Verminaard.24.12.01 I, Lookhu and Gimilzor had killed two whities in the Tharbad sewers. We just master assassin when this happend... --- Lookhu tells you 'very close' tell gimilzor keldorn + bornack Gimilzór tells you 'vi tar dem' tell gimilzor sol, vi har inga mounts tell lookhu ok chill some. Gimilzór tells you 'kom in oakendoor?' - from here on you'll see and extremely long log - * HP:Fine>s Road to Tharbad Exits: *north*, *east*, *south*, *west*. * HP:Fine>e On the Road to Tharbad A Large Sign is standing here. *Keldorn the Dúnadan Man* is standing here. A sturdy trained horse is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: *north*, *east*, *south*, *west*. * HP:Fine>s *Keldorn the Dúnadan Man* leaves south. A trained horse leaves south. *Bornack the Beorning Man* leaves south. A horse of the Rohirrim leaves south. Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. *Keldorn the Dúnadan Man* is standing here. A sturdy trained horse is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: *north*, (east), *south*. * HP:Fine> Gimilzór tells you 'de e här' * HP:Fine>e *Bornack the Beorning Man* tries to slash you, but your parry is successful. No way! You are fighting for your life! * HP:Fine *Bornack the Beorning Man*:Healthy>flee You flee head over heels. You feel so much better hiding in the shadows! Inside a Small Stone Building Exits: *(west)*, (down). * HP:Fine>w *Keldorn the Dúnadan Man* has arrived from the west. A trained horse has arrived from the west. *Bornack the Beorning Man* has arrived from the west. A horse of the Rohirrim has arrived from the west. *Bornack the Beorning Man* quickly approaches, trying to slash you. No way! You are fighting for your life! * HP:Fine *Bornack the Beorning Man*:Healthy>n No way! You are fighting for your life! * HP:Fine *Bornack the Beorning Man*:Healthy> *Bornack the Beorning Man* closes the Oakendoor. * HP:Fine *Bornack the Beorning Man*:Healthy>flee PANIC! You can't quit the fight! * HP:Fine *Bornack the Beorning Man*:Healthy>open exit Ok. * HP:Fine *Bornack the Beorning Man*:Healthy> *Bornack the Beorning Man* closes the Oakendoor. * HP:Fine *Bornack the Beorning Man*:Healthy> You flee head over heels. Muddy Cellar A huge, poisonous tarantula extends her legs to you. A huge, poisonous tarantula extends her legs to you. Exits: (up). o HP:Fine>flee You flee head over heels. Inside a Small Stone Building *Keldorn the Dúnadan Man* is standing here. A sturdy trained horse is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: [west], (down). *Bornack the Beorning Man* quickly approaches, trying to slash you. * HP:Fine *Bornack the Beorning Man*:Healthy>flee You flee head over heels. Muddy Cellar A huge, poisonous tarantula extends her legs to you. A huge, poisonous tarantula extends her legs to you. Exits: (up). o HP:Fine>omd You swiftly dodge a huge tarantula's attempt to hit you. o HP:Fine a huge tarantula:Healthy>open moldywall Ok. o HP:Fine a huge tarantula:Healthy>s No way! You are fighting for your life! o HP:Fine a huge tarantula:Healthy>f You flee head over heels. In a Long, Dark Corridor Exits: (north), [east], south, [west]. o HP:Fine>d Alas, you cannot go that way... o HP:Fine>cded close deadend Ok. o HP:Fine>cded close deadend It's already closed! o HP:Fine>tgi dom är inne tell gimilzor dom är inne Ok. o HP:Fine>stat OB: 88%, DB: 17%, PB: 90%, Armour: 93%. Wimpy: 330. Mood: wimpy. Needed: 449,070 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - noquit - panic - a light wound at the left leg (bound up). o HP:Fine>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. Exits: north, [south]. * HP:Fine>ogw open greystonewall It seems to be locked. * HP:Fine>pgw pick greystonewall Using your lockpicks, you try to pick the lock... ogw The greystonewall is opened from the other side. An experienced assassin has arrived from the west. An experienced assassin closes the greystonewall. Gimilzór narrates 'i blucked them in' Inactivity timeout postponed... nar enter vi ma nar if you can, please * HP:Fine>open greystonewall It seems to be locked. * HP:Fine>Ok. * HP:Fine>Gimilzór yells 'gac' Ok. * HP:Fine>n In a Long, Dark Corridor Exits: [east], south, [west]. o HP:Fine>open deadend Ok. o HP:Fine>scout n You quietly scout northwards... *Keldorn the Dúnadan Man* has arrived from the north. Muddy Cellar A huge, poisonous tarantula extends her legs to you. A huge, poisonous tarantula extends her legs to you. A sturdy trained horse is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. You stop scouting. * HP:Fine>close deadend *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. *Bornack the Beorning Man* has arrived from the north. A horse of the Rohirrim has arrived from the north. Ok. * HP:Fine *Keldorn the Dúnadan Man*:Healthy> *Bornack the Beorning Man* begins some strange incantations... * HP:Fine *Keldorn the Dúnadan Man*:Healthy>look In a Long, Dark Corridor *Keldorn the Dúnadan Man* is here, fighting YOU. *Bornack the Beorning Man* is standing here trying to concentrate. A great dark-grey horse stamps restively. * HP:Fine *Keldorn the Dúnadan Man*:Healthy>flee You flee head over heels. PANIC! You couldn't escape! * HP:Fine *Keldorn the Dúnadan Man*:Healthy> *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. * HP:Hurt *Keldorn the Dúnadan Man*:Healthy> You flee head over heels. PANIC! You couldn't escape! * HP:Hurt *Keldorn the Dúnadan Man*:Healthy> *Keldorn the Dúnadan Man* strongly slashes your body and tickles it. * HP:Hurt *Keldorn the Dúnadan Man*:Healthy> *Keldorn the Dúnadan Man* opens the woodendoor. * HP:Hurt *Keldorn the Dúnadan Man*:Healthy> You flee head over heels. A Large Echoing Storeroom There are three barrels here. A large metal shield is on the ground. A coil of rope is lying here. A rather heavy clay jar stands here. A rather heavy clay jar stands here. A weapons rack stands against the wall. A huge, hungry-looking rat is here. A huge, hungry-looking rat is here. A huge, hungry-looking rat is here. A huge, hungry-looking rat is here. Exits: (west). o HP:Hurt>open deadend You don't see any deadend here. o HP:Hurt>w In a Long, Dark Corridor *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: (east), south, [west]. *Bornack the Beorning Man* closes the woodendoor. * HP:Hurt>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. * HP:Hurt>a change mood aggressive Ok. * HP:Hurt> *Keldorn the Dúnadan Man* has arrived from the north. *Bornack the Beorning Man* has arrived from the north. A horse of the Rohirrim has arrived from the north. * HP:Hurt>n *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt>Gimilzór narrates 'i wont do it solo' In a Long, Dark Corridor Exits: (east), south, [west]. o HP:Hurt>get purplescroll pouch recite purplescroll You get a purple scroll from a sable pouch. o HP:Hurt>You recite a purple scroll which dissolves. You start glowing. Verminaard creates a noxious cloud around you! You create a noxious cloud around him. You ignore the effects. Nothing happens. o HP:Hurt> *Keldorn the Dúnadan Man* has arrived from the south. *Bornack the Beorning Man* has arrived from the south. A horse of the Rohirrim has arrived from the south. * HP:Hurt>s *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt>Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. Exits: north, [south]. * HP:Hurt> *Keldorn the Dúnadan Man* has arrived from the north. *Bornack the Beorning Man* has arrived from the north. A horse of the Rohirrim has arrived from the north. * HP:Hurt>n *Keldorn the Dúnadan Man* strongly slashes your right hand and tickles it. *Bornack the Beorning Man* opens the metaldoor. You pound *Keldorn the Dúnadan Man*'s left foot extremely hard and tickle it. * HP:Hurt *Keldorn the Dúnadan Man*:Fine>No way! You are fighting for your life! *Bornack the Beorning Man* begins some strange incantations... You flee head over heels. Chamber of the Master Assassin A heavy desk, made of solid oak, stands here. A large bookshelf sits against the wall. The Assassin Master gazes at you with the cold eyes of a killer. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. Exits: (north), west. * HP:Hurt>flee You flee head over heels. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, (south). * HP:Hurt>s *Bornack the Beorning Man* begins some strange incantations... Chamber of the Master Assassin A heavy desk, made of solid oak, stands here. A large bookshelf sits against the wall. The Assassin Master gazes at you with the cold eyes of a killer. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. Exits: (north), west. * HP:Hurt>w The assassin master tells you 'You may not go there.' The assassin master prevents you from going west. * HP:Hurt>n Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, (south). * HP:Hurt> *Keldorn the Dúnadan Man* closes the metaldoor. * HP:Hurt> *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt>n In a Long, Dark Corridor A huge, hungry-looking rat is here. Exits: (east), south, [west]. o HP:Hurt>cex e s close exit e Ok. o HP:Hurt>kill borncka Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, [south]. * HP:Hurt>They aren't here. *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt> *Keldorn the Dúnadan Man* slashes your right foot extremely hard. You feel a strong ache there! You pound *Keldorn the Dúnadan Man*'s left arm extremely hard. * HP:Hurt *Keldorn the Dúnadan Man*:Fine>n You flee head over heels. In a Long, Dark Corridor A huge, hungry-looking rat is here. Exits: [east], south, [west]. o HP:Hurt>Alas, you cannot go that way... o HP:Hurt>f You flee head over heels. Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, [south]. * HP:Hurt> *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt> *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * HP:Hurt *Keldorn the Dúnadan Man*:Fine> Saving Verminaard. * HP:Hurt *Keldorn the Dúnadan Man*:Fine>flee You flee head over heels. PANIC! You couldn't escape! * HP:Hurt *Keldorn the Dúnadan Man*:Fine>You are already attempting to flee! * HP:Hurt *Keldorn the Dúnadan Man*:Fine> *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. * HP:Hurt *Keldorn the Dúnadan Man*:Fine> You flee head over heels. In a Long, Dark Corridor A huge, hungry-looking rat is here. Exits: [east], south, [west]. o HP:Hurt>a change mood aggressive Ok. o HP:Hurt>s kill bornack Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, [south]. *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt>Ibrahim tells you 'snowy moria' You are too afraid. * HP:Hurt> *Keldorn the Dúnadan Man* slashes your head extremely hard. You feel a strong ache there! You pound *Keldorn the Dúnadan Man*'s left arm very hard and tickle it. * HP:Wounded *Keldorn the Dúnadan Man*:Fine> You flee head over heels. PANIC! You couldn't escape! * HP:Wounded *Keldorn the Dúnadan Man*:Fine>f You are already attempting to flee! *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. * HP:Wounded *Keldorn the Dúnadan Man*:Fine> You flee head over heels. In a Long, Dark Corridor A huge, hungry-looking rat is here. Exits: [east], south, [west]. o HP:Wounded>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A slender but well-muscled man seems to melt into the shadows. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: north, [south]. * HP:Wounded>oex s *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * HP:Wounded *Keldorn the Dúnadan Man*:Fine>open exit s Ok. You flee head over heels. Chamber of the Master Assassin A heavy desk, made of solid oak, stands here. A large bookshelf sits against the wall. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. The Assassin Master gazes at you with the cold eyes of a killer. Exits: (north), west. * HP:Wounded>s Alas, you cannot go that way... * HP:Wounded> The metaldoor closes quietly. * HP:Wounded> The metaldoor is opened from the other side. * HP:Wounded>o curtain d You don't see any curtain here. * HP:Wounded>Alas, you cannot go that way... * HP:Wounded>l d Beyond the borders of the opulent carpet a floor of polished oak can be seen. The individual planks are small, and interlock almost seemlessly, with neat tongue and groove joints. Yet in one corner, half-hidden by the carpet, a fairly small, square hole mars the beauty of this exquisite floor. * HP:Wounded>o carpet Ok. * HP:Wounded> You see *Keldorn the Dúnadan Man* scouting from the north! * HP:Wounded>d A Small Empty Chamber An assassin is here looking for fresh blood and shining coins. A brown-skinned man is standing here. A brown-skinned man is standing here. An assassin is here looking for fresh blood and shining coins. Exits: east, south. o HP:Wounded>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o HP:Wounded Mana:Burning>cast 'cure light' You start to concentrate... tgi jag dör An assassin fails to pierce you. You flee head over heels. You were not able to keep your concentration while moving. Hall of the Assassins A small oaken table has been set here. Exits: north, south, west. * HP:Wounded Mana:Burning>tell gimilzor jag dör Ok. * HP:Wounded Mana:Burning>w A Small Empty Chamber An assassin is here looking for fresh blood and shining coins. A brown-skinned man is standing here. A brown-skinned man is standing here. An assassin is here looking for fresh blood and shining coins. Exits: east, south. o HP:Wounded Mana:Burning>s A Dark Niche Exits: north, down. o HP:Wounded Mana:Burning>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Wounded Mana:Hot>cls cast 'cure light' You start to concentrate... cls cls Gimilzór tells you 'försöker entra' Your scratches and bruises disappear. o HP:Wounded Mana:Hot>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Wounded Mana:Warm>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Wounded Mana:Cold>t ibrahim busy some fan Ok. o HP:Wounded Mana:Cold>sq search quick You begin to search ... o HP:Wounded Mana:Cold>sc 201/466 hit, 13/70 mana, and 108/153 moves. o HP:Wounded Mana:Cold>stat OB: 136%, DB: 17%, PB: 41%, Armour: 93%. Wimpy: 330. Mood: aggressive. Needed: 449,070 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - a light wound at the head. - a light wound at the right foot. - sanctuary - noquit - panic - a light wound at the left leg (bound up). o HP:Wounded Mana:Cold>cls You muster all of your concentration... Your scratches and bruises disappear. o HP:Hurt Mana:Icy>sc 211/466 hit, 3/70 mana, and 110/153 moves. o HP:Hurt Mana:Icy>stat OB: 136%, DB: 17%, PB: 41%, Armour: 93%. Wimpy: 330. Mood: aggressive. Needed: 449,070 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - a light wound at the head. - a light wound at the right foot. - sanctuary - noquit - panic - a light wound at the left leg (bound up). o HP:Hurt Mana:Icy>oo cha moo wimp Ok. o HP:Hurt Mana:Icy>where Players in your zone -------------------- Verminaard - A Dark Niche o HP:Hurt Mana:Icy>ocarp Arglebargle, glop-glyf!?! o HP:Hurt Mana:Icy>ali ocarp open carpety Ok. o HP:Hurt Mana:Icy> You suddenly notice a brown-skinned man. o HP:Hurt Mana:Icy>ali ocarp open carpet Ok. o HP:Hurt Mana:Icy> You suddenly notice a brown-skinned man. *Keldorn the Dúnadan Man* has arrived from the north. * HP:Hurt Mana:Icy> You swiftly dodge a brown-skinned man's attempt to pierce you. * HP:Hurt Mana:Icy a brown-skinned man:Healthy> You flee head over heels. A Small Empty Chamber An assassin is here looking for fresh blood and shining coins. *Bornack the Beorning Man* is standing here. A great dark-grey horse stamps restively. Exits: east, south. * HP:Hurt Mana:Icy>ali carp close carpet Ok. An assassin approaches *Bornack the Beorning Man*, trying to pierce him. * HP:Hurt Mana:Icy> A brown-skinned man has arrived from the south. * HP:Hurt Mana:Icy>kill *man* You are too afraid. * HP:Hurt Mana:Icy> *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt Mana:Icy>10 kill *man* change wimpy 100 Wimpy set to: 100 * HP:Hurt Mana:Icy>* HP:Hurt Mana:Icy> Alas! You failed to reach him through the melee. * HP:Hurt Mana:Icy>n Alas, you cannot go that way... * HP:Hurt Mana:Icy>s A Dark Niche A brown-skinned man is standing here. Exits: north, down. o HP:Hurt Mana:Icy> *Bornack the Beorning Man* has arrived from the north. * HP:Hurt Mana:Icy>kill *man* *Bornack the Beorning Man* swiftly dodges your attempt to pound him. *Bornack the Beorning Man* begins some strange incantations... * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine>a change mood aggressive Ok. * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine> *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves down. o HP:Hurt Mana:Icy>d kill *man* Bottom of a Filthy Pit *Bornack the Beorning Man* is standing here. Exits: west. * HP:Hurt Mana:Icy>You approach *Bornack the Beorning Man*, trying to pound him. * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine> *Bornack the Beorning Man* panics, but can't stop fighting to flee. * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine>w No way! You are fighting for your life! * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine> *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves west. o HP:Hurt Mana:Icy>w kill *man* s A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A vicious rat is here, fighting *Bornack the Beorning Man*. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. *Bornack the Beorning Man* is here, fighting a vicious rat. Exits: east, south. *Bornack the Beorning Man* slashes a vicious rat's right hindfoot extremely hard and shatters it. * HP:Hurt Mana:Icy>You approach *Bornack the Beorning Man*, trying to pound him. * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine a vicious rat:Hurt>No way! You are fighting fo r your life! *Bornack the Beorning Man* panics, and attempts to flee. * HP:Hurt Mana:Icy *Bornack the Beorning Man*:Fine a vicious rat:Hurt> *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves south. o HP:Hurt Mana:Icy>s kill *man* Bottom of a Deep Shaft A metal wall shield rests on the ground. Exits: north, (east), up. o HP:Hurt Mana:Icy>open birckwall They aren't here. o HP:Hurt Mana:Icy>You don't see any birckwall here. o HP:Hurt Mana:Icy>e close birckwall Dead-end Tunnel Exits: east, (west). o HP:Hurt Mana:Icy>e You don't see any birckwall here. o HP:Hurt Mana:Icy>n A Long, Low-Roofed Tunnel Exits: north, west. o HP:Hurt Mana:Icy>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. *Keldorn the Dúnadan Man* is standing here. Exits: north, south. * HP:Hurt Mana:Icy> *Keldorn the Dúnadan Man* leaves south. o HP:Hurt Mana:Icy>kill *man* s They aren't here. o HP:Hurt Mana:Icy>kill *man* A Long, Low-Roofed Tunnel Exits: north, west. o HP:Hurt Mana:Icy>w They aren't here. o HP:Hurt Mana:Icy>Dead-end Tunnel Exits: east, (west). o HP:Hurt Mana:Icy>w Bottom of a Deep Shaft A metal wall shield rests on the ground. Exits: north, (east), up. o HP:Hurt Mana:Icy>kill *man* They aren't here. o HP:Hurt Mana:Icy>n A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. o HP:Hurt Mana:Icy>e Bottom of a Filthy Pit Exits: west. o HP:Hurt Mana:Icy>w A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. o HP:Hurt Mana:Icy>s Bottom of a Deep Shaft A metal wall shield rests on the ground. Exits: north, (east), up. o HP:Hurt Mana:Icy> Gimilzór narrates 'verminaar halls?' o HP:Hurt Mana:Icy>trm track *man* You carefully examine the ground around you, looking for tracks... where *man* You see some tracks of *a Man* leading up (done less than 1 hour ago). o HP:Hurt Mana:Icy>You carefully examine the ground around you, looking for tracks... Gimilzór (gim) has arrived from the east. Gimilzór (gim) begins some strange incantations... Lookhu has arrived from the east. You see some tracks of *a Man* leading up (done less than 1 hour ago). * HP:Hurt Mana:Cold>l Bottom of a Deep Shaft A metal wall shield rests on the ground. Gimilzór the Black Númenórean (gim) is standing here trying to concentrate. Lookhu is standing here. * HP:Hurt Mana:Cold> Gimilzór (gim) utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Hurt Mana:Cold>' FUICK! emote hisses 'FUICK!' Ok. * HP:Hurt Mana:Cold>l Bottom of a Deep Shaft A metal wall shield rests on the ground. Gimilzór the Black Númenórean (gim) is standing here. Lookhu is standing here. * HP:Hurt Mana:Cold> Gimilzór (gim) starts following you. * HP:Hurt Mana:Cold>e Dead-end Tunnel Exits: east, (west). n Lookhu stops following Gimilzór (gim). Lookhu starts following you. You stop tracking your victim. * HP:Hurt Mana:Cold>Alas, you cannot go that way... * HP:Hurt Mana:Cold>n Alas, you cannot go that way... * HP:Hurt Mana:Cold>e n A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * HP:Hurt Mana:Cold>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. Exits: north, south. * HP:Hurt Mana:Cold>n A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, south, (up). * HP:Hurt Mana:Cold>osd u open slabdoor It's already open! * HP:Hurt Mana:Cold>Hall of the Assassins A small oaken table has been set here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. Exits: north, south, west, (down). * HP:Hurt Mana:Cold>trm track *man* You carefully examine the ground around you, looking for tracks... An assassin leaves south. Lookhu begins some strange incantations... You see some tracks of *a Man* leading west (done less than 1 hour ago). * HP:Hurt Mana:Cold>cst close stoneslab Ok. Lookhu begins some strange incantations... Gimilzór (gim) begins some strange incantations... * HP:Hurt Mana:Cold>w A Small Empty Chamber A great dark-grey horse stamps restively. A brown-skinned man is standing here. Exits: east, south. s You see some tracks of *a Man* leading south (done less than 1 hour ago). * HP:Hurt Mana:Cold>A Dark Niche An assassin is here looking for fresh blood and shining coins. Exits: north, down. Lookhu begins some strange incantations... Morbet narrates 'nope' You see some tracks of *a Man* leading down (done less than 1 hour ago). * HP:Hurt Mana:Cold>d Bottom of a Filthy Pit Exits: west. w You see some tracks of *a Man* leading west (done less than 1 hour ago). * HP:Hurt Mana:Cold>A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. Aye! You cannot concentrate any more... You stop tracking your victim. A vicious rat fails to hit you. You pound a vicious rat's body extremely hard and shatter it. Your victim is shocked by your hit! A vicious rat is incapacitated and will slowly die, if not aided. * HP:Hurt Mana:Cold a vicious rat:Dying>s No way! You are fighting for your life! * HP:Hurt Mana:Cold a vicious rat:Dying>flee Lookhu joins your fight. Lookhu slashes a vicious rat's left hindfoot extremely hard and shatters it. You receive your share of experience. One more death... It seems to be a litany... Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * HP:Hurt Mana:Cold> A vicious rat tries to hit you, but your parry is successful. * HP:Hurt Mana:Cold a vicious rat:Healthy> A vicious rat fails to hit you. * HP:Hurt Mana:Cold a vicious rat:Healthy>flee A vicious rat fails to hit you. You flee head over heels. Bottom of a Filthy Pit Exits: west. o HP:Hurt Mana:Cold>w s A Turning Tunnel The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Lookhu is standing here trying to concentrate. Gimilzór the Black Númenórean (gim) is standing here. Exits: east, south. You intercept a vicious rat's blow. A vicious rat fails to hit you. You pound a vicious rat's left hindfoot extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. One more death... It seems to be a litany... Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * HP:Hurt Mana:Cold>Bottom of a Deep Shaft A metal wall shield rests on the ground. Exits: north, up. * HP:Hurt Mana:Cold>u You need to climb to go there. * HP:Hurt Mana:Cold> Lookhu bleeds from open wounds. * HP:Hurt Mana:Cold>cli Ok, from now you'll climb if necessary. * C HP:Hurt Mana:Cold>u A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: west, down. ACK! Gimilzór didn't follow you, you lost him. o C HP:Hurt Mana:Cold>w A Deserted Tunnel A thief lurks here, looking for a stranger to rob. Exits: east, west. You suddenly notice a thief. o C HP:Hurt Mana:Cold>w A Narrow Tunnel Exits: north, east, south. o C HP:Hurt Mana:Cold>where *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading east (done less than 1 hour ago). o C HP:Hurt Mana:Cold> Lookhu begins some strange incantations... o C HP:Hurt Mana:Cold> Gimilzór (gim) has arrived from the east. * C HP:Hurt Mana:Cold>e A Deserted Tunnel An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. Exits: east, west. * C HP:Hurt Mana:Cold>e A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. A thief lurks here, looking for a stranger to rob. Exits: west, down. * C HP:Hurt Mana:Cold>trm track *man* You carefully examine the ground around you, looking for tracks... Gimilzór (gim) begins some strange incantations... You feel bolder. You see some tracks of *a Man* leading down (done less than 1 hour ago). * C HP:Hurt Mana:Cold> Gimilzór (gim) utters the words 'judicandus gzfuajg' * C HP:Hurt Mana:Cold>d Bottom of a Deep Shaft A metal wall shield rests on the ground. Exits: north, up. You see Lookhu falling down. ACK! Lookhu didn't follow you, you lost him. You see Gimilzór (gim) falling down. ACK! Gimilzór (gim) didn't follow you, you lost him. You see some tracks of *a Man* leading east (done less than 1 hour ago). * C HP:Hurt Mana:Cold>open wall e That's not a container. * C HP:Hurt Mana:Cold>close wall Alas, you cannot go that way... * C HP:Hurt Mana:Cold>That's not a container. * C HP:Hurt Mana:Cold>l Bottom of a Deep Shaft A metal wall shield rests on the ground. Lookhu is standing here. Gimilzór the Black Númenórean (gim) is standing here. * C HP:Hurt Mana:Cold> Lookhu begins some strange incantations... * C HP:Hurt Mana:Cold>open brickwall It seems to be locked. * C HP:Hurt Mana:Cold>e Alas, you cannot go that way... * C HP:Hurt Mana:Cold>close brickwall It's already closed! * C HP:Hurt Mana:Cold> Ren narrates 'Merry Christmas everyone, and have a good day... time for me to go back to sleep' * C HP:Hurt Mana:Cold> Gimilzór (gim) drops a canoe. Lookhu utters the words 'judicandus qfuhuq' * C HP:Hurt Mana:Cold>' ok emote hisses 'ok' Ok. * C HP:Hurt Mana:Cold>' mana? emote hisses 'mana?' Ok. * C HP:Hurt Mana:Warm>sc 256/466 hit, 18/70 mana, and 114/153 moves. * C HP:Hurt Mana:Warm>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * C HP:Hurt Mana:Cold> Gimilzór (gim) strains '24' * C HP:Hurt Mana:Cold>cha wimp 100 Wimpy set to: 100 * C HP:Hurt Mana:Cold> The white aura around your body fades. * C HP:Hurt Mana:Cold> Lookhu says '56' * C HP:Hurt Mana:Cold>pick brickwall Using your lockpicks, you try to pick the lock... The lock finally yields to your skill. * C HP:Hurt Mana:Cold>open brickwall e Ok. * C HP:Hurt Mana:Cold>close brickwall Dead-end Tunnel Exits: east, (west). e You see some tracks of *a Man* leading east (done less than 1 hour ago). * C HP:Hurt Mana:Cold>Ok. * C HP:Hurt Mana:Cold>A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. You stop tracking your victim. * C HP:Hurt Mana:Cold>w Dead-end Tunnel Exits: east. * C HP:Hurt Mana:Cold>pick brickwall Using your lockpicks, you try to enable the lock... You manage to enable the lock. * C HP:Hurt Mana:Cold>e A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * C HP:Hurt Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. Exits: north, south. A vicious rat tries to hit you, but your parry is successful. You pound a vicious rat's left foreleg extremely hard and shatter it. You receive your share of experience. One more death... It seems to be a litany... Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * C HP:Hurt Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south, (up). * C HP:Hurt Mana:Cold>where *man* You carefully examine the ground around you, looking for tracks... Saving Verminaard. You see some tracks of *a Man* leading up (done less than 1 hour ago). * C HP:Hurt Mana:Cold>u Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, south, west, (down). * C HP:Hurt Mana:Cold>kill *man* You pound *Keldorn the Dúnadan Man*'s right leg extremely hard. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine> *Keldorn the Dúnadan Man* strongly slashes your right hand and tickles it. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine> *Keldorn the Dúnadan Man* swiftly dodges Gimilzór (gim)'s attempt to pierce him. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine> Gimilzór (gim) begins some strange incantations... * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine> *Bornack the Beorning Man* begins some strange incantations... * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine>ost *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Hurt Mana:Cold>open stoneslab It's already open! * C HP:Hurt Mana:Cold>ost open stoneslab It's already open! Gimilzór (gim) begins some strange incantations... * C HP:Hurt Mana:Cold>kill *man* You approach *Bornack the Beorning Man*, trying to pound him. * C HP:Hurt Mana:Cold *Bornack the Beorning Man*:Fine> *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* cries 'Elbereth Gilthoniel' and makes Lookhu shiver in pain. *Bornack the Beorning Man* barely slashes your body and tickles it. * C HP:Hurt Mana:Cold *Bornack the Beorning Man*:Fine>ost Lookhu begins some strange incantations... *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves south. * C HP:Hurt Mana:Cold>open stoneslab It's already open! * C HP:Hurt Mana:Cold>ost open stoneslab It's already open! *Keldorn the Dúnadan Man* has arrived from the north. * C HP:Hurt Mana:Cold> *Keldorn the Dúnadan Man* leaves down. * C HP:Hurt Mana:Cold>kill *man* *Bornack the Beorning Man* has arrived from the south. *Bornack the Beorning Man* swiftly dodges your attempt to pound him. * C HP:Hurt Mana:Cold *Bornack the Beorning Man*:Fine> Lookhu begins some strange incantations... *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves south. * C HP:Hurt Mana:Cold>flee You flee head over heels. A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here. Exits: north, south, (up). * C HP:Hurt Mana:Cold>close slabdoor kill *man* Ok. * C HP:Hurt Mana:Cold>You approach *Keldorn the Dúnadan Man*, trying to pound him. *Keldorn the Dúnadan Man* slashes your head very hard and tickles it. