Elf.04.09.02 Mikala and myself luring darkies out of ghostly captain.. * R>trac You carefully examine the ground around you, looking for tracks... You see: - a track of *an Orc* leading down (done less than 1 hour ago). - a track of *an Orc* coming from the north (done less than 2 hours ago). You stop searching. * R>dism You stop riding a pack horse (o). *>' zau inside 1h Ok. *>l Mikala dismounts from a pack horse, and stops riding him. A pack horse now follows Mikala. *>Shady Place A pack horse (o) is standing here. Mikala the Half-Elf is standing here. A sturdy pack horse is standing here. *> A pack horse stops following Mikala. *>' swim on Ok. *>swim Mikala says 'ok' *>d Ok, from now you'll try to swim. * W>Hidden Cave The corpse of an eel is lying here. A long slender eel glides along the water, its body coiled to strike. Exits: (west), (up). * W>close slab Ok. * W>w A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. Exits: (east), south. * W>cwh close waterhole Ok. * W>s Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W> Mikala says 'block?' * W>s Underground Junction Exits: north, east, south, west, down. * W Move:Tired>norm cha s n Ok. * W>bob c 'breath' You start to concentrate... where *orc* An energy begins to flow within your legs as your body becomes lighter. * W Mana:Burning>You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 2 hours ago). * W Mana:Burning>e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'O Harf-Glf ong an Alh ilo wole ad Slodind Bawnal!' * W Mana:Burning>e A Worn Passageway Exits: north, west. * W Mana:Burning>n Small Cave Exits: [east], south. You feel a hidden presence. * W Mana:Burning>sq Earanon tells you 'where bouts are yo now?' * W Mana:Burning> search quick You begin to search ... * W Mana:Burning>s w A Worn Passageway Exits: north, west. * W Mana:Burning>Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W Mana:Burning>w n Underground Junction Traces of white tones form the aura of this place. Exits: north, east, south, west, down. * W Mana:Burning>Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W Mana:Burning>n A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. Exits: south. * W Mana:Burning>fq flush qui You begin to search ... You swim and successfully stay on the water. * W Mana:Burning>fq flush qui You begin to search ... * W Mana:Burning>s Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W Mana:Burning>' flush Ok. * W Mana:Burning>trao track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 2 hours ago). * W Mana:Burning>tear w noc tel earanon w noc Ok. * W Mana:Burning>s Underground Junction Traces of white tones form the aura of this place. Exits: north, east, south, west, down. You see some tracks of *an Orc* leading east (done less than 2 hours ago). * W Mana:Burning>e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'A Hurf-Elf uvg en Alh ero hera at Slopanp Tinwal!' You see some tracks of *an Orc* leading east (done less than 2 hours ago). * W Mana:Burning>e A Worn Passageway Exits: north, west. You suddenly notice *an Orc*. Aha, you have found your victim! * W Mana:Burning>hit *orc* ca q 'lig' *orc* *an Orc* swiftly dodges your attempt to pierce him. * W Mana:Burning *an Orc*:Healthy>You start to concentrate... ca q 'lig' *orc* Ok. The lightning bolt hits *an Orc* with full impact. * W Mana:Burning *an Orc*:Fine>You start to concentrate... *an Orc* panics, and attempts to flee. Your victim has disappeared! *an Orc* leaves north. * W Mana:Burning>n ca q 'lig' *orc* Small Cave *an Orc* is standing here. Exits: [east], south. * W Mana:Burning>s *an Orc* swiftly dodges Mikala's attempt to pierce him. You start to concentrate... *an Orc* lightly pierces Mikala's body and tickles it. ca q 'lig' *orc* Uber tells you ':(' Ok. The lightning bolt hits *an Orc* with full impact. * W Mana:Hot>A Worn Passageway Traces of white tones form the aura of this place. Exits: north, west. *an Orc* has arrived from the north. * W Mana:Hot>n You start to concentrate... *an Orc* panics, and attempts to flee. Your victim has disappeared! *an Orc* leaves west. An orkish scout yells 'A Ziutarz Ilc os hele at Sridung Gonnel!' * W Mana:Hot>ca q 'lig' *orc* Small Cave Traces of white tones form the aura of this place. Mikala the Half-Elf is standing here. Exits: [east], south. * W Mana:Hot>s Nobody here by that name. * W Mana:Hot>A Worn Passageway Traces of white tones form the aura of this place. Exits: north, west. * W Mana:Hot>w w Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W Mana:Hot>n Underground Junction Traces of white tones form the aura of this place. Exits: north, east, south, west, down. * W Mana:Hot>n Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W Mana:Hot>A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. Exits: south. * W Mana:Hot>e Alas, you cannot go that way... * W Mana:Hot>fq flush qui You begin to search ... s * W Mana:Hot>Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W Mana:Hot>s Underground Junction Exits: north, east, south, west, down. * W Mana:Hot>trao track *orc* You carefully examine the ground around you, looking for tracks... *Tunck the Orc* has arrived from the east. *an Orc* has arrived from the east. A hungry warg has arrived from the east. *an Orc* has arrived from the east. You stop searching. *Tunck the Orc* leaves north. *an Orc* leaves north. A hungry warg leaves north. *an Orc* leaves north. * W Mana:Burning>n Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. Exits: north, south. * W Mana:Burning>n A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. *Tunck the Orc* is standing here. *an Orc* is standing here. *an Orc* is standing