Verminaard, July 19th. This is probably the worst log I've ever saved and posted anywhere. o R>w Base of a Cliff Exits: north, east, west. You smell blood. o R>trac You carefully examine the ground around you, looking for tracks... You see: - a track of a goblin scout leading east (done less than 1 hour ago). - a track of a hungry warg leading west (done less than 1 hour ago). You stop searching, you don't seem to find anything else. o R> Ologūl narrates 'quaking near priest' o R> Ologūl narrates '2 elves in prioest' o R>w w Before a Cliff Exits: east, south. o R>rep kommer s tell ologul kommer Ok. o R>s Ford in the River Bruinen Exits: north, east, south, west. The water is frozen solid. Ologūl narrates 'i go in' tell ologul är de inne? Ologūl narrates 'they ' Chekov narrates 'run!' Ologūl narrates 'prirest' Ologūl narrates 'and cymoril' Ologūl narrates 'both out now priest and guards alive' tell ologul INNE? tell ologul nicka ## Now I've arrived to the priest zone, hanging around nearby ## trying not to be seen. o R>East of a Cemetery Exits: north, east, west. o R>where Players in your zone -------------------- Verminaard - East of a Cemetery Ologūl - Pine Forest o R>rep Jag är i krokarna. Ologūl narrates 'both of em outside now' o R>tell ologul Jag är i krokarna. < I'm around. Ok. o R>rep Gå in. tell ologul Gå in. < Enter. Ok. o R>w Forgotten Cemetery Exits: north, east, west. o R>n Before the Stone Arch Exits: north, east, south, west. o R>w Overgrown Grassland A wolf cub happily plays here. Exits: north, east, south, west. o R>where Players in your zone -------------------- Verminaard - Overgrown Grassland Ologūl - Light Pine Forest o R> A wolf cub leaves west. o R>rep Säg till om de entrar. < Let me know if they enter. tell ologul Säg till om de entrar. Ok. o R>n Old East Road Exits: =north=, =east=, south, west. o R>w A Small Forest Stream The corpse of a bandit is lying here. A huge, black wolf is here, ready to devour. Exits: north, east, south, west. .... o R>e Rocky Plains Exits: east, south, west. The ground is frozen solid. o R> Ologūl narrates 'they both standing outside' o R>where Players in your zone -------------------- Verminaard - Rocky Plains o R>e Rocky Plains A colourful butterfly is fluttering around here. Exits: east, south, west. o R>where Ologūl narrates 'Im with priest' o R>Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - The Priest's Study o R>rep gå till irondoor tell ologul gå till irondoor < Stay by irondoor. Ok. o R> A butterfly leaves east. o R>rep du vill inte bli inblockad < You don't want to get blocked in. tell ologul du vill inte bli inblockad Ok. o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - The Guardroom o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - The Guardroom o R>score 496/496 hits, 63/63 mana, and 125/161 moves. o R>stat OB: 148%, DB: 24%, PB: 46%, Armour: 81%. Wimpy: 250. Mood: aggressive. Needed: 1,670,888 xp, 0 tp. Gold: 781. Alert: normal. Affected by: - novoid - strength o R>w Rocky Plains Exits: east, south, west. o R>where Players in your zone -------------------- Verminaard - Rocky Plains o R>e Rocky Plains Exits: east, south, west. o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - Domed Chamber o R> A butterfly has arrived from the east. o R> Ologūl narrates 'irondoor blocked' o R>rep stirra tell ologul stirra < stare Ok. o R> Ologūl narrates 'both doors blocked hehe =)' o R> Nemecō narrates 'he gonna portal in for sure' o R> A butterfly leaves south. o R> Ologūl narrates 'Yupp my green skin is smoked fer sure' o R>rep säg till om de portar < Say when they portal. tell ologul säg till om de portar Ok. o R> Ologūl tells you '*nod*' o R> Ologūl tells you 'Försök fixa bn?' < Get a bn? o R> Ologūl tells you 'ATt porta in?' < To