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine>a change mood aggressive Ok. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine>open slabdoor Ok. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Fine>nar come down Ok. *Keldorn the Dúnadan Man* panics, but can't stop fighting to flee. You pound *Keldorn the Dúnadan Man*'s right arm extremely hard. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>f *Keldorn the Dúnadan Man* slashes your body very hard. You feel a strong ache there! You flee head over heels. Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Gimilzór the Black Númenórean (gim) is standing here. Exits: north, south, west, (down). * C HP:Hurt Mana:Cold>d Gimilzór leaves down. A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here. Gimilzór the Black Númenórean (gim) is standing here. Exits: north, south, (up). * C HP:Hurt Mana:Cold>close slabdoor Ok. * C HP:Hurt Mana:Cold>close slabdoor kill *man* It's already closed! Gimilzór (gim) begins some strange incantations... *Keldorn the Dúnadan Man* leaves north. * C HP:Hurt Mana:Cold>close slabdoor They aren't here. * C HP:Hurt Mana:Cold>close slabdoor *Keldorn the Dúnadan Man* has arrived from the north. It's already closed! * C HP:Hurt Mana:Cold>close slabdoor It's already closed! * C HP:Hurt Mana:Cold>close slabdoor Gimilzór leaves north. It's already closed! * C HP:Hurt Mana:Cold>It's already closed! * C HP:Hurt Mana:Cold>kill *man* You approach *Keldorn the Dúnadan Man*, trying to pound him. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor Gimilzór (gim) has arrived from the north. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>It's already closed! Gimilzór (gim) begins some strange incantations... * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor a close slabdoor It's already closed! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>change mood aggressive Ok. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * C HP:Hurt Mana:Cold>close slabdoor It's already closed! * C HP:Hurt Mana:Cold>It's already closed! * C HP:Hurt Mana:Cold>s kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Hurt Mana:Cold>s They aren't here. * C HP:Hurt Mana:Cold>kill *man* A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * C HP:Hurt Mana:Cold>w They aren't here. * C HP:Hurt Mana:Cold>kill *man* Dead-end Tunnel *Keldorn the Dúnadan Man* is standing here. Exits: east. * C HP:Hurt Mana:Cold>You try to pound *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* slashes your body hard and tickles it. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>e No way! You are fighting for your life! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>e No way! You are fighting for your life! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>kill *man* e You're already fighting! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>kill *man* e No way! You are fighting for your life! *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>You're already fighting! Gimilzór (gim) utters the words 'diesilla barh' * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>kill *man* No way! You are fighting for your life! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>e kill *man* Gimilzór (gim) begins some strange incantations... Lookhu narrates 'exit?' You're already fighting! * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>e No way! You are fighting for your life! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves east. * C HP:Hurt Mana:Cold>kill *man* They aren't here. * C HP:Hurt Mana:Cold>A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. *Keldorn the Dúnadan Man* is standing here. Exits: north, west. * C HP:Hurt Mana:Cold>n *Keldorn the Dúnadan Man* swiftly dodges your attempt to pound him. * C HP:Hurt Mana:Cold *Keldorn the Dúnadan Man*:Hurt>kill *man* No way! You are fighting for your life! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Hurt Mana:Cold>They aren't here. * C HP:Hurt Mana:Cold>n kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here. Exits: north, south. * C HP:Hurt Mana:Cold>n You approach *Keldorn the Dúnadan Man*, trying to pound him. Gimilzór (gim) begins some strange incantations... *Keldorn the Dúnadan Man* slashes your head hard. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor You don't see any slabdoor here. *Keldorn the Dúnadan Man* gets a purple scroll from a sable pouch. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor *Keldorn the Dúnadan Man* recites a purple scroll. *Keldorn the Dúnadan Man* is surrounded by a white aura. *Keldorn the Dúnadan Man* creates a noxious cloud around *Keldorn the Dúnadan Man*! You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Hurt>close slabdoor You don't see any slabdoor here. Gimilzór (gim) utters the words 'diesilla barh' *Keldorn the Dúnadan Man* staggers back as the lightning bolt sent by Gimilzór (gim) hits him. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold>n kill *man* *Keldorn the Dúnadan Man* has arrived from the north. A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>s It's already closed! * C HP:Wounded Mana:Cold>kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>s kill *man* They aren't here. * C HP:Wounded Mana:Cold>w kill *man* A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * C HP:Wounded Mana:Cold>*Keldorn the Dúnadan Man* has arrived from the west. You try to pound *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* slashes your right hand hard. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>You don't see any slabdoor here. * C HP:Wounded Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south. * C HP:Wounded Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor kill *man* It's already closed! *Keldorn the Dúnadan Man* has arrived from the south. * C HP:Wounded Mana:Cold>s kill *man* You approach *Keldorn the Dúnadan Man*, trying to pound him. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>You're already fighting! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>n kill *man* End of a Long, Low-Roofed Tunnel Exits: south. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>s You don't see any slabdoor here. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>w A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* Alas, you cannot go that way... * C HP:Wounded Mana:Cold>s They aren't here. * C HP:Wounded Mana:Cold>w kill *man* A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * C HP:Wounded Mana:Cold>close slabdoor Dead-end Tunnel *Keldorn the Dúnadan Man* is standing here (glowing). Exits: east. * C HP:Wounded Mana:Cold>close slabdoor *Keldorn the Dúnadan Man* swiftly dodges your attempt to pound him. *Keldorn the Dúnadan Man* strongly slashes your body and tickles it. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor *Keldorn the Dúnadan Man* swiftly dodges Gimilzór (gim)'s attempt to pierce him. You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>Y * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>kill *man* No way! You are fighting for your life! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves east. * C HP:Wounded Mana:Cold>e kill *man* They aren't here. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel A vicious rat is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting a vicious rat (glowing). Exits: north, west. * C HP:Wounded Mana:Cold>n You approach *Keldorn the Dúnadan Man*, trying to pound him. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>n You're already fighting! *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>n You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>kill *man* n No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Fine>You're already figh ting! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves west. * C HP:Wounded Mana:Cold>kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>n They aren't here. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, west. Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. * C HP:Wounded Mana:Cold>w kill *man* Dead-end Tunnel Exits: east. o C HP:Wounded Mana:Cold>They aren't here. o C HP:Wounded Mana:Cold>e kill *man* A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. *Keldorn the Dúnadan Man* is here, fighting Gimilzór (gim) (glowing). Gimilzór the Black Númenórean (gim) is here, fighting *Keldorn the Dúnadan Man*. Exits: north, west. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>n They aren't here. * C HP:Wounded Mana:Cold>kill *man* n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* You try to pound *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* lightly slashes your body and tickles it. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor You don't see any slabdoor here. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>n kill *man* close slabdoor A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>n kill *man* It's already closed! * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>s *Keldorn the Dúnadan Man* has arrived from the north. End of a Long, Low-Roofed Tunnel Exits: south. * C HP:Wounded Mana:Cold>They aren't here. * C HP:Wounded Mana:Cold>You don't see any slabdoor here. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* They aren't here. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>s w A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: north, west. * C HP:Wounded Mana:Cold>kill *man* Dead-end Tunnel *Keldorn the Dúnadan Man* is standing here (glowing). Exits: east. * C HP:Wounded Mana:Cold>You approach *Keldorn the Dúnadan Man*, trying to pound him. *Keldorn the Dúnadan Man* slashes your left foot very hard. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>a e change mood aggressive Ok. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e kill *man* You're already fighting! *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e kill *man* You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! *Keldorn the Dúnadan Man* swiftly dodges Gimilzór (gim)'s attempt to pierce him. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e kill *man* You're already fighting! *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! *Keldorn the Dúnadan Man* strongly slashes your right leg and tickles it. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e No way! You are fighting for your life! *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e No way! You are fighting for your life! You pound *Keldorn the Dúnadan Man*'s body extremely hard. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e *Keldorn the Dúnadan Man* panics, and attempts to flee. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>e *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves east. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel A small vicious black rat squeaks at you for disturbing it. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, west. * C HP:Wounded Mana:Cold>kill *man* *Keldorn the Dúnadan Man* leaves north. They aren't here. * C HP:Wounded Mana:Cold>n n kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. *Keldorn the Dúnadan Man* has arrived from the north. * C HP:Wounded Mana:Cold>close slabdoor *Keldorn the Dúnadan Man* leaves south. They aren't here. * C HP:Wounded Mana:Cold>close slabdoor It's already closed! * C HP:Wounded Mana:Cold>It's already closed! * C HP:Wounded Mana:Cold>kill *man* It's already closed! * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>n It's already closed! * C HP:Wounded Mana:Cold>kill *man* End of a Long, Low-Roofed Tunnel Exits: south. * C HP:Wounded Mana:Cold>s They aren't here. * C HP:Wounded Mana:Cold>s s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>w kill *man* A Long, Low-Roofed Tunnel A vicious rat is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting a vicious rat (glowing). Exits: north, west. * C HP:Wounded Mana:Cold>Dead-end Tunnel Exits: east. Exits: east. * C HP:Wounded Mana:Cold>They aren't here. * C HP:Wounded Mana:Cold>e kill *man* A Long, Low-Roofed Tunnel A vicious rat is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting a vicious rat (glowing). Exits: north, west. * C HP:Wounded Mana:Cold>n Gimilzór tells you '0 mana' You strongly pound *Keldorn the Dúnadan Man*'s right foot. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Bad>kill *man* No way! You are fighting for your life! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Bad>You're already fight ing! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded a vicious rat:Bad> *Keldorn the Dúnadan Man* slashes a vicious rat's left foreleg extremely hard and shatters it. Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded> *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* n kill *man* You approach *Keldorn the Dúnadan Man*, trying to pound him. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>No way! You are fighting for your life ! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor You're already fighting! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>*Keldorn the Dúnadan Man* swiftly dodg es Gimilzór (gim)'s attempt to pierce him. You don't see any slabdoor here. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded>close slabdoor You don't see any slabdoor here. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>n kill *man* close slabdoor A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor Gimilzór (gim) approaches *Keldorn the Dúnadan Man*, trying to pierce him. You pound *Keldorn the Dúnadan Man*'s left hand extremely hard. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine>close slabdoor It's already closed! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine>It's already close d! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine>It's already close d! * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine> *Keldorn the Dúnadan Man* gets a flask of miruvor from a leather backpack. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine> *Keldorn the Dúnadan Man* drinks a flask of miruvor. *Keldorn the Dúnadan Man* slashes Gimilzór (gim)'s right hand and tickles it. * C HP:Wounded Mana:Cold *Keldorn the Dúnadan Man*:Wounded Gimilzór (gim):Fine> *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold>a bash *man* change mood aggressive Ok. * C HP:Wounded Mana:Cold>You don't see any *man* here. *Keldorn the Dúnadan Man* has arrived from the north. * C HP:Wounded Mana:Cold>n kill *man* *Keldorn the Dúnadan Man* leaves south. End of a Long, Low-Roofed Tunnel Exits: south. * C HP:Wounded Mana:Cold>s kill *man* s They aren't here. * C HP:Wounded Mana:Cold>kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>They aren't here. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>w kill *man* They aren't here. * C HP:Wounded Mana:Cold>A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, west. * C HP:Wounded Mana:Cold>*Keldorn the Dúnadan Man* has arrived from the west. Dead-end Tunnel Exits: east. * C HP:Wounded Mana:Cold>They aren't here. * C HP:Wounded Mana:Cold>e n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, west. * C HP:Wounded Mana:Cold>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>It's already closed! *Keldorn the Dúnadan Man* has arrived from the south. * C HP:Wounded Mana:Cold>s A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>kill *man* They aren't here. * C HP:Wounded Mana:Cold>n kill *man* *Keldorn the Dúnadan Man* has arrived from the north. A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>close slabdoor They aren't here. * C HP:Wounded Mana:Cold>It's already closed! * C HP:Wounded Mana:Cold>kill *man* They aren't here. * C HP:Wounded Mana:Cold>s kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold>s They aren't here. * C HP:Wounded Mana:Cold>kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, west. * C HP:Wounded Mana:Cold Move:Tired>w kill *man* You pound *Keldorn the Dúnadan Man*'s left leg hard. *Keldorn the Dúnadan Man* slashes your right foot extremely hard. * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad>No way! You are fighting for yo ur life! * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad>You're already fighting! * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad>close slabdoor You don't see any slabdoor here. * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad> *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold Move:Tired>a change mood aggressive Ok. * C HP:Wounded Mana:Cold Move:Tired>close slabdoor n You don't see any slabdoor here. * C HP:Wounded Mana:Cold Move:Tired>n kill *man* A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold Move:Tired>close slabdoor A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. *Keldorn the Dúnadan Man* is standing here (glowing). Exits: north, south, (up). Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. * C HP:Wounded Mana:Cold Move:Tired>close slabdoor You approach *Keldorn the Dúnadan Man*, trying to pound him. * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad Gimilzór (gim):Fine>close slabd oor Ok. * C HP:Wounded Mana:Cold Move:Tired *Keldorn the Dúnadan Man*:Bad Gimilzór (gim):Fine>It's alread y closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold Move:Tired>It's already closed! * C HP:Wounded Mana:Cold Move:Tired>close slabdoor It's already closed! * C HP:Wounded Mana:Cold Move:Tired>n *Keldorn the Dúnadan Man* has arrived from the north. * C HP:Wounded Mana:Cold Move:Tired>kill *man* *Keldorn the Dúnadan Man* opens the slabdoor. End of a Long, Low-Roofed Tunnel Exits: south. * C HP:Wounded Mana:Cold Move:Tired>s kill *man* They aren't here. * C HP:Wounded Mana:Cold Move:Tired>close slabdoor A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south, (up). * C HP:Wounded Mana:Cold Move:Tired>close slabdoor They aren't here. * C HP:Wounded Mana:Cold Move:Tired>Ok. * C HP:Wounded Mana:Cold Move:Tired>open slabdoor It's already closed! * C HP:Wounded Mana:Cold Move:Tired>u kill *man* Ok. * C HP:Wounded Mana:Cold Move:Tired>Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting an assassin (glowing). Exits: north, south, west, (down). *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves north. * C HP:Wounded Mana:Cold Move:Tired>They aren't here. * C HP:Wounded Mana:Cold Move:Tired>n kill keldorn Bottom of a Secret Stair The corpse of an assassin is lying here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Exits: south, up. * C HP:Wounded Mana:Cold Move:Tired>n kill keldorn They aren't here. * C HP:Wounded Mana:Cold Move:Tired>Alas, you cannot go that way... * C HP:Wounded Mana:Cold Move:Tired>They aren't here. * C HP:Wounded Mana:Cold Move:Tired>s kill keldorn Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west, (down). An experienced assassin closes the stoneslab. * C HP:Wounded Mana:Cold Move:Tired>They aren't here. * C HP:Wounded Mana:Cold Move:Tired>w kill keldorn A Small Empty Chamber A slender but well-muscled man seems to melt into the shadows. Exits: east, south. * C HP:Wounded Mana:Cold Move:Tired>They aren't here. * C HP:Wounded Mana:Cold Move:Tired>s A Dark Niche Exits: north, down. * C HP:Wounded Mana:Cold Move:Tired> You suddenly notice a brown-skinned man. A brown-skinned man lightly pierces your left foot and tickles it. You pound a brown-skinned man's right leg extremely hard. * C HP:Wounded Mana:Cold Move:Tired a brown-skinned man:Fine>flee You flee head over heels. Bottom of a Filthy Pit Exits: west. o C HP:Wounded Mana:Cold Move:Tired>w A Turning Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. o C HP:Wounded Mana:Cold Move:Tired>s Bottom of a Deep Shaft A canoe has been left here. A metal wall shield rests on the ground. A great dark-grey horse stamps restively. Exits: north, up. o C HP:Wounded Mana:Cold Move:Tired> Ibrahim narrates 'snowy dack moria' o C HP:Wounded Mana:Cold Move:Tired> Gimilzór (gim) has arrived from the north. * C HP:Wounded Mana:Cold Move:Tired>pick birckwall * C HP:Wounded Mana:Cold Move:Tired>pick brickwall Using your lockpicks, you try to pick the lock... The lock finally yields to your skill. * C HP:Wounded Mana:Cold Move:Tired>nar keldorn bad Ok. * C HP:Wounded Mana:Cold Move:Tired>obrw open brickwall Ok. * C HP:Wounded Mana:Cold Move:Tired>e Dead-end Tunnel Exits: east, (west). * C HP:Wounded Mana:Cold Move:Tired>cbrw close brickwall Ok. * C HP:Wounded Mana:Cold Move:Tired>e A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, west. * C HP:Wounded Mana:Cold Move:Tired>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold Move:Tired>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. * C HP:Wounded Mana:Cold Move:Tired> Ibrahim narrates 'where?' * C HP:Wounded Mana:Cold Move:Tired>osd open slabdoor Ok. * C HP:Wounded Mana:Cold Move:Tired>u n Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west, (down). * C HP:Wounded Mana:Cold Move:Tired>Bottom of a Secret Stair The corpse of an assassin is lying here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Exits: south, up. * C HP:Wounded Mana:Cold Move:Tired>' rest emote hisses 'rest' Ok. * C HP:Wounded Mana:Cold Move:Tired>scout u You quietly scout upwards... Aye! You cannot concentrate any more... You stop scouting. An assassin tries to pierce you, but your parry is successful. You pound an assassin's right foot extremely hard. * C HP:Wounded Mana:Cold Move:Tired an assassin:Fine> Gimilzór (gim) sits down and rests. * C HP:Wounded Mana:Cold Move:Tired an assassin:Fine> An assassin barely pierces your left arm and tickles it. * C HP:Wounded Mana:Cold Move:Tired an assassin:Fine>flee You flee head over heels. Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west, (down). * C HP:Wounded Mana:Cold Move:Slow>n u Bottom of a Secret Stair The corpse of an assassin is lying here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Gimilzór the Black Númenórean (gim) is resting here. Exits: south, up. * C HP:Wounded Mana:Cold Move:Slow>u kill keldorn On an Unstable Stair *Keldorn the Dúnadan Man* is standing here (glowing). Exits: up, down. With a sharp noise, some steps collapse... You lose your balance and fall! Bottom of a Secret Stair The corpse of an assassin is lying here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Gimilzór the Black Númenórean (gim) is resting here. *Keldorn the Dúnadan Man* lands with a loud THUD! * C HP:Bad Mana:Cold Move:Slow>On an Unstable Stair Exits: up, down. You suddenly notice a brown-skinned man. o C HP:Bad Mana:Cold Move:Slow>They aren't here. o C HP:Bad Mana:Cold Move:Slow>u u Top of a Secret Staircase A large arrow lies on the ground. Exits: (west), down. o C HP:Bad Mana:Cold Move:Slow>kill keldorn Alas, you cannot go that way... o C HP:Bad Mana:Cold Move:Slow>They aren't here. o C HP:Bad Mana:Cold Move:Slow>sc 116/466 hit, 15/70 mana, and 25/153 moves. o C HP:Bad Mana:Cold Move:Slow>d d On an Unstable Stair A brown-skinned man is standing here. Exits: up, down. You suddenly notice an assassin. With a sharp noise, some steps collapse... You barely manage to jump to safety. An assassin loses his balance and falls! A brown-skinned man loses his balance and falls! o C HP:Bad Mana:Cold Move:Slow>kill keldorn Bottom of a Secret Stair The corpse of an assassin is lying here. An assassin is here, fighting Gimilzór (gim). Gimilzór the Black Númenórean (gim) is here, fighting an assassin. An assassin is here looking for fresh blood and shining coins. A brown-skinned man is standing here. Exits: south, up. An assassin barely pierces Gimilzór (gim)'s body and tickles it. * C HP:Bad Mana:Cold Move:Slow>They aren't here. Gimilzór (gim) panics, and attempts to flee. Gimilzór leaves south. o C HP:Bad Mana:Cold Move:Slow>st s w You are already standing. o C HP:Bad Mana:Cold Move:Slow>Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Gimilzór the Black Númenórean (gim) is standing here. Exits: north, south, west, (down). Gimilzór leaves south. * C HP:Bad Mana:Cold Move:Slow>s A Small Empty Chamber A slender but well-muscled man seems to melt into the shadows. Exits: east, south. o C HP:Wounded Mana:Cold Move:Slow>d A Dark Niche A brown-skinned man is standing here. Exits: north, down. o C HP:Wounded Mana:Cold Move:Slow>kill keldorn Bottom of a Filthy Pit Exits: west. o C HP:Wounded Mana:Cold Move:Slow>w They aren't here. o C HP:Wounded Mana:Cold Move:Slow>s A Turning Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. o C HP:Wounded Mana:Cold Move:Slow>kill keldorn Bottom of a Deep Shaft A canoe has been left here. A metal wall shield rests on the ground. A great dark-grey horse stamps restively. Exits: north, up. o C HP:Wounded Mana:Cold Move:Slow>They aren't here. o C HP:Wounded Mana:Cold Move:Slow>where *man* You carefully examine the ground around you, looking for tracks... Gimilzór (gim) has arrived from the north. You see some tracks of *a Man* leading up (done less than 1 hour ago). * C HP:Wounded Mana:Cold Move:Slow> Gimilzór (gim) sits down and rests. * C HP:Wounded Mana:Cold Move:Slow>t lookhu you ok? Ok. * C HP:Wounded Mana:Warm Move:Slow>where keldorn You carefully examine the ground around you, looking for tracks... Gimilzór tells you 'restar lite mps etc' Ibrahim tells you 'w h e r e' Lookhu tells you 'swewers' You see some tracks of *a Man* leading east (done less than 3 hours ago). * C HP:Wounded Mana:Warm Move:Slow>t ibrahim sewers Ok. * C HP:Wounded Mana:Warm Move:Slow>e Alas, you cannot go that way... * C HP:Wounded Mana:Warm Move:Slow>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. * C HP:Wounded Mana:Warm Move:Slow>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * C HP:Bad Mana:Warm>obrw open brickwall Ok. * C HP:Bad Mana:Warm>e Dead-end Tunnel Exits: east, (west). o C HP:Bad Mana:Warm>cbrw close brickwall Ok. o C HP:Bad Mana:Warm>e A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, west. o C HP:Bad Mana:Warm>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Exits: north, south. o C HP:Bad Mana:Warm>n A Long, Low-Roofed Tunnel The corpse of a vicious rat is lying here. Exits: north, south. o C HP:Bad Mana:Warm>osd u open slabdoor Ok. o C HP:Bad Mana:Warm>Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west, (down). * C HP:Bad Mana:Warm>cst close stoneslab Ok. * C HP:Bad Mana:Warm>s Hall of the Assassins An assassin is here looking for fresh blood and shining coins. Exits: north. * C HP:Bad Mana:Warm>kill *man* They aren't here. * C HP:Bad Mana:Warm>a n change mood aggressive Ok. * C HP:Bad Mana:Warm>Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west. * C HP:Bad Mana:Warm>n Bottom of a Secret Stair The corpse of an assassin is lying here. A brown-skinned man is standing here. Exits: south, up. You smell blood. o C HP:Bad Mana:Warm> You suddenly notice an assassin. An assassin barely pierces your right leg and tickles it. You pound an assassin's right leg extremely hard. o C HP:Bad Mana:Warm an assassin:Fine> Gimilzór narrates 'here' o C HP:Bad Mana:Warm an assassin:Fine>a change mood aggressive Ok. o C HP:Bad Mana:Warm an assassin:Fine>b d bash d o C HP:Bad Mana:Warm an assassin:Fine>f An assassin lightly pierces your right foot and tickles it. o C HP:Bad Mana:Warm an assassin:Fine>PANIC! You can't quit the fight! o C HP:Bad Mana:Warm an assassin:Fine>s You flee head over heels. On an Unstable Stair Exits: up, down. You suddenly notice an assassin. o C HP:Bad Mana:Warm Move:Tired>Alas, you cannot go that way... o C HP:Bad Mana:Warm Move:Tired>d s Bottom of a Secret Stair The corpse of an assassin is lying here. A brown-skinned man is standing here. An assassin is here looking for fresh blood and shining coins. Exits: south, up. Gimilzór tells you 'här' o C HP:Bad Mana:Warm Move:Tired>Hall of the Assassins A small oaken table has been set here. A slender but well-muscled man seems to melt into the shadows. An assassin is here looking for fresh blood and shining coins. Exits: north, south, west. * C HP:Bad Mana:Warm Move:Tired>w A Small Empty Chamber Exits: east, south. You suddenly notice an experienced assassin. o C HP:Bad Mana:Warm Move:Tired>s d A Dark Niche A brown-skinned man is standing here. A brown-skinned man is standing here. Exits: north, down. o C HP:Bad Mana:Warm Move:Tired>w Bottom of a Filthy Pit Exits: west. o C HP:Bad Mana:Warm Move:Tired>s A Turning Tunnel The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: east, south. Saving Verminaard. o C HP:Bad Mana:Warm Move:Tired>kill *man* Bottom of a Deep Shaft A canoe has been left here. A metal wall shield rests on the ground. A great dark-grey horse stamps restively. Gimilzór the Black Númenórean (gim) is standing here. Exits: north, up. * C HP:Bad Mana:Warm Move:Tired>They aren't here. * C HP:Bad Mana:Warm Move:Tired>u Gimilzór tells you 'CLIMBA' * C HP:Bad Mana:Warm Move:Tired>A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. A thief lurks here, looking for a stranger to rob. Exits: west, down. * C HP:Bad Mana:Warm Move:Tired>w A Deserted Tunnel An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. Exits: east, west. * C HP:Bad Mana:Warm Move:Tired>w A Narrow Tunnel Exits: north, east, south. * C HP:Bad Mana:Warm Move:Tired>w Alas, you cannot go that way... * C HP:Bad Mana:Warm Move:Tired>kill *man* s They aren't here. * C HP:Bad Mana:Warm Move:Tired>kill *man* A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: north, south. * C HP:Bad Mana:Warm Move:Tired>s They aren't here. * C HP:Bad Mana:Warm Move:Tired>You need to swim to go there. * C HP:Bad Mana:Warm Move:Tired>kill *man* They aren't here. * C HP:Bad Mana:Warm Move:Tired> Gimilzór (gim) strains 'fitta' * C HP:Bad Mana:Warm Move:Tired> Gimilzór (gim) sits down and rests. * C HP:Bad Mana:Warm Move:Tired>nar keldorn bad in tharbad ciuty Ok. * C HP:Bad Mana:Warm Move:Tired>inf %z---<-%Z--%e--<>-%E--<-%j--><<-%J emote reports '114/466hps, 26/70mana, 38/153 moves. 