Mauhur.28.07.04 I pick up some tracks of an elf at overhang. --- o>d Tunnel Exits: up, down. You see some tracks of *an Elf* leading down (done less than 1 hour ago). o>tma häh, alv i undeads tel macros häh, alv i undeads Ok. o>d Tunnel Exits: west, up. Faint narrates 'thats included in 'friends'' You see some tracks of *an Elf* leading west (done less than 1 hour ago). o>w In a Dark Chamber Exits: north, east, west. Faint narrates '=)' You see some tracks of *an Elf* leading west (done less than 1 hour ago). o>w Deep Inside a Dark Chamber Exits: north, east. You see some tracks of *an Elf* leading west (done less than 1 hour ago). o> A huge stone troll has arrived from the north. A large troll has arrived from the north. A large troll has arrived from the north. o>o panel w You don't see any panel here. o>Alas, you cannot go that way... o>e In a Dark Chamber Exits: north, east, west. Macros tells you 'nice' You stop tracking your victim. o> You feel bolder. o> sc WARNING: inactivity timeout in 5 seconds. o>o staircase w c staircase pex 396/396 hits, 71/71 mana, and 98/146 moves. o>You don't see any staircase here. o>Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. A large mean-looking troll is here. Exits: north, east. o>close staircase It's already closed! o>pick exit You don't see any exit here. o>e In a Dark Chamber Exits: north, east, west. o> Some very close noise can be heard from the west. o>w Deep Inside a Dark Chamber Exits: north, east. o>o staircase Ok. o>w Staircase Exits: (east), down. o>ex East - Deep Inside a Dark Chamber Down - The Corridor o>cex clo exit Ok. o>pex pick exit You begin to try to enable the lock... rep suger om jag dör nu Inactivity timeout postponed... Inactivity timeout postponed... a Inactivity timeout postponed... You hear some close noise from the east. Inactivity timeout postponed... You manage to enable the lock. o>tell ohthepain suger om jag dör nu Ok. o>cha mood agg Ok. o>d The Corridor Exits: [north], east, [south], up. o>e The Corridor Exits: (north), east, [south], west. o>e The Corridor Exits: (north), west. o>w The Corridor Exits: (north), east, [south], west. o>n close exit Chamber of 'Ghar-Bledh' The spirit of a mighty warrior greets you with an evil laughter. Exits: (south). You have found *an Elf*! !>Ok. !>k *elf* *an Elf* leaves his hiding place. You pound *an Elf*'s body extremely hard. ! *an Elf*:Fine>close exit It's already closed! ! *an Elf*:Fine>close exit It's already closed! ! *an Elf*:Fine>close exit It's already closed! *an Elf* panics, and attempts to flee. ! *an Elf*:Fine>close exit It's already closed! ! *an Elf*:Fine>close exit It's already closed! ! *an Elf*:Fine>close exit *an Elf* opens the door. Ok. *an Elf* panics, but can't stop fighting to flee. ! *an Elf*:Fine>b bash An undead chieftain tries to hit *an Elf*, but he parries successfully. *an Elf* panics, and attempts to flee. close exit ! *an Elf*:Fine>It's already closed! *an Elf* panics, and attempts to flee. ! *an Elf*:Fine>close exit It's already closed! ! *an Elf*:Fine>close exit It's already closed! *an Elf* lightly pierces your head and tickles it. ! HP:Fine *an Elf*:Fine>a *an Elf* panics, and attempts to flee. ! HP:Fine *an Elf*:Fine>close exit cha mood agg Ok. ! HP:Fine *an Elf*:Fine>close exit It's already closed! ! HP:Fine *an Elf*:Fine>close exit It's already closed! *an Elf* panics, and attempts to flee. ! HP:Fine *an Elf*:Fine>close exit It's already closed! You pound *an Elf*'s right arm extremely hard. ! HP:Fine *an Elf*:Fine>close exit It's already closed! ! HP:Fine *an Elf*:Fine>It's already closed! *an Elf* opens the door. An undead chieftain strongly hits *an Elf*'s head and tickles it. *an Elf* panics, and attempts to flee. *an Elf* leaves south. o HP:Fine>close exit Ok. The door is opened from the other side. o HP:Fine>close exit Ok. The door is opened from the other side. o HP:Fine>open exit It's already open! o HP:Fine>s The Corridor Exits: (north), east, [south], west. o HP:Fine>hit *elf* They aren't here. o HP:Fine>w The Corridor Exits: [north], east, [south], up. You have found *an Elf*! ! HP:Fine>hit *elf* You approach *an Elf*, trying to pound him. ! HP:Fine *an Elf*:Fine>u hit *elf* No way! You are fighting for your life! ! HP:Fine *an Elf*:Fine>You're already fighting! ! HP:Fine *an Elf*:Fine> *an Elf* leaves his hiding place. *an Elf* barely pierces your right leg and tickles it. ! HP:Fine *an Elf*:Fine> *an Elf* panics, and attempts to flee. *an Elf* leaves east. o HP:Fine>e hit *elf* w The Corridor Exits: (north), east, [south], west. o HP:Fine>hit *elf* They aren't here. o HP:Fine>u hit *elf* The Corridor Exits: [north], east, [south], up. o HP:Fine>They aren't here. o HP:Fine>Staircase Exits: [east], down. o HP:Fine>fq They aren't here. o HP:Fine>flush q You begin to search... fq You didn't find anyone. o HP:Fine>flush q You begin to search... OhThePain tells you 'dö? varför' You didn't find anyone. o HP:Fine>d The Corridor Exits: [north], east, [south], up. You have found *an Elf*! ! HP:Fine>e The Corridor Exits: (north), east, [south], west. o HP:Fine>e The Corridor Exits: (north), west. o HP:Fine>w The Corridor Exits: (north), east, [south], west. o HP:Fine>w hit *elf* The Corridor Exits: [north], east, [south], up. o HP:Fine>u They aren't here. o HP:Fine>hit *elf* Staircase Exits: [east], down. You have found *an Elf*! ! HP:Fine>*an Elf* leaves his hiding place. You pound *an Elf*'s left arm extremely hard. ! HP:Fine *an Elf*:Hurt>fq flush q No way! You are fighting for your life! ! HP:Fine *an Elf*:Hurt> *an Elf* panics, and attempts to flee. *an Elf* leaves down. o HP:Fine>d hit *elf* The Corridor Exits: [north], east, [south], up. o HP:Fine>u They aren't here. o HP:Fine>hit *elf* Staircase Exits: [east], down. o HP:Fine>They aren't here. o HP:Fine>fq flush q You begin to search... You didn't find anyone. o HP:Fine>rep nä då tell ohthepain nä då Ok. o HP:Fine>fq flush q You begin to search... You didn't find anyone. o HP:Fine>d The Corridor Exits: [north], east, [south], up. o>e The Corridor Exits: (north), east, [south], west. o>e The Corridor *an Elf* is standing here trying to concentrate. Exits: (north), west. !