Sep. 15th, 2001. Featuring Vanimelde and a group of pukes in Tharbad. I had just logged on and the first thing I was told was that there's a low rate on finding pukes. * R>trac You carefully examine the ground around you, looking for tracks... Kaan narrates 'Glader ripped dreamweaver bad inside' A thief leaves << north >>.. Stor narrates 'we old fnost :p' You see: - a track of a thief leading north (done less than 1 hour ago). - a track of a woman leading west (done less than 1 hour ago). - a track of a thief leading west (done less than 1 hour ago). - a track of a woman leading north (done less than 2 hours ago). - a track of *a Half-Elf* leading west (done less than 2 hours ago). - a track of *a Dwarf* leading west (done less than 2 hours ago). - a track of *an Elf* leading west (done less than 2 hours ago). - a track of *a Dwarf* leading west (done less than 2 hours ago). - a track of *a Dwarf* leading west (done less than 2 hours ago). - a track of a horse of the Rohirrim leading west (done less than 2 hours ago). - a track of *a Man* leading west (done less than 2 hours ago). - a track of *a Dwarf* leading west (done less than 2 hours ago). - a track of *a Half-Elf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of *an Elf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of *a Man* coming from the south (done less than 2 hours ago). - a track of *a Dwarf* coming from the south (done less than 2 hours ago). - a track of a citizen leading south (done less than 3 hours ago). Stor narrates 'OOO' You stop searching, you don't seem to find anything else. * R>t ainagul but will for a while. Ok. Kaan narrates 'warlord btw!' * R> Kaan narrates 'I died' * R> Woitkah tells you 'ask from bree orcs where they spend nite' * R> Mummo narrates 'blocked?' * R> Rozar narrates 'grats!' * R> sc WARNING: inactivity timeout in 5 seconds. * R>156/156 hit, 134/134 mana, and 83/100 moves. * R> Woitkah tells you 'please' * R>nar bit busy now Ok. Kaan narrates 'yes its blocked' * R> A woman has arrived from the north. * R> A woman leaves << south >>.. * R>tur kommer dö =) tel uran kommer dö =) [will die =)] Ok. * R> Ainagul tells you 'that would kick ass :) not sure i can log Focus..but I try :)' * R>lead w You stop riding a pony. A pony starts following you. *>Entrance of the Thirsty Ranger's Inn Exits: East West. *>cdo close door Ok. *>stat Uran tells you 'vem :)' [who :)] OB: 49%, DB: 65%, PB: 57%, Armour: 50%. Wimpy: 140. Mood: wimpy. Needed: 750,776 xp, 0 tp. Gold: 31. Alert: normal. Affected by: - stored spell fireball. - stored spell fireball. - shield - shroud - armour *>aba A pony stops following you. *>tur jag tel uran jag [me] Ok. *>w The Thirsty Ranger's Inn The corpse of a guard is lying here. A simple servant goes quietly about her duties. A Bartender watches you calmly, while he skillfully mixes a drink. Exits: North East. Ainagul tells you 'ok...cu' *>n The Staircase Exits: South Down. *>cdo close door Ok. *>d The Cellar You see three barrels on the ground. Exits: Up Down. *>d Entrance of the Sewer Exits: North Up. *> Stor narrates 'running from fnost :)' *>ctra close trap Ok. *> Uran tells you 'hursa' [why's that?] *>trac You carefully examine the ground around you, looking for tracks... Saving Vanimeldë. Uran tells you 'stabbad?' You see: - a track of a Man coming from above (done less than 1 hour ago). - a track of *a Half-Elf* leading north (done less than 3 hours ago). - a track of *a Dwarf* leading north (done less than 3 hours ago). - a track of *an Elf* leading north (done less than 3 hours ago). - a track of *a Dwarf* leading north (done less than 3 hours ago). - a track of *a Dwarf* leading north (done less than 3 hours ago). - a track of a horse of the Rohirrim leading north (done less than 3 hours ago). - a track of *a Man* leading north (done less than 3 hours ago). - a track of *a Dwarf* leading north (done less than 3 hours ago). - a track of *a Half-Elf* coming from above (done less than 3 - a track of *a Dwarf* coming from above (done less than 3 hours ago). - a track of *an Elf* coming from above (done less than 3 hours