Verminaard.19.10.02 I had run into Nibble and Eloin at clump and was just waiting for them to come. They knew I'd fight and I knew they'd fight so, here goes: o>nar Kick is the key. Ok. o>whois elestir Vanor narrates 'yes' Elestir Moonlight is a level eighty-seven Silvan Ranger. Defence is the key! o>where Players in your zone -------------------- Verminaard - Cave in the Hillside o>zon You cannot see very far inside. o>time According to the Dúnadan calendar, it is: 3am on Trewsday, the 3rd of Wedmath, Year 2969 of the Third Age. [N:10pm - D:04am] The present Tan Istar, Lord of the Istari Council is Micke. Real time is Sat Oct 19 12:53:16 2002 GMT. Last reboot due to manual reboot at Tue Oct 15 21:34:10 2002 GMT. o>stat Elrik narrates 'sigh' OB: 142%, DB: -29%, PB: 38%, Armour: 93%. Wimpy: 350. Mood: aggressive. Needed: 1,308,778 xp, 0 tp. Gold: 1,373. Alert: normal. Affected by: - novoid o> score WARNING: inactivity timeout in 5 seconds. o>487/487 hits, 63/63 mana, and 160/160 moves. o> *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. *> *Eloin the Sindarin Elf* pounds your left leg extremely hard and tickles it. You pound *Eloin the Sindarin Elf*'s right foot extremely hard and tickle it. * HP:Fine *Eloin the Sindarin Elf*:Fine>st Do you not consider fighting as standing? * HP:Fine *Eloin the Sindarin Elf*:Fine>flee You flee head over heels. A Rocky Gully Exits: north, south. o HP:Fine>s kill eloin *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. Cave in the Hillside Exits: north, east. o HP:Fine>They aren't here. o HP:Fine>e A Hollow Ridge Exits: north, east, west. o HP:Fine>a w cha moo agg Ok. o HP:Fine>kill eloin Cave in the Hillside Exits: north, east. o HP:Fine>They aren't here. o HP:Fine> *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. * HP:Fine>kill eloin *Eloin the Sindarin Elf* swiftly dodges your attempt to pound him. *Nibble the Silvan Elf* leaves east. * HP:Fine *Eloin the Sindarin Elf*:Fine>flee *Nibble the Silvan Elf* has arrived from the east. * HP:Fine *Eloin the Sindarin Elf*:Fine>You will attempt to flee! * HP:Fine *Eloin the Sindarin Elf*:Fine> You flee head over heels. A Rocky Gully Exits: north, south. o HP:Fine>s Cave in the Hillside *Eloin the Sindarin Elf* is standing here. *Nibble the Silvan Elf* is standing here. Exits: north, east. * HP:Fine>kill eloin You approach *Eloin the Sindarin Elf*, trying to pound him. *Eloin the Sindarin Elf* strongly pounds your body and tickles it. * HP:Fine *Eloin the Sindarin Elf*:Fine> *Nibble the Silvan Elf* leaves north. * HP:Fine *Eloin the Sindarin Elf*:Fine> You pound *Eloin the Sindarin Elf*'s body extremely hard. * HP:Fine *Eloin the Sindarin Elf*:Fine>flee *Nibble the Silvan Elf* has arrived from the north. You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Fine>w Cave in the Hillside *Eloin the Sindarin Elf* is standing here. *Nibble the Silvan Elf* is standing here. Exits: north, east. Exits: north, east. * HP:Fine>kill eloin *Nibble the Silvan Elf* leaves east. *Eloin the Sindarin Elf* leaves east. o HP:Fine>They aren't here. o HP:Fine> *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. * HP:Fine>e kill eloin *Eloin the Sindarin Elf* quickly approaches, trying to pound you. No way! You are fighting for your life! * HP:Fine *Eloin the Sindarin Elf*:Fine>You're already fighting! * HP:Fine *Eloin the Sindarin Elf*:Fine> You pound *Eloin the Sindarin Elf*'s body extremely hard. Your victim is shocked by your hit! * HP:Fine *Eloin the Sindarin Elf*:Fine>flee *Nibble the Silvan Elf* utters the words 'diesilla barh' *Nibble the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. * HP:Fine *Eloin the Sindarin Elf*:Fine>You flee head over heels. A Rocky Gully Exits: north, south. o HP:Fine>s e Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east. *Nibble the Silvan Elf* fails to pierce you. * HP:Fine *Nibble the Silvan Elf*:Healthy>No way! You are fighting for your life! * HP:Fine *Nibble the Silvan Elf*:Healthy> *Eloin the Sindarin Elf* pounds your left hand extremely hard. You feel a strong ache there! * HP:Fine *Nibble the Silvan Elf*:Healthy>flee You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Fine>e A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Fine>rea w rem amulet You stop using a black amulet. o HP:Fine>kill eloin A Hollow Ridge Exits: north, east, west. o HP:Fine>They aren't here. o HP:Fine>w kill eloin Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east. * HP:Fine>*Eloin the Sindarin Elf* quickly approaches, trying to pound you. You're already fighting! * HP:Fine *Eloin the Sindarin Elf*:Fine> You pound *Eloin the Sindarin Elf*'s head extremely hard. * HP:Fine *Eloin the Sindarin Elf*:Hurt>flee You flee head over heels. A Rocky Gully Exits: north, south. o HP:Fine>s kill eloin Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east. * HP:Fine>You approach *Eloin the Sindarin Elf*, trying to pound him. *Eloin the Sindarin Elf* pounds your body extremely hard. You feel a strong ache there! * HP:Fine *Eloin the Sindarin Elf*:Hurt>open stonestair Ok. * HP:Fine *Eloin the Sindarin Elf*:Hurt> You flee head over heels. A Stone Staircase Exits: (up), down. o HP:Fine>flee You flee head over heels. A Stone Staircase Exits: up, down. o HP:Fine>d A Stone Staircase Exits: up. o HP:Fine>cls cast 'cure light' You start to concentrate... cls Your scratches and bruises disappear. o HP:Fine Mana:Burning>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. o HP:Fine Mana:Hot>u A Stone Staircase Exits: up, down. o HP:Fine Mana:Hot>u A Stone Staircase Exits: (up), down. o HP:Fine Mana:Hot>u Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east, (down). *Nibble the Silvan Elf* leaves down. *Eloin the Sindarin Elf* leaves down. o HP:Fine Mana:Hot>kill eloin They aren't here. o HP:Fine Mana:Hot>d kill eloin A Stone Staircase Exits: (up), down. o HP:Fine Mana:Hot>They aren't here. o HP:Fine Mana:Hot> *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Fine Mana:Hot> *Nibble the Silvan Elf* leaves up. *Eloin the Sindarin Elf* leaves up. o HP:Fine Mana:Hot>u kill eloin Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east, (down). * HP:Fine Mana:Hot>You pound *Eloin the Sindarin Elf*'s body extremely hard. *Eloin the Sindarin Elf* pounds your right arm extremely hard. * HP:Hurt Mana:Hot *Eloin the Sindarin Elf*:Hurt>flee You are already attempting to flee! You flee head over