here. Exits: south. * W Mana:Burning>open slab e You don't see any slab here. *Tunck the Orc* leaves south. *an Orc* leaves south. * W Mana:Burning>Alas, you cannot go that way... Mikala screams loudly! *an Orc* begins some strange incantations... * W Mana:Burning>owh *Tunck the Orc* has arrived from the south. *an Orc* has arrived from the south. * W Mana:Burning>e open waterhole Ok. * W Mana:Burning>Hidden Cave The corpse of an eel is lying here. A long slender eel glides along the water, its body coiled to strike. Exits: (west), [up]. * W Mana:Burning>cwh close waterhole Ok. * W Mana:Burning>open slab Ok. You swim and successfully stay on the water. * W Mana:Burning>u Shady Place A pack horse (o) is standing here. A sturdy pack horse is standing here. Exits: north, (down). * W Mana:Burning>close slab l Ok. * W Mana:Burning>Shady Place A pack horse (o) is standing here. A sturdy pack horse is standing here. Mikala the Half-Elf is standing here. * W Mana:Burning>ride Mikala picks up a pack horse's reins, and starts riding him. You pick up a pack horse (o)'s reins, and start riding him. * RW Mana:Burning>n On a Rocky Hill A mountain goat is here, jumping from cliff to cliff. Exits: south, west, down. * RW Mana:Burning> Mikala giggles. * RW Mana:Burning> Tensil narrates 'lb fort is what?' * RW Mana:Burning>' target tunck Ok. * RW Mana:Burning> Mikala says 'zau out?' * RW Mana:Burning>norm cha s n Ok. * RW Mana:Burning> Frostie narrates 'nods' * RW Mana:Burning>s The sun slowly disappears in the west. * RW Mana:Burning>Shady Place Exits: north. * RW Mana:Burning> Mikala says 'ok' * RW Mana:Burning>l Shady Place Mikala the Half-Elf is here, riding a pack horse. * RW Mana:Burning>stat OB: 50%, DB: 61%, PB: 55%, Armour: 52%. Wimpy: 140. Mood: wimpy. Needed: 520,960 xp, 0 tp. Lauren: 285. Alert: normal. Affected by: - novoid - noquit - shield - detect magic - stored spell colour spray. - stored spell armour. - armour - stored spell colour spray. - stored spell colour spray. * RW Mana:Burning>open slab dism Ok. * RW Mana:Burning>You stop riding a pack horse (o). * W Mana:Burning>scout d Scouting downwards is too difficult. * W Mana:Burning>l Shady Place A pack horse (o) is standing here. Mikala the Half-Elf is here, riding a pack horse. * W Mana:Burning>d u You failed swimming there. * W Mana:Burning>Alas, you cannot go that way... * W Mana:Burning> Mikala dismounts from a pack horse, and stops riding him. * W Mana:Burning>d Hidden Cave The corpse of an eel is lying here. A long slender eel glides along the water, its body coiled to strike. Exits: (up). * W Mana:Burning>u You failed swimming there. You are drowning! * W HP:Fine Mana:Burning> An eel lightly hits your head and tickles it. * W HP:Fine Mana:Burning an eel:Healthy>owh open waterhole Ok. * W HP:Fine Mana:Burning an eel:Healthy>f A surge of electricity runs through your body, coursing your veins. You flee head over heels. A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. Exits: (east), south. * W HP:Fine Mana:Burning> You swim and successfully stay on the water. * W HP:Fine Mana:Burning>l Mikala has arrived from the east. * W HP:Fine Mana:Burning>A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. Mikala the Half-Elf is standing here. * W HP:Fine Mana:Burning>s You failed swimming there. You are drowning! * W HP:Fine Mana:Burning>s Wet Tunnel An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. Exits: north, south. * W HP:Fine Mana:Burning>sc 139/184 hits, 118/141 mana, and 52/103 moves. * W HP:Fine Mana:Burning>norm cha s n Ok. * W HP:Fine Mana:Burning>cls c 'cure l' You start to concentrate... Mikala begins some strange incantations... Your scratches and bruises disappear. * W HP:Fine Mana:Burning>cls c 'cure l' You start to concentrate... Mikala utters the words 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. Your scratches and bruises disappear. * W HP:Fine Mana:Hot>s Underground Junction *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: north, east, south, west, down. You suddenly notice *an Orc*. * W HP:Fine Mana:Hot> Mikala begins some strange incantations... * W HP:Fine Mana:Hot>ca 'colour s' tunck You quickly recall your stored spell... Your victim has disappeared! *Tunck the Orc* leaves east. *an Orc* leaves east. A hungry warg leaves east. *an Orc* leaves east. *an Orc* grins evilly, showing his teeth. * W HP:Fine Mana:Hot> *an Orc* trundles 'We are the fighting Zaugurz-hai!' * W HP:Fine Mana:Hot> *Tunck the Orc* has arrived from the east. *an Orc* has arrived from the east. A hungry warg has arrived from the east. *an Orc* has arrived from the east. * W HP:Fine Mana:Hot>e *an Orc* leaves east. *an Orc* tries to slash you, but your parry is successful. No way! You are fighting for your life! *Tunck the Orc* leaves west. *an Orc* leaves west. * W HP:Fine Mana:Hot *an Orc*:Fine>w No way! You are fighting for your life! * W HP:Fine Mana:Hot *an Orc*:Fine>ca 'colour s' tunck Nobody here by that name. *an Orc* begins some strange incantations... * W HP:Fine Mana:Hot *an Orc*:Fine> *Tunck the Orc* has arrived from the west. *an Orc* has arrived from the west. * W HP:Fine Mana:Hot *an Orc*:Fine> You swiftly dodge *an Orc*'s attempt to slash you. * W HP:Fine Mana:Hot *an Orc*:Fine>flee You flee head over heels. Limestone Cave Exits: east, down. * W HP:Fine Mana:Hot>e ca 'colour s' tunck Underground Junction Mikala the Half-Elf is here, fighting *an Orc*. *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. *Tunck the Orc* is standing here. *an Orc* is here, fighting Mikala. Exits: north, east, south, west, down. *an Orc* begins some strange incantations... Eladamri narrates 'it's a fort