ago). - a track of *a Dwarf* coming from above (done less than 3 hours ago). - a track of *a Dwarf* coming from above (done less than 3 hours ago). - a track of *a Man* coming from above (done less than 3 hours ago). - a track of *a Dwarf* coming from above (done less than 3 hours ago). You stop searching, you don't seem to find anything else. *> sc WARNING: inactivity timeout in 5 seconds. *>156/156 hit, 134/134 mana, and 85/100 moves. *>tur går in mot rohirrim-owners i tbad tel uran går in mot rohirrim-owners i tbad Ok. [entering on rohirrim-owners in tharbad] *>norm cha s n Ok. *> Kaan narrates 'get here now' *>otra open trap Ok. *>ctra close trap Ok. *>block trap cast 'block door' trap You start to concentrate... The exit up seems to blur for a while. * Mana:Burning>{target}={*half-elf*} norm cha s n Ok. * Mana:Burning> Uran tells you ':)' * Mana:Burning>tur ok ska slåss tel uran ok ska slåss [ok going to fight] Ok. * Mana:Burning>n A Tunnel Exits: North South. * Mana:Burning>n The Junction Exits: North East South West. You suddenly notice a thief. * Mana:Burning>n Tunnel Exits: North South. * Mana:Burning>n The Pit The corpse of a bandit is lying here. The corpse of an assassin is lying here. A thief lurks here, looking for a stranger to rob. Exits: South Down. * Mana:Burning>d Down the Pit Exits: South Up. You suddenly notice a thief. * Mana:Burning>s A Passage Exits: North West. * Mana:Burning>w The Intersection Exits: North East [South] [West]. * Mana:Burning>where *half-elf* You carefully examine the ground around you, looking for tracks... Stor narrates 'meet neni' You see some tracks of *a Half-Elf* leading north (done less than 3 hours ago). * Mana:Burning> sc WARNING: inactivity timeout in 5 seconds. * Mana:Burning>156/156 hit, 113/134 mana, and 88/100 moves. * Mana:Burning>n The Red Way The corpse of a bandit is lying here. Exits: East West. * Mana:Burning>where *half-elf* You carefully examine the ground around you, looking for tracks... crdo Kaan narrates 'every1 from noc come' Kaan narrates 'now' You see some tracks of *a Half-Elf* leading west (done less than 3 hours ago). * Mana:Burning>close reddoor Ok. * Mana:Burning> Âzakhîl narrates 'trolls ask where orcs out west spend night' * Mana:Burning>block reddoor cast 'block door' reddoor You start to concentrate... The exit east seems to blur for a while. * Mana:Hot>sc 156/156 hit, 90/134 mana, and 91/100 moves. * Mana:Hot>rest You sit down and rest your tired bones. * Mana:Hot>norm cha s n Ok. * Mana:Hot>sc 156/156 hit, 93/134 mana, and 94/100 moves. * Mana:Hot>norm cha s n Ok. * Mana:Hot>where Players in your zone -------------------- Vanimeldë - The Red Way * Mana:Hot>eq You are using: a jewelled ring an icy ring a red ruby; it has a soft glowing aura a grey shirt (used) a grey pair of pants (brand new) a pair of smooth, black boots a thin pair of leather gloves (brand new) a grey pair of sleeves (used) a bejewelled shield (brand new) a forest green cloak (used) a keyring with a key and a set of lock picks a snakeskin belt a sable pouch a large skin a black runed dagger (brand new) * Mana:Burning>t stor 3 spyers sewers, med rohirrims å skit - jag har blockat in mig. Ok. [3 pukes in sewers, with rohirrims and shit - I blocked myself in.] [Side note: I didn't read the tracks very carefully... ] * Mana:Burning> Stor tells you 'ops' * Mana:Burning>ali owdo open wooden Ok. * Mana:Burning>ali cwdo close wooden Ok. * Mana:Burning>sc 156/156 hit, 127/134 mana, and 100/100 moves. * Mana:Burning>sc 156/156 hit, 128/134 mana, and 100/100 moves. * Mana:Burning>ose open secret Nah... You feel too relaxed to do that.. * Mana:Burning>sc 156/156 hit, 129/134 mana, and 100/100 moves. * Mana:Burning>st You stop resting, and stand up. * Mana:Burning>w A Room daubed in Red Exits: North East West. You suddenly notice an assassin. * Mana:Burning>n A Corridor daubed in Red Exits: North South. * Mana:Burning>where *half-elf* You carefully examine the ground around you, looking for tracks... Inactivity timeout postponed... s You stop searching. *>w A Room daubed in Red An assassin is here