heels. A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Hot>u kill eloin Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east, (down). *Nibble the Silvan Elf* leaves down. *Eloin the Sindarin Elf* leaves down. o HP:Hurt Mana:Hot>They aren't here. The stonestair closes quietly. o HP:Hurt Mana:Hot>d Alas, you cannot go that way... o HP:Hurt Mana:Hot>kill eloin They aren't here. o HP:Hurt Mana:Hot>open stonestair The stonestair is opened from the other side. o HP:Hurt Mana:Hot>It's already open! *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Hurt Mana:Hot>d A Stone Staircase Exits: (up), down. o HP:Hurt Mana:Hot>kill eloin They aren't here. o HP:Hurt Mana:Hot>u Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east, (down). * HP:Hurt Mana:Hot>kill eloin *Eloin the Sindarin Elf* pounds your left arm extremely hard and tickles it. You're already fighting! You pound *Eloin the Sindarin Elf*'s body extremely hard. * HP:Hurt Mana:Hot *Eloin the Sindarin Elf*:Hurt> You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Hot>e A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Hurt Mana:Hot> A cavebear strongly hits your right foot and tickles it. o HP:Hurt Mana:Hot a cavebear:Healthy>n No way! You are fighting for your life! You flee head over heels. A Hollowed Out Ridge Exits: north. o HP:Hurt Mana:Hot>f You flee head over heels. A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Hurt Mana:Hot>n A Hollow Ridge The corpse of *a Man* is lying here. A big cavebear is padding around here. Exits: north, east, south, west. A cavebear hits your right hand hard and tickles it. You pound a cavebear's body extremely hard and tickle it. o HP:Hurt Mana:Hot a cavebear:Fine>w No way! You are fighting for your life! o HP:Hurt Mana:Hot a cavebear:Fine> You flee head over heels. A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Hurt Mana:Hot>w *Nibble the Silvan Elf* has arrived from the west. *Eloin the Sindarin Elf* has arrived from the west. * HP:Hurt Mana:Hot>A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Hot>w Cave in the Hillside Exits: north, east, (down). o HP:Hurt Mana:Hot>n A Rocky Gully Exits: north, south. o HP:Hurt Mana:Hot>20 cha wimp 200 Wimpy set to: 200 o HP:Hurt Mana:Hot>s Cave in the Hillside Exits: north, east, (down). o HP:Hurt Mana:Hot>kill eloin They aren't here. o HP:Hurt Mana:Hot>e kill eloin A Hollow Ridge Exits: north, east, west. You bleed from open wounds. o HP:Hurt Mana:Hot>e kill eloin They aren't here. *Eloin the Sindarin Elf* has arrived from the east. * HP:Hurt Mana:Hot>A Hollow Ridge A big cavebear is padding around here. *Nibble the Silvan Elf* is standing here. Exits: north, south, west. * HP:Hurt Mana:Hot>*Nibble the Silvan Elf* leaves west. They aren't here. o HP:Hurt Mana:Hot>w kill eloin A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Hot>They aren't here. o HP:Hurt Mana:Hot>w kill eloin Cave in the Hillside *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, east, (down). * HP:Hurt Mana:Hot>You pound *Eloin the Sindarin Elf*'s body very hard. *Eloin the Sindarin Elf* pounds your body extremely hard. You feel a strong ache there! * HP:Hurt Mana:Hot *Eloin the Sindarin Elf*:Wounded> *Eloin the Sindarin Elf* panics, and attempts to flee. *Eloin the Sindarin Elf* leaves down. * HP:Hurt Mana:Hot>flee You flee head over heels. A Hollow Ridge Exits: north, east, west. o HP:Hurt Mana:Hot>w Cave in the Hillside Exits: north, east, (down). o HP:Hurt Mana:Hot>d A Stone Staircase *Eloin the Sindarin Elf* is standing here. *Nibble the Silvan Elf* is standing here. Exits: (up), down. * HP:Hurt Mana:Hot>kill eloin You approach *Eloin the Sindarin Elf*, trying to pound him. *Eloin the Sindarin Elf* pounds your right leg extremely hard. * HP:Hurt Mana:Hot *Eloin the Sindarin Elf*:Wounded> *Eloin the Sindarin Elf* panics, but can't stop fighting to flee. * HP:Hurt Mana:Hot *Eloin the Sindarin Elf*:Wounded> *Eloin the Sindarin Elf* stops using an engraved warhammer. *Eloin the Sindarin Elf* skillfully draws an engraved broadsword. *Nibble the Silvan Elf* utters the words 'diesilla barh' *Nibble the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. You pound *Eloin the Sindarin Elf*'s left foot extremely hard and shatter it. Your victim is shocked by your hit! * HP:Wounded Mana:Hot *Eloin the Sindarin Elf*:Wounded> *Nibble the Silvan Elf* closes the stairtop. *Eloin the Sindarin Elf* panics, but can't stop fighting to flee. * HP:Wounded Mana:Hot *Eloin the Sindarin Elf*:Wounded>flee *Nibble the Silvan Elf* begins some strange incantations... *Eloin the Sindarin Elf* panics, and attempts to flee. *Eloin the Sindarin Elf* leaves down. * HP:Wounded Mana:Hot>d *Nibble the Silvan Elf* utters the words 'diesilla barh' *Nibble the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. *Nibble the Silvan Elf* barely pierces your left leg and tickles it. * HP:Wounded Mana:Hot *Nibble the Silvan Elf*:Healthy>d No way! You are fighting for your life! *Nibble the Silvan Elf* begins some strange incantations... * HP:Wounded Mana:Hot *Nibble the Silvan Elf*:Healthy>No way! You are fighting for your life! You flee head over heels. PANIC! You couldn't escape! * HP:Wounded Mana:Hot *Nibble the Silvan Elf*:Healthy>flee You are already attempting to flee! * HP:Wounded Mana:Hot *Nibble the Silvan Elf*:Healthy> *Nibble the Silvan Elf* utters the words 'diesilla barh' *Nibble the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. You flee head over heels. A Stone Staircase Exits: up, down. / Here I'm thinking I probably lost the fight, ate to many spells way to fast. No aliases for the exits I need to use.. it might get rough. / o HP:Wounded Mana:Hot>open stonestair You don't see any stonestair here. o HP:Wounded Mana:Hot>d ass d A Stone Staircase *Eloin the Sindarin Elf* is standing here. Exits: up. * HP:Wounded Mana:Hot>kill eloin d assi mantas Who do you want to assist? * HP:Wounded Mana:Hot>*Eloin the Sindarin Elf* leaves up. Alas, you cannot go that way... o HP:Wounded Mana:Hot>10 They aren't here. o HP:Wounded Mana:Hot>kill eloin Alas, you cannot go that way... o HP:Wounded Mana:Hot>u change wimpy 100 Wimpy set to: 100 o HP:Wounded Mana:Hot>kill eloin u kill eloin They aren't here. o HP:Wounded Mana:Hot>u A Stone Staircase Exits: up, down. o HP:Wounded Mana:Hot>They aren't here. o HP:Wounded Mana:Hot>A Stone Staircase *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: down. * HP:Wounded Mana:Hot>*Eloin the Sindarin Elf* slashes your right hand very hard. You feel a strong ache there! You're already fighting! * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded>*Nibble the Silvan Elf* leaves down. No way! You are fighting for your life! * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded>flee You flee head over heels. A Stone Staircase *Nibble the Silvan Elf* is standing here. Exits: up, down. * HP:Bad Mana:Hot> *Nibble the Silvan Elf* leaves up. o HP:Bad Mana:Hot>d d A Stone Staircase Exits: up. o HP:Bad Mana:Hot>Alas, you cannot go that way... o HP:Bad Mana:Hot>cls cast 'cure light' You start to concentrate... *Nibble the Silvan Elf* has arrived from above. *Eloin the Sindarin Elf* has arrived from above. *Eloin the Sindarin Elf* pounds your left leg extremely hard and shatters it. Aye! You cannot concentrate any more... You wish that your wounds would stop BLEEDING so much! You pound *Eloin the Sindarin Elf*'s right hand very hard. * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded> You flee head over heels. A Stone Staircase Exits: up, down. o HP:Bad Mana:Hot> *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. *Eloin the Sindarin Elf* quickly approaches, trying to pound you. * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded>u *Nibble the Silvan Elf* leaves up. No way! You are fighting for your life! You flee head over heels. A Stone Staircase *Nibble the Silvan Elf* is standing here. Exits: down. * HP:Bad Mana:Hot> *Nibble the Silvan Elf* begins some strange incantations... * HP:Bad Mana:Hot>d d A Stone Staircase *Eloin the Sindarin Elf* is standing here. Exits: up, down. *Eloin the Sindarin Elf* quickly approaches, trying to pound you. * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded>No way! You are fighting for your life! * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded> You flee head over heels. A Stone Staircase Exits: up. o HP:Bad Mana:Hot>o stonegate Ok. o HP:Bad Mana:Hot>open stairtop w *Nibble the Silvan Elf* has arrived from above. *Eloin the Sindarin Elf* has arrived from above. You don't see any stairtop here. *Eloin the Sindarin Elf* pounds your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Hot *Eloin the Sindarin Elf*:Wounded>No way! You are fighting for your life! You flee head over heels. Gate to the Valley A Stoor child is playing peacefully here. Exits: north, (east). * HP:Bad Mana:Hot>cex close exit You don't see any exit here. * HP:Bad Mana:Hot> *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. * HP:Bad Mana:Hot>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor child is playing peacefully here. A Stoor goes about his daily business. A Stoor goes about his daily business. Exits: north, south, west. * HP:Bad Mana:Hot>n Path Through the Village A Stoor child is playing peacefully here. Exits: south, west. * HP:Bad Mana:Hot>qw Arglebargle, glop-glyf!?! * HP:Bad Mana:Hot>w Path Through the Village A Stoor child is playing peacefully here. Exits: east, south, west. * HP:Bad Mana:Hot>cls cast 'cure light' You start to concentrate... s cls Your scratches and bruises disappear. * HP:Bad Mana:Hot>Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor goes about his daily business. Exits: north, east. * HP:Bad Mana:Hot>cast 'cure light' You start to concentrate... A Stoor child has arrived from the east. cls Your scratches and bruises disappear. * HP:Bad Mana:Warm>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Bad Mana:Cold>a cha moo agg Ok. Saving Verminaard. * HP:Bad Mana:Cold>cls cast 'cure light' Alas, not enough mana flows through you... * HP:Bad Mana:Cold>n Path Through the Village A Stoor child is playing peacefully here. Exits: east, south, west. * HP:Bad Mana:Cold>sc 94/487 hits, 8/63 mana, and 57/158 moves. * HP:Bad Mana:Cold>50 change wimpy 50 Wimpy set to: 50 * HP:Bad Mana:Cold>a cha moo agg Ok. * HP:Bad Mana:Cold>e Path Through the Village A Stoor goes about his daily business. Exits: south, west. A Stoor has arrived from the south. * HP:Bad Mana:Cold>s Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: north, south, west. * HP:Bad Mana:Cold>s Gate to the Valley A Stoor child is playing peacefully here. Exits: north, (east). * HP:Bad Mana:Cold> *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. * HP:Bad Mana:Cold>e A Stone Staircase Exits: (west), up. o HP:Bad Mana:Cold>close stonegate u Ok. o HP:Bad Mana:Cold>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>A Stone Staircase Exits: down. o HP:Bad Mana:Cold>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. o HP:Bad Mana:Cold>Ok. The draught burns down your throat, and a fiery feeling fills your limbs. o HP:Bad Mana:Cold>open stonegate d You don't see any stonegate here. o HP:Bad Mana:Cold>d A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>A Stone Staircase Exits: up. o HP:Bad Mana:Cold>open stonegate Ok. o HP:Bad Mana:Cold>w Gate to the Valley A Stoor child is playing peacefully here. *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: north, (east). * HP:Bad Mana:Cold> *Nibble the Silvan Elf* leaves east. *Eloin the Sindarin Elf* leaves east. * HP:Bad Mana:Cold>hit *elf* They aren't here. * HP:Bad Mana:Cold> *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. *Eloin the Sindarin Elf* pounds your left leg extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You pound *Eloin the Sindarin Elf*'s left leg hard. * HP:Bad Mana:Cold *Eloin the Sindarin Elf*:Wounded>close stonegate flee Ok. * HP:Bad Mana:Cold *Eloin the Sindarin Elf*:Wounded>*Nibble the Silvan Elf* pierces your head hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. A Stoor goes about his daily business. Exits: north, south, west. w * HP:Bad Mana:Cold>* HP:Bad Mana:Cold>Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: north, east. * HP:Bad Mana:Cold>n Path Through the Village A Stoor child is playing peacefully here. Exits: east, south, west. * HP:Bad Mana:Cold>w Path Through the Village Exits: north, east, south, west. * HP:Bad Mana:Cold>s A Quiet Park A clear spring babbles as cool water trickles out of the ground. There are two woody, stemmed plants here. A large beautiful rose bush is blooming here. Exits: north, south. * HP:Bad Mana:Cold>s Stoor Homes Exits: north, [east]. * HP:Bad Mana:Cold>rep var fan är ni? /where are you? tell imrazor var fan är ni? Ok. * HP:Bad Mana:Cold>rep