Verminaard, July 20th. I, Morris and Necro had been running around and around Arda a couple of laps. The only action we had seen this day was in Moria where Bogger was trying to do Balrog. Anyhow, after 2h of mindless spamming around we yet again end up at Bree. We find tracks of an elf and dwarf at south gate, heading east. The log being when we arrive at Nen-i-sûl. ---------- * R>The Old East Road Exits: *east*, *south*, *west*. You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). * R>The Old East Road The elongated shape of a stoat can be seen darting across the terrain. Exits: *east*, *west*. e You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). * R>Bridge over the Nen-i-Sûl *Dafur the Dwarf* is standing here. *Lowyn the Rohir Woman* is here, riding a trained horse. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: *east*, *west*, down. *Blear the Beorning Man* drinks water from a large skin. e You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). * R>Bend in the Old East Road Exits: *north*, *east*, *west*. You stop tracking your victim. * R>w hit *dwarf* Bridge over the Nen-i-Sûl *Dafur the Dwarf* is standing here. *Lowyn the Rohir Woman* is here, riding a trained horse. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: *east*, *west*, down. * R>bash *dwarf* You try to pound *Dafur the Dwarf*, but he parries successfully. *Dafur the Dwarf* cleaves your body hard and tickles it. * R HP:Fine *Dafur the Dwarf*:Healthy>Morris mögiseb 'ow' *Blear the Beorning Man* begins some strange incantations... *Blear the Beorning Man* utters the words 'eugszr zzur' *Blear the Beorning Man* makes your evil soul suffer with his goodness. *Isíldor the Noldorin Elf* has arrived from the east riding a trained horse. Necro tries to whip *Lowyn the Rohir Woman*, but she parries successfully. *Blear the Beorning Man* begins some strange incantations... flee *Dafur the Dwarf* says 'hi' *Grimwold the Dwarf* pounds your body extremely hard. Your bash at *Dafur the Dwarf* sends him sprawling. * R HP:Fine *Dafur the Dwarf*:Fine>You flee head over heels. Bend in the Old East Road Exits: *north*, *east*, *west*. * R HP:Fine>w Bridge over the Nen-i-Sûl *Dafur the Dwarf* is standing here. *Lowyn the Rohir Woman* is here, riding a trained horse, fighting Necro. *Grimwold the Dwarf* is here, fighting Morris. *Blear the Beorning Man* is standing here trying to concentrate. Necro is here, riding a hungry warg, fighting *Lowyn the Rohir Woman*. Morris is here, riding a hungry warg driven by Necro, fighting *Grimwold the Dwarf*. hit blear* Isíldor the Noldorin Elf* is here trying to concentrate, riding a trained horse (shrouded). Exits: *east*, *west*, down. * R HP:Fine>You approach *Blear the Beorning Man*, trying to pound him. * R HP:Fine *Blear the Beorning Man*:Healthy> A hungry warg panics, and throws Morris off! Necro panics, and attempts to flee. Necro leaves east riding a hungry warg. * R HP:Fine *Blear the Beorning Man*:Healthy> *Blear the Beorning Man* slashes your right foot hard and tickles it. Morris leaves west. * R HP:Fine *Blear the Beorning Man*:Healthy>a *Lowyn the Rohir Woman* begins some strange incantations... * R HP:Fine *Blear the Beorning Man*:Healthy>cha moo agg Ok. * R HP:Fine *Blear the Beorning Man*:Healthy>look Bridge over the Nen-i-Sûl *Dafur the Dwarf* is standing here. *Lowyn the Rohir Woman* is here trying to concentrate, riding a trained horse. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is here, fighting YOU. *Isíldor the Noldorin Elf* is here trying to concentrate, riding a trained horse (shrouded). Morris has arrived from the west. * R HP:Fine *Blear the Beorning Man*:Healthy> *Grimwold the Dwarf* quickly approaches, trying to pound you. *Lowyn the Rohir Woman* utters the words 'eugszr zzur' *Lowyn the Rohir Woman* makes your evil soul suffer with her goodness. * R HP:Hurt *Blear the Beorning Man*:Healthy> Morris leaves east. * R HP:Hurt *Blear the Beorning Man*:Healthy> *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves east. * R HP:Hurt *Grimwold the Dwarf*:Fine>nar BLEAR Ok. *Isíldor the Noldorin Elf* utters the words 'qahijf gsfal' *Isíldor the Noldorin Elf* sprays you with piercing rays of many-coloured light. * R HP:Hurt *Grimwold the Dwarf*:Fine> *Lowyn the Rohir Woman* utters the words 'eugszr zzur' *Lowyn the Rohir Woman* makes your evil soul suffer with her goodness. * R HP:Wounded *Grimwold the Dwarf*:Fine> *Lowyn the Rohir Woman* begins some strange incantations... PANIC! You can't quit the fight! * R HP:Wounded *Grimwold the Dwarf*:Fine>swordfwield sword You stop using an ornate, steel-shafted warhammer. You decisively wield an engraved broadsword, looking very evil-minded. * R HP:Wounded *Grimwold the Dwarf*:Fine>You are already attempting to flee! * R HP:Wounded *Grimwold the Dwarf*:Fine>oo cha moo wimp Ok. *Lowyn the Rohir Woman* utters the words 'eugszr zzur' *Lowyn the Rohir Woman* makes your evil soul suffer with her goodness. You flee head over heels. The Old East Road The elongated shape of a stoat can be seen darting across the terrain. Exits: *east*, *west*. * R HP:Bad>e Bridge over the Nen-i-Sûl *Dafur the Dwarf* is standing here. *Lowyn the Rohir Woman* is here, riding a trained horse. *Grimwold the Dwarf* is standing here. *Isíldor the Noldorin Elf* is here, riding a trained horse. *Blear the Beorning Man* is standing here. Exits: *east*, *west*, down. *Lowyn the Rohir Woman* begins some strange incantations... * R HP:Bad>e* Dafur the Dwarf* seems to have recovered his senses. e*Blear the Beorning Man* begins some strange incantations... *Isíldor the Noldorin Elf* begins some strange incantations... *Grimwold the Dwarf* quickly approaches, trying to pound you. No way! You are fighting for your life! * R HP:Bad *Grimwold the Dwarf*:Fine>Morris has arrived from the east. No way! You are fighting for your life! You flee head over heels. Bend in the Old East Road Necro is here, riding a hungry warg. Exits: *north*, *east*, *west*. * R HP:Bad>flee You flee head over heels. Bridge over the Nen-i-Sûl *Dafur the Dwarf* is here, fighting Morris. *Lowyn the Rohir Woman* is here, riding a trained horse. *Grimwold the Dwarf* is standing here. *Isíldor the Noldorin Elf* is here, riding a trained horse. *Blear the Beorning Man* is standing here. Morris is here, fighting *Dafur the Dwarf*. Exits: *east*, *west*, down. eMorris smites *Dafur the Dwarf*'s head extremely hard and tickles it. * R HP:Bad>*Blear the Beorning Man* begins some strange incantations... e*Isíldor the Noldorin Elf* begins some strange incantations... Bend in the Old East Road Necro is here, riding a hungry warg. Exits: *north*, *east*, *west*. * R HP:Bad>The Three-fools' Stone Some small rocks have been piled into a mound here. Exits: *north*, *east*, *west*. * R HP:Bad>e Grasslands Exits: *north*, *east*, *west*. * R HP:Bad>nar shit I'm bad ## What the fuck hit me? Ok. * R HP:Bad>e Plains Exits: *north*, *east*, *west*. * R HP:Bad>e Plains Exits: *north*, *east*, *south*, *west*. * R HP:Bad> A bedraggled prisoner has arrived from the north. * R HP:Bad>nar Aha, Lowyn. ## Aye.. Ok. * R HP:Bad>s A Break in the Great Hedge A large flat rock lies here, its surface etched with markings. Exits: *north*, *east*, *south*, (down). * R HP:Bad>l A Break in the Great Hedge A large flat rock lies here, its surface etched with markings. Necro is here, riding a hungry warg. * R HP:Bad>s An Old Trail by a Fortress Exits: *north*, *east*, *south*, *west*. * R HP:Bad>e The Hedge-Trail A lone hawk soars high above you. Exits: *east*, *south*, *west*. * R HP:Bad>t morris clump Ok. * R HP:Bad>s Plains A bedraggled man stumbles as best he can across the terrain. A grey hare stands alert, looking and listening for predators. Exits: *north*, *east*, *west*. * R HP:Bad>e The Hedge-Trail Exits: *north*, *east*, *south*, *west*. * R HP:Bad>e The Hedge-Trail Exits: *south*, *west*. * R HP:Bad>s The Hedge-Trail Exits: *north*, *east*, *west*. * R HP:Bad>e The Hedge-Trail Exits: *south*, *west*. * R HP:Bad>e Alas, you cannot go that way... * R HP:Bad>s The Hedge-Trail *an Elf* is standing here. Exits: *north*, *east*. * R HP:Bad>score 115/496 hits, 63/63 mana, and 69/161 moves. * R HP:Bad>k *elf* You are too afraid. * R HP:Bad>10k *elf*change wimpy 100 Wimpy set to: 100 * R HP:Bad>You slash *an Elf*'s right foot very hard. * R HP:Bad *an Elf*:Fine>con Now where did that chicken go? * R HP:Bad *an Elf*:Fine>hamwield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. *an Elf* panics, and attempts to flee. *an Elf* leaves north. * R HP:Bad>acha moo agg Ok. * R HP:Bad>n k *elf* The Hedge-Trail *an Elf* is standing here. Exits: *south*, *west*. * R HP:Bad>wk *elf* You pound *an Elf*'s right foot extremely hard and shatter it. * R HP:Bad *an Elf*:Hurt>No way! You are fighting for your life! * R HP:Bad *an Elf*:Hurt>You're already fighting! * R HP:Bad *an Elf*:Hurt> *an Elf* panics, and attempts to flee. *an Elf* leaves south. * R HP:Bad>w The Hedge-Trail Exits: *north*, *east*, *west*. * R HP:Bad>e The Hedge-Trail Exits: *south*, *west*. * R HP:Bad>sk *elf* The Hedge-Trail Exits: *north*, *east*. * R HP:Bad>They aren't here. * R HP:Bad>e The Hedge-Trail A bedraggled man stumbles as best he can across the terrain. *an Elf* is standing here. Exits: *east*, *west*. * R HP:Bad>e*a Dwarf* has arrived from the east. End of the Hedge-Trail Exits: *north*, *east*, *west*. * R HP:Bad>w The Hedge-Trail A bedraggled man stumbles as best he can across the terrain. *an Elf* is standing here. *a Dwarf* is standing here. Exits: *east*, *west*. *a Dwarf* leaves west. *an Elf* leaves west. * R HP:Bad>k *elf* They aren't here. * R HP:Bad>w The Hedge-Trail *a Dwarf* is standing here. Exits: *north*, *east*. * R HP:Bad>k *elf**a Dwarf* leaves north. They aren't here. * R HP:Bad>n The Hedge-Trail *an Elf* is standing here. *a Dwarf* is standing here. Exits: *south*, *west*. * R HP:Bad>k *elf*w*a Dwarf* leaves west. *an Elf* leaves west. They aren't here. * R HP:Bad>k *elf* The Hedge-Trail *a Dwarf* is standing here. *an Elf* is standing here. Exits: *north*, *east*, *west*. * R HP:Bad>w You pound *an Elf*'s left foot extremely hard and shatter it. * R HP:Bad *an Elf*:Hurt>k *elf* No way! You are fighting for your life! *a Dwarf* leaves north. * R HP:Bad *an Elf*:Hurt>You're already fighting! * R HP:Bad *an Elf*:Hurt>look The Hedge-Trail *an Elf* is here, fighting YOU. Necro is here trying to concentrate, riding a hungry warg. *an Elf* panics, and attempts to flee. *an Elf* leaves west. * R HP:Bad> *an Elf* has arrived from the west. * R HP:Bad>w Morris tells you 'me here 4 mvs:P' * R HP:Bad>k *elf**an Elf* leaves west. Plains *an Elf* is standing here. Exits: *north*, *east*. * R HP:Bad>ek *elf* You pound *an Elf*'s body extremely hard and shatter it. * R HP:Bad *an Elf*:Wounded>No way! You are fighting for your life! * R HP:Bad *an Elf*:Wounded>You're already fighting! * R HP:Bad *an Elf*:Wounded> *an Elf* panics, and attempts to flee. *an Elf* leaves east. * R HP:Bad>look Plains Necro is here, riding a hungry warg. * R HP:Bad> *an Elf* has arrived from the east. * R HP:Bad>ek *elf* The Hedge-Trail Exits: *north*, *east*, *west*. * R HP:Bad>w They aren't here. * R HP:Bad>k *elf* Plains Exits: *north*, *east*. * R HP:Bad>n They aren't here. * R HP:Bad>w The Hedge-Trail Exits: *north*, *east*, *south*, *west*. * R HP:Bad>k *elf* Plains Exits: *north*, *east*, *west*. * R HP:Bad>w They aren't here. * R HP:Bad>Before the Castle Gate *Dafur the Dwarf* is standing here searching for tracks. *Isíldor the Noldorin Elf* is here, riding a trained horse. *Lowyn the Rohir Woman* is here, riding a trained horse. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: *north*, *east*, *south*, *west*. * R HP:Bad Move:Tired>w Plains A bedraggled man stumbles as best he can across the terrain. Exits: *north*, *east*. * R HP:Bad Move:Tired>n The Hedge-Trail Exits: *north*, *east*, *south*, *west*. * R HP:Bad Move:Tired>n The Hedge-Trail Exits: *south*, *west*. * R HP:Bad Move:Tired>w The Hedge-Trail Exits: *east*, *south*, *west*. * R HP:Bad Move:Tired>w The Hedge-trail Exits: *east*, *south*, *west*. * R HP:Bad Move:Tired>w The Hedge-trail Exits: *east*, *west*. * R HP:Bad Move:Tired>w Ford over the Nen-i-Sûl A red-breasted mallard swims about, periodically upending to look for food. Exits: north, *east*, *south*, *up*. * R HP:Bad Move:Tired>u Top of the Trail Exits: *south*, *down*. * R HP:Bad Move:Tired>s Bend in the Trail Exits: *north*, *south*, *west*. * R HP:Bad Move:Tired>w The Hedge-trail A stocky mountain mule is here, waiting to serve. Exits: *east*, *south*, *west*. * R HP:Bad Move:Tired>swordwwield sword You stop using an ornate, steel-shafted warhammer. You decisively wield an engraved broadsword, looking very evil-minded. * R HP:Bad Move:Tired>A Split in the Trail Exits: *east*, *south*, *west*. * R HP:Bad Move:Tired>oocha moo wimp Ok. * R HP:Bad Move:Tired>w A Breach in the Hedge A stocky mountain mule is here, waiting to serve. A sturdy pack horse is standing here. A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: *north*, *east*, *south*, *west*. * R HP:Bad Move:Tired>n Crossing of the Paths A grey hare stands alert, looking and listening for predators. Exits: *north*, *east*, *south*, *west*. * R HP:Bad Move:Tired>e The Old East Road Exits: *north*, *east*, *west*. * R HP:Bad Move:Tired>e The Old East Road Exits: *north*, *west*. * R HP:Bad Move:Tired>ne The Old East Road The elongated shape of a stoat can be seen darting across the terrain. Exits: *east*, *south*, *west*. * R HP:Bad Move:Tired>Necro gets a flask of orkish draught from a leather backpack. Necro gets a flask of orkish draught from a leather backpack. Necro gets a flask of orkish draught from a leather backpack. The Old East Road Exits: *east*, *west*. * R HP:Bad Move:Tired>e Bridge over the Nen-i-Sûl Exits: *east*, *west*, down. ## We go to cavebears, hoping they'll follow that far. Knowing ## Dafur I thought he'd come, always horny for some orc slaying. o HP:Hurt Mana:Cold>score 342/496 hits, 10/63 mana, and 117/161 moves. o HP:Hurt Mana:Cold>clscast 'cure light' You muster all of your concentration... You have a sudden lapse of memory... Your spell backfired! You feel drained. o HP:Hurt Mana:Icy>score 343/496 hits, 6/63 mana, and 119/161 moves. o HP:Fine Mana:Cold>' Maybe Necro just grasp Lowyn while I and Morris try to whack Blear? emote hisses 'Maybe Necro just grasp Lowyn while I and Morris try to whack Blear?' Ok. o HP:Fine Mana:Cold>rest You are already resting. o HP:Fine Mana:Cold>score 364/496 hits, 8/63 mana, and 139/161 moves. o HP:Fine Mana:Cold>whois grimwold Grimwold Grimbreath is a Dwarf. o HP:Fine Mana:Cold> Necro philliacs: ok o HP:Fine Mana:Cold>whois isildor Isíldor Ataher, Roaming sage is an Elf. o HP:Fine Mana:Cold>score 371/496 hits, 11/63 mana, and 149/161 moves. o HP:Fine Mana:Cold>in You are carrying: an ornate, steel-shafted warhammer a water skin a strange set of lock picks a butcher knife (brand new) o HP:Fine Mana:Cold>l A Hollowed Out Ridge A hungry warg (o) is standing here. Necro is resting here. A hungry warg stands here, sniffing around for flesh. Morris is standing here. o HP:Fine Mana:Cold> Morris mögiseb 'blear dies fast' o HP:Fine Mana:Cold> Morris mögiseb 'level 27 healer' o HP:Fine Mana:Cold>' Anyone need +4 picks? emote hisses 'Anyone need +4 picks?' Ok. o HP:Fine Mana:Cold>nod morris You nod in agreement with him. o HP:Fine Mana:Cold> *Dafur the Dwarf* has arrived from the north. *Isíldor the Noldorin Elf* has arrived from the north. A trained horse has arrived from the north. *Grimwold the Dwarf* has arrived from the north. *Blear the Beorning Man* has arrived from the north. ## Hm ok, no Lowyn. ! HP:Fine Mana:Cold> *Blear the Beorning Man* begins some strange incantations... ! HP:Fine Mana:Cold> *Dafur the Dwarf* strongly cleaves your body and tickles it. You slash *Dafur the Dwarf*'s right hand hard and tickle it. ! HP:Fine Mana:Cold *Dafur the Dwarf*:Fine>st Morris shakes his head. Necro stops resting, and clambers on his feet. ! HP:Fine Mana:Cold *Dafur the Dwarf*:Fine>f Do you not consider fighting as standing? ! HP:Fine Mana:Cold *Dafur the Dwarf*:Fine>You flee head over heels. A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Fine Mana:Cold>hit blear They aren't here. o HP:Fine Mana:Cold>a s cha moo agg Ok. o HP:Fine Mana:Cold>hit blear Morris has arrived from the south. A Hollowed Out Ridge A hungry warg (o) is standing here. Necro is here, fighting *Dafur the Dwarf*. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Necro. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here trying to concentrate. Exits: north. ! HP:Fine Mana:Cold>You approach *Blear the Beorning Man*, trying to slash him. ! HP:Fine Mana:Cold *Blear the Beorning Man*:Healthy> *Isíldor the Noldorin Elf* begins some strange incantations... ! HP:Fine Mana:Cold *Blear the Beorning Man*:Healthy>hjam You intercept *Grimwold the Dwarf*'s blow. *Grimwold the Dwarf* pounds your right leg extremely hard and tickles it. Arglebargle, glop-glyf!?! You slash *Blear the Beorning Man*'s right leg extremely hard. Your victim is shocked by your hit! Necro leaves north. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Fine>obo open boulder Ok. *Dafur the Dwarf* quickly approaches, trying to cleave you. *Blear the Beorning Man* slashes your left foot and tickles it. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Fine>f You flee head over heels. A Hollow Ridge A big cavebear is padding around here. Necro is standing here. Exits: north, south, west. o HP:Hurt Mana:Cold> *Blear the Beorning Man* has arrived from the south. ! HP:Hurt Mana:Cold>s hit blear A Hollowed Out Ridge A hungry warg (o) is standing here. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Morris. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. Exits: north, *(up)*. Morris panics, and attempts to flee. Morris leaves north. ! HP:Hurt Mana:Cold>n They aren't here. *Dafur the Dwarf* quickly approaches, trying to cleave you. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>hit blear No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>flee They aren't here. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>You flee head over heels. PANIC! You couldn't escape! You slash *Dafur the Dwarf*'s left foot very hard and tickle it. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> Morris has arrived from the north. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> *Grimwold the Dwarf* quickly approaches, trying to pound you. Morris leaves north. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>d No way! You are fighting for your life! You flee head over heels. You blink and feel weaker under the cruel light of the sun. A Hidden Pool A grey snake slides along the water. Exits: (down). * HP:Hurt Mana:Cold>n Alas, you cannot go that way... * HP:Hurt Mana:Cold>dn You feel so much better hiding in the shadows! A Hollowed Out Ridge A hungry warg (o) is standing here. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Necro is standing here. Exits: north, *(up)*. *Dafur the Dwarf* leaves up. *Isíldor the Noldorin Elf* leaves up. A trained horse leaves up. *Grimwold the Dwarf* leaves up. o HP:Hurt Mana:Cold>hit blear A Hollow Ridge A big cavebear is padding around here. Morris is standing here. Exits: north, south, west. o HP:Hurt Mana:Cold>They aren't here. o HP:Hurt Mana:Cold>s A Hollowed Out Ridge Exits: north, *(up)*. o HP:Hurt Mana:Cold> *Dafur the Dwarf* has arrived from above. *Isíldor the Noldorin Elf* has arrived from above. A trained horse has arrived from above. *Grimwold the Dwarf* has arrived from above. ! HP:Hurt Mana:Cold>cbo close boulder Ok. Morris leaves north. ! HP:Hurt Mana:Cold>n A Hollow Ridge A big cavebear is padding around here. Morris is standing here. Exits: north, south, west. o HP:Hurt Mana:Cold>hit blear They aren't here. o HP:Hurt Mana:Cold>w hit blear A Hollow Ridge *Blear the Beorning Man* is standing here. Exits: north, east, west. ! HP:Hurt Mana:Cold>You strongly slash *Blear the Beorning Man*'s body. Morris approaches *Blear the Beorning Man*, trying to smite him. *Blear the Beorning Man* fumbles and hits himself HARD. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt> Morris smites *Blear the Beorning Man*'s left leg extremely hard and shatters it. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>w No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>w No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>w No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>w No way! You are fighting for your life! Necro leaves his hiding place. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>w No way! You are fighting for your life! *Dafur the Dwarf* has arrived from the east. *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves north. ! HP:Hurt Mana:Cold>w hit blear Cave in the Hillside A large arrow lies on the ground. Exits: north, east. o HP:Hurt Mana:Cold>e They aren't here. o HP:Hurt Mana:Cold>A Hollow Ridge *Dafur the Dwarf* is standing here. Exits: north, east, west. ! HP:Hurt Mana:Cold>hit blear *Grimwold the Dwarf* has arrived from the east. They aren't here. ! HP:Hurt Mana:Cold> *Isíldor the Noldorin Elf* has arrived from the east. A trained horse has arrived from the east. ! HP:Hurt Mana:Cold>w *Blear the Beorning Man* has arrived from the north. Cave in the Hillside A large arrow lies on the ground. Exits: north, east. o HP:Hurt Mana:Cold>hit blear They aren't here. o HP:Hurt Mana:Cold>hit blear They aren't here. *Dafur the Dwarf* has arrived from the east. *Isíldor the Noldorin Elf* has arrived from the east. A trained horse has arrived from the east. *Grimwold the Dwarf* has arrived from the east. *Blear the Beorning Man* has arrived from the east. ! HP:Hurt Mana:Cold>hit blear *Dafur the Dwarf* intercepts your blow. You slash *Dafur the Dwarf*'s head very hard and tickle it. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> *Grimwold the Dwarf* intercepts Morris' blow. Morris approaches *Grimwold the Dwarf*, trying to smite him. Necro leaves his hiding place. *Blear the Beorning Man* swiftly dodges Necro's attempt to slash him. *Grimwold the Dwarf* pounds Morris' right hand extremely hard. *Dafur the Dwarf* cleaves your left foot extremely hard. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>open stonestair Ok. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>flee Tiimûrz narrates 'hmm...what's maxprac darkness?' You flee head over heels. A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Cold>hit blear They aren't here. o HP:Hurt Mana:Cold> Morris has arrived from above. o HP:Hurt Mana:Cold>u hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg (o) is standing here. Necro is here, fighting *Blear the Beorning Man*. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Necro. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is here, fighting Necro. Exits: north, east, (down). *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves down. ! HP:Hurt Mana:Cold>They aren't here. ! HP:Hurt Mana:Cold> *Isíldor the Noldorin Elf* begins some strange incantations... ! HP:Hurt Mana:Cold>d Morris leaves down. ! HP:Hurt Mana:Cold>A Stone Staircase *Blear the Beorning Man* is standing here. Morris is standing here. Exits: (up), down. *Blear the Beorning Man* leaves up. The evil power begins to regress... Morris bleeds from open wounds. o HP:Hurt Mana:Cold>close stairtop Morris leaves down. o HP:Hurt Mana:Cold>open stairtop Ok. o HP:Hurt Mana:Cold>u Ok. o HP:Hurt Mana:Cold>hit blear Morris has arrived from below. Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here. Exits: north, east, (down). ! HP:Hurt Mana:Cold>*Grimwold the Dwarf* intercepts your blow. You slash *Grimwold the Dwarf*'s left foot very hard and tickle it. ! HP:Hurt Mana:Cold *Grimwold the Dwarf*:Fine>e No way! You are fighting for your life! ! HP:Hurt Mana:Cold *Grimwold the Dwarf*:Fine>flee You flee head over heels. A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Cold>u hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is here, fighting Morris. *Blear the Beorning Man* is standing here. A hungry warg (o) is standing here. Morris is here, fighting *Grimwold the Dwarf*. Exits: north, east, (down). ! HP:Hurt Mana:Cold>flee *Isíldor the Noldorin Elf* begins some strange incantations... You approach *Blear the Beorning Man*, trying to slash him. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>You will attempt to flee! Morris panics, and attempts to flee. Morris leaves down. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt> *Dafur the Dwarf* cleaves your left arm very hard and tickles it. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt> You flee head over heels. A Stone Staircase Morris is standing here. Exits: (up), down. o HP:Hurt Mana:Cold> Morris leaves up. o HP:Hurt Mana:Cold>u Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Morris. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is here, fighting Morris. *Blear the Beorning Man* is standing here. A hungry warg (o) is standing here. Morris is here, fighting *Dafur the Dwarf*. Exits: north, east, (down). hit blear *Isíldor the Noldorin Elf* begins some strange incantations... ! HP:Hurt Mana:Cold>You are too afraid. ! HP:Hurt Mana:Cold>flee You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Cold> Tankist narrates '11?' o HP:Hurt Mana:Cold>20wcha wimp 200 Wimpy set to: 200 o HP:Hurt Mana:Cold>hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here. A hungry warg (o) is standing here. Exits: north, east, (down). flee* Dafur the Dwarf* cleaves your body very hard and tickles it. You barely slash *Dafur the Dwarf*'s body and tickle it. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>You're already fighting! ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>*Grimwold the Dwarf* lightly pounds your left arm and tickles it. Morris has arrived from the north. You flee head over heels. A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Cold>d A Stone Staircase Exits: up, down. o HP:Hurt Mana:Cold>u A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Cold>u Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is standing here trying to concentrate. A hungry warg (o) is standing here. Necro is standing here. Exits: north, east, (down). ! HP:Hurt Mana:Cold>hit blear flee *Dafur the Dwarf* intercepts your blow. You approach *Dafur the Dwarf*, trying to slash him. Necro begins some strange incantations... ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine>You will attempt to flee! Morris has arrived from the north. You intercept *Grimwold the Dwarf*'s blow. *Grimwold the Dwarf* quickly approaches, trying to pound you. You strongly slash *Dafur the Dwarf*'s left arm and tickle it. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> *Grimwold the Dwarf* intercepts Morris' blow. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> *Blear the Beorning Man* utters the word 'pabraw' ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> You flee head over heels. A Rocky Gully Exits: north, south. * HP:Hurt Mana:Cold> Morris has arrived from the south. * HP:Hurt Mana:Cold>s Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is here, fighting Necro. A hungry warg (o) is standing here. Necro is here, fighting *Blear the Beorning Man*. Exits: north, east, (down). hit blear *Isíldor the Noldorin Elf* begins some strange incantations... Necro panics, and attempts to flee. Necro leaves north. ! HP:Hurt Mana:Cold>*Grimwold the Dwarf* intercepts your blow. You approach *Grimwold the Dwarf*, trying to slash him. ! HP:Hurt Mana:Cold *Grimwold the Dwarf*:Fine>flee You will attempt to flee! *Blear the Beorning Man* begins some strange incantations... You barely slash *Grimwold the Dwarf*'s right arm and tickle it. ! HP:Hurt Mana:Cold *Grimwold the Dwarf*:Fine> *Dafur the Dwarf* cleaves your body extremely hard. You flee head over heels. A Rocky Gully Necro is standing here. Exits: north, south. * HP:Hurt Mana:Cold>score 257/496 hits, 13/63 mana, and 90/161 moves. * HP:Hurt Mana:Cold>s hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Morris. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. *Blear the Beorning Man* is here, fighting Morris. A hungry warg (o) is standing here. Morris is here, fighting *Blear the Beorning Man*. Exits: north, east, (down). ! HP:Hurt Mana:Cold>flee You approach *Blear the Beorning Man*, trying to slash him. Morris panics, and attempts to flee. Morris leaves down. ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt>*Dafur the Dwarf* quickly approaches, trying to cleave you. You will attempt to flee! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Hurt> You slash *Blear the Beorning Man*'s body extremely hard and shatter it. Your victim is shocked by your hit! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Wounded> PANIC! You can't quit the fight! ! HP:Hurt Mana:Cold *Blear the Beorning Man*:Wounded> Morris has arrived from below. *Dafur the Dwarf* cleaves your body very hard. *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves down. ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> Britney narrates 'what 11? ':)' ! HP:Hurt Mana:Cold *Dafur the Dwarf*:Fine> Necro barely slashes *Isíldor the Noldorin Elf*'s right arm and tickles it. You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Cold>w d Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is here, fighting Necro. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. A hungry warg (o) is standing here. Necro is here, fighting *Isíldor the Noldorin Elf*. Exits: north, east, (down). *Blear the Beorning Man* has arrived from below. ! HP:Hurt Mana:Cold>A Stone Staircase Morris is standing here. Exits: (up), down. o HP:Hurt Mana:Cold>close stairtop Morris leaves up. Ok. o HP:Hurt Mana:Cold>hit blear They aren't here. o HP:Hurt Mana:Cold>open stairtop u Ok. o HP:Hurt Mana:Cold>hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Grimwold the Dwarf*. Exits: north, east, (down). *Dafur the Dwarf* leaves down. *Isíldor the Noldorin Elf* leaves down. A trained horse leaves down. ! HP:Hurt Mana:Cold>flee They aren't here. Morris panics, and attempts to flee. Morris leaves north. ! HP:Hurt Mana:Cold>You flee head over heels. A Rocky Gully Necro is standing here. *Blear the Beorning Man* is standing here. Morris is standing here. Exits: north, south. * HP:Hurt Mana:Cold> Necro leaves north. Morris approaches *Blear the Beorning Man*, trying to smite him. *Blear the Beorning Man* barely slashes Morris' right leg and tickles it. * HP:Hurt Mana:Cold> *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves south. * HP:Hurt Mana:Cold>hit blear *Blear the Beorning Man* has arrived from the south. You slash *Blear the Beorning Man*'s left leg extremely hard and shatter it. * HP:Hurt Mana:Cold *Blear the Beorning Man*:Awful> Morris approaches *Blear the Beorning Man*, trying to smite him. *Blear the Beorning Man* panics, but can't stop fighting to flee. * HP:Hurt Mana:Cold *Blear the Beorning Man*:Awful>hit blear You're already fighting! * HP:Hurt Mana:Cold *Blear the Beorning Man*:Awful> Necro has arrived from the north. * HP:Hurt Mana:Cold *Blear the Beorning Man*:Awful>hit blear *Blear the Beorning Man* panics, and attempts to flee. *Blear the Beorning Man* leaves south. * HP:Hurt Mana:Cold>hit blear They aren't here. * HP:Hurt Mana:Cold>Tiimûrz narrates 'maxprac darkness' They aren't here. * HP:Hurt Mana:Cold>s hit blear Cave in the Hillside A large arrow lies on the ground. A hungry warg stands here, sniffing around for flesh. *Grimwold the Dwarf* is standing here. A hungry warg (o) is standing here. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. Exits: north, east, (down). ! HP:Hurt Mana:Cold>They aren't here. *Dafur the Dwarf* leaves east. *Isíldor the Noldorin Elf* leaves east. A trained horse leaves east. *Grimwold the Dwarf* leaves east. o HP:Hurt Mana:Cold>e hit blear A Hollow Ridge *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Exits: north, east, west. ! HP:Hurt Mana:Cold>ehit blear They aren't here. *Dafur the Dwarf* leaves east. *Isíldor the Noldorin Elf* leaves east. A trained horse leaves east. *Grimwold the Dwarf* leaves east. o HP:Hurt Mana:Cold>A Hollow Ridge A big cavebear is padding around here. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Exits: north, south, west. *Grimwold the Dwarf* pounds your head extremely hard. *Dafur the Dwarf* leaves south. *Isíldor the Noldorin Elf* leaves south. A trained horse leaves south. You slash *Grimwold the Dwarf*'s head hard and tickle it. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>They aren't here. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>s No way! You are fighting for your life! A cavebear strongly hits *Grimwold the Dwarf*'s right leg and tickles it. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>flee You flee head over heels. A Hollow Ridge A big cavebear is padding around here. Exits: north, east, south, west. o HP:Wounded Mana:Cold>s s A Hollow Ridge A cavebear is here, fighting *Grimwold the Dwarf*. *Grimwold the Dwarf* is here, fighting a cavebear. A hungry warg (o) is standing here. Necro is standing here. A hungry warg stands here, sniffing around for flesh. Morris is standing here. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. Exits: north, south, west. *Dafur the Dwarf* leaves west. *Isíldor the Noldorin Elf* leaves west. A trained horse leaves west. ! HP:Wounded Mana:Cold>hit blear A Hollowed Out Ridge Exits: north. o HP:Wounded Mana:Cold>They aren't here. Necro leaves his hiding place. o HP:Wounded Mana:Cold>n A Hollow Ridge A cavebear is here, fighting *Grimwold the Dwarf*. *Grimwold the Dwarf* is here, fighting a cavebear. Exits: north, south, west. ! HP:Wounded Mana:Cold>w Britney narrates 'ahh' *Dafur the Dwarf* has arrived from the west. *Isíldor the Noldorin Elf* has arrived from the west. A trained horse has arrived from the west. w *Isíldor the Noldorin Elf* begins some strange incantations... A Hollow Ridge Exits: north, east, west. o HP:Wounded Mana:Cold>hit blear Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>d hit blear A Stone Staircase Exits: (up), down. o HP:Wounded Mana:Cold>d hit bleard They aren't here. o HP:Wounded Mana:Cold>A Stone Staircase Exits: up, down. o HP:Wounded Mana:Cold>They aren't here. o HP:Wounded Mana:Cold>A Stone Staircase Exits: up. ACK! Morris didn't follow you, you lost him. o HP:Wounded Mana:Cold>uu A Stone Staircase Morris is standing here. Exits: up, down. o HP:Wounded Mana:Cold>u A Stone Staircase Exits: (up), down. o HP:Wounded Mana:Cold>e Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold>e A Hollow Ridge *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. Exits: north, east, west. *Grimwold the Dwarf* has arrived from the east. ! HP:Wounded Mana:Cold>e A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Wounded Mana:Cold Move:Tired>Alas, you cannot go that way... o HP:Wounded Mana:Cold Move:Tired>n A Hollow Ridge A big cavebear is padding around here. Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>whit blear A Hollow Ridge Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>They aren't here. o HP:Wounded Mana:Cold Move:Tired>s A Hollow Ridge *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Exits: north, east, west. ! HP:Wounded Mana:Cold Move:Tired>w Morris gets a flask of orkish draught from a leather backpack. w Morris drinks a flask of orkish draught. Morris gulps down the draught, staggers but regains his balance. Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold Move:Tired>Alas, you cannot go that way... o HP:Wounded Mana:Cold Move:Tired>n A Rocky Gully Exits: north, south. * HP:Wounded Mana:Cold Move:Tired>n A Rocky Gully A black snake, with red markings, is lying here. Exits: east, south. * HP:Wounded Mana:Cold Move:Tired> A striped snake tries to hit you, but your parry is successful. You slash a striped snake's body extremely hard and shatter it. * HP:Wounded Mana:Cold Move:Tired a striped snake:Fine>s No way! You are fighting for your life! * HP:Wounded Mana:Cold Move:Tired a striped snake:Fine>s No way! You are fighting for your life! * HP:Wounded Mana:Cold Move:Tired a striped snake:Fine>flee Morris joins your fight. Morris smites a striped snake's body extremely hard and shatters it. You flee head over heels. A Rocky Gully Exits: north, west. * HP:Wounded Mana:Cold Move:Tired>10 change wimpy 100 Wimpy set to: 100 * HP:Wounded Mana:Cold Move:Tired>s Alas, you cannot go that way... * HP:Wounded Mana:Cold Move:Tired> Atrocious narrates 'Orc camp they are' * HP:Wounded Mana:Cold Move:Tired> Morris has arrived from the west. * HP:Wounded Mana:Cold Move:Tired>e Alas, you cannot go that way... * HP:Wounded Mana:Cold Move:Tired>e Alas, you cannot go that way... * HP:Wounded Mana:Cold Move:Tired>w Morris leaves north. * HP:Wounded Mana:Cold Move:Tired>A Rocky Gully A black snake, with red markings, is lying here. A hungry warg (o) is standing here. Exits: east, south. * HP:Wounded Mana:Cold Move:Tired>s A Rocky Gully Exits: north, south. * HP:Wounded Mana:Cold Move:Tired>s Cave in the Hillside A large arrow lies on the ground. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Exits: north, east, (down). ! HP:Wounded Mana:Cold Move:Tired>e A Hollow Ridge Exits: north, east, west. o HP:Wounded Mana:Cold Move:Tired>e A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Wounded Mana:Cold Move:Tired>s A Hollowed Out Ridge Exits: north. o HP:Wounded Mana:Cold Move:Tired>u Alas, you cannot go that way... o HP:Wounded Mana:Cold Move:Tired>n n A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. *Dafur the Dwarf* has arrived from the west. *Isíldor the Noldorin Elf* has arrived from the west. A trained horse has arrived from the west. *Grimwold the Dwarf* has arrived from the west. *Grimwold the Dwarf* pounds your right arm very hard. You slash *Grimwold the Dwarf*'s head very hard and tickle it. ! HP:Wounded Mana:Cold Move:Tired *Grimwold the Dwarf*:Fine>w No way! You are fighting for your life! ! HP:Wounded Mana:Cold Move:Tired *Grimwold the Dwarf*:Fine>No way! You are fighting for your life! ! HP:Wounded Mana:Cold Move:Tired *Grimwold the Dwarf*:Fine>flee Morris has arrived from the west. You flee head over heels. A Hollowed Out Ridge Exits: north. o HP:Wounded Mana:Cold Move:Tired>nn A Hollow Ridge A big cavebear is padding around here. A hungry warg (o) is standing here. Necro is standing here trying to concentrate. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Grimwold the Dwarf*. Exits: north, south, west. w! HP:Wounded Mana:Cold Move:Tired>A Hollow Ridge A big cavebear is padding around here. Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>A Hollow Ridge Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>s A Hollow Ridge Exits: north, east, west. o HP:Wounded Mana:Cold Move:Tired>score 194/496 hits, 14/63 mana, and 31/161 moves. o HP:Wounded Mana:Cold Move:Tired>15 Polydeukes narrates 'get them in rock?' o HP:Wounded Mana:Cold Move:Tired>change wimpy 150 Wimpy set to: 150 o HP:Wounded Mana:Cold Move:Tired> *Dafur the Dwarf* has arrived from the east. ! HP:Wounded Mana:Cold Move:Tired>k *dwarf* You lightly slash *Dafur the Dwarf*'s head and tickle it. ! HP:Wounded Mana:Cold Move:Tired *Dafur the Dwarf*:Fine> *Dafur the Dwarf* cleaves your right arm hard. ! HP:Wounded Mana:Cold Move:Tired *Dafur the Dwarf*:Fine> *Grimwold the Dwarf* has arrived from the east. Necro begins some strange incantations... ! HP:Wounded Mana:Cold Move:Tired *Dafur the Dwarf*:Fine>flee *Isíldor the Noldorin Elf* has arrived from the east. ! HP:Wounded Mana:Cold Move:Tired *Dafur the Dwarf*:Fine>*Grimwold the Dwarf* leaves east. You flee head over heels. A Hollow Ridge A big cavebear is padding around here. A sturdy trained horse is standing here. *Grimwold the Dwarf* is standing here. Exits: north, south, west. ! HP:Wounded Mana:Cold Move:Slow> *Grimwold the Dwarf* leaves west. o HP:Wounded Mana:Cold Move:Slow>w A Hollow Ridge A hungry warg (o) is standing here. Necro is here, fighting *Dafur the Dwarf*. A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Necro. Exits: north, east, west. Necro utters the words 'gpaqtuio ofags' *Dafur the Dwarf* looks shocked as Necro grasps at him. ! HP:Wounded Mana:Cold Move:Slow>w Necro begins some strange incantations... Cave in the Hillside A large arrow lies on the ground. *Isíldor the Noldorin Elf* is standing here. *Grimwold the Dwarf* is standing here. Exits: north, east, (down). ! HP:Wounded Mana:Cold Move:Slow> *Isíldor the Noldorin Elf* leaves north. *Grimwold the Dwarf* leaves north. o HP:Wounded Mana:Cold Move:Slow>n A Rocky Gully *Isíldor the Noldorin Elf* is standing here. *Grimwold the Dwarf* is standing here. Exits: north, south. * HP:Wounded Mana:Cold Move:Slow>n *Grimwold the Dwarf* pounds your left leg very hard. * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>n No way! You are fighting for your life! *Isíldor the Noldorin Elf* leaves north. You slash *Grimwold the Dwarf*'s body very hard. Your victim is shocked by your hit! * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>No way! You are fighting for your life! * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine> Britney narrates 'im near' * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>l A Rocky Gully *Grimwold the Dwarf* is here, fighting YOU. A hungry warg (o) is standing here. * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>oo f cha moo wimp Ok. * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>You flee head over heels. PANIC! You couldn't escape! * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine> You flee head over heels. A Rocky Gully A black snake, with red markings, is lying here. Exits: east, south. * HP:Wounded Mana:Cold Move:Slow>s A Rocky Gully *Grimwold the Dwarf* is standing here. A hungry warg (o) is standing here. Exits: north, south. * HP:Wounded Mana:Cold Move:Slow> *Grimwold the Dwarf* quickly approaches, trying to pound you. * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>s No way! You are fighting for your life! *Grimwold the Dwarf* pounds your body extremely hard. * HP:Wounded Mana:Cold Move:Slow *Grimwold the Dwarf*:Fine>flee You are already attempting to flee! You flee head over heels. Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold Move:Slow>d A Stone Staircase Exits: (up), down. o HP:Wounded Mana:Cold Move:Slow>get draught all quaff draught You get a flask of orkish draught from a leather backpack. o HP:Wounded Mana:Cold Move:Slow>score Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Wounded Mana:Cold>l 134/496 hits, 14/63 mana, and 50/161 moves. o HP:Wounded Mana:Cold>A Stone Staircase o HP:Wounded Mana:Cold>oo u cha moo wimp Ok. o HP:Wounded Mana:Cold>Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold Move:Tired>10 change wimpy 100 Wimpy set to: 100 o HP:Wounded Mana:Cold Move:Tired>e A Hollow Ridge A hungry warg stands here, sniffing around for flesh. *Dafur the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. Necro is standing here. Exits: north, east, west. ! HP:Wounded Mana:Cold Move:Tired>oocha moo wimp Ok. ! HP:Wounded Mana:Cold Move:Tired> Necro tries to slash *Dafur the Dwarf*, but he parries successfully. ! HP:Wounded Mana:Cold Move:Tired>k *dwarf*! HP:Wounded Mana:Cold Move:Tired> Alas! You failed to reach him through the melee. ! HP:Wounded Mana:Cold Move:Tired> *Dafur the Dwarf* seems to have recovered his senses. ! HP:Wounded Mana:Cold Move:Tired>ass *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Wounded Mana:Cold Move:Tired>w Who do you want to assist? o HP:Wounded Mana:Cold Move:Tired>ass Cave in the Hillside A large arrow lies on the ground. *Dafur the Dwarf* is standing here. Exits: north, east, (down). Necro stops using a dark broadsword. Necro decisively draws a scourge. ! HP:Wounded Mana:Cold Move:Tired>*Dafur the Dwarf* leaves north. Who do you want to assist? o HP:Wounded Mana:Cold Move:Tired>l Cave in the Hillside A large arrow lies on the ground. Necro is standing here. A hungry warg stands here, sniffing around for flesh. Morris is standing here. o HP:Wounded Mana:Cold Move:Tired>k *elf* They aren't here. o HP:Wounded Mana:Cold Move:Tired>e A Hollow Ridge Exits: north, east, west. Necro stops using a scourge. Necro decisively draws a dark broadsword. o HP:Wounded Mana:Cold Move:Tired>k *elf* They aren't here. o HP:Wounded Mana:Cold Move:Tired>n s A Hollow Ridge Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>A Hollow Ridge Exits: north, east, west. Morris giggles. o HP:Wounded Mana:Cold Move:Tired>e s A Hollow Ridge A big cavebear is padding around here. A sturdy trained horse is standing here. Exits: north, south, west. o HP:Wounded Mana:Cold Move:Tired>k *elf* A Hollowed Out Ridge Exits: north. o HP:Wounded Mana:Cold Move:Tired>They aren't here. o HP:Wounded Mana:Cold Move:Tired>n A Hollow Ridge A big cavebear is padding around here. A sturdy trained horse is standing here. Exits: north, south, west. A cavebear tries to hit you, but your parry is successful. o HP:Wounded Mana:Cold Move:Tired a cavebear:Healthy>n No way! You are fighting for your life! o HP:Wounded Mana:Cold Move:Tired a cavebear:Healthy>flee You flee head over heels. A Hollowed Out Ridge Exits: north. o HP:Wounded Mana:Cold Move:Tired>nn Morris has arrived from the north. A Hollow Ridge A big cavebear is padding around here. A sturdy trained horse is standing here. Necro is standing here. A hungry warg stands here, sniffing around for flesh. Exits: north, south, west. o HP:Wounded Mana:Cold Move:Tired>w A Hollow Ridge A big cavebear is padding around here. Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>Necro leaves south. A Hollow Ridge Exits: north, east, south, west. o HP:Wounded Mana:Cold Move:Tired>s A Hollow Ridge Exits: north, east, west. o HP:Wounded Mana:Cold Move:Tired>w Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Wounded Mana:Cold Move:Tired>w Alas, you cannot go that way... o HP:Wounded Mana:Cold Move:Tired>look Cave in the Hillside A large arrow lies on the ground. Morris is standing here. o HP:Wounded Mana:Cold Move:Tired> Morris mögiseb 'slow' o HP:Wounded Mana:Cold Move:Tired>score 138/496 hits, 16/63 mana, and 36/161 moves. o HP:Wounded Mana:Warm Move:Tired>rqreveal quick You begin to search... t necro come bob You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired>Ok. o HP:Wounded Mana:Warm Move:Tired>' Blear was awful. emote hisses 'Blear was awful.' Ok. o HP:Wounded Mana:Warm Move:Tired>rq reveal quick You begin to search... You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired> Morris mögiseb 'crap' o HP:Wounded Mana:Warm Move:Tired>l Cave in the Hillside A large arrow lies on the ground. Morris is standing here. o HP:Wounded Mana:Warm Move:Tired>where rq Players in your zone -------------------- Necro - A Hollow Ridge Morris - Cave in the Hillside Verminaard - Cave in the Hillside o HP:Wounded Mana:Warm Move:Tired>reveal quick You begin to search... Morris begins some strange incantations... You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired> Morris utters the words 'cure light' Your scratches and bruises disappear. o HP:Wounded Mana:Warm Move:Tired>t necro n w w or so rq Ok. o HP:Wounded Mana:Warm Move:Tired>reveal quick You begin to search... t necro or s w w You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired>Ok. o HP:Wounded Mana:Warm Move:Tired> Morris mögiseb 'fled in 3 times' o HP:Wounded Mana:Warm Move:Tired>whererq Players in your zone -------------------- Necro - A Hollow Ridge Morris - Cave in the Hillside Verminaard - Cave in the Hillside o HP:Wounded Mana:Warm Move:Tired>reveal quick You begin to search... You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired> Necro has arrived from the east. o HP:Wounded Mana:Warm Move:Tired>rq reveal quick You begin to search... Necro begins some strange incantations... ' bob Morris mögiseb 'bob' You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired>emote hisses 'bob' Ok. o HP:Wounded Mana:Warm Move:Tired> Necro utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. o HP:Wounded Mana:Warm>n A Rocky Gully A hungry warg (o) is standing here. Exits: north, south. o HP:Wounded Mana:Warm>ne A Rocky Gully A black snake, with red markings, is lying here. Exits: east, south. o HP:Wounded Mana:Warm>ride A Rocky Gully Exits: north, west. o HP:Wounded Mana:Warm>A hungry warg (o) stops following you. You pick up a hungry warg (o)'s reins, and start riding it. Necro philliacs: fakkin cavebear o R HP:Wounded Mana:Warm>n A Rocky Gully *Dafur the Dwarf* is standing here. *Grimwold the