounded> * R HP:Wounded Mana:Warm *Náin the Dwarf*:Wounded>look Old East Road *Náin the Dwarf* is here, fighting YOU. * R HP:Wounded Mana:Warm *Náin the Dwarf*:Wounded>w No way! You are fighting for your life! You lightly pound *Náin the Dwarf*'s left leg and tickle it. * R HP:Wounded Mana:Warm *Náin the Dwarf*:Wounded> *Náin the Dwarf* seems to have recovered his senses. * R HP:Wounded Mana:Warm *Náin the Dwarf*:Wounded> *Náin the Dwarf* pounds your left arm extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * R HP:Bad Mana:Warm *Náin the Dwarf*:Wounded> You flee head over heels. A Wooded Bluff Exits: *East* *South* *West*. * R HP:Bad Mana:Warm>flee You flee head over heels. Old East Road *Náin the Dwarf* is standing here. Exits: *North* *East* *West*. Shimoom tells you 'i log shaman on' * R HP:Bad Mana:Warm Move:Tired>n A Wooded Bluff Exits: *East* *South* *West*. * R HP:Bad Mana:Warm Move:Tired>w Woodlands below the Hills Exits: *North* *East* *South* *West*. * R HP:Bad Mana:Warm Move:Tired>bash *dwarf* You don't see any *dwarf* here. * R HP:Bad Mana:Warm Move:Tired>bash *dwarf* You don't see any *dwarf* here. * R HP:Bad Mana:Warm Move:Tired>bash *dwarf* bash *dwarf* e You don't see any *dwarf* here. * R HP:Bad Mana:Warm Move:Tired>You don't see any *dwarf* here. * R HP:Bad Mana:Warm Move:Tired>A Wooded Bluff *Náin the Dwarf* is standing here. Exits: *East* *South* *West*. *Náin the Dwarf* pounds your head extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * R HP:Awful Mana:Warm Move:Tired *Náin the Dwarf*:Wounded>bash *dwarf* You flee head over heels. You were not able to keep your concentration while moving. Old East Road Exits: *North* *East* *West*. * R HP:Awful Mana:Warm Move:Tired>n n A Wooded Bluff *Náin the Dwarf* is standing here. Exits: *East* *South* *West*. *Náin the Dwarf* leaves south. * R HP:Awful Mana:Warm Move:Tired>n Alas, you cannot go that way... * R HP:Awful Mana:Warm Move:Tired>Alas, you cannot go that way... * R HP:Awful Mana:Warm Move:Tired>e Brush and Conifers Exits: *North* *East* *South* *West*. * R HP:Awful Mana:Warm Move:Tired>e n stand ride ZBLAM! A hungry warg (o) doesn't want you riding it anymore. You stop riding a hungry warg (o). * HP:Awful Mana:Warm Move:Tired>n Nah... You feel too relaxed to do that.. * HP:Awful Mana:Warm Move:Tired>You stop resting, and stand up. * HP:Awful Mana:Warm Move:Tired>n You pick up a hungry warg (o)'s reins, and start riding it. You bleed from open wounds. You're stunned and will probably die soon if no-one helps you. * HP:Awful Mana:Warm Move:Tired>n All you can do right now, is think about the stars! * HP:Awful Mana:Warm Move:Tired>All you can do right now, is think about the stars! * HP:Awful Mana:Warm Move:Tired>All you can do right now, is think about the stars! * HP:Awful Mana:Warm Move:Tired>l All you can do right now, is think about the stars! * HP:Awful Mana:Warm Move:Tired> You lost great renown in this battle! You are dead! Sorry... [ Hrmpf. ]