that soldiers of either the west or the dark lord occupy' Mikala utters the words 'colour spray' Mikala sprays *Tunck the Orc* with painfully bright, concentrated rays of light. *Tunck the Orc* stabs Mikala's body very hard. * W HP:Fine Mana:Hot>You quickly recall your stored spell... Mikala begins some strange incantations... ca 'colour s' tunck *an Orc* begins some strange incantations... Eladamri narrates 'harhar' *an Orc* begins some strange incantations... Ok. You spray *Tunck the Orc* with many-coloured rays of bright light. Mikala utters the words 'colour spray' Mikala sprays *Tunck the Orc* with painfully bright, concentrated rays of light. *Tunck the Orc* panics, and attempts to flee. *Tunck the Orc* leaves down. * W HP:Fine Mana:Hot>Nobody here by that name. Mikala panics, and attempts to flee. Mikala leaves east. * W HP:Fine Mana:Hot> An orkish scout yells 'D Halh-Klf iz hare at Slobing Tuwwar!' * W HP:Fine Mana:Hot>d ca 'colour s' tunck A Long, Sloping Tunnel A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. *Tunck the Orc* is standing here. Exits: south, up, down. * W HP:Fine Mana:Hot>You quickly recall your stored spell... An orkish patrol-leader tries to slash you, but your parry is successful. Your victim has disappeared! *Tunck the Orc* leaves up. An orkish patrol-leader says 'I fill mont yee uhpal yeu'le deab, Sir!' * W HP:Fine Mana:Hot an orkish patrol-leader:Healthy>flee You flee head over heels. A Long, Twisting Tunnel Exits: north, south. * W HP:Fine Mana:Hot> An orkish patrol-leader has arrived from the north. An orc-soldier has arrived from the north. An orc-soldier has arrived from the north. * W HP:Fine Mana:Hot>u Alas, you cannot go that way... * W HP:Fine Mana:Hot>n A Long, Sloping Tunnel Exits: south, up, down. Mikala has arrived from above. * W HP:Fine Mana:Hot>u ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. Exits: north, east, south, west, down. You suddenly notice *an Orc*. * W HP:Fine Mana:Hot>You swiftly dodge *an Orc*'s attempt to pierce you. Nobody here by that name. * W HP:Fine Mana:Hot *an Orc*:Fine>e No way! You are fighting for your life! *Tunck the Orc* has arrived from the north. *an Orc* has arrived from the north. A hungry warg has arrived from the north. *an Orc* has arrived from the north. * W HP:Fine Mana:Hot *an Orc*:Fine>ca q 'lig' tunck You start to concentrate... Mikala begins some strange incantations... ca q 'lig' tunck Ok. The lightning bolt hits *Tunck the Orc* with full impact. *Tunck the Orc* strongly stabs your body and tickles it. * W HP:Fine Mana:Hot *an Orc*:Fine>You start to concentrate... *an Orc* lightly pierces your left leg and tickles it. Aye! You cannot concentrate any more... * W HP:Fine Mana:Hot *an Orc*:Fine> *an Orc* leaves north. A hungry warg leaves north. * W HP:Fine Mana:Hot *an Orc*:Fine> Mikala utters the words 'colour spray' * W HP:Fine Mana:Hot *an Orc*:Fine>flee *Tunck the Orc* panics, and attempts to flee. *Tunck the Orc* leaves west. You flee head over heels. Stone Tunnel Exits: north, [south]. * W HP:Fine Mana:Hot>n ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. *an Orc* is standing here. *an Orc* is standing here. *Tunck the Orc* is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot>*an Orc* has arrived from the north. A hungry warg has arrived from the north. You start to concentrate... Your victim has disappeared! *Tunck the Orc* leaves east. *an Orc* leaves east. A hungry warg leaves east. *an Orc* leaves east. * W HP:Fine Mana:Hot>e e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'Oz Alf is hela at Sletofg Gunful!' * W HP:Fine Mana:Hot>n ca q 'lig' tunck A Worn Passageway *Tunck the Orc* is standing here. *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. *an Orc* is standing here. Exits: north, west. * W HP:Fine Mana:Hot>*an Orc* leaves north. A hungry warg leaves north. Small Cave *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: [east], south. * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot>s ca q 'lig' tunck A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>n Nobody here by that name. * W HP:Fine Mana:Hot>ca q 'lig' tunck Small Cave *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: [east], south. * W HP:Fine Mana:Hot>s Nobody here by that name. *an Orc* begins some strange incantations... * W HP:Fine Mana:Hot>w A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>w Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W HP:Fine Mana:Hot>ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. *an Orc* is here, fighting Mikala. An orkish patrol-leader is here, fighting *an Orc*. An orc soldier is standing here. An orc soldier is standing here. Mikala the Half-Elf is here, fighting *an Orc*. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot> Mikala panics, and attempts to flee. Mikala leaves down. * W HP:Fine Mana:Hot>ca q 'lig' tunck Nobody here by that name. An orc-soldier joins an orkish patrol-leader's fight. An orc-soldier approaches *an Orc*, trying to stab him. *an Orc* panics, and attempts to flee. *an Orc* leaves down. * W HP:Fine Mana:Hot>w An orkish patrol-leader leaves north. An orc-soldier leaves north. An orc-soldier leaves north. * W HP:Fine Mana:Hot>Limestone Cave Exits: east, down. * W HP:Fine Mana:Hot>e Underground Junction Traces of fierce white tones form the aura of this place. Mikala the Half-Elf is standing here. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot> *an Orc* has arrived from below. Mikala leaves north. * W HP:Fine Mana:Hot>track tunck You carefully examine the ground around you, looking for tracks... *an Orc* leaves east. Aye! You cannot concentrate any more... You stop searching. An orc-soldier quickly approaches, trying to stab you. You strongly pierce an orc-soldier's left leg. * W HP:Fine Mana:Hot an orc-soldier:Fine> *Tunck the Orc* has arrived from below. *an Orc* has arrived from below. * W HP:Fine Mana:Hot an orc-soldier:Fine> An orkish patrol-leader joins an orc-soldier's fight. An orkish patrol-leader lightly slashes your body and tickles it. * W HP:Fine Mana:Hot an orc-soldier:Fine>flee *Tunck the Orc* leaves west. *an Orc* leaves west. You flee head over heels. A Long, Sloping Tunnel Exits: south, up, down. * W HP:Fine Mana:Hot>u Underground Junction Traces of fierce white tones form the aura of this place. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot>w Limestone Cave *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: east, down. You suddenly notice *an Orc*. * W HP:Fine Mana:Hot>w Alas, you cannot go that way... An orkish patrol-leader has arrived from the east. An orc-soldier has arrived from the east. An orc-soldier has arrived from the east. * W HP:Fine Mana:Hot>ca q 'lig' tunck *an Orc* begins some strange incantations... An orc-soldier says 'YIG! Pmagiwaf! Yeu zell gei biforu yoal bima.' An orc-soldier strongly stabs *an Orc*'s left foot. *an Orc* pierces an orc-soldier's right foot very hard. * W HP:Fine Mana:Hot>You start to concentrate... Your victim has disappeared! *Tunck the Orc* leaves east. *an Orc* leaves east. *an Orc* panics, and attempts to flee. *an Orc* leaves down. * W HP:Fine Mana:Hot>ca q 'lig' tunck *an Orc* has arrived from the east. A hungry warg has arrived from the east. Nobody here by that name. * W HP:Fine Mana:Hot>d Limestone Tunnel *an Orc* is standing here. Exits: east, up. * W HP:Fine Mana:Hot>u Limestone Cave A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. Exits: east, down. * W HP:Fine Mana:Hot>e e Underground Junction Traces of fierce white tones form the aura of this place. *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot>e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. *Tunck the Orc* is standing here trying to concentrate. *an Orc* is standing here. Exits: east, west. An orkish scout yells 'Az Klf is here ag Slobezp Bannel!' * W HP:Fine Mana:Hot>n A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>Small Cave Exits: [east], south. * W HP:Fine Mana:Hot>cex close exit It's already closed! * W HP:Fine Mana:Hot>ca q 'lig' tunck s Nobody here by that name. * W HP:Fine Mana:Hot>ca q 'lig' tunck A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot>w hit tunck w Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. *Tunck the Orc* is standing here trying to concentrate. *an Orc* is standing here. Exits: east, west. * W HP:Fine Mana:Hot>hit tunck *Tunck the Orc* swiftly dodges your attempt to pierce him. * W HP:Fine Mana:Hot *Tunck the Orc*:Bad>No way! You are fighting for your life! *Tunck the Orc* utters the words 'cure light' *Tunck the Orc* strongly stabs your right foot. * W HP:Fine Mana:Hot *Tunck the Orc*:Bad>You're already fighting! * W HP:Fine Mana:Hot *Tunck the Orc*:Bad>ca q 'lig' tunck You start to concentrate... ca q 'lig' tunck *Tunck the Orc* panics, and attempts to flee. Your victim has disappeared! *Tunck the Orc* leaves east. * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot>e hit tunck e *Tunck the Orc* has arrived from the east. A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>hit tunck They aren't here. * W HP:Fine Mana:Hot>Alas, you cannot go that way... Mikala tells you 'out slab' * W HP:Fine Mana:Hot>w They aren't here. * W HP:Fine Mana:Hot>w hit tunck Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W HP:Fine Mana:Hot>Underground Junction Traces of fierce white tones form the aura of this place. *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Hot>You are too afraid. * W HP:Fine Mana:Hot> *an Orc* begins some strange incantations... * W HP:Fine Mana:Hot> *Tunck the Orc* leaves east. *an Orc* leaves east. * W HP:Fine Mana:Hot>10 ca q 'lig' tunck cha wimp 100 Wimpy set to: 100 * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot>e ca q 'lig' tunck e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'An Elf is wari ab Slobink Tunnol!' * W HP:Fine Mana:Hot>ca q 'lig' tunck Nobody here by that name. Mikala tells you 'patrol in there :p' * W HP:Fine Mana:Hot>n A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>Nobody here by that name. * W HP:Fine Mana:Hot>Small Cave *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: [east], south. * W HP:Fine Mana:Hot>cex close exit It's already closed! *Tunck the Orc* calls for the gate to be opened. * W HP:Fine Mana:Hot>cex *an Orc* begins some strange incantations... * W HP:Fine Mana:Hot>cex close exit It's already closed! *Tunck the Orc* leaves south. *an Orc* leaves south. * W HP:Fine Mana:Hot>cex close exit * W HP:Fine Mana:Hot>cex close exit It's already closed! * W HP:Fine Mana:Hot>close exit It's already closed! * W HP:Fine Mana:Hot>s ca q 'lig' tunck A Worn Passageway Exits: north, west. * W HP:Fine Mana:Hot>n ca q 'lig' tunck Nobody here by that name. * W HP:Fine Mana:Hot>Small Cave Exits: [east], south. * W HP:Fine Mana:Hot>s Nobody here by that name. * W HP:Fine Mana:Warm>w A Worn Passageway Exits: north, west. * W HP:Fine Mana:Warm>w ca q 'lig' tunck Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W HP:Fine Mana:Warm>Underground Junction Traces of fierce white tones form the aura of this place. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: north, east, south, west, down. *an Orc* tries to slash you, but your parry is successful. * W HP:Fine Mana:Warm *an Orc*:Healthy>You start to concentrate... ca q 'lig' tunck Your victim has disappeared! *Tunck the Orc* leaves east. An orkish patrol-leader leaves west. An orc-soldier leaves west. An orc-soldier leaves west. * W HP:Fine Mana:Warm *an Orc*:Healthy>Nobody here by that name. * W HP:Fine Mana:Warm *an Orc*:Healthy>flee You flee head over heels. Wet Tunnel Traces of white tones form the aura of this place. An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. Exits: north, south. * W HP:Fine Mana:Warm>n A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. *an Orc* is standing here. Exits: south. * W HP:Fine Mana:Warm>s Wet Tunnel Traces of white tones form the aura of this place. An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. Exits: north, south. * W HP:Fine Mana:Warm>s e Underground Junction Traces of fierce white tones form the aura of this place. *an Orc* is standing here. *Tunck the Orc* is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Warm>e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. *Tunck the Orc* has arrived from the west. *an Orc* has arrived from the west. An orkish scout yells 'An Olv ef were at Slaping Tuvnel!' * W HP:Fine Mana:Warm>n ca q 'lig' tunck A Worn Passageway Exits: north, west. * W HP:Fine Mana:Warm>Small Cave Exits: [east], south. * W HP:Fine Mana:Warm>Nobody here by that name. * W HP:Fine Mana:Warm>s A Worn Passageway Exits: north, west. * W HP:Fine Mana:Warm>w w Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. * W HP:Fine Mana:Warm>ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. *an Orc* is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Warm>Nobody here by that name. An orkish patrol-leader has arrived from the west. An orc-soldier has arrived from the west. An orc-soldier has arrived from the west. * W HP:Fine Mana:Warm> An orc-soldier says 'YEG! Afagifos! You fall gia dosele yaor game.' An orc-soldier fails to stab *an Orc*. * W HP:Fine Mana:Warm> *an Orc* panics, and attempts to flee. *an Orc* leaves north. * W HP:Fine Mana:Warm>n Wet Tunnel Traces of white tones form the aura of this place. An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. *an Orc* is standing here. Exits: north, south. * W HP:Fine Mana:Warm>n A Pool An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. An albino fish is swimming here, looking for some food. *an Orc* is standing here. Exits: south. * W HP:Fine Mana:Warm>s s Wet Tunnel Traces of white tones form the aura of this place. An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. Exits: north, south. * W HP:Fine Mana:Warm>w Underground Junction Traces of fierce white tones form the aura of this place. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: north, east, south, west, down. * W HP:Fine Mana:Warm>Limestone Cave Exits: east, down. * W HP:Fine Mana:Warm>e ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, south, west, down. An orkish patrol-leader leaves north. An orc-soldier leaves north. An orc-soldier leaves north. * W HP:Fine Mana:Warm>Nobody here by that name. * W HP:Fine Mana:Warm>e e Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'Pm Elh in zele ag Slidozg Konnel!' * W HP:Fine Mana:Warm>n A Worn Passageway Exits: north, west. * W HP:Fine Mana:Warm Move:Tired>ca q 'lig' tunck Small Cave *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: [east], south. * W HP:Fine Mana:Warm Move:Tired>You swiftly dodge *an Orc*'s attempt to slash you. You start to concentrate... ca q 'lig' tunck *Tunck the Orc* calls for the gate to be opened. *an Orc* begins some strange incantations... Ok. The lightning bolt hits *Tunck the Orc* with full impact. *Tunck the Orc* strongly stabs your left foot. * W HP:Hurt Mana:Warm Move:Tired *an Orc*:Healthy>You start to concentrate... You hear a *click* in a lock. The irondoor is opened from the other side. *Tunck the Orc* panics, and attempts to flee. Your victim has disappeared! *Tunck the Orc* leaves south. * W HP:Hurt Mana:Warm Move:Tired *an Orc*:Healthy>cex close exit Ok. * W HP:Hurt Mana:Warm Move:Tired *an Orc*:Healthy>ca q 'lig' tunck Nobody here by that name. * W HP:Hurt Mana:Warm Move:Tired *an Orc*:Healthy> *an Orc* utters the word 'noselacri' * W HP:Hurt Mana:Warm Move:Tired *an Orc*:Healthy>f You flee head over heels. A Worn Passageway *an Orc* is standing here. Exits: north, west. * W HP:Hurt Mana:Warm Move:Tired>ca q 'lig' tunck w Nobody here by that name. * W HP:Hurt Mana:Warm Move:Tired>w Sloping Tunnel An experienced orkish scout is looking for tracks on the ground. Exits: east, west. An orkish scout yells 'Un Erz av hela at Flotamp Tunnel!' * W HP:Hurt Mana:Warm Move:Tired>ca q 'lig' tunck Underground Junction Traces of fierce white tones form the aura of this place. A very strong orkish leader is here on patrol. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, south, west, down. * W HP:Hurt Mana:Warm Move:Tired>Nobody here by that name. * W HP:Hurt Mana:Warm Move:Tired>n Wet Tunnel Traces of white tones form the aura of this place. An albino salamander is here, perched on some rocks. An albino salamander is here, perched on some rocks. A hungry warg stands here, sniffing around for flesh. Exits: north, south. * W HP:Hurt Mana:Warm Move:Tired>s Underground Junction Traces of fierce white tones form the aura of this place. Exits: north, east, south, west, down. * W HP:Hurt Mana:Warm Move:Tired>d A Long, Sloping Tunnel Exits: south, up, down. * W HP:Hurt Mana:Warm Move:Tired>u Underground Junction Traces of fierce white tones form the aura of this place. Exits: north, east, south, west, down. * W HP:Hurt Mana:Warm Move:Tired>track tunck You carefully examine the ground around you, looking for tracks... rep he awful You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W HP:Hurt Mana:Warm Move:Tired>tell mikala he awful Ok. * W HP:Hurt Mana:Warm Move:Tired>w Limestone Cave Exits: east, down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W HP:Hurt Mana:Warm Move:Tired>d Limestone Tunnel Exits: east, up. You stop tracking your victim. * W HP:Hurt Mana:Warm Move:Tired>e d Limestone Tunnel An arrow lies on the ground. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. Exits: west, down. * W HP:Hurt Mana:Warm Move:Tired>Darkness Exits: east, up. * W HP:Hurt Mana:Warm Move:Tired>e Darkness Exits: west, down. * W HP:Hurt Mana:Warm Move:Tired>d Silvery Cavern Exits: west, up. * W HP:Hurt Mana:Warm Move:Tired>w An Underground Stream A hungry-looking giant lizard is slithering towards you. An albino salamander is here, perched on some rocks. Exits: east, west. You suddenly notice an albino salamander. * W HP:Hurt Mana:Warm Move:Tired>norm w cha s n Ok. * W HP:Hurt Mana:Warm Move:Tired>s An Underground Stream Exits: east, south. * W HP:Hurt Mana:Warm Move:Tired>s An Underground River Exits: north, south. * W HP:Hurt Mana:Warm Move:Tired>A Dark Lake Exits: north, (down). * W HP:Hurt Mana:Warm Move:Slow>bob c 'breath' You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * W HP:Hurt Mana:Cold>sc 127/184 hits, 27/141 mana, and 103/103 moves. * W HP:Hurt Mana:Cold>oo cha mo wimp Ok. * W HP:Hurt Mana:Cold>stat OB: 48%, DB: 61%, PB: 54%, Armour: 52%. Wimpy: 100. Mood: wimpy. Needed: 520,932 xp, 0 tp. Lauren: 285. Alert: normal. Affected by: - novoid - noquit - panic - shield - detect magic - stored spell armour. - armour * W HP:Hurt Mana:Cold>sq search quick You begin to search ... * W HP:Hurt Mana:Cold>d A Natural Stairway Exits: (east), (up). * W HP:Hurt Mana:Cold>e Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. Exits: east, (west), (down). An orkish scout yells 'An Elf is here at Fidden Cavirn!' * W HP:Hurt Mana:Cold>l d After closer inspection you can see a strange line running in a quadrant on the floor, it is very smooth and almost invisible. The niche is open. * W HP:Hurt Mana:Cold>scout d You quietly scout downwards... Hall of the Arcane A rotten corpse is hanging here. A rotten corpse is hanging here. A half-rotten corpse is hanging here. A shadowy and lithe orc stands here, half-hidden in the darkness. A shadowy and lithe orc stands here, half-hidden in the darkness. An orc apprentice is here, going about his duties. An orc apprentice is here, going about his duties. Thrakghash of the Mordor Flame waits here, ready to teach his malevolent magic. *Tunck the Orc* is standing here. You stop scouting. * W HP:Hurt Mana:Cold>l w The rubble is open. * W HP:Hurt Mana:Cold> Mikala tells you 'they spamming waterhole shut' * W HP:Hurt Mana:Cold>sq search quick You begin to search ... * W HP:Hurt Mana:Cold>close rubble Ok. * W HP:Hurt Mana:Cold>rep nods tell mikala nods Ok. * W HP:Hurt Mana:Cold>stat OB: 48%, DB: 61%, PB: 54%, Armour: 52%. Wimpy: 100. Mood: wimpy. Needed: 520,932 xp, 0 tp. Lauren: 285. Alert: normal. Affected by: - novoid - noquit - panic - shield - detect magic - stored spell armour. - armour * W HP:Hurt Mana:Cold>sc 128/184 hits, 32/141 mana, and 101/103 moves. * W HP:Hurt Mana:Cold>norm cha s n Ok. * W HP:Hurt Mana:Cold>quo cha s q Ok. * W HP:Hurt Mana:Cold> Bifur tells you 'gör ni som jag sa eller?' * W HP:Fine Mana:Cold>l d After closer inspection you can see a strange line running in a quadrant on the floor, it is very smooth and almost invisible. The niche is open. * W HP:Fine Mana:Cold> *Tunck the Orc* has arrived from below. * W HP:Fine Mana:Cold> *Tunck the Orc* leaves down. * W HP:Fine Mana:Cold>quo cha s q Ok. * W HP:Fine Mana:Cold>d Hall of the Arcane A rotten corpse is hanging here. A rotten corpse is hanging here. A half-rotten corpse is hanging here. A shadowy and lithe orc stands here, half-hidden in the darkness. A shadowy and lithe orc stands here, half-hidden in the darkness. An orc apprentice is here, going about his duties. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: (up). ea Thrakghash of the Mordor Flame looks in disgust at your staff. * W HP:Fine Mana:Cold>c 'earthq' You start to concentrate... A dark-skinned orc lightly slashes your body and tickles it. Aye! You cannot concentrate any more... * W HP:Hurt Mana:Cold a dark-skinned orc:Healthy> A dark-skinned orc tries to slash you, but your parry is successful. * W HP:Hurt Mana:Cold a dark-skinned orc:Healthy>f *Tunck the Orc* leaves up. You flee head over heels. Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: east, [west], (down). * W HP:Hurt Mana:Cold> An orkish scout yells 'Az Olf is here ip Hipdem Caverv!' * W HP:Hurt Mana:Cold> *Tunck the Orc* stabs your head. * W HP:Hurt Mana:Cold *Tunck the Orc*:Wounded>hit tunck You're already fighting! * W HP:Hurt Mana:Cold *Tunck the Orc*:Wounded>close rubble ca q 'lig' tunck It's already closed! * W HP:Hurt Mana:Cold *Tunck the Orc*:Wounded>You start to concentrate... *Tunck the Orc* panics, and attempts to flee. Your victim has disappeared! *Tunck the Orc* leaves down. * W HP:Hurt Mana:Cold>l d After closer inspection you can see a strange line running in a quadrant on the floor, it is very smooth and almost invisible. The niche is open. * W HP:Hurt Mana:Warm>sc Mikala tells you 'zau out' * W HP:Hurt Mana:Warm>sq 116/184 hits, 36/141 mana, and 100/103 moves. * W HP:Hurt Mana:Warm>search quick You begin to search ... * W HP:Hurt Mana:Warm> *Tunck the Orc* has arrived from below. * W HP:Hurt Mana:Warm> *Tunck the Orc* stabs your body extremely hard. * W HP:Hurt Mana:Warm *Tunck the Orc*:Wounded>close niceh You flee head over heels. Hall of the Arcane A rotten corpse is hanging here. A