looking for fresh blood and shining coins. Exits: North East West. *>d Another Room daubed in Red Exits: East Down. *>e e e The Tube Exits: East West Up. You suddenly notice a thief. *>The Tube Exits: East West. *>The Tube An assassin is here looking for fresh blood and shining coins. A vicious little bandit advances towards you. Exits: East West. You suddenly notice a thief. *>The Tube An assassin is here looking for fresh blood and shining coins. Exits: South West. You suddenly notice a thief. *>s End of the Tube Exits: North South. *>s Assembly Room Exits: North Down. *>s d Alas, you cannot go that way... *>e Narrow Tunnel Exits: East Up. *>Narrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: East West. *>e Bend in the Tunnel The corpse of a thief is lying here. The corpse of a vicious rat is lying here. The corpse of an assassin is lying here. The corpse of a vicious rat is lying here. A vicious little bandit advances towards you. Exits: South West. *>s A Narrow Tunnel Exits: North South. *>where *half-elf* You carefully examine the ground around you, looking for tracks... s You stop searching. *>A Narrow Tunnel Exits: North East South. *>where *half-elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Half-Elf* leading east (done less than 4 hours ago). *>e A Deserted Tunnel Exits: East West. *>e A Deserted Tunnel The corpse of a thief is lying here. The corpse of an assassin is lying here. A great dark-grey horse stamps restively. Exits: West Down. *>where Players in your zone -------------------- Vanimeldë - A Deserted Tunnel * C>d Bottom of a Deep Shaft Exits: North East Up. * C>e Dead-end Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: East West. * C>e A Long, Low-Roofed Tunnel Exits: North West. * C>n A Long, Low-Roofed Tunnel Exits: North South. A vicious rat has arrived from the north. * C>n A Long, Low-Roofed Tunnel Exits: North South Up. * C>u Hall of the Assassins The corpse of an assassin is lying here. The corpse of an experienced assassin is lying here. The corpse of a brown-skinned man is lying here. The corpse of a vicious rat is lying here. The corpse of a brown-skinned man is lying here. The corpse of an assassin is lying here. A small oaken table has been set here. The shadow of an experienced assassin is floating here. Exits: North South West Up Down. * C>cst close stoneslab Ok. * C>n Bottom of a Secret Stair A black metal shield has been left here. A falchion lies on the ground. A full metal shield is on the ground. You see two large metal full shields on the ground. A longsword is on the ground. A metal helmet is on the ground. A new pair of crafted shoes are set in place here. A black pair of pants are on the ground. A crimson shirt is on the ground. A rapier is on the ground. There are two shortswords here. On the ground, there are two small metal shields. On the ground, there are two studded leather collars. A thick, rigid leather breastplate is on the ground. A thin metal breastplate is on the ground. A wooden shield is on the ground. Exits: South Up. * C>where *half-elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Half-Elf* leading south (done less than 1 hour ago). * C>ogw open greystonewall You don't see any greystonewall here. * C>s Hall of the Assassins The corpse of an assassin is lying here. The corpse of an experienced assassin is lying here. The corpse of a brown-skinned man is lying here. The corpse of a vicious rat is lying here. The corpse of a brown-skinned man is lying here. The corpse of an assassin is lying here. A small oaken table has been set here. The shadow of an experienced assassin is floating here. Exits: North South West Up. Stor tells you 'lycka till later som rip' [good luck sounds like rip] * C>w A Small Empty Chamber Exits: East South. * C>s A Dark Niche Exits: North Down. * C>where *half-elf* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Half-Elf* leading north (done less than 2 hours ago). * C>n A Small Empty Chamber Exits: East South. * C>e Hall of the Assassins The corpse of an assassin is lying here. The corpse of an experienced assassin is lying