portal in? o R> Ologūl tells you 'Då kan vi rocka dem' < Then we'll whack 'em o R>o R>l Rocky Plains o R>rep får entra deras portal :) < I'll have to enter their portal. tell ologul får entra deras portal :) Ok. o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - Narrow Winding Stair o R> Ologūl tells you 'Hehe skulle va grymt =)' < That would be neat! o R>rep om du hamnar ensam mot dem så se till att dörren mellan priest och bodyguards in blockas :) tell ologul om du hamnar ensam mot dem så se till att dörren mellan priest och bodyguards in blockas :) Ok. ## To long to be translated. ## o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - Narrow Winding Stair o R>where Players in your zone -------------------- Verminaard - Rocky Plains Ologūl - Narrow Winding Stair o R>rep Står dem utanför? tell ologul Står dem utanför? Ok. o R>who a Ainur ----- [Mc] Daemor the Raven [Mc] Yeoma 2 players on. o R> Ologūl narrates 'they in' ## Yey! Let's find the portal! Who's in? o R>s Heathery Slope Exits: north, east, south, west. o R>e Forest by the Temple Wall There is something strange up. A small campfire burns here, its low flames giving off only a little light. A sturdy trained horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: north, [east], south, west, . ! R>lead You stop riding a hungry warg (o). A hungry warg (o) starts following you. !>enter portal The Guardroom Exits: east, [west]. !>e e Domed Chamber Exits: east, west. Ologūl narrates 'entered thro portal' o>a Dark Hallway *Cymoril the Noldorin Elf* is standing here. Exits: north, east, south, west. *Cymoril the Noldorin Elf* leaves north. o>cha moo agg Ok. o>n By the Dark Altar *Cymoril the Noldorin Elf* is standing here. Exits: (north), south. !>n hit gray The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o>They aren't here. o>close slide You don't see any slide here. o>s By the Dark Altar Exits: (north), south. o>s Dark Hallway Exits: north, east, south, west. o>w Domed Chamber *Cymoril the Noldorin Elf* is standing here. Exits: east, west. !>w *Cymoril the Noldorin Elf* begins some strange incantations... The Guardroom Exits: east, [west]. !>k *elf* They aren't here. !>ek *elf* Domed Chamber *Cymoril the Noldorin Elf* is standing here trying to concentrate. Exits: east, west. !>ek *elf* You pound *Cymoril the Noldorin Elf*'s left foot very hard. ! *Cymoril the Noldorin Elf*:Fine>No way! You are fighting for your life! ! *Cymoril the Noldorin Elf*:Fine>You're already fighting! ! *Cymoril the Noldorin Elf*:Fine> *Cymoril the Noldorin Elf* panics, and attempts to flee. ! *Cymoril the Noldorin Elf*:Fine>nar DO GRAY Ok. ! *Cymoril the Noldorin Elf*:Fine>a cha moo agg Ok. Ologūl narrates 'man here as well' ## Let's hope it's not a warrior.. ! *Cymoril the Noldorin Elf*:Fine> *Cymoril the Noldorin Elf* panics, and attempts to flee. *Cymoril the Noldorin Elf* leaves east. o>w hit *elf* The Guardroom Exits: east, [west]. !>e They aren't here. !>e Domed Chamber Exits: east, west. o>hit *elf* Dark Hallway Exits: north, east, south, west. o>e e They aren't here. o>hit *elf* Small Chamber Exits: west, (down). o>Alas, you cannot go that way... o>They aren't here. o>d hit *elf* Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. A shadow tries to hit you, but your parry is successful. You pound a shadow's body extremely hard. Your victim is shocked by your hit! o a shadow:Fine>They aren't here. o a shadow:Fine>flee The earth trembles and shivers. o a shadow:Fine>You flee head over heels. Small Chamber Exits: west, (down). o>w Dark Hallway Exits: north, east, south, west. o>nn By the Dark Altar Exits: (north), south. o>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: (south), (west). o>w w The Hidden Passage Exits: (east), west. o>On a Landing *Carl the Beorning Man* is standing here (shrouded). Exits: east, up, down. !