114---<-466--26--<>-70--<-38--><<-153 * C HP:Bad Mana:Warm Move:Tired>Ok. * C HP:Bad Mana:Warm Move:Tired>t lookhu come landing? Gimilzór (gim) nods solemnly. * C HP:Bad Mana:Warm Move:Tired>sc sq Ok. * C HP:Bad Mana:Warm Move:Tired>115/466 hit, 27/70 mana, and 40/153 moves. * C HP:Bad Mana:Warm Move:Tired>search quick You begin to search ... * C HP:Bad Mana:Warm Move:Tired>o Open what? * C HP:Bad Mana:Warm Move:Tired>l A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Gimilzór the Black Númenórean (gim) is resting here. * C HP:Bad Mana:Warm Move:Tired> Gimilzór (gim) lies down and falls asleep. * C HP:Bad Mana:Warm Move:Tired>oo cha moo wimp Ok. * C HP:Bad Mana:Warm Move:Tired>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * C HP:Wounded Mana:Cold Move:Tired>t lookhu I'm bad. Ok. * C HP:Wounded Mana:Cold Move:Tired>stat OB: 83%, DB: 11%, PB: 83%, Armour: 93%. Wimpy: 100. Mood: wimpy. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - panic - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * C HP:Wounded Mana:Cold Move:Tired>sert search tho You begin to search ... Lookhu narrates 'shit' * C HP:Wounded Mana:Warm Move:Tired>where Lookhu narrates 'they in trapdoor' Players in your zone -------------------- Gimilzór - A Small Landing Verminaard - A Small Landing Lookhu - The Junction * C HP:Wounded Mana:Warm Move:Tired>cls cast 'cure light' You start to concentrate... Lookhu narrates '3' Your scratches and bruises disappear. * C HP:Wounded Mana:Cold Move:Tired>l A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Gimilzór the Black Númenórean (gim) is sleeping here. * C HP:Wounded Mana:Cold Move:Tired>st You are already standing. * C HP:Wounded Mana:Cold Move:Tired> Lookhu narrates 'with that elf' * C HP:Wounded Mana:Cold Move:Tired>wa gim You wake him up. * C HP:Wounded Mana:Cold Move:Tired>l A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Gimilzór the Black Númenórean (gim) is sitting here. * C HP:Wounded Mana:Cold Move:Tired>where Players in your zone -------------------- Gimilzór - A Small Landing Verminaard - A Small Landing Lookhu - The Intersection * C HP:Wounded Mana:Cold Move:Tired> Gimilzór (gim) clambers on his feet. * C HP:Wounded Mana:Cold Move:Tired>' 3 pers emote hisses '3 pers' Ok. * C HP:Wounded Mana:Cold Move:Tired>n A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. You suddenly notice a thief. * C HP:Wounded Mana:Cold Move:Tired>n A Narrow Tunnel A thief lurks here, looking for a stranger to rob. A thief lurks here, looking for a stranger to rob. Exits: north, south. * C HP:Wounded Mana:Cold Move:Tired>w Alas, you cannot go that way... Gimilzór (gim) strains 'storeballar' * C HP:Wounded Mana:Cold Move:Tired>w Alas, you cannot go that way... * C HP:Wounded Mana:Cold Move:Tired>n Bend in the Tunnel The butchered corpse of *an Elf* is lying here. Exits: south, west. * C HP:Wounded Mana:Cold Move:Tired>w Narrow Tunnel Exits: east, west. * C HP:Wounded Mana:Cold Move:Tired> Gimilzór (gim) stops following you. * C HP:Wounded Mana:Cold Move:Tired>w Narrow Tunnel Exits: east, (up). o C HP:Wounded Mana:Cold Move:Tired>l u The trapdoor is open. o C HP:Wounded Mana:Cold Move:Tired>scout u You quietly scout upwards... Gimilzór tells you 'slow' Assembly Room You stop scouting. o C HP:Wounded Mana:Cold Move:Tired>where Players in your zone -------------------- Gimilzór - Narrow Tunnel Verminaard - Narrow Tunnel Lookhu - The Tube o C HP:Wounded Mana:Cold Move:Tired>where Players in your zone -------------------- Gimilzór - A Small Landing Verminaard - Narrow Tunnel Lookhu - The Tube o C HP:Wounded Mana:Cold Move:Tired>u Assembly Room Exits: (north), (down). * C HP:Wounded Mana:Cold Move:Tired>t lookhu open all way to landing Ok. * C HP:Wounded Mana:Cold>where Players in your zone -------------------- Verminaard - Assembly Room Lookhu - The Tube * C HP:Wounded Mana:Cold>l n The secret is open. * C HP:Wounded Mana:Cold>where Players in your zone -------------------- Verminaard - Assembly Room Lookhu - The Tube * C HP:Wounded Mana:Cold>rep tell lookhu Who do you wish to tell what? * C HP:Wounded Mana:Cold> Lookhu has arrived from the north. * C HP:Wounded Mana:Cold>d Narrow Tunnel Exits: east, (up). o C HP:Wounded Mana:Cold>ctrad e close trapdoor Ok. o C HP:Wounded Mana:Cold>Narrow Tunnel Exits: east, west. o C HP:Wounded Mana:Cold>e Bend in the Tunnel The butchered corpse of *an Elf* is lying here. Exits: south, west. o C HP:Wounded Mana:Cold>s A Narrow Tunnel A thief lurks here, looking for a stranger to rob. A thief lurks here, looking for a stranger to rob. Exits: north, south. o C HP:Wounded Mana:Cold>s A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. You suddenly notice an assassin. o C HP:Wounded Mana:Cold>s A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: north, south. * C HP:Wounded Mana:Cold>where Players in your zone -------------------- Verminaard - A Small Landing Lookhu - A Small Landing * C HP:Wounded Mana:Cold>tgi var är du? tell gimilzor var är du? Ok. * C HP:Wounded Mana:Cold>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * C HP:Wounded Mana:Icy>sc 153/466 hit, 4/70 mana, and 54/153 moves. * C HP:Wounded Mana:Icy>stat OB: 88%, DB: 11%, PB: 83%, Armour: 93%. Wimpy: 100. Mood: wimpy. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - panic - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * C HP:Wounded Mana:Icy>l A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Lookhu is standing here. * C HP:Wounded Mana:Icy> Lookhu begins some strange incantations... * C HP:Wounded Mana:Icy>sq search quick You begin to search ... Lookhu utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * C HP:Wounded Mana:Icy>where Players in your zone -------------------- Verminaard - A Small Landing Lookhu - A Small Landing * C HP:Wounded Mana:Icy>oo cha moo wimp Ok. * C HP:Wounded Mana:Icy>n A Narrow Tunnel A thief lurks here, looking for a stranger to rob. An assassin is here looking for fresh blood and shining coins. Exits: north, east, south. o C HP:Wounded Mana:Icy>e A Deserted Tunnel A thief lurks here, looking for a stranger to rob. A thief lurks here, looking for a stranger to rob. Exits: east, west. o C HP:Wounded Mana:Icy>e Gimilzór tells you 'weak icy, kan förfan inte röra mig' o C HP:Wounded Mana:Icy>A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: west, down. o C HP:Wounded Mana:Icy>climb You won't climb anymore. o HP:Wounded Mana:Icy>owal open wall Ok. o HP:Wounded Mana:Icy>where Players in your zone -------------------- Verminaard - A Deserted Tunnel Lookhu - A Deserted Tunnel o HP:Wounded Mana:Cold>sc 187/466 hit, 7/70 mana, and 57/153 moves. o HP:Wounded Mana:Cold>stat OB: 88%, DB: 11%, PB: 83%, Armour: 93%. Wimpy: 100. Mood: wimpy. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - panic - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. o HP:Wounded Mana:Cold>15 Gimilzór tells you 'keldorn simma inte TILL STAN' o HP:Wounded Mana:Cold>change wimpy 150 Wimpy set to: 150 o HP:Wounded Mana:Cold> Gimilzór tells you 'mstae va catacombs' o HP:Wounded Mana:Cold>tgi nej tell gimilzor nej Ok. o HP:Wounded Mana:Cold>w w A Deserted Tunnel A thief lurks here, looking for a stranger to rob. A thief lurks here, looking for a stranger to rob. Exits: east, west. You suddenly notice a thief. o HP:Wounded Mana:Cold>A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. o HP:Wounded Mana:Cold>s A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: north, south. * HP:Wounded Mana:Cold>s You need to swim to go there. * HP:Wounded Mana:Cold>l A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Lookhu is standing here. * HP:Wounded Mana:Cold> You feel bolder. * HP:Wounded Mana:Cold>swim Ok, from now you'll try to swim. * W HP:Wounded Mana:Cold>s You failed swimming there. * W HP:Wounded Mana:Cold>s s The Catacombs Exits: north, east, south, west. o W HP:Wounded Mana:Cold>You failed swimming there. You are drowning! o W HP:Wounded Mana:Cold>s s The Catacombs A domesticated pony, beast of burden to many, stands here. Exits: north, east, south, west. o W HP:Wounded Mana:Cold>The Catacombs Exits: north, east, west. o W HP:Wounded Mana:Cold>w The Catacombs Exits: north, east, south, west. o W HP:Wounded Mana:Cold>s A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: north, east. * W HP:Wounded Mana:Cold>e A Lit Passage Exits: east, west. * W HP:Wounded Mana:Cold>s Alas, you cannot go that way... * W HP:Wounded Mana:Cold>e A Lit Passage Exits: south, west. * W HP:Wounded Mana:Cold>s A Large Warehouse Exits: north, east, south, [west]. * W HP:Wounded Mana:Cold>l A Large Warehouse Lookhu is standing here. * W HP:Wounded Mana:Cold>where *man* You carefully examine the ground around you, looking for tracks a Hmm... It seems there is no sign of *man* here. * W HP:Wounded Mana:Cold>change mood aggressive Ok. * W HP:Wounded Mana:Cold>tgi inte på andra sidan tell gimilzor inte på andra sidan Ok. * W HP:Wounded Mana:Cold>l A Large Warehouse Lookhu is standing here. * W HP:Wounded Mana:Cold>s A Large Warehouse A smuggler is here, angry at having been seen. Exits: north, east. * W HP:Wounded Mana:Cold>n A Large Warehouse Exits: north, east, south, [west]. * W HP:Wounded Mana:Cold>n A Lit Passage Exits: south, west. * W HP:Wounded Mana:Cold>s A Large Warehouse Exits: north, east, south, [west]. * W HP:Wounded Mana:Cold>n A smuggler has arrived from the south. * W HP:Wounded Mana:Cold>A Lit Passage Exits: south, west. * W HP:Wounded Mana:Cold>rest You sit down and rest your tired bones. * W HP:Wounded Mana:Cold> Lookhu sits down and rests. * W HP:Wounded Mana:Cold>' need to regain some emote hisses 'need to regain some' Ok. * W HP:Wounded Mana:Cold>tgi vi reggar lite Lookhu nods solemnly. tell gimilzor vi reggar lite Ok. * W HP:Wounded Mana:Cold>where Players in your zone -------------------- Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Cold>tgi dom är 3 tell gimilzor dom är 3 Ok. * W HP:Wounded Mana:Cold>stat OB: 142%, DB: -39%, PB: 31%, Armour: 93%. Wimpy: 150. Mood: aggressive. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * W HP:Wounded Mana:Cold>sc 167/466 hit, 17/70 mana, and 62/153 moves. Gimilzór tells you 'var' * W HP:Wounded Mana:Cold>tgi i trapdoor, sa lookhu tell gimilzor i trapdoor, sa lookhu Ok. * W HP:Wounded Mana:Warm>st You stop resting, and stand up. * W HP:Wounded Mana:Warm>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * W HP:Wounded Mana:Cold>rest You sit down and rest your tired bones. * W HP:Wounded Mana:Cold>whois keldorn Keldorn is a Man. * W HP:Wounded Mana:Cold> Lookhu says 'were they running on low hps?' * W HP:Wounded Mana:Cold>lip look in backpack backpack (used) : a butcher knife (dented) six delicious bannocks four flasks of orkish draught sixteen handfuls of narrow leaves a fragrant-smelling bag a pale blue stone two smoked pieces of meat eight vials of preserved blood * W HP:Wounded Mana:Cold>' was at ma emote hisses 'was at ma' Ok. * W HP:Wounded Mana:Cold> Saving Verminaard. * W HP:Wounded Mana:Cold>' in brickwall emote hisses 'in brickwall' Ok. * W HP:Wounded Mana:Cold> Lookhu nods solemnly. * W HP:Wounded Mana:Cold>sc 184/466 hit, 11/70 mana, and 76/153 moves. * W HP:Wounded Mana:Cold>sc 185/466 hit, 11/70 mana, and 76/153 moves. * W HP:Wounded Mana:Cold> Gimilzór tells you 'ok,jag kommer?' * W HP:Wounded Mana:Cold>whois keldorn * W HP:Wounded Mana:Cold>tgi nod tell gimilzor nod Ok. * W HP:Wounded Mana:Cold>st You stop resting, and stand up. * W HP:Wounded Mana:Cold>cls Lookhu says 'almost had both men in tube' * W HP:Wounded Mana:Cold>cast 'cure light' You muster all of your concentration... Your scratches and bruises disappear. * W HP:Wounded Mana:Icy>rest You sit down and rest your tired bones. * W HP:Wounded Mana:Icy> Lookhu says 'but they spammed by' * W HP:Wounded Mana:Icy>rest You are already resting. * W HP:Wounded Mana:Icy>nod You nod solemnly. * W HP:Wounded Mana:Icy>where Players in your zone -------------------- Gimilzór - The Junction Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>sc 194/466 hit, 2/70 mana, and 86/153 moves. * W HP:Wounded Mana:Icy>sc 194/466 hit, 3/70 mana, and 87/153 moves. * W HP:Wounded Mana:Icy>where Players in your zone -------------------- Gimilzór - The West Corridor Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>tgi akta för vitingar typ tell gimilzor akta för vitingar typ Ok. * W HP:Wounded Mana:Icy>where Players in your zone -------------------- Gimilzór - The Pit Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>sc 197/466 hit, 4/70 mana, and 91/153 moves. * W HP:Wounded Mana:Icy>sc 197/466 hit, 4/70 mana, and 92/153 moves. * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - The Intersection Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - The Intersection Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - A Room daubed in Red Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - Another Room daubed in Red Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - The Tube Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - The Tube Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Lookhu says 'I have really bad pb :)' Players in your zone -------------------- Gimilzór - End of the Tube Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>wher Players in your zone -------------------- Gimilzór - End of the Tube Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Icy>grin You grin evilly. * W HP:Wounded Mana:Cold> Lookhu says '54' * W HP:Wounded Mana:Cold>gig You giggle. * W HP:Wounded Mana:Cold>stat OB: 142%, DB: -39%, PB: 31%, Armour: 93%. Wimpy: 150. Mood: aggressive. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * W HP:Wounded Mana:Cold>sc 203/466 hit, 8/70 mana, and 102/153 moves. * W HP:Wounded Mana:Cold>sc 203/466 hit, 8/70 mana, and 102/153 moves. * W HP:Wounded Mana:Cold>st You stop resting, and stand up. * W HP:Wounded Mana:Cold>cls cast 'cure light' Alas, not enough mana flows through you... * W HP:Wounded Mana:Cold>rest You sit down and rest your tired bones. * W HP:Wounded Mana:Cold> Lookhu stops resting, and clambers on his feet. * W HP:Wounded Mana:Cold>st You stop resting, and stand up. * W HP:Wounded Mana:Cold>sq search quick You begin to search ... Lookhu drinks water from a water skin. Gimilzór tells you 'var e ni nu?' * W HP:Wounded Mana:Cold>rest You sit down and rest your tired bones. Lookhu sits down and rests. * W HP:Wounded Mana:Cold>tgi på andra sidan landing tell gimilzor på andra sidan landing Ok. * W HP:Wounded Mana:Cold>where Gimilzór tells you 'jag e secrettrapdoor' Players in your zone -------------------- Gimilzór - Assembly Room Verminaard - A Lit Passage Lookhu - A Lit Passage * W HP:Wounded Mana:Cold> Gimilzór tells you 'ok' * W HP:Wounded Mana:Cold>tgi s e s typ tell gimilzor s e s typ Ok. * W HP:Wounded Mana:Cold>stat OB: 142%, DB: -39%, PB: 31%, Armour: 93%. Wimpy: 150. Mood: aggressive. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * W HP:Wounded Mana:Cold> Lookhu stops resting, and clambers on his feet. * W HP:Hurt Mana:Cold> Lookhu begins some strange incantations... * W HP:Hurt Mana:Cold> Lookhu utters the word 'abrawajf' * W HP:Hurt Mana:Cold> Lookhu sits down and rests. * W HP:Hurt Mana:Cold>sc 211/466 hit, 13/70 mana, and 116/153 moves. * W HP:Hurt Mana:Cold>who leg Legends ------- 0 players on. * W HP:Hurt Mana:Cold>whois keldorn Keldorn is a Man. * W HP:Hurt Mana:Cold>tgi keldorn har typ fin eq Gimilzór (gim) has arrived from the west. * W HP:Hurt Mana:Cold>tell gimilzor keldorn har typ fin eq Ok. * W HP:Hurt Mana:Cold>sc Gimilzór (gim) sits down and rests. 215/466 hit, 16/70 mana, and 122/153 moves. * W HP:Hurt Mana:Cold>l A Lit Passage Lookhu is resting here. Gimilzór the Black Númenórean (gim) is resting here (shrouded). * W HP:Hurt Mana:Cold>stat Gimilzór (gim) strains 'tower o skit' * W HP:Hurt Mana:Cold>OB: 142%, DB: -39%, PB: 31%, Armour: 93%. Wimpy: 150. Mood: aggressive. Needed: 448,541 xp, 0 tp. Gold: 571. Alert: normal. Affected by: - novoid - noquit - a light wound at the body. - a light wound at the head. - a light wound at the right foot. * W HP:Hurt Mana:Cold>l A Lit Passage Lookhu is resting here. Gimilzór the Black Númenórean (gim) is resting here (shrouded). * W HP:Hurt Mana:Cold>' ack emote hisses 'ack' Ok. * W HP:Hurt Mana:Warm> Gimilzór (gim) strains 'if i had had mana he'd been so dead' * W HP:Hurt Mana:Warm>' he was bad emote hisses 'he was bad' Ok. * W HP:Hurt Mana:Warm>' if he wouldn't have had that player sanc... emote hisses 'if he wouldn't have had that player sanc...' Ok. * W HP:Hurt Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the west. *Bornack the Beorning Man* has arrived from the west. * W HP:Hurt Mana:Warm> *Keldorn the Dúnadan Man* leaves south. *Bornack the Beorning Man* leaves south. * W HP:Hurt Mana:Warm>st You stop resting, and stand up. * W HP:Hurt Mana:Warm>kill *man* Lookhu says 'damn ' *Keldorn the Dúnadan Man* has arrived from the south. *Bornack the Beorning Man* has arrived from the south. * W HP:Hurt Mana:Warm>s You pound *Keldorn the Dúnadan Man*'s left foot very hard and tickle it. *Keldorn the Dúnadan Man* slashes your head and tickles it. * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine>kill *man* Gimilzór (gim) strains 'actually, you couldnt hit him' Lookhu stops resting, and clambers on his feet. No way! You are fighting for your life! * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine>n You're already fighting! * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine>Gimilzór (gim) stops resting, and clambers o n his feet. No way! You are fighting for your life! * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine>a change mood aggressive Ok. *Bornack the Beorning Man* begins some strange incantations... * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine> Lookhu begins some strange incantations... * W HP:Hurt Mana:Warm *Keldorn the Dúnadan Man*:Fine>f *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. You flee head over heels. A Lit Passage Exits: east, west. * W HP:Wounded Mana:Warm>e A Lit Passage Lookhu is standing here trying to concentrate. Gimilzór the Black Númenórean (gim) is standing here. *Bornack the Beorning Man* is standing here. Exits: south, west. * W HP:Wounded Mana:Warm> Gimilzór (gim) begins some strange incantations... * W HP:Wounded Mana:Warm> *Bornack the Beorning Man* begins some strange incantations... * W HP:Wounded Mana:Warm>kill bornack You are too afraid. * W HP:Wounded Mana:Warm> Lookhu utters the words 'diesilla barh' *Bornack the Beorning Man* staggers back as the lightning bolt sent by Lookhu hits him. * W HP:Wounded Mana:Warm> Lookhu begins some strange incantations... * W HP:Wounded Mana:Warm>kill bornack You are too afraid. * W HP:Wounded Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the south. *Bornack the Beorning Man* panics, and attempts to flee. *Bornack the Beorning Man* leaves west. * W HP:Wounded Mana:Warm>0 kill bornack Gimilzór (gim) begins some strange incantations... Arglebargle, glop-glyf!?! Lookhu begins some strange incantations... * W HP:Wounded Mana:Warm>They aren't here. *Keldorn the Dúnadan Man* leaves west. * W HP:Wounded Mana:Warm>w kill bornack *Bornack the Beorning Man* has arrived from the west. A Lit Passage *Keldorn the Dúnadan Man* is standing here. Exits: east, west. * W HP:Wounded Mana:Warm>They aren't here. * W HP:Wounded Mana:Warm>hit *man* You are too afraid. Lookhu begins some strange incantations... *Bornack the Beorning Man* has arrived from the east. *Keldorn the Dúnadan Man* leaves east. *Bornack the Beorning Man* leaves east. * W HP:Wounded Mana:Warm>cha wimp 0 Wimpy set to: 0 * W HP:Wounded Mana:Warm>e kill bornack A Lit Passage Gimilzór the Black Númenórean (gim) is standing here. Exits: south, west. * W HP:Wounded Mana:Warm>s They aren't here. Gimilzór leaves south. * W HP:Wounded Mana:Warm>kill bornack A Large Warehouse A smuggler is here, angry at having been seen. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Gimilzór the Black Númenórean (gim) is standing here. Exits: north, east, south, (west). * W HP:Wounded Mana:Warm>open door *Keldorn the Dúnadan Man* intercepts your blow. You try to pound *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* swiftly dodges a smuggler's attempt to slash him. *Keldorn the Dúnadan Man* slashes your right arm very hard. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Fine>It's already open! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Fine>open door *Bornack the Beorning Man* begins some strange incantations... Lookhu begins some strange incantations... It's already open! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Fine>flee You flee head over heels. A Lit Passage Exits: south, west. * W HP:Wounded Mana:Warm>s A Large Warehouse A smuggler is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting a smuggler. *Bornack the Beorning Man* is standing here. Gimilzór the Black Númenórean (gim) is standing here trying to concentrate. Lookhu is standing here trying to concentrate. Exits: north, east, south, (west). * W HP:Wounded Mana:Warm>kill bornack *Keldorn the Dúnadan Man* intercepts your blow. You try to pound *Keldorn the Dúnadan Man*, but he parries successfully. *Bornack the Beorning Man* begins some strange incantations... * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt a smuggler:Healthy>a Gimilzór (gim) starts following you. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt a smuggler:Healthy>change mood aggressive Ok. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves west. * W HP:Wounded Mana:Warm>flee Lookhu begins some strange incantations... *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. You wish that your wounds would stop BLEEDING so much! *Bornack the Beorning Man* barely slashes your body and tickles it. You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Hurt>You flee head over heels. A Lit Passage Exits: south, west. * W HP:Bad Mana:Warm>s A Large Warehouse A smuggler is here, angry at having been seen. *Bornack the Beorning Man* is standing here. Gimilzór the Black Númenórean (gim) is standing here trying to concentrate. Lookhu is standing here trying to concentrate. Exits: north, east, south, (west). Lookhu utters the words 'diesilla barh' *Bornack the Beorning Man* staggers back as the lightning bolt sent by Lookhu hits him. Lookhu slashes *Bornack the Beorning Man*'s head hard. * W HP:Bad Mana:Warm>s A Large Warehouse Exits: north, east. * W HP:Bad Mana:Warm>sc 47/466 hit, 22/70 mana, and 127/153 moves. * W HP:Bad Mana:Warm>n A Large Warehouse A smuggler is here, fighting Lookhu. Lookhu is here, fighting a smuggler. *Keldorn the Dúnadan Man* is standing here. Exits: north, east, south, (west). * W HP:Bad Mana:Warm> Gimilzór (gim) begins some strange incantations... You fail to intercept *Keldorn the Dúnadan Man*'s blow. *Keldorn the Dúnadan Man* slashes Lookhu's body and tickles it. Lookhu begins some strange incantations... * W HP:Bad Mana:Warm> *Bornack the Beorning Man* has arrived from the south. * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Bad Mana:Warm>w Smuggler Living Quarters Exits: (east), south, [west]. * W HP:Bad Mana:Warm>e A Large Warehouse A smuggler is here, fighting Lookhu. Lookhu is here, fighting a smuggler. *Bornack the Beorning Man* is standing here. Exits: north, east, south, (west). *Bornack the Beorning Man* leaves north. *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Bad Mana:Warm> Lookhu panics, but can't stop fighting to flee. * W HP:Bad Mana:Warm> Gimilzór (gim) begins some strange incantations... *Keldorn the Dúnadan Man* leaves south. * W HP:Bad Mana:Warm> Lookhu panics, and attempts to flee. Lookhu leaves north. * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Bad Mana:Warm>s A Large Warehouse Exits: north, east. * W HP:Bad Mana:Warm>n A Large Warehouse A smuggler is here, angry at having been seen. *Keldorn the Dúnadan Man* is standing here. Exits: north, east, south, (west). *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>kill *man* You're already fighting! * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt> A smuggler barely slashes *Keldorn the Dúnadan Man*'s right hand and tickles it. *Keldorn the Dúnadan Man* slashes your right foot hard and shatters it. You wish that your wounds would stop BLEEDING so much! * W HP:Awful Mana:Warm *Keldorn the Dúnadan Man*:Hurt>look A Large Warehouse A smuggler is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting YOU. Gimilzór the Black Númenórean (gim) is standing here trying to concentrate. * W HP:Awful Mana:Warm *Keldorn the Dúnadan Man*:Hurt>flee Gimilzór (gim) utters the words 'diesilla barh' *Keldorn the Dúnadan Man* staggers back as the lightning bolt sent by Gimilzór (gim) hits him. You flee head over heels. A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: east, south, west. * W HP:Awful Mana:Warm>e A Large Warehouse Exits: south, west. * W HP:Awful Mana:Warm>s A Large Warehouse Exits: north, [east], west. * W HP:Awful Mana:Warm>s Alas, you cannot go that way... * W HP:Awful Mana:Warm>e n s The door seems to be closed. * W HP:Awful Mana:Warm>w A Large Warehouse Exits: south, west. * W HP:Awful Mana:Warm>w w A Large Warehouse Exits: north, [east], west. * W HP:Awful Mana:Warm>A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: north, east, west. * W HP:Awful Mana:Warm>A Large Warehouse Exits: north, east. * W HP:Awful Mana:Warm>Alas, you cannot go that way... * W HP:Awful Mana:Warm>oo cha moo wimp Ok. * W HP:Awful Mana:Warm>n w A Large Warehouse Gimilzór the Black Númenórean (gim) is standing here. Lookhu is standing here. Exits: north, east, south, (west). * W HP:Awful Mana:Warm>Smuggler Living Quarters A smuggler is here, angry at having been seen. Exits: (east), south, [west]. * W HP:Awful Mana:Warm>close door Ok. * W HP:Awful Mana:Warm> A smuggler barely slashes your left foot and tickles it. You wish that your wounds would stop BLEEDING so much! You pound a smuggler's left arm extremely hard. * W HP:Awful Mana:Warm a smuggler:Fine>l Gimilzór (gim) begins some strange incantations... * W HP:Awful Mana:Warm a smuggler:Fine>Smuggler Living Quarters A smuggler is here, fighting YOU. Gimilzór the Black Númenórean (gim) is standing here trying to concentrate. Lookhu is standing here. * W HP:Awful Mana:Warm a smuggler:Fine>' cure emote hisses 'cure' Ok. * W HP:Awful Mana:Warm a smuggler:Fine> Gimilzór (gim) utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * W HP:Bad Mana:Warm a smuggler:Fine> You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Warm a smuggler:Fine>' me awful emote hisses 'me awful' Ok. Gimilzór (gim) begins some strange incantations... * W HP:Bad Mana:Warm a smuggler:Fine>a The door is opened from the other side. change mood aggressive Ok. Gimilzór (gim) utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * W HP:Bad Mana:Warm a smuggler:Fine> *Keldorn the Dúnadan Man* has arrived from the east. * W HP:Bad Mana:Warm a smuggler:Fine>b d Lookhu begins some strange incantations... bash d *Keldorn the Dúnadan Man* closes the door. Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* slashes Gimilzór (gim)'s body very hard. f * W HP:Bad Mana:Warm a smuggler:Fine>You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. Exits: north. * W HP:Bad Mana:Warm> A smuggler has arrived from the north. * W HP:Bad Mana:Warm>n close door Smuggler Living Quarters Gimilzór the Black Númenórean (gim) is here, fighting *Keldorn the Dúnadan Man*. Lookhu is standing here. *Keldorn the Dúnadan Man* is here, fighting Gimilzór (gim). Exits: [east], south, [west]. *Keldorn the Dúnadan Man* panics, and attempts to flee. * W HP:Bad Mana:Warm>It's already closed! * W HP:Bad Mana:Warm> Lookhu begins some strange incantations... * W HP:Bad Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Bad Mana:Warm>close door It's already closed! * W HP:Bad Mana:Warm>close door It's already closed! * W HP:Bad Mana:Warm>close door close door It's already closed! * W HP:Bad Mana:Warm>It's already closed! *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Bad Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* lightly slashes your body and t You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt> Lookhu utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt> Lookhu begins some strange incantations... Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>oo l cha moo wimp Ok. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>Smuggler Living Quarters Gimilzór the Black Númenórean (gim) is here, fighting *Keldorn the Dúnadan Man*. Lookhu is standing here trying to concentrate. *Keldorn the Dúnadan Man* is here, fighting YOU. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Bad Mana:Warm>close door look It's already closed! * W HP:Bad Mana:Warm>close door *Keldorn the Dúnadan Man* has arrived from the south. Smuggler Living Quarters Gimilzór the Black Númenórean (gim) is standing here. Lookhu is standing here trying to concentrate. *Keldorn the Dúnadan Man* is standing here. * W HP:Bad Mana:Warm>close door *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. It's already closed! Lookhu utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>It's already closed! *Keldorn the Dúnadan Man* lightly slashes your body and tickles it. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>It's already closed! * W HP:Wounded Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Wounded Mana:Warm> Lookhu tries to slash *Keldorn the Dúnadan Man*, but he parries successfully. * W HP:Wounded Mana:Warm>' kill him close door emote hisses 'kill him' Ok. * W HP:Wounded Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>It's already closed! * W HP:Wounded Mana:Warm>close door close door *Keldorn the Dúnadan Man* has arrived from the south. It's already closed! * W HP:Wounded Mana:Warm>*Keldorn the Dúnadan Man* tries to slash you, but your parry is successf ul. It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door Lookhu slashes *Keldorn the Dúnadan Man*'s left arm and tickles it. It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>*Keldorn the Dúnadan Man* has arrived from the south. It's already closed! Saving Verminaard. * W HP:Wounded Mana:Warm>close door close door *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door Lookhu approaches *Keldorn the Dúnadan Man*, trying to slash him. It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door Gimilzór (gim) strains 'close then' It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Wounded Mana:Warm>close door It's already closed! *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door close door It's already closed! *Keldorn the Dúnadan Man* barely slashes your body and tickles it. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>It's already closed! * W HP:Wounded Mana:Warm>It's already closed! * W HP:Wounded Mana:Warm>It's already closed! * W HP:Wounded Mana:Warm>oo cha moo wimp Ok. Gimilzór leaves south. * W HP:Wounded Mana:Warm>close door *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Wounded Mana:Warm>close door It's already closed! Lookhu begins some strange incantations... * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! A smuggler has arrived from the south. * W HP:Wounded Mana:Warm>close door close door It's already closed! *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door Gimilzór (gim) has arrived from the south. It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! Gimilzór (gim) tries to pierce *Keldorn the Dúnadan Man*, but he parries successfully. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! * W HP:Wounded Mana:Warm *Keldorn the Dúnadan Man*:Hurt>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door close door It's already closed! * W HP:Wounded Mana:Warm>close door It's already closed! * W HP:Wounded Mana:Warm>close door close door It's already closed! You intercept a smuggler's blow. A smuggler fails to slash you. * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>look It's already closed! *Keldorn the Dúnadan Man* has arrived from the south. * W HP:Wounded Mana:Warm a smuggler:Fine>It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door close door Gimilzór leaves south. It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door *Keldorn the Dúnadan Man* tries to slash you, but your parry is successful. It's already closed! The door is opened from the other side. * W HP:Wounded Mana:Warm a smuggler:Fine>close door Gimilzór (gim) has arrived from the south. Ok. * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door Smuggler Living Quarters Lookhu is here, fighting *Keldorn the Dúnadan Man*. A smuggler is here, fighting YOU. *Keldorn the Dúnadan Man* is here, fighting YOU. Gimilzór the Black Númenórean (gim) is standing here. * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>It's already closed! The door is opened from the other side. * W HP:Wounded Mana:Warm a smuggler:Fine>*Keldorn the Dúnadan Man* has arrived from the south. Ok. * W HP:Wounded Mana:Warm a smuggler:Fine>*Keldorn the Dúnadan Man* quickly approaches, trying to slash you. It's already closed! You pound a smuggler's left leg very hard. * W HP:Wounded Mana:Warm a smuggler:Fine>It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>It's already closed! *Keldorn the Dúnadan Man* barely slashes your body and tickles it. * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! The door is opened from the other side. * W HP:Wounded Mana:Warm a smuggler:Fine>Ok. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves south. * W HP:Wounded Mana:Warm a smuggler:Fine>close door The door is opened from the other side. Ok. * W HP:Wounded Mana:Warm a smuggler:Fine>close door *Keldorn the Dúnadan Man* has arrived from the south. Lookhu tries to slash *Keldorn the Dúnadan Man*, but he parries successfully. *Keldorn the Dúnadan Man* swiftly dodges Gimilzór (gim)'s attempt to pierce him. It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine>close door It's already closed! * W HP:Wounded Mana:Warm a smuggler:Fine> The door is opened from the other side. * W HP:Wounded Mana:Warm a smuggler:Fine>close door Ok. * W HP:Wounded Mana:Warm a smuggler:Fine> The door is opened from the other side. *Keldorn the Dúnadan Man* panics, and attempts to flee. *Keldorn the Dúnadan Man* leaves east. * W HP:Wounded Mana:Warm a smuggler:Fine> *Bornack the Beorning Man* has arrived from the east. * W HP:Wounded Mana:Warm a smuggler:Fine>flee PANIC! You can't quit the fight! * W HP:Wounded Mana:Warm a smuggler:Fine> You pound a smuggler's right foot extremely hard. * W HP:Wounded Mana:Warm a smuggler:Hurt> *Keldorn the Dúnadan Man* has arrived from the east. *Keldorn the Dúnadan Man* intercepts Gimilzór (gim)'s blow. Gimilzór (gim) approaches *Keldorn the Dúnadan Man*, trying to pierce him. *Keldorn the Dúnadan Man* intercepts Lookhu's blow. Lookhu approaches *Keldorn the Dúnadan Man*, trying to slash him. * W HP:Wounded Mana:Warm a smuggler:Hurt> You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. Exits: north. * W HP:Wounded Mana:Warm>n Smuggler Living Quarters Lookhu is here, fighting *Keldorn the Dúnadan Man*. A smuggler is here, angry at having been seen. Gimilzór the Black Númenórean (gim) is here, fighting *Keldorn the Dúnadan Man*. *Bornack the Beorning Man* is standing here. *Keldorn the Dúnadan Man* is here, fighting Gimilzór (gim). Exits: (east), south, [west]. * W HP:Wounded Mana:Warm>open door It's already open! *Bornack the Beorning Man* begins some strange incantations... * W HP:Wounded Mana:Warm>e *Keldorn the Dúnadan Man* closes the door. The door seems to be closed. * W HP:Wounded Mana:Warm> *Bornack the Beorning Man* utters the words 'eugszr zzur' *Bornack the Beorning Man* makes your evil soul suffer with his goodness. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Hurt>open door Ok. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Hurt>e *Bornack the Beorning Man* closes the door. No way! You are fighting for your life! You fail to intercept a smuggler's blow. A smuggler lightly slashes Lookhu's body and tickles it. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Hurt>flee You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. Exits: north. * W HP:Bad Mana:Warm> Gimilzór (gim) has arrived from the north. * W HP:Bad Mana:Warm> *Bornack the Beorning Man* has arrived from the north. * W HP:Bad Mana:Warm>n open door e open door e Gimilzór leaves north. *Bornack the Beorning Man* leaves north. Smuggler Living Quarters Lookhu is here, fighting *Keldorn the Dúnadan Man*. A smuggler is here, fighting Lookhu. *Keldorn the Dúnadan Man* is here, fighting Lookhu. Gimilzór the Black Númenórean (gim) is standing here. *Bornack the Beorning Man* is standing here. Exits: [east], south, [west]. A smuggler lightly slashes Lookhu's left arm and tickles it. * W HP:Bad Mana:Warm>Ok. *Bornack the Beorning Man* quickly approaches, trying to slash you. You strongly pound *Bornack the Beorning Man*'s body. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>*Keldorn the Dúnadan Man* closes the door . No way! You are fighting for your life! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>Ok. *Keldorn the Dúnadan Man* closes the door. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>No way! You are fighting for your life! Gimilzór (gim) opens the door. *Keldorn the Dúnadan Man* closes the door. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>flee PANIC! You can't quit the fight! Lookhu panics, and attempts to flee. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> Gimilzór (gim) opens the door. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> Gimilzór leaves east. You flee head over heels. Smuggler Bunk Room An experienced smuggler is here, conspiring with his cohorts. Exits: north. * W HP:Bad Mana:Warm> *Bornack the Beorning Man* has arrived from the north. * W HP:Bad Mana:Warm>n *Bornack the Beorning Man* tries to slash you, but your parry is successful. Lookhu has arrived from the north. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>open door e No way! You are fighting for your life! A smuggler barely slashes your left leg and tickles it. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>Youdon't see any door here. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>flee No way! You are fighting for your life! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>You flee head over heels. Smuggler Living Quarters A smuggler is here, fighting *Keldorn the Dúnadan Man*. *Keldorn the Dúnadan Man* is here, fighting a smuggler. Exits: (east), south, [west]. * W HP:Bad Mana:Warm>open door e *Keldorn the Dúnadan Man* closes the door. The door is opened from the other side. It's already open! * W HP:Bad Mana:Warm>A Large Warehouse Gimilzór the Black Númenórean (gim) is standing here. Exits: north, east, south, (west). * W HP:Bad Mana:Warm> The door closes quietly. * W HP:Bad Mana:Warm> Gimilzór (gim) opens the door. * W HP:Bad Mana:Warm> The door closes quietly. * W HP:Bad Mana:Warm> Gimilzór (gim) opens the door. The door closes quietly. * W HP:Bad Mana:Warm>open door Gimilzór (gim) opens the door. It's already open! * W HP:Bad Mana:Warm>open door open door The door closes quietly. Ok. * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>It's already open! * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the west. * W HP:Bad Mana:Warm>nar out Ok. * W HP:Bad Mana:Warm>s A Large Warehouse Exits: north, east. * W HP:Bad Mana:Warm>gr Your group consists of: Verminaard (Head of group) Gimilzór (gim) Lookhu * W HP:Bad Mana:Warm>l A Large Warehouse Gimilzór the Black Númenórean (gim) is standing here. * W HP:Bad Mana:Warm>where Gimilzór leaves north. Players in your zone -------------------- Gimilzór - A Large Warehouse Verminaard - A Large Warehouse Lookhu - Smuggler Living Quarters * W HP:Bad Mana:Warm>oo cha moo wimp Ok. * W HP:Bad Mana:Warm>n A Large Warehouse Gimilzór the Black Númenórean (gim) is standing here. Exits: north, east, south, (west). * W HP:Bad Mana:Warm>open door It's already open! Gimilzór leaves north. * W HP:Bad Mana:Warm>open door *Keldorn the Dúnadan Man* has arrived from the north. *Bornack the Beorning Man* has arrived from the north. It's already open! * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* leaves south. *Bornack the Beorning Man* leaves south. * W HP:Bad Mana:Warm>open door It's already open! * W HP:Bad Mana:Warm>s A Large Warehouse *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, east. *Keldorn the Dúnadan Man* leaves north. *Bornack the Beorning Man* leaves north. * W HP:Bad Mana:Warm>n A Large Warehouse Exits: north, east, south, (west). * W HP:Bad Mana:Warm>n A Lit Passage *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: south, west. * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* tries to slash you, but your parry is successful. * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>s *Bornack the Beorning Man* tries to slash you, but your parry is successful. No way! You are fighting for your life! * W HP:Bad Mana:Warm *Keldorn the Dúnadan Man*:Hurt>flee You flee head over heels. A Lit Passage Exits: east, west. * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the east. *Bornack the Beorning Man* has arrived from the east. *Bornack the Beorning Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>w No way! You are fighting for your life! *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>flee You flee head over heels. A Lit Passage Exits: south, west. * W HP:Bad Mana:Warm>w A Lit Passage *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: east, west. *Bornack the Beorning Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>s No way! You are fighting for your life! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>flee You flee head over heels. PANIC! You couldn't escape! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>s No way! You are fighting for your life! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> You flee head over heels. PANIC! You couldn't escape! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> *Keldorn the Dúnadan Man* barely slashes your left arm and tickles it. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> Gimilzór narrates 'meet door/trapdoor?' PANIC! You can't quit the fight! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>oo cha moo wimp Ok. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> PANIC! You can't quit the fight! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>exit East - A Lit Passage West - A Landing * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> You flee head over heels. A Lit Passage Exits: south, west. * W HP:Bad Mana:Warm>s A Large Warehouse Exits: north, east, south, (west). * W HP:Bad Mana:Warm>s A Large Warehouse Exits: north, east. * W HP:Bad Mana:Warm>e A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: north, east, west. * W HP:Bad Mana:Warm>n A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: east, south, west. * W HP:Bad Mana:Warm> Lookhu narrates 'don't know this area' A smuggler tries to whip you, but your parry is successful. * W HP:Bad Mana:Warm a smuggler:Healthy> You pound a smuggler's head very hard. * W HP:Bad Mana:Warm a smuggler:Fine>f PANIC! You can't quit the fight! * W HP:Bad Mana:Warm a smuggler:Fine> You flee head over heels. A Large Warehouse Exits: north, east, south, (west). * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* has arrived from the west. *Bornack the Beorning Man* has arrived from the west. * W HP:Bad Mana:Warm> *Keldorn the Dúnadan Man* leaves south. *Bornack the Beorning Man* leaves south. * W HP:Bad Mana:Warm>nar 2n e all n Ok. * W HP:Bad Mana:Warm>flee You flee head over heels. A Large Warehouse An experienced smuggler is here, conspiring with his cohorts. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Lookhu is standing here. Exits: east, south, west. * W HP:Bad Mana:Warm>w A Large Warehouse *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, east, south, (west). *Bornack the Beorning Man* tries to slash you, but your parry is successful. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded> Lookhu leaves west. * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>w No way! You are fighting for your life! * W HP:Bad Mana:Warm *Bornack the Beorning Man*:Wounded>flee You flee head over heels. A Lit Passage Exits: south, west. * W HP:Bad Mana:Warm>n Alas, you cannot go that way... * W HP:Bad Mana:Warm>w A Lit Passage Exits: east, west. * W HP:Bad Mana:Warm>n Alas, you cannot go that way... * W HP:Bad Mana:Warm>w A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: north, east. * W HP:Bad Mana:Warm>n The Catacombs Exits: north, east, south, west. o W HP:Bad Mana:Warm>n n The Catacombs Exits: north, east, south, west. o W HP:Bad Mana:Warm>n The Catacombs Exits: east, south, west. o W HP:Bad Mana:Warm>e Alas, you cannot go that way... o W HP:Bad Mana:Warm>n The Catacombs Exits: north, east, south, west. o W HP:Bad Mana:Warm>n A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: north, south. * W HP:Bad Mana:Warm>n A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. o W HP:Bad Mana:Warm>A Narrow Tunnel An assassin is here looking for fresh blood and shining coins. Exits: north, south. o W HP:Bad Mana:Warm>e Alas, you cannot go that way... o W HP:Bad Mana:Warm>s A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. o W HP:Bad Mana:Warm>e A Deserted Tunnel Exits: east, west. o W HP:Bad Mana:Warm>e A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. A thief lurks here, looking for a stranger to rob. Exits: (south), west, down. o W HP:Bad Mana:Warm>nar me bad and out Ok. o W HP:Bad Mana:Warm>s Base of some Stairs A sturdy pack horse is standing here. A thief lurks here, looking for a stranger to rob. Exits: (north). o W HP:Bad Mana:Warm>cwal close wall Ok. o W HP:Bad Mana:Warm>sc 98/466 hit, 27/70 mana, and 85/153 moves. o W HP:Bad Mana:Warm>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o W HP:Bad Mana:Cold>cls Gimilzór narrates 'out of town?' cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o W HP:Bad Mana:Icy>nar out of those chiesf Ok. o W HP:Bad Mana:Cold> Gimilzór narrates 'good, am trapduor/door' o W HP:Wounded Mana:Cold>rep n open door e n nn w n w all n e n tell lookhu n open door e n nn w n w all n e n Ok. o W HP:Wounded Mana:Cold> Gimilzór narrates 'icy' o W HP:Wounded Mana:Cold>where sc Players in your zone -------------------- Gimilzór - End of the Tube Verminaard - Base of some Stairs o W HP:Wounded Mana:Cold>119/466 hit, 9/70 mana, and 92/153 moves. o W HP:Wounded Mana:Cold>sc 119/466 hit, 9/70 mana, and 93/153 moves. o W HP:Wounded Mana:Cold>gr Your group consists of: Verminaard (Head of group) Gimilzór Lookhu o W HP:Wounded Mana:Cold>sc 120/466 hit, 9/70 mana, and 94/153 moves. o W HP:Wounded Mana:Cold>sc 120/466 hit, 9/70 mana, and 94/153 moves. o W HP:Wounded Mana:Cold>sc Lookhu tells you 'shit' 120/466 hit, 9/70 mana, and 95/153 moves. o W HP:Wounded Mana:Cold>sc 120/466 hit, 10/70 mana, and 95/153 moves. o W HP:Wounded Mana:Cold>sc 121/466 hit, 10/70 mana, and 96/153 moves. o W HP:Wounded Mana:Cold>open wall Ok. o W HP:Wounded Mana:Cold>n A Deserted Tunnel A sturdy pack horse is standing here. A sturdy pack horse is standing here. A thief lurks here, looking for a stranger to rob. Exits: (south), west, down. o W HP:Wounded Mana:Cold>close wall w Ok. o W HP:Wounded Mana:Cold>w A Deserted Tunnel Exits: east, west. o W HP:Wounded Mana:Cold>A Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: north, east, south. You suddenly notice an assassin. o W HP:Wounded Mana:Cold>s Lookhu tells you 'went in tbad' o W HP:Wounded Mana:Cold>A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. *Keldorn the Dúnadan Man* is standing here searching for tracks. *Bornack the Beorning Man* is standing here. Exits: north, south. * W HP:Wounded Mana:Cold>s *Bornack the Beorning Man* tries to slash you, but your parry is successful. No way! You are fighting for your life! * W HP:Wounded Mana:Cold *Bornack the Beorning Man*:Wounded>flee You flee head over heels. The Catacombs Exits: north, east, south, west. o W HP:Wounded Mana:Cold>n n You failed swimming there. You are drowning! o W HP:Bad Mana:Cold>A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, south. * W HP:Bad Mana:Cold> *Bornack the Beorning Man* quickly approaches, trying to slash you. *Keldorn the Dúnadan Man* leaves south. * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>n No way! You are fighting for your life! * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>flee n You flee head over heels. The Catacombs *Keldorn the Dúnadan Man* is standing here. Exits: north, east, south, west. * W HP:Bad Mana:Cold>A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. *Bornack the Beorning Man* is standing here. Exits: north, south. * W HP:Bad Mana:Cold>n *Keldorn the Dúnadan Man* has arrived from the south. A Narrow Tunnel A thief lurks here, looking for a stranger to rob. An assassin is here looking for fresh blood and shining coins. Exits: north, east, south. o W HP:Bad Mana:Cold>n A Narrow Tunnel Exits: north, south. o W HP:Bad Mana:Cold>w w Alas, you cannot go that way... o W HP:Bad Mana:Cold>Alas, you cannot go that way... o W HP:Bad Mana:Cold>n w *Keldorn the Dúnadan Man* has arrived from the south. *Bornack the Beorning Man* has arrived from the south. *Bornack the Beorning Man* lightly slashes your right arm and tickles it. No way! You are fighting for your life! You pound *Bornack the Beorning Man*'s right foot hard. * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>w *Keldorn the Dúnadan Man* lightly slashes your body and tickles it. No way! You are fighting for your life! * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>w No way! You are fighting for your life! * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>flee No way! You are fighting for your life! * W HP:Bad Mana:Cold *Bornack the Beorning Man*:Wounded>s You flee head over heels. Bend in the Tunnel The butchered corpse of *an Elf* is lying here. Exits: south, west. o W HP:Bad Mana:Cold>A Narrow Tunnel *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, south. *Keldorn the Dúnadan Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Cold *Keldorn the Dúnadan Man*:Hurt>s No way! You are fighting for your life! * W HP:Bad Mana:Cold *Keldorn the Dúnadan Man*:Hurt> *Bornack the Beorning Man* quickly approaches, trying to slash you. * W HP:Bad Mana:Cold *Keldorn the Dúnadan Man*:Hurt>flee You flee head over heels. Bend in the Tunnel The butchered corpse of *an Elf* is lying here. Exits: south, west. o W HP:Bad Mana:Cold>s A Narrow Tunnel *Keldorn the Dúnadan Man* is standing here. *Bornack the Beorning Man* is standing here. Exits: north, south. * W HP:Bad Mana:Cold>s s A Narrow Tunnel A thief lurks here, looking for a stranger to rob. An assassin is here looking for fresh blood and shining coins. Exits: north, east, south. o W HP:Bad Mana:Cold>A Small Landing A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: north, south. * W HP:Bad Mana:Cold>s The Catacombs Exits: north, east, south, west. o W HP:Bad Mana:Cold>w w The Catacombs Exits: east, south, west. o W HP:Bad Mana:Cold>w The Catacombs Exits: east, south. o W HP:Bad Mana:Cold>Alas, you cannot go that way... o W HP:Bad Mana:Cold>s w The Catacombs Exits: north, east, south, west. o W HP:Bad Mana:Cold>w You failed swimming there. You are drowning! o W HP:Bad Mana:Cold>The Greyflood Exits: north. * W HP:Bad Mana:Cold>n You failed swimming there. You are drowning! * W HP:Bad Mana:Cold>n n The River Bank An arrow lies on the ground. A thief is here looking for some stranger to rob. Lookhu is standing here. Exits: north, south. Lookhu sits down and rests. * W HP:Bad Mana:Cold>n West Alley Exits: north, south. * W HP:Bad Mana:Cold>n n West Alley The coach to Bree and Fornost is here. The corpse of an assassin is lying here. The corpse of a thief is lying here. Exits: north, east, south. * W HP:Bad Mana:Cold>West Alley Exits: north, south. * W HP:Bad Mana:Cold>Northwest Corner of the Wall A woman is here, looking for someone to chat with. A Guard is here looking for someone to abuse. Exits: east, south. * W HP:Bad Mana:Cold>e The Old Tower Street A Guard is here looking for someone to abuse. One of the citizens of Tharbad looks at you from the corner of his eye. Exits: east, west. * W HP:Bad Mana:Cold>e e The Old Tower Street Exits: east, west. * W HP:Bad Mana:Cold>n Before the North Gate of Tharbad A little boy is here, running around. A thief is here, fighting *Milzok the Dwarf*. *Milzok the Dwarf* is here, fighting a thief. One of the citizens of Tharbad looks at you from the corner of his eye. A little boy is here, running around. A Guard is here looking suspiciously at everyone passing. Exits: north, east, south, west. A little boy yells 'An Orc as here at Befure the North Gate of Tharbad!' A little boy yells 'An Orc as here at Before the North Gite of Thyrbad!' A guard has arrived from the north. * W HP:Bad Mana:Cold>Inside the North Gate of Tharbad A secretary is sitting at the desk. A Guard is here looking suspiciously at everyone passing. A Guard is here looking suspiciously at everyone passing. Exits: [north], south. * W HP:Bad Mana:Cold>unlock gate open gate *click* * W HP:Bad Mana:Cold>Ok. Gimilzór tells you 'landing' A guard tries to slash you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a guard's body extremely hard. Your victim is shocked by your hit! * W HP:Bad Mana:Cold a guard:Fine>n No way! You are fighting for your life! Gimilzór tells you 'landing' * W HP:Bad Mana:Cold a guard:Fine>f The Secretary fails to hit you. You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Cold a guard:Fine>n A guard barely slashes your left hand and tickles it. You wish that your wounds would stop BLEEDING so much! A guard has arrived from the south. You flee head over heels. Outside the North Gate of Tharbad Exits: north, (south). * W HP:Bad Mana:Cold>n Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. Exits: =north=, [east], south. * W HP:Bad Mana:Cold>On the Road to Tharbad A Large Sign is standing here. A robin is here, carrying small pieces of wood to its nest. Exits: north, east, =south=, =west=. * W HP:Bad Mana:Cold>rep it's open tell lookhu it's open Ok. * W HP:Bad Mana:Cold>tgi me out tell gimilzor me out Ok. * W HP:Bad Mana:Cold>s Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. Exits: =north=, [east], south. * W HP:Bad Mana:Cold>unlock gate open gate You don't see any gate here. * W HP:Bad Mana:Cold>You don't see any gate here. * W HP:Bad Mana:Cold>s Outside the North Gate of Tharbad *Milzok the Dwarf* is standing here. Exits: north, (south). *Milzok the Dwarf* leaves north. A little boy yells 'An Orc as here at Befure the North Gate of Tharbad!' * W HP:Bad Mana:Cold>unlock gate open gate It isn't even closed! The gate closes quietly. You hear a *click* in a lock. * W HP:Bad Mana:Cold>n It seems to be locked. * W HP:Bad Mana:Cold>n Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. *Milzok the Dwarf* is standing here. Exits: =north=, [east], south. * W HP:Bad Mana:Cold>*Milzok the Dwarf* tries to pound you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! n No way! You are fighting for your life! * W HP:Bad Mana:Cold *Milzok the Dwarf*:Hurt>n No way! You are fighting for your life! * W HP:Bad Mana:Cold *Milzok the Dwarf*:Hurt>f No way! You are fighting for your life! * W HP:Bad Mana:Cold *Milzok the Dwarf*:Hurt>n You flee head over heels. On the Road to Tharbad A Large Sign is standing here. A robin is here, carrying small pieces of wood to its nest. A finch flies low above the ground. Exits: north, east, =south=, =west=. * W HP:Bad Mana:Cold Move:Tired>Lush Plains Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired>n On a Steepening Escarpment Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired>e Amid the Grasses of a Lush Plain A fat rabbit sits here, chewing on some grass. A fat rabbit sits here, chewing on some grass. Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired>t lookhu not n Ok. * W HP:Bad Mana:Cold Move:Tired>Amid the Grasses of a Lush Plain A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired>sc 65/466 hit, 14/70 mana, and 47/153 moves. * W HP:Bad Mana:Cold Move:Tired>w On a Steep, Grassy Escarpment Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired>tgi öppna gate porten w tell gimilzor öppna gate porten Ok. * W HP:Bad Mana:Cold Move:Tired>On a Low Plateau A wild sheep with a short, grayish coat grazes here. Exits: north, east, south, west. * W HP:Bad Mana:Cold Move:Tired> Lookhu tells you 's gate' * W HP:Bad Mana:Cold Move:Tired>sc Gimilzór narrates 'n open' 67/466 hit, 16/70 mana, and 48/153 moves. - we retreated to demon caves but the whities were right at our backs so we had no time to regain. Shagrath also showed up at the caves. I left on 77 hps, mountless, Lookhu left mountless, low on all and Gimilzor died - he who didn't hear me saying that we retreat. Was a fun battle over all, thanks. -