Logged by Verminaard, 19th of August, 2001. [ Sorry about the size, chasing mobs spam alot. ] [ I and Lanfear were looking for a group of 4 who had been exping in brush 1h earlier. We figured they were walking around somehwere so we searched for tracks between Khuzur, Rivendell, Bree, Fornost and Tharbad. Atlast we found something, at Malardil - it wasn't the group we were looking for... ] Lanfear tells you 'ser bra ut...' You see: - a track of *a Dwarf* leading north (done less than 1 hour ago). - two tracks of a mountain mule leading north (done less than 1 hour ago). - a track of *a Dwarf* leading north (done less than 1 hour ago). - a track of *a Dwarf* leading north (done less than 1 hour ago). - a track of *a Dwarf* coming from the south (done less than 1 hour ago). - a track of *a Dwarf* coming from the south (done less than 1 hour ago). - a track of *a Dwarf* coming from the south (done less than 1 hour ago). - a track of *a Dwarf* leading south (done less than 2 hours ago). - a track of *a Dwarf* leading south (done less than 2 hours ago). - a track of *a Dwarf* leading south (done less than 2 hours ago). - a track of *a Dwarf* coming from the west (done less than 2 hours ago). - a track of *a Dwarf* coming from the west (done less than 2 hours ago). - a track of *a Dwarf* coming from the west (done less than 2 hours ago). - a track of *a Dwarf* leading west (done less than 3 hours ago). - a track of *a Dwarf* leading west (done less than 3 hours ago). Inactivity timeout postponed... - two tracks of a mountain mule leading south (done less than 2 hours ago). You stop searching, you don't seem to find anything else. * R Mana:Burning>tlf inne 1 tick tel lanfear inne 1 tick Ok. * R Mana:Burning> Lanfear tells you 'nod' * R Mana:Burning>tlf 1 dwarf 2x mule Ok. * R Mana:Burning>st You are already standing. * R Mana:Burning> You hear a *click* in a lock. * R Mana:Burning>n Lanfear tells you 'huyr?' The irondoor seems to be closed. * R Mana:Burning>open irondoor n It seems to be locked. * R Mana:Burning>close irondoor The irondoor seems to be closed. * R Mana:Burning>It's already closed! * R Mana:Burning> Lanfear tells you 'fan' * R Mana:Burning>tlf du blockar tel lanfear du blockar Ok. * R Mana:Burning>lead You stop riding a hungry warg (o). A hungry warg (o) starts following you. * Mana:Burning> Lanfear (lf) dismounts from a pack horse, and stops riding him. A pack horse now follows Lanfear (lf). * Mana:Burning>tlf irondoor tel lanfear irondoor Ok. * Mana:Burning>pex pick exit Using your lockpicks, you try to pick the lock... open irondoor n close irondoor Inactivity timeout postponed... Inactivity timeout postponed... Inactivity timeout postponed... Daz narrates 'exping pukes in sewers and i have no eq! FUCK' Lanfear tells you 'spring inte iväd då... :)' Inactivity timeout postponed... Inactivity timeout postponed... The lock finally yields to your skill. *>Ok. *>close irondoor Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. Exits: =East= =South=. *>close irondoor Ok. *>It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>It's already closed! *>close irondoor It's already closed! *>close irondoor Lanfear (lf) begins some strange incantations... *>It's already closed! *> Lanfear (lf) utters the words 'braqt eaaf' *>close irondoor You hear some apparently very close noise coming from the east. It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>l s The irondoor is closed. emote hisses 'irondoor för fan' Ok. *>l s The irondoor is closed. *>close irondoor It's already closed! *>close irondoor Lanfear (lf) begins some strange incantations... *>It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>close irondoor It's already closed! *>trac Lanfear (lf) begins some strange incantations... *>You carefully examine the ground around you, looking for tracks... Lanfear (lf) begins some strange incantations... You see: - a track of a Man coming from the south (done less than 1 hour ago). - a track of an Orc coming from the south (done less than 1 hour ago). - a track of *a Dwarf* leading east (done less than 1 hour ago). - two tracks of a mountain mule leading east (done less than 1 hour ago). - a track of *a Dwarf* leading east (done less than 1 hour ago). - a track of *a Dwarf* leading east (done less than 1 hour ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). Lanfear (lf) utters the words 'braqt eaaf' The exit south seems to blur for a while. You stop searching, you don't seem to find anything else. *> sc WARNING: inactivity timeout in 5 seconds. *>444/444 hit, 63/63 mana, and 151/151 moves. *> Lanfear tells you 'tog det inte-... peer' *>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is standing here. A sturdy pack horse is standing here. *> Lanfear tells you 'giggle' *>' norma spells emote hisses 'norma spells' Ok. *>' dism emote hisses 'dism' Ok. *> Lanfear (lf) nods solemnly. *>aba A hungry warg (o) stops following you. *>' dom kanske är 5 emote hisses 'dom kanske är 5' (they might be 5) Ok. A pack horse stops following Lanfear (lf). *>' men hoppas på att dom är 3 Lanfear tells you 'LAUGH' emote hisses 'men hoppas på att dom är 3' (but let's hope for 3) Ok. *>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is standing here. A sturdy pack horse is standing here. *>stat OB: 134%, DB: 13%, PB: 36%, Armour: 80%. Wimpy: 300. Mood: aggressive. Needed: 16,156 xp, 0 tp. Gold: 888. Alert: normal. Affected by: - noquit - a light wound at the body. - a light wound at the right foot. *>smi You smile viciously. *>e Gate to the Castle Keep Exits: [North] [East] [South] =West=. *>e The irondoor seems to be closed. *>pex pick exit Using your lockpicks, you try to enable the lock... *>l e The irondoor is closed. *>open irondoor Ok. *>e close irondoor The Entrance Hall A large arrow lies on the ground. Exits: East West Up. *>Ok. *>u The Great Hall A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. A tall, lean man follows your every move with his eyes. Exits: East Down. You suddenly notice a rogue. A gypsy woman begins some strange incantations... Malardil's guardsman barely slashes your right leg and tickles it. You pound Malardil's guardsman's left arm extremely hard. * HP:Fine Malardil's guardsman:Fine>hit *dwarf* They aren't here. * HP:Fine Malardil's guardsman:Fine>flee You flee head over heels. The Entrance Hall A large arrow lies on the ground. Exits: East [West] Up. * HP:Fine>u e The Great Hall Malardil's guardsman is here, fighting Lanfear (lf). A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Malardil is here, fighting Lanfear (lf). A scrawny, yet muscular man skulks around. Lanfear the Black Númenórean (lf) is here, fighting Malardil. Exits: East Down. You intercept a rogue's blow. A rogue tries to pierce you, but your parry is successful. * HP:Fine a rogue:Healthy>No way! You are fighting for your life! Lanfear (lf) panics, and attempts to flee. Lanfear leaves east. * HP:Fine a rogue:Healthy>flee You flee head over heels. In the Hall of Heroes A rogue is here, fighting Lanfear (lf). Lanfear the Black Númenórean (lf) is here, fighting a rogue. Exits: West Up Down. * HP:Fine>u Lanfear (lf) strongly pierces a rogue's head and tickles it. * HP:Fine>e At the Top of a Spiral Stair Exits: West Down. You suddenly notice a rogue. Lanfear (lf) has arrived from below. *>Alas, you cannot go that way... *>u Alas, you cannot go that way... A rogue lightly pierces your body and tickles it. * HP:Fine a rogue:Healthy>w No way! You are fighting for your life! * HP:Fine a rogue:Healthy>flee You flee head over heels. Bodyguard's Chamber Exits: [North] East South West. * HP:Fine>e w At the Top of a Spiral Stair A scrawny, yet muscular man skulks around. Lanfear the Black Númenórean (lf) is standing here. Exits: West Down. Lanfear leaves west. * HP:Fine>Bodyguard's Chamber Lanfear the Black Númenórean (lf) is standing here. Exits: [North] East South West. * HP:Fine>where *dwarf* You carefully examine the ground around you, looking for tracks... Lanfear (lf) begins some strange incantations... You hear some apparently very close noise coming from the east. Lanfear (lf) utters the word 'gpfaje' Lanfear (lf) blurs softly as a misty shroud surrounds her. Malardil's guardsman has arrived from the west. Malardil's guardsman has arrived from the west. Lanfear (lf) begins some strange incantations... Malardil's guardsman stops using a lantern. Malardil's guardsman stops using a lantern. Inactivity timeout postponed... Malardil's guardsman tries to slash Lanfear (lf), but she parries successfully. You stop searching. *>e At the Top of a Spiral Stair A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Exits: West Down. A gypsy woman begins some strange incantations... *> Malardil leaves west. Malardil's guardsman leaves west. Malardil's guardsman leaves west. A gypsy woman leaves west. You hear some apparently very close noise coming from the west. *>d In the Hall of Heroes Exits: West Up Down. You suddenly notice a rogue. You suddenly notice a rogue. *>u At the Top of a Spiral Stair Exits: West Down. *>w Bodyguard's Chamber A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Lanfear the Black Númenórean (lf) is standing here. Exits: [North] East South West. *>e d At the Top of a Spiral Stair Exits: West Down. You suddenly notice a rogue. A rogue tries to sneak behind you! *>In the Hall of Heroes A scrawny, yet muscular man skulks around. Exits: West Up Down. *>w The Great Hall Exits: East Down. *>d The Entrance Hall A large arrow lies on the ground. Exits: East [West] Up. *>w The irondoor seems to be closed. *>open irondoor Ok. *>w Gate to the Castle Keep Exits: [North] East [South] =West=. *>close irondoor Ok. *>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A hungry warg (o) is standing here. A sturdy pack horse is standing here. Exits: =East= [South]. *>e Gate to the Castle Keep Exits: [North] [East] [South] =West=. *>trd track *dwarf* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). *> sc WARNING: inactivity timeout in 5 seconds. *>444/444 hit, 63/63 mana, and 148/151 moves. *>oex e open exit e Ok. *>e The Entrance Hall A large arrow lies on the ground. Exits: East West Up. cex w You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). *>close exit w Ok. *>e The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. *a Dwarf* is here, fighting a gypsy woman. A stocky mountain mule is here, waiting to serve. *Gift the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting a gypsy woman. Malardil is here, fighting *a Dwarf*. A sturdy guardsman is here, his weapon at the ready. Malardil's guardsman is here, fighting *a Dwarf*. A gypsy woman is here, fighting *a Dwarf*. Exits: West Up Down. Aha, you have found your victim! A gypsy woman begins some strange incantations... Malardil says 'Y will hont yoo untal yuu're deid, Donny!' *> *Gift the Dwarf* joins *a Dwarf*'s fight. *Gift the Dwarf* pounds a gypsy woman's body extremely hard. *>hit *dwarf* You pound *a Dwarf*'s head extremely hard. * *a Dwarf*:Fine a gypsy woman:Fine> Malardil's guardsman barely slashes *a Dwarf*'s body and tickles it. * *a Dwarf*:Fine a gypsy woman:Fine>a change mood aggressive Ok. * *a Dwarf*:Fine a gypsy woman:Fine> Malardil's guardsman slashes *a Dwarf*'s body and tickles it. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. *> Lanfear (lf) begins some strange incantations... *>hit *dwarf* You approach *Gift the Dwarf*, trying to pound him. *a Dwarf* leaves down. * *Gift the Dwarf*:Healthy a gypsy woman:Fine>hit *dwarf* You're already fighting! Malardil joins a gypsy woman's fight. Malardil lightly pierces *Gift the Dwarf*'s left leg and tickles it. * *Gift the Dwarf*:Fine a gypsy woman:Fine> Malardil says 'I wall hunt yoo untal yuu're deyd, Gaft!' Malardil's guardsman joins Malardil's fight. Malardil's guardsman joins Malardil's fight. * *Gift the Dwarf*:Fine a gypsy woman:Fine> A gypsy woman strongly slashes *Gift the Dwarf*'s left foot and tickles it. * *Gift the Dwarf*:Fine a gypsy woman:Fine> *a Dwarf* has arrived from below. * *Gift the Dwarf*:Fine a gypsy woman:Fine> You pound *Gift the Dwarf*'s left arm extremely hard. * *Gift the Dwarf*:Fine a gypsy woman:Fine>bash *dwarf* *a Dwarf* leaves west. Malardil pierces *Gift the Dwarf*'s right hand very hard and tickles it. A gypsy woman says 'Prepare to die, Gaft!' *Gift the Dwarf* sends a gypsy woman sprawling with a powerful bash. Malardil's guardsman slashes *Gift the Dwarf*'s body and tickles it. bash *dwarf* *Gift the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Gift the Dwarf* leaves down. *>You don't see any *dwarf* here. *>hit *dwarf* They aren't here. *>d Storage Room and Wine Cellar A small barrel made of aged oak and strong iron hoops stands here. A chunk of salt is here. There are two large pieces of raw meat here. A large sack containing pepper lies on the ground. You see two strips of dried meat on the ground. The corpse of a young rat is lying here. A small rat runs about, oblivious to your presence. *Gift the Dwarf* is standing here. Exits: Up. Lanfear (lf) begins some strange incantations... *> *Gift the Dwarf* panics, and attempts to flee. *>cex hit *dwarf* close exit Ok. *>You approach *Gift the Dwarf*, trying to pound him. * *Gift the Dwarf*:Fine> *Gift the Dwarf* panics, and attempts to flee. * *Gift the Dwarf*:Fine>hit *dwarf* You're already fighting! * *Gift the Dwarf*:Fine> Lanfear (lf) utters the word 'yufzbarr' * *Gift the Dwarf*:Hurt>a change mood aggressive Ok. * *Gift the Dwarf*:Hurt> Lanfear (lf) begins some strange incantations... * *Gift the Dwarf*:Hurt>bash *dwarf* *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* pounds your right hand extremely hard. bash *dwarf* *Gift the Dwarf* opens the cellarhatch. *Gift the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Gift the Dwarf* leaves up. * HP:Fine>You don't see any *dwarf* here. * HP:Fine>* HP:Fine>u hit *dwarf* The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. *Gift the Dwarf* is standing here. Exits: West Up Down. *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* leaves west. * HP:Fine>They aren't here. * HP:Fine>w hit *dwarf* The Entrance Hall A large arrow lies on the ground. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Exits: East West Up. * HP:Fine>They aren't here. Malardil pierces your right foot and tickles it. You pound Malardil's body extremely hard. * HP:Fine Malardil:Fine>w hit *dwarf* No way! You are fighting for your life! Malardil says 'A wyll hont you ontyl yoo're dead, Vermynaard!' Malardil's guardsman barely slashes your right foot and tickles it. * HP:Fine Malardil:Fine>w They aren't here. * HP:Fine Malardil:Fine>flee No way! You are fighting for your life! * HP:Fine Malardil:Fine>You flee head over heels. Gate to the Castle Keep Exits: [North] East [South] =West=. * HP:Fine>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A hungry warg (o) is standing here. A sturdy pack horse is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. *Gift the Dwarf* is standing here. Exits: =East= [South]. * HP:Fine>w hit *dwarf* Alas, you cannot go that way... * HP:Fine>You approach *a Dwarf*, trying to pound him. * HP:Fine *a Dwarf*:Fine> *a Dwarf* yells 'fighjt' * HP:Fine *a Dwarf*:Fine>a *Gift the Dwarf* leaves east. * HP:Fine *a Dwarf*:Fine>change mood aggressive Ok. *a Dwarf* says 'fight' * HP:Fine *a Dwarf*:Fine>look Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A hungry warg (o) is standing here. A sturdy pack horse is standing here. *a Dwarf* is here, fighting YOU. *a Dwarf* is standing here. *Gift the Dwarf* has arrived from the east. A hungry warg leaves east. * HP:Fine *a Dwarf*:Fine>b bash Lanfear (lf) has arrived from the east. *Gift the Dwarf* leaves east. *a Dwarf* joins *a Dwarf*'s fight. *a Dwarf* strongly smites your left hand and tickles it. You hear some apparently very close noise coming from the east. *Gift the Dwarf* has arrived from the east. Your bash at *a Dwarf* sends him sprawling. You pound *a Dwarf*'s left arm extremely hard. * HP:Fine *a Dwarf*:Fine> Lanfear (lf) utters the word 'yufzbarr' * HP:Fine *a Dwarf*:Hurt>look Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. *a Dwarf* is here, fighting YOU. *a Dwarf* is here, fighting YOU. Lanfear the Black Númenórean (lf) is standing here trying to concentrate. bash *dwarf* *Gift the Dwarf* is standing here. *Gift the Dwarf* leaves east. * HP:Fine *a Dwarf*:Hurt>Bash someone already bashed? Aren't we funny? * HP:Fine *a Dwarf*:Hurt>bash *dwarf* Bash someone already bashed? Aren't we funny? *Gift the Dwarf* has arrived from the east. * HP:Fine *a Dwarf*:Hurt>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Fine *a Dwarf*:Hurt>bash *dwarf* Bash someone already bashed? Aren't we funny? * HP:Fine *a Dwarf*:Hurt>bash *dwarf* Malardil has arrived from the east. Malardil's guardsman has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. Malardil's guardsman barely slashes *a Dwarf*'s left arm and tickles it. * HP:Fine *a Dwarf*:Hurt>* HP:Fine *a Dwarf*:Hurt> Bash someone already bashed? Aren't we funny? *a Dwarf* sends you sprawling with a powerful bash. bash *dwarf* * HP:Fine *a Dwarf*:Hurt> Malardil says 'YOO! Donny! Yoo will die befure your time.' Malardil barely pierces *a Dwarf*'s body and tickles it. * HP:Fine *a Dwarf*:Hurt> *Gift the Dwarf* leaves east. * HP:Fine *a Dwarf*:Hurt> *a Dwarf* seems to have recovered his senses. * HP:Fine *a Dwarf*:Hurt> *a Dwarf* smites your right leg extremely hard. You feel a strong ache there! * HP:Fine *a Dwarf*:Hurt> A gypsy woman tries to slash *a Dwarf*, but he parries successfully. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Fine *a Dwarf*:Healthy> Malardil's guardsman slashes *a Dwarf*'s body very hard. * HP:Fine *a Dwarf*:Fine> Lanfear (lf) begins some strange incantations... Malardil pierces *a Dwarf*'s body extremely hard. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Fine> *Gift the Dwarf* has arrived from the east. Malardil says 'A will hunt you untal yuu're dead, Bogger!' Malardil says 'Ah! There you are!' * HP:Fine> Malardil approaches Lanfear (lf), trying to pierce her. * HP:Fine> Malardil's guardsman lightly slashes your right foot and tickles it. * HP:Fine Malardil's guardsman:Healthy> *a Dwarf* has arrived from the east. * HP:Fine Malardil's guardsman:Healthy> Lanfear (lf) panics, and attempts to flee. flee * HP:Fine Malardil's guardsman:Healthy> Malardil begins some strange incantations... *Gift the Dwarf* panics, and attempts to flee. Your head stops stinging. You pound Malardil's guardsman's body extremely hard. Your victim is shocked by your hit! * HP:Fine Malardil's guardsman:Fine>You cannot bash someone you aren't fighting! Malardil's guardsman joins Malardil's fight. Malardil's guardsman heroically rescues Malardil. * HP:Fine Malardil's guardsman:Fine> Lanfear (lf) panics, but can't stop fighting to flee. * HP:Fine Malardil's guardsman:Fine>A gypsy woman slashes your body hard and tickles it. You flee head over heels. Gate to the Castle Keep A hungry warg (o) is standing here. Exits: [North] East [South] =West=. * HP:Fine> * HP:Fine>* HP:Fine>* HP:Fine> Lanfear (lf) has arrived from the west. * HP:Fine>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. *Gift the Dwarf* is standing here. *a Dwarf* is standing here. Exits: =East= [South]. A gypsy woman begins some strange incantations... * HP:Fine>e *Gift the Dwarf* leaves east. * HP:Fine>Gate to the Castle Keep A hungry warg (o) is standing here. *Gift the Dwarf* is standing here. Exits: [North] East [South] =West=. * HP:Fine> Lanfear leaves east. * HP:Fine>hit *dwarf* You approach *Gift the Dwarf*, trying to pound him. *Gift the Dwarf* pounds your right leg extremely hard. * HP:Fine *Gift the Dwarf*:Hurt>close irondoor Ok. *a Dwarf* has arrived from the west. * HP:Fine *Gift the Dwarf*:Hurt> *Gift the Dwarf* panics, and attempts to flee. * HP:Fine *Gift the Dwarf*:Hurt>look Gate to the Castle Keep A hungry warg (o) is standing here. *Gift the Dwarf* is here, fighting YOU. *a Dwarf* is standing here. * HP:Fine *Gift the Dwarf*:Hurt>a *a Dwarf* leaves west. change mood aggressive Ok. *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* leaves west. * HP:Fine> Malardil has arrived from the west. Malardil's guardsman has arrived from the west. Malardil's guardsman has arrived from the west. A gypsy woman has arrived from the west. * HP:Fine> A gypsy woman tries to slash you, but your parry is successful. * HP:Fine a gypsy woman:Fine>hit *dwarf* They aren't here. Malardil pierces your left foot very hard. You feel a strong ache there! You pound a gypsy woman's body extremely hard and shatter it. * HP:Fine a gypsy woman:Hurt>flee You flee head over heels. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. *a Dwarf* is standing here. *Gift the Dwarf* is standing here. Exits: =East= [South]. * HP:Fine> *Gift the Dwarf* leaves east. * HP:Fine>hit *dwarf* You approach *a Dwarf*, trying to pound him. * HP:Fine *a Dwarf*:Fine>e No way! You are fighting for your life! * HP:Fine *a Dwarf*:Fine>flee You will attempt to flee! *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Fine>e Gate to the Castle Keep A hungry warg (o) is standing here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. Malardil's guardsman is here, fighting *Gift the Dwarf*. An old, yet beautiful woman looks piercingly at you. *Gift the Dwarf* is here, fighting Malardil's guardsman. *a Dwarf* is standing here. Exits: [North] [East] [South] =West=. *Gift the Dwarf* panics, and attempts to flee. close irondoor * HP:Fine>It's already closed! * HP:Fine>close irondoor It's already closed! Malardil joins Malardil's guardsman's fight. Malardil pierces *Gift the Dwarf*'s right hand hard. * HP:Fine>close irondoor It's already closed! * HP:Fine>hit *dwarf* You approach *Gift the Dwarf*, trying to pound him. Malardil's guardsman joins Malardil's fight. *Gift the Dwarf* panics, and attempts to flee. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Fine> A gypsy woman strongly slashes *Gift the Dwarf*'s left leg. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Fine> *a Dwarf* leaves west. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Fine> *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* pounds Malardil's guardsman's right leg very hard. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt> You pound *Gift the Dwarf*'s body extremely hard and shatter it. Malardil's guardsman slashes *Gift the Dwarf*'s body. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt>tlf bakom irondoor close irondoor Malardil pierces *Gift the Dwarf*'s right foot very hard. *Gift the Dwarf* panics, and attempts to flee. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt>The irondoor is opened from the othe r side. *a Dwarf* has arrived from the west. tel lanfear bakom irondoor Ok. A gypsy woman begins some strange incantations... * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt>Lanfear (lf) has arrived from the ea st. Ok. Malardil's guardsman barely slashes *Gift the Dwarf*'s right leg and tickles it. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt> *Gift the Dwarf* pounds Malardil's guardsman's left foot extremely hard and shatters it. * HP:Fine *Gift the Dwarf*:Wounded Malardil's guardsman:Hurt> *Gift the Dwarf* panics, and attempts to flee. Malardil's guardsman slashes *Gift the Dwarf*'s left foot hard. * HP:Fine *Gift the Dwarf*:Bad Malardil's guardsman:Hurt>tlf kom *a Dwarf* opens the oakdoor. tel lanfear kom Ok. You pound *Gift the Dwarf*'s left arm extremely hard and shatter it. * HP:Fine *Gift the Dwarf*:Bad Malardil's guardsman:Hurt> *a Dwarf* leaves north. Malardil barely pierces *Gift the Dwarf*'s body and tickles it. * HP:Fine *Gift the Dwarf*:Bad Malardil's guardsman:Hurt> *Gift the Dwarf* opens the irondoor. *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* leaves east. * HP:Fine> Malardil's guardsman quickly approaches, trying to slash you. * HP:Fine Malardil's guardsman:Fine>e No way! You are fighting for your life! * HP:Fine Malardil's guardsman:Fine>open irondoor Malardil's guardsman slashes your left arm and tickles it. * HP:Fine Malardil's guardsman:Fine>It's already open! * HP:Fine Malardil's guardsman:Fine>flee You fail to intercept Malardil's blow. Malardil tries to pierce Lanfear (lf), but she parries successfully. You flee head over heels. The Entrance Hall A large arrow lies on the ground. A small rat runs about, oblivious to your presence. Exits: East West Up. * HP:Fine>e The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A stocky mountain mule is here, waiting to serve. Exits: West Up Down. * HP:Fine>e *Gift the Dwarf* has arrived from above. * HP:Fine>Alas, you cannot go that way... *Gift the Dwarf* leaves down. A mountain mule leaves down. * HP:Fine>hit *dwarf* They aren't here. * HP:Fine>d Storage Room and Wine Cellar A small barrel made of aged oak and strong iron hoops stands here. A chunk of salt is here. There are two large pieces of raw meat here. A large sack containing pepper lies on the ground. You see two strips of dried meat on the ground. The corpse of a young rat is lying here. *Gift the Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: Up. * HP:Fine>hit *dwarf* You pound *Gift the Dwarf*'s head extremely hard and shatter it. *Gift the Dwarf* pounds your right arm extremely hard. * HP:Hurt *Gift the Dwarf*:Awful> *Gift the Dwarf* panics, and attempts to flee. *Gift the Dwarf* leaves up. o HP:Hurt>u hit *dwarf* The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. *Gift the Dwarf* is standing here. Exits: West Up Down. Saving Verminaard. * HP:Hurt>You are too afraid. * HP:Hurt> *Gift the Dwarf* leaves west. * HP:Hurt>10 w change wimpy 100 Wimpy set to: 100 * HP:Hurt>hit *dwarf* w The Entrance Hall A large arrow lies on the ground. A small rat runs about, oblivious to your presence. Exits: East West Up. * HP:Hurt>hit *dwarf* They aren't here. * HP:Hurt>Gate to the Castle Keep A hungry warg (o) is standing here. Malardil is here, fighting Lanfear (lf). Malardil's guardsman is here, fighting Lanfear (lf). Malardil's guardsman is here, fighting Lanfear (lf). An old, yet beautiful woman looks piercingly at you. Lanfear the Black Númenórean (lf) is here, fighting Malardil's guardsman. *Gift the Dwarf* is standing here. Exits: North East [South] =West=. A gypsy woman's spell backfires, and she squeals in surprise! * HP:Hurt>w You approach *Gift the Dwarf*, trying to pound him. A gypsy woman says 'YOU! Lynfear! Ioo wall die befure iour time.' You fail to intercept a gypsy woman's blow. Lanfear (lf) panics, but can't stop fighting to flee. * HP:Hurt *Gift the Dwarf*:Awful>hit *dwarf* No way! You are fighting for your life! You pound *Gift the Dwarf*'s head extremely hard and shatter it. You feel more experienced. Congratulations! This is the first time you've killed it! You gain a level! Your blood freezes as you hear *Gift the Dwarf*'s death cry. *Gift the Dwarf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *Gift the Dwarf*. * HP:Hurt>They aren't here. * HP:Hurt>a change mood aggressive Ok. * HP:Hurt>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: =East= [South]. * HP:Hurt>hit *dwarf* They aren't here. * HP:Hurt>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. A hungry warg (o) is standing here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. The shadow of *a Dwarf* is floating here. Exits: North East [South] =West=. A gypsy woman begins some strange incantations... * HP:Hurt> Lanfear (lf) has arrived from the north. Malardil's guardsman barely slashes your left leg and tickles it. * HP:Hurt Malardil's guardsman:Hurt>e No way! You are fighting for your life! * HP:Hurt Malardil's guardsman:Hurt> Daz narrates 'tiamat and laeghen' Malardil joins Malardil's guardsman's fight. Malardil barely pierces your right arm and tickles it. * HP:Hurt Malardil's guardsman:Hurt>flee You flee head over heels. The Entrance Hall A large arrow lies on the ground. A small rat runs about, oblivious to your presence. Exits: East West Up. * HP:Hurt>w Gate to the Castle Keep The corpse of *a Dwarf* is lying here. Malardil is here, fighting Lanfear (lf). A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. The shadow of *a Dwarf* is floating here. Lanfear the Black Númenórean (lf) is here, fighting Malardil. Exits: North East [South] =West=. You fail to intercept Malardil's guardsman's blow. Lanfear (lf) swiftly dodges Malardil's guardsman's attempt to slash her. * HP:Hurt>e The Entrance Hall A large arrow lies on the ground. A small rat runs about, oblivious to your presence. Exits: East West Up. * HP:Hurt>w Gate to the Castle Keep The corpse of *a Dwarf* is lying here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. The shadow of *a Dwarf* is floating here. Lanfear the Black Númenórean (lf) is standing here. Exits: North East [South] =West=. * HP:Hurt>e The Entrance Hall A large arrow lies on the ground. A small rat runs about, oblivious to your presence. Exits: East West Up. * HP:Hurt>u The Great Hall Exits: East Down. * HP:Hurt>e In the Hall of Heroes Exits: West Up Down. You suddenly notice a rogue. You swiftly dodge a rogue's attempt to pierce you. You pound a rogue's head extremely hard and shatter it. * HP:Hurt a rogue:Fine>u No way! You are fighting for your life! * HP:Hurt a rogue:Fine>flee Lanfear tells you 'laugh' You flee head over heels. The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. * HP:Hurt>u u In the Hall of Heroes A scrawny, yet muscular man skulks around. Lanfear the Black Númenórean (lf) is standing here. Exits: West Up Down. A rogue tries to sneak behind you! * HP:Hurt>Lanfear leaves down. At the Top of a Spiral Stair *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: West Down. * HP:Hurt> Haazheel tells you 'anything seen ?' * HP:Hurt>w Bodyguard's Chamber A scrawny, yet muscular man skulks around. A stocky mountain mule is here, waiting to serve. Exits: [North] East South West. * HP:Hurt>hit *dwarf* A rogue says 'YOU! Verminaard! Iou will die befure yoor tame.' A rogue fails to pierce you. * HP:Hurt a rogue:Fine>e They aren't here. * HP:Hurt a rogue:Fine>hit *dwarf* No way! You are fighting for your life! * HP:Hurt a rogue:Fine>They aren't here. * HP:Hurt a rogue:Fine>flee You flee head over heels. The Grey Room A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. Exits: East. * HP:Hurt>e Bodyguard's Chamber A scrawny, yet muscular man skulks around. A stocky mountain mule is here, waiting to serve. Exits: [North] East South West. * HP:Hurt>hit *dwarf* e They aren't here. Haazheel narrates 'where ?' A rogue tries to sneak behind you! * HP:Hurt>hit *dwarf* At the Top of a Spiral Stair Exits: West Down. * HP:Hurt>They aren't here. * HP:Hurt>d hit *dwarf* In the Hall of Heroes A scrawny, yet muscular man skulks around. Lanfear the Black Númenórean (lf) is here, fighting *a Dwarf*. *a Dwarf* is here, fighting Lanfear (lf). *a Dwarf* is here, fighting Lanfear (lf). Exits: West Up Down. * HP:Hurt>d * HP:Hurt> Lanfear tells you 'KOM' Alas! You failed to reach him through the melee. * HP:Hurt> Lanfear (lf) swiftly dodges a rogue's attempt to pierce her. * HP:Hurt>The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. Exits: West Up Down. * HP:Hurt>tlf dör du? (you dying?) tel lanfear dör du? Ok. * HP:Hurt>u hit *dwarf* In the Hall of Heroes A rogue is here, fighting Lanfear (lf). Lanfear the Black Númenórean (lf) is here, fighting a rogue. *a Dwarf* is here, fighting Lanfear (lf). Exits: West Up Down. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. * HP:Hurt>They aren't here. * HP:Hurt> *a Dwarf* has arrived from the west. * HP:Hurt> Daz narrates 'was sewers' * HP:Hurt> Malardil has arrived from the west. Malardil's guardsman has arrived from the west. Malardil's guardsman has arrived from the west. A gypsy woman has arrived from the west. * HP:Hurt> You fail to intercept *a Dwarf*'s blow. *a Dwarf* approaches Lanfear (lf), trying to pound her. *a Dwarf* has arrived from the west. * HP:Hurt> Lanfear tells you 'nej :)' (no :) You intercept Malardil's guardsman's blow. Malardil's guardsman barely slashes your left foot and tickles it. You pound Malardil's guardsman's left leg extremely hard and shatter it. * HP:Hurt Malardil's guardsman:Wounded> You fail to intercept a gypsy woman's blow. A gypsy woman lightly slashes Lanfear (lf)'s right foot and tickles it. Lanfear (lf) strongly pierces a rogue's right arm. * HP:Hurt Malardil's guardsman:Wounded> *a Dwarf* leaves down. * HP:Hurt Malardil's guardsman:Wounded> Lanfear (lf) begins some strange incantations... You fail to intercept Malardil's blow. Malardil pierces Lanfear (lf)'s head. * HP:Hurt Malardil's guardsman:Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. * HP:Hurt Malardil's guardsman:Wounded> You fail to intercept Malardil's guardsman's blow. Lanfear (lf) swiftly dodges Malardil's guardsman's attempt to slash her. * HP:Hurt Malardil's guardsman:Wounded> Lanfear (lf) panics, and attempts to flee. Lanfear leaves up. * HP:Hurt Malardil's guardsman:Wounded>flee Malardil joins Malardil's guardsman's fight. You flee head over heels. At the Top of a Spiral Stair Lanfear the Black Númenórean (lf) is standing here. Exits: West Down. * HP:Hurt> Lanfear leaves west. * HP:Hurt>d w In the Hall of Heroes A scrawny, yet muscular man skulks around. Malardil is here, fighting *a Dwarf*. Malardil's guardsman is here, fighting *a Dwarf*. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. *a Dwarf* is here, fighting Malardil. Exits: West Up Down. A gypsy woman joins Malardil's fight. A gypsy woman strongly slashes *a Dwarf*'s right foot and tickles it. * HP:Hurt>The Great Hall Exits: East Down. * HP:Hurt>e In the Hall of Heroes Exits: West Up Down. * HP:Hurt>hit *dwarf* They aren't here. * HP:Hurt>d hit *dwarf* The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A scrawny, yet muscular man skulks around. *a Dwarf* is standing here. Exits: West Up Down. * HP:Hurt>*a Dwarf* leaves west. They aren't here. * HP:Hurt>w hit *dwarf* The Entrance Hall A large arrow lies on the ground. *a Dwarf* is standing here. Exits: East West Up. * HP:Hurt>w hit *dwarf* You pound *a Dwarf*'s body extremely hard and shatter it. *a Dwarf* pounds your left foot extremely hard. * HP:Hurt *a Dwarf*:Wounded>No way! You are fighting for your life! Haazheel narrates 'we n tbad' * HP:Hurt *a Dwarf*:Wounded>a You're already fighting! * HP:Hurt *a Dwarf*:Wounded>change mood aggressive Ok. * HP:Hurt *a Dwarf*:Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves up. * HP:Hurt>tlf front tel lanfear front Ok. * HP:Hurt>hit *dwarf* They aren't here. * HP:Hurt>u hit *dwarf* The Great Hall Exits: East Down. * HP:Hurt>*a Dwarf* has arrived from the east. You approach *a Dwarf*, trying to pound him. *a Dwarf* pounds your right arm extremely hard. You feel a strong ache there! * HP:Hurt *a Dwarf*:Wounded> Lanfear (lf) has arrived from the east. * HP:Hurt *a Dwarf*:Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Hurt>a change mood aggressive Ok. *a Dwarf* has arrived from the east. * HP:Hurt> Lanfear (lf) begins some strange incantations... * HP:Hurt>e In the Hall of Heroes Exits: West Up Down. * HP:Hurt>hit *dwarf* w They aren't here. * HP:Hurt>hit *dwarf* The Great Hall *a Dwarf* is standing here. Exits: East Down. * HP:Hurt>You pound *a Dwarf*'s body extremely hard and shatter it. *a Dwarf* pounds your body extremely hard. You feel a strong ache there! * HP:Wounded *a Dwarf*:Wounded>10 change wimpy 100 Wimpy set to: 100 * HP:Wounded *a Dwarf*:Wounded>bash *dwarf* *a Dwarf* panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves east. * HP:Wounded>e hit *dwarf* bash *dwarf* In the Hall of Heroes Exits: West Up Down. * HP:Wounded>They aren't here. * HP:Wounded>You don't see any *dwarf* here. * HP:Wounded>d hit *dwarf* The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A scrawny, yet muscular man skulks around. Exits: West Up Down. * HP:Wounded>d They aren't here. * HP:Wounded>hit *dwarf* Storage Room and Wine Cellar A small barrel made of aged oak and strong iron hoops stands here. A chunk of salt is here. On the ground, there are two large pieces of raw meat. A large sack containing pepper lies on the ground. On the ground, there are two strips of dried meat. The corpse of a young rat is lying here. A stocky mountain mule is here, waiting to serve. Exits: Up. * HP:Wounded>They aren't here. * HP:Wounded>u The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A scrawny, yet muscular man skulks around. Exits: West Up Down. * HP:Wounded>w hit *dwarf* The Entrance Hall A large arrow lies on the ground. Exits: East West Up. * HP:Wounded>They aren't here. * HP:Wounded>w hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Wounded>w hit *dwarf* They aren't here. * HP:Wounded>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A hungry warg (o) is standing here. Exits: =East= [South]. * HP:Wounded>They aren't here. * HP:Wounded>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Wounded>s hit *dwarf* The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Wounded>e They aren't here. * HP:Wounded>hit *dwarf* The Castle Forges and Armoury You see two bars of iron on the ground. A light leather sling lies in the dust. A weapons rack stands against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: West. * HP:Wounded>They aren't here. * HP:Wounded>w The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Wounded>n Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Wounded>n Old Barracks The corpse of Malardil's guardsman is lying here. The corpse of Malardil's guardsman is lying here. Exits: South [Down]. A young rat has arrived from the south. * HP:Wounded>oex d open exit It's already open! * HP:Wounded>u The prisondoor seems to be closed. * HP:Wounded>Alas, you cannot go that way... * HP:Wounded>oex d d open exit d It seems to be locked. * HP:Hurt>u The prisondoor seems to be closed. * HP:Hurt>s Alas, you cannot go that way... * HP:Hurt>Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: North East South =West=. * HP:Hurt>e *a Dwarf* leaves west. *a Dwarf* leaves west. * HP:Hurt>The Entrance Hall A large arrow lies on the ground. Exits: East West Up. * HP:Hurt>w hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Exits: North East South =West=. * HP:Hurt>w They aren't here. * HP:Hurt>hit *dwarf* Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A hungry warg (o) is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: =East= [South]. * HP:Hurt>You pound *a Dwarf*'s left foot extremely hard and shatter it. *a Dwarf* pounds your body extremely hard. * HP:Wounded *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Wounded> Lanfear (lf) begins some strange incantations... * HP:Wounded>e close exit Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Exits: North East South =West=. * HP:Wounded>hit *dwarf* Ok. * HP:Wounded>They aren't here. * HP:Wounded>w hit *dwarf* Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A hungry warg (o) is standing here. *a Dwarf* is standing here. Exits: =East= [South]. * HP:Wounded>You approach *a Dwarf*, trying to pound him. *a Dwarf* smites your left foot and tickles it. * HP:Wounded *a Dwarf*:Fine> Lanfear (lf) begins some strange incantations... * HP:Wounded *a Dwarf*:Fine>a change mood aggressive Ok. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Wounded>e hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Exits: [North] East South =West=. * HP:Wounded>close exit They aren't here. * HP:Wounded>It's already closed! * HP:Wounded>s hit *dwarf* The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Wounded>They aren't here. * HP:Wounded>cex close exit Ok. * HP:Wounded>e The Castle Forges and Armoury On the ground, there are two bars of iron. A light leather sling lies in the dust. A weapons rack stands against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: West. * HP:Wounded>w The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: [North] East. * HP:Wounded>n The stabledoor seems to be closed. * HP:Wounded>open exit Ok. * HP:Wounded>n Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. A hungry warg (o) is standing here. Exits: [North] East South =West=. * HP:Wounded> A gypsy woman lightly slashes your right leg and tickles it. You pound a gypsy woman's body extremely hard and shatter it. * HP:Wounded a gypsy woman:Hurt> Malardil pierces your body and tickles it. * HP:Wounded a gypsy woman:Hurt>close exit It's already closed! * HP:Wounded a gypsy woman:Hurt>flee You flee head over heels. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: =East= [South]. * HP:Wounded>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is standing here. Exits: [North] East South =West=. Lanfear leaves west. Malardil's guardsman lightly slashes your left foot and tickles it. * HP:Wounded Malardil's guardsman:Bad> Malardil's guardsman joins Malardil's guardsman's fight. Malardil's guardsman slashes your body and tickles it. * HP:Wounded Malardil's guardsman:Bad> Malardil joins Malardil's guardsman's fight. Malardil lightly pierces your head and tickles it. * HP:Wounded Malardil's guardsman:Bad> A gypsy woman joins Malardil's fight. A gypsy woman barely slashes your right leg and tickles it. * HP:Wounded Malardil's guardsman:Bad>oex n You pound Malardil's guardsman's head extremely hard and shatter it. * HP:Wounded Malardil's guardsman:Bad>f open exit n Ok. * HP:Wounded Malardil's guardsman:Bad>Lanfear (lf) has arrived from the west. PANIC! You can't quit the fight! * HP:Wounded Malardil's guardsman:Bad> Malardil pierces your right foot very hard. * HP:Wounded Malardil's guardsman:Bad>flee You are already attempting to flee! Malardil's guardsman strongly slashes your right foot. * HP:Wounded Malardil's guardsman:Bad> Malardil's guardsman strongly slashes your body. You flee head over heels. The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Bad> Lanfear (lf) has arrived from the north. * HP:Bad> Malardil has arrived from the north. Malardil's guardsman has arrived from the north. Malardil's guardsman has arrived from the north. A gypsy woman has arrived from the north. You swiftly dodge Malardil's guardsman's attempt to slash you. You pound Malardil's guardsman's left leg extremely hard and shatter it. * HP:Bad Malardil's guardsman:Awful> A gypsy woman stops using a lantern. Malardil's guardsman stops using a lantern. Malardil stops using a lantern. * HP:Bad Malardil's guardsman:Awful>f Malardil pierces your left leg. You flee head over heels. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Bad>n Old Barracks The corpse of Malardil's guardsman is lying here. The corpse of Malardil's guardsman is lying here. Exits: South [Down]. * HP:Bad>s Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Bad> Lanfear (lf) has arrived from the south. * HP:Bad>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: =East= [South]. * HP:Bad>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South =West=. * HP:Bad>e Lanfear leaves east. The Entrance Hall A large arrow lies on the ground. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is standing here. Exits: East West Up. * HP:Bad>close exit Ok. Lanfear (lf) begins some strange incantations... * HP:Bad> You bleed from open wounds. * HP:Bad> * HP:Bad> Lanfear (lf) utters the words 'judicandus gzfuajg' * HP:Bad>u The Great Hall Exits: East Down. * HP:Bad>e In the Hall of Heroes *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: West Up Down. * HP:Bad>hit *dwarf* You are too afraid. * HP:Bad> Lanfear (lf) begins some strange incantations... * HP:Bad>w The Great Hall A hungry warg (o) is standing here. Exits: East Down. * HP:Bad> *a Dwarf* has arrived from the east. * HP:Bad>hit *dwarf* Lanfear (lf) begins some strange incantations... * HP:Bad>You are too afraid. * HP:Bad>10 *a Dwarf* has arrived from the east. * HP:Bad>hit *dwarf* change wimpy 100 Wimpy set to: 100 * HP:Bad>You are too afraid. * HP:Bad>get azurescroll pouch recite azurescroll You get an azure scroll from a sable pouch. * HP:Bad>You recite an azure scroll which dissolves. You heal yourself. A warm feeling fills your body. * HP:Wounded> *a Dwarf* leaves down. *a Dwarf* leaves down. * HP:Wounded> Malardil has arrived from below. Malardil's guardsman has arrived from below. Malardil's guardsman has arrived from below. A gypsy woman has arrived from below. * HP:Wounded>cha wimp 10 Wimpy set to: 10 * HP:Wounded>d hit *dwarf* The Entrance Hall A large arrow lies on the ground. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: [East] West Up. * HP:Wounded>You pound *a Dwarf*'s body extremely hard and shatter it. *a Dwarf* pounds your body extremely hard and shatters it. * HP:Wounded *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. * HP:Wounded>a Lanfear (lf) begins some strange incantations... change mood aggressive Ok. * HP:Wounded>w hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. *a Dwarf* is standing here. Exits: North East South =West=. * HP:Wounded>w hit *dwarf* You approach *a Dwarf*, trying to pound him. *a Dwarf* has arrived from the east. * HP:Wounded *a Dwarf*:Bad>No way! You are fighting for your life! * HP:Wounded *a Dwarf*:Bad>You're already fighting! * HP:Wounded *a Dwarf*:Bad>close exit Ok. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. * HP:Wounded>w hit *dwarf* *a Dwarf* leaves west. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: =East= [South]. Lanfear (lf) begins some strange incantations... * HP:Wounded>You approach *a Dwarf*, trying to pound him. *a Dwarf* panics, and attempts to flee. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Wounded> Lanfear (lf) begins some strange incantations... * HP:Wounded>a change mood aggressive Ok. * HP:Wounded>e hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. *a Dwarf* is standing here. Exits: [North] East South =West=. Lanfear (lf) begins some strange incantations... * HP:Wounded>close exit You approach *a Dwarf*, trying to pound him. *a Dwarf* pounds your left hand hard. * HP:Bad *a Dwarf*:Bad>close exit It's already closed! *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * HP:Bad>close exit It's already closed! * HP:Bad>It's already closed! * HP:Bad>s hit *dwarf* The Castle Stables A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. *a Dwarf* is standing here. Exits: North East. * HP:Bad>close exit You pound *a Dwarf*'s left leg extremely hard and shatter it. *a Dwarf* is incapacitated and will slowly die, if not aided. * HP:Bad *a Dwarf*:Awful>Ok. * HP:Bad *a Dwarf*:Awful>a change mood aggressive Ok. * HP:Bad *a Dwarf*:Awful> Lanfear (lf) utters the words 'diesilla barh' You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* has drawn his last breath! R.I.P. * HP:Bad>sc 105/433 hit, 63/63 mana, and 66/150 moves. * HP:Bad>info %z-<-%Z-><-%j---%J emote reports '106/433 hps, 66/150 mps. 106-<-433-><-66---150 * HP:Bad>Ok. * HP:Bad>open exit n Ok. * HP:Bad>close exit Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: [North] East South =West=. * HP:Bad>w It's already closed! *a Dwarf* has arrived from the east. * HP:Bad>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: =East= [South]. * HP:Bad>e Lanfear (lf) begins some strange incantations... Alas, you cannot go that way... * HP:Bad>*a Dwarf* has arrived from the east. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: [North] East South =West=. * HP:Bad>close exit hit *dwarf* It's already closed! * HP:Bad>s They aren't here. * HP:Bad>The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Bad>n Lanfear (lf) begins some strange incantations... * HP:Bad>hit *dwarf* Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. *a Dwarf* is standing here. Exits: [North] East South =West=. * HP:Bad>You pound *a Dwarf*'s right leg extremely hard. * HP:Bad *a Dwarf*:Fine>close exit It's already closed! * HP:Bad *a Dwarf*:Fine> *a Dwarf* panics, but can't stop fighting to flee. *a Dwarf* smites your right foot. * HP:Bad *a Dwarf*:Fine> Malardil has arrived from the east. Malardil's guardsman has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. * HP:Bad *a Dwarf*:Fine>bash *dwarf* *a Dwarf* panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves south. * HP:Bad> * HP:Bad>s *a Dwarf* has arrived from the south. The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: North East. * HP:Bad>close exit hit *dwarf* Ok. * HP:Bad>They aren't here. * HP:Bad>open exit Ok. * HP:Bad>n close exit Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. *a Dwarf* is standing here. Exits: North East South =West=. * HP:Bad>Ok. Lanfear (lf) begins some strange incantations... Malardil pierces *a Dwarf*'s right foot extremely hard. Malardil pierces *a Dwarf*'s right foot extremely hard. * HP:Bad>w Malardil's guardsman slashes *a Dwarf*'s left arm extremely hard. * HP:Bad>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: =East= [South]. * HP:Bad>e close exit Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Malardil is here, fighting *a Dwarf*. A sturdy guardsman is here, his weapon at the ready. Malardil's guardsman is here, fighting *a Dwarf*. An old, yet beautiful woman looks piercingly at you. *a Dwarf* is here, fighting Malardil. Exits: North East South =West=. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Bad>Ok. * HP:Bad>close exit It's already closed! * HP:Bad> You swiftly dodge Malardil's guardsman's attempt to slash you. You pound Malardil's guardsman's right foot extremely hard. * HP:Bad Malardil's guardsman:Fine>open exit Malardil joins Malardil's guardsman's fight. Malardil pierces your left foot very hard. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Bad Malardil's guardsman:Fine>flee Ok. * HP:Bad Malardil's guardsman:Fine>You flee head over heels. Old Barracks The corpse of Malardil's guardsman is lying here. The corpse of Malardil's guardsman is lying here. Exits: South [Down]. * HP:Bad> Lanfear (lf) has arrived from the south. * HP:Bad>s e Lanfear leaves south. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Lanfear the Black Númenórean (lf) is standing here. Exits: North East South =West=. * HP:Bad>The Entrance Hall A large arrow lies on the ground. A hungry warg (o) is standing here. Exits: [East] West Up. * HP:Bad>close exit It's already closed! * HP:Bad>e The doubledoors seems to be closed. * HP:Bad>u Malardil has arrived from the west. Malardil's guardsman has arrived from the west. Malardil's guardsman has arrived from the west. A gypsy woman has arrived from the west. Malardil's guardsman barely slashes your right arm and tickles it. You wish that your wounds would stop BLEEDING so much! You pound Malardil's guardsman's body extremely hard. * HP:Bad Malardil's guardsman:Hurt>No way! You are fighting for your life! * HP:Bad Malardil's guardsman:Hurt>e No way! You are fighting for your life! Lanfear (lf) opens the doubledoors. A hungry warg leaves west. * HP:Bad Malardil's guardsman:Hurt>flee Malardil pierces your head very hard. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! You flee head over heels. The Great Hall Exits: East Down. * HP:Bad>e In the Hall of Heroes Exits: West Up Down. You suddenly notice a rogue. * HP:Bad>d Lanfear (lf) has arrived from below. The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. * HP:Bad>d Lanfear leaves up. * HP:Bad>Storage Room and Wine Cellar A small barrel made of aged oak and strong iron hoops stands here. A chunk of salt is here. You see two large pieces of raw meat on the ground. A large sack containing pepper lies on the ground. You see two strips of dried meat on the ground. The corpse of a young rat is lying here. A stocky mountain mule is here, waiting to serve. Exits: Up. You smell blood. o HP:Bad>u The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. * HP:Bad>u In the Hall of Heroes A rogue is here, fighting Lanfear (lf). Lanfear the Black Númenórean (lf) is here, fighting a rogue. Exits: West Up Down. * HP:Bad> Lanfear (lf) panics, and attempts to flee. Lanfear leaves up. * HP:Bad>w The Great Hall Exits: East Down. * HP:Bad Move:Tired>e In the Hall of Heroes A scrawny, yet muscular man skulks around. Exits: West Up Down. * HP:Bad Move:Tired>u At the Top of a Spiral Stair Exits: West Down. * HP:Bad Move:Tired> *a Dwarf* has arrived from the west. * HP:Bad Move:Tired>w Bodyguard's Chamber A stocky mountain mule is here, waiting to serve. Exits: North East South West. * HP:Bad Move:Tired>e At the Top of a Spiral Stair Exits: West Down. * HP:Bad Move:Tired>hit *dwarf* They aren't here. * HP:Bad Move:Tired> Lanfear (lf) has arrived from the west. * HP:Bad Move:Tired>w Bodyguard's Chamber A stocky mountain mule is here, waiting to serve. Exits: North East South West. * HP:Bad Move:Tired>w The Grey Room Exits: East. * HP:Bad Move:Tired>' bob emote hisses 'bob' Ok. * HP:Bad Move:Tired>cls cast 'cure light' You start to concentrate... cls cls cls Lanfear (lf) begins some strange incantations... Your scratches and bruises disappear. * HP:Bad Mana:Burning Move:Tired>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Bad Mana:Hot Move:Tired>cast 'cure light' You start to concentrate... Lanfear (lf) utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. Your scratches and bruises disappear. * HP:Bad Mana:Hot>cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. * HP:Wounded Mana:Warm>cast 'cure light' You start to concentrate... e Your scratches and bruises disappear. * HP:Wounded Mana:Cold>Bodyguard's Chamber A stocky mountain mule is here, waiting to serve. Exits: North East South West. * HP:Wounded Mana:Cold> Malardil has arrived from the east. Malardil's guardsman has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. * HP:Wounded Mana:Cold>pick trapdoor Using your lockpicks, you try to pick the lock... Lanfear tells you 'typ slut på mana nu' Aye! You cannot concentrate any more... Malardil's guardsman slashes your left foot hard. You feel a strong ache there! You pound Malardil's guardsman's body extremely hard and shatter it. Malardil's guardsman is mortally wounded and will die soon if not aided. * HP:Bad Mana:Cold Malardil's guardsman:Dying> Malardil pierces your body. * HP:Bad Mana:Cold Malardil's guardsman:Dying>* HP:Bad Mana:Cold Malardil's guardsman:Dying>f You flee head over heels. The Blue Vault A simple servant goes quietly about her duties. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. Exits: North. * HP:Bad Mana:Cold>look The Blue Vault A simple servant goes quietly about her duties. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. * HP:Bad Mana:Cold>n e Bodyguard's Chamber A stocky mountain mule is here, waiting to serve. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. Malardil's guardsman is lying here, mortally wounded. An old, yet beautiful woman looks piercingly at you. Exits: North East South West. A gypsy woman begins some strange incantations... * HP:Bad Mana:Cold>At the Top of a Spiral Stair Exits: West Down. * HP:Bad Mana:Cold>d In the Hall of Heroes A scrawny, yet muscular man skulks around. Exits: West Up Down. * HP:Bad Mana:Cold>w The Great Hall Lanfear the Black Númenórean (lf) is standing here. Exits: East Down. * HP:Bad Mana:Cold>d The Entrance Hall A large arrow lies on the ground. Exits: East West Up. * HP:Bad Mana:Cold>w close exit Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A hungry warg (o) is standing here. Exits: North East South =West=. The day has begun. You feel so weak under the cruel light! You bleed from open wounds. * HP:Bad Mana:Cold>Lanfear leaves west. Ok. * HP:Bad Mana:Cold>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Lanfear the Black Númenórean (lf) is standing here. Exits: *East* [South]. * HP:Bad Mana:Cold>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A hungry warg (o) is standing here. *a Dwarf* is standing here. Exits: [North] East South *West*. * HP:Bad Mana:Cold>s *a Dwarf* leaves west. You feel so much better hiding in the shadows! The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: *North* East. * HP:Bad Mana:Cold>n You blink and feel weaker under the cruel light of the sun. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A hungry warg (o) is standing here. Exits: [North] East South *West*. * HP:Bad Mana:Cold>close exit It's already closed! *a Dwarf* has arrived from the west. * HP:Bad Mana:Cold>w e close exit hit *dwarf* close exit close exit Lanfear (lf) tries to pierce *a Dwarf*, but he parries successfully. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Exits: *East* [South]. * HP:Bad Mana:Cold>Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is here, fighting *a Dwarf*. *a Dwarf* is here, fighting Lanfear (lf). Exits: [North] East South *West*. * HP:Bad Mana:Cold>It's already closed! *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Bad Mana:Cold>They aren't here. * HP:Bad Mana:Cold>It's already closed! * HP:Bad Mana:Cold>It's already closed! * HP:Bad Mana:Cold>e You feel so much better hiding in the shadows! The Entrance Hall A large arrow lies on the ground. Exits: East *West* Up. * HP:Bad Mana:Cold>u The Great Hall Exits: East Down. * HP:Bad Mana:Cold> *a Dwarf* has arrived from the east. * HP:Bad Mana:Cold>e In the Hall of Heroes A scrawny, yet muscular man skulks around. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Exits: West Up Down. * HP:Bad Mana:Cold>w hit *dwarf* The Great Hall *a Dwarf* is standing here. Exits: East Down. Malardil has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. * HP:Bad Mana:Cold>Lanfear (lf) begins some strange incantations... You pound *a Dwarf*'s right foot extremely hard and shatter it. *a Dwarf* smites your left arm very hard. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold *a Dwarf*:Wounded> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Bad Mana:Cold> Malardil barely pierces your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine> Lanfear leaves east. * HP:Bad Mana:Cold Malardil:Fine>f A gypsy woman strongly slashes your body. You wish that your wounds would stop BLEEDING so much! PANIC! You can't quit the fight! * HP:Bad Mana:Cold Malardil:Fine> Malardil's guardsman slashes your left foot. You wish that your wounds would stop BLEEDING so much! Malardil pierces your body hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine> You flee head over heels. The Entrance Hall A large arrow lies on the ground. Exits: East *West* Up. * HP:Bad Mana:Cold>u e The Great Hall A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Exits: East Down. * HP:Bad Mana:Cold>In the Hall of Heroes A scrawny, yet muscular man skulks around. Exits: West Up Down. Lanfear (lf) has arrived from below. Malardil has arrived from the west. Malardil's guardsman has arrived from the west. A gypsy woman has arrived from the west. * HP:Bad Mana:Cold> Lanfear leaves down. * HP:Bad Mana:Cold>u Malardil strongly pierces your body and shatters it. You wish that your wounds would stop BLEEDING so much! You pound Malardil's body extremely hard. Your victim is shocked by your hit! * HP:Awful Mana:Cold Malardil:Fine>No way! You are fighting for your life! A gypsy woman joins Malardil's fight. A gypsy woman barely slashes your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Malardil:Fine>flee You flee head over heels. The Great Hall Exits: East Down. * HP:Awful Mana:Cold> Lanfear (lf) has arrived from the east. * HP:Awful Mana:Cold>o change mood wimpy Ok. * HP:Awful Mana:Cold> Lanfear leaves down. * HP:Awful Mana:Cold>' curs emote hisses 'curs' Ok. * HP:Awful Mana:Cold>w Alas, you cannot go that way... * HP:Awful Mana:Cold>rep awful tell daz awful Ok. * HP:Awful Mana:Cold>d w The Entrance Hall A large arrow lies on the ground. A hungry warg (o) is standing here. Exits: East *West* Up. * HP:Awful Mana:Cold>You blink and feel weaker under the cruel light of the sun. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Lanfear the Black Númenórean (lf) is standing here. Exits: [North] East South *West*. * HP:Awful Mana:Cold> *a Dwarf* has arrived from the west. * HP:Awful Mana:Cold>close irondoor Lanfear (lf) tries to pierce *a Dwarf*, but he parries successfully. *a Dwarf* strongly smites Lanfear (lf)'s right foot. * HP:Awful Mana:Cold>Ok. * HP:Awful Mana:Cold> Lanfear (lf) begins some strange incantations... * HP:Awful Mana:Cold>close irondoor *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * HP:Awful Mana:Cold>It's already closed! * HP:Awful Mana:Cold>s close irondoor You feel so much better hiding in the shadows! The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: *North* East. * HP:Awful Mana:Cold>You don't see any irondoor here. * HP:Awful Mana:Cold>close irondoor You don't see any irondoor here. * HP:Awful Mana:Cold> *a Dwarf* has arrived from the east. * HP:Awful Mana:Cold>close irondoor You don't see any irondoor here. *a Dwarf* swiftly dodges Lanfear (lf)'s attempt to pierce him. * HP:Awful Mana:Cold>close irondoor Lanfear (lf) begins some strange incantations... You don't see any irondoor here. * HP:Awful Mana:Cold> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Awful Mana:Cold>cex close exit Ok. * HP:Awful Mana:Cold>tank lf ali ass assi lf Ok. * HP:Awful Mana:Cold> *a Dwarf* has arrived from the east. * HP:Awful Mana:Cold> Daz tells you '?' * HP:Awful Mana:Cold>close exit *a Dwarf* swiftly dodges Lanfear (lf)'s attempt to pierce him. It's already closed! * HP:Awful Mana:Cold>close exit It's already closed! Lanfear (lf) begins some strange incantations... *a Dwarf* smites Lanfear (lf)'s right leg extremely hard. * HP:Awful Mana:Cold>close exit It's already closed! * HP:Awful Mana:Cold>close exit It's already closed! *a Dwarf* opens the stabledoor. * HP:Awful Mana:Cold>ass assi lf You assist Lanfear (lf). You pound *a Dwarf*'s right foot extremely hard and shatter it. * HP:Awful Mana:Cold *a Dwarf*:Bad Lanfear (lf):Hurt>close exit Ok. * HP:Awful Mana:Cold *a Dwarf*:Bad Lanfear (lf):Hurt>close exit It's already closed! The stabledoor is opened from the other side. Malardil has arrived from the north. Malardil's guardsman has arrived from the north. A gypsy woman has arrived from the north. Malardil closes the stabledoor. * HP:Awful Mana:Cold *a Dwarf*:Bad Lanfear (lf):Hurt>close exit It's already closed! You swiftly dodge a gypsy woman's attempt to slash you. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold *a Dwarf*:Bad Lanfear (lf):Hurt>close exit It's already closed! Malardil's guardsman barely slashes your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Awful Mana:Cold Malardil's guardsman:Hurt>close exit It's already closed! Malardil strongly pierces your body and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Malardil's guardsman:Hurt>flee *a Dwarf* has arrived from the east. A gypsy woman begins some strange incantations... You flee head over heels. PANIC! You couldn't escape! * HP:Awful Mana:Cold Malardil's guardsman:Hurt> Lanfear (lf) approaches *a Dwarf*, trying to pierce him. * HP:Awful Mana:Cold Malardil's guardsman:Hurt> *a Dwarf* opens the stabledoor. * HP:Awful Mana:Cold Malardil's guardsman:Hurt> Lanfear (lf) begins some strange incantations... *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. * HP:Awful Mana:Cold Malardil's guardsman:Hurt> Malardil strongly pierces your body and shatters it. You wish that your wounds would stop BLEEDING so much! You flee head over heels. You blink and feel weaker under the cruel light of the sun. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. *a Dwarf* is standing here. Exits: [North] [East] South *West*. * HP:Awful Mana:Cold> Lanfear (lf) has arrived from the south. * HP:Awful Mana:Cold> *a Dwarf* leaves west. * HP:Awful Mana:Cold>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A small rat runs about, oblivious to your presence. *a Dwarf* is standing here. Exits: *East* [South]. * HP:Awful Mana:Cold>close exit It's already closed! Lanfear (lf) tries to pierce *a Dwarf*, but he parries successfully. * HP:Awful Mana:Cold>close exit It's already closed! * HP:Awful Mana:Cold>ass *a Dwarf* panics, and attempts to flee. * HP:Awful Mana:Cold>* HP:Awful Mana:Cold> assi lf Alas! You failed to reach him through the melee. * HP:Awful Mana:Cold> Lanfear (lf) begins some strange incantations... * HP:Awful Mana:Cold> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * HP:Awful Mana:Cold>e Lanfear leaves east. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. A gypsy woman is here, fighting *a Dwarf*. *a Dwarf* is here, fighting a gypsy woman. Lanfear the Black Númenórean (lf) is standing here. Exits: [North] [East] South *West*. * HP:Awful Mana:Cold> Lanfear (lf) strongly pierces *a Dwarf*'s right hand and shatters it. * HP:Awful Mana:Cold> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * HP:Awful Mana:Cold>ass assi lf You cannot assist someone who is not fighting. Malardil says 'YUU! Lanfear! Iuo wall die before your tame.' You fail to intercept Malardil's blow. Lanfear (lf) swiftly dodges Malardil's attempt to pierce her. Lanfear (lf) swiftly dodges Malardil's attempt to pierce her. * HP:Awful Mana:Cold>s Malardil's guardsman says 'IUO! Lanfear! You will dae befure yoor tame.' You intercept Malardil's guardsman's blow. Malardil's guardsman tries to slash you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound Malardil's guardsman's left foot extremely hard. * HP:Awful Mana:Cold Malardil's guardsman:Hurt>No way! You are fighting for your life! * HP:Awful Mana:Cold Malardil's guardsman:Hurt> You fail to intercept a gypsy woman's blow. A gypsy woman slashes Lanfear (lf)'s right leg hard. * HP:Awful Mana:Cold Malardil's guardsman:Hurt>flee You flee head over heels. You feel so much better hiding in the shadows! The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. *a Dwarf* is standing here. Exits: *North* East. Lanfear (lf) has arrived from the north. * HP:Awful Mana:Cold> *a Dwarf* leaves north. * HP:Awful Mana:Cold> Lanfear (lf) panics, and attempts to flee. Lanfear leaves north. * HP:Awful Mana:Cold>close exit Ok. * HP:Awful Mana:Cold>e The Castle Forges and Armoury On the ground, there are two bars of iron. A light leather sling lies in the dust. A weapons rack stands against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: West. * HP:Awful Mana:Cold>tlf AWFUL! tel lanfear AWFUL! Ok. * HP:Awful Mana:Warm>sc 22/433 hit, 16/63 mana, and 129/148 moves. A vicious rat tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Warm a vicious rat:Awful>tlf är jag o tel lanfear är jag Ok. * HP:Awful Mana:Warm a vicious rat:Awful>change mood wimpy Ok. You pound a vicious rat's left hindfoot extremely hard and shatter it. You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear a vicious rat's death cry. get coins corpse A vicious rat is dead! R.I.P. * HP:Awful Mana:Warm>You can't find a coins in the corpse. * HP:Awful Mana:Warm>tlf 20 hps tel lanfear 20 hps Ok. * HP:Awful Mana:Warm>cls cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Awful Mana:Icy>cls cast 'cure light' Alas, not enough mana flows through you... * HP:Awful Mana:Icy> A vicious rat tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a vicious rat's body extremely hard and shatter it. You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear a vicious rat's death cry. get coins corpse A vicious rat is dead! R.I.P. * HP:Awful Mana:Icy>o You can't find a coins in the corpse. * HP:Awful Mana:Icy>sc change mood wimpy Ok. * HP:Awful Mana:Icy>28/433 hit, 6/63 mana, and 133/148 moves. * HP:Awful Mana:Icy>w The Castle Stables The corpse of *a Dwarf* is lying here. A domesticated pony, beast of burden to many, stands here. A sturdy pack horse is standing here. A beautiful and docile horse is standing here. Exits: [North] East. * HP:Awful Mana:Icy>open exit Ok. * HP:Awful Mana:Icy>n You blink and feel weaker under the cruel light of the sun. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Lanfear the Black Númenórean (lf) is standing here. Exits: North [East] South *West*. * HP:Awful Mana:Icy>w Lanfear leaves west. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A small rat runs about, oblivious to your presence. Lanfear the Black Númenórean (lf) is standing here. Exits: *East* [South]. * HP:Awful Mana:Icy>l s The irondoor is closed. * HP:Awful Mana:Icy>o Malardil has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. * HP:Awful Mana:Icy>change mood wimpy Ok. * HP:Awful Mana:Icy>e Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Exits: North [East] South *West*. * HP:Awful Mana:Icy> You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Icy>e Lanfear tells you 'ut om det går' * HP:Awful Mana:Icy>The irondoor seems to be closed. * HP:Awful Mana:Icy>open exit It's already open! * HP:Awful Mana:Icy>e The irondoor seems to be closed. * HP:Awful Mana:Icy>oex e e open exit e Ok. * HP:Awful Mana:Icy>You feel so much better hiding in the shadows! The Entrance Hall A large arrow lies on the ground. Exits: East *West* Up. You suddenly notice a rogue. * HP:Awful Mana:Icy>cex w Lanfear (lf) begins some strange incantations... A rogue tries to sneak behind Lanfear (lf)... * HP:Awful Mana:Icy>close exit w Ok. * HP:Awful Mana:Icy>' block w emote hisses 'block w' Ok. * HP:Awful Mana:Icy>l The Entrance Hall A large arrow lies on the ground. A scrawny, yet muscular man skulks around. Lanfear the Black Númenórean (lf) is standing here trying to concentrate. * HP:Awful Mana:Icy> Lanfear (lf) utters the words 'judicandus qfuhuq' You can feel the broken bones within you heal and reshape themselves. * HP:Awful Mana:Icy> Lanfear (lf) catches a rogue by surprise. Lanfear (lf) pierces a rogue's right arm hard. * HP:Awful Mana:Icy> The irondoor is opened from the other side. Malardil has arrived from the west. Malardil's guardsman has arrived from the west. A gypsy woman has arrived from the west. Malardil closes the irondoor. * HP:Awful Mana:Icy>flee You flee head over heels. The Great Hall Exits: East Down. * HP:Awful Mana:Icy> Lanfear tells you 'ingen mana' * HP:Awful Mana:Icy>d The Entrance Hall A large arrow lies on the ground. A scrawny, yet muscular man skulks around. A tall, lean man follows your every move with his eyes. A sturdy guardsman is here, his weapon at the ready. An old, yet beautiful woman looks piercingly at you. Exits: East [West] Up. A gypsy woman begins some strange incantations... Malardil barely pierces your right arm and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Icy Malardil:Fine>u No way! You are fighting for your life! A rogue quickly approaches, trying to pierce you. * HP:Awful Mana:Icy Malardil:Fine>e No way! You are fighting for your life! * HP:Awful Mana:Icy Malardil:Fine>flee You flee head over heels. The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. * HP:Awful Mana:Icy> Saving Verminaard. * HP:Awful Mana:Icy>u In the Hall of Heroes Exits: West Up Down. * HP:Awful Mana:Icy>w The Great Hall Lanfear the Black Númenórean (lf) is standing here. Exits: East Down. * HP:Awful Mana:Cold>e In the Hall of Heroes Exits: West Up Down. * HP:Awful Mana:Cold>u At the Top of a Spiral Stair A hungry warg (o) is standing here. Exits: West Down. * HP:Awful Mana:Cold>w Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. A sturdy guardsman is here, his weapon at the ready. A sturdy guardsman is here, his weapon at the ready. Exits: North East South West. Malardil's guardsman tries to slash you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound Malardil's guardsman's right hand extremely hard. * HP:Awful Mana:Cold Malardil's guardsman:Fine>f You flee head over heels. Royal Bedrooms Exits: South. o HP:Awful Mana:Cold>tlf buff tel lanfear buff Ok. o HP:Awful Mana:Cold>s Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West. * HP:Awful Mana:Cold>pick trapdoor Using your lockpicks, you try to pick the lock... The lock finally yields to your skill. * HP:Awful Mana:Cold>open trapdoor Ok. * HP:Awful Mana:Cold>l Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. * HP:Awful Mana:Cold>u Secret Chamber A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Exits: West Down. * HP:Awful Mana:Cold>l e You see something strange. * HP:Awful Mana:Cold>open smalldoor You don't see any smalldoor here. * HP:Awful Mana:Cold>d Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Awful Mana:Cold>w The Grey Room Exits: East. o HP:Bad Mana:Cold>e Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Bad Mana:Cold>s The Blue Vault A simple servant goes quietly about her duties. Exits: North. * HP:Bad Mana:Cold>n Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Bad Mana:Cold>u Secret Chamber A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Exits: West Down. A diminutive rogue tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a diminutive rogue:Healthy> You swiftly dodge a vicious rat's attempt to hit you. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a diminutive rogue:Healthy>f You flee head over heels. Observatory A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: East. * HP:Bad Mana:Cold> A vicious rat tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a vicious rat:Healthy>tlf kan du bakvägen? (you know backway? f tel lanfear kan du bakvägen? Ok. * HP:Bad Mana:Cold a vicious rat:Healthy>You flee head over heels. Secret Chamber A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Exits: West Down. * HP:Bad Mana:Cold>d Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. A hungry warg (o) is standing here. Exits: North East South West Up. * HP:Bad Mana:Cold> Lanfear (lf) has arrived from the east. * HP:Bad Mana:Cold> Lanfear leaves west. * HP:Bad Mana:Cold>w The Grey Room Lanfear the Black Númenórean (lf) is standing here. Exits: East. * HP:Bad Mana:Cold> Lanfear leaves east. o HP:Bad Mana:Cold>e Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. A hungry warg (o) is standing here. Lanfear the Black Númenórean (lf) is standing here. Exits: North East South West Up. * HP:Bad Mana:Cold>u Secret Chamber A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Exits: West Down. A vicious rat barely hits your body and tickles it. You wish that your wounds would stop BLEEDING so much! You pound a vicious rat's right forefoot extremely hard and shatter it. * HP:Bad Mana:Cold a vicious rat:Awful>' exit e? emote hisses 'exit e?' Ok. * HP:Bad Mana:Cold a vicious rat:Awful>o change mood wimpy Ok. * HP:Bad Mana:Cold a vicious rat:Awful>l d You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a vicious rat:Awful>The trapdoor is open. * HP:Bad Mana:Cold a vicious rat:Awful> A diminutive rogue fails to pierce you. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a vicious rat:Awful>f You flee head over heels. Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. A hungry warg (o) is standing here. Exits: North East South West Up. * HP:Bad Mana:Cold>u Secret Chamber A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Lanfear the Black Númenórean (lf) is standing here. Exits: West Down. * HP:Bad Mana:Cold>ctrad close trapdoor Ok. * HP:Bad Mana:Cold> A vicious rat has arrived from the west. * HP:Bad Mana:Cold>pick trapdoor Using your lockpicks, you try to enable the lock... A vicious rat has arrived from the west. Lanfear (lf) swiftly dodges a vicious rat's attempt to hit her. Lanfear (lf) pierces a vicious rat's body hard and shatters it. A diminutive rogue lightly pierces Lanfear (lf)'s right hand. A vicious rat fails to hit Lanfear (lf). A vicious rat fails to hit Lanfear (lf). Lanfear (lf) panics, and attempts to flee. Lanfear leaves west. Aye! You cannot concentrate any more... A vicious rat fails to hit you. You wish that your wounds would stop BLEEDING so much! You pound a vicious rat's left hindleg extremely hard and shatter it. A vicious rat is incapacitated and will slowly die, if not aided. * HP:Bad Mana:Cold a vicious rat:Dying> Lanfear (lf) has arrived from the west. * HP:Bad Mana:Cold a vicious rat:Dying> The trapdoor is opened from the other side. Malardil has arrived from below. Malardil's guardsman has arrived from below. A gypsy woman has arrived from below. Malardil closes the trapdoor. You pound a vicious rat's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear a vicious rat's death cry. get coins corpse A vicious rat is dead! R.I.P. * HP:Bad Mana:Cold>You can't find a coins in the corpse. A gypsy woman puts a lantern on her belt. A gypsy woman lights a lantern. Malardil's guardsman puts a lantern on his belt. Malardil's guardsman lights a lantern. Malardil puts a lantern on his belt. Malardil lights a lantern. * HP:Bad Mana:Cold>tlf buffa för fan (buff damnit) Malardil tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine>tel lanfear buffa för fan Ok. Malardil says 'I will hunt iuu untal iou're dead, Verminaard!' A diminutive rogue fails to pierce you. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine> A gypsy woman fails to slash you. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine>otrad Lanfear (lf) panics, and attempts to flee. * HP:Bad Mana:Cold Malardil:Fine>f open trapdoor Ok. Malardil lightly pierces your body. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Malardil:Fine>You flee head over heels. PANIC! You couldn't escape! * HP:Bad Mana:Cold Malardil:Fine> Malardil's guardsman barely slashes your left arm and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Malardil:Fine> A vicious rat barely hits your left foot and tickles it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Malardil:Fine> A gypsy woman slashes your right leg hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Malardil:Fine> A vicious rat barely hits your body. You wish that your wounds would stop BLEEDING so much! A vicious rat fails to hit you. You wish that your wounds would stop BLEEDING so much! A diminutive rogue lightly pierces your right foot. You wish that your wounds would stop BLEEDING so much! You flee head over heels. PANIC! You couldn't escape! * HP:Awful Mana:Cold Malardil:Fine>flee You are already attempting to flee! * HP:Awful Mana:Cold Malardil:Fine> You wish that your wounds would stop BLEEDING so much! You flee head over heels. Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Awful Mana:Cold> Malardil's guardsman has arrived from the east. Malardil's guardsman has arrived from the east. * HP:Awful Mana:Cold>e e At the Top of a Spiral Stair Exits: West Down. * HP:Awful Mana:Cold>Alas, you cannot go that way... * HP:Awful Mana:Cold>d In the Hall of Heroes Exits: West Up Down. * HP:Awful Mana:Cold>d The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. You smell blood. * HP:Awful Mana:Cold>sc 23/446 hit, 13/63 mana, and 125/151 moves. * HP:Awful Mana:Cold>d Storage Room and Wine Cellar A small barrel made of aged oak and strong iron hoops stands here. A chunk of salt is here. There are two large pieces of raw meat here. A large sack containing pepper lies on the ground. You see two strips of dried meat on the ground. The corpse of a young rat is lying here. A stocky mountain mule is here, waiting to serve. A scrawny, yet muscular man skulks around. Exits: Up. o HP:Awful Mana:Cold> A rogue leaves up. o HP:Awful Mana:Cold>u The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. Exits: West Up Down. You suddenly notice a rogue. You suddenly notice a rogue. * HP:Awful Mana:Cold> A rogue tries to sneak behind you! * HP:Awful Mana:Cold>o A rogue tries to sneak behind you! * HP:Awful Mana:Cold>u change mood wimpy Ok. * HP:Awful Mana:Cold>w In the Hall of Heroes Exits: West Up Down. * HP:Awful Mana:Cold>d The Great Hall Exits: East Down. * HP:Awful Mana:Cold>The Entrance Hall A large arrow lies on the ground. Exits: East [West] Up. * HP:Awful Mana:Cold>w The irondoor seems to be closed. * HP:Awful Mana:Cold>ori open irondoor Ok. * HP:Awful Mana:Cold>w You blink and feel weaker under the cruel light of the sun. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. Exits: North East South *West*. * HP:Awful Mana:Cold>cri w close irondoor Ok. * HP:Awful Mana:Cold>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. A small rat runs about, oblivious to your presence. Exits: *East* [South]. * HP:Awful Mana:Cold>oex s open exit s That's impossible, I'm afraid. * HP:Awful Mana:Cold>stat OB: 62%, DB: -17%, PB: 70%, Armour: 80%. Wimpy: 10. Mood: wimpy. Needed: 1,212,079 xp, 0 tp. Gold: 888. Alert: normal. Affected by: - a light wound at the body. - a light wound at the head. - a light wound at the right leg. - novoid - panic - noquit * HP:Awful Mana:Cold>cls cast 'cure light' You muster all of your concentration... A young rat leaves east. pex s The cruel light of the sun made you lose your concentration! * HP:Awful Mana:Cold>pick exit s Using your lockpicks, you try to enable the lock... Lanfear (lf) has arrived from the east. * HP:Awful Mana:Cold>get fragment sable use fragment exit s You get a twisted rock fragment from a sable pouch. * HP:Awful Mana:Cold>As you throw a twisted rock fragment at the irondoor, there is an explosion. The will blocking the irondoor resisted your spell. * HP:Awful Mana:Cold>oex s open exit s That's impossible, I'm afraid. * HP:Awful Mana:Cold>' fuck emote hisses 'fuck' Ok. * HP:Awful Mana:Cold>' will o emote hisses 'will' Ok. * HP:Awful Mana:Cold>change mood wimpy Ok. * HP:Awful Mana:Cold>stat OB: 62%, DB: -17%, PB: 70%, Armour: 80%. Wimpy: 10. Mood: wimpy. Needed: 1,212,079 xp, 0 tp. Gold: 888. Alert: normal. Affected by: - a light wound at the body. - a light wound at the head. - a light wound at the right leg. - novoid - panic - noquit * HP:Awful Mana:Cold>sc 27/446 hit, 8/63 mana, and 129/151 moves. * HP:Awful Mana:Cold> Lanfear tells you '65 mana, ingen aromr' * HP:Awful Mana:Cold>nar what's exit to backway? Ok. * HP:Awful Mana:Cold>nar malardil * HP:Awful Mana:Cold>nar FAST! Ok. * HP:Awful Mana:Cold>sc 29/446 hit, 9/63 mana, and 124/151 moves. * HP:Awful Mana:Cold>o change mood wimpy Ok. * HP:Awful Mana:Cold>nar I'm on 20 hps in here - blocke din. Ok. * HP:Awful Mana:Cold> Lanfear (lf) begins some strange incantations... * HP:Awful Mana:Cold>nar someone? Ok. * HP:Awful Mana:Cold> Lanfear (lf) utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Bad Mana:Cold>sc 56/446 hit, 10/63 mana, and 123/151 moves. * HP:Bad Mana:Cold>o change mood wimpy Ok. * HP:Bad Mana:Cold>' tack emote hisses 'tack' Ok. * HP:Bad Mana:Cold>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. The corpse of a bulldog is lying here. A sturdy pack horse is standing here. Lanfear the Black Númenórean (lf) is standing here. * HP:Bad Mana:Cold> Malardil has arrived from the east. Malardil's guardsman has arrived from the east. A gypsy woman has arrived from the east. * HP:Bad Mana:Cold>e A gypsy woman slashes your body. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a gypsy woman:Fine>e No way! You are fighting for your life! * HP:Bad Mana:Cold a gypsy woman:Fine>No way! You are fighting for your life! * HP:Bad Mana:Cold a gypsy woman:Fine>f You flee head over heels. Gate to the Castle Keep The corpse of *a Dwarf* is lying here. The corpse of *a Dwarf* is lying here. The shadow of *a Dwarf* is floating here. A small rat runs about, oblivious to your presence. Exits: North East South *West*. * HP:Bad Mana:Cold> Lanfear (lf) has arrived from the west. * HP:Bad Mana:Cold>e You feel so much better hiding in the shadows! The Entrance Hall A large arrow lies on the ground. Exits: East *West* Up. You suddenly notice a rogue. * HP:Bad Mana:Cold>e The Castle Kitchens The corpse of a young rat is lying here. The corpse of a rogue is lying here. The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A small oaken table has been set here. A simple servant goes quietly about her duties. A cook is standing here, busy with her pots and pans. A hungry warg (o) is standing here. Exits: West Up Down. You suddenly notice a rogue. * HP:Bad Mana:Cold>u A rogue tries to sneak behind you! * HP:Bad Mana:Cold>In the Hall of Heroes Exits: West Up Down. * HP:Bad Mana:Cold>u w At the Top of a Spiral Stair Exits: West Down. * HP:Bad Mana:Cold>Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Bad Mana:Cold>u Secret Chamber The corpse of a vicious rat is lying here. A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Exits: West Down. * HP:Bad Mana:Cold> A diminutive rogue says 'YOU! Verminayrd! Iou wyll die before yuor time.' A diminutive rogue tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a diminutive rogue's right hand extremely hard. You pound a diminutive rogue's right hand extremely hard. * HP:Bad Mana:Cold a diminutive rogue:Fine> Lanfear (lf) says 'gå dit' * HP:Bad Mana:Cold a diminutive rogue:Fine>ctrdad Arglebargle, glop-glyf!?! A vicious rat has arrived from the west. * HP:Bad Mana:Cold a diminutive rogue:Fine>f You flee head over heels. Bodyguard's Chamber The corpse of Malardil's guardsman is lying here. A stocky mountain mule is here, waiting to serve. Exits: North East South West Up. * HP:Bad Mana:Cold>u Secret Chamber The corpse of a vicious rat is lying here. A large bookshelf sits against the wall. A small vicious black rat squeaks at you for disturbing it. A slim young woman glares at you suspiciously. Lanfear the Black Númenórean (lf) is standing here. A small vicious black rat squeaks at you for disturbing it. Exits: West Down. * HP:Bad Mana:Cold> You intercept a vicious rat's blow. A vicious rat fails to hit you. You wish that your wounds would stop BLEEDING so much! You pound a vicious rat's left hindfoot extremely hard and shatter it. You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear a vicious rat's death cry. get coins corpse A vicious rat is dead! R.I.P. * HP:Bad Mana:Cold>You can't find a coins in the corpse. * HP:Bad Mana:Cold> Lanfear leaves west. A vicious rat tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a vicious rat:Awful> Zhagrat tells you 'haazheel looking for it now' * HP:Bad Mana:Cold a vicious rat:Awful> Zorrak narrates 'trapdooR' * HP:Bad Mana:Cold a vicious rat:Awful>f You flee head over heels. Observatory A vicious rat is here, fighting Lanfear (lf). Lanfear the Black Númenórean (lf) is here, fighting a vicious rat. Exits: East. * HP:Bad Mana:Cold> Lanfear (lf) panics, and attempts to flee. Lanfear leaves east. * HP:Bad Mana:Cold>e Lanfear (lf) has arrived from the east. Secret Chamber The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A large bookshelf sits against the wall. A slim young woman glares at you suspiciously. Exits: West Down. * HP:Bad Mana:Cold>' buf emote hisses 'buf' Ok. * HP:Bad Mana:Cold>ctrad close trapdoor Ok. A diminutive rogue tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a diminutive rogue:Fine>f You flee head over heels. PANIC! You couldn't escape! * HP:Bad Mana:Cold a diminutive rogue:Fine> Lanfear (lf) nods solemnly. * HP:Bad Mana:Cold a diminutive rogue:Fine> PANIC! You can't quit the fight! You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold a diminutive rogue:Fine> Zorrak narrates 'fucking antispam' You flee head over heels. Observatory A small vicious black rat squeaks at you for disturbing it. Exits: East. * HP:Bad Mana:Cold>e pick trapdoor Secret Chamber The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A large bookshelf sits against the wall. A slim young woman glares at you suspiciously. Lanfear the Black Númenórean (lf) is standing here. Exits: West [Down]. * HP:Bad Mana:Cold>Using your lockpicks, you try to enable the lock... Zhagrat tells you 'we coming to help' You manage to enable the lock. You fail to intercept a diminutive rogue's blow. A diminutive rogue pierces Lanfear (lf)'s head hard. Lanfear (lf) pierces a diminutive rogue's right foot and tickles it. * HP:Bad Mana:Cold> Lanfear (lf) panics, and attempts to flee. Lanfear leaves west. * HP:Bad Mana:Cold>w Observatory A small vicious black rat squeaks at you for disturbing it. Lanfear the Black Númenórean (lf) is standing here. Exits: East. * HP:Bad Mana:Cold>e Secret Chamber The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. A large bookshelf sits against the wall. A slim young woman glares at you suspiciously. Exits: West [Down]. * HP:Bad Mana:Cold>pick trapdoor Using your lockpicks, you try to pick the lock... Zorrak tells you 'got out?' * HP:Bad Mana:Cold> A diminutive rogue says 'YOO! Vermanaard! Yoo will die befure yoor time.' A diminutive rogue tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You pound a diminutive rogue's body extremely hard. * HP:Bad Mana:Cold a diminutive rogue:Hurt>otrad open trapdoor It seems to be locked. [ Safe. Zhagrat and Haazheel came 10 seconds later and helped us with mps, hps etc. Thank you for beeing there so fast! Was pretty close call. Gift, Bogger and Dunny died. ]