jag dör /I'm dying tell imrazor jag dör Ok. * HP:Bad Mana:Cold>{dorr}={stonegate} Imrazôr tells you 'var' /where * HP:Bad Mana:Cold> Imrazôr tells you 'abr' * HP:Bad Mana:Cold>n A Quiet Park A clear spring babbles as cool water trickles out of the ground. There are two woody, stemmed plants here. A large beautiful rose bush is blooming here. Exits: north, south. * HP:Bad Mana:Cold> *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. * HP:Bad Mana:Cold>rep stoors tell imrazor stoors Ok. A Stoor child has arrived from the north. * HP:Bad Mana:Cold>s Stoor Homes Exits: north, [east]. * HP:Bad Mana:Cold> Imrazôr tells you 'kommer, var?' /coming, where? * HP:Bad Mana:Cold>oo n cha moo wimp Ok. * HP:Bad Mana:Cold>e *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. A Quiet Park A clear spring babbles as cool water trickles out of the ground. You see two woody, stemmed plants on the ground. A large beautiful rose bush is blooming here. A Stoor child is playing peacefully here. Exits: north, south. * HP:Bad Mana:Cold>e Alas, you cannot go that way... * HP:Bad Mana:Cold>Alas, you cannot go that way... * HP:Bad Mana:Cold>n Path Through the Village Exits: north, east, south, west. * HP:Bad Mana:Cold> The day has begun. You feel so weak under the cruel light! You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold> *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. * HP:Bad Mana:Cold> *Nibble the Silvan Elf* leaves north. *Eloin the Sindarin Elf* leaves north. * HP:Bad Mana:Cold>n A Stone Walk A Stoor goes about his daily business. *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: *south*, [west]. * HP:Bad Mana:Cold>s *Nibble the Silvan Elf* leaves south. *Eloin the Sindarin Elf* leaves south. Path Through the Village *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: *north*, *east*, *south*, west. * HP:Bad Mana:Cold>w *Nibble the Silvan Elf* tries to pierce you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold *Nibble the Silvan Elf*:Healthy>*Eloin the Sindarin Elf* fails to pound you. You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! * HP:Bad Mana:Cold *Nibble the Silvan Elf*:Healthy>s f No way! You are fighting for your life! * HP:Bad Mana:Cold *Nibble the Silvan Elf*:Healthy>You flee head over heels. You feel so much better hiding in the shadows! The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. Exits: *east*, *west*. * HP:Bad Mana:Cold>e w Durbwat narrates 'eeekks' You blink and feel weaker under the cruel light of the sun. Path Through the Village *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: *north*, *east*, *south*, west. * HP:Bad Mana:Cold>s You feel so much better hiding in the shadows! The Boat House A raft has been left here. A hobbit fishtrader loudly advertises his fresh fish here. Exits: *east*, *west*. *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. * HP:Bad Mana:Cold>Alas, you cannot go that way... *Nibble the Silvan Elf* quickly approaches, trying to pierce you. * HP:Bad Mana:Cold *Nibble the Silvan Elf*:Healthy>s No way! You are fighting for your life! * HP:Bad Mana:Cold *Nibble the Silvan Elf*:Healthy>flee You flee head over heels. You blink and feel weaker under the cruel light of the sun. Path Through the Village Exits: *north*, *east*, *south*, west. * HP:Bad Mana:Cold>e e Path Through the Village A Stoor goes about his daily business. Exits: *east*, south, *west*. * HP:Bad Mana:Cold>s Path Through the Village Exits: *south*, *west*. * HP:Bad Mana:Cold>s Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor goes about his daily business. Exits: *north*, *south*, west. * HP:Bad Mana:Cold>Gate to the Valley A Stoor child is playing peacefully here. Exits: *north*. * HP:Bad Mana:Cold>open stonegate Ok. * HP:Bad Mana:Cold>e close stonegate You feel so much better hiding in the shadows! A Stone Staircase Exits: *(west)*, up. o HP:Bad Mana:Cold>Ok. o HP:Bad Mana:Cold>u Vanor tells you 'die' o HP:Bad Mana:Cold>u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>A Stone Staircase Exits: down. o HP:Bad Mana:Cold>o stairtop That's impossible, I'm afraid. o HP:Bad Mana:Cold>u Alas, you cannot go that way... o HP:Bad Mana:Cold>d *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Bad Mana:Cold>d A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold>d A Stone Staircase Exits: *(west)*, up. o HP:Bad Mana:Cold>Alas, you cannot go that way... o HP:Bad Mana:Cold>open stonegate It's already open! o HP:Bad Mana:Cold>w close stonegate You blink and feel weaker under the cruel light of the sun. Gate to the Valley A Stoor child is playing peacefully here. Exits: *north*, (east). * HP:Bad Mana:Cold>Ok. * HP:Bad Mana:Cold>n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: *north*, *south*, west. * HP:Bad Mana:Cold>w You feel so much better hiding in the shadows! Gate-watchers Hut A water barrel has been left here. A pair of rigid leather sleeves are lying here. A thin pair of soft leather boots are on the ground. A Stoor goes about his daily business. A Stoor child is playing peacefully here. A Stoor goes about his daily business. Exits: *north*, *east*. * HP:Bad Mana:Cold>e s You blink and feel weaker under the cruel light of the sun. Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: *north*, *south*, west. * HP:Bad Mana:Cold>open stonegate Gate to the Valley A Stoor child is playing peacefully here. *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here trying to concentrate. Exits: *north*. * HP:Bad Mana:Cold Move:Tired>e Ok. *Eloin the Sindarin Elf* utters the words 'cure light' *Eloin the Sindarin Elf*'s spell backfires, and he squeals in surprise! * HP:Bad Mana:Cold Move:Tired>close stonegate You feel so much better hiding in the shadows! A Stone Staircase Exits: *(west)*, up. o HP:Bad Mana:Cold Move:Tired>Ok. o HP:Bad Mana:Cold Move:Tired>u u u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Tired>get rock pouch wield rock use rock stonegate ham A Stone Staircase Exits: down. o HP:Bad Mana:Cold Move:Tired>open stonegate Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Tired>You get a twisted rock fragment from a sable pouch. o HP:Bad Mana:Cold Move:Tired>You stop using an ornate, steel-shafted warhammer. You hold a twisted rock fragment. o HP:Bad Mana:Cold Move:Tired>You see nothing like this here. o HP:Bad Mana:Cold Move:Tired>wield hammer You stop using a twisted rock