> *an Elf* utters the words 'cure light' !>hit *elf* *an Elf* leaves west. They aren't here. o> Yerey narrates 'pukes gone from crack?' o>w w The Corridor Exits: (north), east, [south], west. o>w The Corridor Exits: [north], east, [south], up. You have found *an Elf*! *an Elf* leaves up sneaking. o>u hit *elf* Alas, you cannot go that way... o>Staircase Exits: [east], down. You have found *an Elf*! !>*an Elf* leaves his hiding place. *an Elf* swiftly dodges your attempt to pound him. ! *an Elf*:Hurt>d No way! You are fighting for your life! *an Elf* panics, and attempts to flee. ! *an Elf*:Hurt>d No way! You are fighting for your life! ! *an Elf*:Hurt>hit *elf* You're already fighting! ! *an Elf*:Hurt>bash *elf* d *an Elf* panics, and attempts to flee. *an Elf* lightly pierces your body and tickles it. hit *elf* bash *elf* *an Elf* panics, and attempts to flee. *an Elf* panics, and attempts to flee. *an Elf* leaves down. Your victim has disappeared! o HP:Fine>The Corridor *an Elf* is standing here. Exits: [north], east, [south], up. ! HP:Fine>You approach *an Elf*, trying to pound him. ! HP:Fine *an Elf*:Hurt>*an Elf* lightly pierces your body and tickles it. u hit *elf* bash *elf* Your bash at *an Elf* sends him sprawling. ! HP:Fine *an Elf*:Hurt>No way! You are fighting for your life! ! HP:Fine *an Elf*:Hurt>You're already fighting! ! HP:Fine *an Elf*:Hurt>Bash someone already bashed? Aren't we funny? ! HP:Fine *an Elf*:Hurt>lat label ff Ok. ! HP:Fine *an Elf* (ff):Hurt> You pound *an Elf* (ff)'s body extremely hard. ! HP:Fine *an Elf* (ff):Hurt>con The perfect match! ! HP:Fine *an Elf* (ff):Hurt>exa ff You see nothing special about him. *an Elf* (ff) has several bruises. *an Elf* (ff) is using: a banded ring a red ruby; it has a soft glowing aura a thin pair of leather gloves (well-maintained) a plain blouse (flawless) a black pair of pants (flawless) a pair of black arm wrappings (flawless) a black hood (flawless) a pair of smooth, black boots a forest green cloak (flawless) a sharp thorn (flawless) a bejewelled shield (flawless) a keyring with a couple of keys and a set of lock picks a yew longbow a leather backpack a plain leather belt a water skin a hunting knife (flawless) a lantern; it is lit a quiver a stone ! HP:Fine *an Elf* (ff):Hurt> *an Elf* (ff) seems to have recovered his senses. ! HP:Fine *an Elf* (ff):Hurt>bash ff *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves up. Your victim has disappeared! o HP:Fine>u hit ff bash ff Staircase *an Elf* (ff) is standing here. Exits: [east], down. ! HP:Fine>You pound *an Elf* (ff)'s left foot extremely hard. ! HP:Fine *an Elf* (ff):Hurt>d hit ff bash ff *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves down. Your victim has disappeared! o HP:Fine>The Corridor *an Elf* (ff) is standing here. Exits: [north], east, [south], up. ! HP:Fine>You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Hurt>*an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves up. Your victim has disappeared! o HP:Fine>u hit ff *an Elf* (ff) has arrived from above. Staircase Exits: [east], down. o HP:Fine>bash ff They aren't here. o HP:Fine>d hit ff bash ff You don't see any ff here. o HP:Fine>The Corridor *an Elf* (ff) is standing here. Exits: [north], east, [south], up. ! HP:Fine>You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Hurt>*an Elf* (ff) panics, but can't stop fighting to flee. u hit ff bash ff *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves east. Your victim has disappeared! o HP:Fine>Staircase Exits: [east], down. o HP:Fine>They aren't here. o HP:Fine>d You don't see any ff here. o HP:Fine>e The Corridor Exits: [north], east, [south], up. o HP:Fine>hit ff The Corridor Exits: (north), east, [south], west. o HP:Fine>e hit ff They aren't here. o HP:Fine>The Corridor Exits: (north), west. You have found *an Elf* (ff)! ! HP:Fine>*an Elf* (ff) leaves his hiding place. You pound *an Elf* (ff)'s head extremely hard. ! HP:Fine *an Elf* (ff):Wounded> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves north. o HP:Fine>close exit Ok. o HP:Fine>open exit n Ok. o HP:Fine>close exit hit ff Chamber of 'Ghar-Gleh' *an Elf* (ff) is standing here. Exits: (south). *an Elf* (ff) leaves south. o HP:Fine>Ok. o HP:Fine>They aren't here. o HP:Fine>open exit Ok. o HP:Fine>s w The Corridor Exits: (north), west. o HP:Fine>w The Corridor Exits: (north), east, [south], west. o HP:Fine>w The Corridor Exits: [north], east, [south], up. You have found *an Elf* (ff)! ! HP:Fine>u hit ff *an Elf* (ff) leaves up sneaking. Alas, you cannot go that way... o HP:Fine>Staircase Exits: [east], down. You have found *an Elf* (ff)! ! HP:Fine>*an Elf* (ff) leaves his hiding place. You pound *an Elf* (ff)'s body extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Fine *an Elf* (ff):Wounded> *an Elf* (ff) panics, and attempts to flee. ! HP:Fine *an Elf* (ff):Wounded>d No way! You are fighting for your life! ! HP:Fine *an Elf* (ff):Wounded>hit ff bash ff You're already fighting! ! HP:Fine *an Elf* (ff):Wounded>*an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves down. Your victim has disappeared! o HP:Fine>d hit ff bash ff The Corridor *an Elf* (ff) is standing here. Exits: [north], east, [south], up. ! HP:Fine>e You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Wounded>hit ff *an Elf* (ff) panics, and attempts to flee. w *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves east. Your victim has disappeared! o HP:Fine>hit ff u The Corridor Exits: (north), east, [south], west. o HP:Fine>hit ff They aren't here. o HP:Fine>The Corridor Exits: [north], east, [south], up. o HP:Fine>They aren't here. o HP:Fine>Staircase Exits: [east], down. o HP:Fine>They aren't here. o HP:Fine>fq flush q You begin to search... *an Elf* (ff) leaves his hiding place. Using his lockpicks, *an Elf* (ff) tries to pick the panel's lock... hit ff ! HP:Fine>You pound *an Elf* (ff)'s left leg very hard and shatter it. ! HP:Fine *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves down. o HP:Fine>d hit ff The Corridor *an Elf* (ff) is standing here. Exits: [north], east, [south], up. ! HP:Fine>u hit ff You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Bad>No way! You are fighting for your life! *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves east. o HP:Fine>They aren't here. o HP:Fine>u hit ff Staircase Exits: [east], down. o HP:Fine>They aren't here. o HP:Fine>fq flush q You begin to search... You have found *an Elf* (ff)! *an Elf* (ff) leaves his hiding place. You pound *an Elf* (ff)'s body extremely hard and shatter it. ! HP:Fine *an Elf* (ff):Bad> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves down. o HP:Fine>d hit ff The Corridor *an Elf* (ff) is standing here. Exits: [north], east, [south], up. ! HP:Fine>u You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Bad>hit ff No way! You are fighting for your life! *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves up. o HP:Fine>They aren't here. o HP:Fine>u hit ff Staircase *an Elf* (ff) is standing here. Exits: [east], down. ! HP:Fine>You approach *an Elf* (ff), trying to pound him. ! HP:Fine *an Elf* (ff):Bad>d hit ff No way! You are fighting for your life! ! HP:Fine *an Elf* (ff):Bad>You're already fighting! *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) lightly pierces your head and tickles it. ! HP:Fine *an Elf* (ff):Bad>d hit ff No way! You are fighting for your life! ! HP:Fine *an Elf* (ff):Bad>You're already fighting! ! HP:Fine *an Elf* (ff):Bad>d hit ff No way! You are fighting for your life! *an Elf* (ff) panics, and attempts to flee. ! HP:Fine *an Elf* (ff):Bad>d You're already fighting! ! HP:Fine *an Elf* (ff):Bad>hit ff No way! You are fighting for your life! You pound *an Elf* (ff)'s body extremely hard and shatter it. *an Elf* (ff) is incapacitated and will slowly die, if not aided. ! HP:Fine *an Elf* (ff):Dying>d You're already fighting! ! HP:Fine *an Elf* (ff):Dying>hit ff No way! You are fighting for your life! ! HP:Fine *an Elf* (ff):Dying>You're already fighting! ! HP:Fine *an Elf* (ff):Dying>kick Some very close noise can be heard from the east. You kick *an Elf* (ff) to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf* (ff)'s death cry. *an Elf* (ff) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *an Elf* (ff). o HP:Fine>tro # *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Funzer | 1, 0%, #Kozáhn | o HP:Fine>rep Funzer rip. tell ohthepain Funzer rip. Ok. o HP:Fine>tma Funzer rip. tel macros Funzer rip. Ok. o HP:Fine>linc look in corpse corpse (here) : a banded ring a bejewelled shield (flawless) a black hood (flawless) a black pair of pants (flawless) a forest green cloak (flawless) a hunting knife (flawless) a lantern a pair of black arm wrappings (flawless) a plain blouse (flawless) a plain leather belt a red ruby a sharp thorn (flawless) two stones a thin pair of leather gloves (well-maintained) a pile of coins a water skin a yew longbow a quiver a keyring with a couple of keys and a set of lock picks a leather backpack a pair of smooth, black boots o> Eoghha yells faintly from the east 'HELP! *a Dwarf* ys triyng to kill me an a Dymp Cave!' o> OhThePain tells you 'ja e vid morthan' o> Morast narrates 'anyone got some nice spare smiter?' o>pex pick exit You begin to try to pick the lock... Eoghha yells faintly from the east 'HELP! *i Dwarf* as tryang to kill me an a Dymp Cave!' The lock finally yields to your skill. o>oex e o exit Ok. o>Deep Inside a Dark Chamber Exits: north, east, (west). o>clo staircase Ok. o>e e In a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. A large mean-looking troll is here. Exits: north, east, west. o>Tunnel Exits: west, up. o>u Tunnel Exits: up, down. o>u Cave A sturdy trained horse is standing here. Exits: south, down. o>a cha mood agg Ok. o>s Under an Overhang A ferocious warg is here, snarling angrily. Exits: north, east, west. o>w s hit *dwarf* bash *dwarf* Under an Overhang Exits: east, south, west. o>A Damp Cave The corpse of Eoghha is lying here. Eoghha is here, fighting *a Dwarf*. *a Dwarf* is here, fighting Eoghha. Exits: north. !>You pound *a Dwarf*'s right leg extremely hard. ! *a Dwarf*:Fine Eoghha:Wounded>n hit *dwarf* bash *dwarf* Eoghha lightly pierces *a Dwarf*'s body and tickles it. Eoghha yells 'HELP! *a Dwirf* as triyng to kall me an i Damp Cyve!' *a Dwarf* sends Eoghha sprawling with a powerful bash. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. Your victim has disappeared! !>Under an Overhang *a Dwarf* is standing here. Exits: east, south, west. !