here. The corpse of a brown-skinned man is lying here. The corpse of a vicious rat is lying here. The corpse of a brown-skinned man is lying here. The corpse of an assassin is lying here. A small oaken table has been set here. The shadow of an experienced assassin is floating here. Exits: North South West Up. * C>tre track *elf* You carefully examine the ground around you, looking for tracks... rep dom är i ma. :P You see some tracks of *a Half-Elf* leading down (done less than 1 hour ago). * C>tell balthazar dom är i ma. :P [they in ma. :P] No-one by that name here... * C>l d The floor of this hall is comprised of large, cold, grey flagstones. * C>ost open stonedoor You don't see any stonedoor here. * C>l d The floor of this hall is comprised of large, cold, grey flagstones. * C>w A Small Empty Chamber Exits: East South. s You stop tracking your victim. * C>A Dark Niche Exits: North Down. * C>d Bottom of a Filthy Pit Exits: West. * C>w A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: East South. * C>s Bottom of a Deep Shaft A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. *a Man* is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: North East Up. * C>e *a Dwarf* spits: ack * C>Dead-end Tunnel The corpse of a vicious rat is lying here. Exits: East West. * C> *a Dwarf* has arrived from the west. A mountain mule has arrived from the west. *a Man* has arrived from the west. *a Dwarf* has arrived from the west. *a Dwarf* has arrived from the west. *an Elf* has arrived from the west. *a Dwarf* has arrived from the west. *a Half-Elf* has arrived from the west. * C>w You feel yourself exposed. *a Dwarf* pounds your body and tickles it. * C HP:Fine *a Dwarf*:Fine>No way! You are fighting for your life! * C HP:Fine *a Dwarf*:Fine>flee *a Dwarf* smites your head very hard. *a Dwarf* leaves << east >>.. A mountain mule leaves << east >>.. *a Man* leaves << east >>.. *a Dwarf* leaves << east >>.. *an Elf* leaves << east >>.. *a Half-Elf* leaves << east >>.. You hear some apparently very close noise coming from the east. * C HP:Fine *a Dwarf*:Fine>You are already attempting to flee! You flee head over heels. PANIC! You couldn't escape! * C HP:Fine *a Dwarf*:Fine>w No way! You are fighting for your life! * C HP:Fine *a Dwarf*:Fine>w No way! You are fighting for your life! You flee head over heels. A Long, Low-Roofed Tunnel *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Half-Elf* is standing here. Exits: North West. * C HP:Fine>w Dead-end Tunnel The corpse of a vicious rat is lying here. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: East West. *a Dwarf* has arrived from the east. A mountain mule has arrived from the east. *a Man* has arrived from the east. *a Dwarf* has arrived from the east. *an Elf* has arrived from the east. *a Half-Elf* has arrived from the east. * C HP:Fine> *a Dwarf* quickly approaches, trying to smite you. * C HP:Fine *a Dwarf*:Fine> *a Dwarf* quickly approaches, trying to pound you. * C HP:Fine *a Dwarf*:Fine> *a Dwarf* leaves << west >>.. A mountain mule leaves << west >>.. *a Man* leaves << west >>.. *a Dwarf* leaves << west >>.. *an Elf* leaves << west >>.. *a Half-Elf* leaves << west >>.. You flee head over heels. Bottom of a Deep Shaft *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Man* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Half-Elf* is standing here. Exits: North East Up. * C HP:Fine>flee *an Elf* says 'WOOf' * C HP:Fine>You flee head over heels. A Deserted Tunnel The corpse of a thief is lying here. The corpse of an assassin is lying here. A great dark-grey horse stamps restively. Exits: West Down. * C HP:Fine>w A Deserted Tunnel Exits: East West. * C HP:Fine>w A Narrow Tunnel Exits: North East South. * C HP:Fine>w Alas, you cannot go that way... * C HP:Fine>s A Small Landing On the ground, there are two canoes. Exits: North South. * C HP:Fine> You hear some apparently rather far noise coming from the north. * C HP:Fine> Âzakhîl narrates 'trolls want backup from orcs necro' * C HP:Fine> You hear some apparently close noise coming from the north. * C HP:Fine>nar 6 pukes