> *Carl the Beorning Man* leaves east. o>u In the Bell-Tower Exits: down. o>dd On a Landing *Carl the Beorning Man* is standing here (shrouded). *Gray the Noldorin Elf* is standing here. Exits: east, up, down. !>d Winding Stairwell Exits: up, down. o>A Chamber in the Rock Exits: south, up. o>u hit *elf* Winding Stairwell Exits: up, down. o>bash *elf* They aren't here. o>u You don't see any *elf* here. o>hit *elf* u On a Landing *Carl the Beorning Man* is standing here trying to concentrate (shrouded). Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. *Gray the Noldorin Elf* is standing here. Exits: east, up, down. !>You pound *Gray the Noldorin Elf*'s left arm and tickle it. *Gray the Noldorin Elf* lightly pierces your left leg and tickles it. ! HP:Fine *Gray the Noldorin Elf*:Fine>No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine> Ologūl leaves east. ! HP:Fine *Gray the Noldorin Elf*:Fine> *Carl the Beorning Man* begins some strange incantations... ! HP:Fine *Gray the Noldorin Elf*:Fine> Ologūl has arrived from the east. *Gray the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Fine *Gray the Noldorin Elf*:Fine> Ologūl lightly slashes *Gray the Noldorin Elf*'s body and tickles it. ! HP:Fine *Gray the Noldorin Elf*:Fine> *Carl the Beorning Man* utters the words 'diesilla barh' *Carl the Beorning Man* sends a powerful lightning bolt at you, you stagger from the impact. *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves up. ! HP:Fine> *Carl the Beorning Man* begins some strange incantations... ! HP:Fine>u hit gray In the Bell-Tower *Gray the Noldorin Elf* is standing here. Exits: down. ! HP:Fine>bash gray You pound *Gray the Noldorin Elf*'s left leg hard. ! HP:Fine *Gray the Noldorin Elf*:Fine>*Gray the Noldorin Elf* panics, and attempts to flee. d hit gray bash gray *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves down. Your victim has disappeared! o HP:Fine>On a Landing *Carl the Beorning Man* is here, fighting Ologūl. Ologūl is here, fighting *Carl the Beorning Man*. A hungry warg stands here, sniffing around for flesh. *Gray the Noldorin Elf* is standing here. Exits: east, up, down. ! HP:Fine>Ologūl begins some strange incantations... You approach *Gray the Noldorin Elf*, trying to pound him. ! HP:Fine *Gray the Noldorin Elf*:Fine>*Gray the Noldorin Elf* panics, but can't stop fighting to flee. Ologūl panics, and attempts to flee. Ologūl leaves east. *Gray the Noldorin Elf* panics, but can't stop fighting to flee. Ologūl has arrived from the east. *Carl the Beorning Man* utters the words 'diesilla barh' *Carl the Beorning Man* sends a powerful lightning bolt at you, you stagger from the impact. *Gray the Noldorin Elf* panics, but can't stop fighting to flee. *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves down. Your victim has disappeared! ! HP:Fine> Chekov narrates 'dont let him storeport!' Ologūl utters the words 'diesilla barh' *Carl the Beorning Man* staggers back as the lightning bolt sent by Ologūl hits him. ! HP:Fine> *Carl the Beorning Man* begins some strange incantations... Ologūl begins some strange incantations... ! HP:Fine>d Winding Stairwell Exits: up, down. o HP:Fine>rera Arglebargle, glop-glyf!?! o HP:Fine>u On a Landing A hungry warg stands here, sniffing around for flesh. Ologūl is standing here. Exits: east, up, down. o HP:Fine> *Carl the Beorning Man* has arrived from the east. ! HP:Fine>u hit gray *Carl the Beorning Man* begins some strange incantations... In the Bell-Tower Exits: down. o HP:Fine>They aren't here. o HP:Fine>d hit gray On a Landing A hungry warg stands here, sniffing around for flesh. Ologūl is standing here. *Carl the Beorning Man* is standing