>You approach *a Dwarf*, trying to pound him. ! *a Dwarf*:Fine>bash *dwarf* *a Dwarf* panics, but can't stop fighting to flee. *a Dwarf* cleaves your right arm hard and tickles it. w hit *dwarf* *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. Your victim has disappeared! o HP:Fine>bash *dwarf* You don't see any *dwarf* here. o HP:Fine>Under an Overhang Exits: east, west. o HP:Fine>e hit *dwarf* They aren't here. o HP:Fine>You don't see any *dwarf* here. o HP:Fine>Under an Overhang Exits: east, south, west. o HP:Fine>hit *dwarf* They aren't here. A ferocious warg has arrived from the east. o HP:Fine>They aren't here. o HP:Fine>e hit *dwarf* Under an Overhang *a Dwarf* is standing here. Exits: north, east, west. ! HP:Fine>You approach *a Dwarf*, trying to pound him. ! HP:Fine *a Dwarf*:Fine>bash *dwarf* w hit *dwarf* bash *dwarf* ! HP:Fine *a Dwarf*:Fine> *a Dwarf* sends you sprawling with a powerful bash. ! HP:Fine *a Dwarf*:Fine> *a Dwarf* cleaves your left hand extremely hard. You feel a strong ache there! ! HP:Fine *a Dwarf*:Fine> *a Dwarf* says 'evil orc!' ! HP:Fine *a Dwarf*:Fine> *a Dwarf* cleaves your left arm extremely hard and tickles it. ! HP:Fine *a Dwarf*:Fine> You hear some close noise from the north. ! HP:Fine *a Dwarf*:Fine> The night has begun. You feel stronger in the dark! The moon rises in the east. You bleed from open wounds. You are thirsty. Inactivity timeout postponed... Your head stops stinging. A ferocious warg has arrived from the west. ! HP:Fine *a Dwarf*:Fine>No way! You are fighting for your life! ! HP:Fine *a Dwarf*:Fine>You're already fighting! ! HP:Fine *a Dwarf*:Fine>A ferocious warg lightly hits *a Dwarf*'s left arm and tickles it. con A ferocious warg says 'I will hunt you until you're dead, Dwarf!' f A ferocious warg hits *a Dwarf*'s right foot and tickles it. ! HP:Fine *a Dwarf*:Fine> *a Dwarf* sends you sprawling with a powerful bash. ! HP:Fine *a Dwarf*:Fine> *a Dwarf* cleaves your head extremely hard and tickles it. ! HP:Fine *a Dwarf*:Fine> *a Dwarf* grins at you. ! HP:Fine *a Dwarf*:Fine> A ferocious warg lightly hits *a Dwarf*'s body and tickles it. ! HP:Fine *a Dwarf*:Fine> *a Dwarf* cleaves your body extremely hard. You feel a strong ache there! ! HP:Fine *a Dwarf*:Fine> Inactivity timeout postponed... ! HP:Fine *a Dwarf*:Fine> *a Dwarf* says 'slowbash' ! HP:Fine *a Dwarf*:Fine> Your head stops stinging. ! HP:Fine *a Dwarf*:Fine>The perfect match! ! HP:Fine *a Dwarf*:Fine>You flee head over heels. Rocky Flats The black crow flies low to the ground here, looking for carrion to eat. Exits: east, south, west. o HP:Fine> *a Dwarf* has arrived from the west. ! HP:Fine>e Camp Fire The black crow flies low to the ground here, looking for carrion to eat. The black crow flies low to the ground here, looking for carrion to eat. A ferocious warg is here, snarling angrily. The black crow flies low to the ground here, looking for carrion to eat. Exits: east, south, west. ) HP:Fine>w Rocky Flats The black crow flies low to the ground here, looking for carrion to eat. *a Dwarf* is standing here. Exits: east, south, west. ! HP:Fine>w Under an Overhang A hungry warg (p) is standing here. A ferocious warg is here, snarling angrily. Exits: north, east, west. o HP:Fine>n Cave A sturdy trained horse is standing here. Exits: south, down. o HP:Fine>ride A hungry warg (p) stops following you. You pick up a hungry warg (p)'s reins, and start riding it. o R HP:Fine>s Under an Overhang A ferocious warg is here, snarling angrily. Exits: north, east, west. *a Dwarf* has arrived from the east. ! R HP:Fine>hit *dwarf* bash *dwarf* You pound *a Dwarf*'s body extremely hard. Your victim is shocked by your hit! A ferocious warg tries to hit *a Dwarf*, but he parries successfully. ! R HP:Fine *a Dwarf*:Fine>*a Dwarf* cleaves your right hand extremely hard. You feel a strong ache there! hit *dwarf* w bash *dwarf* *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. Your victim has disappeared! o R HP:Hurt>They aren't here. o R HP:Hurt>Under an Overhang Exits: east, south, west. o R HP:Hurt>e You don't see any *dwarf* here. o R HP:Hurt>hit *dwarf* Under an Overhang A ferocious warg is here, snarling angrily. Exits: north, east, west. o R HP:Hurt>n hit *dwarf* They aren't here. o R HP:Hurt>bash *dwarf* Cave A sturdy trained horse is standing here. *a Dwarf* is standing here. Exits: south, down. ! R HP:Hurt>You approach *a Dwarf*, trying to pound him. ! R HP:Hurt *a Dwarf*:Fine>Your bash at *a Dwarf* sends him sprawling. ! R HP:Hurt *a Dwarf*:Fine> You pound *a Dwarf*'s left foot extremely hard. ! R HP:Hurt *a Dwarf*:Hurt>label ett Ok. ! R HP:Hurt *a Dwarf* (ett):Hurt>con The perfect match! ! R HP:Hurt *a Dwarf* (ett):Hurt>exa ett You see nothing special about him. *a Dwarf* (ett) has several bruises. *a Dwarf* (ett) seems to have: A clean deep wound at the body. *a Dwarf* (ett) is using: a pair of ring mail gloves (flawless) a ring mail hauberk (flawless) a pair of ring mail leggings (flawless) a pair of ring mail sleeves (flawless) a spiked metal helmet (flawless) a pair of high boots (worn) a brutal cleaver (flawless) a metal wall shield (flawless) a leather backpack a black leather belt a hooded brass lantern; it is lit A ferocious warg has arrived from the south. ! R HP:Hurt *a Dwarf* (ett):Hurt>a Macros tells you 'jag kan komma steka om du vill' cha mood agg Ok. ! R HP:Hurt *a Dwarf* (ett):Hurt> You pound *a Dwarf* (ett)'s head extremely hard. ! R HP:Hurt *a Dwarf* (ett):Hurt>bash ett Bash someone already bashed? Aren't we funny? ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) seems to have recovered his senses. ! R HP:Hurt *a Dwarf* (ett):Hurt> A ferocious warg lightly hits *a Dwarf* (ett)'s body and tickles it. ! R HP:Hurt *a Dwarf* (ett):Hurt>bash ett s hit ett bash ett n hit ett bash ett ! R HP:Hurt *a Dwarf* (ett):Hurt> No way! You are fighting for your life! ! R HP:Hurt *a Dwarf* (ett):Hurt> You're already fighting! ! R HP:Hurt *a Dwarf* (ett):Hurt>flee ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) sends you sprawling with a powerful bash. ! R HP:Hurt *a Dwarf* (ett):Hurt> Some close noise can be heard from below. ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) cleaves your left hand extremely hard. ! R HP:Hurt *a Dwarf* (ett):Hurt> You try to flee, but cannot! ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) says 'focking mob' ! R HP:Hurt *a Dwarf* (ett):Hurt> You try to flee, but cannot! ! R HP:Hurt *a Dwarf* (ett):Hurt> You flee head over heels. Your head stops stinging. Oops! You cannot go there riding! PANIC! You couldn't escape! ! R HP:Hurt *a Dwarf* (ett):Hurt>20 No way! You are fighting for your life! ! R HP:Hurt *a Dwarf* (ett):Hurt>You're already fighting! A ferocious warg lightly hits *a Dwarf* (ett)'s left arm and tickles it. You pound *a Dwarf* (ett)'s right leg extremely hard. ! R HP:Hurt *a Dwarf* (ett):Hurt>You flee head over heels. PANIC! You couldn't escape! ! R HP:Hurt *a Dwarf* (ett):Hurt>*a Dwarf* (ett) panics, and attempts to flee. *a Dwarf* (ett) leaves down. o R HP:Hurt>You flee head over heels. Under an Overhang Exits: north, east, west. o R HP:Hurt>cha wimp 200 Wimpy set to: 200 o R HP:Hurt>hit ett They aren't here. o R HP:Hurt>bash ett You don't see any ett here. o R HP:Hurt>n Cave A sturdy trained horse is standing here. A ferocious warg is here, snarling angrily. *a Dwarf* (ett) is standing here. Exits: south, down. *a Dwarf* (ett) leaves south. o R HP:Hurt>hit ett bash ett They aren't here. o R HP:Hurt>s You don't see any ett here. o R HP:Hurt>hit ett bash ett Under an Overhang Exits: north, east, west. o R HP:Hurt>w They aren't here. o R HP:Hurt>hit ett bash ett You don't see any ett here. o R HP:Hurt>Under an Overhang *a Dwarf* (ett) is standing here. Exits: east, south, west. ! R HP:Hurt>w You approach *a Dwarf* (ett), trying to pound him. ! R HP:Hurt *a Dwarf* (ett):Hurt>hit ett ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) sends you sprawling with a powerful bash. ! R HP:Hurt *a Dwarf* (ett):Hurt> *a Dwarf* (ett) cleaves your left foot extremely hard. ! R HP:Hurt *a Dwarf* (ett):Hurt> You try to flee, but cannot! ! R HP:Hurt *a Dwarf* (ett):Hurt> A ferocious warg has arrived from the east. ! R HP:Hurt *a Dwarf* (ett):Hurt> You flee head over heels. Your head stops stinging. Oops! You cannot go there riding! Under an Overhang Exits: east, west. o R HP:Hurt>t macros dvärg overhang, hurt Under an Overhang Exits: east, south, west. o R HP:Hurt>They aren't here. o R HP:Hurt>15 Ok. o R HP:Hurt>cha wimp 150 Wimpy set to: 150 o R HP:Hurt>e Under an Overhang *a Dwarf* (ett) is standing here. Exits: east, west. ! R HP:Hurt>e Under an Overhang A ferocious warg is here, snarling angrily. Exits: east, south, west. o R HP:Hurt> A ferocious warg leaves west. o R HP:Hurt>sc 198/396 hits, 71/71 mana, and 57/143 moves. Krang narrates 'anyone need wightblade ?' o R HP:Hurt>w hit ett bash ett Under an Overhang A ferocious warg is here, snarling angrily. *a Dwarf* (ett) is standing here. Exits: east, west. ! R HP:Hurt>You pound *a Dwarf* (ett)'s head extremely hard and shatter it. Your victim is shocked by your hit! ! R HP:Hurt *a Dwarf* (ett):Wounded>! R HP:Hurt *a Dwarf* (ett):Wounded> *a Dwarf* (ett) sends you sprawling with a powerful bash. ! R HP:Hurt *a Dwarf* (ett):Wounded> *a Dwarf* (ett) cleaves your left leg very hard. ! R HP:Hurt *a Dwarf* (ett):Wounded> A ferocious warg says 'Ah! There you are!' ! R HP:Hurt *a Dwarf* (ett):Wounded> *a Dwarf* (ett) swiftly dodges a ferocious warg's attempt to hit him. ! R HP:Hurt *a Dwarf* (ett):Wounded> *a Dwarf* (ett) cleaves your body hard. ! R HP:Wounded *a Dwarf* (ett):Wounded> Macros tells you 'jag är eregion spammar norr' You bleed from open wounds. You are thirsty. *a Dwarf* (ett) bleeds from open wounds. Inactivity timeout postponed... A ferocious warg lightly hits *a Dwarf* (ett)'s body and tickles it. ! R HP:Wounded *a Dwarf* (ett):Wounded> *a Dwarf* (ett) panics, and attempts to flee. *a Dwarf* (ett) leaves west. o R HP:Wounded> A ferocious warg leaves west. o R HP:Wounded> Your head stops stinging. o R HP:Wounded>hit ett They aren't here. o R HP:Wounded>w hit ett Under an Overhang A ferocious warg is here, snarling angrily. Exits: east, south, west. o R HP:Wounded>w hit ett They aren't here. o R HP:Wounded>Dark Hill Exits: east, south, west. o R HP:Wounded>They aren't here. o R HP:Wounded>s Dark Hill Exits: north, east, south. o R HP:Wounded>e Dark Hill Exits: north, south, west. o R HP:Wounded>n Under an Overhang A ferocious warg is here, snarling angrily. Exits: east, south, west. o R HP:Wounded>e Under an Overhang Exits: east, west. o R HP:Wounded Move:Tired>e Under an Overhang Exits: east, south, west. o R HP:Wounded Move:Tired>sc 163/396 hits, 71/71 mana, and 49/143 moves. o R HP:Wounded Move:Tired>rq reveal quick You begin to search... You didn't find anyone. o R HP:Wounded Move:Tired> Azagot narrates 'any1 spare enghammer/ssm?' o R HP:Wounded Move:Tired>tma den flyr, jag är under trackhps :P tel macros den flyr, jag är under trackhps :P Ok. o R HP:Wounded Move:Tired>e Under an Overhang Exits: north, east, west. o R HP:Wounded Move:Tired>w rq Under an Overhang Exits: east, south, west. o R HP:Wounded Move:Tired>reveal quick You begin to search... You didn't find anyone. o R HP:Wounded Move:Tired>w Under an Overhang Exits: east, west. o R HP:Wounded Move:Tired>zon *a Dwarf* (ett) has arrived from the west. ! R HP:Wounded Move:Tired>You carefully look around you. You didn't notice anything special. ! R HP:Wounded Move:Tired>hit ett *a Dwarf* (ett) cleaves your left leg extremely hard. You feel a strong ache there! You're already fighting! ! R HP:Wounded Move:Tired *a Dwarf* (ett):Hurt> You flee head over heels. Under an Overhang A ferocious warg is here, snarling angrily. Exits: east, south, west. o R HP:Wounded Move:Tired>e Under an Overhang *a Dwarf* (ett) is standing here. Exits: east, west. ! R HP:Wounded Move:Tired>e *a Dwarf* (ett) leaves west. o R HP:Wounded Move:Tired>Under an Overhang Exits: east, south, west. o R HP:Wounded Move:Tired> Azagot narrates '?' o R HP:Wounded Move:Tired>e Under an Overhang Exits: north, east, west. o R HP:Wounded Move:Tired>n Cave A sturdy trained horse is standing here. Exits: south, down. o R HP:Wounded Move:Tired>cls c 'cure l' You start to concentrate... 