Dwarf* is standing here. Exits: south, west. ! R HP:Wounded Mana:Warm>k *dwarf* You try to slash *Dafur the Dwarf*, but he parries successfully. ! R HP:Wounded Mana:Warm *Dafur the Dwarf*:Hurt>look Morris smites *Dafur the Dwarf*'s head extremely hard. *Grimwold the Dwarf* stops using a jewelled ring. *Isíldor the Noldorin Elf* has arrived from the west. ! R HP:Wounded Mana:Warm *Dafur the Dwarf*:Hurt>*Grimwold the Dwarf* puts a sapphire ring on his finger with delicacy. A Rocky Gully *Dafur the Dwarf* is here, fighting YOU. *Grimwold the Dwarf* is standing here. Necro is standing here. Morris is here, fighting *Dafur the Dwarf*. *Isíldor the Noldorin Elf* is standing here (shrouded). ! R HP:Wounded Mana:Warm *Dafur the Dwarf*:Hurt> *Grimwold the Dwarf* puts a jewelled ring in a sable pouch. *Isíldor the Noldorin Elf* leaves south. ! R HP:Wounded Mana:Warm *Dafur the Dwarf*:Hurt>look A Rocky Gully *Dafur the Dwarf* is here, fighting YOU. *Grimwold the Dwarf* is standing here. Necro is standing here trying to concentrate. Morris is here, fighting *Dafur the Dwarf*. ! R HP:Wounded Mana:Warm *Dafur the Dwarf*:Hurt>flee You flee head over heels. A Rocky Gully *Isíldor the Noldorin Elf* is standing here (shrouded). Exits: north, west. ! R HP:Wounded Mana:Warm>e Alas, you cannot go that way... ! R HP:Wounded Mana:Warm> *Isíldor the Noldorin Elf* leaves north. Necro has arrived from the north. o R HP:Wounded Mana:Warm>n A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. *Isíldor the Noldorin Elf* is standing here (shrouded). Exits: south, west. ! R HP:Wounded Mana:Warm>k *elf* You try to slash *Isíldor the Noldorin Elf*, but he parries successfully. ! R HP:Wounded Mana:Warm *Isíldor the Noldorin Elf*:Healthy>look Morris narrates 'bashed' *Isíldor the Noldorin Elf* begins some strange incantations... A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. *Isíldor the Noldorin Elf* is here, fighting YOU. Necro is standing here. ! R HP:Wounded Mana:Warm *Isíldor the Noldorin Elf*:Healthy>l *Isíldor the Noldorin Elf* panics, and attempts to flee. *Isíldor the Noldorin Elf* leaves south. ! R HP:Wounded Mana:Warm>A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. Necro is standing here. ! R HP:Wounded Mana:Warm> *Isíldor the Noldorin Elf* has arrived from the south. *Grimwold the Dwarf* sends Morris sprawling with a powerful bash. ! R HP:Wounded Mana:Warm>nar buff Ok. ! R HP:Wounded Mana:Warm>ham wield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. ! R HP:Wounded Mana:Warm>k *elf* *Grimwold the Dwarf* intercepts your blow. You approach *Grimwold the Dwarf*, trying to pound him. ! R HP:Wounded Mana:Warm *Grimwold the Dwarf*:Fine Morris:Fine>a* Isíldor the Noldorin Elf* begins some strange incantations... cha moo agg Ok. ! R HP:Wounded Mana:Warm *Grimwold the Dwarf*:Fine Morris:Fine>look You pound *Grimwold the Dwarf*'s right foot extremely hard. Your victim is shocked by your hit! ! R HP:Wounded Mana:Warm *Grimwold the Dwarf*:Fine Morris:Fine>A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is sitting here. Necro is standing here. *Isíldor the Noldorin Elf* is standing here trying to concentrate. ! R HP:Wounded Mana:Warm *Grimwold the Dwarf*:Fine Morris:Fine>flee You flee head over heels. A Wooded Draw Exits: east, west. o R HP:Wounded Mana:Warm>e k *elf* A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. Necro is standing here. *Isíldor the Noldorin Elf* is standing here. Exits: south, west. *Isíldor the Noldorin Elf* begins some strange incantations... ! R HP:Wounded Mana:Warm>You approach *Isíldor the Noldorin Elf*, trying to pound him. ! R HP:Wounded Mana:Warm *Isíldor the Noldorin Elf*:Healthy> *Dafur the Dwarf* cleaves Morris' right foot extremely hard. ! R HP:Wounded Mana:Warm *Isíldor the Noldorin Elf*:Healthy> Necro leaves south. ! R HP:Wounded Mana:Warm *Isíldor the Noldorin Elf*:Healthy> *Isíldor the Noldorin Elf* utters the words 'qahijf gsfal' *Isíldor the Noldorin Elf* sprays you with piercing rays of many-coloured light. You wish that your wounds would stop BLEEDING so much! You wish that your wounds would stop BLEEDING so much! You pound *Isíldor the Noldorin Elf*'s head and tickle it. ! R HP:Bad Mana:Warm *Isíldor the Noldorin Elf*:Fine>look A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. *Isíldor the Noldorin Elf* is here, fighting YOU. You flee head over heels. A Wooded Draw Exits: east, west. o R HP:Bad Mana:Warm>e A Rocky Gully *Dafur the Dwarf* is sitting here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. *Isíldor the Noldorin Elf* is standing here. Exits: south, west. ! R HP:Bad Mana:Warm>s Necro has arrived from the south. A Rocky Gully A black snake, with red markings, is lying here. Exits: north, west. o R HP:Bad Mana:Warm>leadw You stop riding a hungry warg (o). A hungry warg (o) starts following you. o HP:Bad Mana:Warm>A Rocky Gully Exits: east, south. o HP:Bad Mana:Warm>nar I'm bad, again Ok. o HP:Bad Mana:Warm>s A Rocky Gully Exits: north, south. o HP:Bad Mana:Warm>score 99/496 hits, 20/63 mana, and 63/161 moves. o HP:Bad Mana:Warm>s Cave in the Hillside A large arrow lies on the ground. Exits: north, east, (down). o HP:Bad Mana:Warm>clscast 'cure light' You start to concentrate... 10 n n Necro philliacs: wounded Your scratches and bruises disappear. o HP:Bad Mana:Cold>change wimpy 100 Wimpy set to: 100 o HP:Bad Mana:Cold>A Rocky Gully Exits: north, south. o HP:Bad Mana:Cold>A Rocky Gully A black snake, with red markings, is lying here. Morris is standing here. Exits: east, south. o HP:Bad Mana:Cold>e A Rocky Gully Exits: north, west. o HP:Bad Mana:Cold>ride A hungry warg (o) stops following you. You pick up a hungry warg (o)'s reins, and start riding it. o R HP:Bad Mana:Cold>n A Rocky Gully *Dafur the Dwarf* is standing here. *Grimwold the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. Exits: south, west. ! R HP:Bad Mana:Cold>w A Wooded Draw Exits: east, west. o R HP:Bad Mana:Cold>n Alas, you cannot go that way... o R HP:Bad Mana:Cold>w A Wooded Draw A small brown snake is slithering around here. Exits: north, east. o R HP:Bad Mana:Cold>n A Wooded Draw A small brown snake is slithering around here. A black snake, with red markings, is lying here. Exits: south, west. o R HP:Bad Mana:Cold>w A Wooded Draw Exits: east, west. o R HP:Bad Mana:Cold>w A Shallow Basin The corpse of a brown snake is lying here. Exits: north, east, west. Néziel tells you 'bad girl' o R HP:Bad Mana:Cold>look A Shallow Basin The corpse of a brown snake is lying here. Necro is standing here. Morris is standing here. o R HP:Bad Mana:Cold>n A Charred Slope Exits: north, east, south, west. ## We make a 20 rooms loop and return to the hollow caves to ## get some time to regen and make a new plan... Morris has 250/436 hits, 3/65 mana, and 37/151 moves Necro philliacs: 120 hp 62 mv Morris mögiseb '1 mvs' You didn't find anyone. o HP:Wounded Mana:Icy Move:Tired>score 137/496 hits, 5/63 mana, and 44/161 moves. o HP:Wounded Mana:Icy Move:Tired>clscast 'cure light' Alas, not enough mana flows through you... o HP:Wounded Mana:Icy Move:Tired> Necro utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. o HP:Wounded Mana:Icy>10change wimpy 100 Wimpy set to: 100 Necro philliacs: icy o HP:Wounded Mana:Icy>oo cha moo wimp Ok. o HP:Wounded Mana:Icy>swordwield sword You don't have a sword. o HP:Wounded Mana:Icy>score 138/496 hits, 6/63 mana, and 84/161 moves. o HP:Wounded Mana:Icy>stat OB: 84%, DB: 24%, PB: 108%, Armour: 82%. Wimpy: 100. Mood: wimpy. Needed: 1,083,322 xp, 0 tp. Gold: 996. Alert: normal. Affected by: - novoid - noquit - panic - strength - tiredness o HP:Wounded Mana:Cold>' Can't believe Blear didn't die. rq emote hisses 'Can't believe Blear didn't die.' Ok. o HP:Wounded Mana:Cold>reveal quick You begin to search... whois blear You didn't find anyone. o HP:Wounded Mana:Cold>Blear of Roarland is a level twenty-seven Beorning Master Healer. At the end, there can be only 255! o HP:Wounded Mana:Cold>score 143/496 hits, 8/63 mana, and 89/161 moves. o HP:Wounded Mana:Cold>' If they come 3 we try to fight 1d? emote hisses 'If they come 3 we try to fight 1d?' Ok. o HP:Wounded Mana:Cold> Morris mögiseb 'can do' o HP:Wounded Mana:Cold>' If they block you'll have to heal me. emote hisses 'If they block you'll have to heal me.' Ok. o HP:Wounded Mana:Cold>You giggle. o HP:Wounded Mana:Cold>rq Morris mögiseb 'i will' reveal quick You begin to search... *Dafur the Dwarf* has arrived from the north. *Grimwold the Dwarf* has arrived from the north. *Isíldor the Noldorin Elf* has arrived from the north. Aye! You cannot concentrate any more... *Dafur the Dwarf* tries to cleave you, but your parry is successful. ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt>f* Grimwold the Dwarf* pounds your right leg extremely hard. You flee head over heels. PANIC! You couldn't escape! ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt> Morris smites *Dafur the Dwarf*'s right foot extremely hard. ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt> You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Wounded Mana:Cold>w Cave in the Hillside A large arrow lies on the ground. A hungry warg (o) is standing here. Morris is here, fighting *Dafur the Dwarf*. *Dafur the Dwarf* is here, fighting Morris. *Grimwold the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. Exits: north, east, (down). Morris panics, and attempts to flee. Morris leaves down. ! HP:Wounded Mana:Cold>k *elf* *Grimwold the Dwarf* quickly approaches, trying to pound you. ## Target who? ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>d You're already fighting! ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>flee No way! You are fighting for your life! *Isíldor the Noldorin Elf* begins some strange incantations... *Dafur the Dwarf* cleaves your body extremely hard. ! HP:Bad Mana:Cold *Grimwold the Dwarf*:Fine>You are already attempting to flee! You flee head over heels. A Stone Staircase Necro is standing here. Morris is standing here. Exits: (up), down. o HP:Bad Mana:Cold>d A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>d A Stone Staircase Exits: up. o HP:Bad Mana:Cold>o stonegate Ok. o HP:Bad Mana:Cold>score 110/496 hits, 15/63 mana, and 85/161 moves. o HP:Bad Mana:Cold> Morris gets a black scroll from a sable pouch. Morris gets a black scroll from a sable pouch. Morris gets a black scroll from a sable pouch. Morris gets a black scroll from a sable pouch. Morris gets an azure scroll from a sable pouch. Morris gets an azure scroll from a sable pouch. o HP:Bad Mana:Cold>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>u A Stone Staircase Exits: down. o HP:Bad Mana:Cold>rqreveal quick You begin to search... Morris bleeds from open wounds. You didn't find anyone. o HP:Bad Mana:Warm>rq reveal quick You begin to search... cls You didn't find anyone. o HP:Bad Mana:Warm>cast 'cure light' You start to concentrate... oo Your scratches and bruises disappear. o HP:Wounded Mana:Icy>cha moo wimp Ok. o HP:Wounded Mana:Icy>score 124/496 hits, 6/63 mana, and 84/161 moves. o HP:Wounded Mana:Icy>rq reveal quick You begin to search... o stairtopscout u You didn't find anyone. o HP:Wounded Mana:Icy>clo stairtop Ok. o HP:Wounded Mana:Icy>You quietly scout upwards... Cave in the Hillside A large arrow lies on the ground. A hungry warg (o) is standing here. *Dafur the Dwarf* is standing here trying to concentrate. *Grimwold the Dwarf* is standing here. *Isíldor the Noldorin Elf* is standing here. You stop scouting. o HP:Wounded Mana:Icy>Ok. o HP:Wounded Mana:Icy> You feel your muscles regain some of their former energy. o HP:Wounded Mana:Cold>g garnet-ring all You get a jewelled ring from a sable pouch. o HP:Wounded Mana:Cold>rem ring You stop using a ruby ring. o HP:Wounded Mana:Cold>wear 2.ring You put a jewelled ring on your right finger. o HP:Wounded Mana:Cold> A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you could try to draw upon this power to renew you to health. o HP:Wounded Mana:Cold>use ring You attempt to use the power of the jewelled ring. score The stairtop is opened from the other side. This person doesn't need such a cure. o HP:Wounded Mana:Cold>151/496 hits, 13/63 mana, and 91/161 moves. o HP:Wounded Mana:Cold> *Dafur the Dwarf* has arrived from above. *Grimwold the Dwarf* has arrived from above. ! HP:Wounded Mana:Cold> You fail to intercept *Dafur the Dwarf*'s blow. Necro swiftly dodges *Dafur the Dwarf*'s attempt to cleave him. ! HP:Wounded Mana:Cold>d A Stone Staircase Exits: up, down. o HP:Wounded Mana:Cold>f You flee head over heels. A Stone Staircase Exits: (west), up. o HP:Wounded Mana:Cold>u A Stone Staircase Morris is standing here. Exits: up, down. o HP:Wounded Mana:Cold>u A Stone Staircase Necro is here, fighting *Dafur the Dwarf*. *Dafur the Dwarf* is here, fighting Necro. *Grimwold the Dwarf* is standing here. Exits: (up), down. ! HP:Wounded Mana:Cold>close stairtop Ok. The stairtop is opened from the other side. ! HP:Wounded Mana:Cold> Necro panics, and attempts to flee. Necro leaves down. ! HP:Wounded Mana:Cold>close stairtop hit blear Ok. The stairtop is opened from the other side. ! HP:Wounded Mana:Cold>close stairtop They aren't here. ! HP:Wounded Mana:Cold>Ok. ! HP:Wounded Mana:Cold>close stairtop It's already closed! *Grimwold the Dwarf* pounds your right hand extremely hard. Morris smites *Dafur the Dwarf*'s right hand extremely hard. You barely slash *Grimwold the Dwarf*'s right leg and tickle it. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>l A Stone Staircase *Dafur the Dwarf* is here, fighting Morris. *Grimwold the Dwarf* is here, fighting YOU. Morris is here, fighting *Dafur the Dwarf*. The stairtop is opened from the other side. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine>f You flee head over heels. Cave in the Hillside A large arrow lies on the ground. A hungry warg (o) is standing here. *Isíldor the Noldorin Elf* is standing here. Exits: north, east, (down). ! HP:Wounded Mana:Cold>d A Stone Staircase *Dafur the Dwarf* is here, fighting Morris. *Grimwold the Dwarf* is standing here. Morris is here, fighting *Dafur the Dwarf*. Exits: (up), down. You smell blood. ! HP:Wounded Mana:Cold>close stairtop Ok. ! HP:Wounded Mana:Cold> Morris panics, and attempts to flee. Morris leaves down. ! HP:Wounded Mana:Cold>k *dwarf* Morris has arrived from below. You try to slash *Dafur the Dwarf*, but he parries successfully. ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt> Morris approaches *Dafur the Dwarf*, trying to smite him. ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt>flee You flee head over heels. PANIC! You couldn't escape! ! HP:Wounded Mana:Cold *Dafur the Dwarf*:Hurt> You flee head over heels. A Stone Staircase Exits: up, down. o HP:Wounded Mana:Cold> *Dafur the Dwarf* has arrived from above. ! HP:Wounded Mana:Cold>k *dwarf* *Dafur the Dwarf* leaves up. They aren't here. o HP:Wounded Mana:Cold>uk *dwarf* A Stone Staircase *Grimwold the Dwarf* is here, fighting Morris. Necro is standing here. A hungry warg (o) is standing here. Morris is here, fighting *Grimwold the Dwarf*. *Dafur the Dwarf* is standing here. Exits: down. ! HP:Wounded Mana:Cold>*Grimwold the Dwarf* swiftly dodges your attempt to slash him. Morris smites *Grimwold the Dwarf*'s body extremely hard. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine Morris:Hurt>close stairtop* Dafur the Dwarf* quickly approaches, trying to cleave you. It's already closed! ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine Morris:Hurt> Morris panics, and attempts to flee. ! HP:Wounded Mana:Cold *Grimwold the Dwarf*:Fine> *Dafur the Dwarf* cleaves your right leg hard. ! HP:Bad Mana:Cold *Grimwold the Dwarf*:Fine>f Morris panics, and attempts to flee. ! HP:Bad Mana:Cold *Grimwold the Dwarf*:Fine>You flee head over heels. PANIC! You couldn't escape! ! HP:Bad Mana:Cold *Grimwold the Dwarf*:Fine>oocha moo wimp Ok. Morris panics, and attempts to flee. ! HP:Bad Mana:Cold *Grimwold the Dwarf*:Fine> You flee head over heels. A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>d A Stone Staircase Exits: (west), up. o HP:Bad Mana:Cold>l A Stone Staircase o HP:Bad Mana:Cold>u A Stone Staircase *Dafur the Dwarf* is standing here. Exits: up, down. *Dafur the Dwarf* quickly approaches, trying to cleave you. ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>u No way! You are fighting for your life! ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>f You flee head over heels. A Stone Staircase Exits: (west), up. o HP:Bad Mana:Cold> *Dafur the Dwarf* has arrived from above. ! HP:Bad Mana:Cold> *Dafur the Dwarf* quickly approaches, trying to cleave you. ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>w No way! You are fighting for your life! ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>f PANIC! You can't quit the fight! ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt> You flee head over heels. Gate to the Valley A Stoor child is playing peacefully here. Exits: north, (east). o HP:Bad Mana:Cold>e A Stone Staircase *Dafur the Dwarf* is standing here. Exits: (west), up. *Dafur the Dwarf* quickly approaches, trying to cleave you. ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>u No way! You are fighting for your life! ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>u No way! You are fighting for your life! ! HP:Bad Mana:Cold *Dafur the Dwarf*:Hurt>flee You flee head over heels. A Stone Staircase Morris is standing here. Exits: up, down. o HP:Bad Mana:Cold Move:Tired> *Dafur the Dwarf* has arrived from below. Necro has arrived from above. ! HP:Bad Mana:Cold Move:Tired>d *Dafur the Dwarf* leaves up. A Stone Staircase Exits: (west), up. ACK! Morris didn't follow you, you lost him. o HP:Bad Mana:Cold Move:Tired>w Gate to the Valley A Stoor child is playing peacefully here. Exits: north, (east). o HP:Bad Mana:Cold Move:Tired>rq reveal quick You begin to search... oo You have revealed Necro! o HP:Bad Mana:Cold Move:Tired>cha moo wimp Ok. o HP:Bad Mana:Cold Move:Tired>e A Stone Staircase Exits: (west), up. o HP:Bad Mana:Cold Move:Tired>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Tired>u A Stone Staircase A hungry warg (o) is standing here. Morris is here, fighting *Dafur the Dwarf*. *Dafur the Dwarf* is here, fighting Morris. *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Cold Move:Tired>close stairtop It's already closed! Morris panics, and attempts to flee. ! HP:Bad Mana:Cold Move:Tired>d A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Tired>d A Stone Staircase Exits: (west), up. o HP:Bad Mana:Cold Move:Tired>look A Stone Staircase A hungry warg (o) is standing here. o HP:Bad Mana:Cold Move:Tired>t morris all d Ok. o HP:Bad Mana:Cold Move:Tired>rq reveal quick You begin to search... Morris has arrived from above. You have revealed Necro! o HP:Wounded Mana:Cold Move:Tired>where Players in your zone -------------------- Necro - A Stone Staircase Morris - A Stone Staircase Verminaard - A Stone Staircase o HP:Wounded Mana:Cold Move:Tired>w Necro ponders life, the universe, and everything. o HP:Wounded Mana:Cold Move:Tired>Gate to the Valley A Stoor child is playing peacefully here. Exits: north, (east). o HP:Wounded Mana:Cold Move:Tired>look Gate to the Valley A Stoor child is playing peacefully here. A hungry warg (o) is standing here. Necro is standing here. Morris is standing here. o HP:Wounded Mana:Cold Move:Tired>score 124/496 hits, 15/63 mana, and 32/161 moves. o HP:Wounded Mana:Cold Move:Tired>rq reveal quick You begin to search... oo sword You didn't find anyone. o HP:Wounded Mana:Cold Move:Tired>in cha moo wimp Ok. o HP:Wounded Mana:Cold Move:Tired>wield sword You don't have a sword. o HP:Wounded Mana:Cold Move:Tired>You are carrying: a ruby ring an ornate, steel-shafted warhammer a water skin a strange set of lock picks a butcher knife (brand new) o HP:Wounded Mana:Cold Move:Tired>rq reveal quick You begin to search... clo stonegate You didn't find anyone. o HP:Wounded Mana:Warm Move:Tired>Ok. o HP:Wounded Mana:Warm Move:Tired>eq You are using: a jewelled ring an icy ring a grotesque necklace with many pairs of ears a thick pair of metal gauntlets (brand new) a shining breastplate (brand new) a fine pair of chain mail leggings (brand new) a shining pair of vambraces (brand new) a white chain mail coif (used) a pair of iron-shod boots (brand new) a forest green cloak (brand new) an engraved broadsword (dented) a defiled dwarven shield (used) an old length of iron chain a jade bracelet a leather backpack a gleaming belt a sable pouch a keyring with a few keys and a set of lock picks a little green leaf o HP:Wounded Mana:Warm Move:Tired>score 127/496 hits, 16/63 mana, and 35/161 moves. o HP:Wounded Mana:Warm Move:Tired>use ring You attempt to use the power of the jewelled ring. Morris mögiseb 'damn no moves still' This person doesn't need such a cure. o HP:Wounded Mana:Warm Move:Tired>rem ring You stop using a jewelled ring. o HP:Wounded Mana:Warm Move:Tired> The stonegate is opened from the other side. Morris smites a Stoor child's right hand extremely hard and shatters it. You receive your share of experience. Good job! Your blood freezes as you hear a Stoor child's death cry. A Stoor child is dead! R.I.P. You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back. o HP:Wounded Mana:Warm Move:Tired> *Dafur the Dwarf* has arrived from the east. *Grimwold the Dwarf* has arrived from the east. ! HP:Wounded Mana:Warm Move:Tired> *Dafur the Dwarf* tries to cleave you, but your parry is successful. ! HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>close stonegate flee Ok. ! HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>You flee head over heels. PANIC! You couldn't escape! ! HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded> Morris starts draining the blood from the corpse into his skin. ! HP:Wounded Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded> You flee head over heels. Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. Exits: north, south, west. o HP:Wounded Mana:Warm Move:Tired>wear 2.ring You put a ruby ring on your right finger. o HP:Wounded Mana:Warm Move:Tired>s k *dwarf* Gate to the Valley The corpse of a Stoor child is lying here. A hungry warg (o) is standing here. Necro is standing here. Morris is standing here. *Dafur the Dwarf* is standing here. *Grimwold the Dwarf* is standing here. Exits: north. *Grimwold the Dwarf* pounds your left foot extremely hard. Necro leaves north. *Dafur the Dwarf* leaves north. You slash *Grimwold the Dwarf*'s left leg extremely hard. Your victim is shocked by your hit! ! HP:Bad Mana:Warm Move:Tired *Grimwold the Dwarf*:Hurt>You're already fighting! You flee head over heels. Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. Necro is standing here. *Dafur the Dwarf* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired> *Dafur the Dwarf* quickly approaches, trying to cleave you. ! HP:Bad Mana:Warm Move:Tired *Dafur the Dwarf*:Wounded>n No way! You are fighting for your life! You flee head over heels. Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: north, east. ! HP:Bad Mana:Warm Move:Tired> A Stoor leaves east. ! HP:Bad Mana:Warm Move:Tired>n Path Through the Village A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor goes about his daily business. Exits: east, south, west. o HP:Bad Mana:Warm Move:Tired>s Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor child is playing peacefully here. Exits: north, east. ! HP:Bad Mana:Warm Move:Tired>oo cha moo wimp Ok. ! HP:Bad Mana:Warm Move:Tired>score 116/496 hits, 18/63 mana, and 32/161 moves. ! HP:Bad Mana:Warm Move:Tired>e Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. Necro is standing here. A Stoor goes about his daily business. *Grimwold the Dwarf* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired> *Grimwold the Dwarf* leaves south. o HP:Bad Mana:Warm Move:Tired>s Necro leaves north. Gate to the Valley The corpse of a Stoor child is lying here. A hungry warg (o) is standing here. *Grimwold the Dwarf* is standing here. Exits: north. ! HP:Bad Mana:Warm Move:Tired>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. A Stoor goes about his daily business. *Dafur the Dwarf* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm Move:Tired>w *Dafur the Dwarf* leaves north. Morris has arrived from the north. o HP:Bad Mana:Warm Move:Tired>Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor child is playing peacefully here. Exits: north, east. ! HP:Bad Mana:Warm Move:Tired>w Alas, you cannot go that way... ! HP:Bad Mana:Warm Move:Tired> Morris leaves north. ! HP:Bad Mana:Warm Move:Tired>n Path Through the Village A Stoor goes about his daily business. A Stoor goes about his daily business. Morris is standing here. Exits: east, south, west. A Stoor leaves east. o HP:Bad Mana:Warm Move:Tired>w Path Through the Village A Stoor child is playing peacefully here. A Stoor goes about his daily business. *Dafur the Dwarf* is standing here. Exits: north, east, south, west. ! HP:Bad Mana:Warm Move:Slow>w Morris approaches *Dafur the Dwarf*, trying to smite him. *Dafur the Dwarf* cleaves Morris' left foot hard and tickles it. ! HP:Bad Mana:Warm Move:Slow>The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. Exits: east, west. ! HP:Bad Mana:Warm Move:Slow>s Alas, you cannot go that way... ! HP:Bad Mana:Warm Move:Slow>e Path Through the Village A Stoor child is playing peacefully here. A Stoor goes about his daily business. *Dafur the Dwarf* is here, fighting Morris. Morris is here, fighting *Dafur the Dwarf*. A Stoor goes about his daily business. Exits: north, east, south, west. ! HP:Bad Mana:Warm Move:Slow>ass You are too afraid. ! HP:Bad Mana:Warm Move:Slow> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves west. o HP:Bad Mana:Warm Move:Slow> *Dafur the Dwarf* has arrived from the west. ! HP:Bad Mana:Warm Move:Slow> Morris smites *Dafur the Dwarf*'s right hand extremely hard and shatters it. ! HP:Bad Mana:Warm Move:Slow>w The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. Exits: east, west. ! HP:Bad Mana:Warm Move:Slow>50 change wimpy 50 Wimpy set to: 50 ! HP:Bad Mana:Warm Move:Slow>e Path Through the Village A Stoor goes about his daily business. Morris is standing here. A Stoor goes about his daily business. Exits: north, east, south, west. o HP:Bad Mana:Warm Move:Slow>ass Who do you want to assist? o HP:Bad Mana:Warm Move:Slow>s e A Quiet Park A clear spring babbles as cool water trickles out of the ground. On the ground, there are two woody, stemmed plants. A large beautiful rose bush is blooming here. A Stoor child is playing peacefully here. Exits: north, south. o HP:Bad Mana:Warm Move:Slow>Alas, you cannot go that way... o HP:Bad Mana:Warm Move:Slow>s Stoor Homes Exits: north, [east]. o HP:Bad Mana:Warm Move:Slow>e The Oakdoor seems to be closed. o HP:Bad Mana:Warm Move:Slow>n Morris gets a vellum scroll from a leather backpack. A Quiet Park A clear spring babbles as cool water trickles out of the ground. On the ground, there are two woody, stemmed plants. A large beautiful rose bush is blooming here. A Stoor child is playing peacefully here. Exits: north, south. o HP:Bad Mana:Warm Move:Slow>e Alas, you cannot go that way... Morris recites a vellum scroll. An energy begins to flow within your legs as your body becomes lighter. o HP:Bad Mana:Warm>n Path Through the Village A Stoor goes about his daily business. A Stoor goes about his daily business. Exits: north, east, south, west. o HP:Bad Mana:Warm>e Path Through the Village Exits: east, south, west. o HP:Bad Mana:Warm>s Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor child is playing peacefully here. A Stoor child is playing peacefully here. Exits: north, east. ! HP:Bad Mana:Warm>e Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. *Grimwold the Dwarf* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm>s Gate to the Valley The corpse of a Stoor child is lying here. *Dafur the Dwarf* is standing here. Exits: north. ! HP:Bad Mana:Warm> Morris smites *Dafur the Dwarf*'s left arm extremely hard and shatters it. ! HP:Bad Mana:Warm>close stonegate It's already closed! ! HP:Bad Mana:Warm> *Dafur the Dwarf* panics, and attempts to flee. *Dafur the Dwarf* leaves north. o HP:Bad Mana:Warm>ass Who do you want to assist? o HP:Bad Mana:Warm>close stonegateclose stonegate It's already closed! o HP:Bad Mana:Warm>It's already closed! o HP:Bad Mana:Warm> Morris leaves north. o HP:Bad Mana:Warm>score 119/496 hits, 19/63 mana, and 123/161 moves. o HP:Bad Mana:Warm>oo cha moo wimp Ok. o HP:Bad Mana:Warm>10 change wimpy 100 Wimpy set to: 100 o HP:Bad Mana:Warm>rq reveal quick You begin to search... close stonegate Morris has arrived from the north. You didn't find anyone. o HP:Bad Mana:Warm>It's already closed! o HP:Bad Mana:Warm>close stonegate It's already closed! o HP:Bad Mana:Warm>close stonegate It's already closed! o HP:Bad Mana:Warm>' 100 hps emote hisses '100 hps' Ok. o HP:Bad Mana:Warm>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. Exits: north, south, west. o HP:Bad Mana:Warm>trd track *dwarf* You carefully examine the ground around you, looking for tracks... Morris mögiseb 'he warfl' You see some tracks of *a Dwarf* leading north (done less than 1 hour ago). o HP:Bad Mana:Warm> Morris makes a discreet gesture, pointing at Necro's hiding place. o HP:Bad Mana:Warm>n Path Through the Village Exits: south, west. Morris mögiseb 'awful' ham a You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o HP:Bad Mana:Warm>wield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. You suddenly notice Necro. Necro philliacs: 100 hp here o HP:Bad Mana:Warm>wcha moo agg Ok. o HP:Bad Mana:Warm>Path Through the Village A Stoor child is playing peacefully here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: east, south, west. A Stoor leaves east. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o HP:Bad Mana:Warm>w Path Through the Village Exits: north, east, south, west. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o HP:Wounded Mana:Warm>w The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. Exits: east, west. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). ! HP:Wounded Mana:Warm>g raft You get a raft. ! HP:Wounded Mana:Warm>w A Small River Exits: east, south, west. ACK! A hungry warg didn't follow you, you lost it. Tracking in water is not possible. You stop tracking your victim. o HP:Wounded Mana:Warm>w A Small River A trout swims here. A trout swims here. A salmon swims here. A salmon swims here. Exits: north, east. A salmon leaves north. o HP:Wounded Mana:Warm>n Source of the River A trout swims here. A trout swims here. A salmon swims here. Exits: south. o HP:Wounded Mana:Warm>hit dafur They aren't here. o HP:Wounded Mana:Warm>s A Small River A trout swims here. A trout swims here. A salmon swims here. Exits: north, east. ACK! Morris didn't follow you, you lost him. A salmon leaves north. o HP:Wounded Mana:Warm>e A Small River Exits: east, south, west. o HP:Wounded Mana:Warm> Morris has arrived from the west. o HP:Wounded Mana:Warm>look A Small River Necro is standing here. Morris is standing here. o HP:Wounded Mana:Warm>s A Small River A fisherhobbit is cruising the River in his reed boat, looking for fish. A fisherhobbit is cruising the River in his reed boat, looking for fish. Exits: north, west. ! HP:Wounded Mana:Warm>w A Small River *Dafur the Dwarf* is standing here. *Grimwold the Dwarf* is standing here. Exits: east. ! HP:Wounded Mana:Warm>hit dafur You pound *Dafur the Dwarf*'s left foot extremely hard and shatter it. Morris smites *Dafur the Dwarf*'s right arm extremely hard and shatters it. *Dafur the Dwarf* is incapacitated and will slowly die, if not aided. ! HP:Wounded Mana:Warm *Dafur the Dwarf*:Awful>look A Small River *Dafur the Dwarf* is lying here, incapacitated. *Grimwold the Dwarf* is standing here. Necro is standing here. Morris is here, fighting *Dafur the Dwarf*. Necro joins your fight. Necro slashes *Dafur the Dwarf*'s right foot extremely hard and shatters it. You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *Dafur the Dwarf*'s death cry. *Dafur the Dwarf* has drawn his last breath! R.I.P. ! HP:Wounded Mana:Warm>e Morris approaches *Grimwold the Dwarf*, trying to smite him. A Small River A fisherhobbit is cruising the River in his reed boat, looking for fish. A fisherhobbit is cruising the River in his reed boat, looking for fish. Exits: north, west. ! HP:Wounded Mana:Warm>w k *dwarf* A Small River The corpse of *a Dwarf* is lying here. *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Grimwold the Dwarf*. Exits: east. ! HP:Wounded Mana:Warm>! HP:Wounded Mana:Warm> Alas! You failed to reach him through the melee. ! HP:Wounded Mana:Warm> Morris panics, and attempts to flee. ! HP:Wounded Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. ! HP:Wounded Mana:Warm> Morris panics, and attempts to flee. A fisherhobbit has arrived from the east. ! HP:Wounded Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves east. ! HP:Wounded Mana:Warm>hit *dwarf* They aren't here. ! HP:Wounded Mana:Warm>e A Small River A fisherhobbit is cruising the River in his reed boat, looking for fish. *Grimwold the Dwarf* is standing here. Exits: north, west. ! HP:Wounded Mana:Warm>hit *dwarf* You pound *Grimwold the Dwarf*'s left leg extremely hard. *Grimwold the Dwarf* pounds your right hand extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Hurt>flee You flee head over heels. A Small River Exits: east, south, west. o HP:Bad Mana:Warm>sword wield sword You stop using an ornate, steel-shafted warhammer. You decisively wield an engraved broadsword, looking very evil-minded. o HP:Bad Mana:Warm>oo e cha moo wimp Ok. o HP:Bad Mana:Warm>The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. A hungry warg (o) is standing here. Exits: east, west. ! HP:Bad Mana:Warm>look The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. A hungry warg (o) is standing here. ! HP:Bad Mana:Warm>w s A Small River Exits: east, south, west. ACK! A hungry warg didn't follow you, you lost it. o HP:Bad Mana:Warm>A Small River A fisherhobbit is cruising the River in his reed boat, looking for fish. Necro is standing here. Exits: north, west. *Grimwold the Dwarf* has arrived from the west. ! HP:Bad Mana:Warm>hit *dwarf* Morris has arrived from the west. ! HP:Bad Mana:Warm>You are too afraid. Morris approaches *Grimwold the Dwarf*, trying to smite him. *Grimwold the Dwarf* pounds Morris' body extremely hard and shatters it. ! HP:Bad Mana:Warm> Necro barely slashes *Grimwold the Dwarf*'s body and tickles it. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves north. ! HP:Bad Mana:Warm>0 cha wimp 0 Wimpy set to: 0 ! HP:Bad Mana:Warm>hit *dwarf* They aren't here. ! HP:Bad Mana:Warm>n hit *dwarf* Morris leaves north. A Small River Morris is standing here. Exits: east, south, west. o HP:Bad Mana:Warm>They aren't here. o HP:Bad Mana:Warm>w hit *dwarf* A Small River A trout swims here. A trout swims here. Exits: north, east. o HP:Bad Mana:Warm>n They aren't here. o HP:Bad Mana:Warm>Source of the River A trout swims here. A trout swims here. A salmon swims here. A salmon swims here. Exits: south. o HP:Bad Mana:Warm>se A Small River A trout swims here. A trout swims here. Exits: north, east. o HP:Bad Mana:Warm>e A Small River Exits: east, south, west. o HP:Bad Mana:Warm>The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. A hungry warg (o) is standing here. Exits: east, west. ! HP:Bad Mana:Warm>drop raft You drop the raft. ! HP:Bad Mana:Warm>e Path Through the Village A Stoor goes about his daily business. Exits: north, east, south, west. o HP:Bad Mana:Warm>e Path Through the Village A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: east, south, west. o HP:Bad Mana:Warm>s Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. Exits: north, east. ! HP:Bad Mana:Warm>e Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. A Stoor goes about his daily business. *Grimwold the Dwarf* is standing here. Exits: north, south, west. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* leaves south. o HP:Bad Mana:Warm>hit *dwarf* s They aren't here. o HP:Bad Mana:Warm>close stonegate Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. *Grimwold the Dwarf* is standing here. Exits: north. ! HP:Bad Mana:Warm>hit *dwarf* It's already closed! ! HP:Bad Mana:Warm>*Grimwold the Dwarf* opens the stonegate. You try to slash *Grimwold the Dwarf*, but he parries successfully. You wish that your wounds would stop BLEEDING so much! ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Hurt>close stonegate Ok. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Hurt> *Grimwold the Dwarf* swiftly dodges Necro's attempt to slash him. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Hurt>l Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. *Grimwold the Dwarf* is here, fighting YOU. A hungry warg (o) is standing here. Necro is here, fighting *Grimwold the Dwarf*. Morris is standing here. Polydeukes tells you 'i go in stonestair?' Morris smites *Grimwold the Dwarf*'s left arm extremely hard. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Hurt>oo cha moo wimp Ok. *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves north. o HP:Bad Mana:Warm> *Grimwold the Dwarf* has arrived from the north. ! HP:Bad Mana:Warm> Necro stops using a dark broadsword. Necro decisively draws a scourge. ! HP:Bad Mana:Warm>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. A Stoor goes about his daily business. Exits: north, south, west. o HP:Bad Mana:Warm>close stonegate You don't see any stonegate here. o HP:Bad Mana:Warm>s close stonegate *Grimwold the Dwarf* has arrived from the south. Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. Exits: north, (east). o HP:Bad Mana:Warm>Ok. o HP:Bad Mana:Warm>tpd yes tel polydeukes yes Ok. o HP:Bad Mana:Warm>look Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. A hungry warg (o) is standing here. Necro is standing here. Morris is standing here. o HP:Bad Mana:Warm> Necro stops using a scourge. Necro decisively draws a dark broadsword. o HP:Bad Mana:Warm>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. A Stoor goes about his daily business. *Grimwold the Dwarf* is standing here. Exits: north, south, west. *Grimwold the Dwarf* leaves south. o HP:Bad Mana:Warm>close stonegate You don't see any stonegate here. o HP:Bad Mana:Warm>sclose stonegate Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. *Grimwold the Dwarf* is standing here. Exits: north. ! HP:Bad Mana:Warm>k *dwarf* It's already closed! Morris smites *Grimwold the Dwarf*'s right foot extremely hard. *Grimwold the Dwarf* opens the stonegate. ! HP:Bad Mana:Warm>! HP:Bad Mana:Warm> Necro tries to slash *Grimwold the Dwarf*, but he parries successfully. Alas! You failed to reach him through the melee. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves east. o HP:Bad Mana:Warm>e A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: (west), up. ! HP:Bad Mana:Warm>u u Morris approaches *Grimwold the Dwarf*, trying to smite him. A Stone Staircase Exits: up, down. o HP:Bad Mana:Warm>close stairtop A Stone Staircase Exits: down. o HP:Bad Mana:Warm>It's already closed! o HP:Bad Mana:Warm> Necro stops using a dark broadsword. Necro decisively draws a scourge. o HP:Bad Mana:Warm>close stairtop close stairtop It's already closed! o HP:Bad Mana:Warm>It's already closed! o HP:Bad Mana:Warm>close stairtop It's already closed! o HP:Bad Mana:Warm>close stairtop It's already closed! Polydeukes tells you 'its blocked' o HP:Bad Mana:Warm>d A Stone Staircase Exits: up, down. o HP:Bad Mana:Warm>d A Stone Staircase *Grimwold the Dwarf* is here, fighting Morris. Morris is here, fighting *Grimwold the Dwarf*. Exits: (west), up. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* barely slashes Morris' right leg and tickles it. ! HP:Bad Mana:Warm>close stairtop *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves west. o HP:Bad Mana:Warm>You don't see any stairtop here. o HP:Bad Mana:Warm>k *dwarf* They aren't here. o HP:Bad Mana:Warm>open stairtopw You don't see any stairtop here. o HP:Bad Mana:Warm>Gate to the Valley The corpse of a Stoor child is lying here. A Stoor child is playing peacefully here. *Grimwold the Dwarf* is standing here. Exits: north, (east). ! HP:Bad Mana:Warm> Morris tries to smite *Grimwold the Dwarf*, but he parries successfully. ! HP:Bad Mana:Warm> Necro barely whips *Grimwold the Dwarf*'s body and tickles it. ! HP:Bad Mana:Warm> Necro barely whips *Grimwold the Dwarf*'s left foot and tickles it. ! HP:Bad Mana:Warm>tpd ktel polydeukes k Ok. *Grimwold the Dwarf* slashes Morris' right leg and tickles it. ! HP:Bad Mana:Warm>ass! HP:Bad Mana:Warm> Alas! You failed to reach him through the melee. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves east. o HP:Bad Mana:Warm>e close stonegate A Stone Staircase Exits: (west), up. o HP:Bad Mana:Warm>Ok. o HP:Bad Mana:Warm>ham a wield hammer You stop using an engraved broadsword. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. o HP:Bad Mana:Warm>score cha moo agg Ok. o HP:Bad Mana:Warm>90/496 hits, 23/63 mana, and 83/161 moves. o HP:Bad Mana:Warm>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Warm>uass A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Warm>Morris approaches *Grimwold the Dwarf*, trying to smite him. You assist Morris. You pound *Grimwold the Dwarf*'s body extremely hard. *Grimwold the Dwarf* slashes Morris' left leg. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Wounded Morris:Bad> Morris smites *Grimwold the Dwarf*'s left leg extremely hard and shatters it. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Wounded Morris:Bad> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm>d A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: up, down. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves up. o HP:Bad Mana:Warm>ass Who do you want to assist? o HP:Bad Mana:Warm>u A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Warm>ass Who do you want to assist? ! HP:Bad Mana:Warm>ass Who do you want to assist? Polydeukes tells you '2 pukes died?' Morris approaches *Grimwold the Dwarf*, trying to smite him. ! HP:Bad Mana:Warm>ass You assist Morris. *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm> *Grimwold the Dwarf* has arrived from below. Necro tries to whip *Grimwold the Dwarf*, but he parries successfully. *Grimwold the Dwarf* slashes Necro's left leg very hard. ! HP:Bad Mana:Warm>ass You assist Necro. *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm>d A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: up, down. Morris approaches *Grimwold the Dwarf*, trying to smite him. ! HP:Bad Mana:Warm>ass! HP:Bad Mana:Warm> Alas! You failed to reach him through the melee. *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves up. u o HP:Bad Mana:Warm>ass A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Warm>Who do you want to assist? ! HP:Bad Mana:Warm>d Morris smites *Grimwold the Dwarf*'s left arm extremely hard. *Grimwold the Dwarf* lightly slashes Morris' head and tickles it. ! HP:Bad Mana:Warm>A Stone Staircase Exits: up, down. *Grimwold the Dwarf* has arrived from above. ! HP:Bad Mana:Warm>ass Who do you want to assist? Necro approaches *Grimwold the Dwarf*, trying to whip him. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves up. o HP:Bad Mana:Warm>assu Who do you want to assist? o HP:Bad Mana:Warm>ass A Stone Staircase Morris is standing here. *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Warm>Morris gets a vellum scroll from a leather backpack. Who do you want to assist? ! HP:Bad Mana:Warm>u Alas, you cannot go that way... Morris recites a vellum scroll. An energy begins to flow within your legs as your body becomes lighter. ! HP:Bad Mana:Warm>ass Who do you want to assist? ! HP:Bad Mana:Warm>ass Morris approaches *Grimwold the Dwarf*, trying to smite him. You assist Morris. You pound *Grimwold the Dwarf*'s body extremely hard and shatter it. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Bad Morris:Bad>ass No way! You are fighting for your life! *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm>dass A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: up, down. ! HP:Bad Mana:Warm>Morris approaches *Grimwold the Dwarf*, trying to smite him. You assist Morris. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Bad Morris:Bad>d No way! You are fighting for your life! ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Bad Morris:Bad>ass No way! You are fighting for your life! *Grimwold the Dwarf* panics, but can't stop fighting to flee. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Bad Morris:Bad> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm>d A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: up. Necro barely whips *Grimwold the Dwarf*'s body and tickles it. Morris smites *Grimwold the Dwarf*'s left foot extremely hard and shatters it. ! HP:Bad Mana:Warm>assscore! HP:Bad Mana:Warm> Alas! You failed to reach him through the melee. ! HP:Bad Mana:Warm> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves up. o HP:Bad Mana:Warm>uassu 90/496 hits, 23/63 mana, and 111/161 moves. Morris leaves up. o HP:Bad Mana:Warm>ass A Stone Staircase Morris is standing here. Exits: up, down. o HP:Bad Mana:Warm>Who do you want to assist? o HP:Bad Mana:Warm>A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: down. ! HP:Bad Mana:Warm>Who do you want to assist? Necro tries to whip *Grimwold the Dwarf*, but he parries successfully. Morris approaches *Grimwold the Dwarf*, trying to smite him. *Grimwold the Dwarf* slashes Necro's body and tickles it. ! HP:Bad Mana:Warm>ass You assist Necro. You pound *Grimwold the Dwarf*'s left foot extremely hard and shatter it. *Grimwold the Dwarf* panics, and attempts to flee. ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Awful Necro:Wounded>ass No way! You are fighting for your life! ! HP:Bad Mana:Warm *Grimwold the Dwarf*:Awful Necro:Wounded> *Grimwold the Dwarf* panics, and attempts to flee. *Grimwold the Dwarf* leaves down. o HP:Bad Mana:Warm>dassd* Grimwold the Dwarf* has arrived from below. A Stone Staircase Exits: up, down. o HP:Bad Mana:Warm>ass Who do you want to assist? o HP:Bad Mana:Warm>A Stone Staircase Exits: up. o HP:Bad Mana:Warm>u Who do you want to assist? o HP:Bad Mana:Warm>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Warm>ass A Stone Staircase *Grimwold the Dwarf* is standing here. Exits: down. Morris approaches *Grimwold the Dwarf*, trying to smite him. *Grimwold the Dwarf* barely slashes Morris' left foot and tickles it. ! HP:Bad Mana:Warm>You assist Morris. You pound *Grimwold the Dwarf*'s right arm hard and shatter it. *Grimwold the Dwarf* is incapacitated and will slowly die, if not aided. Morris smites *Grimwold the Dwarf*'s right arm extremely hard and shatters it. You feel more experienced. Yes! You're beginning to get the idea. Your blood freezes as you hear *Grimwold the Dwarf*'s death cry. *Grimwold the Dwarf* has drawn his last breath! R.I.P. o HP:Bad Mana:Warm>ass Who do you want to assist? o HP:Bad Mana:Warm>linc look in corpse corpse (here) : a blood-encrusted breastplate (brand new) a blood-encrusted helm (brand new) an engraved broadsword (brand new) a forest green cloak (brand new) a gleaming belt a pair of iron-shod boots (brand new) a pair of plate greaves (brand new) a pale blue stone a red ruby a ring of silver a sapphire ring a shining pair of vambraces (used) a thin pair of metal gauntlets (brand new) a tower shield (brand new) a pile of coins a water skin a wolfskin wristband (brand new) a weapon sheath a weapon harness a sable pouch a keyring with a key and a set of lock picks a leather backpack Morris mögiseb 'damn used azure and all vellums' You tear Grimwold's scalp off the dead corpse. o HP:Bad Mana:Warm>ww A Small River The corpse of *a Dwarf* is lying here. A fisherhobbit is cruising the River in his reed boat, looking for fish. A trout swims here. A fisherhobbit is cruising the River in his reed boat, looking for fish. Exits: east. ! HP:Bad Mana:Warm>Alas, you cannot go that way... ! HP:Bad Mana:Warm>linclook in corpse corpse (here) : an ancient dwarven shield (used) a big stone key a diamond ring a forest green cloak (brand new) a gleaming belt a great helm (brand new) a lembas wafer a mighty dwarven axe (brand new) a pair of iron-shod boots (used) a pair of plate greaves (used) a pair of vambraces (worn out) a red ruby a ruby ring a stone a thick metal breastplate (brand new) a thick pair of metal gauntlets (brand new) a pile of coins a water skin a sable pouch a keyring with a few keys and a set of lock picks a leather backpack