here trying to concentrate. Exits: east, up, down. Ologūl lightly slashes *Carl the Beorning Man*'s body and tickles it. ! HP:Fine>d hit gray They aren't here. ! HP:Fine>Winding Stairwell Exits: up, down. o HP:Fine>u They aren't here. o HP:Fine>On a Landing A hungry warg stands here, sniffing around for flesh. Ologūl is standing here. Exits: east, up, down. o HP:Fine>ee The Hidden Passage Exits: (east), west. o HP:Fine>e The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Fine>s Alas, you cannot go that way... o HP:Fine>By the Dark Altar Exits: (north), south. o HP:Fine>s w Dark Hallway Exits: north, east, south, west. o HP:Fine>w Domed Chamber Exits: east, west. o HP:Fine>hit gray The Guardroom *Gray the Noldorin Elf* is standing here. Exits: east, [west]. ! HP:Fine>You pound *Gray the Noldorin Elf*'s head and tickle it. ! HP:Fine *Gray the Noldorin Elf*:Fine> *Gray the Noldorin Elf* panics, but can't stop fighting to flee. ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine> *Gray the Noldorin Elf* panics, and attempts to flee. ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! *Gray the Noldorin Elf* panics, and attempts to flee. ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine>e No way! You are fighting for your life! ! HP:Fine *Gray the Noldorin Elf*:Fine>e *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves east. ! HP:Fine>Domed Chamber *Gray the Noldorin Elf* is standing here. Exits: east, west. ! HP:Fine>e hit gray Dark Hallway Exits: north, east, south, west. o HP:Fine>They aren't here. o HP:Fine>w hit gray *Gray the Noldorin Elf* has arrived from the west. Domed Chamber Exits: east, west. o HP:Fine>whit gray They aren't here. o HP:Fine>The Guardroom Exits: east, [west]. ! HP:Fine>e They aren't here. ! HP:Fine>e Domed Chamber Exits: east, west. o HP:Fine>n Dark Hallway Exits: north, east, south, west. o HP:Fine>nn By the Dark Altar Exits: (north), south. o HP:Fine>w The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Fine>w Alas, you cannot go that way... o HP:Fine>u The Hidden Passage Exits: (east), west. o HP:Fine>hit gray On a Landing Exits: east, up, down. o HP:Fine>In the Bell-Tower Exits: down. o HP:Fine>They aren't here. o HP:Fine>d On a Landing Exits: east, up, down. o HP:Fine>e e The Hidden Passage Exits: (east), west. o HP:Fine>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Fine>s By the Dark Altar Exits: (north), south. o HP:Fine>s w Dark Hallway Exits: north, east, south, west. o HP:Fine>Domed Chamber Exits: east, west. o HP:Fine>ew Dark Hallway Exits: north, east, south, west. o HP:Fine>w Domed Chamber Exits: east, west. o HP:Fine>w The Guardroom *Carl the Beorning Man* is standing here. Exits: east, [west]. ! HP:Fine>hit gray The irondoor seems to be closed. ! HP:Fine>They aren't here. ! HP:Fine> *Carl the Beorning Man* leaves east. ! HP:Fine>k *man* They aren't here. ! HP:Fine>ee Domed Chamber Exits: east, west. o HP:Fine>e Dark Hallway *Carl the Beorning Man* is standing here. Exits: north, east, south, west. Ologūl has arrived from the east. ! HP:Fine>d Small Chamber Exits: west, (down). *Carl the Beorning Man* has arrived from the west. ! HP:Fine>Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. A hungry warg (o) is standing here. Exits: [east], (up), down. o HP:Fine> *Carl the Beorning Man* has arrived from above. ! HP:Fine> *Carl the Beorning Man* leaves down. o HP:Fine>u Small Chamber Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: west, (down). o HP:Fine>w Ologūl leaves down. o HP:Fine>Dark Hallway Exits: north, east, south, west. o HP:Fine>n By the Dark Altar Exits: (north), south. o HP:Fine>nw The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Fine>w The Hidden Passage Exits: (east), west. o HP:Fine>uu On a Landing