10 *a Dwarf* (ett) has arrived from the south. *a Dwarf* (ett) cleaves your left foot extremely hard and shatters it. Aye! You cannot concentrate any more... ! R HP:Wounded Move:Tired *a Dwarf* (ett):Hurt>cha wimp 100 Wimpy set to: 100 ! R HP:Wounded Move:Tired *a Dwarf* (ett):Hurt> You pound *a Dwarf* (ett)'s body extremely hard. ! R HP:Wounded Move:Tired *a Dwarf* (ett):Wounded>flee You flee head over heels. Oops! You cannot go there riding! PANIC! You couldn't escape! ! R HP:Wounded Move:Tired *a Dwarf* (ett):Wounded> You flee head over heels. Oops! You cannot go there riding! PANIC! You couldn't escape! ! R HP:Wounded Move:Tired *a Dwarf* (ett):Wounded> You flee head over heels. Under an Overhang Exits: north, east, west. o R HP:Wounded Move:Tired>dism You stop riding a hungry warg (p). o HP:Wounded Move:Tired>n Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. *a Dwarf* (ett) leaves south. o HP:Wounded Move:Tired>d Tunnel Exits: up, down. o HP:Wounded Move:Tired> Some close noise can be heard from below. o HP:Wounded Move:Tired>sc 106/396 hits, 71/71 mana, and 39/143 moves. o HP:Wounded Move:Tired>d Tunnel Exits: west, up. o HP:Wounded Move:Tired>cls c 'cure l' You start to concentrate... 10 Your spell backfired! You feel exhausted. o HP:Wounded Mana:Burning Move:Tired>cls cha wimp 100 Wimpy set to: 100 o HP:Wounded Mana:Burning Move:Tired>c 'cure l' You start to concentrate... u Your scratches and bruises disappear. o HP:Wounded Mana:Hot Move:Tired>Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. ! HP:Wounded Mana:Hot Move:Tired>hit ett You try to pound *a Dwarf* (ett), but he parries successfully. ! HP:Wounded Mana:Hot Move:Tired *a Dwarf* (ett):Wounded>flee You will attempt to flee! ! HP:Wounded Mana:Hot Move:Tired *a Dwarf* (ett):Wounded> You flee head over heels. Cave A sturdy trained horse is standing here. Exits: south, down. o HP:Wounded Mana:Hot Move:Tired>a cha mood agg Ok. o HP:Wounded Mana:Hot Move:Tired>d Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. ! HP:Wounded Mana:Hot Move:Tired> *a Dwarf* (ett) leaves up. o HP:Wounded Mana:Hot Move:Tired>d Tunnel Exits: west, up. o HP:Wounded Mana:Hot Move:Tired>oo cha mood wimp Ok. o HP:Wounded Mana:Hot Move:Tired>u Tunnel Exits: up, down. o HP:Wounded Mana:Hot Move:Tired>u s Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Wounded Mana:Hot Move:Tired>Under an Overhang Exits: north, east, west. o HP:Wounded Mana:Hot Move:Tired>ride What do you want to ride? o HP:Wounded Mana:Hot Move:Tired>n Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Wounded Mana:Hot Move:Slow>hit ett You pound *a Dwarf* (ett)'s body extremely hard. ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded>flee You will attempt to flee! *a Dwarf* (ett) strongly cleaves your body. ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded> You flee head over heels. Tunnel Exits: up, down. o HP:Wounded Mana:Hot Move:Slow> Pillin narrates 'grey cloaked sume n b}from imong the boulders' o HP:Wounded Mana:Hot Move:Slow>sc 111/396 hits, 52/71 mana, and 26/143 moves. o HP:Wounded Mana:Hot Move:Slow> *a Dwarf* (ett) has arrived from above. ! HP:Wounded Mana:Hot Move:Slow>50 cha wimp 50 Wimpy set to: 50 ! HP:Wounded Mana:Hot Move:Slow>d Tunnel Exits: west, up. o HP:Wounded Mana:Hot Move:Slow>u Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. ! HP:Wounded Mana:Hot Move:Slow>hit ett You pound *a Dwarf* (ett)'s body hard. *a Dwarf* (ett) cleaves your right leg. ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded>flee You will attempt to flee! ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded> You flee head over heels. Tunnel Exits: west, up. o HP:Wounded Mana:Hot Move:Slow>u bash ett Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. You have found *an Elf* (ff)! ! HP:Wounded Mana:Hot Move:Slow>*a Dwarf* (ett) leaves down. You don't see any ett here. ! HP:Wounded Mana:Hot Move:Slow>u *a Dwarf* (ett) has arrived from below. ! HP:Wounded Mana:Hot Move:Slow>*a Dwarf* (ett) quickly approaches, trying to cleave you. No way! You are fighting for your life! *an Elf* (ff) leaves down sneaking. ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded>flee You pound *a Dwarf* (ett)'s body extremely hard and shatter it. ! HP:Wounded Mana:Hot Move:Slow *a Dwarf* (ett):Wounded>You flee head over heels. Cave A sturdy trained horse is standing here. Exits: south, down. o HP:Wounded Mana:Hot Move:Slow> *a Dwarf* (ett) has arrived from below. ! HP:Wounded Mana:Hot Move:Slow>d Tunnel Exits: up, down. o HP:Wounded Mana:Hot Move:Slow>d Tunnel Exits: west, up. o HP:Wounded Mana:Hot Move:Slow>w w In a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. A large mean-looking troll is here. Exits: north, east, west. A large troll tries to smite you, but your parry is successful. A huge stone troll leaves west. A large troll leaves west. o HP:Wounded Mana:Hot Move:Slow a large troll:Healthy>w No way! You are fighting for your life! o HP:Wounded Mana:Hot Move:Slow a large troll:Healthy>No way! You are fighting for your life! o HP:Wounded Mana:Hot Move:Slow a large troll:Healthy>f You flee head over