fragment. You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded. o HP:Bad Mana:Cold Move:Tired>You don't see any stonegate here. o HP:Bad Mana:Cold Move:Tired>o stairtop That's impossible, I'm afraid. / Ok, fuck, it saved? Everything was happening so damn fast that I thought the block didn't go down. The alias for the rock was used on my variable of "exit" and "o stairtop" was written manually. / o HP:Bad Mana:Cold Move:Tired>d d A Stone Staircase Exits: up, down. *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Bad Mana:Cold Move:Tired>d A Stone Staircase Exits: up. o HP:Bad Mana:Cold Move:Tired>Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Tired>open stonegate w Ok. o HP:Bad Mana:Cold Move:Tired>close stonegate *Nibble the Silvan Elf* has arrived from above. *Eloin the Sindarin Elf* has arrived from above. *Eloin the Sindarin Elf* strongly pounds your right arm. You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! * HP:Bad Mana:Cold Move:Tired *Eloin the Sindarin Elf*:Bad>Ok. * HP:Bad Mana:Cold Move:Tired *Eloin the Sindarin Elf*:Bad> *Nibble the Silvan Elf* begins some strange incantations... * HP:Bad Mana:Cold Move:Tired *Eloin the Sindarin Elf*:Bad>n No way! You are fighting for your life! * HP:Bad Mana:Cold Move:Tired *Eloin the Sindarin Elf*:Bad>flee You flee head over heels. A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Tired>open stonegate You don't see any stonegate here. o HP:Bad Mana:Cold Move:Tired>d open stonegate w close stonegate *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. A Stone Staircase Exits: up. o HP:Bad Mana:Cold Move:Tired>Ok. o HP:Bad Mana:Cold Move:Tired>You blink and feel weaker under the cruel light of the sun. Gate to the Valley A Stoor child is playing peacefully here. Exits: *north*, (east). * HP:Bad Mana:Cold Move:Tired>Ok. * HP:Bad Mana:Cold Move:Tired>n n Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: *north*, *south*, west. * HP:Bad Mana:Cold Move:Tired>Path Through the Village Exits: *south*, *west*. * HP:Bad Mana:Cold Move:Tired>in You are carrying: a twisted rock fragment /Aehm? Now I thought I didn't wield it.. a black amulet a mighty dwarven axe (brand new) a water skin a gem-inlaid knife (brand new) a small pouch * HP:Bad Mana:Cold Move:Tired>s Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: *north*, *south*, west. * HP:Bad Mana:Cold Move:Tired>n Path Through the Village Exits: *south*, *west*. * HP:Bad Mana:Cold Move:Slow>wi rock s You stop using an ornate, steel-shafted warhammer. You hold a twisted rock fragment. * HP:Bad Mana:Cold Move:Tired>Entrance to the Village A low, many-branched shrub covers the ground here. A domesticated pony, beast of burden to many, stands here. A Stoor goes about his daily business. A Stoor goes about his daily business. A Stoor child is playing peacefully here. Exits: *north*, *south*, west. * HP:Bad Mana:Cold Move:Slow>s Gate to the Valley A Stoor child is playing peacefully here. Exits: *north*, (east). * HP:Bad Mana:Cold Move:Slow>open stairtop /Variable set. You don't see any stairtop here. * HP:Bad Mana:Cold Move:Slow>close stairtop You don't see any stairtop here. * HP:Bad Mana:Cold Move:Slow> *Nibble the Silvan Elf* has arrived from the east. *Eloin the Sindarin Elf* has arrived from the east. * HP:Bad Mana:Cold Move:Slow>e You feel so much better hiding in the shadows! A Stone Staircase Exits: *(west)*, up. o HP:Bad Mana:Cold Move:Slow>u u A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Slow>A Stone Staircase Exits: down. o HP:Bad Mana:Cold Move:Slow> Imrazôr tells you 'brt asap' *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Bad Mana:Cold Move:Slow>use rock stairtop /..but let's write it manually. *Eloin the Sindarin Elf* lightly pounds your right leg. You wish that your wounds would stop BLEEDING so much! As you throw a twisted rock fragment at the stairtop, there is an explosion. The stairtop seems to blur for a while. * HP:Bad Mana:Cold Move:Slow *Eloin the Sindarin Elf*:Wounded>f You flee head over heels. A Stone Staircase Exits: up, down. o HP:Bad Mana:Cold Move:Slow>open stairtop /Re:set door to stairtop. You don't see any stairtop here. o HP:Bad Mana:Cold Move:Slow>u open stairtop u A Stone Staircase *Nibble the Silvan Elf* is standing here. /Setting doors to so you can reblock? *Eloin the Sindarin Elf* is standing here. Exits: down. * HP:Bad Mana:Cold Move:Slow>open stairtop u Ok. * HP:Bad Mana:Cold Move:Slow>Cave in the Hillside Exits: north, east, (down). o HP:Bad Mana:Cold Move:Slow>You don't see any stairtop here. o HP:Bad Mana:Cold Move:Slow>Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Slow>e A Hollow Ridge Exits: north, east, west. o HP:Bad Mana:Cold Move:Slow>e A Hollow Ridge A big cavebear is padding around here. Exits: north, south, west. o HP:Bad Mana:Cold Move:Weak>e s Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Slow>s A Hollowed Out Ridge Exits: north. o HP:Bad Mana:Cold Move:Weak>Alas, you cannot go that way... o HP:Bad Mana:Cold Move:Weak>obo open boulder Ok. o HP:Bad Mana:Cold Move:Weak>u You blink and feel weaker under the cruel light of the sun. A Hidden Pool A grey snake slides along the water. A grey snake slides along the water. Exits: (down). * HP:Bad Mana:Cold Move:Weak> A watersnake fails to hit you. You wish that your wounds would stop BLEEDING so much! You hit a watersnake's tail. * HP:Bad Mana:Cold Move:Weak a watersnake:Fine>odry f open dry Ok. * HP:Bad Mana:Cold Move:Weak a watersnake:Fine>PANIC! You can't quit the fight! * HP:Bad Mana:Cold Move:Weak a watersnake:Fine> *Nibble the Silvan Elf* has arrived from below. *Eloin the Sindarin Elf* has arrived from below. * HP:Bad Mana:Cold Move:Weak a watersnake:Fine> PANIC! You can't quit the fight! * HP:Bad Mana:Cold Move:Weak a watersnake:Fine> *Nibble the Silvan Elf* leaves south. *Eloin the Sindarin Elf* leaves south. * HP:Bad Mana:Cold Move:Weak a watersnake:Fine> A watersnake fails to hit you. You wish that your wounds would stop BLEEDING so much! You wish that your wounds would stop BLEEDING so much! * HP:Bad Mana:Cold Move:Weak a watersnake:Fine> You flee head over heels. You feel so much better hiding in the shadows! A Hollowed Out Ridge Exits: north, *(up)*. o HP:Bad Mana:Cold Move:Weak> *Nibble the Silvan Elf* has arrived from above. *Eloin the Sindarin Elf* has arrived from above. *Eloin the Sindarin Elf* pounds your head extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Weak *Eloin the Sindarin Elf*:Wounded> *Nibble the Silvan Elf* leaves north. You flee head over heels. You blink and feel weaker under the cruel light of the sun. A Hidden Pool A grey snake slides along the water. A grey snake slides along the water. Exits: *(south)*, (down). * HP:Awful Mana:Cold Move:Weak>n Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Weak>s s A Small Levee Exits: *(north)*, *south*. * HP:Awful Mana:Cold Move:Weak>s A Wide Plateau Exits: *north*, *east*, *west*. * HP:Awful Mana:Cold Move:Fainting>Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Fainting>e e Stony Plateau Exits: *east*, *west*. * HP:Awful Mana:Cold Move:Fainting>sc Stony Plateau Exits: *east*, *west*. * HP:Awful Mana:Cold Move:Fainting>17/487 hits, 10/63 mana, and 2/158 moves. / Last time I quaffed on this low hps I went to -1 hp from 19. The time before that I died exhausted because I did NOT quaff on 17 hps.. / * HP:Awful Mana:Cold Move:Fainting>e Rocky Slope Exits: *east*, *west*. * HP:Awful Mana:Cold Move:Exhausted>e You are too exhausted. * HP:Awful Mana:Cold Move:Fainting> *Nibble the Silvan Elf* has arrived from the west. *Eloin the Sindarin Elf* has arrived from the west. * HP:Awful Mana:Cold Move:Fainting>get draught backpack quaff draught You get a flask of orkish draught from a leather backpack. *Nibble the Silvan Elf* leaves east. *Eloin the Sindarin Elf* leaves east. * HP:Awful Mana:Cold Move:Fainting>e Ok. The draught burns down your throat, and a fiery feeling fills your limbs. * HP:Awful Mana:Cold Move:Tired>flee Rolling Plains *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: *north*, *east*, *west*. *Nibble the Silvan Elf* leaves east. *Eloin the Sindarin Elf* leaves east. * HP:Awful Mana:Cold Move:Tired>e You flee head over heels. A Dry Path Exits: *east*, *south*. * HP:Awful Mana:Cold Move:Tired>A Dry Path Exits: *north*, *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Tired>e A Dense Thicket A fierce boar is here, grunting at you. Exits: *north*, *south*, *west*. * HP:Awful Mana:Cold Move:Tired>n n A Dense Thicket A boar cub is playing here, and exploring the wide world. A fierce boar is here, grunting at you. Exits: *(north)*, *south*, *west*. A boar tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! You lightly hit a boar's right forefoot and tickle it. * HP:Awful Mana:Cold Move:Slow a boar:Fine>n You flee head over heels. A Very Dense Thicket A small plant grows here, with long, pointed leaves and flowers at its top. Exits: *(south)*. * HP:Awful Mana:Cold Move:Slow>Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Slow>s w A Dense Thicket A boar cub is playing here, and exploring the wide world. A fierce boar is here, grunting at you. Exits: *(north)*, *south*, *west*. * HP:Awful Mana:Cold Move:Slow>n *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. n A Dry Path Exits: *north*, *east*, *south*. * HP:Awful Mana:Cold Move:Slow>oo A Dry Path Exits: *north*, *south*. * HP:Awful Mana:Cold Move:Slow>n n A Dry Path Exits: *north*, *south*. * HP:Awful Mana:Cold Move:Slow>cha moo wimp Ok. * HP:Awful Mana:Cold Move:Slow>reco /Oh, jeah, I have a vellum? A Dry Path A large rabbit looks peacefully at you, ready to dart away. Exits: *north*, *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Slow>e A Stunted Forest A tree-snake lies wrapped around one of the tree branches. Exits: *north*, *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Slow>e Arglebargle, glop-glyf!?! * HP:Awful Mana:Cold Move:Slow>A Stunted Forest A tree-snake lies wrapped around one of the tree branches. A tree-snake lies wrapped around one of the tree branches. Exits: *north*, *south*, *west*. * HP:Awful Mana:Cold Move:Slow>e Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Slow>n Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Slow>n A Raging Brush Fire Exits: *north*, *south*, *west*. You are scorched by the flaming grass. * HP:Awful Mana:Cold Move:Weak>n You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! get vellumscroll sable recite vellumscroll Old East Road Exits: *east*, *south*, *west*. * HP:Awful Mana:Cold Move:Weak>Alas, you cannot go that way... * HP:Awful Mana:Cold Move:Weak>n You get a vellum scroll from a sable pouch. * HP:Awful Mana:Cold Move:Weak>You recite a vellum scroll which dissolves. You want to be protected from WHAT? Look at yourself... The light of Aman refuses to shine upon you. An energy begins to flow within your legs as your body becomes lighter. * HP:Awful Mana:Cold>e Alas, you cannot go that way... * HP:Awful Mana:Cold>e Old East Road A large WARNING SIGN is here. Exits: *east*, *west*. * HP:Awful Mana:Cold>e Old East Road Exits: *east*, *west*. * HP:Awful Mana:Cold>s Old East Road Exits: *south*, *west*. * HP:Awful Mana:Cold>e Old East Road Exits: *north*, *east*, *south*. * HP:Awful Mana:Cold>e e / I was at 5 hps, ran east to meet up with my friends the BNs. / o HP:Awful Mana:Cold Move:Tired>cls Imrazôr tells you 'alv' o HP:Awful Mana:Cold Move:Tired>cast 'cure light' Alas, not enough mana flows through you... o HP:Awful Mana:Cold Move:Tired>sc 11/487 hits, 10/63 mana, and 39/158 moves. o HP:Awful Mana:Cold Move:Tired>sc 11/487 hits, 10/63 mana, and 39/158 moves. o HP:Awful Mana:Cold Move:Tired>rep det är dem tell imrazor det är dem Ok. o HP:Awful Mana:Cold Move:Tired>cls cast 'cure light' You muster all of your concentration... You have a sudden lapse of memory... Your spell backfired! You feel drained. o HP:Awful Mana:Icy Move:Tired>sc 12/487 hits, 6/63 mana, and 41/158 moves. o HP:Awful Mana:Icy Move:Tired>sq search quick You begin to search ... o HP:Awful Mana:Icy Move:Tired>oo cha moo wimp Ok. o HP:Awful Mana:Icy Move:Tired>where Players in your zone ------------------- Verminaard - Dreary Woodlands o HP:Awful Mana:Icy Move:Tired>sq search quick You begin to search ... o HP:Awful Mana:Cold Move:Tired> Imrazôr has arrived from the south riding a pack horse. * HP:Awful Mana:Cold Move:Tired> You bleed from open wounds. You wish that your wounds would stop BLEEDING so much! * HP:Awful Mana:Cold Move:Tired> Imrazôr leaves - north - riding a pack horse. o HP:Awful Mana:Cold Move:Tired>sc 12/487 hits, 7/63 mana, and 45/158 moves. o HP:Awful Mana:Cold Move:Tired>sc sq 12/487 hits, 7/63 mana, and 45/158 moves. Imrazôr has arrived from the north riding a pack horse. * HP:Awful Mana:Cold Move:Tired>search quick You begin to