rotten corpse is hanging here. A half-rotten corpse is hanging here. A shadowy and lithe orc stands here, half-hidden in the darkness. A shadowy and lithe orc stands here, half-hidden in the darkness. An orc apprentice is here, going about his duties. An orc apprentice is here, going about his duties. Thrakghash of the Mordor Flame waits here, ready to teach his malevolent magic. Exits: (up). * W HP:Hurt Mana:Warm>You don't see any niceh here. Thrakghash of the Mordor Flame looks in disgust at your staff. * W HP:Hurt Mana:Warm>ca q 'lig' tunck Nobody here by that name. * W HP:Hurt Mana:Warm>open niceh You don't see any niceh here. * W HP:Hurt Mana:Warm>flee You flee head over heels. PANIC! You couldn't escape! * W HP:Hurt Mana:Warm> Thrakghash of the Mordor Flame lightly pierces your body and tickles it. * W HP:Hurt Mana:Warm Thrakghash of the Mordor Flame:Healthy> You flee head over heels. Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: east, [west], (down). * W HP:Hurt Mana:Warm>open niceh You don't see any niceh here. An orkish scout yells 'An Elf im neri ad Sodken Caseln!' * W HP:Hurt Mana:Warm> *Tunck the Orc* stabs your head. * W HP:Hurt Mana:Warm *Tunck the Orc*:Wounded>close niceh PANIC! You can't quit the fight! You lightly pierce *Tunck the Orc*'s left arm and tickle it. * W HP:Hurt Mana:Warm *Tunck the Orc*:Wounded>ca q 'lig' tunck You don't see any niceh here. * W HP:Hurt Mana:Warm *Tunck the Orc*:Wounded>You start to concentrate... You flee head over heels. You were not able to keep your concentration while moving. Hall of the Arcane A rotten corpse is hanging here. A rotten corpse is hanging here. A half-rotten corpse is hanging here. A shadowy and lithe orc stands here, half-hidden in the darkness. A shadowy and lithe orc stands here, half-hidden in the darkness. An orc apprentice is here, going about his duties. An orc apprentice is here, going about his duties. Thrakghash of the Mordor Flame waits here, ready to teach his malevolent magic. Exits: (up). * W HP:Hurt Mana:Warm>u Saving Sel. * W HP:Hurt Mana:Warm>Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: east, [west], (down). *Tunck the Orc* quickly approaches, trying to stab you. * W HP:Hurt Mana:Warm *Tunck the Orc*:Wounded> You flee head over heels. Hall of the Arcane A rotten corpse is hanging here. A rotten corpse is hanging here. A half-rotten corpse is hanging here. A shadowy and lithe orc stands here, half-hidden in the darkness. A shadowy and lithe orc stands here, half-hidden in the darkness. An orc apprentice is here, going about his duties. An orc apprentice is here, going about his duties. Thrakghash of the Mordor Flame waits here, ready to teach his malevolent magic. Exits: (up). * W HP:Hurt Mana:Warm>d niche Alas, you cannot go that way... * W HP:Hurt Mana:Warm> A dark-skinned orc says 'YAU! Sal! Yau zull baa bemile your tovu.' You feel less protected. A dark-skinned orc slashes your right arm. * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy>u No way! You are fighting for your life! PANIC! You can't quit the fight! * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy>f You are already attempting to flee! * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy> You flee head over heels. PANIC! You couldn't escape! * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy> You swiftly dodge Thrakghash of the Mordor Flame's attempt to pierce you. A dark-skinned orc slashes your left arm extremely hard and shatters it. * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy>open niche It's already open! * W HP:Wounded Mana:Warm a dark-skinned orc:Healthy> You flee head over heels. Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: east, [west], (down). * W HP:Wounded Mana:Warm> *Tunck the Orc* tries to stab you, but your parry is successful. An orkish scout yells 'An Elw is hali at Hibdev Cuverw!' * W HP:Wounded Mana:Warm *Tunck the Orc*:Wounded>close niche Ok. You flee head over heels. PANIC! You couldn't escape! * W HP:Wounded Mana:Warm *Tunck the Orc*:Wounded>ca q 'lig' tunck You start to concentrate... You flee head over heels. You were not able to keep your concentration while moving. A Side Tunnel in the Cavern Exits: west. * W HP:Wounded Mana:Warm>50 cha wimp 50 Wimpy set to: 50 * W HP:Wounded Mana:Warm>w ca q 'lig' tunck Hidden Cavern An experienced orkish scout is looking for tracks on the ground. An orc apprentice is here, going about his duties. *Tunck the Orc* is standing here. Exits: east, [west]. The rubble is opened from the other side. You swiftly dodge *Tunck the Orc*'s attempt to stab you. * W HP:Wounded Mana:Warm *Tunck the Orc*:Wounded>ca q 'lig' tunck You start to concentrate... You flee head over heels. You were not able to keep your concentration while moving. A Natural Stairway *Fratus the Orc* is standing here. Exits: (east), (up). * W HP:Wounded Mana:Warm>Nobody here by that name. * W HP:Wounded Mana:Cold>u A Dark Lake Exits: north, (down). * W HP:Wounded Mana:Cold>n An Underground River Exits: north, south. * W HP:Wounded Mana:Cold>n An Underground Stream An albino salamander is here, perched on some rocks. Exits: east, south. You suddenly notice a giant lizard. You suddenly notice an albino salamander. * W HP:Wounded Mana:Cold>e e Mikala tells you 'you ok>' An Underground Stream Exits: east, west. * W HP:Wounded Mana:Warm>Silvery Cavern Exits: west, up. * W HP:Wounded Mana:Warm>u Darkness A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. Exits: west, down. You suddenly notice a large bat. * W HP:Wounded Mana:Warm>w Darkness *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. Exits: east, up. A large bat has arrived from the