Exits: east, up, down. o HP:Fine>In the Bell-Tower Exits: down. o HP:Fine>hit gray Alas, you cannot go that way... o HP:Fine>They aren't here. o HP:Fine>d On a Landing Exits: east, up, down. o HP:Fine>hit grayd They aren't here. o HP:Fine>Winding Stairwell Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: up, down. o HP:Fine>d A Chamber in the Rock Exits: south, up. o HP:Fine>s Underground Crypt Exits: north, east, south. o HP:Fine>s Underground Crypt Exits: north, east, west. o HP:Fine>w Underground Crypt *Gray the Noldorin Elf* is standing here. *Carl the Beorning Man* is standing here. Exits: east. ! HP:Fine>hit gray You pound *Gray the Noldorin Elf*'s right hand very hard. Your victim is shocked by your hit! ! HP:Fine *Gray the Noldorin Elf*:Fine>bash gray *Gray the Noldorin Elf* begins some strange incantations... e hit gray *Carl the Beorning Man* utters the words 'diesilla barh' *Carl the Beorning Man* sends a powerful lightning bolt at you, you stagger from the impact. *Carl the Beorning Man* utters the words 'diesilla barh' *Carl the Beorning Man* sends a powerful lightning bolt at you, you stagger from the impact. Your bash at *Gray the Noldorin Elf* sends him sprawling. ! HP:Hurt *Gray the Noldorin Elf*:Fine>No way! You are fighting for your life! ! HP:Hurt *Gray the Noldorin Elf*:Fine>You're already fighting! ! HP:Hurt *Gray the Noldorin Elf*:Fine>flee You flee head over heels. Underground Crypt Exits: north, east, west. o HP:Hurt>rea w hit gray rem amulet You aren't wearing an amulet. o HP:Hurt>Underground Crypt *Gray the Noldorin Elf* is standing here. *Carl the Beorning Man* is standing here. A hungry warg (o) is standing here. Exits: east. ! HP:Hurt>You approach *Gray the Noldorin Elf*, trying to pound him. ! HP:Hurt *Gray the Noldorin Elf*:Fine> *Carl the Beorning Man* carefully examines the ground around him, looking for tracks... ! HP:Hurt *Gray the Noldorin Elf*:Fine> You pound *Gray the Noldorin Elf*'s left leg very hard. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Carl the Beorning Man* begins some strange incantations... ! HP:Hurt *Gray the Noldorin Elf*:Hurt>aba A hungry warg (o) stops following you. ! HP:Hurt *Gray the Noldorin Elf*:Hurt>flee You flee head over heels. Underground Crypt Exits: north, east, west. o HP:Hurt>w hit gray Underground Crypt *Gray the Noldorin Elf* is standing here. *Carl the Beorning Man* is standing here. A hungry warg (o) is standing here. Exits: east. ! HP:Hurt>You approach *Gray the Noldorin Elf*, trying to pound him. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Carl the Beorning Man* begins some strange incantations... ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* seems to have recovered his senses. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* panics, and attempts to flee. ! HP:Hurt *Gray the Noldorin Elf*:Hurt>nar fol me Ok. You pound *Gray the Noldorin Elf*'s left hand. ! HP:Hurt *Gray the Noldorin Elf*:Hurt>f *Carl the Beorning Man* utters the words 'qahijf gsfal' *Carl the Beorning Man* sprays you with piercing rays of many-coloured light. You flee head over heels. PANIC! You couldn't escape! ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* bleeds from open wounds. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* panics, and attempts to flee. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> You flee head over heels. Underground Crypt Exits: north, east, west. o HP:Hurt>hit gray *Carl the Beorning Man* has arrived from the west. They aren't here. ! HP:Hurt>w *Carl the Beorning Man* begins some strange incantations... Underground Crypt *Gray the Noldorin Elf* is standing here. A hungry warg (o) is standing here. Exits: east. ! HP:Hurt>hit gray You approach *Gray the Noldorin Elf*, trying to pound him. ! HP:Hurt *Gray the Noldorin Elf*:Hurt>e No way! You are fighting for your life! ! HP:Hurt *Gray the Noldorin Elf*:Hurt>hit gray You're already fighting! ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Carl the Beorning Man* has arrived from the east. *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves east. ! HP:Hurt> *Carl the Beorning Man* begins some strange incantations... ! HP:Hurt>e hit gray Underground Crypt *Gray the Noldorin Elf* is standing here. Exits: north, east, west. *Gray the Noldorin Elf* leaves north. o HP:Hurt>e hit gray They aren't here. o HP:Hurt>Underground Crypt Exits: north, west, up. o HP:Hurt>They aren't here. o HP:Hurt>w n Underground Crypt *Carl the Beorning Man* is standing here. Exits: north, east, west. ! HP:Hurt>n Underground Crypt Exits: north, east, south. o HP:Hurt>u A Chamber in the Rock *Gray the Noldorin Elf* is standing here. Exits: south, up. *Gray the Noldorin Elf* leaves up. o HP:Hurt>u Winding Stairwell Exits: up, down. o HP:Hurt>u On a Landing *Gray the Noldorin Elf* is standing here. Exits: east, up, down. ! HP:Hurt>hit gray *Gray the Noldorin Elf* leaves up. In the Bell-Tower *Gray the Noldorin Elf* is standing here. Exits: down. ! HP:Hurt>You strongly pound *Gray the Noldorin Elf*'s body. ! HP:Hurt *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves down. o HP:Hurt>d hit gray On a Landing *Gray the Noldorin Elf* is standing here. Exits: east, up, down. *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves east. o HP:Hurt>They aren't here. o HP:Hurt>e e The Hidden Passage *Gray the Noldorin Elf* is standing here. Exits: (east), west. ! HP:Hurt>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Hurt>w The Hidden Passage Exits: (east), west. o HP:Hurt>w On a Landing *Gray the Noldorin Elf* is standing here. Exits: east, up, down. ! HP:Hurt>uu In the Bell-Tower *Carl the Beorning Man* is standing here. Exits: down. ! HP:Hurt>hit gray Alas, you cannot go that way... ! HP:Hurt>They aren't here. ! HP:Hurt>d On a Landing *Gray the Noldorin Elf* is standing here. Exits: east, up, down. ! HP:Hurt>hit gray *Gray the Noldorin Elf* leaves up. They aren't here. o HP:Hurt> *Carl the Beorning Man* has arrived from above. ! HP:Hurt> *Gray the Noldorin Elf* has arrived from above. *Carl the Beorning Man* leaves down. ! HP:Hurt>u hit gray In the Bell-Tower Exits: down. o HP:Hurt>d They aren't here. o HP:Hurt>hit gray d On a Landing Exits: east, up, down. o HP:Hurt>d They aren't here. o HP:Hurt>Winding Stairwell Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: up, down. o HP:Hurt>A Chamber in the Rock Exits: south, up. o HP:Hurt>u Winding Stairwell Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: up, down. o HP:Hurt>u e On a Landing Exits: east, up, down. o HP:Hurt>e The Hidden Passage Exits: (east), west. o HP:Hurt>e The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Hurt>s Alas, you cannot go that way... o HP:Hurt>By the Dark Altar Exits: (north), south. o HP:Hurt>s Dark Hallway Exits: north, east, south, west. o HP:Hurt>w w Domed Chamber Exits: east, west. o HP:Hurt>hit gray The Guardroom Exits: east, [west]. ! HP:Hurt>They aren't here. ! HP:Hurt>e Domed Chamber Exits: east, west. o HP:Hurt>en Dark Hallway Exits: north, east, south, west. o HP:Hurt>n By the Dark Altar Exits: (north), south. o HP:Hurt Move:Tired>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (glowing). A huge orc bodyguard looks at you suspiciously. A huge orc bodyguard looks at you suspiciously. Exits: (south), (west). o HP:Hurt Move:Tired>cdo close door Ok. o HP:Hurt Move:Tired>w w u u The Hidden Passage Exits: (east), west. o HP:Hurt Move:Tired>hit gray Ologūl has arrived from the west. On a Landing Exits: east, up, down. o HP:Hurt Move:Tired>In the Bell-Tower