search ... Vanor begins some strange incantations... Imrazôr begins some strange incantations... * HP:Awful Mana:Cold Move:Tired>l Dreary Woodlands Imrazôr the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). Vanor the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). * HP:Awful Mana:Cold Move:Tired> Vanor utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Awful Mana:Cold Move:Tired> Vanor begins some strange incantations... * HP:Awful Mana:Cold Move:Tired> Imrazôr utters the words 'bfzahp ay bfugtizgg' An energy begins to flow within your legs as your body becomes lighter. * HP:Awful Mana:Cold>sq search quick You begin to search ... Imrazôr says 'thats 3' * HP:Awful Mana:Cold> Vanor utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Bad Mana:Cold>l Vanor begins some strange incantations... Dreary Woodlands Imrazôr the Black Númenórean is here, riding a pack horse (shrouded). Vanor the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). * HP:Bad Mana:Cold> Imrazôr begins some strange incantations... * HP:Bad Mana:Cold>sc 50/487 hits, 8/63 mana, and 125/158 moves. * HP:Bad Mana:Cold>' FUCK emote hisses 'FUCK' Ok. * HP:Bad Mana:Cold> Vanor utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Bad Mana:Cold> Vanor begins some strange incantations... Imrazôr utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Wounded Mana:Cold> Imrazôr begins some strange incantations... * HP:Wounded Mana:Cold>l Dreary Woodlands Imrazôr the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). Vanor the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). * HP:Wounded Mana:Cold> Vanor utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Wounded Mana:Cold> Imrazôr utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Wounded Mana:Cold>' flee sucks Imrazôr begins some strange incantations... emote hisses 'flee sucks' Ok. * HP:Wounded Mana:Cold>' thank you guys emote hisses 'thank you guys' Ok. Imrazôr utters the words 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * HP:Wounded Mana:Cold>l Vanor chuckles at you. What did you do? * HP:Wounded Mana:Cold>Dreary Woodlands Imrazôr the Black Númenórean is here, riding a pack horse (shrouded). Vanor the Black Númenórean is here, riding a pack horse (shrouded). * HP:Wounded Mana:Cold> Imrazôr says 'ok?' * HP:Wounded Mana:Cold>nod You nod solemnly. Imrazôr drinks water from a water skin. * HP:Wounded Mana:Cold> You feel bolder. * HP:Wounded Mana:Cold>' I had'em in a box. / Right? ;) emote hisses 'I had'em in a box.' Ok. * HP:Wounded Mana:Cold>sc 187/487 hits, 11/63 mana, and 138/158 moves. * HP:Wounded Mana:Cold>sq Imrazôr says 'how many?' search quick You begin to search ... * HP:Wounded Mana:Cold>' 2 emote hisses '2' Ok. * HP:Wounded Mana:Cold>' eloin nibble emote hisses 'eloin nibble' Ok. * HP:Wounded Mana:Cold>' I was kicking their asses emote hisses 'I was kicking their asses' Ok. * HP:Wounded Mana:Cold> Imrazôr says 'dude elf was fordable' * HP:Wounded Mana:Cold>sq search quick You begin to search ... * HP:Wounded Mana:Cold>l Dreary Woodlands Imrazôr the Black Númenórean is here, riding a pack horse (shrouded). Vanor the Black Númenórean is here, riding a pack horse (shrouded). * HP:Wounded Mana:Cold>' then I fail 4-5 flee / Fu. emote hisses 'then I fail 4-5 flee' Ok. * HP:Wounded Mana:Cold>' and got nuked down like mad emote hisses 'and got nuked down like mad' Ok. * HP:Wounded Mana:Cold>sq search quick You begin to search ... * HP:Wounded Mana:Cold>sc 196/487 hits, 15/63 mana, and 152/158 moves. * HP:Wounded Mana:Cold>stat OB: 61%, DB: 20%, PB: 87%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 1,308,523 xp, 0 tp. Gold: 1,373. Alert: normal. Affected by: - novoid - a light wound at the right hand. - noquit - a light wound at the body. - a deep wound at the left hand. * HP:Wounded Mana:Cold> Imrazôr tells you 'hps?' * HP:Wounded Mana:Cold>sc 197/487 hits, 16/63 mana, and 155/158 moves. * HP:Wounded Mana:Warm> Vanor says 'you suck' * HP:Wounded Mana:Warm>whine You whine about life. You bleed from open wounds. * HP:Wounded Mana:Warm> *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. * HP:Wounded Mana:Warm>n You blink and feel weaker under the cruel light of the sun. Tree-shrouded Hillside Exits: *north*, south, *west*, *up*. * HP:Wounded Mana:Warm>s You feel so much better hiding in the shadows! Dreary Woodlands Imrazôr the Black Númenórean is here trying to concentrate, riding a pack horse (shrouded). Vanor the Black Númenórean is here, riding a pack horse (shrouded). *Nibble the Silvan Elf* is standing here. *Eloin the Sindarin Elf* is standing here. Exits: *north*, *south*, *west*. * HP:Wounded Mana:Warm> You swiftly dodge *Eloin the Sindarin Elf*'s attempt to pound you. *Nibble the Silvan Elf* barely pierces your body and tickles it. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>s No way! You are fighting for your life! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>f You flee head over heels. You blink and feel weaker under the cruel light of the sun. Dreary Woodlands Exits: *north*, east, *south*, *west*. * HP:Wounded Mana:Warm>n Dreary Woodlands Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>nar eloin Ok. * HP:Wounded Mana:Warm> *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. * HP:Wounded Mana:Warm>nar he wounded s Ok. * HP:Wounded Mana:Warm>Dreary Woodlands Exits: *north*, east, *south*, *west*. * HP:Wounded Mana:Warm>s *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. *Eloin the Sindarin Elf* quickly approaches, trying to pound you. No way! You are fighting for your life! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded> *Nibble the Silvan Elf* pierces your left arm and tickles it. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>e *Eloin the Sindarin Elf* pounds your right foot extremely hard and shatters it. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>f No way! You are fighting for your life! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>PANIC! You can't quit the fight! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>e No way! You are fighting for your life! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>e No way! You are fighting for your life! PANIC! You can't quit the fight! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded> Ibrahim narrates 'where?' * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded> You flee head over heels. Flat Lands Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>e Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>s Source of the Creek Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>n Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>n You feel so much better hiding in the shadows! Dreary Woodlands Exits: *north*, *south*, *west*. o HP:Wounded Mana:Warm>n You blink and feel weaker under the cruel light of the sun. Tree-shrouded Hillside Exits: *north*, south, *west*, *up*. * HP:Wounded Mana:Warm> *Nibble the Silvan Elf* yells faintly from the south 'damn!' * HP:Wounded Mana:Warm>sc 155/487 hits, 17/63 mana, and 131/158 moves. * HP:Wounded Mana:Warm>s You feel so much better hiding in the shadows! Dreary Woodlands Exits: *north*, *south*, *west*. o HP:Wounded Mana:Warm> *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. * HP:Wounded Mana:Warm>s s You blink and feel weaker under the cruel light of the sun. Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>Source of the Creek Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>s Fordable Creek Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>nar 3n fordable Ok. * HP:Wounded Mana:Warm>n Source of the Creek Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>n Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>n *Nibble the Silvan Elf* has arrived from the north. *Eloin the Sindarin Elf* has arrived from the north. You feel so much better hiding in the shadows! Dreary Woodlands Exits: *north*, *south*, *west*. o HP:Wounded Mana:Warm>a cha moo agg Ok. o HP:Wounded Mana:Warm>kill eloin They aren't here. o HP:Wounded Mana:Warm>n *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. *Eloin the Sindarin Elf* strongly pounds your body and tickles it. You barely hit *Eloin the Sindarin Elf*'s body and tickle it. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>No way! You are fighting for your life! You swiftly dodge *Nibble the Silvan Elf*'s attempt to pierce you. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded> *Nibble the Silvan Elf* begins some strange incantations... * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>flee You flee head over heels. You blink and feel weaker under the cruel light of the sun. Tree-shrouded Hillside Imrazôr the Black Númenórean is here, riding a pack horse (shrouded). Vanor the Black Númenórean is here, riding a pack horse (shrouded). Exits: *north*, south, *west*, *up*. * HP:Wounded Mana:Warm>e Alas, you cannot go that way... * HP:Wounded Mana:Warm> Imrazôr leaves south riding a pack horse. * HP:Wounded Mana:Warm> *Nibble the Silvan Elf* has arrived from the south. *Eloin the Sindarin Elf* has arrived from the south. *Eloin the Sindarin Elf* quickly approaches, trying to pound you. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded> *Nibble the Silvan Elf* quickly approaches, trying to pierce you. * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>s No way! You are fighting for your life! * HP:Wounded Mana:Warm *Eloin the Sindarin Elf*:Wounded>flee Imrazôr has arrived from the south riding a pack horse. *Nibble the Silvan Elf* begins some strange incantations... You flee head over heels. You feel so much better hiding in the shadows! Dreary Woodlands Exits: *north*, *south*, *west*. o HP:Wounded Mana:Warm>s s *Nibble the Silvan Elf* has arrived from the north. You blink and feel weaker under the cruel light of the sun. Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>Source of the Creek Exits: *north*, *east*, *south*, *west*. * HP:Wounded Mana:Warm>n Scattered Clumps of Trees Exits: north, *east*, *south*, *west*. * HP:Wounded Mana:Warm>kill eloin n kill eloin They aren't here. * HP:Wounded Mana:Warm>You feel so much better hiding in the shadows! Dreary Woodlands Exits: *north*, *south*, *west*. o HP:Wounded Mana:Warm>They aren't here. o HP:Wounded Mana:Warm>sc 147/487 hits, 17/63 mana, and 102/158 moves. o HP:Wounded Mana:Warm> Your blood freezes as you hear a death cry from the north. o HP:Wounded Mana:Warm>n You blink and feel weaker under the cruel light of the sun. Tree-shrouded Hillside The corpse of *an Elf* is lying here. Imrazôr the Black Númenórean is here, riding a pack horse. Vanor the Black Númenórean is here, riding a pack horse. *Nibble the Silvan Elf* is standing here. The shadow of *an Elf* is floating here. Exits: *north*, south, *west*, *up*. As Vanor greedily kneels down towards the corpse, the icy grasp of a shadow stops him! A shadow whispers 'I won't allow the looting of my fallen body!' * HP:Wounded Mana:Warm> As *Nibble the Silvan Elf* greedily kneels down towards the corpse, the icy grasp of a shadow stops her! A shadow whispers 'I won't allow the looting of my fallen body!' * HP:Wounded Mana:Warm> As *Nibble the Silvan Elf* greedily kneels down towards the corpse, the icy grasp of a shadow stops her! A shadow whispers 'I won't allow the looting of my fallen body!' * HP:Wounded Mana:Warm>hit *elf* *Nibble the Silvan Elf* swiftly dodges your attempt to hit her. * HP:Wounded Mana:Warm *Nibble the Silvan Elf*:Fine>hit *elf* You're already fighting! * HP:Wounded Mana:Warm *Nibble the Silvan Elf*:Fine> A shadow whispers 'I won't allow the looting of my fallen body!' * HP:Wounded Mana:Warm *Nibble the Silvan Elf*:Fine> Imrazôr begins some strange incantations... * HP:Wounded Mana:Warm *Nibble the Silvan Elf*:Fine> Vanor narrates 'he rip' * HP:Wounded Mana:Warm *Nibble the Silvan Elf*:Fine>' good emote hisses 'good' Ok. *Nibble the Silvan Elf* panics, and attempts to flee. *Nibble the Silvan Elf* leaves north. * HP:Wounded Mana:Warm>l Tree-shrouded Hillside The corpse of *an Elf* is lying here. Imrazôr the Black Númenórean is here, riding a pack horse. Vanor the Black Númenórean is here, riding a pack horse. The shadow of *an Elf* is floating here. Imrazôr leaves - north - riding a pack horse. * HP:Wounded Mana:Warm>licn Arglebargle, glop-glyf!?! *Nibble the Silvan Elf* has arrived from the north. * HP:Wounded Mana:Warm> *Nibble the Silvan Elf* leaves south. * HP:Wounded Mana:Warm> Imrazôr has arrived from the north riding a pack horse. * HP:Wounded Mana:Warm>hit *elf* They aren't here. / Eloin rip. Thanks goes to Imrazor and Vanor for saving my ass. Right after this I thought I used my fragment from inventory and was positive that's what almost killed me, but it was actually my fuckup with having no door aliases. What a rush! /