east. A large bat has arrived from the east. A large bat has arrived from the east. * W HP:Wounded Mana:Warm>u Limestone Tunnel An arrow lies on the ground. *Rentzlen the Orc* is standing here. Exits: west, down. * W HP:Wounded Mana:Warm>w *an Orc* has arrived from below. A hungry warg has arrived from below. *Rentzlen the Orc* leaves down. * W HP:Wounded Mana:Warm>*an Orc* tries to slash you, but your parry is successful. No way! You are fighting for your life! * W HP:Wounded Mana:Warm *an Orc*:Healthy>u No way! You are fighting for your life! PANIC! You can't quit the fight! * W HP:Wounded Mana:Warm *an Orc*:Healthy>e *Tunck the Orc* has arrived from below. No way! You are fighting for your life! * W HP:Wounded Mana:Warm *an Orc*:Healthy>flee You are already attempting to flee! * W HP:Wounded Mana:Warm *an Orc*:Healthy> PANIC! You can't quit the fight! * W HP:Wounded Mana:Warm *an Orc*:Healthy> You swiftly dodge *Tunck the Orc*'s attempt to stab you. * W HP:Wounded Mana:Warm *an Orc*:Healthy> *Rentzlen the Orc* has arrived from below. *an Orc* slashes your right leg very hard and shatters it. You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Warm *an Orc*:Healthy>get purplescroll pouch recite purplescroll You get a purple scroll from a sable pouch. You flee head over heels. Darkness A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. Exits: east, up. * W HP:Bad Mana:Warm>You recite a purple scroll which dissolves. You start glowing. You ignore the effects. Nothing happens. * W HP:Bad Mana:Warm>u *Fratus the Orc* has arrived from the east. * W HP:Bad Mana:Warm>w Limestone Tunnel An arrow lies on the ground. *an Orc* is standing here. A hungry warg stands here, sniffing around for flesh. *Tunck the Orc* is standing here. Exits: west, down. *Fratus the Orc* has arrived from below. *Tunck the Orc* quickly approaches, trying to stab you. * W HP:Bad Mana:Warm *Tunck the Orc*:Wounded>u *Fratus the Orc* leaves west. No way! You are fighting for your life! *an Orc* leaves down. A hungry warg leaves down. * W HP:Bad Mana:Warm *Tunck the Orc*:Wounded>No way! You are fighting for your life! PANIC! You can't quit the fight! * W HP:Bad Mana:Warm *Tunck the Orc*:Wounded>flee w You are already attempting to flee! * W HP:Bad Mana:Warm *Tunck the Orc*:Wounded>u No way! You are fighting for your life! * W HP:Bad Mana:Warm *Tunck the Orc*:Wounded>w No way! You are fighting for your life! PANIC! You can't quit the fight! You strongly pierce *Tunck the Orc*'s body. * W HP:Bad Mana:Warm *Tunck the Orc*:Bad>u No way! You are fighting for your life! No way! You are fighting for your life! * W HP:Bad Mana:Warm *Tunck the Orc*:Bad>No way! You are fighting for your life! * W HP:Bad Mana:Warm *Tunck the Orc*:Bad>w u No way! You are fighting for your life! You flee head over heels. Darkness Traces of pale white tones form the aura of this place. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A large bat is here, fighting *an Orc*. *an Orc* is here, fighting a large bat. A hungry warg stands here, sniffing around for flesh. Exits: east, up. * W HP:Bad Mana:Warm>Limestone Tunnel An arrow lies on the ground. *Tunck the Orc* is standing here. Exits: west, down. *an Orc* has arrived from below. * W HP:Bad Mana:Warm> *Tunck the Orc* quickly approaches, trying to stab you. * W HP:Bad Mana:Warm *Tunck the Orc*:Bad>w You flee head over heels. Limestone Tunnel *Rentzlen the Orc* is standing here. Exits: east, up. * W HP:Bad Mana:Warm>Alas, you cannot go that way... * W HP:Bad Mana:Warm>flee *Rentzlen the Orc* smites your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You will attempt to flee! * W HP:Awful Mana:Warm *Rentzlen the Orc*:Healthy>u n No way! You are fighting for your life! You flee head over heels. Limestone Tunnel An arrow lies on the ground. *Tunck the Orc* is standing here. *an Orc* is standing here. Exits: west, down. * W HP:Awful Mana:Warm>*an Orc* leaves west. Alas, you cannot go that way... *Tunck the Orc* tries to stab you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * W HP:Awful Mana:Warm *Tunck the Orc*:Bad>w No way! You are fighting for your life! You flee head over heels. Darkness Traces of pale white tones form the aura of this place. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A hungry warg stands here, sniffing around for flesh. Exits: east, up. * W HP:Awful Mana:Warm>flee You flee head over heels. Limestone Tunnel An arrow lies on the ground. *Tunck the Orc* is standing here. Exits: west, down. *Tunck the Orc* quickly approaches, trying to stab you. * W HP:Awful Mana:Warm *Tunck the Orc*:Bad>u No way! You are fighting for your life! PANIC! You can't quit the fight! * W HP:Awful Mana:Warm *Tunck the Orc*:Bad>flee *Fratus the Orc* has arrived from the west. * W HP:Awful Mana:Warm *Tunck the Orc*:Bad>w You are already attempting to flee! *Fratus the Orc* lightly hits your left foot and shatters it. You wish that your wounds would stop BLEEDING so much! *an Orc* has arrived from the west. * W HP:Awful Mana:Warm *Tunck the Orc*:Bad>u *an Orc* slashes your right foot hard and shatters it. You are incapacitated and will slowly die, if not aided. You are in a pretty bad shape, unable to do anything! o W HP:Dying Mana:Warm *Tunck the Orc*:Bad>w u You are in a pretty bad shape, unable to do anything! o W HP:Dying Mana:Warm *Tunck the Orc*:Bad>You are in a pretty bad shape, unable to do anything! o W HP:Dying Mana:Warm *Tunck the Orc*:Bad>You are in a pretty bad shape, unable to do anything! o W HP:Dying Mana:Warm *Tunck the Orc*:Bad>l You are in a pretty bad shape, unable to do anything! o W HP:Dying Mana:Warm *Tunck the Orc*:Bad> You are dead! Sorry...