Exits: down. o HP:Hurt Move:Tired>Alas, you cannot go that way... o HP:Hurt Move:Tired>d They aren't here. o HP:Hurt Move:Tired>d On a Landing Exits: east, up, down. o HP:Hurt Move:Tired>d Winding Stairwell Exits: up, down. o HP:Hurt Move:Tired>A Chamber in the Rock Exits: south, up. o HP:Hurt Move:Tired>s Underground Crypt Exits: north, east, south. o HP:Hurt Move:Tired>s Underground Crypt Exits: north, east, west. o HP:Hurt Move:Tired>w Underground Crypt A hungry warg (o) is standing here. *Gray the Noldorin Elf* is standing here. *Carl the Beorning Man* is standing here. Exits: east. ! HP:Hurt Move:Tired>hit gray You pound *Gray the Noldorin Elf*'s right arm very hard. ! HP:Hurt Move:Tired *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves east. ! HP:Hurt Move:Tired>ehit gray Underground Crypt *Gray the Noldorin Elf* is standing here. Exits: north, east, west. ! HP:Hurt Move:Tired>You approach *Gray the Noldorin Elf*, trying to pound him. *Carl the Beorning Man* has arrived from the west. *Gray the Noldorin Elf* says 'seems so' ! HP:Hurt Move:Tired *Gray the Noldorin Elf*:Hurt> *Gray the Noldorin Elf* panics, and attempts to flee. *Gray the Noldorin Elf* leaves east. ! HP:Hurt Move:Tired> *Carl the Beorning Man* begins some strange incantations... ! HP:Hurt Move:Tired>e hit gray Underground Crypt *Gray the Noldorin Elf* is standing here. Exits: north, west, up. *Gray the Noldorin Elf* leaves north. o HP:Hurt Move:Tired>They aren't here. o HP:Hurt Move:Tired>e Alas, you cannot go that way... o HP:Hurt Move:Tired>n Underground Crypt A shadowy haunt floats here, oblivious to your presence. *Gray the Noldorin Elf* is standing here. Exits: south, west. ! HP:Hurt Move:Tired>n Alas, you cannot go that way... ! HP:Hurt Move:Tired>w Underground Crypt Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: north, east, south. *Gray the Noldorin Elf* has arrived from the east. ! HP:Hurt Move:Tired> Ologūl leaves east. *Gray the Noldorin Elf* leaves north. o HP:Hurt Move:Tired>e Underground Crypt A shadowy haunt floats here, oblivious to your presence. Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. Exits: south, west. o HP:Hurt Move:Tired>w Underground Crypt Exits: north, east, south. o HP:Hurt Move:Tired>n A Chamber in the Rock Exits: south, up. o HP:Hurt Move:Tired>u Winding Stairwell Exits: up, down. o HP:Hurt Move:Tired>u On a Landing Exits: east, up, down. o HP:Hurt Move:Tired>hit gray They aren't here. o HP:Hurt Move:Tired>u In the Bell-Tower *Gray the Noldorin Elf* is standing here. Exits: down. ! HP:Hurt Move:Tired>hit gray You strongly pound *Gray the Noldorin Elf*'s body. *Gray the Noldorin Elf* begins some strange incantations... ! HP:Hurt Move:Tired *Gray the Noldorin Elf*:Hurt>bash gray d hit gray *Gray the Noldorin Elf* utters the word 'hzrzsafh' *Gray the Noldorin Elf* slowly fades out of existence. Your victim has disappeared! o HP:Hurt Move:Tired>On a Landing Exits: east, up, down. o HP:Hurt Move:Slow>They aren't here. Ologūl has arrived from below. o HP:Hurt Move:Slow> Ologūl starts following you. o HP:Hurt Move:Slow>d Winding Stairwell Exits: up, down. o HP:Hurt Move:Slow>get draught all quaff draught You get a flask of orkish draught from a leather backpack. o HP:Hurt Move:Slow>d Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Hurt>s A Chamber in the Rock Exits: south, up. o HP:Hurt>Underground Crypt Exits: north, east, south. o HP:Hurt>s Underground Crypt *Carl the Beorning Man* is standing here. Exits: north, east, west. ! HP:Hurt>hit *man* You pound *Carl the Beorning Man*'s body extremely hard. ! HP:Hurt *Carl the Beorning Man*:Fine>bash *man* *Carl the Beorning Man* panics, and attempts to flee. *Carl the Beorning Man* leaves west. Your victim has disappeared! o HP:Hurt>w *Carl the Beorning Man* has arrived from the west. ! HP:Hurt>hit *man*bash *man* *Carl the Beorning Man* leaves north. Underground Crypt A hungry warg (o) is standing here. Exits: east. o HP:Hurt>e They aren't here. o HP:Hurt>hit *man* You don't see any *man* here. o HP:Hurt>nn Underground Crypt Exits: north, east, west. o HP:Hurt>nu They aren't here. o HP:Hurt>u Underground Crypt Exits: north, east, south. o HP:Hurt>hit *man* bash *man* A Chamber in the Rock Exits: south, up. o HP:Hurt>Alas, you cannot go that way... o HP:Hurt>Winding Stairwell Exits: up, down. o HP:Hurt>On a Landing Exits: east, up, down. o HP:Hurt>They aren't here. o HP:Hurt>You don't see any *man* here. o HP:Hurt>u In the Bell-Tower *Carl the Beorning Man* is standing here trying to concentrate. Exits: down. ! HP:Hurt>hit *man* You pound *Carl the Beorning Man*'s right foot hard. ! HP:Hurt Move:Tired *Carl the Beorning Man*:Hurt>bash *man* d hit *man* *Carl the Beorning Man* panics, but can't stop fighting to flee. bash *man* Ologūl tries to slash *Carl the Beorning Man*, but he parries successfully. *Carl the Beorning Man* panics, and attempts to flee. *Carl the Beorning Man* leaves down. Your victim has disappeared! o HP:Hurt Move:Tired>On a Landing Exits: east, up, down. o HP:Hurt Move:Tired>They aren't here. o HP:Hurt Move:Tired>d You don't see any *man* here. o HP:Hurt Move:Tired>hit *man* Winding Stairwell Exits: up, down. o HP:Hurt Move:Tired>They aren't here. o HP:Hurt Move:Tired>u On a Landing Exits: east, up, down. o HP:Hurt Move:Tired>where *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading down (done less than 1 hour ago). o HP:Hurt Move:Tired>d Winding Stairwell Exits: up, down. o HP:Hurt Move:Tired>Ologūl begins some strange incantations... o HP:Hurt Move:Tired>d A Chamber in the Rock Exits: south, up. o HP:Hurt Move:Tired>s Underground Crypt Exits: north, east, south. o HP:Hurt Move:Tired>s Underground Crypt Exits: north, east, west. o HP:Hurt Move:Tired>whit *man* Underground Crypt A hungry warg (o) is standing here. Exits: east. o HP:Hurt Move:Tired>They aren't here. o HP:Hurt Move:Tired>e Underground Crypt Exits: north, east, west. o HP:Hurt Move:Tired>e Underground Crypt Exits: north, west, up. o HP:Hurt Move:Tired>e Alas, you cannot go that way... o HP:Hurt Move:Tired>u Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: [east], (up), down. o HP:Hurt Move:Tired>u Ologūl begins some strange incantations... Small Chamber Exits: west, (down). o HP:Hurt Move:Tired>w w Dark Hallway Exits: north, east, south, west. o HP:Hurt Move:Tired>w Domed Chamber Exits: east, west. o HP:Hurt Move:Tired>w Ologūl begins some strange incantations... The Guardroom Exits: east, [west]. ! HP:Hurt Move:Tired>hit *man* The irondoor seems to be closed. ! HP:Hurt Move:Tired>They aren't here. ! HP:Hurt Move:Tired>' bob emote hisses 'bob' Ok. ! HP:Hurt Move:Tired>l The Guardroom Ologūl is standing here. A hungry warg stands here, sniffing around for flesh. ! HP:Hurt Move:Tired> Ologūl begins some strange incantations... ! HP:Hurt Move:Tired> Ologūl utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. nar FITTA o HP:Hurt>Ok. o HP:Hurt>The Guardroom Exits: east, [west]. where *man* You see some tracks of *a Man* leading east (done less than 2 hours ago). ! HP:Hurt>nar Fucking hell.Ok. ! HP:Hurt>nar All 3 ported out.Ok. ! HP:Hurt> Ologūl says 'Dom spamma ju som tokiga' You feel bolder. ! HP:Hurt> Chekov narrates 'LOL' ! HP:Hurt>nar I think Gray STORED a teleport while inside of here. Ok. ! HP:Hurt> Ologūl begins some strange incantations... ! HP:Hurt> Ologūl utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. ! HP:Fine>nar Me and Ologul vs. 3 mages :P Ok. ! HP:Fine>score 361/496 hits, 63/63 mana, and 144/161 moves. - Well crap!