ma Ok. * C HP:Fine> You hear some apparently very close noise coming from the north. * C HP:Fine> You hear some apparently close noise coming from the north. * C HP:Fine> You hear some apparently rather far noise coming from the north. * C HP:Fine>g all s You get a canoe. You get a canoe. You hear some apparently close noise coming from the north. * C HP:Fine>e The Catacombs Exits: North East South West. * C HP:Fine>The Catacombs Exits: South West. * C HP:Fine>nar rofl Ok. * C HP:Fine> You hear some apparently rather far noise coming from the west. * C HP:Fine>s [I run outside, blocked shady and tracked - none of them inside] [I re-enter to estimate their levels etc... ] * C HP:Fine Mana:Burning Move:Tired>Assembly Room Exits: North Down. * C HP:Fine Mana:Burning Move:Tired>d Narrow Tunnel *a Dwarf* is standing here. *a Man* is standing here. A great dark-grey horse stamps restively. *a Dwarf* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: East Up. Badûsh narrates 'oof just had a little sunburn' * C HP:Fine Mana:Burning Move:Tired> *a Dwarf* leaves << east >>.. *a Man* leaves << east >>.. A horse of the Rohirrim leaves << east >>.. *a Dwarf* leaves << east >>.. *a Dwarf* leaves << east >>.. *an Elf* leaves << east >>.. *a Dwarf* leaves << east >>.. *a Half-Elf* leaves << east >>.. You hear some apparently very close noise coming from the east. * C HP:Fine Mana:Burning Move:Tired>e Narrow Tunnel An assassin is here looking for fresh blood and shining coins. *a Dwarf* is standing here. *a Man* is standing here. A great dark-grey horse stamps restively. *a Dwarf* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: East West. *a Dwarf* tries to smite you, but your parry is successful. * C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e No way! You are fighting for your life! * C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine> *a Dwarf* pounds your left foot hard. PANIC! You can't quit the fight! * C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>flee You are already attempting to flee! An assassin says 'You'll never be safe again, Gift!' * C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e No way! You are fighting for your life! * C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e No way! You are fighting for your life! You flee head over heels. Bend in the Tunnel The corpse of a thief is lying here. The corpse of a vicious rat is lying here. The corpse of an assassin is lying here. The corpse of a vicious rat is lying here. Exits: South West. * C HP:Fine Mana:Burning Move:Tired>s A Narrow Tunnel The corpse of a bandit is lying here. Exits: North South. * C HP:Fine Mana:Burning Move:Tired>s A Narrow Tunnel Exits: North East South. * C HP:Fine Mana:Burning Move:Tired>s A Small Landing Exits: North South. * C HP:Fine Mana:Burning Move:Tired>s The Catacombs Exits: North East South West. * C HP:Fine Mana:Burning Move:Tired>e The Catacombs Exits: South West. * C HP:Fine Mana:Burning Move:Tired>bob cast normal 'breath' You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * C HP:Fine Mana:Hot>norm o cha s n Ok. * C HP:Fine Mana:Hot>cha mood wimpy Ok. * C HP:Fine Mana:Hot>cls ca 'cure s' You start to concentrate... You hear some apparently very far noise coming from the west. You begin to see scars fade away and a feeling of health comes over you. You hear some apparently rather far noise coming from the west. * C HP:Fine Mana:Hot>w hit *half-elf* The Catacombs Exits: North East South West. * C HP:Fine Mana:Hot>They aren't here. * C HP:Fine Mana:Hot> You hear some apparently rather far noise coming from the north. * C HP:Fine Mana:Hot> You hear some apparently very far noise coming from the north. * C HP:Fine Mana:Hot>sc 138/156 hit, 87/134 mana, and 98/100 moves. * C HP:Fine Mana:Hot>cs cast 'cure serious' You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * C Mana:Hot> Kaan narrates 'ack he out' * C Mana:Hot>norm cha s n Ok. * C Mana:Hot>where Players in your zone -------------------- Vanimeldë - The Catacombs [Nothing spectacular happend. Since they are not doing any mobs or so I thought they'd might