heels. Tunnel Exits: west, up. o HP:Wounded Mana:Hot Move:Weak>w w In a Dark Chamber A large mean-looking troll is here. Exits: north, east, west. o HP:Wounded Mana:Hot Move:Weak>w Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. Exits: north, east. You have found *an Elf* (ff)! ! HP:Wounded Mana:Hot Move:Weak>Alas, you cannot go that way... *an Elf* (ff) leaves his hiding place. A huge stone troll says 'YOU! Elf! You will die before your time.' A huge stone troll hits *an Elf* (ff)'s body extremely hard. ! HP:Wounded Mana:Hot Move:Weak> *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves north. o HP:Wounded Mana:Hot Move:Weak> A huge stone troll quickly approaches, trying to hit you. A large troll barely crushes your left leg and tickles it. o HP:Wounded Mana:Hot Move:Weak a huge stone troll:Healthy>k *elf* They aren't here. o HP:Wounded Mana:Hot Move:Weak a huge stone troll:Healthy>f You flee head over heels. Deep Inside a Dark Chamber Exits: east, south. o HP:Wounded Mana:Hot Move:Weak> You bleed from open wounds. You are thirsty. o HP:Bad Mana:Hot Move:Weak>get draught all quaff draught e You get a flask of orkish draught from a leather backpack. o HP:Bad Mana:Hot Move:Weak>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Bad Mana:Hot Move:Slow>Somewhere in a Dark Chamber Exits: south, west. o HP:Bad Mana:Hot Move:Slow>sc 81/396 hits, 52/71 mana, and 17/143 moves. o HP:Bad Mana:Hot Move:Slow>s In a Dark Chamber A large mean-looking troll is here. *a Dwarf* (ett) is standing here. Exits: north, east, west. ! HP:Bad Mana:Hot Move:Slow>hit *elf* *a Dwarf* (ett) leaves west. They aren't here. o HP:Bad Mana:Hot Move:Slow>w Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large troll is here, fighting *a Dwarf* (ett). *a Dwarf* (ett) is here, fighting a large troll. Exits: north, east. *a Dwarf* (ett) cleaves a large troll's right foot extremely hard. ! HP:Bad Mana:Hot Move:Slow>w Alas, you cannot go that way... *a Dwarf* (ett) panics, and attempts to flee. *a Dwarf* (ett) leaves east. o HP:Bad Mana:Hot Move:Slow>n Deep Inside a Dark Chamber Exits: east, south. o HP:Bad Mana:Hot Move:Slow>0 cha wimp 0 Wimpy set to: 0 o HP:Bad Mana:Hot Move:Slow>e Somewhere in a Dark Chamber Exits: south, west. o HP:Bad Mana:Hot Move:Slow>s In a Dark Chamber A large mean-looking troll is here. Exits: north, east, west. o HP:Bad Mana:Hot Move:Slow>e Tunnel *a Dwarf* (ett) is standing here. Exits: west, up. You have found *an Elf* (ff)! ! HP:Bad Mana:Hot Move:Slow>hit *elf* *an Elf* (ff) leaves his hiding place. You pound *an Elf* (ff)'s right foot extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Bad Mana:Hot Move:Weak *an Elf* (ff):Wounded> *a Dwarf* (ett) leaves up. ! HP:Bad Mana:Hot Move:Weak *an Elf* (ff):Wounded> *an Elf* (ff) brabbles: hia *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves up. o HP:Bad Mana:Hot Move:Weak>flee You flee head over heels. Tunnel *a Dwarf* (ett) is standing here. *an Elf* (ff) is standing here. Exits: up, down. *an Elf* (ff) panics, and attempts to flee. *an Elf* (ff) leaves up. ! HP:Bad Mana:Hot Move:Weak> *a Dwarf* (ett) leaves down. o HP:Bad Mana:Hot Move:Weak>u Cave A sturdy trained horse is standing here. *an Elf* (ff) is standing here. Exits: south, down. ! HP:Bad Mana:Hot Move:Weak>d Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. ! HP:Bad Mana:Hot Move:Weak>d Macros narrates 'pack w thornbushes at khuzur is bn?' Tunnel Exits: west, up. o HP:Bad Mana:Hot Move:Weak>u hit *dwarf* Tunnel *a Dwarf* (ett) is standing here. Exits: up, down. ! HP:Bad Mana:Hot Move:Weak>You pound *a Dwarf* (ett)'s right hand extremely hard and shatter it. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>flee You flee head over heels. Cave A sturdy trained horse is standing here. Exits: south, down. o HP:Bad Mana:Hot Move:Weak> *a Dwarf* (ett) has arrived from below. ! HP:Bad Mana:Hot Move:Weak> *a Dwarf* (ett) tries to cleave you, but your parry is successful. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>d No way! You are fighting for your life! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>flee You flee head over heels. PANIC! You couldn't escape! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad> You flee head over heels. Under an Overhang Exits: north, east, west. o HP:Bad Mana:Hot Move:Weak>n Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Bad Mana:Hot Move:Weak>hit *dwarf* You approach *a Dwarf* (ett), trying to pound him. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>flee You will attempt to flee! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad> You flee head over heels. Tunnel Exits: up, down. You have found *an Elf* (ff)! ! HP:Bad Mana:Hot Move:Fainting> *an Elf* (ff) leaves up sneaking. o HP:Bad Mana:Hot Move:Fainting>u Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Bad Mana:Hot Move:Fainting>hit *dwarf* You approach *a Dwarf* (ett), trying to pound him. ! HP:Bad Mana:Hot Move:Fainting *a Dwarf* (ett):Bad>flee You flee head over heels. Under an Overhang Exits: north, east, west. o HP:Bad Mana:Hot Move:Exhausted>w Under an Overhang Exits: east, south, west. o HP:Bad Mana:Hot Move:Exhausted>get draught all quaff draught You get a flask of orkish draught from a leather backpack. o HP:Bad Mana:Hot Move:Exhausted>w Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Bad Mana:Hot Move:Weak>Under an Overhang A ferocious warg is here, snarling angrily. Exits: east, west. o HP:Bad Mana:Hot Move:Weak>sc 74/396 hits, 52/71 mana, and 10/143 moves. o HP:Bad Mana:Hot Move:Weak>e Under an Overhang Exits: east, south, west. o HP:Bad Mana:Hot Move:Weak>e Under an Overhang *a Dwarf* (ett) is standing here. Exits: north, east, west. ! HP:Bad Mana:Hot Move:Weak>n *a Dwarf* (ett) cleaves your body. You are wracked with overwhelming PAIN! hit *dwarf* No way! You are fighting for your life! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>You're already fighting! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad> You pound *a Dwarf* (ett)'s right hand hard and shatter it. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>flee You flee head over heels. Cave A sturdy trained horse is standing here. Exits: south, down. o HP:Bad Mana:Hot Move:Weak> *a Dwarf* (ett) has arrived from the south. ! HP:Bad Mana:Hot Move:Weak> *a Dwarf* (ett) quickly approaches, trying to cleave you. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Bad>flee You flee head over heels. Under an Overhang Exits: north, east, west. o HP:Bad Mana:Hot Move:Weak>n hit *dwarf* Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Bad Mana:Hot Move:Weak>You pound *a Dwarf* (ett)'s left foot extremely hard and shatter it. ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Awful> You are wracked with overwhelming PAIN! ! HP:Bad Mana:Hot Move:Weak *a Dwarf* (ett):Awful>flee You flee head over heels. Under an Overhang Exits: north, east, west. o HP:Bad Mana:Hot Move:Fainting> *a Dwarf* (ett) has arrived from the north. ! HP:Bad Mana:Hot Move:Fainting>hit *dwarf* You approach *a Dwarf* (ett), trying to pound him. ! HP:Bad Mana:Hot Move:Fainting *a Dwarf* (ett):Awful> *a Dwarf* (ett) panics, and attempts to flee. *a Dwarf* (ett) leaves north. o HP:Bad Mana:Hot Move:Fainting>n Cave A sturdy trained horse is standing here. *a Dwarf* (ett) is standing here. Exits: south, down. ! HP:Bad Mana:Hot Move:Fainting>hit *dwarf* You pound *a Dwarf* (ett)'s body extremely hard and shatter it. Your victim is shocked by your hit! *a Dwarf* (ett) is mortally wounded and will die soon if not aided. ! HP:Bad Mana:Hot Move:Fainting *a Dwarf* (ett):Dying>kick gcc lip You kick *a Dwarf* (ett) to death. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf* (ett)'s death cry. *a Dwarf* (ett) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Dwarf* (ett). o HP:Bad Mana:Hot Move:Fainting>get all.coins all.corpse The icy grasp of a shadow blocks your attempt! o HP:Bad Mana:Hot Move:Fainting>look in backpack backpack (used) : two handfuls of narrow leaves [tarragon] a jewelled ring two piles of short, black fur [päls] two short, moist tails [svansar] five small metal flasks five vials of preserved blood o HP:Bad Mana:Hot Move:Fainting>sc 67/396 hits, 52/71 mana, and 2/143 moves. o HP:Bad Mana:Hot Move:Fainting>s Under an Overhang Exits: north, east, west. Exits: north, east, west. o HP:Bad Mana:Hot Move:Fainting>get zaugurz-draught all quaff zaugurz-draught You get a small metal flask from a leather backpack. o HP:Bad Mana:Hot Move:Fainting>Ok. The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized. You suddenly feel a terrible headache! o HP:Bad Mana:Hot>n Cave The corpse of *a Dwarf* is lying here. A sturdy trained horse is standing here. The shadow of *a Dwarf* is floating here. Exits: south, down. o HP:Bad Mana:Hot Move:Tired>d Tunnel Exits: up, down. o HP:Bad Mana:Hot Move:Tired>d Tunnel Exits: west, up. o HP:Bad Mana:Hot Move:Tired>w In a Dark Chamber A large mean-looking troll is here. Exits: north, east, west. o HP:Bad Mana:Hot Move:Tired>w Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. Exits: north, east. o HP:Bad Mana:Hot Move:Tired>w Alas, you cannot go that way... o HP:Bad Mana:Hot Move:Tired>e In a Dark Chamber A large mean-looking troll is here. Exits: north, east, west. A large troll tries to smite you, but your parry is successful. You are wracked with overwhelming PAIN! o HP:Bad Mana:Hot Move:Tired a large troll:Healthy>e No way! You are fighting for your life! o HP:Bad Mana:Hot Move:Tired a large troll:Healthy> You pound a large troll's left arm extremely hard and tickle it. o HP:Bad Mana:Hot Move:Tired a large troll:Fine>flee You flee head over heels. Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. Exits: north, east. o HP:Bad Mana:Hot Move:Tired>n Deep Inside a Dark Chamber Exits: east, south. o HP:Bad Mana:Hot Move:Tired>s o staircase w Deep Inside a Dark Chamber A huge stone troll looms overhead, ready to crush your body. A large mean-looking troll is here. Exits: north, east. o HP:Bad Mana:Hot Move:Tired>Ok. o HP:Bad Mana:Hot Move:Tired>cex o HP:Bad Mana:Hot Move:Tired>cex Staircase The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: (east), down. o HP:Bad Mana:Hot Move:Tired>clo exit Ok. o HP:Bad Mana:Hot Move:Tired>k *elf* They aren't here. o HP:Bad Mana:Hot Move:Tired>rq reveal quick You begin to search... You didn't find anyone. o HP:Bad Mana:Hot Move:Tired>tma dvärg rp tel macros dvärg rp Ok. o HP:Bad Mana:Hot Move:Tired>tma jag bad weak tel macros jag bad weak Ok. o HP:Bad Mana:Hot Move:Tired>where Players in your zone -------------------- Mauhúr - Staircase o HP:Bad Mana:Hot Move:Tired>tma 2 shadows, lite gear i varje tel macros 2 shadows, lite gear i varje Ok. You bleed from open wounds. You are wracked with overwhelming PAIN! You are thirsty. o HP:Bad Mana:Hot Move:Tired> The panel is opened from the other side. o HP:Bad Mana:Hot Move:Tired>tma var är du? tel macros var är du? Ok. o HP:Bad Mana:Hot Move:Tired>fq flush q You begin to search... You didn't find anyone. o HP:Bad Mana:Hot Move:Tired>fq flush q You begin to search... You didn't find anyone. o HP:Bad Mana:Hot Move:Tired>fq flush q You begin to search... Macros tells you 'fordish nu typ' You didn't find anyone. o HP:Bad Mana:Hot Move:Tired>sc 40/396 hits, 53/71 mana, and 48/143 moves. -- I realize Gabil was as good as naked and the elf never fought back, but hell, they died atleast.