be outlaws in Tharbad - thinking of all the guard corpses. I block oakendoor. Also one name is known now - Gift (a mobile said his name). ] [Asked some legends if they were near but got no response, I decide to re-enter.] * C Mana:Hot>d Down the Pit Exits: South Up. * C Mana:Hot>s w A Passage Exits: North West. * C Mana:Hot>The Intersection Exits: North East [South] [West]. * C Mana:Hot>n The Red Way The corpse of a bandit is lying here. Exits: West. * C Mana:Hot>where *half-elf* You carefully examine the ground around you, looking for tracks... Inactivity timeout postponed... w You stop searching. * C Mana:Hot>w A Room daubed in Red Exits: North East West. A thief yells 'HELP! Nator is trying to kill me in Another Room daubed in Red!' * C Mana:Hot>w Another Room daubed in Red The corpse of an assassin is lying here. A thief is here, fighting *a Dwarf*. *a Dwarf* is here, fighting a thief. *a Man* is standing here. A great dark-grey horse stamps restively. *a Dwarf* is here, fighting a thief. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: East Down. * C Mana:Hot>Alas, you cannot go that way... * C Mana:Hot> *a Dwarf* tries to smite you, but your parry is successful. * C Mana:Hot *a Dwarf*:Fine>cas 'fire' *half-elf* *a Man* joins *a Dwarf*'s fight. You quickly recall your stored spell... A thief yells 'HELP! Eilenach is trying to kill me in Another Room daubed in Red!' flee *a Half-Elf* joins *a Dwarf*'s fight. *a Dwarf* joins *a Dwarf*'s fight. A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!' A thief yells 'HELP! Solo is trying to kill me in Another Room daubed in Red!' *a Dwarf* cleaves a thief's right foot extremely hard. *a Dwarf* pounds a thief's body extremely hard. Ok. Your fireball completely envelops *a Half-Elf* in flames. * C Mana:Hot *a Dwarf*:Fine>-*a Half-Elf* tries to e s c a p e-. *a Half-Elf* leaves << down >>.. You flee head over heels. The Tube An assassin is here looking for fresh blood and shining coins. *a Half-Elf* is standing here. Exits: East West Up. * C Mana:Hot> A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!' * C Mana:Hot>cas q 'lig' *half-elf* You start to concentrate... Ok. The lightning bolt hits *a Half-Elf* with full impact. * C Mana:Hot *a Half-Elf*:Bad> -*a Half-Elf* tries to e s c a p e-. *a Half-Elf* leaves << up >>.. * C Mana:Hot>cas 'lig' *half-elf* u cas q 'lig' *half-elf* Nobody here by that name. * C Mana:Hot>*a Dwarf* has arrived from above. *a Dwarf* has arrived from above. *an Elf* has arrived from above. *a Dwarf* has arrived from above. *a Half-Elf* has arrived from above. Another Room daubed in Red The corpse of an assassin is lying here. A thief is here, fighting *a Man*. *a Man* is here, fighting a thief. A great dark-grey horse stamps restively. *a Dwarf* is here, fighting a thief. Exits: East Down. Trisk narrates 'I can be there 5 tics' * C Mana:Hot>Nobody here by that name. * C Mana:Hot>e cas q 'lig' *half-elf* A Room daubed in Red Exits: North East West. * C Mana:Hot>Nobody here by that name. * C Mana:Hot>w d Another Room daubed in Red The corpse of an assassin is lying here. A thief is here, fighting *a Man*. *a Man* is here, fighting a thief. A great dark-grey horse stamps restively. *a Dwarf* is here, fighting a thief. Exits: East Down. * C Mana:Hot>cas q 'lig' *half-elf* Âzakhîl narrates 'trolls need backup necro - snowy zim mikala' You hear some apparently very close noise coming from below. The Tube An assassin is here looking for fresh blood and shining coins. *a Dwarf* is standing here. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: East West Up. * C Mana:Hot>*a Dwarf* pounds your left foot and tickles it. You start to concentrate... An assassin barely pierces *a Dwarf*'s body and tickles it. You swiftly dodge *a Dwarf*'s attempt to smite you. flee Ok. The lightning bolt hits *a Half-Elf* with full impact. * C HP:Fine Mana:Warm *a Dwarf*:Fine>You flee head over heels. The Tube Exits: East. * C HP:Fine Mana:Warm> *a Dwarf* has arrived from the east. * C HP:Fine Mana:Warm>e The Tube An assassin is here looking for fresh blood and shining coins. *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. Exits: East West Up. *a Dwarf* pounds your body very hard. * C HP:Fine Mana:Warm *a Dwarf*:Fine> *a Dwarf* quickly approaches, trying to smite you. You flee head over heels. Another Room daubed in Red The corpse of an assassin is lying here. A thief is here, fighting *a Man*. *a Man* is here, fighting a thief. A great dark-grey horse stamps restively. *a Dwarf* is here, fighting a thief. Exits: East Down. * C HP:Fine Mana:Warm>e A Room daubed in Red Exits: North East West. * C HP:Fine Mana:Warm>e The Red Way The corpse of a bandit is lying here. Exits: West. A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!' * C HP:Fine Mana:Warm Move:Tired>10 cha wimp 100 Wimpy set to: 100 * C HP:Fine Mana:Warm>w A Room daubed in Red Exits: North East West. * C HP:Fine Mana:Warm Move:Tired>w Another Room daubed in Red The corpse of an assassin is lying here. A thief is here, fighting *a Man*. *a Man* is here, fighting a thief. A great dark-grey horse stamps restively. *a Dwarf* is here, fighting a thief. Exits: East Down. * C HP:Fine Mana:Warm Move:Tired>d The Tube An assassin is here, fighting *a Dwarf*. *a Dwarf* is here, fighting an assassin. *an Elf* is standing here. *a Dwarf* is standing here. *a Dwarf* is standing here. Exits: East West Up. * C HP:Fine Mana:Warm Move:Tired>cas q 'lig' *half-elf* *a Dwarf* leaves << east >>.. *an Elf* leaves << east >>.. *a Dwarf* leaves << east >>.. Nobody here by that name. *a Dwarf* pounds an assassin's right arm extremely hard. * C HP:Fine Mana:Warm Move:Tired> *a Half-Elf* has arrived from the east. * C HP:Fine Mana:Warm Move:Tired>e The Tube *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. Exits: East West. *a Dwarf* smites your body very hard. * C HP:Fine Mana:Warm Move:Tired *a Dwarf*:Fine>e No way! You are fighting for your life! *a Dwarf* tries to pound you, but your parry is successful. * C HP:Fine Mana:Warm Move:Tired *a Dwarf*:Fine>flee *a Half-Elf* has arrived from the west. You flee head over heels. The Tube The corpse of a bandit is lying here. Exits: East West. * C HP:Fine Mana:Warm Move:Tired>w The Tube *a Dwarf* is standing here. *an Elf* is standing here. *a Dwarf* is standing here. *a Half-Elf* is standing here. Exits: East West. * C HP:Fine Mana:Warm Move:Tired> *a Half-Elf* leaves << west >>.. * C HP:Fine Mana:Warm Move:Tired>w The Tube An assassin is here, fighting *a Dwarf*. *a Dwarf* is here, fighting an assassin. *a Half-Elf* is standing here. Exits: East West Up. * C HP:Fine Mana:Warm Move:Tired>cas q 'lig' *half-elf* You start to concentrate... *a Man* has arrived from above. A horse of the Rohirrim has arrived from above. *a Man* quickly approaches, trying to pound you. Ok. The impact of your lightning bolt kills *a Half-Elf*. You feel more experienced. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Half-Elf*'s death cry. *a Half-Elf* has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *a Half-Elf*. * C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>flee PANIC! You can't quit the fight! * C HP:Fine Mana:Cold Move:Tired *a Man*:Fine> *a Dwarf* has arrived from the east. *an Elf* has arrived from the east. *Bogger the Dwarf* has arrived from the east. * C HP:Fine Mana:Cold Move:Tired *a Man*:Fine> PANIC! You can't quit the fight! * C HP:Fine Mana:Cold Move:Tired *a Man*:Fine> *Bogger the Dwarf* quickly approaches, trying to smite you. * C HP:Fine Mana:Cold Move:Tired *a Man*:Fine> You flee head over heels. The Tube Exits: East West. * C HP:Fine Mana:Cold Move:Tired>e e The Tube The corpse of a bandit is lying here. Exits: East West. * C HP:Fine Mana:Cold Move:Tired>e The Tube A thief lurks here, looking for a stranger to rob. Exits: South West. * C HP:Fine Mana:Cold Move:Tired>s Alas, you cannot go that way... * C HP:Fine Mana:Cold Move:Tired>s End of the Tube Exits: North South. * C HP:Fine Mana:Warm Move:Slow>tro # *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 1%, #Solo | 1, 1%, #Cana | [ Pukes in sewers were: Nator, Bogger, Solo, Dude, Gift, Eilanch and one unknown elf. Solo is hero/legend. ]